Showing Posts For munkiman.3068:

GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: munkiman.3068

munkiman.3068

We figured out the dynamics of the fights after 2 goes. BTW the barrels were bugged the first 2 times we went for it.

Almost every MMO (and FPS) is easier to co-ordinate groups and glean info via Voip, the fact that people don’t like it changes nothing, easier communication is an asset not a problem with game design. Even new dungeons are much easier when you don’t have to type. It’s not a hard tool to understand and any annoyance you might have with it can be solved fairly simply by muting any offending person. Regardless, if you don’t like it, don’t use it. We had over 100 on our TS yesterday, it was fun for most of us, yet there were plenty that didn’t join. I still don’t get why people play MMOs and complain about using Voip, play single player games if you don’t want to be social.

Xutt – Cobalt wurm – 20 kegs equals win have one group of 25 run them together
Zepp- Amber Wurm – Kill abominations with the “scent icon”, get smelly, get eaten by standing on the red arrow, Kill the pollup thing inside with the harpoon and get spit out, use the last harpoon shot on the wurm to lower the stacks. Profit.
Yipp- Crimson Wurm – I’m not sure of the mechanics, but the fight last night had it to 50% before time ran out.

I do think however the timer should either be increased or removed. If they remove it, it should be more of a fail state like the Scarlett encounter.

As far as performance, minimum graphics spec’d machines run the encounter well enough. We have plenty of people using min spec’d machines, they just crank the graphics down. Want pretty graphics and performance, you’re just going to have to spend money on a better rig, like any other game that has high detail graphics.

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Next update?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Thanks, i must have missed it.

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Next update?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I’ve been pretty busy lately and because search on here is so awesome… Did i miss the word on when the next update is coming?

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Readjusting the Mesmer Portal Monopoly

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

They do have crafted artificer items which do the same as a portal — so what you are asking for is available (if you work towards it).

In addition, it’s one of the few things that makes mesmers “in demand”. Other than veil and portal there’s not much need for a WvW zerg mesmer.

You forgot Time Warp

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Night capping - final solution

in WvW

Posted by: munkiman.3068

munkiman.3068

This is not a night capping problem, this is a coverage problem (as many of you have guessed correctly).

With all servers in a match having equal numbers of people available at all times, there are no problems. When one or two servers have lower numbers than others, you’re gonna have a bad time.
The solution to this is simple and I believe it has been talked about in the Collaborative Development threads but here’s my take on it:

Lock the points per tick to the numbers of active players.

How do you do this? Well, for every interval between the ticks, you measure the average number of players in WvW for all three servers. The server with the lowest number during that interval gets the full points per tick. Now imagine the other servers have 1,5 and 2 times as many people in WvW on average compared to server one, this leads to server 2 receiving 1/1,5 times the amount of points they would usually gain and server 2 accordingly 1/2 the amount of points they would get.

This would also lead to more pressure on notorious AFKers and gives night capping less impact.
However, I’m not familiar with the technical aspect of this, it’s up to the devs whether or not this is viable.

Why convoluted it so much? Keep it simple.

Lose the point cycle timer and keep it to player kills, flips and event success.

This way even if an overnight server could cap everything it wouldn’t bust the spread as wide. Servers with better day coverage would have the chance to catch up.

I seriously doubt people will “just not play” to keep their advantage. Besides you could give points for walking Dolyaks and capturing Ruins if that were to be an issue.

It would also change the dynamic of the zerg mentality. A blob of 30 trying to take a keep tower castle or whatever, against defenders would really rack the points up in player death alone.

Fights, even small ones would mean more too. It be an entirely different mentality.

Let points count based on that and not how long you hold something, how anyone ever thought that would balance out and be good for a 24/7 massive battle is beyond me.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Night capping - final solution

in WvW

Posted by: munkiman.3068

munkiman.3068

I’m actually surprised that at this point, ANet hasn’t officially broken down the servers by region and/or language. While you wouldn’t have to join any given server, it would define for new players which server speaks which language and what time zone players are typically playing. Just seems like it would be common sense to have that setup.

And again the PPT model works fine in PvP, fights are short and it details the winner fine. However in large scale, 24/7 battles, it’s got to be the worst model.

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Night capping - final solution

in WvW

Posted by: munkiman.3068

munkiman.3068

Mhh, interesting, but then you can not score points unless somebody else flips an objective – and got points for it as well. Would reward more active servers, but would give little incentive to hold/defend.

Not really, holding against a zerg would actually be encouraged, you’d be earning points just in player kills and denying the enemy the points on the flip. They either move on if they can’t take it (otherwise risk losing more points to player deaths from siege) or figure out a better strategy. Pretty sure you’d see much smaller fights overall and more coverage and defense.

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Night capping - final solution

in WvW

Posted by: munkiman.3068

munkiman.3068

It should have never been based on a timer. This has been talked about at least 1000 times. Points should be awarded on a flip, a kill and an event completion. That’s it. This way fights would actually mean something. Running in zergs would be severally penalized if a few held a t3 keep against them. The PPT counter as it stands is absolutely horrid and there is no fix, but to scrap it entirely.

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(edited by munkiman.3068)

CDI- Character Progression-Horizontal

in CDI

Posted by: munkiman.3068

munkiman.3068

Yeah to be clear, my point was in saying the skill point version isn’t very interesting, it lends itself to degenerate game play (play the fastest way to earn skill points, not the most fun) which is generally true of most systems of progression in basically any MMO ever made.

