Showing Posts For moiraine.2753:

ANET - Thank You! (sincere)

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I don’t know what exactly are you enjoying but there hasn’t been any major update to neither of the things you mentioned from months.WvW and PvP receive so little attention by Anet.

  • In PvP they even deleted one map instead to try balancing it.Now they think to do the same with 2nd one.
  • About WvW heh do you see those new colour comander tags?They are new and shiny but again they are NOT what the comunity wanted.

Now lets talk about dungeons and FotM:

  • To dungeons the last major update to them was TA:A.Which made Anet to not want to do any new dungeon soon.
  • And FotM gosh the last major update to it was Fractured and i can’t even remeber when was that.It’s been so long from it.

SAB won’t be seen soon.What about Open World raid bosses like Tequatl and Worm?So i don’t know what exactly you are so greatful to Anet.Right now they are doing 1/6th of the work that they are supposed to do.They are focussing only on LS and that is only 1 part of GW2.What about the other 5 parts?(Dungeons/FotM/WvW/PvP/Raid bosses)

I’m pretty sure the majority of the player base are PvE’ers….at this point for sure, but I’m pretty sure it was always that way. It’s true on most games anyway.

SAB was never meant to be in the game. The only reason people miss it is because it appeared and was temporary. If it was here all the time, most people wouldn’t care. But yes, there is an audience for it.

But trivializing a zone like Dry Top or the new Living Story stuff because you don’t like it doesn’t really help. There are people out there, a few of us at least, who like that stuff. I suspect there are more of us than most people think. Of course, I have no proof of that.

I nowhere said i don’t like the LS.That’s your words not mine.I said that i like the rest of the game too mnot only the LS.Anet is focusing to much of their time and resources on LS.What about the rest of the game?When will there be a ’’great’’ patch for it too?

TxS – Tequatl Slayer Alliance (EU)

I'd pay $50 for a race change...

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Posted by: moiraine.2753

moiraine.2753

Make it happen, ANET.

I’d pay too.I don’t want to make new character and level it from scrach.1st i hate the leveling process in every MMO.2nd i want to keep all my items and gear.3rd i love my class the same can’t be said for the race.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Megaserver world bosses?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I agree with Vol.Tequatl and Worm can’t be counted as normal boss.They are on par with a raid boss.The casual pugs can’t do them.More coordination is needed.Unlike the rest of the world bosses.

TxS – Tequatl Slayer Alliance (EU)

ANET - Thank You! (sincere)

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I don’t know what exactly are you enjoying but there hasn’t been any major update to neither of the things you mentioned from months.WvW and PvP receive so little attention by Anet.

  • In PvP they even deleted one map instead to try balancing it.Now they think to do the same with 2nd one.
  • About WvW heh do you see those new colour comander tags?They are new and shiny but again they are NOT what the comunity wanted.

Now lets talk about dungeons and FotM:

  • To dungeons the last major update to them was TA:A.Which made Anet to not want to do any new dungeon soon.
  • And FotM gosh the last major update to it was Fractured and i can’t even remeber when was that.It’s been so long from it.

SAB won’t be seen soon.What about Open World raid bosses like Tequatl and Worm?So i don’t know what exactly you are so greatful to Anet.Right now they are doing 1/6th of the work that they are supposed to do.They are focussing only on LS and that is only 1 part of GW2.What about the other 5 parts?(Dungeons/FotM/WvW/PvP/Raid bosses)

TxS – Tequatl Slayer Alliance (EU)

Let us salvage ascended rings

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Posted by: moiraine.2753

moiraine.2753

YesYesYesYesYesYes!!!!!
Why those rings can’t be salvaged is beyond my understanding…

TxS – Tequatl Slayer Alliance (EU)

Simple (or not) Dungeon Owner fix

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

NO NO NO… Nobody should ever be kicked from the dungeon just because the party leader (or anybody else) gets kicked.

I am not sure why a few people on the forums keep asking for this as a remaining “feature”…. Nobody should ever be kicked out of the dungeon if someone is kicked – end of story.

That gives dungeon leaders WAY too much power. If the leader is vote kicked, leader should transfer as normal.

All of the good suggestions you mentioned are things already proposed by the developers. Why don’t we just wait and see how the new system works before everyone else tries to bring their brilliant ideas on the table?

ArenaNet has come to their senses and realized nobody should ever be kicked from a dungeon if the “dungeon owner” (party leader, whatever you guys wanna call it) gets kicked or leaves. That’s not fun or fair to anybody.

The party leader should not be protected from a kick. And nobody should be removed from the instance if the party leader or anybody else is kicked or leaves.

u dont come into my house and tell me how to do things, you dont come into my party and tell me how to do things! if i lead the party you play by my rules

What are you talking about? On more than one occasion I’ve spent time creating a party only to have someone ELSE walk into the dungeon – thereby him being the dungeon owner, NOT ME. You don’t even know what you’re complaining about from forum post to forum post.

And no, lol, just because you started a party doesn’t mean you get supreme control over everything. That’s not how life works. I’m just glad you aren’t in charge of any decision making at ArenaNet.

if u are forming a party and not walking in first thats your weird kinda problem but im not making a distinction between the two because i do form the party after i walk in,

and yes if i make something it is mine to decide its fate…..that is how life works….its in our constitution, its in our bill of rights, its the foundation of our nation’s beliefes.

