Where is Cantha Colin? we are still waiting.
Well guys you have to admit. It’s a lot better than those instant lvl 80 suggestions you often see.
The frequency at which those pop up does mean something. Leveling is plain bad in this game.
And who is commenting? You and 5 others, I can even post the account names of the people commenting on these threads.
Just because a minority of 20, 200 or 2000 people want something, doesn’t mean we should get it. On a side note, leveling in GW2 is one of the most impressing exerpiences in the MMO industry. if you want to re-do it 5 times because you want to have 5 different chars, that’s your issue.
There is a long list of 1000 pages with suggestions to be prioritized before this one. When we reach page 1000, I will comment seriously on this thread.
ANET logic: Too much work, just add more skins to the gem store instead.
Player logic is just too pathatic to describe on the other hand.
Different games, different concepts, different play-styles. That’s how the market should look like.
thread/
This thread needs to be bumped up from time to time to remind the newer generation of the great Cantha.
The dps meta isn’t a flaw, it is how the game was and still is, what do you await in a game with no dedicated roles?
Then why even have any gear in the game besides zerker? Isn’t it quite mean and confusing for new players to offer them a ton of different stat combos on armor, only to tell them afterwards “lol sorry, all of that is crap, the only right way to play this game is zerker”?
Dungeons never can be fun because that’s how it is, you run something for rewards and use it as a farm, you get used to it and whatever beauty it has becomes meaningless and you are running it everyday.
What a sad, and untrue statement. You can enjoy things you do daily. I’ve immensely enjoyed dungeoneering in certain other MMO’s. I’ve also somewhat enjoyed Ascalon Catacombs before they were changed.
The key to enjoyable dungeons, in my opinion, is:
Interesting mechanics that are tough if you don’t know how to do them, but become easy and fun when you do know them.
In almost all of GW2’s dungeons and boss fights, that isn’t the case. You receive a massive amount of damage either way. Whether you die or not has often little to do with skill, but with 1-shot mechanics and random damage going out. “Dodge as much as you can, on every fight, in the entire game” isn’t a fun mechanic. Dodging is fun, but not as a substitute for actual mechanics.
I personally don’t care too much about dungeons, if they’re no fun to me, I just don’t run them, and still have other things to do in the game. The lack of permanent added content is a major, major buzzkill though, and really not just for me. It makes people leave, and it actually discourages them from coming back to the game.
When the Tower of Madness appeared people started to speculate what was going to happen and after the Tower of madness we can still see that something has happened there. Let’s not forget about Lions Arch, the whole finnish of the first Living Story.
Well, guess how amazing it feels if you weren’t there for the Tower of Madness, and now you come back to the game and you just see that Kessex Hills is ugly and ruined now, there’s nothing you can do about it, and you also don’t know why it happened. Oh, and Lion’s Arch is ruined and ugly now too, but again, I wasn’t there to see it happening, so it’s just kind of depressing, making me feel left out.
There is NO incentive for players to return to the game. You think “Oh, I’ve been gone for a year, surely there is tons of new content for me to play now in GW2! New events, new zones, new dungeons, yay!” And then you return, but there is nothing new. So you think “well … I guess I can just leave again, then.”
And the really sad part about this is, it’s not like arena.net has been lazy. As a returning player, you’d think that arena.net has been doing nothing for an entire year, zero has been added … when in fact, lots of stuff has been added, but it’s all already been removed?! They build their game up, then tear it down.
How many people actually play dungeons for fun like you though? I have been one of the people who ask other to enjoy the games instead of considering them as some kind of a job and none apparently listen.
Point is that people will always complain and the dungeons are simple and spammy thanks to player suggestions, they were more immersing and players raged and Anet nerfed. After such reactions, the company would simply not risk releasing any hard or challenging content.
I think if Anet made the game you want, OP, most of the people playing the game would leave. The very stuff you see as “stuff to do”, I see as a waste of time.