The veteran hunt is very similar to the Gw1 style skill collection, and certainly one of the systems we’re well aware of and talk about regularly when we consider systems of horizontal progression acquisition for the future.

What other systems would excite you that don’t fall into the “sitting in front of your keyboard” pressing buttons options? Keep in mind they need to be easy to learn so we can teach them to new players, accessible, and not overly complex/tedious, and hopefully not something with a path of least resistance that leads to degenerate game play.

I missed this previously, so I’d like to comment because it’s related to all my other posts.

<snip>

tl;dr, reinvest and fix the profession core first before you add content, currency and new systems on top of existing systems that already work.

Seconded. A look at the current pve dungeon meta is enough.

I’d much rather see expanding the skills go into consumables more so than just “more skills”. Add a 4 slot bar so we can put things like fire ele powders and ogre pet whistles in there, then add more of those types of skills (cloak of invisibility, potion of higher healing power, etc). Make PvE only ones and PvP only ones and add interesting ways to get them. I definitely don’t want more bars and skills spread out. Getting these new things could definitely be interesting and could be tied to crafting, Special event rewards, quest like discovery, NPC merchants tied to event chains (like ogre and fire ele) and so on. This way people have the goals to reach for various new skills without the big balance issues they might entail, since all classes would have equal access to them.

Consumables is pretty much a discussion by itself, but there is something to be said about crafting.
Crafting needs love, badly. One of the things about crafting is that most of it is entirely uninteresting. Crafting various consumables is one thing, but the thing crafting needs most, though I loathe to say it, is reliance on other crafting disciplines and recipes. This would open up new markets exclusive to those going deep into one or two crafting disciplines and make it a possible source of income for most players as well.

Yes i agree on crafting, although the time gate on Ecto refinement has opened up the market for that material. it’s really not enough.

I wouldn’t put consumables out of the picture, quite simply, they play a pretty major role in builds, expanding the diversity and utility of them would definitely switch up combat play styles. Imagine having access to 14 different consumable “as skills” and the diversity that would create. Since they exists outside the trait lines, you wouldn’t have to struggle with balance as much. Or you could even expand the trait lines to include consumables and tie them into all sorts of different content to unlock. You could go pretty far horizontally with consumables.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression-Horizontal

in CDI

Posted by: munkiman.3068

munkiman.3068

Yeah to be clear, my point was in saying the skill point version isn’t very interesting, it lends itself to degenerate game play (play the fastest way to earn skill points, not the most fun) which is generally true of most systems of progression in basically any MMO ever made.

The veteran hunt is very similar to the Gw1 style skill collection, and certainly one of the systems we’re well aware of and talk about regularly when we consider systems of horizontal progression acquisition for the future.

What other systems would excite you that don’t fall into the “sitting in front of your keyboard” pressing buttons options? Keep in mind they need to be easy to learn so we can teach them to new players, accessible, and not overly complex/tedious, and hopefully not something with a path of least resistance that leads to degenerate game play.

I missed this previously, so I’d like to comment because it’s related to all my other posts.

<snip>

tl;dr, reinvest and fix the profession core first before you add content, currency and new systems on top of existing systems that already work.

Seconded. A look at the current pve dungeon meta is enough.

I’d much rather see expanding the skills go into consumables more so than just “more skills”. Add a 4 slot bar so we can put things like fire ele powders and ogre pet whistles in there, then add more of those types of skills (cloak of invisibility, potion of higher healing power, etc). Make PvE only ones and PvP only ones and add interesting ways to get them. I definitely don’t want more bars and skills spread out. Getting these new things could definitely be interesting and could be tied to crafting, Special event rewards, quest like discovery, NPC merchants tied to event chains (like ogre and fire ele) and so on. This way people have the goals to reach for various new skills without the big balance issues they might entail, since all classes would have equal access to them.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression-Horizontal

in CDI

Posted by: munkiman.3068

munkiman.3068

Given the fact that the questing is a thing of the past, maybe instead of having “trainers” be merchants, we can create a small instance (no bigger than Ascension Arena in GW1) where you’re presented with a task having your regular weapon skill and only that one utility skill you’re trying to learn.
With a trainer (now in real meaning of the word) looking over you, giving you pointers as to what to do in situation he/she had presented you with.
It’s just a small concept, but this way you’d earn your skill rather than just outright buy it, while learning it at the same time. Maybe give it an attempt cost? Creating an ability to fail such quest?

I think this could have a lot of potential as well, depending on the ability it could even change up the game-play/experience.

The next challenge: We want to put as much content in the open world as possible, so you’re constantly running into other players and having great social experiences. This is one of the pillars of Gw2, and why we try and avoid instances as much as possible. How would you modify this system to work in the open world? (I see a lot of easy ways – skill point challenges are very similar to this, but it’s fun to ask you!)

This is something I’m quite concerned with. The main reason being that you can’t make open-world group content sophisticated or challenging.

Allow me to explain. Challenging content involves a learning process, especially if it has sophisticated mechanics which the group needs to overcome. This means your group will likely fail a few times, getting better each time until you finally beat the content.

Now for the open world part. This learning process just won’t work because in the open world, you’ll constantly get new people joining you, newbies who didn’t have that failing-and-learn experience. So every time you attempt it, there’s a good chance you’re starting at square one again.

So if you guys are going to focus most of your time on open-world content, then I’m very concerned about the future difficulty and sophistication of group content.