Then learn to adapt.From here on out you won’t have special privileges any more.I’m really glad that there won’t be anymore dungeon owners.There is a big difference between party leader and instance owner.The 2nd one is a bad design.Tell me of MMO that has such system in it.I have never played western MMO that has it.

TxS – Tequatl Slayer Alliance (EU)

DO NOT change the dungeon owner system

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

@ZudetGambeous

I agree with you on everything you said.What i want is OP to answer to those questions:

  • Why one persone should be protected and 4 other no?Only because he open he can do what ever he wants.
  • Why the group has to be on a mercy on 1 persone?He can leave at any time and booting us out.
  • Why if someone goes afk and is being just boosted for free to not be able to be kicked only becasue he opened the instance?
  • Why if the opener dc or rage quits and goes offline we shouldn’t be able to kick?
  • Why being to much time offline the whole group has to be kicked out?
TxS – Tequatl Slayer Alliance (EU)

Please add restrictions to kicking.

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

This is terrible and i’ll tell you why. Why should a party leader be immune? With this system you’re promoting an environment that allows the larty leader to do whatever the kitten they want and get away with it. I guess now i can just afk and laugh while the others do the dungeon for me because they can’t kick me anymore right?

There is zero logical reason that a party “leader” should be immune to punishment. It is completely and utterly illogical.

What’s really going on here is people want to keep what little insurance they had in the old system, whereby if the leader was kicked everyone else also was, making the leader feel better about being kicked.

I am saddened by the complete lack of any reasoning skills here. All they need to do is add a 3/5 man vote to kick system and be done with it. that requires 3 open slots to clear a party and that almost NEVER happens in groups that are not trying to sell instances.

it is exactly the same as the system we have now EXCEPT if the party leader leaves the instance does not close, which is the ONLY complaint people had.

if i make the instance, if i start the party, i set the rules, it is my party .

No the party is not yours only the instance.Why opening the instance makes you imune to kicks?None other MMO has such nonsense.
I agree that there must be Party leader.What had to go is the instance owner.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Simple (or not) Dungeon Owner fix

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Dungeon owner is just the worst thing that could ever happen to an MMO.

  • Why one person should be protected and 4 other no?
  • Why the group has to be on a mercy on 1 persone?
  • Why if someone goes afk and is being just boosted for free to not be able to be kicked only becasue he opened?
  • Why if the opener rage quits to not be able to be kicked?
  • Why being to much offline the whole group has to be kicked out?

None other MMO has such kittened system like the dungeon owner that includes GW1 too.This system just had to go.What Anet has to do is to increase the votes for kicking to 3 and if anyone is kicked his party chat to not get deleted.

TxS – Tequatl Slayer Alliance (EU)

Don`t Be Greedy

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Posted by: moiraine.2753

moiraine.2753

Anet aldready deleted one PvP map…That is not adding more but removing…

TxS – Tequatl Slayer Alliance (EU)

No More Instance Owner!

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I should totally join the path selling groups and just keep the last boss for myself when I kick the party owner, muhahahah!

Not gona happen.The sellers can easily bring 3 more people with them and sell only 1 spot.And just increase a lot the charging price.

TxS – Tequatl Slayer Alliance (EU)

Dungeon Overhaul Suggestion-AC as an example

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

@Raina

I agree that TA:A is on the same level as Arah as far the dificulty is concerned but the 2g reward just sucks.Compare Arah P1/P2 with TA:A.Well i’d prefer to do the 1st more often than the 2nd.One thing as a buff that TA:A can receive is increase in the final chest reward make that 3g instead of 2g.

TxS – Tequatl Slayer Alliance (EU)

DO NOT change the dungeon owner system

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

the dungeon community is the most hostile, most unfriendly, most eager to kick community in this game, and their is almost no fixing that. one of the only ways to be safe in a long run is to be the opener. this update will only give dungeon elitists more power to kick the person WHO STARTED THE PARTY. this update is just going to make them more hostile and aggressive and now theirs no protection from that.

its also a problem for dungeon sellers who can now be kicked by the buyer although i dont really like runners anyways.

i dont wana play the meta, i dont always wana roll swamp i dont wana keep a set of full zerker armor to do the catacombs and i dont wana rush past every enemy in the game just to quickly do the boss chest. and now their is no way for me to safely join a dungeon. you have taken away one of the only things i still do in this game anet.

SOLUTION
make it so the dungeon does persist if the owner goes offline and they can be kicked after being offline for a set amount of time (lets say 5-10 mins?) but the dungeon will NOT persist if they are kicked

Dungeon owner is just the worst thing that could ever happen to an MMO.

  • Why one person should be protected and 4 other no?
  • Why the group has to be on a mercy on 1 persone?
  • Why if someone goes afk and is being just boosted for free to not be able to be kicked only becasue he opened?
  • Why if the opener dc/goes offline to not be able to be kicked?

