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Cost Of Dye Changes

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nGumball.1283

GUYS GUILD WARS 2 TURNING PAY TO PLAY. PLEASE, DON’T SAY NO, SHOW ME AN OFFICIAL ANNOUNCEMENT DURING THE LAST WEEK ABOUT GW2 NOT COMING PAY TO PLAY, SEEEEE?

GW2 IS BECOMING PAY TO WIN, LET’S LEAVE, OMG OMG OMG.

Cost Of Dye Changes

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nGumball.1283

Thank you forgot to preview :P edited.

How do you guys know there will be no charge maybe I missed it in the announcement.

I got scared cause maybe he didn’t make any modifications on the pic and that’s why the cost was at 0.

You may as well start rumors about GW2 turning into pay to play. It is the same logic.

Feedback/Questions: Town clothes, Costumes, & Combat

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Some people are exaggerating to a laughable extent. Everyone can see the issue, stop using posts like omg, Anet isn’t r reading the thread or omg, Anet didn’t change it yet. Ofc they won’t change it yet and I doubt they will do before trying it in-game.

Also, according to the beautiful people here who say they are playing GW2 for town clothes, please leave, Sims is ther for you, instead of inaccurate facts about how half GW2 are playing because town clothing.

Cost Of Dye Changes

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Changing colors isn’t chargeable.

How much I love you ArenaNet right now.

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These changes are really good, but they’re also desperately needed. The game still has some flaws that are major sore spots for most MMO players, like the utter lack of endgame. Honestly, we’re about 3 or 4 “feature patches” away from the GW2 realizing the potential it could have had… and that’s only if the balance team makes a total 180 with regard to class balance and stat scaling.

remember that Blizzard have been working on WoW for 10 years and there is still balance issues. Such are really normal in MMOs. What should be tweaked is the boss and combat mechanics to allow more build diversity.

Solution to the GW2 Trinity Design flaw

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The trinity system got as many flaws as the current GW2 one and people got bored from both. It is more about updating combat and boss mechanics to reward other builds and introduce diverity.

Çould Anet discuss future updates beforehand?

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Far more reasons to not announce than to do it. One of the obvious reasons is that stuff may not even get implemented and even if will take long time. Wether the player-base would take them possitivly or not, the hype and the long wait may demolish the content.

Regarding information about updates simliar to this, it wouldn’t help. Even if it got announced a month a go, there would still be the people who complains about what they accomplished is now gettin’ easy, also the affect on the economy would have started back in time.

MMOs change and it is part of the EOLA they do. Solving issues like I am an old hard-core player and I want compensation may be done differently but at the end of the day, it happens in every MMO, not big of a surprise.

PS. I forgot mentioning the drama. People fancy to start speculations leading to drama whatever the content is. An announcement will basically open the forums for that for possibly months.

(edited by nGumball.1283)

Feedback/Questions: Transmutations

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How is it fair to have 3 stones turn into 1 charge, though? I don’t understand.

Because the charges are even useable on level 80 items. It is the same price as before basically, you can mainly choose here to waste your charges on low gear or wait for level 80 which most people will do.

Then I shall ask again. How is that fair?
Crystals are way harder to obtain than stones. Can you imagine the outcry when they would simply state: “Listen, guys, we’re gonna go ahead and remove the Transmutation Stones completely. You’ll now only have access to the Crystals, which you can buy from the gem store!”

That is exactly what is happening now. Now, I will admit that we don’t know yet how we get these charges. Maybe we’ll get one charge upon map completion instead of three stones. Then that is a serious nerf, and is just a “subtle” push for people to buy more charges on the gem store.

Just that there is almost none who would waste charges on low level alts. Some people used it on low level chars becase you could find so many stones, they basically become useless since most valueable gear come after 80.

How much I love you ArenaNet right now.

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Agree on alot of your points.
Thanks

Feedback/Questions: The Wardrobe System

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As far as we know, one skin back.

Feedback/Questions: Town clothes, Costumes, & Combat

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I will request a refund that GW2 didn’t give me the same experience as WoW did.