Agreed, while the Teq fight was an interesting experiment in organized group fights, it’s definitely got that rather huge problem of the new arrivals not knowing what to do, making the fight much harder to complete. Not sure what a good solution is though, open world is a tough nut to crack on many levels.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression-Horizontal

in CDI

Posted by: munkiman.3068

munkiman.3068

You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.

So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? We’ve seen if the path of progression isn’t relatively clear, most our every-day casual players won’t bother doing it, which isn’t a system that buys us much game play over-all.

And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? I think you can get away with no real messaging around something like a rare skin, but if it’s a system that expands your characters profession diversity it needs much clearer communication.

These are the kind of questions I ask the designers coming up with the systems we’ll use in the future, so it’s a fun opportunity for you guys as well

This is the main issue i have with the game, you shove everything into the players screen as playing, you leave nothing to discovery, no adventure and no experience, this sort of tactic makes the world feel bland and small, i know that if i run down queensdale im just gonna run into 1 or 2 champs and a few npcs and thats it, wheres the secrets, the adventure

Agreed. Not for everyone, however the search for Final Rest (even if it was a bug), was one of the most fun experiences i’ve had in GW2. Moar of that plox I do find that it’s a mixed bag of “too much information” versus “practically none”. There’s never really been an MMO i’ve played that really got that sort of thing balanced. It’s either a ton of hand holding or literally no guidance.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression-Horizontal

in CDI

Posted by: munkiman.3068

munkiman.3068

I have been thinking of these Racial Titles as well, what Ilmatar and Benjamin have talking about.
in this link: ( I hope I copy it right)

https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/34#post3451097

Benjamin’s table of Racial Titles was awesome. I have made some suggestions in this table too. I hope you don’t mind that I have use your table as base of my suggestion. I have change couple Titles names, otherwise it is untouched, I hope .

Here is my Table for Racial Titles:

If they are going to add more titles, they still need a better tracking method. Many achievements are next to impossible to track unless you’re keeping notes or have the memory of an elephant.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Merry Christmas Card

in A Very Merry Wintersday

Posted by: munkiman.3068

munkiman.3068

Indeed thanks ANet! This is my second one

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I still want GW2 to be an e-sport

in PvP

Posted by: munkiman.3068

munkiman.3068

I’m not an sPvP’er but i can tell you, when a game like snowball mayhem is more fun to watch and play than your sPvP matches, you’re doing it wrong. Hell, even kegbrawl is more fun. Capture the point is utterly boring to watch and even more so to play IMO.

[TAO] Founder/Owner and Administrator for the NSP Server Website

WvW matchup forum being wiped

in WvW

Posted by: munkiman.3068

munkiman.3068

So, a post that holds no kind of discussion value, on a discussion forum, should not be locked?
This is not something new. It have done across all parts of the forums since release.

Written value being as it is… I’d say it holds a decent entertainment value to those that follow and post in those threads. If that’s the problem they should just dump the whole forum. Lots of “no kind of discussion value” on here, and heck, even the majority of the internet.

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WvW matchup forum being wiped

in WvW

Posted by: munkiman.3068

munkiman.3068

It’s the most broken ignored part of the game. PvP was worshiped from the beginning as an attempted E-sport and PVE gets new content every 2 weeks. The server populations are IMO more unbalanced than ever. The tiers are so far apart it’s not a even funny. Anet has done nothing to create more balanced match ups all while there’s been many suggestions on how to do that on this forum. Hacks in almost every match, how long have people been complaining about thieves and mesmers hacking into towers? A clear loot/gold disparity between the PvP modes PVE. Same BL and EBG map for 18 months. Hammer train/heavy meta only getting stronger while other classes like Ranger are literally a joke. Can’t kick people from party, can’t add people to party who are outside of W3 without typing their name out. I could go on, but I’ll spare you the wall of text.

Right i agree. It really doesn’t fit in as a good excuse of tossing the section partly because of the “reports of hacking, exploits” that’s the bit that bugs me the most about the whole thing. I think most people get they work hard at this game, but people are going to QQ…

There are some serious technical limitations to the way wvw is designed and even so far as how servers themselves are designed, but i’m not sure how that’s the players fault? If there was a way they could implement a guild transfer token that moved the guild and influence to another server, that might be a start. Right now, moving a guild is painful.

They should really be addressing those concerns in CDI’s instead of stuff that they want to enhance about player progression (not just from a wvw standpoint either). For what my 2 cents is worth anyway. However i guess i realize it’s a really big thing to try and fix in a live game, so it stays unbalanced with problems that stem as far as simple party invites.

I don’t know, lately the judgment seems a bit off.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Can Anet fix the Major problems in WvWvW ?

in WvW

Posted by: munkiman.3068

munkiman.3068

Pretty sure ANet should offer some kind of guild token transfer (a fairly cheap one) to transfer your guild and influence over to another server. Right now there are a few pretty major hurdles to transferring a guild to another server. This would be nice to see pre-season 2. One of the biggest problems with population balancing is the fact that almost every system in the game makes transferring guilds pretty punishing.

The queue issue is sort of being addressed through the edge of the mist map currently in beta. Ultimately down the road, it might even impact wvw regular maps, with either PPT inclusion or some other bonus type mechanism (earn 50% PPT or some such thing).

The last one can be managed by holding and upgrading with waypoints, it’s pretty rare to see, but it’s a really great strategy. If you can hold bay long enough to upgrade it with a WP, that is.