None other MMO has such kittened system like the dungeon owner that inclusde GW1 too.This system just had to goWhat Anet has to do is to increase the votes for kicking to 3 and if anyone is kicked his party chat to not get deleted

TxS – Tequatl Slayer Alliance (EU)

Dungeon Instance Owner change FTW

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

As I mentioned in my thread on the topic, it would be great to have the number of needed kick votes increased to 3, to minimize griefing resulting from this change. Personally I always started my own dungeon parties to avoid kick-happy couples. Now there’s nothing to kep me safe. 2 votes have always been a bad idea, anyway. Not even a majority.

I actually agree with you. I would have liked to increase the vote count a majority with this change, but unfortunately not all the pieces of code around party votes are set up in a way to make this a quick and easy change.

We were aware of this issue, but felt that holding back an improvement to the base experience on account of trolls was unfair to users that are playing nice.

Stealing instances using the LFG tool, or booting people for no reason (or to give your buddy the rewards for no work) at the end of a run are bannable offenses and should be reported.

Having a game message inform you that abcd.1234 joined your party (so that you have their account name) and saving party chat would both be features that allow us to report griefers more consistently.

It is know that some griefers have been reported hundreds of times with no ban being handed out.

If the party kicks are not increased then i i agree with this poster.We need some kind of protection against griefing.And his suggestion is good enough.

TxS – Tequatl Slayer Alliance (EU)

Pre-emptively stop the incoming griefing!

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

great analysis man!

One of the potential fix I could think of:

-tag instance owner
-if instance owner gets kicked, the instance should be deleted and the rest of the party gets kicked out

Sorry but no.Tje instance must never reset.Having instance owner was just crappy design.None other MMO had such thing.It had to go.

TxS – Tequatl Slayer Alliance (EU)

[Sug] Kick Feature

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I still don’t understand why Anet is not making dungeon owner impossible to be kicked. I don’t understand their concern about this as I can’t think of any negative effect of this feature. >_<

If the owner dc’s, goes afk for 20min or started to troll and kicks others, or harassing ppl “haha im the owner you cant kick you me BEEP’n BEEPING BEEPS” then they need to be kicked.

This way we will at least be able to prevent trolling to a point.

That’s hardly happens and it can be easily prevented by making your own instance. However, if griefers joins and kick the owner out of the dungeon without getting any kind of penalties, then it will be sad. Also, this issue can’t be averted or else everyone needs to rely on only their guildies and friends to form dungeon run party.

Dungeon owner has to go.It is not something that has to stay.

TxS – Tequatl Slayer Alliance (EU)

Please add restrictions to kicking.

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

eekzi@

The most important thing the party owner had to go.It was such bad concept to begin with.Now Anet just have to find a way to remove the griefing somehow that will replace it.

TxS – Tequatl Slayer Alliance (EU)

September Feature Pack - dungeon host

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I will just relink what i already posted in another thread.

First people wanted owner of the party instance to be removed.Anet listened to that and made the needed changed.Now people don’t like the change and feel that the group will get abused.Oxxx come on decide what you want finaly.Anet can’t do everything.

In my opinion removing the party owner is great thing.Finally the whole group won’t be booted out if the instance owner leaves.Also if they increase the party kicks from 2 to 3 that will be great,because it will fix the greafing/selling problem that people are so afraid of.You just need to have with you 2 more people that you know.So the random pugs that are invite to not be able to kick you.Now i’m not certain will Anet increase the party kicks from two to three.That has to be seen.

Well, way to go A-net! [/sarcasm]

Everyone is complaining about 2 guys being able to kick whole party (abuse of pugs from two same-guild jerks), and basically only solution to the problem (be instance owner) gets murdered while the main problem remains intact.

You fixed the gun from getting jammed, but still left it in hands of a psycho. That’s gonna be fun…

They fixed the biggest problem that we had.When party leader leaves at the last boss and that kicked the whole party that is great.That was a problem that the player base couldn’t go arround and fix it by them selves as it was a game mechanic.Every MMO out there has griefers.GW2 is not an exception of the rule.Anet just have to decreas the griefing by increasing the needed votes for kick by one.That will solve everything.If you want to sell make a pre-made with two others.If you want to not get kicked at all always have a pre-made of 3.Anet must make this or the griefing will be out of controll.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Please add restrictions to kicking.

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

First people wanted owner of the party instance to be removed.Anet listened to that and made the needed changed.Now people don’t like the change and feel that the group will get abused.Oxxx come on decide what you want finaly.Anet can’t do everything.

In my opinion removing the party owner is great thing.Finally the whole group won’t be booted out if the instance owner leaves.Also if they increase the party kicks from 2 to 3 that will be great,because it will fix the greafing/selling problem that people are so afraid of.You just need to have with you 2 more people that you know.So the random pugs that are invite to not be able to kick you.Now i’m not certain will Anet increase the party kicks from two to three.That has to be seen.

TxS – Tequatl Slayer Alliance (EU)

Please add restrictions to kicking.

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

First people wanted owner of the party instance to be removed.Anet listened to that and made the needed changed.Now people don’t like the change and feel that the group will get abused.Oxxx come on decide what you want finaly.Anet can’t do everything.
In my opinion removing the party owner is great thing.Finally the whole group won’t be booted out if the instance owner leaves.

TxS – Tequatl Slayer Alliance (EU)

No More Instance Owner!

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Wait until the massive qq from pugs getting kicked at the end of a dungeon now. Also all seller better be using fillers when this goes live.