Feedback/Questions: Transmutations

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Yea, I would actually like to give the answer after the whole patch is given out cause they surely have something in mind with this patch, I don’t think, they just randomly choose stuff and updated them.

1. Traits take longer before you discover but are introduced as content instead of purly bought.
2. Builds around dps are getting nerfed while hp/support/condition is getting buffed [ this won’t have any change unless they adjust the game mechanics to make the game more variating ].
3. Skins and dyes can be collected now, not only to feel the accomplishment that all your chars have them but also give you a reason to go around, explore and try to find random skins, even at lower levels.

Only the following can be huge for the game progression, slowing down the process a little, adding depth, instead of making it all ‘’rush rush rush’’.

5 updates announced, 7 yet to come. There is alot of potentional for huge additions to the game. Now we just need Cantha!

Colin ^

Farming Stones for the feature build

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How fun >_>
Create character, get 100% in RS, delete character, rinse and repeat..
Is this really how this (or any other for that matter) game is supposed to be played?

No, though all MMOs are played this way anyhow

Feedback/Questions: Legendaries in Wardrobe

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What really gets to me is not the rarity of precursors and ascended chests, but how imbalanced to luck is. Happy for the folks that get one but It really kinda ticks me off when people get when people get two, three, four or more, yet I’ve been playing since shortly after release and never gotten one. Try to spread the love around a bit Anet!!!

Anet said they have a team working on updating the rewards of the game.

Source?

‘’There is a “loots and rewards” team looking at how different things are rewarded, so changes will come.’’ – Ramon [ german community manager of GW2 ].

Feedback/Questions: The Wardrobe System

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How do you suppose WvW players will see the difference between a guardianand an ele to focus someone?

I’ve never been convinced that PvP’rs being able to read another player by knowing the cosmetics of the game is actually a benefit to the environment. It creates a skill differential where one might not be helpful. Targeting them and/or a class icon over there heads seems to cover both ends of the argument.

It was just an example of an issue that may appear. Also as stated, there aere differences because that’s what make different races and professions unique, aside from the confusion that could happen in PvP. Allowing everyone to wear whatever armor-type may lead to a very huge lack in diversity between the races and profession when many players actually start a new race/profession just for the sake of the unique armor.

Also, from a technical point of view, it was confirmed by Anet that they use different texture styles for different armor weights and therefore they probably should re-work the whole system if any mixing gonna happen soon, ignoring all the downsides of it.

Lack of Communication during system overhauls

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They have tried it before. People basically start misunderstanding and the company ends up not being able to answer since they don’t wanna spoil the content.

Not to mention the hype, hyping players over long periods of time make your expectations higher and also lead to ‘’this is taking too long, Anet should close GW2’’ etc.

It is about perspective I guess what is good and what is bad.

Feedback/Questions: Town clothes, Costumes, & Combat

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I think the confusion stems from this statement:
“Some basic clothing items that are no longer available for purchase will be converted into endless tonics.”
Note they say some it doesn’t say all of the ones no longer available. We need to clarification on that.
But I do interpret that to mean the single piece items will be converted to a tonic.

This is more directed towards the toys that won’t have a place in the panel to be used. Now by using a tonic, you will have your lovely broom again.

Feedback/Questions: The Wardrobe System

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I don’t understand why people are complaining still? I welcome the change. and I will be charging more gems for this system because I approve it! love it!

as for the dual legendary, no, you won’t be laughed at because the stats can’t be transmute, only the skins.

The second legendary is not worth it for the ability to swap stats on the fly. I am willing to bet that most players would gladly trade their second legendary for 2-3 ascended weapons (that you can have different sigils on) and get 90% of what they spent on their legendary back.

Using stat swapping as a justification for not compensating players is a horrible argument. The primary value of a legendary is and always will be the skins until legendaries are account bound and allow sigil swapping on the fly just like stats.

Even then ascended weapons can now perfectly imitate dual wielding legendaries for a fraction of the cost.

