Showing Posts For moiraine.2753:

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

As you said he is one of the highest dps in WoW, but others are not far behind. As for Gw2, warrior is the top dps and others are far behind. That is the point i was trying to make. Anet should rase other classes or nerf warrior to the ground to fairly equalize the dmg. My main is a warrior btw.

Your point is incorrect, because warriors are not the top DPS, and the ones above and below it are not that far off.

I love it when clueless people try to educate.

In my opinion warrios are the top dog in PvE from dps point of view.They are followed very closely by eles and thieves.
Everything else is mhm…But why everything has to be a dps?
For instance guards are great as healers,reflecters and stability givers.
Necros are good for their survivability with the 2hp bars.Especially in FotM from 50 to 52
Mesmers make a good combo with thieves(stealth&ports) and have on top of that TW.
I can’t say anything good only for rangers and engineers..

Again, another clueless person. Warriors are far from top dog from a DPS perspective. The ‘package deal’ a warrior contributes to a team is what makes them so popular.

As for the mongs who think they know what they’re talking about, here is a reference post:

Remember when I told everyone to get over HB’s one big number, and everyone told me to stop making straw man arguments?

Well, the straw man is right here and he’s posting right now.

I finally got around to modeling thief, which gives me a full DPS tier list, and it looks like this:

Max buffed, from best to worst:

Mesmer (Sw/Sw with 3 phantasms) = ~15k
Thief (D/D backstab) = ~13.5k
Elementalist (fire staff or LH) = ~13k
Guardian (GS+Sword) = ~11k
Necromancer (D/F+WH with all minions) = ~11k
Warrior (Axe+GS) = ~10k
Ranger (Sword and Feline pet) = ~9.5k
Engineer (Grenades) = ~9k

Off the top of my head, anyway. As you can see, ,the difference between the top three and the rest is fairly severe (Ele sits at 13k, while Guardian and Necro are around 11k) but the rest are pretty close together. You can also tell that the top three have “special conditions” on achieving max DPS, as does Necromancer, so Guardian is actually the highest unconditional DPS you will get.

These calculations are under the assumption that all positive conditionals are met; which aren’t always realistic in practice (an example would be a Mesmer maintaining 3 phantasms on all fights). See how low the meta warrior is on that list? Warriors aren’t popular because of their ‘godly DPS’, the entire skill set and base stats they have result in a very powerful package.

Now that are good numbers.But unlike Guanglai Kangyi i’m not good in theorycrafting.That is why i need a dmg meter so i can get to the same results but without all the Math that Guanglai Kangyi did to receive those numbers.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

ThiBash,

Your C is a bit flowed.It is important.Because in other MMOs i can go to the test dummy and practice a specific build and see the results.
In GW2 i can’t do such thing.I can’t say Build A is better from Build B with Z ammount of dmg.I can’t say it because i don’t know what is the dmg to begin with.
The current combat log is awful.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

As you said he is one of the highest dps in WoW, but others are not far behind. As for Gw2, warrior is the top dps and others are far behind. That is the point i was trying to make. Anet should rase other classes or nerf warrior to the ground to fairly equalize the dmg. My main is a warrior btw.

Your point is incorrect, because warriors are not the top DPS, and the ones above and below it are not that far off.

I love it when clueless people try to educate.

In my opinion warrios are the top dog in PvE from dps point of view.They are followed very closely by eles and thieves.
Everything else is mhm…But why everything has to be a dps?
For instance guards are great as healers,reflecters and stability givers.
Necros are good for their survivability with the 2hp bars.Especially in FotM from 50 to 52
Mesmers make a good combo with thieves(stealth&ports) and have on top of that TW.
I can’t say anything good only for rangers and engineers..

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Showing imbalance hurts the community. Community (crybabies) stops playing. Player base numbers falls, with it the sell of gems. Anet gets less money. You see the big picture here. Meters have nothing to do with players but with economics.

But it shows the problem. I’d rather have it fixed than ignored.