Hide yo wife, hide yo kids…no one is safe

xexexexexexexexe

TxS – Tequatl Slayer Alliance (EU)

No More Instance Owner!

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

If the kick system is changed from two people to three will be really great news.

TxS – Tequatl Slayer Alliance (EU)

Guild Mag Interview

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Posted by: moiraine.2753

moiraine.2753

This was discussed AD NAUSEUM in another big merged thread. Just had to make your own, eh?

Right that’s what I was thinking. And as to his #2 how about all those millions who contributed to this game being one of the fastest sold games out there who actually like me bought the game specifically because it originally wasn’t going to be all about the dungeons! He forgot that didn’t he, then Nov 2012 happened and you know what people like OP told the rest of us, “This game just isn’t for you” well here it is back at yeah OP, this game isn’t for you, “go play something else quit QQing” the other thing casuals heard all the time in November in every forum out there. Now his buddies have moved on and the stragglers are trying desperately to keep the game as it is when the writing is on the wall (something we all told Anet when the Nov announcements came along) that “hardcore marathon man” players seldom stay with a title for long and therefore the cost of the content updates for said players is too high for the short term growth the game will experience.

I have to laugh at #3 though. Immersion breaking would be the world NOT changing during major events like when I played World of Warcraft Cataclysm an expansion where the lore told the players it was very dangerous to go out into the world because cultists and or the dragon could kill us at any time but the world was so stagnant that it didn’t really immerse you into the narrative of fear or danger.

Sorry but i strongly disagree with you.Right now Anet have forgotten about WvW/PvP/Dungeons/Open world raid bosses and have thrown all their resources in the LS and festivals/events like Fotfw or Mad king.From 5 things that have to be worked on Anet are focussing all their resourcer only on 1….I just don’t have words.They have 250 developers and is that all they can do?1/5th of the game?!?!?!

From two years they are giving barely the minimum atention to the WvW and PvP comunity.When PvP is concerned one of the developers said THIS .Also instead of adding maps they are deleting them.In my gaming history thit is the 1st time an MMO is deleting maps.

Where did u read that they will delete stuff ? They stated that they do not know what will they do whit the sky hamere. But they will not delete it.

Raid on Cparicon has been removed from the game already.

TxS – Tequatl Slayer Alliance (EU)

Guild Mag Interview

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

This was discussed AD NAUSEUM in another big merged thread. Just had to make your own, eh?

Right that’s what I was thinking. And as to his #2 how about all those millions who contributed to this game being one of the fastest sold games out there who actually like me bought the game specifically because it originally wasn’t going to be all about the dungeons! He forgot that didn’t he, then Nov 2012 happened and you know what people like OP told the rest of us, “This game just isn’t for you” well here it is back at yeah OP, this game isn’t for you, “go play something else quit QQing” the other thing casuals heard all the time in November in every forum out there. Now his buddies have moved on and the stragglers are trying desperately to keep the game as it is when the writing is on the wall (something we all told Anet when the Nov announcements came along) that “hardcore marathon man” players seldom stay with a title for long and therefore the cost of the content updates for said players is too high for the short term growth the game will experience.

I have to laugh at #3 though. Immersion breaking would be the world NOT changing during major events like when I played World of Warcraft Cataclysm an expansion where the lore told the players it was very dangerous to go out into the world because cultists and or the dragon could kill us at any time but the world was so stagnant that it didn’t really immerse you into the narrative of fear or danger.

Sorry but i strongly disagree with you.Right now Anet have forgotten about WvW/PvP/Dungeons/Open world raid bosses and have thrown all their resources in the LS and festivals/events like Fotfw or Mad king.From 5 things that have to be worked on Anet are focussing all their resourcer only on 1….I just don’t have words.They have 250 developers and is that all they can do?1/5th of the game?!?!?!

From two years they are giving barely the minimum atention to the WvW and PvP comunity.When PvP is concerned one of the developers said THIS .Also instead of adding maps they are deleting them.In my gaming history thit is the 1st time an MMO is deleting maps.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Aetherpath - Real reasons it flopped.

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

When the reward is not equal to the dificulty curve i’m not surprised at all that the path failed.

TxS – Tequatl Slayer Alliance (EU)

Dungeon Overhaul Suggestion-AC as an example

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

In my opinion every explorable path that is not played right now by the majority MUST be revamped.What i mean is rewards have to be buffed and everything from trash and bosses has to be redesigned like AC was.

Here is my list of what has to be revamped like AC was:

  • SE – p2(to long path with such little reward)
  • HotW – p2/p3
  • CoF – p3(not hard path but with such sucking rewards.Compared to other dungeons like CoE for instance CoE is defenitely better)
  • TA – return F/U and revamp the last boss in it.I have no i dea why the path was removed when only the last boss was buggy.Couldn’t Anet fix it?Also Aether path needs huge buffing from reward point of view.Right now it’s long and boring path.
TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Guild Mag Interview

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Im sorry, I dont visit these forums every single day to make sure I keep up on every topic. Ad Nausem for you, new to me.

It is called SEARCH – pretty easy to use actually.

Are you kidding me?You know the search function isn’t working.Stop talking nunsense.