There are a couple ways for anet to make this fair:
1) Seperate Legendaries from the wardrobe system
2) Make dual wielding the same skin available only after unlocking that same skin twice.
3) Refund Players for their Legendaries (swap to a legendary of equal of lesser value based on the average of each a month before the switch) or return the equivalent gold value.

Many MMOs change, being restricted to what players accomplished can demolish an MMO as new content usually hurts old one in one way or another.

On the other hand, they can’t seperate legendaries only because people who have multiple skins will have the same complaint.

It is a metter of perspective and how Anet is gonna deal with it, in my personal opinion, is nothing to blame them for. Would be great to give compensation for those who have more but wouldn’t be fair to insult Anet just for making changes becasue that’s how MMOs should be.

I love the idea of the system, but when that system has the potential to trivialize things that people have worked on for months then I think the system has some issues. I am not insulting Anet, but I hope they come up with something that feels fair for those of us facing this issue in the coming patch. I’m not saying it has to be one of the three, but that is close to what I believe most players are expecting.

Ask yourself if you would honestly make a second legendary that you already have now that you know about the wardrobe?

I know it hurts btw as the same happened for me in WoW when gear got casual and basically the gear I spend months to build, could be done in a week now.

A compensation would be appreciated from Anet’s side, hopefully, as many people as people will be statisfied with the end-results.

Interesting community reactions

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The illusion of ‘’some threads are negative, people dislike the game’’ is, well, as stated an illusion. WoW have had that for 10 years.

Not saying, feedback shouldn’t be adressed but forums are usually negative since it is the place where people complain.

Feedback/Questions: The Wardrobe System

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I don’t understand why people are complaining still? I welcome the change. and I will be charging more gems for this system because I approve it! love it!

as for the dual legendary, no, you won’t be laughed at because the stats can’t be transmute, only the skins.

The second legendary is not worth it for the ability to swap stats on the fly. I am willing to bet that most players would gladly trade their second legendary for 2-3 ascended weapons (that you can have different sigils on) and get 90% of what they spent on their legendary back.

Using stat swapping as a justification for not compensating players is a horrible argument. The primary value of a legendary is and always will be the skins until legendaries are account bound and allow sigil swapping on the fly just like stats.

Even then ascended weapons can now perfectly imitate dual wielding legendaries for a fraction of the cost.

There are a couple ways for anet to make this fair:
1) Seperate Legendaries from the wardrobe system
2) Make dual wielding the same skin available only after unlocking that same skin twice.
3) Refund Players for their Legendaries (swap to a legendary of equal of lesser value based on the average of each a month before the switch) or return the equivalent gold value.

Many MMOs change, being restricted to what players accomplished can demolish an MMO as new content usually hurts old one in one way or another.

On the other hand, they can’t seperate legendaries only because people who have multiple skins will have the same complaint.

It is a metter of perspective and how Anet is gonna deal with it, in my personal opinion, is nothing to blame them for. Would be great to give compensation for those who have more but wouldn’t be fair to insult Anet just for making changes becasue that’s how MMOs should be.

Feedback/Questions: The Wardrobe System

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I still liked having armor be class specific, so no I hate this idea

What part of this suggestion is stopping you from wearing armor that is specific to your class?

I think his problem isn’t preventing him from wearing the armor, is allowing others to wear whatever they want.

What is stopping others from wearing armor that is specific only to their class?

Because that’s what make different races and professions unique, aside from the confusion that could happen in PvP. Allowing everyone to wear whatever armor-type may lead to a very huge lack in diversity between the races and profession when many players actually start a new race/profession just for the sake of the unique armor.

My opinion though.

Feedback/Questions: Transmutations

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How is it fair to have 3 stones turn into 1 charge, though? I don’t understand.

Because the charges are even useable on level 80 items. It is the same price as before basically, you can mainly choose here to waste your charges on low gear or wait for level 80 which most people will do.