I do also. But that implies revamping almost every class to do the same Dps in melee as any other class does in melee and the same dps at range as any other class does at range. In other words Anet needs to throw all weapon skill into the dump and start from scratch. That or rebalancing the numbers would also work. When we will start to see players doing the same amount of dps (not burst) in melee as any other class in melee, then it wouldn’t matter who you pick since all would do the same damage in melee. Same applies for range.

Such thing would never happen.
MMOs were always very unbalanced class wise.
In other MMOs some classes were always OP from the start and stayed that way and were never nurfed.

Not true. WoW has the dps fairly equalized in raids or dungeons between all damage dealing classes. It’s like +-5% off around all classes, and not like +-20/30% as is Gw2. I should know, i’ve been playing it for quite a long time and i am using a dmg meter all the time.

Yea right say that to their Mage.It is one of the classes that is every expansion if not The Top dps then the 2nd one.
But mostly it’s always the highest dps in raids.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Showing imbalance hurts the community. Community (crybabies) stops playing. Player base numbers falls, with it the sell of gems. Anet gets less money. You see the big picture here. Meters have nothing to do with players but with economics.

But it shows the problem. I’d rather have it fixed than ignored.

I do also. But that implies revamping almost every class to do the same Dps in melee as any other class does in melee and the same dps at range as any other class does at range. In other words Anet needs to throw all weapon skill into the dump and start from scratch. That or rebalancing the numbers would also work. When we will start to see players doing the same amount of dps (not burst) in melee as any other class in melee, then it wouldn’t matter who you pick since all would do the same damage in melee. Same applies for range.

Such thing would never happen.
MMOs were always very unbalanced class wise.
In other MMOs some classes were always OP from the start and stayed that way and were never nurfed.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

If you boost the damage output of the group do you get all the extra damage counted on your damage meter? If you prevent damage that would kill team members do you get the damage that they deal during this time? If you put down a combo field do you get all the extra damage counted as your own? If you trigger a combo field? Kind of pointless meter if it does not take these things into account.

On the 1st page i linked everything that does a dmg meter.Read first if you have again quetions then ask.

TxS – Tequatl Slayer Alliance (EU)

Forum ''Smile icons''

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Thank you one more time Ameepa

TxS – Tequatl Slayer Alliance (EU)

Bags and more bags

in Suggestions

Posted by: moiraine.2753

moiraine.2753

More bag slots are needed.Eight slots are just not enought.
Bank slots were increased now do the same with the bags.
I need more bags.I have already unlocked all eight and i still find it not enough.

TxS – Tequatl Slayer Alliance (EU)

Forum ''Smile icons''

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Ameepa,
Thank you very much for the help.
There is a cry icon too that is not in that list.If someone knows it please to post it

TxS – Tequatl Slayer Alliance (EU)

You love Champ Zerg but hate Raids

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

In my opinion people hate the gear grind that comes with raids.GW2 is the most casual MMO if my eyes.The gear grind was replaced with AP grind,Rank grind,MF grind and Skin grind.

Now lets talk a little about Tequatl.He and his mechanics are a copy past of a Raid boss the only problem is that it is not scaling good enough and has an 80 people requirement.
If it was put in an instance my guild can easy get 30 – 40 people for it.But with that 80 people requirement,Overflows spliting the guild and all that randomness happening in the Open world he is just not worth the Effort.

TxS – Tequatl Slayer Alliance (EU)

Is Anet afraid of expansion not selling?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Yeah I sort of agree. Of course GW2 can not go P2P but for EvE Online the expansions are free so GW2 could do the opposite. No P2P but paid expansions on a regular base. Then they can also stop with that gem-store focus that imo is very bad for the game.

I might want to make a special thread about this. Might be better.

Devata,
Yes that is exactly what i wanted to say.Anet should just increase the speed with which they release expansions.Keep the B2P model but faster releases.
Yup the gem shop focus is mhm…Not one of my favourite things in GW2.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

Yasha,

And now Anet went totally overboard and went too far in the other direction.Now they are punishing me and my friends.For me to play with in a group i have either to play Tournometns or to buy and rent arena.
Well i am not and never was a competitive player in MMOs nor i play enough PvP to be worthy to buy and rent Custom arena.

