https://www.youtube.com/watch?v=Q0OWwwqPxDI
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Is there a way to free up a used ingame name?
in Account & Technical Support
Posted by: ofLegends.9853
Cntrl+V worked for me, so I don’t know..
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Is there a way to free up a used ingame name?
in Account & Technical Support
Posted by: ofLegends.9853
Interesting. I can do the äöü letters, but it’s not “German keyboard layout”, so not sure if it will work. Thanks anyway.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Is there a way to free up a used ingame name?
in Account & Technical Support
Posted by: ofLegends.9853
? I didn’t think you could use letters with accents.
Well anyway, thanks.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Is there a way to free up a used ingame name?
in Account & Technical Support
Posted by: ofLegends.9853
Dang, gotta think of something else, then.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Is there a way to free up a used ingame name?
in Account & Technical Support
Posted by: ofLegends.9853
Say there is a name in-use by a character ingame, is there a way for me to have it freed up (a ticket, perhaps) if the account has not been used in years?
Note: I’m not trying to selfishly use a name somebody wants, but if it’s an account that is no longer used and has not been for a long time, is it possible?
Thanks in advance.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
(edited by ofLegends.9853)
Well as a female myself, I like my characters to cover up and I don’t WANT “sideboob” because I like my characters to reflect aspects of my IRL self, and I always cover it all up.
Also, my “main” is a female charr, OP. I love them. They’re so awesome
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I know, I know, “fun is subjective”. I just want people’s opinions on which profession they feel is the most fun. I have this OCD thing about having too many characters, and honestly it’s going to suck to get 1 to cap only to wish I’d played the other instead, and would feel too much like a waste to delete it.
Anyway, I plan on being sylvari with it, and I just want to know (animations and spell-wise), do YOU find elementalist to be the most fun, or mesmer??
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Well, this topic is going nowhere.
Just the same people arguing for greater death penalty and completely ignoring the best arguments against it.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
@ Azhure “I understand that not everyone wants a challenge. However there is no real form of difficulty in the majority of GW2. Which results in laziness and inattentiveness.”
Just because not everyone is “skilled” enough to play to your satisfaction, that
doesn’t mean that they are all lazy or inattentive. They may be playing the game for a different purpose than you. ie families or couples or friends that play together just to do something together.
That’s what me and my husband do, and we’re total noobs.
Contrary to what others have said and seem to think, this game DOES have a somewhat steep difficulty curve. We played wow before, and it was much easier in our opinion. Why should ALL players be “punished” for not knowing what they’re doing? All includes new players, who OF COURSE will not know what they’re doing. If the game is too hard and too unforgiving, they will just find another one and this conversation won’t have to happen.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Last thing is that I used gw2db for some builds before I realized that it’s out-of-date… Most of the skills are the same, but there are maybe 1-2 that aren’t anymore. Think the builds there are still okay to use? http://www.gw2db.com/skill-builds/950-last-man-standing
That build constructor looks pretty outdated. For solo / open world play i play this :
Yeah, the constructor itself is outdated, but as far as the builds are concerned I don’t really know how to tell which is better than the other. :/ I’ll learn though :P
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Oh, I just realized you might not be aware, but you can change your traits at any time so it’s not a big decision each level.
I’d asked about that before, since some games don’t let you change your build :/ .
Thanks for the replies guys :P
Last thing is that I used gw2db for some builds before I realized that it’s out-of-date… Most of the skills are the same, but there are maybe 1-2 that aren’t anymore. Think the builds there are still okay to use? http://www.gw2db.com/skill-builds/950-last-man-standing
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I just started playing about a week ago. I found a build I think I’ll use for my warrior, but I feel pretty stupid having to copy a build instead of being able to create my own, but I just know nothing about the game besides what I’ve actually done and a few things I’ve read on the forums. I’m very casual and plan on only doing pve solo/occasional dungeons.