Please don't make traits start at 30

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We don’t know much about the trait system yet where they are introducing some kind of challengs to explore and accomplish inTyria that will add new depth to the game together with the idea of starting your own skin collection, right via start, instead of waiting until end-game.

If getting traits will be through missions teaching players the mechanics of the game, giving them traits to use, experimenting based on what they have learned, this could basically be huge, really huge to the game and the leveling experience.

Feedback/Questions: The Wardrobe System

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Well, one thing people aren’t keeping in mind is the depth this will offer to the gaming experience. This isn’t only an end-game skin collecting journey, this will also be a huge part of the leveling experience where people will give more attention to what they get, starting their collection from the start.

Combined with the system where traits are collectable by playing content in the game, this could be a huge improvment to the depth of the game itself. Exploring however, now is even more rewarding and if the trait collection process actually include interesting, challenging mission to each the players the mechanics, introducing them to the game in a better way, this is gonna be huge.

Interesting community reactions

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I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

So you didn’t buy crystals before and you won’t buy crystals now. Wow…earth-shattering. Take your kittening elsewhere. There is always a fresh, new carrot on a stick in GW2…if you can’t see it, then that’s your problem and your problem alone.

no i actually bought crystals once, and i would buy them more often in a new unlock system, however most of the people here, including you will not buy them now, and didnt buy them before, and mostly intend to put the best skins on all your charachters with stones you got leveling up.

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

There will never be a perfect system though and there will always be people who aren’t statisfied. It is all about perspective.

Feedback/Questions: The Wardrobe System

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you will gain both the skins autmatically.

Feedback/Questions: Transmutations

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Ok, it is amazing the way it is but if they actually add the crystals in the world as some kind of stuff to explore and find, going through some missions etc. would be insane!!

Interesting community reactions

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Town clothing is more or less the only mixed bag in this update-news. Since, while some prefer using them outside, some want to have them costumizable, even if they are forced to stay in the towns.

We have to wait and see full details about the system though, we know very little to judge atm.

Feedback/Questions: The Wardrobe System

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Both racial armor and heavy, medium, light are to be limited to the way it was from the start. Though, it isn’t officially stated in the article, someone from Anet commented about a suggestion regarding this some days ago, meaning these are meant to be unique ’’features’’ for those specific races/classes.

Feedback/Questions: The Wardrobe System

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Really, because WOW implemented this feature almost two years ago, for free thru a subscription. This system should have been in place since day one.

Yeah, but WoW does have a subscription. GW2 doesn’t. Do you really expect GW2 to offer the same thing that WoW offers for 13€ a month, for free? They do have to make money somehow. I wasn’t fine with the previous system because it was user-unfriendly and destructive, and I refused to spend money on that, but now I gladly will.

Not to mention the fact that WoW got alot of features, directly affecting progression in the shop in addition to the fact that skin collecting in WoW just an extra feature. Here, gear isn’t that huge, the whole game is about skins.

Feedback/Questions: The Wardrobe System

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So can i use my Sunrise and Twilight to make Eternity and have access to all across my account?

Yes.
Soulbinding Sunrise unlocks that skin to the account.
Soulbinding Twilight unlocks that skin to the account.
Combining and making Eternity and soulbinding that will unlock Eternity to the account.

Actually, soulbinding Eternity may even unlock Twilight too according to their example.

Feedback/Questions: The Wardrobe System

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So can i use my Sunrise and Twilight to make Eternity and have access to all across my account?

Yes. However, you will have access to the skins of the items, not the stats.

Feedback/Questions: The Wardrobe System

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Some basic clothing items that are no longer available for purchase will be converted into endless tonics.

I would like to have some clarification on this line. Are we gonna lose skins we paid for with real money? Is there any compensation? (apart from a useless endless tonic)

They are referring to toys for example. That instead of wearing the item as some kind of clothes, you use it as a tonic, making you get the toy anyhow, like the broom etc.

Feedback/Questions: The Wardrobe System

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How do you suppose WvW players will see the difference between a guardianand an ele to focus someone?

