Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
Functionality remains unchanged, whereas other builds have undergone sunstantial mechanics alterations.
my point stands,
HGH is not an FOTM. it has never been “douchified.” it remains the same build it has since launch.
ps, in the grand scheme of things, the dec 14 buff was not wholly creditable as the cause of this FOTM kitten, or HGH would have been mewled over then as well
furthermore, since this whole business rubs my kitten the wrong way,
if your.counter argument is that mmo servers are different, then charge a one time purchase of a “dedicated server” account, independent of client accounts, and keep your game free to play.
charging for custom servers is not “innovative” it is a blatant cash grab…gems are already over 3g for 100.
there are other things anet could be charging for.
just to clarify my statement above,
the ability to host your own custom game has been “free” since the advent of on
you technically did not even need a separate pc unless you were a fancy schmamcy clan host or summat like that.
just time and a little bit of RTFM initiative.
Chicken little, this is the boy…. THE WOLVES ARE COMING!!!!!!!!! Get your umbrella!
(( mixed metaphor ftw. ))
make money by giving custom server owners the ability to put up “guild billboards” or a lobby they can cosmetically alter or any number of other pay to use options.
charging people to use basic game functionality that has been available for free in video games for decades points to a very disturbing and unwelcome.change im the industry:
ie: stupid gamers willing to pay for things they are too lazy or uninformed to learn to do themselves.
so a 5 month old patch that changed none of the builds actual functionality suddenly made it a douchified FOTM?
I think not.
personally, I find the rifle to fit in to the FT playstyle much more effectively than pistols or a shield. while each weapon has its own uses/advantages, the added CC and crowd control is exactly what I like about the rifle. see my sig.
p/p or p/s would suit a more power/condi heavy FT build than my bunker, perhaps.
question:
how has HGH magically been douchified and FOTM all of a suddens when it is the one build that has worked as is since release?
answer:
it hasn’t.
disagree. the blow out on ft#3 is a solid and useful control option.
ft3>swap>rifle2>rifle5>swap>dbl.tap ft2>ft3>net attack (toolbelt)>etc.
just one example
some people don’t have to duck, everything goes over their head anyway
no.
hello, i am a highly immobile bunker who owns face in tournaments with his turrets and rifle by controlling attackers and watching them die rather than lifting a manicured asura claw in effort.
thanks for showing me in!
try taking off your Clydesdale blinders and you will see that there are countless scenarios that don’t involve you standing still at max range like a kitten charr hoping to kill people before they notice your projectiles.
try engaging your opponents .. the engie is not a “ranged” class, it has weapons and skills with some range.
PS: The AI which your turrets lack is yours.
(edited by nakoda.4213)
Please… Again, this post is from DECEMBER! >< It’s not valid at all, for anything!
Has poison volley been touched? Are turrets viable? Can they function at range with such clunky skills (looking at you, rifle). Does Engi as a profession not suffer from the “hybrid” syndrome?
The answer, I think, is still no, regardless of posting date.
I also thought it was quite hilarious, shame on me for trying to brighten up someone’s day !
You think the rifle is “clunky” ?
you, sir, have lost your forum necro privileges.
come back when you both know how to read the content BETWEEN when this thread died a natural healthy death and what is going on in the community today and also how to play.
just because YOU don’t like something does not mean that the thing is broken or does not work.
ie, rifle, turrets, poison volley.
perhaps Lego Online is more your speed, where every block is shaped the same way and it is more up to you to be creative than it is for the devs?
Nah, your opinion ain’t always correct, no one’s is, and expecially not here
i have to be “that guy” again; so, technically, opinion is ALWAYS correct to the opinionated one.
what you said is incorrect.
I talked to Hammon in game who is a dev and he said HGH is getting nerfed. Gadgets are not being worked on at the moment and basically nothing else lol.
If it does get nerfed there’d be no one else to blame but the engineer community. I’ve been asking guildies throughout this month (in a guild of about ~150) and no one thinks engineers are overpowered. Most (nearly all) haven’t even heard of HgH. There’s actually only three engineers in our guild (myself included) and we all just run whatever we feel like playing around with. No cookie cutter builds.
