In the last week and a half of opening http://northernshiverpeaks.org/ we’ve had quite the influx of people from the original 12. Both good and negative feedback, a twitter bump from ANet and a pretty good amount of teamspeak organization, but we need more. The site is dedicating itself to the community, to provide tools that the big boys use and a focus on organization in and outside of the game. Help us realize the goal of getting NSP back on track, getting more people to work together, fostering the smaller guilds and get people playing with the guilds they want to play with. Everyone on NSP is welcome, we feature regular newsletter updates, drawings for participating members and a hopefully fun community NSP can be proud of. It’s time for a change. I’m not a big WvW guy, but i’d love to see the players of NSP reach their WvW goals!
We have eliminated the use of the word Alliance in the name. It seemed to cause some confusion. As Boom mentioned this is first and foremost about the community at large, every guild (big or small), and every member of NSP . It’s about offering tools and a way to communicate outside of the game. We have been developing some pretty nice features to get people together. We are offering real rewards for putting in some effort to grow as a community. That is and always has been the goal of the new site.
It’s nice to see the influx of players checking out and registering. There’s some Os, some ZoS, some AoT. So far things are shaping up nicely and i’m starting to feel proud again about the NSP community.
Spreading the word is tough work, thanks for all the effort, both in game and out people have provided!
I have this running on my server, however, it writes to the DB fine but when i goto the html it doesn’t show when 2 people are using the same key. Any ideas?
Northern Shiverpeaks.org is Alive!
Come check out the new NSP community site that was just recently launched @ http://northernshiverpeaks.org. Help spread the word!
our twitter is: https://twitter.com/GW2_NSP_Server
our facebook is: https://www.facebook.com/groups/419512018158724/
find us on g+ here: https://plus.google.com/u/1/communities/116123508532163843192
Site supports the following logins for quick registration and access:
- Facebook – use your facebook login to access the site, update your status both to and from your facebook page, share links and info right to the site or to your timeline!
- Twitter – Login with Twitter and Export or import your Tweets, directly from the site!
- Google – use your Google account for easy access!
- Steam – Login through Steam!
The new site is LIVE and Ready for all Old and New members of NSP to come join and start being part of the community again!
- Easy to sign up and join
- Find a guild that suits you
- Create your own guild page
- Advertise your guild
- Easy access to public TeamSpeak server.
- Join or Schedule events
- Share your ideas
and let your voice be heard!
Look forward to seeing all of you soon.
(edited by munkiman.3068)
Thanks Boom, great write up! Hope to see everyone there. I’d love to get to know our community better!
The search function on this site is horrible. I don’t know if it’s too strict or simply doesn’t work. I would beg, but i’d doubt it do any good. “Get a better set of tools, or just buy into one of the proven forum software and reskin it” no offense to the people that coded it, it’s a huge undertaking, but good lord, it’s bad.
I’d REALLY like to know, (speaking of using the quoting system) why you guys chose to develop your own forum software. There are some really good options already built that are so much more user friendly and straight forward, not to mention as secure as possible, that it seems like a waste to put the effort into it. It’s like reinventing the wheel, only it’s one lopsided wheel.
Overall i think the moderation on the forums is quite well managed (speaking as an administrator of various forums for over 18 years). It’s be nice though if the forums themselves we a bit more user friendly and more in line with most other forum software out there.
NSP does the karka queen every night after the temples… Some servers actually organize events. It’s nice to see more of these events that require a good bit of organization and effort.
I bought 40 stacks somewhere around 32-35c. I’m still waiting to sell em off.
Curiously, I wonder what tossing 4 Ascended weapons in the forge would yield… a precursor mayhaps? Seems a bit backward, but….
Yeah i’ve been using the snapshot for about a week now, works fine.
What’s interesting is if these large zergs did the entire 2 hour run, they’d be swimming in champ chests. The temples reset every 2 hours, it takes slightly longer to complete them all, which basically means you could do all the temples, all day long, completing each event and getting an extreme amount of loot. Why that’s not happening, i can only attribute to people not knowing or simply being lazy.
What? You honestly think you can get more loot completing the chain?
Have you even tried anchorage farm?
kitten, the pre-event escort to anchorage farm gives more chests than a fully scaled Melandru chain.
Yes, I’ve done both. The temple zerg last night yielded me about 47 chests plus the main large event chests. For that same 2.5 hours doing the chain, I got about 26, although in fairness, we failed the 1st part of the event before getting to the embers more often than not. Going all through the event yields around 12-13 each run. Not counting the 3 or 4 champs we did in between the cycle.