I don’t mind restrictions to be putted on the Hot Join grouping(for instance to be able to group with 1 or 2 friends no more than that) but atleast we should be able to have that option without the fear of Auto balacing breaking our group.

TxS – Tequatl Slayer Alliance (EU)

Forum ''Smile icons''

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I’m looking for more ’’Smiles’’.RIght now i know only for two:


I have seen atleast 3 more in the forums but i just don’t know how to do them.A little help would be nice
:o

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Is Anet afraid of expansion not selling?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Looking for more, VOA. 5k GearScore, link achievement! No more hunters

Of all of you, only this guy put it in simple. A direct WoW quote to show the rotten dmg meter discrimination.

In my WoW time:
“LFM BWL, after hall 3 low dps kicked”

GW2 in future:
“LFM ping gear, pre boss fights lowest dmg kicked from group”

Bad already with:
“LFM 48 55ar guards only!!!!!11111”

Scr3w damage meters.

Exactly. Absolutely, under no circumstances would I support damage meters or anything else that fuels the elitism, min\maxing, and speed farming mentality.

people can already ask you to ping gear and kick if you are not full berserker, but how many times has that happened? I know I personally have never been asked.
Besides, idiots can find any bs reason to kick you, they don’t need no damage meter.

Wukunlin,I agree with you.Before introdicing the gold rewards in dungeons and i was doing a CoF speed run people always asked for gear ping.Other than that place noone asked me to link gear.And after the gold change even in CoF people stopped asking for gear.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

As someone already mentioned (and every one ignored): There is a combat log.

First of all combat log is not the same as a dps meter and second GW2’s combat log is awful.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

You don’t give the toxic elements tools to be even more toxic with.

You want to test builds? Grab pen and paper and do the math manually.

Sorry but i don’t live in the 90’s anymore.When there are better options available it’s a common sense to use them

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

If you want to test builds, there’s always the golems in sPvP.

Yes but when I can’t compare the whole dmg I did while dpsing for 2 minutes the golem what is the point then?
I repeat i do NOT mind if i am able to use dps meter only in the Mists and no where else.
But I want to have the tools to compare Build A while dpsing 2-3 minutes the golem with build B while dpsing the golem for the same amount of time.
When i can’t do that then i can’t decide which build is stronger even if it’s better only by little.

You can just do it the other way.

In your perspective, the damage is the variable over a fixed time. With the golems, the opposite is true: the damage is fixed whereas the time is variable. It’s an equally valid form of DPS testing since DPS is damage/time: Dealing 6,000 damage in 1 minute versus 6,600 damage in 1 minute (10% increase) is perfectly identical to going from dealing 6,000 damage in 1 minute to dealing 6,000 damage in 54.54 seconds.

In fact, that’s how a lot of the ideal DPS setups were discovered in GW2. I remember Strife posting on the warrior forum with videos where he killed a Veteran Risen Giant over and over again while timing the kills.

Thanks for the advice Olba.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I would like to see this in a form where each individual player can decide whether or not to “enable” or “disable” it on their own end.

So if you want to see your DPS you can enable it, and it’ll show up for everyone else in the party as well.
However, if you don’t want others to criticize your DPS, then just disable it.

Chances are it won’t impact any on the people who are afraid of people telling them to enable DPS meter or kick, ‘cos those are likely the people who will say “Berserker or kick”, and chances are if you don’t want to show your DPS, you’re not using Berserker gear.

It’s not perfect, but to me this would be better than no DPS meter at all, and the only possible way to test DPS is on the invincible golem in the mist by timing how long it takes you to kill it.

I don’t mind this solution either.Enable it or disable it doesn’t matter to me as long i have the option to use the bloody dps meter.
In Other MMOs i often went to the dummies and practiced there different things and after that i was looking at the results.

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

If you want to test builds, there’s always the golems in sPvP.

Yes but when I can’t compare the whole dmg I did while dpsing for 2 minutes the golem what is the point then?
I repeat i do NOT mind if i am able to use dps meter only in the Mists and no where else.
But I want to have the tools to compare Build A while dpsing 2-3 minutes the golem with build B while dpsing the golem for the same amount of time.
When i can’t do that then i can’t decide which build is stronger even if it’s better only by little.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Imagine we had a tool like Recount which gives an accurate accounting of damage. Then imagine you are a full condition necro maxed out for bleeds/duration. What would you think if you saw that all you were doing was “white” damage and nothing at all related to bleeds?