^
Static Discharge is not, by any means, deserving to be nerfed. It requires skill, it lacks durability, and it is basically comparable in every way to a warrior’s kill-shot, at a more limited range.
How? Kill Shot is a high damage shot that takes a long time to charge up. Static discharge has no animation and is used automatically with our tool-belt skills, and it bounces from target to target. I would argue it takes way more skill to pull of a Kill Shot.
As to the topic of the thread… I don’t think anything is getting nerfed. I like the term I saw used before “nerf mongering”. Sometimes I think some of the Engineer community just wants something to complain about.
Really? 4 Static discharges wouldn’t match a killing shot by the warrior. And don’t even get me started about the range.
But it’s ok, I also got a level 80 Zerker Warrior full with the best items from a few COF P1 rushes and a laurel Ascended berserk amulet ready to spam WvW with lameness. Let’s all become Warriors and delete the engineers.
translated: i took the easiest class through the most farmed instance for free loot and that makes me a super good player and op and better than you.
did i sum that up?
cuz that’s kitten garbage.
engies rule. like it or leave, no skin off our backs.
I disagree with HGH being difficult. Well it can be difficult in PVE, but in any form of PVP you should do fine.
Wait, what? Can you explain this to me?
Two dodges, one stun break, lots of damage. HGH in a nutshell.
Every fight is a complex set of reactions. It’s a SOLELY reactionary class. You don’t determine the course of a fight, the other player(s) do. To imply that it’s easier in PvP is kinda insane.
You have, easily, the worst “great player” to “terrible and unhelpful forum poster” ratio I’ve ever seen.
^
Without us, without our waypoints, without our Asura Gates, without our magitech powering your eye-sore airships, Tyria would be doomed.
I like how you feel so comfortable taking credit for all that like you invented it or improved on it. I’m pretty sure Asura, while they certainly are proud and prideful, you’re stepping out of bounds absorbing your race’s achievements as your own. The actual Asura who conceived of the waypoint system or the crewe who developed the backbone of the gate system would have to be willing to ascribe their achievement to those of the race as a whole and I doubt they would.
But continue. My Asura buddies wouldn’t hesitate to tear down the arguments of the Charr and their crude technology in the process.
Bookah, if you were Asura, you would understand that the vast achievements of the most intelligent race on Kryta are a point of pride. Did he personally invent the gates? certainly not, but the fact remains that none of you overworlders have the cranial capacity to circumnavigate the crucial components of crossdimensional convergence cascades. I have no doubt that if you even tried to create a gate without the help of even a first year progeny, you’d end up summoning the gods know what, and we would have to come and clean up the mess… as usual!
The prior perpetrator of pejorative perjury couldn’t possibly precipitate any palpable problems for the perfunctory prominence that is Asura hegemony and sovereignty in Rata Sum.
The idle threats are more like children’s stories.
Oh now that is frightening. And me without my catnip.
If you can manage to keep those rickety contraptions you call war machines in one piece for the entire journey to Rata Sum, our micromacigally aligned mass destruction devices will be waiting.
Although, the likelihood of you having the authority to call war on anything much more than a rotten fish buffet would be a surprise.
(edited by nakoda.4213)
Hrmm. You, sir, can have your hookers and culturally bereft idioms. I see your bookah debauchery and raise you the intrinsically intimidating Astra megalomania mixed with that special degree of despotism necessary to disregard to sentience of any and all bookah that signifies your importance at a level no more prestigious than lab curiosity
Your fully developed adult craniums barely give you the capacity to surreptitiously pontificate on the existence of reality!