And to the OP i will say that i’m really disapointed from Anet.Right now i will make atleast 6 months break from the game.If the game keeps this direction of divelopment i may not even return at all.Untill Anet starts adding more actuall content to the WvW/PvP/ dungeons and stops focusing so much on the LS there won’t be anything for me and my friends to do here.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Diamond Legend

in WvW

Posted by: moiraine.2753

moiraine.2753

Congratz OP i’m really happy for you

TxS – Tequatl Slayer Alliance (EU)

Expansion to GW1: The Founding of Ebonhawke

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Anet won’t get even 1$ from me anymore.And this come from a player with 3k hours in GW2.I won’t buy expansions neither for GW1 nor GW2.I won’t buy even GW3 if it came out.I just don’t trust Anet anymore.

TxS – Tequatl Slayer Alliance (EU)

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

OP, you hit the nail on the head. I’ve been feeling the same way. But I don’t think that all is vain quite yet. The entire kittenshow this weekend will finally let us know:

“Does ANet actually care about devoting resources to X?”

We’ve been clear that we need more permanent content if they expect us to stay as players.

If we’re the sorts of players they want, they know we’re not happy with what’s here and do something.

If we’re not the sort of players they want, they’ll either tell us that they will not be adding “X” in the future, or clam up about it again. If this is the case, we’ll at least finally know that feature “X” is dead.

Exactly this.I want more for WvW/PvP/Dungeons instead of updating those Anet is focusing on LS.They even removed SAB.Well LS is only a 2 hours things that has no replayability.Right now there is nothing to keep me playing anymore.Right now if a friend ask me is the game good enough?I’d say that is has 500 hours maximum of play time and has 0 replayability for an MMO.Rift/WoW/EvE/Tera have that keeps you returning to them.Right now GW2 lost that thing.It’s like anet have lost their path.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

What Happened to the game?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

This game is not for me anymore.Right now this is what is happening:

  • Lets start with WvW that has been forgotten.
    3 new tags?Yea that is something that has been asked from the beggining and Anet makes it 2 years later.And the whole work was just to re-colour the old tag.That is what 2 weeks work max?
    What about new map?It takes them 9 months to design one so they decided to not make one at all?‘’Great job’’!!!
    *In PvP instead of adding new maps they are deleting old maps.They neither are revamping the Mach making system nor are adding new PvP modes.
  • In dungeons there is lack of everything.The only things that they did in there were adding fractals,revamping them once,adding one new TA path and revamping AC.That is the only things they did for what 2 years?Instead of removing the TA path redesign the last boss how hard is that?Only he was buggy.I’m a dungeon lover but GW2 just made me hate the dungeons.Some of the boss attacks are awfully telegraphed.The dificulty of the dungeons is 0.Even Arah and FotM are not that hard anymore.
  • When i compare the Worm and Tequatl 80man fights to Wildstar 40 man raids.Well gw2 is falling behind a lot as far the difficulty is concerned.Both games are action o orriented.
  • What about SAB?Let it RIP in peace said Anet.

Why GW1 had harder dungeons and GW2 is just……
Why GW1 had better PvP scene and Anet made a 180 degree turn?They destroyed everything.How can from 300k viewers in gw1 the game falls to 2k in gw2?
Right now gw1 pvp and pve parts are a lot harder than gw2.

WvW/PvP/Dungeons/Open world Boses(like Worm and Tequatl) everything has been neglected for the LS.Yes i can agree that Anet did a great job with it and the events like Mad king.But that’s to little when the rest of the game has been forgotten.The hard core of the population has been forgotten.

In the beginign GW2 in 2012 was great.I played it a lot.But now i’m leaving it for some MMO.The updates to the game are just not good anymore.If some friend asks me now is it worth it?I’d say no.It’s not good enough.MMOs must have more then 500 hours longivity.And GW2 lost that thing.

What is happening to the game?Here is what!!I 100% agrre with him.

Who knows, they’ve been demonstrating the new PvP arena again, 6 months after it not being released. WvW is stalled into the same boring matchups for months, EOTM doesn’t help either being out of the rotation. The best guilds are leaving the game. This game needs a serious injection of content, not a new trick or Golem mastery (when people already have all the points to fill it up to max and then more)

The last thing it needs is more broken class balancing, like making Tornado useless again and pretending it’s a good thing.

Basically it looks like 80% of their effort goes toward the design of Gem store skins, the remaining 19% into the living story dialogues and 1% into WvW.

TxS – Tequatl Slayer Alliance (EU)

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

This game is not for me anymore.RIght now this is what is happening:

  • Lets start with WvW that has been forgotten.
    3 new tags?Yea that is something that has been asked from the beggining and Anet makes it 2 years later.And the whole work was just to re-colour the old tag.That is what 2 weeks work max?
    What about new map?It takes them 9 months to design one so they decided to not make one at all?‘’Great job’’!!!
    *In PvP instead of adding new maps they are deleting old maps.They neither are revamping the Mach making system nor are adding new PvP modes.
  • In dungeons there is lack of everything.The only things that they did in there were adding fractals,revamping them once,adding one new TA path and revamping AC.That is the only things they did for what 2 years?Instead of removing the TA path redesign the last boss how hard is that?Only he was buggy.I’m a dungeon lover but GW2 just made me hate the dungeons.Some of the boss attacks are awfully telegraphed.The dificulty of the dungeons is 0.Even Arah and FotM are not that hard anymore.
  • When i compare the Worm and Tequatl 80man fights to Wildstar 40 man raids.Well gw2 is falling behind a lot as far the difficulty is concerned.Both games are action o orriented.
  • What about SAB?Let it RIP in peace said Anet.