Even if damage meters were fine in terms of design philosophy, the game really couldn’t support them in its current state.

There is such thing called ‘’Damage over Time’’ (DoT)
Bleeding,burning,poison and such things will be put there

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Looking for more, VOA. 5k GearScore, link achievement! No more hunters

Of all of you, only this guy put it in simple. A direct WoW quote to show the rotten dmg meter discrimination.

In my WoW time:
“LFM BWL, after hall 3 low dps kicked”

GW2 in future:
“LFM ping gear, pre boss fights lowest dmg kicked from group”

Bad already with:
“LFM 48 55ar guards only!!!!!11111”

Scr3w damage meters.

WRF are you talking about?I specifically stated in my OP persona dmg meter.Something that can’t be seen by others

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

A damage meter will just show how unbalanced classes are.

Its better to keep the ilusion.

I won’t mind at all if it is working only in the Mists where are the dummies.But atleast we will have something…

I would like to have something for my personal improvement and testing as well but judging by the stupid elitism around the forums revolving around DPS I believe it will do more harm than good to the game and specially to the community and casual players (who btw, have little to no voice in the forums).

Plus it would make people focus on DPS more than they already do now, and everybody should be doing more then just DPS. As far as I am concernced, if you are focusing on making your damage as high as possible, you are being useless to the group because there are many other things a player should be doing.

Well normally dmg meters are more extensive.They include many other things too:

dmg done
dmg take
healing done
Healing overtime
Overhealing
DOT
Threat

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

A damage meter will just show how unbalanced classes are.

Its better to keep the ilusion.

I won’t mind at all if it is working only in the Mists where are the dummies.But atleast we will have something…

TxS – Tequatl Slayer Alliance (EU)

dmg meters

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Almost every MMO is not all of them have such meters.Only GW2 doesn’t have for some odd reason.

Now i know many people don’t want others to see their dmg.I do NOT suggest the numbers to be see by everyone.It should be only seen by the player and no one else.

I want to be able to see atleast my personal dmg.If i can’t see it how can i say build X is better from build Y with Z amount of dmg?
Or build X is better than guild Y with Z amount of healing done?

I want to practice on dummies different builds and to see which one is better with how much exactly is better.What spell with how much is increasing dmg.I want to see many other things too.

Edit 1:I will link here some things that can do a dmg meter

  • Damage Done- Damage done of course
  • Friendly Fire- Damage done from friendly targets to other friendly targets
  • Damage Taken- Damage taken
  • Healing Done- Healing done to others not including overhealing
  • Healing Taken- Healing taken not including overhealing
  • Overhealing – How much healing was done above the targets health
  • DOT Uptime- Time DOTS have spent ticking, the number in parenthesis is the average number of DOTs up at once
  • HOT Uptime- Time HOTS have spent ticking, the number in parenthesis is the average number of HOTs up at once
  • Dispels- The number of times a target has dispelled
  • Dispelled- The number of times a target has been dispelled
  • Interrupts- The number of times a target has interrupted someon
  • Activity- How much time has this target spent doing attacking/healing actions
  • Threat- The aggro that you take

Edit 2:The dmg meter should be for personal use only and not seen by anyone else.Also should be working only in the Mysts where are the test dummies.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

sTOP separating PVP and PvE nOW fix da GAME

in PvP

Posted by: moiraine.2753

moiraine.2753

No thanks.I like the split.I hated World PvP and i’m glad it’s not here.
I like there are 3 modes – PvE/PvP/WvW

TxS – Tequatl Slayer Alliance (EU)

Instant Trait Reset?

in Twilight Assault

Posted by: moiraine.2753

moiraine.2753

I really miss from WoW the Dual specializations

TxS – Tequatl Slayer Alliance (EU)

story mode account bound.

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

This is a good idea but needs to be introduced slightly different, I’d say once you acquire dungeon master title, this idea should be a perk of the title to make it more valuable to go after.