Look at it this way, bookah have infants, who are not even self aware at birth. There is a reason our young are called progeny
wtf is wrong with you people,
this guy posts a video saying here is some cool kitten us engies can do, and you all kitten all over his cornflakes.
this community is kitten
well then, you are full of kitten because there is nothing OP about a condi burst build, and I am taking infractions on my account for this kitten.
you kittens aint worth it anymore.
surviving is my specialty.
turrets are certainly viable, but they are not “disaster masters”, that is, you still need to attack and control the foes so your turrets are free to wreak havoc on the playfield
look for “tpvp turrets” by fairtex for a wicked thread on pvp turrets, and find a thread called “factory farming” for some fun tips on pve
I use turrets as well ( see my signature ) but my builds are flame thrower oriented, although are ridonkulously fun
(edited by nakoda.4213)
No. this is a public forum, and as an interested party, im curious to know why you are against a higher engineer population on anvil rock. it is clear why visitors are discouraged, but why openly try to prohibit population growth?
makes no sense, esp. since you are promoting a contest which is intrinsically appealing to engineers everywhere, on a public forum open to all servers, no less
why not?
was Sam … serious? … about his bizniz?
Benn E Violence! PvP version.
edit: i love how the heat distortion effect is transparent puzzle pieces and hearts with plastic wrap and warp effects added to them.
edit: i forgot to say that i’ve never had any big issues with retal. i can understand that if you take 2-3k dmg with a bunch of granade shots, that’s quite a bit, but it also shows the full potential of the aoe this build has. since you’ll have problems with retal mainly when throwing at massed up enemies, you’ll clearly be quite far away in these situations and can simply stop to heal as soon as you notice you’re losing too much HP. When the zerg starts fighting, you’ll be noticing less and less people with retaliation due to no lightfield combos. and even then you’ll be able to just switch to bombs or toolkit.
The issue is that before you notice that you’re taking retal you usually have 3 other grenades flying over. So the only thing left to do is run to an ally and say that you’re about to need a ress, because the mighty 300’s are about to kill you :P
or you could learn to be more proactive and aware of the things happening around you, and, as pza stated, when you see your hp dropping when attacking … stop attacking.
you wont kill yourself from 2 grenade lobs, especially not with as much damage mitigation as this build has.
also, i fixed your quote.
solid build, pza, thanks for reminding people that there is more to playing this game than 100 nades.
I met a grenade/bomb bunker the other night named “Unexplosive”
He was kitten hard to kill.
also, HGH limits your control options as an FT user because you have to sacrifice proactive utilities for reactive elixirs.
The FT is not a “reactive” weapon.
At most, elixir S, so you have one elixir giving you 2 stacks of might on a 48/60 second cooldown.
HGH builds are prime when you have 3 elixirs, two of which are fast and spammable, like H and C or U, and one utility like S or B.
You can get away with this when you have condi spike pistols or confusion toolkit worked in to the rotation, because your damage is very high, but the FT is not and never will be a high end dps weapon, it is not meant to be.
Frankly, juggernaut and any stacks from strength or battle are more than sufficient to add power to your ft and rifle, the FT’s value is in it’s crowd control, and ought to be given utilities to compliment this.
more info in my guide, too, about the FT as a control weapon.
if you are going a two kit route, though, my thread may not be as useful.
(edited by nakoda.4213)
well, Deniara, this is only anecdotal, but unless there are two high spike or high condi aggressors, or unless there are more than two aggressors, I don’t die unless I eff’d up.
Also, the @OP is talking about sPvP and tPvP, where engineers are solid.
I am a condition sponge.
…
but I do not wear square pants.
i think this is am awesome idea.
if you cant compete, boo hoo, better luck next time.
that said, a pvp component would rock.
Okay for anyone having any hope of any pvp, let me squash it right now.
Aisde from the final event, there will be no pvp events. The reason being is that the spvp system has no control. And players can easily switch, drop, or auto balance at will. I’d prefer to keep control over the event instead of the scoreboard
I never questioned it, just said it would be cool. The implication is that custom arenas will make your whole contest that much better.
Also, non “guesting” is a fair play, but be forewarned that some scruples will be spent on temporary transfers.