Don’t give this kitten as a false excuse. No one is using armor appearance to target opponents. Every Asura should be banned from WvW then. Since they are the size of a tic-tac on screen. In a zerg, with the fields flying all around you, you aren’t picking out armor. Then comes the fact that a lot of player play with the character model quality set to low. Making only the generic character stand-in appear.

If you want to play aside from zergs you won’t be able to focus someone if you are a thief, cause you won’t know if it a guardian, warrior, mesmer or whatever, since alot of those use the same kind of weapons and attacking a guardian leaving the mesmer or the ele behind is kinda dum.

I am not using it as an excuse but as one valid reason why it is hard to implement and there are others.

Feedback/Questions: Town clothes, Costumes, & Combat

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If just people could wait for information to get released. 99% of the comments in this thread are pure speculation. All we know about town clothing is a sentence or two.

Wardrobe < level 80?

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Like most I read about the upcoming changes and were thrilled. Even before the Wardrobe System was announced, I decided to hop back into the game after not playing for like 1, 5 years. I went and placed some buy orders just for the skins, as I will be redoing my main and starting from scratch. I like the leveling up phase, the progression, the toying around the exploration and everything that comes with it.

Guild Wars is a a game of trying things, screwing around and customizing your character. I think the intentions behind the Wardrobe system really adresses this. Girls/Guys: I love you.

But: What happens before max level. Until now there were the 79-stones. Those were meant to be burnt through, to be toyed around with. I guess people will now just save all charges for their final gear. Will I be walking around in my garbage looks, because I don’t want to “waste” my charges? Especially as you switch gear constantly as you progress through the levels. I hate this. I really do. Playing with the dress up Barbie is a big part of the game for me. I like seeing other players as they progress. I like to be seen. I like to discuss outfits. But this seems to stop with the new Wardrobe for a lot of people < 80.

Here is my idea:
Implement a second transmute charge counter, which maxes out at ~4 charges and gets refilled with level ups. There would be no good reason to save that soft-charges (because noone could get more than 4), but there would also be no good reason to look like crap (because you could keep a certain skin you like). The limitations of the soft-charges, would still keep people from just going silly with the system.

What do you think?
(please don’t burn my, not my first language )

Hopefully they will release more information about that soon enough. The whole system is yet to be clear.

But they are taking it the right way so far.

Interesting community reactions

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I am ecstatic for a few changes, granted all these things actually happen like they seem they will:

  • No more armor skins clogging up my bank because they were a one time thing and I haven’t found someone I want to use them on yet (gas mask, etc.)
  • I never have to grind through personal story for the exclusive skins found there again
  • If I want another Light of Dwayna back piece just for its looks and not its stats? I may never have to make another one.
  • I can have the skin of my precursor (The Lover) back without having to spend stupid amounts of gold or grind out crafting its look alike (which is almost equally expensive)
  • My Aether pistol skin (which is now selling for 290g on the to last I checked) I never have to purchase a duplicate for, and can give to all my pistol weilding alts as it is my favourite skin
  • In the same line, I never have to craft another Vision of the Mists or Anomaly (I own three of the later) when I don’t even use the berserker stats they come with and always have to transmute them to different stats anyways.
  • If I accidentally delete my medium aetherblade shoulder skin again via transmutation I can easily get it back without spending another 800 gems on another whole skin set
  • I never have to buy another Celestial or Abyss dye as I own both on at least one or up to three characters. A lot of unnecessary gold spending has now been remedied.
  • Put shorty: this wardrobe change will cut down on a lot of really unnecessary and unpleasant grinding for me that I’ve been putting off because of said unpleasantness.

Why I’m angry and upset with the changes announced today:

  • I have in my posession probably easily $50+ in gems worth of the mix and match town clothes that were taken off the gemstore in December
  • ArenaNet is changing how said clothes work in a way I disagree with because it takes away my control over how I can use them and my appearance while using them (which was the whole point of buying them to begin with)
  • This seems like another move against the roleplaying crowd which gets enough grief as it is (we only take up one server why are we such a problem?)
  • This move is being made in a way that is a step backwards in the larger scope: features we already have in the game and can currently enjoy are being taken away, which makes little to no sense.