^^This^^

TxS – Tequatl Slayer Alliance (EU)

In-game LFG needs fixes/features

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I perfectly understand your pain OP.Here are my ideas on what needs to be improved in the LFG tool.

  1. Accept/reject incoming members
  2. View party member info before joining – Class/level/Name/Server
  3. Differentiate Story & Explorable Mode – right now there is only 1 tab for both modes which is not the best solution.There must be 2 tabs for each mode
  4. Split the Living World tab in 2 categories – Living story & Open world.
  5. Split 20-39 fractal tiers in 2 brackets (20-29/30-39)
  6. The current categories could have numbers indicating how many advertisements are currently active. Right now we have to click on each dungeon to see if there are any parties
  7. Been able to see listings even when in a full party .Don’t make them grey out.
  8. Been able to see listings on a lower level alt

Adding additiona icons indicating what kind of group is being formed (those are just copy pasted from gw2lfg.com)

  • Speed Run – get in, get out!
  • Experienced Only – No newbies. Experienced players only
  • Newbie – I am new to this event, please be nice!
  • Doing everything – Why skip content when it is there.
  • Language Preference – Please post your language preference in the comments.
TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

People not showing up to Teq anymore

in Living World

Posted by: moiraine.2753

moiraine.2753

Is there any EU alliance or server that is still killing Tequatl too?

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

Edo Tensei and NevirSayDie,

I don’t want to play Team Arena or Solo Arena because i’m not a competitive player and never will be.I don’t play for rankings or for place on the leader boards.I just want to have some fun with 1 or 2 of my friends while playing casually Hot Join.
I don’t want Auto balancing to break my group because one of the teams is weaker and is leaving the Arena non-stop.

Also Custom arenas are not for me because for a week i play maximum 8 hours.I don’t want to buy something and to rent it afterwards so i don’t play it at all.

One of the biggest issues developers have to avoid is allowing an organized group of several friends to play against a “weaker team” of unorganized people. If you’re playing together and making the other team ragequit, you’ll be just fine in a team queue. You don’t have to be trying for a “high rating.” You could say a similar thing about PvE: “I’m not really trying for a legendary, so I don’t PvE.” If it’s fun, do it. If not, don’t.

I didn’t mean to rent a custom arena, I meant you can join one already existing. You’ll find things like 5v5 servers, duel servers, etc. Look for something that seems interesting to you and fits your group size.

If you try out custom arenas and team arenas and don’t like them, that’s fine. But don’t judge them if you’ve never tried them, especially when there are so many people telling you that they’re probably exactly what you’re looking for.

What the OP was trying to get at is that it shouldn’t take jumping through hoops to play hotjoin with friends. Coming from WoW myself, I liked the fact that me and a couple of guildies can queue up for BGs and have fun together. It might be imbalanced from time to time in our favor, but it can also happen vice versa when a guild from another server joins the same BG and gives us a run for our money. It’s a different kind of competitiveness because it becomes server vs server. Nothing beats seeing another guild from a different server and knowing you’re going to have to work your butt off for the win, yet at the same time we don’t worry about rank or forced to play strictly in a 5v5. Sometimes there would be a lone player that we would invite into our group or guild but since the WoW BG maps are large enough with plenty of players from multiple servers, there’s room for both group AND solo play. I can hop in solo and find a group from my server and we’d go at it in BGs for a couple hours. That’s the kind of casual pvp that I believe the OP (as well as myself) is looking for.

SuperHaze,

You said it perfectly.Those are exactly my thoughts.

TxS – Tequatl Slayer Alliance (EU)

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I will tell you why…

Because Elementalists are OP in some dungeons.
There is no dps equal to the berzerker Warrior in PvE.Yes thieves and Eles are close to it.
Thieves and Mesmers make a good port-stealth combo.
Necros are awesome for FotM 50+ being used as tanks with their double hp.