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WvW matchup forum being wiped

in WvW

Posted by: munkiman.3068

munkiman.3068

So you create a broken game mode with massive population imbalances. Then you take away pretty much the only way to get fair fights in this broken game mode. The forums are great for setting up fights weather those fights are duels or GvG or open field encounters. This forum helped players semi fix this imbalance on their own by setting up their own fights. A competitive game-mode will create trash talk and rivalry which is good for this game. The best players will want to be the best by fighting the best. Anet just made this way more difficult. Why not as mentioned many many times make it 18+ with a fat disclaimer and let people go at it. If people want to care bear they don’t need to come here. I love when a guild/person smack talks on another server it gives us something to go after in-game when the match up is already over. I’ve made friends on other servers out of respect after we’ve had it out on these forums and in-game. I know for example i don’t like TC because of who they are as a community, and i only know that cause of these forums. But i have respect for certain people as they’ve stepped up to a challenge and proved they are a worthy opponent. It gives servers identities. TC is role players, Mag is the trolls, SOS and IOJ have great Aussie communities, FA likes to scrap and trash talk. It gave the game more depth and meaning as PPT is clearly no indication of skill only coverage. It let people fight out their differences and to get better. Two thumbs down for this move.

My biggest problem with this first bit here “So you create a broken game mode with massive population imbalances.” IS:

I’d much rather read a bunch of crazy ideas about the fix for this than use it as an excuse to keep the match-up thread going. Also, broken is a pretty harsh term, there are far less broken bits to wvw than pretty much anywhere else in the game, this is IMO, it’s not like i’ve counted them and made graphs. But, it definitely feels that way.

I just can’t see a fix for population imbalances that won’t get exploited or end up making things worse. I think the hope is that they would have balanced out over time, but that’s obviously not happening.

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WvW matchup forum being wiped

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Posted by: munkiman.3068

munkiman.3068

Updated the backend to better give out infractions, but no mention of fixing the ‘search’ functionality of the forums.

Yeah, priorities.

This. And the subscribe has never worked once for me, no tagging functionality, can’t multi-qoute without making several windows. The forums here feel like something i would find on a 1990’s BBS. If i want to search this site i have to do it through google.

I get that they have to make the hard decision of shutting down the section, but honestly can’t possibly fathom what they expected to be other than exactly what it is. It’s PvP, for kitten sake.

[TAO] Founder/Owner and Administrator for the NSP Server Website

WvW matchup forum being wiped

in WvW

Posted by: munkiman.3068

munkiman.3068

Lets revive Guildwars2guru!!!!!

The people at GW2guru would be fools to not immediately create a matchups subforum of their own.

They’ve had them for awhile i think http://www.guildwars2guru.com/forum/43-stonemist-castle/. I stopped using that forum when they decided to plaster it with ads and paid subs.

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Best forum to host the NA WvW matchups?

in WvW

Posted by: munkiman.3068

munkiman.3068

I already posted i’d host and setup something, but i’m not administering it alone for sure, I already run the NSP site and 3 others, plus a full time job.

[TAO] Founder/Owner and Administrator for the NSP Server Website

WvW matchup forum being wiped

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Posted by: munkiman.3068

munkiman.3068

So wait as a community are we going to combat this or just give and and go else where?

What would the PvE community do, who always seem to get their way?
Cry about it and give reasons until they realise we’re annoyed and someone gets a dev response.

If its bad news then we continue to post our threads on the official forums somewhere anyway, then they ban us, because like seriously, lol?

Or if its good news we continue to post our threads on the official forums in a subthread with a relevant title.

They’ll most likely keep tossing around demerits and the like. They’d be better off just keeping it the way it is and just turn a blind eye to it, or post some disclaimer on how the typical responses are “colorful” and they don’t moderate it. I’m pretty sure they don’t intend on just letting people move the convo to the wvw discussion section.

[TAO] Founder/Owner and Administrator for the NSP Server Website

WvW matchup forum being wiped

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Posted by: munkiman.3068

munkiman.3068

So wait as a community are we going to combat this or just give and and go else where?

I’d personally like to ditch the official forums altogether, they are pretty horrible when it comes to functionality. I’m not sure how well guru would handle the stuff that usually goes down in these threads. I think if most of us pack up our toys and leave, this entire section of WvW would be a ghost town, which prolly isn’t a bad thing.

[TAO] Founder/Owner and Administrator for the NSP Server Website

WvW matchup forum being wiped

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Posted by: munkiman.3068

munkiman.3068

I could prolly build and host something before the new year. Guru is pretty full of ads these days, reddit might be an option but it’s be a tough one to manage. If people are interested i could put something together in fairly short order… We would still need some moderation, but certainly nothing as strict as we have here. It would most likely be IPB based so there could be some cross server logins for the servers that run IPB software (like guru does). Food for thought.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

in CDI

Posted by: munkiman.3068

munkiman.3068

Some other interesting ways we could midigate the pressure on alts is just make all ascended gear account bound it would remove some demand but it’s something we’ve discussed before. Another idea is we could make it easier to craft ascended gear after you’ve made the first set, or we could allow you to duplicate ascended gear with some recipe so once you’ve created one set you can copy it for an alt for less. You could allow people to give up other time gates for the crafting one by letting people craft stuff with laurals or mystic coins. These are all some of the ideas or concepts we toss around for how to solve some of the alt issues. As for crafting your first set of ascended gear we want this to take a bit of time before you get to our horizontal progression systems. These are all some random brainstorm ideas that need a lot more vetting but I wanted to give some examples of other ways to work around some of these issues.