The temple crew before avoided the champs/events since there was no reason to do them, now they do every one they pass by, including 2 up-scaled events that spawned 4-5 champs each. The temple crew on NSP at reset every night has a pretty darn good run now and it’s at least not milking the same fail state event over and over.
That’s your problem, you’re not running with a huge enough zerg. The top 5 servers zerg anchorage and get it to scale enough that 3 champs pop up on each cauldron, not to mention the 2 risen waves from the east and north, as well as the 2 champion wizards in the back. With a large enough zerg and a guardian party, you get +85% of the champ drops and they melt quickly. With a good group you get 20-30 boxes every 10m successful meddler runs.
Nah, it was a new form of trolling. There was a group of 10 pulling aggro to the NPC’s then getting “bomb’d” causing them all to die and insta fail.
Even when we did manage to pass it at best it was 20 chests in about 25 minutes. Never saw 30, even in a 3 zerk staff guardian and one mesmer.
What’s interesting is if these large zergs did the entire 2 hour run, they’d be swimming in champ chests. The temples reset every 2 hours, it takes slightly longer to complete them all, which basically means you could do all the temples, all day long, completing each event and getting an extreme amount of loot. Why that’s not happening, i can only attribute to people not knowing or simply being lazy.
What? You honestly think you can get more loot completing the chain?
Have you even tried anchorage farm?
kitten, the pre-event escort to anchorage farm gives more chests than a fully scaled Melandru chain.
Yes, I’ve done both. The temple zerg last night yielded me about 47 chests plus the main large event chests. For that same 2.5 hours doing the chain, I got about 26, although in fairness, we failed the 1st part of the event before getting to the embers more often than not. Going all through the event yields around 12-13 each run. Not counting the 3 or 4 champs we did in between the cycle.
The temple crew before avoided the champs/events since there was no reason to do them, now they do every one they pass by, including 2 up-scaled events that spawned 4-5 champs each. The temple crew on NSP at reset every night has a pretty darn good run now and it’s at least not milking the same fail state event over and over.
What’s interesting is if these large zergs did the entire 2 hour run, they’d be swimming in champ chests. The temples reset every 2 hours, it takes slightly longer to complete them all, which basically means you could do all the temples, all day long, completing each event and getting an extreme amount of loot. Why that’s not happening, i can only attribute to people not knowing or simply being lazy.
Some folks try to complete, in most cases it’s nearly impossible since the boss is scaled very high. The ones trying to complete usually die and no one rezs them… I made a decent chunk of gold doing it. Had some laughs with a pretty decent group of people. All in all, i’d say it was a pretty good experience and i typically don’t get into the farming game.
Ember farming is exactly what GW2 needed, it promotes getting a group together to do events. What Arenanet need to do now is tweak it so that it’s more beneficial to complete the event.
Co-ordinating an event chain is way better than waypointing from champ to champ, if you removed the incentives for doing events like ember then all you are left with are waypoint farming.
I’d much rather do event chains than farming a champ rotation.
I just want to point out, we agree. The game is more fun and exciting when defeating things and working together with other players is rewarding. Champions have always been an issue in this area, and it’s why we addressed it, we’re continuing to pursue other areas in the game in upcoming releases as well.
That being said: the behavior we want is people join up together to play events, but they want to succeed those events and win them, we never want to be in a state where intentionally failing an event is more rewarding or better for players. We’re not going to take a giant hammer to champion loot, we love it and love seeing people joining together to do events. We do want to make succeeding events what the game is about. We also do want to make some events in the future even more challenging, and in return more rewarding for succeeding.
You will see changes over time to help directly encourage players to always want to try and succeed events, we don’t ever want to create conflict between players who want to progress an event chain, and those who want to fail it. It’s bad for the game and not what Gw2 is all about.
This is pretty much what i expected to hear. I also expect a change in the fail state, as there are very few of these DE’s that have such a prosperous fail state.
What i am hoping to see however, is an increase in the “base pay” of doing DE’s across the board. The main reason i say this is there most likely is a pretty large part of the population not zerging champs or “farming”. Meaning those players will soon be washed asunder in the cost of playing GW2. Replacing a gear treadmill with an economic one can’t possibly be good long term.