There are many reasons to play other classes different from the guardian

TxS – Tequatl Slayer Alliance (EU)

Is Anet afraid of expansion not selling?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

TxS – Tequatl Slayer Alliance (EU)

Race reroll?

in Suggestions

Posted by: moiraine.2753

moiraine.2753

I don’t want race reroll.What i want is Race change.But Anet said it will be to much work for them…

TxS – Tequatl Slayer Alliance (EU)

I lack real 25 raids in gw2

in Suggestions

Posted by: moiraine.2753

moiraine.2753

I wouldn’t mind if Tequatl was instanced and stays for 80 people.That way different guilds can group together and to go down it.

For instance my guild has between 50 and 60 online at the same time.From those at least 40 come to Guild missions.The same will be for instanced Tequatl.So we will be missing another 40 people.
We can group with another 2 guilds which can bring another 40 people and we can go to the Tequatls Raid instance.I think it will be better this way than what we have right now.

Open world is filled with random factors.Afkers,slackers,Newbies and is not organised at all.Also Overflows are breaking the guild.Some people are on the main server,10 other people are in Overflow one,Five other people are in Overflow two,3 other people are in overflow three.The whole guild can’t be in the same zone if they don’t just sit there and wait.

If some boss fights have mechanics which can’t be zerged then the whole boss should be put in instance.
Fight like Tequatl are with a very specific structure and mechanics.They should be put in instances and guilds should make alliances to down them.Those alliances should be rewarded.’

Raids have very strict structures.Everyone have to do their role.If more than one are slacking the raid will wipe.This is what happens right now with Tequatl.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Chat Room Feature for the Chat System

in Suggestions

Posted by: moiraine.2753

moiraine.2753

You already have in game a few options:
1.You can turn on and off the chat from a specific box.
2.You can make new tabs where you can turn on specific channels.

I did the 2nd point.I have 3 tabs active the whole time.
One for Guild,Map,Whisper,Say and Emotes.
Second for NPCs only
Third for Combat log only.

TxS – Tequatl Slayer Alliance (EU)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

Edo Tensei and NevirSayDie,

I don’t want to play Team Arena or Solo Arena because i’m not a competitive player and never will be.I don’t play for rankings or for place on the leader boards.I just want to have some fun with 1 or 2 of my friends while playing casually Hot Join.
I don’t want Auto balancing to break my group because one of the teams is weaker and is leaving the Arena non-stop.

Also Custom arenas are not for me because for a week i play maximum 8 hours.I don’t want to buy something and to rent it afterwards so i don’t play it at all.

TxS – Tequatl Slayer Alliance (EU)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

You can group up with your friend and go into into tPvP.
If (and thats a big “If”) the Matchmaking works, your opponent team should be at your skill-level, so everything is fine.

In my oppinion, you can’t expect that there is a PvP-Mode where you are able to play in some kind of team, versus a random group of enemy. This would actually be more “casual-fiendly”, as a lot of Casuals then would complain why they have to fight versus preset teams when they just want to play some PvP.

I will give an example with other MMOs.There are Random battle grounds and Pre-made battle grounds.
For the Pre-made you need a full team of 10/15/40 people and you are metched against other pre-mades.Here has rating and matchmaking.
Random battlegrounds you can play with 2 friends in your group max and that’s it.In this mode you don’t play for ranking.Only for fun and smashing heads…You play with agains other randoms and your group of friends is 3 or 4 in a battleground for 10 or 15 people.In that battleground you can meat other such groups like yours.

The random battle ground is casual.
The pre-made is more competitive.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: moiraine.2753

moiraine.2753

There is a broom.Be happy because i doubt there will any mounts at all

TxS – Tequatl Slayer Alliance (EU)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

You don’t have to join random. You could spam blue or red only till you all get on the same team.

Yea right and if i’m unlucky and our team is to strong then the other team will start dropping like rotten apples and i have to cross fingers and to wish i’m lucky enough for the auto balancing to not move to the enemy team and break my group with my friend.

It would be nice of Anet if make some kind of grouping and staying in the same group( for friends specifically) which is not involving the Competitive scene.
The arenas that you buy and then have to rent them are not the answer.I don’t play so much so they to be of any use to me.
I want to log on to smash some heads with friends and then to go off.I play only for fun,when i can find some spare time for PvP.