Why GW1 had harder dungeons and GW2 is just……
Why GW1 had better PvP scene and Anet made a 180 degree turn?They destroyed everything.How can from 300k viewers in gw1 the game falls to 2k in gw2?
Right now gw1 pvp and pve parts are a lot harder than gw2.

WvW/PvP/Dungeons/Open world Boses(like Worm and Tequatl) everything has been neglected for the LS.Yes i can agree that Anet did a great job with it and the events like Mad king.But that’s to little when the rest of the game has been forgotten.The hard core of the population has been forgotten.

In the beginign GW2 in 2012 was great.I played it a lot.But now i’m leaving it for some MMO.The updates to the game are just not good anymore.If some friend asks me now is it worth it?I’d say no.It’s not good enough.MMOs must have more then 500 hours longivity.And GW2 lost that thing.

What is happening to the game?Here is what!!

Who knows, they’ve been demonstrating the new PvP arena again, 6 months after it not being released. WvW is stalled into the same boring matchups for months, EOTM doesn’t help either being out of the rotation. The best guilds are leaving the game. This game needs a serious injection of content, not a new trick or Golem mastery (when people already have all the points to fill it up to max and then more)

The last thing it needs is more broken class balancing, like making Tornado useless again and pretending it’s a good thing.

Basically it looks like 80% of their effort goes toward the design of Gem store skins, the remaining 19% into the living story dialogues and 1% into WvW.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Very disappointing news for you guys

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Anet is giving me more and more reasons to just stop playing. The only reason I haven’t is because I don’t want to pay a monthly sub. Which, given the amount of gems I’ve bought with IRL, I could pay for a monthly sub. They want to say they listen to our feedback, they have yet to actually prove any of it.

I quited 3 weeks ago and only look from time to time at the forums to see will there be any change.But meh it seems like i won’t come back at all.There isn’t any hard content left in the game.It’s just missing.The game was not ready for launch 2 years ago and it still isn’t.
Anet made me hate everything that i love in a MMO:

  • Farming achievements
  • Doing hard content(which is almost non-existent here)
  • PvP
  • Farming materials
  • Crafting
  • the only good thing in this game is WvW but the updates are so rare that it just lame

Now i’m looking for something else.I may try Rift or Wildstar.Both have good reviews on the dificulty curve.

TxS – Tequatl Slayer Alliance (EU)

Marketing vs. Reality

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Anet have to speed up their horses with GW3.It will be ‘’everything that you loved in GW2’’…xaxaxaxa

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

https://www.youtube.com/watch?v=twa4hE1I8Hc - Watch this video from the 5th minute to the end.Just look how well made are the attacks,how telegraphed and detailed they are.
This is the difficulty that GW2 dungeons must have had.Instead they lack it.Right now the instances are made for casuals and a good group turns them into a farming fest.The hard content in the game is almost non-existant(solo and record runs are exceptions).

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

@oxtread sorry but the defiance is defenitely a broken mechanic when you have no reason to interrupt a spell or to use group coordination to remove the defiance stacks.The only thing the buff was added was so the boss is not stun-locked.That is not working as intended.Why?Because everyone can solo dodge the boss attacks.If there was a spell that was not dodgeable then people would have to interrupt that specific spell.Then with a bit of coordination strip the defiance of boss and again interrupt the specific spell. That is wht my number 2) was about.You clearly didn’t understand it.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

@Dalanor,
It’s not envy.I already have a friends that i do pre-made speed clears every day.And i start to find the dungeon difficulty quite boring.
What i don’t understand is why Anet decided that berserker has to be be all end all.Your argument that i can do dungeons beling zerker or full tanky and is my choice what to do is like that in WoW for flying.You have the option to fly and say that it will be better without it and someone say just to not use it.Well that’s not balance.That is something else…

It’s a good change that Anet nerfed the FGS.Now they have to keep nerfing other dps things that are out of proportion.Make the game more balanced in PvE.Right now we don’t have the incentive neither to cleanse conditions nor to use aoe heals.Combos?Forget that.Interrupting?Forget that either.So what are we left with?only pure dps and nothing else.Ahhh yea and dodge once in a while.

@oxtred,
My logic is not flawed.Those are the ONLY tow bosses that actually require some conditional removal and i pointed them out.Everything else is just a dps race with a little dodge mixed.Also i never pug so i don’t use the LFG.

TxS – Tequatl Slayer Alliance (EU)

Very disappointing news for you guys

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

It’s ironic that the dungeon community was probably the biggest portion of the GW1 playerbase.

Looks like the quality of GW1 was better from GW2.I never played the previous game before but i don’t find anything challenging or hard core as far the group content.The dungeons are one pile of crap that i can let burn and never look back.More beeter and harder instanced content is needed which Anet don’t deliver.