That’s the long and short of it from me.

Information about town clothes are very foggy, I would say calm down and wait for further info cause it all seems a bit confusing.

Feedback/Questions: The Wardrobe System

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The only cool, permanent change you have made in over a year, and surprise, surprise, they funnel it thru the gem store, Bravo. Can you just put me on a 15 dollar a month payment plan?

Don’t get too excited, most sub games now have gameshops. At least, it is totally cosmetic here instead of a mount doubling your movement speed.

Also, nothing is confirmed regarding the charges. They will toally be collectable in-game. How hard though, is a question we gonna find.

Really, because WOW implemented this feature almost two years ago, for free thru a subscription. This system should have been in place since day one.

WoW though is about gear, not about skins therefore making it for free doesn’t make any difference especially that they offer alot of stuff in the shop, like leveling up to 90 directly, getting full 2nd tier gear.

All await games to be perfect since day 1 and they will never be therefore all change should be stopped according to that logic. 2 years ago, WoW was 8 years old, 8 years of development and polishing.

Feedback/Questions: Town clothes, Costumes, & Combat

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Posted by: nGumball.1283

nGumball.1283

I see this as a huge problem:
Many people (probably thousands, including me) bought duplicate sets of gem armors and gems to get duplicate sets of the very expensive dyes.

Now we spent REAL MONEY on stuff that is now rendered useless and will be compensated with a cheap uni dye (for dyes) or nothing (for armor wardrobe).

Seems totally unfair and if that is really the case, even if it is an improvement is for new comers, I’ll never touch this game again. Getting ripped off isn’t something I can approve.

Therefore MMOs should never change, cause wether to the good or bad, the changes will always hurt someone.

Feedback/Questions: The Wardrobe System

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Posted by: nGumball.1283

nGumball.1283

We don’t really know that charges will be acquired the same way stones/crystals were in-game. There’s nothing to say yet that those items won’t be removed and charges made store-only that I’m aware of.

Or that they gonna release them for free for everyone, so you have an infinite amount.

Feedback/Questions: The Wardrobe System

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Posted by: nGumball.1283

nGumball.1283

The only cool, permanent change you have made in over a year, and surprise, surprise, they funnel it thru the gem store, Bravo. Can you just put me on a 15 dollar a month payment plan?

Don’t get too excited, most sub games now have gameshops. At least, it is totally cosmetic here instead of a mount doubling your movement speed.

Also, nothing is confirmed regarding the charges. They will toally be collectable in-game. How hard though, is a question we gonna find.

Feedback/Questions: Legendaries in Wardrobe

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Posted by: nGumball.1283

nGumball.1283

anet destroyed the meaning of legendary by lowering it price and prestige how?
let me give you an example:
i got kudzu for my warrior but i also wanted kudzu for my ranger. so i was playing and buying gems both to get it. now i only have to craft ascended long bow and give skin of kudzu from my warrior to it. which means same state and same look.
yes it is good for me i save gold and materials but like i said:
it will lower the demand hence price fall.
you will see a lot more legendary weapons around hence lowering the prestige.

Dear, when items become too hard to obtain people call them grindy. When they become easier, people talk about not feeling it as an accomplishment.

There is always different opinions and therefore different audiences.

Feedback/Questions: Legendaries in Wardrobe

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Posted by: nGumball.1283

nGumball.1283

I dont really understand this… why would they make so much problems for them selfs by doing this.

there are so many people who spend months making the weapon, feeling amazing that they accomplished making 2 legendarys. taking pride in it being noted by others…

this will kill all the fun in having duo legendary’s (incinerator for example…)
It would be so much better to exclude legendarys from this system and instead make them simply accbound! why do we want an increase of at least 50% in legendarys roaming around tyria??? It will be the most common weapon in the game. Making those six month a waste of time… and legendary’s WORTHLESS

make it accbount everyone will gain from this… you can swap it around, but you still hold the value of the items, it will still be more special and rare to have 2 incinerators or bolts or what ever legendary…. Let us keep the effort we put in to it..

and this is only the part about legendary not too mention the over 200 transmutation gems spend on armors.. and the dozen bought gemstore armors.