It’s not the the game is bad or good. The game isn’t for everyone. It works for a whole lot of people and doesn’t work for other people.
Pretty much like every other MMO in existence.
You would stop playing if they fixed the PvE meta allowing for roles besides dps? If they made world events and bosses have a meaningful impact on the game word? If dungeons were fun and rewarding? If there was more armor skins to choose from that didn’t come from the gem store? If… give me a break
Everything in OP’s post are things that are really wrong with the game, and yet every post here is kissing anets kitten.
He didn’t ask for things like “oh I wish we had flying mounts” or “oh I wish we had open world PvP” or “oh I wish we could buy instant level 80 scrollls” etc…
The dps meta isn’t a flaw, it is how the game was and still is, what do you await in a game with no dedicated roles? World events and bosses changing the world? People always seem to go with such arguments without really explaining what impact, do you want a permenant impact that you should enjoy just becuse you and your five guildies killed a boss or perhaps temporary ones and if temp you will always get what we have atm because changing the world propaganda is a concept of understanding the world, not how things really are, humanity doesn’t have the technology to create that living world, people are hoping for. Dungeons never can be fun because that’s how it is, you run something for rewards and use it as a farm, you get used to it and whatever beauty it has becomes meaningless and you are running it everyday. When it comes to difficulity, again this won’t work because as I mentioned the dungeons were harder and every aspect of the game too, yet people complained and Anet nerfed, thank the community on this forum for that. Rewarding? well, I could agree they should change their reward system and add stuff people really want instead of pure money farm, I totally agree. Most armor skins come from in-game, in fact, most armors in the gemstore are garbage, I would want to see more there to support the game and at the end of the day, every decent old player of the game, can buy whatever they want from the gemstore by this point, an items costing 90 gold isn’t that much, meaning u can buy every new skin from the gemstore via release but still let Anet gain money from the people who buy.
Almost everything is subjective and while you are here to complain about those stuff, if they get changed tomorrow, there will be new people complaining about the new ones, that’s how communities work and a company can never, ever please everyone.
Anet want you to re-experience the game with every new character, unless it is an item you can buy as long as you have 3-4 level 80 characters, sounds too un-rewarding. A big junk of the game was and still is about building new characters, combining races with classes and enjoying those experiences. With such an item, the joy of that will get reduced. Some people will say those want to have fun can do it. We will buy. Well, since when did people accept playing for fun while others get it instantly?
Wether this or that, the decision to do it will bring major riots to the forums, because issues in the community never needed a bad system, these just need a catchy title and the drama can start.
You forgot to mention the majority of the things introduced in this patch were suggested by the community also, the majority of the updates that set GW2 behind were also suggested by the community.
No point of blaming Anet and going with the ‘’if they listened to us, the game would be a paradise’’ argument, cause everything from ascended gear to wardrobe etc etc. were player-suggested and just becuase you didn’t suggest it, doesn’t mean other didn’t.
You have alot of valid points but they are mostly subjective.
‘’that doesn’t create a challenging, rewarding, nor immersing dungeon experience.’’ There have never been immersing or challenging dungeons in any MMO since the creation of the genre. Whatever the beauty is or the difficulity, people will get used to it and it will be a run in the park 2 weeks later, and people will ask for more. Not to mention the fact that GW2 was harder and got nerfed thanks to the massive rage on these same forums, how the game punishes them for playing.
Yea, dungeons could need alot of work when it comes to rewards and maybe even create some kind of barriers [ for example a key to drop from one of those lower monsters to open a door to the next stage of the dungeon ] to prevent the skipping however, some work is needed to what these dungeons will offer at the end of the day.
Trust me, people never care about how enjoying the experience is, if the dungeons get harder and the rewards are the same, they will abandon them. If the rewards gets better then what should these be?
Well, time will tell.
It was already stated that cities and areas already populated by your own server will bearly get affected. If there is a place though, other people will get stacked there too.
‘’but there are still some people playing it.’’
Wether you play the game or not, GW2 is one of the most lively games in the west, denying that is being a hater more or less.