IMHO This event and events like these need to stay. I agree they can tone down the amount of champs on failure, but it’s really about time there was some rewarding content, or at the very least feels rewarding. People should be able to farm, people shouldn’t however to be able to trivialize content (i.e. skipping dungeon paths). The economy will settle, but these constant tweaks is ultimately hurting the game more than it is helping. They really need to focus on increasing rewarding content across the board and not focus on one very specific type of event/mob.
Thieves and D/D Eles have far better combat mobility, period.
Pft, don’t “period” me. I’ve seen and used more than enough staff 2 spamming, blinking, pseudo-mobility via maneuvering in stealth, and clone position swapping with sword to know that mesmers aren’t hurting for getting around in combat. Hell I’ve even seen some use a portal. It doesn’t need to be directly comparable to every other class, just enough for the class to function properly.
I do think that the focus swiftness needs to stack though. That it doesn’t work properly is just weird.
Absolutely, portal blinking is fun too. I’m not saying they are the worst, just that in casting mobility and escaping, they aren’t as quick as a D/D ele, least for me. I don’t play a thief though they seem even better than ele.
Actually Guardian can have perma swiftness or at the very least a 5-6 second downtime between shouts untraited. Not to mention an untargeted leap with the GS on a pretty short cooldown. I’d still much rather roam on my G than my mes.
Retreat gives 20s of swiftness on 60s cooldown. How do you get it to perma-swiftness?
Yes you can combine the staff with it too… Hence why its no longer called an easy way. The other classes dont need to limit themselves that much to reach +25%.
Yeah, sorry traited, it’s like a 18 second downtime. With boon duration it’s 5- 6, depending on how much you have.
(edited by munkiman.3068)
Actually Guardian can have perma swiftness or at the very least a 5-6 second downtime between shouts untraited. Not to mention an untargeted leap with the GS on a pretty short cooldown. I’d still much rather roam on my G than my mes.
I’m sorry, but mesmers do not need a 25% speed boost. Holy kitten, they have some of the best in-combat mobility in the game, why the hell would they need a perpetual speed boost on top of it? Oh, right, people can’t stand the idea of the warrior class having some sort of good trait that everyone else can’t do better.
Thieves and D/D Eles have far better combat mobility, period. This isn’t about the War being better at running, so all other classes be jelly.
Mesmers and Necros have the worst mobility. I really see no reason why, it’s not like they are OP so let’s make them slow.
Combat swiftness can be traited in most professions, if not all. But, you’re already slowed in combat. That 25% signet in combat isn’t really useful anyway. It’s pretty much about running from point a to point b.
Mesmers ability to get away in combat is pretty much dependent on blink and maybe the staff skill 2….
When i run on my mesmer, i’m using the booster to get the 15%, but it’ll start becoming costly once i run out. I hate traveling on my mesmer, not to mention blink still has kittened up animation.
Necro’s still have a speed signet and a utility that grants them 30 seconds of swiftenss(which is a lot). They don’t have crap for stability or vigor but those are separate debates.
Ahh, i don’t have a necro, didn’t realize they had a signet. That’s really all i’d like to see for a mesmer anyway, a signet that didn’t just give random swiftness. Locust swarm is on a 60 second cooldown though, which makes it a fairly crappy run skill, IMO.
I know this has been a bit of an issue in the past, but since last release i find the right-click to be targeting/re-targetting and often triggering NPC dialog almost constantly. It’s actually getting pretty annoying. Anyone have this issue?
I play support on my Ele, I often play support on my Guardian as well. On my Ele i’m usually last one standing and can manage to kill off a pack, might take me longer than Zerkers, but it typically works out in the end when everyone gets res’d.
I’m sorry, but mesmers do not need a 25% speed boost. Holy kitten, they have some of the best in-combat mobility in the game, why the hell would they need a perpetual speed boost on top of it? Oh, right, people can’t stand the idea of the warrior class having some sort of good trait that everyone else can’t do better.
Thieves and D/D Eles have far better combat mobility, period. This isn’t about the War being better at running, so all other classes be jelly.
Mesmers and Necros have the worst mobility. I really see no reason why, it’s not like they are OP so let’s make them slow.
Combat swiftness can be traited in most professions, if not all. But, you’re already slowed in combat. That 25% signet in combat isn’t really useful anyway. It’s pretty much about running from point a to point b.
Mesmers ability to get away in combat is pretty much dependent on blink and maybe the staff skill 2….
When i run on my mesmer, i’m using the booster to get the 15%, but it’ll start becoming costly once i run out. I hate traveling on my mesmer, not to mention blink still has kittened up animation.