If not. Id rather be compensated fairly
That said,

I think this is an amazing patch otherwise… if only they notified sooner so I did not salvaged a dozen skins cause of low storage but for the average player this is great..
just plz think about the players that put most effort in this game

Best regards

Sethy Alre, Dual incinerator thief.

It is a step to solve a reported issue where people don’t want to grind things over and over when they already accomplished them. In my opinion, it is an amazing step however, kinda unfair to the people who have multiple legendaries etc.

I hope you will get compensated buddy.
Best of luck.

Refund on Existing Outfits

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Posted by: nGumball.1283

nGumball.1283

I would suppose they will get compensations.
However, MMOs are always changing, sadly, such things always happen.

Feedback/Questions: The Wardrobe System

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Posted by: nGumball.1283

nGumball.1283

Also, stop complaining, opening threads about Transmutation charges, we have no info regarding how to obtain these, starting drama is just useless.

Do you think people are going to do this just because you say so?

Not really, lol. I just hope people would be more reasonable, massive threads have been opened and frankly you can find tons of people complaining about things that are yet to come or they have misunderstood.

I wish people could enjoy games instead of seeking for that perfect one … that is yet to come.

Feedback/Questions: The Wardrobe System

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Posted by: nGumball.1283

nGumball.1283

Many people have actually got the information wrong.

1. You can still use the skins without transmutation charges like you used to do before. Meaning, that the skins won’t be added to the wardrobe directly when you find them forcing you to pay for the first try.
2. The difference between the old system and the new is more possiblities and literally easier UI’s. On the other hand, account bound skins alongside the fact that you don’t have to destory the old skin to get a new one, you will basically always have it saved.

Meaning, that all the complaints about ‘’new system restrict us’’ are pure misunderstandings. Also, stop complaining, opening threads about Transmutation charges, we have no info regarding how to obtain these, starting drama is just useless.

Interesting community reactions

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Posted by: nGumball.1283

nGumball.1283

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

Or..perhaps you should do some research on games outside of GW2?

I’ve said in another topic that there are plenty of Free to Play games that offer a Wardrobe system like GW2 without charging free players a dime to use it outside of in-game currency.

Why is it okay for GW2, than, to do something like this? Why do they get a free pass? People are upset because this is a system that is free in nearly every other game out there, including Free to Play titles.

Hell, Diablo 3’s expansion launched with a system that’s almost identical to GW2’s, and it doesn’t cost anything other than in-game gold to use. Remind me again why GW2 feels it’s okay to charge people for a feature that should be free?

Because they charge for other things. Every game has a different approach for monetization. This is the route GW2 took. Nothing is changing here.

And…somehow that makes it okay? I’m not really following what you’re saying.

Diablo 3 charges nothing now outside of the price for entry, and it’s doing just fine. Enmasse and Tera charge, quite literally, only for cosmetics or EXP boosts. You can buy really fancy looking weapon skins and armor skins, not unlike the system GW2 already has, yet it costs nothing in game for you to transmog armor that’s available to you in game.

It’s fine that Anet wants to make money off the Gemstore, there’s nothing wrong with that. What is wrong, however, is charging for a feature many people desire to use.

Anet could just as easily make a profit by selling purely cosmetic skins, character boosts, bank and inventory slot expansions, and the like, things that aren’t going to really make or break a persons’ enjoyment of the game, instead of locking something like the Wardrobe system behind a pay gate.

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

Remember that GW2 was supposed to be a game that wasn’t going to have features locked behind the Gem Store, and was going to simply offer cosmetic and character boosts through it. How quickly that’s changed.

I’m starting to worry people on these forums, and in game, would defend Anet if they started charging Living Story updates through the Gem Store as well.