Read the mega server thing. Hopefully that will solve the issue. I remember back in the day just roaming around, there would always be people on your screen no matter where you are. Now I can look around entire zones and not see a single person
That’s how all MMOs are in general. In a year most people are already max level and run through speciefic content, like WvW, dungeons, boss runs, world bosses etc. There aren’t too many people leveling up, eventhough you will still find many if you are in the more populated servers. At the end of the day, this is how MMOs work unless it is a massive free to play MMO where new people can join all the time.
On the other hand, the Megaserver is to solve the issue of no-populated areas at specific times. Yes.
The game is dead, it just has 3 hour queue-time on WvW atm.
Checking the forums and thinking I will find a friendly community.
This feature update is actually why I started playing GW2 again. Well, and I finally remembered my password, but that’s a whole other story. :P
As for content, I’m sure there will be more content soon.
Also, ZudetGambeous, ESO is terrible. It may have plenty of new content, but it’s a less-than-subpar experience.
WildStar and ESO are both P2P. Believe it or not, you can play both games if you want, without breaking the bank!
I play EVE and GW2, myself. I know, unimaginable is it not?Edit: Can’t believe Isn’t…. It is censored on this forum.
You may think that, but the plummeting GW2 population tells a different story.
Source?
Because in-game I can’t see this “plummeting GW2 population” but the complete opposite.
https://www.guildwars2.com/en/news/introducing-the-megaserver-system/
You don’t do server mergers on a growing game.
Here’s a hint. Take a look at what server names you see mentioned here on the forums. I suspect the only names you can know off the top of your head are as follows:
BG,TC,JQ,Deso, SoR, SoS, and maybe Piken Square due to the RP thread.
Now take a look at how many servers GW2 actually has open right now: http://wiki.guildwars2.com/wiki/World
That’s right there are 51 English speaking servers… you know why no one mentions them on the forums… because there is no one on most of them. over a dozen of the American servers don’t even know what an overflow is because even if you put every active player in one map it still wouldn’t make an overflow on their servers.
Not like there is not a single growing MMO in the market excluding WoW but also, most of your comment are simliar to eachother for the past 2 months, making reading threads useless as you, together with 5 others are the only ones commenting.
I don’t know what you’re talking about. There are loading screen transitions between zones in TESO.
I am surprised you haven’t figured out the names of the people posting about TESO in the forums. There is like 10 accs who have been opening threads and posting comments since 2 months.
In general, great patch, being as an introduction to something bigger.
Same threads opened again and again, forums are getting boring. GW2 will die is a subject I have experienced with WoW for 10 years, come up with new storise, like Anet is being taken over by Microsoft or something. At least something fresh to discuss.
A really hope anet come to their senses and cancel the mega-server before there’s a mass migration back to WoW, Aeon, Rift and Final Fantasy 14.
This comment reminds me of 1999. MMO communities never change I suppose.
I think that is total garbage. If I bought a transfer the day before this announcement—I SHOULD be refunded, infact anyone who has bought a transfer over the last few months should get some form of reimbursement depending on when they bought the transfer.
Put in a support ticket when it goes live.
Companies would close if they were to listen to you because people ask for refunds with every patch wether it is affecting them or not.
Yes I read the article, and that you can still right click join, but how are we going to make sure only TTS members get in (and not their friends/others) before we let other players in (like we do with overflows, especially for the Wurms)?
My guess is you won’t. Moreover, you shouldn’t be able to in the first place, the worthiness of your goals be kitten ed. You don’t own the instance, no matter how many people you put on it. Other players have a right to be there too.
The only way to do these absurd world events is to get as many non-randoms in that will actually follow instructions… So anet can either nerf the events to be casual friendly or allow tools that allow people to get players that actually want to/are capable of doing them to do it together.
People are asking to buff events to be harder not vice versa.
Both legendary and ascended gear are gonna be account bound starting April 15h.
Is this your first MMO?