And, also, as a bit of criticism, while it is certainly “your” contest, … “your” attitude isn’t very welcoming about it when responding to feedback here. I recommend sticking with the tone of your announcement post.
i think this is am awesome idea.
if you cant compete, boo hoo, better luck next time.
that said, a pvp component would rock.
No.
The whole point of the toolbelt is to compensate for the lost utility slot.
Toolvelt utilities need to be improved, but that is all.
Don’t kitten with something that works well, ie the kit/belt mechanic, and address what needs work like the individual skills themselves.
see my signature.
^^ this is a true story, and the PP PS combo for a crit + swap sigil is really good.
It took me a very long time to ween myself off of two sigils, but over all i like the synergy of the rifle CC with the FT better than pistols.
also, it can be useful to rebind tab from “target next” to “target nearest” when you have auto aim disabled.
I believe what you are trying to acomplish here is give us more versatility correct?
Here’s a more simple solution: Buff our Tool-belt skills and make them selectable.
Now we are much more versatile, and have better skills available to us.
+1, although making them selectable might be a bit much. I mean, the idea that your toolbelt skill is paired with the kit you choose is both interesting, and makes sense from a design perspective. But they DO need buffs to make them more appealing, and thus aid in the decision to TAKE a kit, rather than to Exclude a kit, like we do now.
ya, if you describe the weapons he was using it will help us dismantle the build and see what was going on in that fight.
Hell, it could have been me, last night in a tourney I held henge for 2 minutes against sustained assault from a guard, a ranger, and a necro, with other people stopping in from time to time as they respawned.
I use rockets, net turret, rifle, medkit, and flame thrower. i have protective shield (protection when crit) and protection injection (protection when disabled), in addition to 2.5k armor and 26k HP.
So, no I am not easy to kill.
And .. there are many builds even bunkier than mine…
I recommend the rifle, yes, because of the crowd control that Net Shot and Overcharged Shot offer. Combined with Sitting Duck or Precise Sights traits the FT/Rifle build does a very solid job.
See my sig for a guide on Rifle/FT builds for structured pvp.
so you want to be able to have, essentially, 20 weapon skills AND 8 utility skills at all times, hindered only by a 5 second cooldown?
do not like.
the nature of the instant kit swapping facilitates…
Fair enough.
My question to you is, to balance having 28 skills available at all times what would you do? Remove a kit? Lower the cool down? Not have a cool down at all? Remove tool belt abilities?In case there was miscommunication, you would be able to switch between kits somewhat freely, as I said the cool down only applies after leaving the kit. Think of it similar to an ele switching attunments.
my suggestion would be to go play an ele and switch attunements.
leave kits and kit swapping alone. it is the one thing that works every time exactly as you want it to. it ain’t broke, don’t fix it. what kind of engineer are you?
so you want to be able to have, essentially, 20 weapon skills AND 8 utility skills at all times, hindered only by a 5 second cooldown?
do not like.
the nature of the instant kit swapping facilitates the orchestration of prolonged combinations of abilities from various kits that have an equally varying rate of recharge. To adjust everything to a 5 second timer would make our rotations static and uninteresting, not to mention far too predictable.
tool belt skills need to be buffed in that they need to be more effective and/or have cooldowns reduced.
likewise, gadgets need to have their efficacy improved along with cooldown reductions.
ya, i do my best to avoid bringin in other games to the discussion .. but hutt ball was stupid levels of fun.
more game types would make happy pandas every where.
This looks like a good build.
You will, however, lose a large portion of your damage by not taking Deadly Mixture.
A DPS build with the FT undeniably needs Incendiary Powder.
If you are taking the Berserker’s Amulet, I recommend the Solidier or Rabid Jewel for added protection.
Also, I would take a different utility from Elixir B because you will get it at 75% for free, and you could use some get-a-way juice like Slick Shoes or Rocket Boots. Utility Goggles would be awesome as well for fury up time.
If you took Goggles, take a soldier ammy with rampager jewel.
One more thing, it will be difficult to juggle your elixir cooldowns if you keep two of them because you will also be using them for cleansing, and they may not always be there when you need them. In fact, I would be more apt to take Fast Acting Elixirs or Potent Elixirs than Cleansing Formula 409.