I really considering taking next Tuesday off. I don’t want anyone spoiling it ;|
^This, indeed. Lets hope it’s not an epic fail.
I’d rather have Visions of the Mist on my mesmer than Sunrise, just works better with the skills. http://wiki.guildwars2.com/wiki/Vision_of_the_Mists
Farming is a part of every RPG/MMO that sets things up the way ANET has. Some players actually enjoy it, even it’s not a required bit for some end goal. There’s plenty to do in the game besides farming some sweet spot. Not everyone that could be considered farming are actually interested in getting mad loot either, some just find it relaxing.
Actually, that Arah event gets completed at least twice a day on NSP. Even with the new champ farm.
Is there any way to continue to use the Deposit Collectable button to dump all those items in our banks but NOT have our Mini deposit as well? I really enjoy bring out the Mini’s when I am out and about but nothing is more frustrating when I do a deposit and poof there goes my little buddy.
Invisible slot bags or safe slot bags, I forget which one works correctly, or both…
Just going to leave this here….
http://gw2.junkiesnation.com/2013/08/12/colin-johanson-teases-anniversary-plans/
and this
http://www.reddit.com/r/Guildwars2/comments/1jswc4/data_mining_upcoming_features_and_changes_from/
(edited by munkiman.3068)
All social groups “nitch” up, i’ve been running my community for almost 10 years and we still have and have always had groups of people that typically play together. I tend to spread around, but lately i’m just playing this game. No one in our community demands that more people play BLOPS2 or GT5 or GW2 or any other game. If you pocket GW2 into 3 categories and like to dabble in them all, why shouldn’t you be able too?
I’m not a huge fan of the limited capabilities of guilds however. The tools in the game for guild leaders are so dismal and uninspired it makes running a guild somewhat of a torturous process. Any Tom, kitten or Harry can start a Guild, but only a few can actually do what it takes to run one. Most of the guilds i’ve been a part of, the leaders are just selfish jerks. That gets you lots of numbers at first, then everyone eventually ditches you. Just saying, doesn’t matter if everyone has a guild, only a few are going to be successful social communities.
What’s really interesting, if you look at it. PvP gets a locker, where players care less about skins than they do about combat. Yet in PvE, we have to tote around all our “looks” in an environment that is much more about appearances and limited storage space. Seems pretty silly.
One of the most annoying things to me is they give us all these cons and no quick slot for them. If i have to “i” in the middle of combat, just to pop a fire ele or a healing tree, i’m more often dead for not paying attention to combat.
As far as mob slows, it’s not that annoying to me anymore. Besides my mesmer, my other toons do pretty well at avoiding getting hit.
This must be fixed, dropping the bundle shouldn’t destroy the device. Period. they are too expensive for destruction.
IMO there’s a very large issue surrounding MMO’s and players. That issue is a very off balance set of expectations. Many long term players of MMO’s really tend to harp on content, regardless of the fact that single player games (or most games in general) are played once or twice, then are shelved. Fun, engaging content is by no means a simple task for any studio, let alone producing it on a two week cycle. I think overall, my experience with releases have been pretty good since i’ve lowered my expectations a bit in hindsight. This release cycle must be mad for the devs and they really do seem to produce a pretty sizable mess of stuff, this not to mention maintaining the core game, balancing WvW and PvP meta. Some people here that are in a bit of rage over things, might want to think about the scope of what they are accomplishing.
From what i understand, the portal gun acts more like a portal (the game) gun does, only on the ground. The Exp Tele gun shoots you 900, giving you very limited distance and control over where a port starts and ends.
What makes the gun actually better than mesmer portals, seems to be you can shoot a portal somewhere away from you and an end portal somewhere else. I’ve yet to see it used however.
What would be really nice is a couple quick use slots… They keep adding these cons, be nice if we have a quick use slot somewhere on the bar.
Poop! I thought this gauntlet had it own set of skills and stuff. Means I have to dump MORE money into gear because Anet insist on forcing me to lvl too fast, no lvl lock to have to stop lvling up. Gear went from 4 silver to 40, don’t know why the huge gap but it is -_-
Actually, my d/d s/d ele can do it pretty easily and she hardly cranks out zerker warrior damage. I think every class is pretty viable for these fights. Level however is likely going to be the big roadblock to winning these fights.
do I lose my progress if I switch back to tier 1? Is there a list of enemies to choose from?
No you don’t. and yes there is a list for each tier.