It is the highest quality MMO in the indutry, in both the free and paid market. May not be because the game is flawless but simply because the western MMO industry have always been flawed.
Forums are always negative and WoW have been the most hated MMO in the industry eventhough it is the most sucessful. Simply people always complain when there is an issue and never bother to post while playin’, when the issue got solved.
Via release, GW2 was far superior in poplarity than ESO, it got better recieved by the majority, it got better recieve by the media and it quickly became the most commercially successful MMO since 2004’s WoW. ESO won’t change any of that, neither will it become close to those milestones and if you really believe they will, be ready for some disappointments.
Why are we talking about ESO so much?
The mmo that I see as the biggest competition is Everquest Next.Yeah, the funny thing is, ESO is not even on sale in stores (only headstart right now), and he predicts what’s going on in the future.
I know, the hate for ESO is big on this forums, but people do underestimate the impact it can have on the online market.
As always people only see the copies sold that they are impressed by.
I am waiting for the official data of NCsoft for the first quarter of this year. We will see very well, in what state GW2 is by that point.
Because everyone who have no point in this forums and who is bored enough to hate go by with ESO as an excuse. It is not the hate for ESO that is big, it the amount of haters who have left the game and have nohing to do but flame on the forums.
Via release, GW2 was far superior in poplarity than ESO, it got better recieved by the majority, it got better recieve by the media and it quickly became the most commercially successful MMO since 2004’s WoW. ESO won’t change any of that, neither will it become close to those milestones and if you really believe they will, be ready for some disappointments.
I’ll play the role of the advocatus diaboli.
The game hasn’t premiered yet, so what are you talking when you speak of TESO in past tense?
Re-read my sentence, use an english dectionary and then comment as your post didn’t really make sense.
I’ll quote you: “recieved”
Learn how to speak English before you teach it to the natives.
MMOs gets recieved through all their stages, from announcement, beta to release and so far we have got most of it including the early access. Meaning that the term should be in the past tense, as GW2 already was much better recieved by this point.
You still make the same mistake, even when I pointed it out to you. You keep writing “recieved” when it should be “received”.
Like I said, you are wrong. No further messages needed.
Pointing out spelling, really? pathatic, nothing mroe to add.
Via release, GW2 was far superior in poplarity than ESO, it got better recieved by the majority, it got better recieve by the media and it quickly became the most commercially successful MMO since 2004’s WoW. ESO won’t change any of that, neither will it become close to those milestones and if you really believe they will, be ready for some disappointments.
I’ll play the role of the advocatus diaboli.
The game hasn’t premiered yet, so what are you talking when you speak of TESO in past tense?
Re-read my sentence, use an english dectionary and then comment as your post didn’t really make sense.
I’ll quote you: “recieved”
Learn how to speak English before you teach it to the natives.
MMOs gets recieved through all their stages, from announcement, beta to release and so far we have got most of it including the early access. Meaning that the term should be in the past tense, as GW2 already was much better recieved by this point.
Via release, GW2 was far superior in poplarity than ESO, it got better recieved by the majority, it got better recieve by the media and it quickly became the most commercially successful MMO since 2004’s WoW. ESO won’t change any of that, neither will it become close to those milestones and if you really believe they will, be ready for some disappointments.
I’ll play the role of the advocatus diaboli.
The game hasn’t premiered yet, so what are you talking when you speak of TESO in past tense?
Re-read my sentence, use an english dectionary and then comment as your post didn’t really make sense.
Via release, GW2 was far superior in poplarity than ESO, it got better recieved by the majority, it got better recieve by the media and it quickly became the most commercially successful MMO since 2004’s WoW. ESO won’t change any of that, neither will it become close to those milestones and if you really believe they will, be ready for some disappointments.
If an expansion releases, a new area will eventually do and I have no doubt that an exapsnion will be coming soon enough to re-start the commercial hype.