TxS – Tequatl Slayer Alliance (EU)

Very disappointing news for you guys

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Those are really bad news.First the dungeon team has been disbanded and now Anet says they don’t plan to make dungeons in the near future.I can stop play right now.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

If interruptlocking a boss takes a specific spec (hurhur) and timing, I can’t help but see it as an improvement.

Now it’s pretty much:

1. Blast AoE might, summon banners.
2. Raise Wall of Reflection or Feedback when boss is near, summon FGS.
3. FGS skill 4.
4. Boss dies in 4 seconds.

I’m not sure what the concern is for interruptlocking as an antiboss mechanic given that at present super-bursting a boss is entirely viable, and far, far easier to do.

In my opinion pulling boss to the wall and melting it like butter it is wrong,just wrong.I doubt Anet even intended to design the fights that way.That is why i love FotM.There you can’t pull bosses to the corners and kill them.

In the current dungeons Anet support a lot pure glass cannons.What they have to do is this:

  1. Remove the stacking in the corners.Don’t let bosses to be pulled there at all.They must not be killed in 5seconds.
  2. Redesign the defiance buff.Add the interrupt as more often usable mechanic in dungeons.Give people the incentive to remove the defiance stacks so they can interrupt a specific spell.
  3. Rework the dodge mechanic.Right now bosses hit almost instantly and you have to press the dodge button fast.Well i don’t want to do that.Make the attack a bit longer so i can direct mydodge.I want to choose to where am i dodging(left,right,backwards or forward)
  4. Make condition removal more viable.I really love Mai Trin and General Volkov.Applying bleeding makes you cleanse it or you may die if the stack gets to big.
  5. Buff the Controll and Support roles for dungeons.Remove that full zerker mentality that GW2 has right now.In PvE everything else that is not zerker right now is worthless.Anet should change that.I love to have bunker guardian with me.Or pistol/pistol thief.What if they are not in the meta berzerker?Make the other two roles more attractive to bring.
  6. Buff the combo fields.They are almost meaningless right now.I like their concept but they almost not used currently.

Right now the PvE ballnce is really bad.It supports only Zerkers and that’s it.What about the other two roles?Suppor and Controll?Make having vitality,healing,toughness stats more meaningful in PvE.

Thanks for noticing too. Defiance pretty much breaks the role system that Anet said they’d use.

Got CC? Forget it Defiance….

Got interrupts? Forget it Defiance…

Then on top of everything they either add bosses that instakill so Got Heals? Forget it they’ll just swat you even tho you have all toughness gear on. Or they could have a ton of hitpoints and do almost 0 damage as a boss.

Oh and don’t forget that heals hardly do anything as it is. So much for support role.

The thing is this has been talked about at length by major personalities on the internet who review games. I remember Wooden Potatoes putting together several videos talking at length about how to fix combat in PVE. Completely ignored like everything else.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Commander tag shapes

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I will just re-link what i posted in one other thread.

Right now GW2 is really lacking in the marking aspect.Yes i know that we are getting a few new coloured commander tags.That is good for a start.But we need more customization.Other MMOs let you mark people and ground with many icons and marks.For bigger groups/squads that is a great tool.Right now i can mark only one target.That’s not enought in my opinion.

Just look those links and see how much customization there is.
https://www.youtube.com/watch?v=kB4lpio5co8
http://media.mmo-champion.com/images/news/2010/november/markers2.jpg
http://www.mengsbizarreadventure.com/blog/wp-content/uploads/2010/08/wowscreen4.jpg

Right now GW2 has only THIS and that is absolutely not enough.Well Comander tags

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

In my opinion if defiance will stay as a mechanic Anet must add some kind of a boss attack that is not dodgeable or avoidable by moving far away from it.The party has to be made to interrupt that specific attack and nothing else.
Lets take for example a dungeon boss with 5 stacks of defiance.We have interrupted the 1st Speciall attack so the boss is now with 5 stacks.The group has to remove the stacks fast before the next Special attack hits.I always liked the intterupting mechanic in MMOs.Right now in GW2 PVE it’s almost non-existent
There has to be some kind of initiative to remove the defiant stacks from the boss.Right now there is none.The only places that are more interesting are FotM/TA Aether/Arah

@Stooperdale and @tigirius ii agree with you both.

You mean spider queen? Instant death aoes interruptable? Already done.

It would be ’’done’’ if the spider didn’t die in 5 seconds…Right now most of the groups have 0 incentive neither to intterupt anything or to remove defiance stacks.Why exactly would i want to interrupt the big aoe if i don’t have to?

Lets take lupi for example in Phase2 most of the people that solo him have to parry the attack or they may die.I’m not talking about supper elit guilds like rT because they are the exception of the rule.But for the rest of the people like me there is an incentive actually to use the parry skill of the sword.I want the same thing to be brought for the defiant stacks.