Or you could just break the the stats from the skin. You could also give us a locker to store the skins and make them all account bound on equip. Then we can pick and choose which skin we wanted with what stat at any given time. It’s got to be simpler for you guys in the long run, you need to do is add a stat set or a skin, not both. Plus it would be far less confusing for players, the crafting UI at 400-500 is really messy.

It’s prolly a ton of work on the front end, but i think in the long run it would pay off.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

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Posted by: munkiman.3068

munkiman.3068

Time Gate topic:

- “Exploits (Many time gates are there to avoid exploits)”
I agree

- " Repeatable time gates add “pressure” to log in which helps create possible reward loops and play patterns (I want to log in every day, which often can become play experiences, talk with friends, strengthen relationships and get players into a pattern of seeing what’s going on.)"
I’m not sure this is the “Pros”. Because it’s punish the hardcore players that their playtime is the same reward as casual. Hardcore players should get more rewards for their playtime because they play more to be honest. It’s like in real life, if u work overtime u’ll get pay more

I agree, i think ANet really does need to move away from trying to bring the 2 together. I’m not hardcore by any definition, but i can tell you things continually get more complicated with these systems in place. If they need to do anything overall to make players happier, they need to focus on convenience (not “easier”) and QoL stuff, while they continue pumping out new, fun content.

It’s really key to note, vertical and horizontal progression are two horses of the same color, they both feel progressive, they both require a time investment, they both have a carrot on the end of a stick. People that are chancing skins, new fancy ones, are definitely no different than those chancing numbers. They both require development as well, players chancing number or BiS gear need content to play that meets growth in power. Skins are even more obvious, devs need to keep making new shinies, those shinies need to have more power (if your game goes vertical) i.e agony.

Convenience stuff goes a long way for all players, easier access to stuff, less going from here to there to accomplish things, ways to accumulate more stuff and easier ways to manage that stuff are huge sellers in the gem shop.

I really would like a way to gather skins, right now it’s pretty difficult to do that and add to the fact that stats are tied to eveything only makes it harder. Why anet didn’t go to the one model in gw that really made a huge impact toward gear in gw2 boggles my mind. Call a skin a skin and a stat a stat, simplify everyones life, make it more convenient. It might be harder in the short term to revamp the system of gear, but in the long run it’ll be a million times easy to have skin interchangeable with stats and won’t pigeon hole people into builds because it takes forever to change stats.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

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Posted by: munkiman.3068

munkiman.3068

The time gating thing, ugh, I’m not a fan of the way it is implemented for ascended crafting. Currenty I’m at Artificer level 477, and there is nothing for me to do but to wait till I can craft the next material the very next day. Experience crawls up extremely slowly, and it feels like the time gating is only there to make the process take longer. If I could, I would pop a crafting booster, and just craft a ton of ascended materials in one go. My crafting xp would shoot up, and that level 500 would be in reach a lot faster. But until that time, it is a grind with gating slapped on top.

Just FYI if you’re leveling your crafting profession via ecto refinement, you’re doing it wrong. Doing all your discoveries will get you there in less than 5 minutes, if you have the mats on hand.

While i agree the time-gate on crafting is a bad move, it still is a soft gate, meaning you can work around it by just buying the stuff off the TP. It seems to be meant to provide crafters with a way to earn extra gold. They really need to come up with better solutions to make crafting more profitable than just sticking a time-gate on it, however.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

in CDI

Posted by: munkiman.3068

munkiman.3068

Sorry for replying to my own thread, lol. But ideas are flowing. So, actually change the functionality of transmutation stones to Locker access and fine locker access stones. This way they become more of a convenience item, change your stats/look anywhere in the world (for a cost, out of combat, etc.) with whatever is in your locker. Could even have a cool, drop out of the sky locker animation

I prefer keeping t-stones in and using them to replace the existing inscriptions in the armor. You want to change stats, craft the inscription you want (already in the game) and use a t-stone (already in the game) to overwrite the current one.

I know there was mention that this would require (hypothetically) people to carry around a lot of inscriptions… however I don’t think, at the ascended level, that we should be flipping stats every boss or encounter. Legendary you can already do that, so leave ascended a little step below legendary. You flip stats when you need to for something like a new build, not constantly (unless you actually want to put the time, effort and resources into being able to do so). If I want to carry a pocket full of inscriptions and stones about then sure, I could, but is that even realistic? How often would you be flipping stats without respeccing as well?

Regardless… well, there you go. It feels like a more simplistic solution as opposed to coming up with a bunch of new things and it gets the job done quite well.

The difference here is that the stones are consumed, legendary stuff has no cost involved in changing stats. As far as looks go, well you can do that anywhere in the world now with stones, which also includes stats, if you happen to find a stat you want. Personally, stones are pretty worthless, not because i have a ton of them but because when i find a skin to actually use it on, it consumes the skin I already have. Yes i know, the new stone that doesn’t do that, but i’m not buying it.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

in CDI

Posted by: munkiman.3068

munkiman.3068

On horizontal progress and it’s flaws/fixes…

1) There needs to be a locker that holds all the skins you’ve discovered, similar to the PvP locker system. As this already exists in the game, so it might be an easier transition.

2) The insignia system needs a revamp, basically being able to store insignias in the locker as well, then applying them at the time of a skin removal. Or inversely taking them off when you store a skin and adding back to the pool of stored ones. This will make everyones life easier, period. You guys won’t have to code all the different looks to the stats they carry and we won’t have to memorize what stats is what name in the crafting tab.