However, what areas are gonna be opened? Tyria isn’t fully even fully available yet, however will people happy if the expansion offered a fully opened Tyria? Is Anet gonna open Tyria with LS2 before starting in a new area? or are they gonna save these places for later to make people visit Tyria again, instead of leaving it behind for a new continent, possibly.
Since the people who are posting feedback here are pretty much the same who have been spreading negative attitude for the last months on the forums, it could hardly be taken seriously.
A) Is there still a grind for the gear with the highest stats? (Ascended).
B) Do I still need to perform this grind for every alt?
C) Do I still need to perform this grind for every playstyle? (eg – grind for zerker, then grind for tanky, then grind for healing, then grind for conditions?)A: Yes
B: Yes
C: YesSimple enough.
If those players feel it’s a “grind” I really wonder at what game they left GW2 to play. Call of Duty perhaps?
Heck, WoW has less grind than GW2 does. Most “AAA” MMOs I have played have less grind than GW2 does.
You don\t know how to play GW2 then.
People cry about grind then cry about not getting the chance to grind the same thing.
Keep it up.
The first valueable thread we got here in a while.
(edited by nGumball.1283)
For those who missed it, here’s the original link to the article that states this was a feature only patch.
https://www.guildwars2.com/en/news/living-world-2013-the-year-in-review
Here’s the direct quote:
Due to the size and scope of the final four story releases in season one, the next round of major features will be bundled together into a large “feature only” release that will come after the first season of the Living World 2014 has finished. Once the story has completed, we’ll go into much greater detail on what’s to follow, but for now we want to focus on making sure our last four episodes shine.
People will never listen. Go check Blizzard forums, there have been negative feedbackfor 10 years. It will sadly be the same here :0
Nor will you be getting new missions since this is a feature patch, not a content patch. That was made clear a long time ago.
Can you point out where that was posted? I’m curious because the two interviews I read both said that Anet’s “feature” patch was going to be similar to what we see in a typical patch in other MMO’s.
If you look at other MMO’s like WoW, their latest patch added 4 new dungeons, a new raid, 2 new zones, balance, LFG changes, and a host of other smaller things.
If you compare that to this “feature” patch, we got all the smaller things, but the main parts haven’t been included. So if it was later changed that this won’t be like other MMO’s patches, can you point me to that interview?
They explained like 20 times, that what they meant with features was basically QoL changes, improvments and additions of new mechanical systems and concepts and some improvments to the gameplay here and there. Comparing those aspects to other game patches/expansions, this is what you get.
Content like dungeons, zones, wapons, classes aren’t considered features the way Anet is describing them.
For reference though, WoW is a game based on gear prgression they need dungeons because new gear always gets released and people there complain that they want other features instead of the same old dungeons with new skins all the time.
Everyone complain dear, wether in WoW forums or here. Everyone wants something else and no company ever will make dreams a reality.
In addition to that, the content released in LS is superior wether you liked it or not. The protion of new things that got introduced and the amount of them is huge. People here complain though about LS and WoW players complain about new dungeons without any new stuff introduced as they are got tons of them.
As mentioned, every game got it’s flaws and the players enjoy hating on them.
(edited by nGumball.1283)
Just a reference, almost all the changes that got implemented in this patch are player-suggested. Also, almost every single trash update that drove GW2 from it’s original purpose was player-suggested.
Some ppl say that only the skin will be accound bound,so the ascended stats and changeable stats are not,is this true?
The skins are skins and don’t have any stats or capability to change them.
However, there is another feature where all ascended and legendary are account-bound, meaning that you can use both the stats and the stat-changing capability.
I think a lot of people expected there to be legitimate content added by now. More dungeons, zones, hard mode, “raids”, and things of that nature. It would appear that Anet is more interested in rehashing already existing content and pumping the gem store. That’s why people are becoming increasingly negative. I may be jumping the gun here as we have yet to see everything that’s coming next patch, but I wont hold my breath.
The game was hare-mode during beta for your information and and thanks to the player-base complaints, it got totally nerfed, from world events to dungeons.