Playing alone 100% of the time as casual players is getting boring.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

He is right though.This game doesnt let you pvp with your friends without messing up your rating.One might argue that the competitive scene itself is extremely casual atm,features miss,leaderboards are beyond broken etc.
But his point still stands.This game needs unranked queue!

Yes you understood me perfectly.

TxS – Tequatl Slayer Alliance (EU)

Will you ever get your legendary?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Yes i need only precusor now.I’m very close to finishing my legendary

TxS – Tequatl Slayer Alliance (EU)

Are expansion needed? [Merged]

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Of course there will be an expansion at some point.But why to hurry?Let the game 1st be release in China and Corea.And then Anet may start working on the expansion.
When the game is officially released in Asia i see them starting working on an expansion.
Before that?Sorry to burst your bubble but you can only dream it happening.

TxS – Tequatl Slayer Alliance (EU)

GW2 is awesome.

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I like the game too

TxS – Tequatl Slayer Alliance (EU)

How long to get from 50 to 80?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

An hour if you level 2 professions and have the gold to buy the materials

TxS – Tequatl Slayer Alliance (EU)

Too Hard vs Too Easy

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Too hard or too Long?The two concepts are totally different.
For example CoF P3/SE P2/TA the new path are not hard.JThey are just long…
Now Arah has from both types the same goes for FotM and CM.
Every other dungeon than those is just kitten easy and fast:

CoF P1&P2
TA paths Up&F/F
CoE all 3 paths
SE P1&P3
AC all paths
CM P2
Arah P3

All of those paths are so easy that is funny.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Stacking and Exploiting

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Stacking is not an exploit.It’s a smart use of the mechanics…

TxS – Tequatl Slayer Alliance (EU)

More Casual PvP

in PvP

Posted by: moiraine.2753

moiraine.2753

Why there isn’t more casual PvP?Hot join can’t be played with friends and i don’t won’t go play Tournaments.Actually i will never play tournaments and that is the only place where i can be grouped friends.
Look now i’m a casual pvper and just want to have some fun with my friends.I want just to log to go smash some heads and that’s it.I’m not interested in ranking and never will be.My foot won’t ever step in the Arena.

Every MMO till GW2 had Competitive PvP and more casual one.And both modes gave you the option to play with friends.Why GW2 is so different from the other MMOs?It is punishing me because i’m more casual player and just want to have some fun.Let professionals play with professionals but please give me an option to be able to make a party with my friends while playing Hot Join.

Looks like i will for ever play alone because i will never step in the Competitive stage
Casuals are punished for being casuals…It’s so sad and not funny anymore

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I can’t remember any particular MMO where people would clear all the mobs in instances.Why GW2 should be different?

TxS – Tequatl Slayer Alliance (EU)

Dungeon is way too hard.

in Twilight Assault

Posted by: moiraine.2753

moiraine.2753

I did this path tonight and never again will I touch it with a ten-foot pole. Even with a party member who knew what they were doing it still took the group around 3 hours to complete it so as far as I’m concerned this path will remain, for me, as one of those things you experience once and never touch again. Not that I’m bothered as I mostly only did it for the story aspect anyway.

As for difficulty. I honestly think ANet overestimates the skill level of the average player. The bosses/puzzles take a huge amount of coordination and skill to pull off effectively and you frequently get players who just quit because of it. I’m not sure if they’re just elitist or are frustrated with the skill level required as it’s hard to tell when they just up and leave without saying anything.

In the end did I like the path? Not as much as I hoped. The story aspect was fine but there needs to be some middle ground in regards to difficulty as it has become quite clear that there’s no way these sorts of dungeons are going to appeal to everyone. New content is only going to appeal to those who like hugely challenging content or simpler, more casual stuff and this dungeon is definintely for the former. Anyways I’m done ranting for now. It’s late and after doing this new path I need a sleep…zzz…

How much time do you think took Arah or SE or even CM when the game 1st launched?
Everything new and hard will take a lot of time until people learn what to do.
Just look how fast is Arah these days.With my guild group i can do all 4 paths in 2 hours and a half.

Give time to people to learn the fight.That is my advice.The dungeon is not hard.It has good boss mechanics and is not a zerg fest like the most.

TxS – Tequatl Slayer Alliance (EU)