Most likely since champs will be dropping lodestones…
I think the radiant stuff works fine with tier 3 asura “tron” gear. That set glows white as well if it’s dyed right.
I think a lot of you are missing out on the depth of combat roles in this game. I love being able to swap around, healing/support roles for ranged DPS. This game doesn’t force you into slotted roles and that’s fantastic. People really need to think outside the box the forced trinity has provided in the past and become more versatile.
I’d guest different servers and see what works for you. NSP is a pretty populated server, BP is too but it’s heavily WvW. Just my 2 cents.
Interesting points. Not all of them are accurate (at least one completely contradicts existing facts), but good presentation and well thought out regardless of inaccuracy.
Thank you. I’m just curious as to which one that is simply because I want to look into it. I don’t think of myself as being right all the time because if I did I probably wouldn’t improve at anything and that includes this game.
Well one is, you can knock players off cliffs (often to their deaths), but not baddies.
A point you touched on is the health regen of broken aggro bosses and mobs. There really should be a much slower regeneration of health over time and not completely reset fights (like lupi). Also player aggro in many situations throughout the game (especially certain jumping puzzles) you could almost be engaged in combat for too long, slowing you down and not regaining health.
I completely agree that the invulnerable state should be limited to dialog engagement, and then only when it’s required to kick off a fight. In many, many ways this state really takes away from immersion, as safe distance tactics are clearly something both players and baddies should be able to take advantage of. Flat surface fighting via direct engagement is something that really needs to be fixed.
While i agree with some of your crowd control points and that some of them could be vastly improved, for the most part, there are quite a few skills that will rebound you from crowd control. Popping stability will take you out of a KD, condition removal skills will snap you back from fear, etc.
The current uptrend in the market seems to stem from the crafting announcement.
Hmm. I’ve noticed if i don’t have mutual friends in my list, the only thing i can see if that they are online, unless they are in guild and i look at the roster. It’s interesting that we can see where people are, but not the last time they logged, seems backazzwards to me.
Making gold is a side effect of playing the game. I have 14 slots, about half of them bought by converting gold to gems, along with several bank slots I got the same way. I have spent hundreds of gold just levelling alts through crafting because I didn’t feel like running through the starting areas 20 times.
You get most of your money from selling stuff. If you play every day, and harvest every node you can conveniently reach, cleaning out your collectibles vault once a week will probably be worth around 10 gold. The prices went up this month because of the LS bazaar, so maybe more right now.
Keep selling mats as you play. Some low-tier crafting mats are worth as much as high tier mats, in fact, probably because many people use them for levelling alts. They sell fast and an extra gold or two a day adds up over time.
Even salvage items like bits of cloth and metal sell well, the last two months the monthly achievements included salvaging 500 items. The prices for the unsalvaged bits can be higher than the value of the mats you get if you break them.
The meta-events around the starting areas are boring, but easy to do. The blues and greens cover wp costs and you get at least one rare per event. Do the four around the starting areas and the three dragons and you’ll make around 2-3 gold a day, more when an exotic drops instead of a rare. Bring your MF gear, there’ll be plenty of other players there and little danger of dying.
It’s not as much money as running COF all day, but I don’t care for the leet players with their zerker warriors and getting kicked for being ten seconds too slow. It’s slow but steady income, I don’t keep track of my drops but even without the Dusk I sold a while back I’ve made and spent over a thousand gold, easily.
There really needs to be more posts like this than there is. Informative, useful and clear. Good advice i’d say.
First, it’s completely a matter of perception. There is absolutely no doubt that a person with middle income (in RL) can earn in a hour of working a job what they could earn in a month of just playing the game. Let’s not call it earning in the game either, you’re not really earning anything by efficiently farming a dungeon or running from world chest to world chest anymore than the person playing alternative content is. Sure you may be pressing 1 smarter, but a monkey can press 1 too. This is a video game, that’s it, get over yourself.
Second, the game is getting better, much to the dismay of the “people want stuff for nothing” mentalities. Anet’s definitely recognized the simple fact that their balance of rewards are lackluster at best. That the economy favors people that are oriented to press 1 in area A versus people that press 1 in area B, C and D (aka the rest of the content).
Lastly, there is a very clear indication that there are actually some people that get better drops than others. That there are also people that put in far more hours than others and therefore will amass more wealth, those are simply out of the scope of what has been fundamentally wrong with the reward system. Thankfully all the “whining” is actually making this more even across the board.
(edited by munkiman.3068)