On the other hand the negative attitude is just an illusion. People come to the forums to complain and simply stick to the game if there is anything good. Hardly anyone bothers praising and it is always more convenient to hate. It is not only GW2, WoW forum is worse and it has been like that for 10 years.
I’m surprised that they think this will stop the flood of players leaving for ESO.
Or that we needed to wait five+ months for these changes.
Flood? I beta-tested it. No way there will be a flood. The game, when I played it, sucked.
I was just talking about this today in queensdale actually.
People who havent played it have a lot of faith in it but the actual game is very boring. There will be an initial flood but as the game doesn’t really bring anything new to the table, it’ll last a few months before it’s forgotten by most.
See the thing is this.
What people fail to realize is sub games are less impacted by players not logging on then micro transaction games.
For the few months people try these new games – even if they don’t like them and don’t stay Anet makes absolutely zero money since the majority of their revenue is from the gem shop.
It’s been proven with sub games that people generally don’t cancel right away while trying other titles since subs are assumed reasonably affordable.
Between Teso and Wildstar GW2 will loose people just as other games do as well. Add into the fact that we will see no new content till at least june and people may stay gone a bit longer longer then you think.
But on the flipped side of the coin, there’s also the advantage of GW2 being B2P instead of P2P. It’s the reason I’m not playing FF14.
I got the box, and some recent additions intrigue me. But the fact that I need to pay to check them out is a barrier to re-entry for me. With GW2, if an interesting update comes along, I’d probably jump in just to check them out, and maybe, if I like them enough, I’ll spend some money on gems.
I understand but we will use the apparently hated game “Wow” on these forums.
I have had an active sub since the game launched. Even now while playing GW2 I have an active sub because quite frankly 14-15 a month isn’t going to break anyone and like it or not its the game I always fall back on since it does more things right in the end as much as I may hate to admit it then other games on the market.
GW2 I have invested in as well , but quite frankly after a year I feel I have not gotten my moneys worth out of anything but the box price. I am reluctant to use the gem shop again untill the Ascended Celestial problem is clarified and if they offer some type of consolation.
My point is what Anet has taught me is you get what you pay for when it comes to mmorpgs. Sub based game’s for whatever reason simply seem to offer far more value and content then any micro transaction game to date.
I was hoping GW2 would break that cycle but so far it hasn’t imo.
Enjoy your sub games, apparently, I don’t see a single worthy in the market atm. WoW? I played it for 5 years, no need for more investment there.
Even while I find some of the changes good things, I’m with the OP. Anets has promised things much greater almots one year ago (Aka new legendaryes, prec crafting, new game modes for pvp, and a LS that should cover an expansion).
Well… as we have seen so far, NOTHING of that has been made. In place of that, they added a ton of minor changes that should be on the game since release, and I need to be fair : Its not a surprise for anyone.
I recognize the effort putted into those changes, but is totally deception that they promise a castle and deliver a house in the garden.
Please ANET, or don’t promise things you are not going to do, or DO the things you promised to do.
When these changes come out, another person, possibly you, will complain that they are nothing want more.
If you got any common of sense, you should understand that.
People should be realistic and if they really think GW2 is so bad, why waste your time here. It just becoems ironic when they complain about Anet’s logic when they apparently don’t have on in the first place.
Although I’m not to impressed by this patch (expected some big spvp change), I must say, all of you guys talking about TESO makes me think that none of you has even tried the beta … let me just tell you, it’s bad. outright bad.
The game got daily 12k hits on mmorpg.com, 3 days before early acsess. GW2 got 141k by that time.
i totally understand the OP, for a feature patch that is supposed to resemble other MMOs big patchs, this is practically nothing.
What does other MMOs give?
The majority are really happy about the direction the company is taking. If you are seeking for paradise, maybe you sould check another game and uninstall this.
I hope they are prepearing for a new loot system t encourage players to play the dungeons/bosses with the motivation that amazing stuff can drop instead of, gold focused mechanics.