Write mmorpg on google, perhaps you will learn some facts thatt you can use instead of inaccurate information.

Interesting community reactions

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Posted by: nGumball.1283

nGumball.1283

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

Or..perhaps you should do some research on games outside of GW2?

I’ve said in another topic that there are plenty of Free to Play games that offer a Wardrobe system like GW2 without charging free players a dime to use it outside of in-game currency.

Why is it okay for GW2, than, to do something like this? Why do they get a free pass? People are upset because this is a system that is free in nearly every other game out there, including Free to Play titles.

Hell, Diablo 3’s expansion launched with a system that’s almost identical to GW2’s, and it doesn’t cost anything other than in-game gold to use. Remind me again why GW2 feels it’s okay to charge people for a feature that should be free?

Because those game’s are about gear and that’s what they are focus on while GW2 is focused on skins. Also, 99% of the MMOs with a gemshop are pay to win, it doesn’t matter if you can use a skin freely when important progression items should only be bought from the cash-shops.

Feedback/Questions: Transmutations

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Posted by: nGumball.1283

nGumball.1283

I have been keeping up with the Feature Pack updates with earnest. Most of the changes, I like. I am looking forward to see how some of these changes affect my experience, especially the changes to sigils, runes, and critical damage. But I feel like some of them should have been brought forward to the community first, and that we should have been given the chance to voice our opinions, especially on sweeping alterations like dyes and wardrobes.

I don’t personally like the idea that my stockpiled trasmutation stones are now only worth one of these new “transmutation charges” for every three stones. It certainly doesn’t take me three of these stones (most of which I paid real, actual money for) to transmute a lower level item now. I feel, personally, like I am being robbed here. If anything, transmutation stones should be the ones on a 1:1 ratio, while crystals should be worth more (for example, 1:3, or better yet the equivalent amount that it takes to transmute a level 80 item with this new system), as they previously were required only for level 80 gear.

Also, in the update regarding the wardrobe, I don’t feel like everything was explained correctly. If I have bought the same skin for multiple characters (which I know I have, an example being two pairs of tier 3 sylvari cultural gloves at 12g a pop, or some gem store skins, like the two sets of Phalanx that I paid full price for), will I be refunded for that, since I can now use that skin on any character? How will this affect cultural armor? And town clothes? What the devil do you mean by “some basic clothing items that are no longer available for purchase will be converted into endless tonics”? Which “basic items”? Are we still going to have specific town clothes outfits for each of our characters, or will town clothes be removed completely and replaced with these “endless tonics”? Why not simply have a “town clothes” section in the wardrobe? That, to me, makes more sense.

I also don’t agree with unidentified dyes being removed as loot drops. The drop rate for dyes is already rather low. Removing them as drops entirely will drive up already ridiculous prices. Currently a player will pay 15g or more for black dye, while some, like the Flame and Frost exclusives, sit at over 100g (I’m looking at you, deep glacial sky) and make dyes even less accessible to new players. Especially since it takes so long to actually make money in this game without buying gems and converting them to gold (the rate for which is also abysmal). I also think that if we have the same dye unlocked on multiple characters, we should receive that dye, especially if it’s one that’s rare quality and probably the least likely to pop out of one of the unidentified ones you plan to give us. And while we’re on that subject, how about some economy changes, like increasing the payout for events to more than a handful of coppers?

Another thing I don’t like is the trait points being reworked and starting at a later level, but I feel that’s been addressed in other threads, and I will leave it out of this one.

Transmutation crystals = transmutation charage, as much as we know, you can transmute the said skin on any gear with that charge, which is exactly the same concept as transmutation crystals, not more expensive.

Also, let’s be realistic, none really cared about the stones, most players have +100 of thems cause none will really waste stones on transmuting lower gear when you can reach 80 in a week.

Feedback/Questions: The Wardrobe System

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Posted by: nGumball.1283

nGumball.1283

How do you suppose WvW players will see the difference between a guardianand an ele to focus someone?