Right now in my head pop-ups those two questions:

  1. Why would i even want to interrupt?(I can avoid the attack by other means)
  2. Why would i want to remove the defiante stacks?(After all the interrupts are 80% miss used)

That is why i want the defiance to be revamped.Right now it is just a filler for not CCing boss to death by stun locking it.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

In my opinion if defiance will stay as a mechanic Anet must add some kind of a boss attack that is not dodgeable or avoidable by moving far away from it.The party has to be made to interrupt that specific attack and nothing else.
Lets take for example a dungeon boss with 5 stacks of defiance.We have interrupted the 1st Speciall attack so the boss is now with 5 stacks.The group has to remove the stacks fast before the next Special attack hits.I always liked the intterupting mechanic in MMOs.Right now in GW2 PVE it’s almost non-existent
There has to be some kind of initiative to remove the defiant stacks from the boss.Right now there is none.The only places that are more interesting are FotM/TA Aether/Arah

@Stooperdale and @tigirius ii agree with you both.

TxS – Tequatl Slayer Alliance (EU)

Icons and Marks

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Am i the only one who wants such thing?
LOL…..

TxS – Tequatl Slayer Alliance (EU)

Supreme Commander

in WvW

Posted by: moiraine.2753

moiraine.2753

or use TS

/15 char

Well i don’t want to use TS.In my opinion the system OP is talking about should have been here from the beggining,
In other MMOs when you goto a raid the RL can assign Assistant,MT,OT and so on.The same should be added here also.
I like @Gummy’s Supreme Commander tag idea.It gives more control over your squad.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Icons and Marks

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Right now GW2 is really lacking in the marking aspect.Yes i know that we are getting a few new coloured commander tags.That is good for a start.But we need more customization.Other MMOs let you mark people and ground with many icons and marks.For bigger groups/squads that is a great tool.Right now i can mark only one target.That’s not enought in my opinion.

Just look those links and see how much customization there is.
https://www.youtube.com/watch?v=kB4lpio5co8
http://media.mmo-champion.com/images/news/2010/november/markers2.jpg
http://www.mengsbizarreadventure.com/blog/wp-content/uploads/2010/08/wowscreen4.jpg

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Skins for commander Tags ?

in WvW

Posted by: moiraine.2753

moiraine.2753

hmmm as far as i understand you want something like this but for GW2:
https://www.youtube.com/watch?v=kB4lpio5co8
https://www.youtube.com/watch?v=IbDq5HHn75U
http://www.mengsbizarreadventure.com/blog/wp-content/uploads/2010/08/wowscreen4.jpg
http://media.mmo-champion.com/images/news/2010/november/markers2.jpg
I won’t mind to have such marking systems in GW2.They are great.Right now the game is lacking in that aspect a lot.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Here is a thread from early July on the topic of Defiance.
https://forum-en.gw2archive.eu/forum/game/gw2/The-logic-of-Defiance

Anthony Ordon (Technical Designer at ArenaNet) entered into the discussion on page 2 of the thread.

This is the response he made:

AnthonyOrdon.3926
Lots of nice comments here. I, too, have a strong dislike for the Defiant/Unshakable system. Internally we’ve kicked around a lot of ideas about how to change it. The problem is that making large sweeping changes to the game is a bit like moving a table that you built a Jenga™ tower on—it takes time, planning, and a lot of care to do it.

We’ve made big changes before, though. This one is on our list to address.
In the mean time it’s great to see some discussion over alternatives as well as some specific examples where existing alternatives work.

Personally (by which I mean not representing the entire development team) I’d like to see at least one boss with a sort of reverse defiance. Generally immune to CC except in windows during one or two keys attacks with a long warmup. I think the theory behind Defiance would work well if everyone knew exactly when to interrupt. This is a troublesome prospect for the ad-hoc groups that GW2 promotes in various settings, so maybe shifting the responsibility to the boss (which everyone is already paying attention to) would work out a little better. “He’s winding up for super-mega-attack, everyone stun now!”

Discuss?

Perhaps he or another dev will come back to the discussion with more information and thoughts on their potential plans regarding the Defiance/Unshakable system in the future.

Gosh why i haven’t noticed this earlier.Only if the search function was working…That diveloper is saying exactly what i want.
Thank you for the link @StinVec.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Thanks for noticing too. Defiance pretty much breaks the role system that Anet said they’d use.

Got CC? Forget it Defiance….

Got interrupts? Forget it Defiance…

Then on top of everything they either add bosses that instakill so Got Heals? Forget it they’ll just swat you even tho you have all toughness gear on. Or they could have a ton of hitpoints and do almost 0 damage as a boss.

Oh and don’t forget that heals hardly do anything as it is. So much for support role.

The thing is this has been talked about at length by major personalities on the internet who review games. I remember Wooden Potatoes putting together several videos talking at length about how to fix combat in PVE. Completely ignored like everything else.

The bolded part is hitting the problem perfectly

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

@Wethospu the things you listed you made me gap for a minute.Your ideas are really great.

1) Make interrupts cause full cooldowns for PvE enemies
2) Reduce one stack (5 players → 4 stacks)
3) Encounter design

  • Add special attacks to some bosses which temporarily remove defiance.
  • Add devastating special attacks to bosses which are hard to deal with blocks and dodges.
  • Add strong defensive skills to bosses which have to be interrupted if you want to kill the boss fast.
  • No defiance but fight against 3 – 5 (weaker) bosses at the same time
  • No defiance but use stability instead
  • No defiance but give boss frequent stun breaks

I adore each single thing which you listed here

TxS – Tequatl Slayer Alliance (EU)