3) As far as gear level, make each skin you grab match your level. If i’m a 67 light armor class when i trade around my armor in the locker it’ll be level appropriate (50-60). Ditch all the in-between stuff. 40-50 same stats, 50-60 same stats, 70-80 same stats… They are so minor already, no reason to complicate it more. I’m not exactly sure the breakdown, but it would tie into the already craft-able insignias.

4)Insignias are only craft-able, they don’t drop. It makes crafting a bit more valuable, IMO.

5) Completely remove transmutation stones, they are already easy to acquire and it’s an extra step in the process that wouldn’t be needed anymore.

6) Rarity can stay, but realistically it would drop as a blank slate following the skin, not the stats. No more below 60 rares! A rare skin is rare because it’s harder to find, not because the stat says so.

The system needs to be simplified and also a hunt and gather ordeal, giving people something to hoard. If i want to make a level 2 piece of gear ascended, just apply the insignia. Same goes for all the other stat related items, it’ll make this game more alt friendly too!

Just to add more clarity here, rares still salvage the same, they just don’t have stats when they drop, same for exotics, same for ascended. Crafting gear is a blanket color, (ie. white) and doesn’t salvage to ectos, only the insignias do. Greens and blues still drop the same, only stateless. Once and insignia is applied to a piece of gear, it becomes unsalvageable, which wouldn’t be an issue since the only way you could apply the stuff is through the locker.

Also, you’d need to have more than one skin in order to put it on another toon. Just like in regular life and less like the current PvP locker. So, it’s be up to the player if they wanted to keep the skin or salvage/sell it.

Sorry for replying to my own thread, lol. But ideas are flowing. So, actually change the functionality of transmutation stones to Locker access and fine locker access stones. This way they become more of a convenience item, change your stats/look anywhere in the world (for a cost, out of combat, etc.) with whatever is in your locker. Could even have a cool, drop out of the sky locker animation

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

in CDI

Posted by: munkiman.3068

munkiman.3068

On horizontal progress and it’s flaws/fixes…

1) There needs to be a locker that holds all the skins you’ve discovered, similar to the PvP locker system. As this already exists in the game, so it might be an easier transition.

2) The insignia system needs a revamp, basically being able to store insignias in the locker as well, then applying them at the time of a skin removal. Or inversely taking them off when you store a skin and adding back to the pool of stored ones. This will make everyones life easier, period. You guys won’t have to code all the different looks to the stats they carry and we won’t have to memorize what stats is what name in the crafting tab.

3) As far as gear level, make each skin you grab match your level. If i’m a 67 light armor class when i trade around my armor in the locker it’ll be level appropriate (50-60). Ditch all the in-between stuff. 40-50 same stats, 50-60 same stats, 70-80 same stats… They are so minor already, no reason to complicate it more. I’m not exactly sure the breakdown, but it would tie into the already craft-able insignias.

4)Insignias are only craft-able, they don’t drop. It makes crafting a bit more valuable, IMO.

5) Completely remove transmutation stones, they are already easy to acquire and it’s an extra step in the process that wouldn’t be needed anymore.

6) Rarity can stay, but realistically it would drop as a blank slate following the skin, not the stats. No more below 60 rares! A rare skin is rare because it’s harder to find, not because the stat says so.

The system needs to be simplified and also a hunt and gather ordeal, giving people something to hoard. If i want to make a level 2 piece of gear ascended, just apply the insignia. Same goes for all the other stat related items, it’ll make this game more alt friendly too!

Just to add more clarity here, rares still salvage the same, they just don’t have stats when they drop, same for exotics, same for ascended. Crafting gear is a blanket color, (ie. white) and doesn’t salvage to ectos, only the insignias do. Greens and blues still drop the same, only stateless. Once and insignia is applied to a piece of gear, it becomes unsalvageable, which wouldn’t be an issue since the only way you could apply the stuff is through the locker.

Also, you’d need to have more than one skin in order to put it on another toon. Just like in regular life and less like the current PvP locker. So, it’s be up to the player if they wanted to keep the skin or salvage/sell it.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CDI- Character Progression- Vertical

in CDI

Posted by: munkiman.3068

munkiman.3068

On horizontal progress and it’s flaws/fixes…

1) There needs to be a locker that holds all the skins you’ve discovered, similar to the PvP locker system. As this already exists in the game, so it might be an easier transition.

2) The insignia system needs a revamp, basically being able to store insignias in the locker as well, then applying them at the time of a skin removal. Or inversely taking them off when you store a skin and adding back to the pool of stored ones. This will make everyones life easier, period. You guys won’t have to code all the different looks to the stats they carry and we won’t have to memorize what stats is what name in the crafting tab.

3) As far as gear level, make each skin you grab match your level. If i’m a 67 light armor class when i trade around my armor in the locker it’ll be level appropriate (50-60). Ditch all the in-between stuff. 40-50 same stats, 50-60 same stats, 70-80 same stats… They are so minor already, no reason to complicate it more. I’m not exactly sure the breakdown, but it would tie into the already craft-able insignias.

4)Insignias are only craft-able, they don’t drop. It makes crafting a bit more valuable, IMO.

5) Completely remove transmutation stones, they are already easy to acquire and it’s an extra step in the process that wouldn’t be needed anymore.

6) Rarity can stay, but realistically it would drop as a blank slate following the skin, not the stats. No more below 60 rares! A rare skin is rare because it’s harder to find, not because the stat says so.