It seems as though you intend to spend more time in rifle than in FT, which is good, but if you are doing this, then Fireforged Trigger should be swapped out for 10% rifle damage as well (in addition to ignoring my advice about Deadly Mixture).
I have come to see the 0/30/10/20/0 base template with 10 points to put wherever to be a solid baseline for a very versatile set of FT functionality. DPS, Bunker, Support, etc.
I am going to write more about it in my FT guide.
seriously, this forum should be renamed “Lemmings” and all real engi discussion should move over to the Guru.
The FT is extremely dependent upon facing and strafing directions. Your FT will always fire in the direction that your avatar is facing, REGARDLESS of where your camera is pointed.
This means that you cannot run in circles, you have to strafe and face inwards on large groups. Up and down hills is the only tricky part because range gets FUBAR (slopes reduce effective range because of Anet’s elementary level geometry and lack of real calculus) such that you often end up firing over people’s heads or into the slope because the weapon always fires STRAIGHT forward.
Flame Blast also always required a target unless you are above your opponents or standing on a slight upward slope, else-wise the fire ball just falls in to the ground.
See my sig for a link to more in depth FT discussions.
For the record, there are no more miss issues outside of what I have described above. Any misses you accrue are due to poor aim. Stationary objects no longer evade the FT, and the cone and hit box detection on FT 1 were fixed two patches ago.
that’s because there aren’t any.
this is yet another Q_Q thread brought to you by lack of kahones to try something other than a cookie cutter build, the letters l, o, l, and the number 12.
IMO, the ability for medkit to count as an “on heal” ability on sigils, and for the ft to proc “on crit” sigils, etc, etc, mitigates the lack of a single weapon set.
If you had the option to attach sigils to kits though. Instead of having all your kits only use your main weapon’s set of sigils, like they currently do. Wouldn’t this open the door wider, for build customization? I’m not saying we should be able to attach sigils to all of our kits, that would clearly be OP. What I am stating is, being able to attach a sigil to one kit. Maybe we should be able to designate a kit as our second set of weapons. I don’t know, it’s an idea I had while at the kitten end of the afternoon.
do not want. bad idea. not because it lacks creativity or whatnot, but because kits are technically a utility skill, not an equipment slot. to make kits equipments slots either:
a) kits get removed and become engi specific weapon sets. there was a thread awhile ago talking about this, most people poo pooed for good reason, which is …
b) if sigils could be placed ON kits, kits would need to be penalized for swapping on a ten second timer like everyone else’s weapons.
This would destroy what the engineer is.
also, what kokocabana says below is another mint reason not to change things.
(edited by nakoda.4213)
No one should be able to take on more than one person consistently at his level of skill. That would in fact make it OP.
or it would make it a bunker?
Let me be more clear: by take on I mean have a chance to beat. As in kill. One bunker cannot hope to kill another bunker, and let’s face it, the only 2v1 that a bunker can survive forever is against two other low damage classes. The only way that a bunker can actually beat two other people is if they’re both glass cannon. But if they’re both glass cannon, they are much more likely to eat the guardian than vice versa.
All assuming equal skill level of course.
And also, HGH is not a bunker.
I consistently take on necros and thieves or rangers and eles 2v1 at my bunker and succeed. They are not low dmg classes. 3v1 is hard for anyone. 2 people need to seriously kitten with my cooldowns to take me out before my call for assist is answered to actually take me out. Even if they get me, my team has arrived, and I will repawn to reposition quickly.
I dunno, I don’t see the problem.
HGH is “OP” because it can survive like a bunker WHILE killing people. This is what OstrichEggs is talking about.
Yes, HGH is “OP” in that regard. It is not “OP” because it does “more deeps” than ele or thief or whatever.
THERE IS MORE TO THIS GAME THAN THE NON-EXISTENT DAMAGE METERS.
Human Growth Hormone
One reason not to use it as an Asura. Filthy bookah.
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