The system needs to be simplified and also a hunt and gather ordeal, giving people something to hoard. If i want to make a level 2 piece of gear ascended, just apply the insignia. Same goes for all the other stat related items, it’ll make this game more alt friendly too!

[TAO] Founder/Owner and Administrator for the NSP Server Website

12/13/13 - HoD/CD/NSP

in Match-ups

Posted by: munkiman.3068

munkiman.3068

NSP organized WvW has only gotten stronger, I’d expect a much more fun fight this match-up.

[TAO] Founder/Owner and Administrator for the NSP Server Website

RNG on achievement pts

in Fractured

Posted by: munkiman.3068

munkiman.3068

I did the aetherblade one last night and got the achievement for it. Just FYI, you can still get them, you just can’t see the ones you are missing or get the meta. Nto sure if that’s intended or not…

[TAO] Founder/Owner and Administrator for the NSP Server Website

12/06 IoJ/NSP/DB #2

in Match-ups

Posted by: munkiman.3068

munkiman.3068

The moderation on some of these threads seems out of hand. I didn’t notice anything in the last thread that could be considered bad… Not sure what’s going on.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Spying Database Building - US servers

in WvW

Posted by: munkiman.3068

munkiman.3068

Funny Cali…

I was just tossing this out there to see if there was any interest. I guess not :/

[TAO] Founder/Owner and Administrator for the NSP Server Website

Collaborative Development: Commander System

in CDI

Posted by: munkiman.3068

munkiman.3068

I haven’t gone through and read everything but a couple things come to mind as “quick fixes”.

Take everything you can gleam from chat commands and stick em in a UI element.

As others have said numerous times now, have the tag show only for guildies as an option, at the very least.

One other somewhat unrelated thing, for the love of all that’s holy, remove the kick from guild option from the party menu. I refuse to manage parties anymore (maybe it is gone already?) just for that reason.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Spying Database Building - US servers

in WvW

Posted by: munkiman.3068

munkiman.3068

Hi all. I currently run and own northernshiverpeaks.org and am in the process of compiling a database of known offenders (and spammers) to our TS and cross server registrations to the site. It would be extremely helpful to get a listing of similar IP’s to cross reference with other servers SYSOPS to squash much of these attempts at cross server spying.

If your server is interested in making life easier and cutting down on this practice, feel free to reach out to me.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Code= 19:9:18:1616:101

in Account & Technical Support

Posted by: munkiman.3068

munkiman.3068

Hey seems like removing the short cut for GW2 and creating a new one then restarting your computer works.

I have a feeling it’s just a time thing. Once the dungeon closes to you, you can relog, assuming the leader left the dungeon.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Northern Shiverpeaks Mission: Season 1 Upset

in Looking for...

Posted by: munkiman.3068

munkiman.3068

[TAO] Founder/Owner and Administrator for the NSP Server Website

Northern Shiverpeaks Mission: Season 1 Upset

in Looking for...

Posted by: munkiman.3068

munkiman.3068

Just took a look and despite having entered the league at the very bottom we seemed to have moved up a spot. Nice job to all that get out there and fight out manned every day. We may not have the numbers or coverage. But we do have the heart and individual skill to be competitive in WvW.

I wholeheartedly agree. Our meetings reflect the willingness to organize and co-operate, something we’ve been lacking for awhile. We’ve come a very long way in a matter of a month, i expect to see more in the very near future. NSP really values good fights and a comfortable, fun atmosphere. Kudos to everyone that’s pulled it together so quickly.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Northern Shiverpeaks Mission: Season 1 Upset

in Looking for...

Posted by: munkiman.3068

munkiman.3068

I guess people don’t want to have fun fights!

I’ll just leave this here : http://northernshiverpeaks.org/index.php?/page/videos.html/_/guild-wars-2/nsp-bag-farm-r4

[TAO] Founder/Owner and Administrator for the NSP Server Website

Next Patch Preview confirms Scarlet

in Tower of Nightmares

Posted by: munkiman.3068

munkiman.3068

IMO the biggest problem is the “doses” of the plot line. Unfolding bits and pieces every 2 weeks from a story that is most likely written to span several months of releases. It needs to really touch on impact filled details each release or they need to roll out shorter bits each week that isn’t tied to adding new game assets. Players relate the story with the content too, which really dilutes it, so they end up having to develop this new content each release, which takes away from the story. It’s like we are watching a few scenes of GoT every two weeks.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Northern Shiverpeaks Mission: Season 1 Upset

in Looking for...

Posted by: munkiman.3068

munkiman.3068

Bump for good luck

[TAO] Founder/Owner and Administrator for the NSP Server Website

LF wvw guild

in Looking for...

Posted by: munkiman.3068

munkiman.3068

Just going to leave this here since boom didn’t http://northernshiverpeaks.org/

[TAO] Founder/Owner and Administrator for the NSP Server Website

Collaborative Development- Request for Topics

in CDI

Posted by: munkiman.3068

munkiman.3068

Here’s mine:

1) more ANET participation in game (especially with leagues and events like teq)
2) better guild management tools
3) more alt friendly

[TAO] Founder/Owner and Administrator for the NSP Server Website

Northern Shiverpeaks Recruitment Thread

in Looking for...

Posted by: munkiman.3068

munkiman.3068

For recruiting – it is what it is, NSP can thank a lot of those players in the Bronze league for helping our server make it to Silver. Not everyone in those servers are necessarily happy with where they are so we need to make the best of it.

For site suggestions – I love it! Thank you for the feedback. The site is still pretty new but it already has a ton of features. We really hope to keep adding more content and give players a reason to bookmark and continue to use it!

Done.. Links added

[TAO] Founder/Owner and Administrator for the NSP Server Website

Let's boost Northern Shivpeak to 15th place!

in WvW

Posted by: munkiman.3068

munkiman.3068

Since the 3 weeks after opening northernshiverpeaks.org and giving away basically butt-ton of tools and services that have been in development for months, i’ve pretty much concluded that NSP (minus 2 big WvW guilds) is really just a casual PvE server. It’s lost a great deal since release, getting people even remotely organized even for a teq kill is like pulling teeth, let alone getting people playing in any organized manner in WvW (again minus 2 big guilds and a handful of smaller ones). There are a bunch of smaller guilds that continually get left out in the cold, and not even by their own accord, of any organized play, even when people here are willing to basically do a big chunk of the work for them. I might play more in WvW if it wasn’t such an Ego-fest.

I wasn’t going to say I told you so, but I did.

As much as i’d like to see Lost back on NSP, you guys have your own issues that i’m certainly glad to not be dealing with anymore. I won’t be ditching NSP, it’s a challenge for sure, but not one i think will ultimately be a failure.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Let's boost Northern Shivpeak to 15th place!

in WvW

Posted by: munkiman.3068

munkiman.3068

Since the 3 weeks after opening northernshiverpeaks.org and giving away basically butt-ton of tools and services that have been in development for months, i’ve pretty much concluded that NSP (minus 2 big WvW guilds) is really just a casual PvE server. It’s lost a great deal since release, getting people even remotely organized even for a teq kill is like pulling teeth, let alone getting people playing in any organized manner in WvW (again minus 2 big guilds and a handful of smaller ones). There are a bunch of smaller guilds that continually get left out in the cold, and not even by their own accord, of any organized play, even when people here are willing to basically do a big chunk of the work for them. I might play more in WvW if it wasn’t such an Ego-fest.

It doesn’t even matter if Devon say’s he’s playing on NSP, what’s one dev going to do with a bunch that, for the most part, could care less about WvW. No stab against the players on NSP, it is what it is. We even have a tool that would be extremely valuable to WvW players that no other server has at the moment. I feel pretty disenfranchised at the state of NSP right now and i don’t even play WvW enough to know. Just the fact that we are matched up with the lowest ranking servers and aren’t ROFL-stomping them kinda shows (at least to an outsider) that NSP is a hot mess.

Buildin a community is hard and it’s especially kitten the lower ranks. People who left less organized servers for more organized servers were usually the ones looking for more structure. This is a big reason why people transfer off. If it was easy, it would have already been done. Joining an established community full of people is easy, building and networking guilds is hard and requires a great deal of tenacity.

It’s very much a long process, definitely longer than 3 weeks. I give huge props to IoM for bringing down a guild to Eredon Terrace and sticking with them and training with them for many, many weeks now.

I’ve been involved with establishing a community/alliance since January on my server. That’s 10 months of weekly meetings, brain storming, website building (we’re buildin a brand new fancy site to replace our old forum, check it out! ), talking through drama, transfers in and out, bouncing between tiers. Things aren’t going to magically get good, lots of people get burned out, new ones show up, and well, at the end of the day all you can do is make a home you love. Your server isn’t perfect but no one’s is and a lot of things are largely out of your control (like a game that increasingly rewards for people for transferrin up tiers).

Why would you be rofl-stomping us? Gate of Madness used to be much bigger than Northern Shiverpeaks and a bunch of transfers didn’t send us to oblivion. Maybe it offends you to face off against someone so poorly ranked? I wouldn’t describe my server as a hot mess. I think we’re doin as well as we can with limited resources.

It wasn’t a stab at either server, sorry if it seemed that way. Every server has it’s drama llamas and every server struggles with those issues. I was venting based on a lot of talk of tossing the matchups, and about egos raging over silly things, about complete disorganization outside of the bigger guilds.

I’ve been pushing our community hard in the last 3 weeks, we’ve seen numbers, we’ve had some good success, my blood, sweat and tears, at the very least, don’t always seem so in vain. Good luck with your new site launch! And, thanks for sharing your struggle.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Let's boost Northern Shivpeak to 15th place!

in WvW

Posted by: munkiman.3068

munkiman.3068

Since the 3 weeks after opening northernshiverpeaks.org and giving away basically butt-ton of tools and services that have been in development for months, i’ve pretty much concluded that NSP (minus 2 big WvW guilds) is really just a casual PvE server. It’s lost a great deal since release, getting people even remotely organized even for a teq kill is like pulling teeth, let alone getting people playing in any organized manner in WvW (again minus 2 big guilds and a handful of smaller ones). There are a bunch of smaller guilds that continually get left out in the cold, and not even by their own accord, of any organized play, even when people here are willing to basically do a big chunk of the work for them. I might play more in WvW if it wasn’t such an Ego-fest.

It doesn’t even matter if Devon say’s he’s playing on NSP, what’s one dev going to do with a bunch that, for the most part, could care less about WvW. No stab against the players on NSP, it is what it is. We even have a tool that would be extremely valuable to WvW players that no other server has at the moment. I feel pretty disenfranchised at the state of NSP right now and i don’t even play WvW enough to know. Just the fact that we are matched up with the lowest ranking servers and aren’t ROFL-stomping them kinda shows (at least to an outsider) that NSP is a hot mess.

[TAO] Founder/Owner and Administrator for the NSP Server Website