Anyone have any tips to learn my class so I can understand what traits to pick, etc.? I’m feeling pretty lost beyond just putting time into the game and learning it through exposure..
Thanks.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I always like to imagine ways to implement the wishes of some of the player base without impacting the rest that think that “it’s fine the way it is”.
The thing I imagined was a “Legendary Mode”, which would work kinda like Hardcore on Diablo.
Players that, on character creation, chose “Legendary mode” for this character, would have the “Legendary” title and even the purple character frame for that character, and would enjoy something like 500% magic find.
If they were able to complete Story Mission (or some other equally distant objective) without dying, they would be rewarded with a Precursor instead of the weapon that is currently the reward for completing Story Mission.
Also, some achievement points would apply for the people that chose to play on this mode when they reached a milestone.
And LFG could have an option to limit your search to Legendary characters because their play styles would probably be much different from the normal playerbase (imagine a bad kite on a dungeon, could ruin 80+ hours of game). And also the option to keep those players out of your “normal player” search, because of course there would be a lot of people using this to try to farm Precursor and using “normals” as shields to avoid risking their precious Legendary characters.
(Oh, maybe the Legendary character could choose to ressurect on death, but if he/she did that, it would lose the chance to precursor, the magic find bonus, and the accolades. And would have permanently the title “Disgraced hero”. Nasty!)
In summation, great rewards and a lot of recognition for the ones that choose that path, and strictly optional so the people who prefer Theme Park Wars continue happy (like me! I play this for fun…).
Do you guys and gals see problems with that idea?
No, an idea like that I wouldn’t have a problem with because it doesn’t affect the way I want to play. These other people proposing harsher penalties across the board are ideas I have a problem with.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
To me it makes the game as hard as it should be because of the risk. You’re just calling it “frustrating”, when I call the very same thing “harder” or “more difficult”, because you don’t agree with the topic at hand.
You do not speak for everyone.
You can easily make this game harder for yourself, please go do that.
No kitten, Sherlock. That’s why I said “to me”.
As for just making this game harder for myself. I’m afraid it is harder because I’m surrounded by a large number of people that don’t care to actually play like they give a kitten .
Next time you want to call me out for making it sound like I speak for everyone, you may want to make sure I’m doing just that.
Well the changes YOU want is something that would affect everyone.
Your point here is?
The vast majority of suggestion threads for any change in the game are over things that would, if taken in by ArenaNet, end up affecting everyone.
You keep using the word PUG like I’m only talking about Dungeon content or something. This is an MMO with open world content, you don’t get to pick who you play with all the time. Especially now with megaservers.
Congratulations on having your say. But guess what?
I’m here to say that not enough people are playing to live.
I find half of your posts quite rude.
Whatever you’re here to say, anet won’t change the death penalty as it currently stands, so to you and all the others who seem to have taken over this thread in favor of stricter death I say dream on.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I am another one who would like death to have more of a penalty attached to it, some of the time.
For me the obvious answer is to have a choice at character creation whether you create a normal character or one that suffers a more severe death penalty but better rewards in terms of loot etc.
Alternatively they could put in a reward for not dying, you already have an achievement for experience gained with out way porting, dying etc. Add another achievement for reaching level 80 without dying and one for world completion with out dying. complete with titles and chests (Been there, done that, didn’t die?)
It has been mentioned that greater death penalty would mean people didn’t play. If that were true no one would have played a hardcore character in Diablo, or taken part in the Ironman contest in WoW, both of which were popular.
I do have a few characters that I do play hardcore already, if they die they get deleted. My choice, and it does give a whole different mindset when playing.
Your ideas were good right until you brought up wow and diablo.
-Hardcore players affected no one else in diablo. If that was what you chose, someone else could choose normal and be fine.
-Ironman affected no one else in wow. You chose to do it and everyone else played the game the normal way.
I find it somewhat funny that you apparently read all posts (as you had to, to pick up the part about "penalties will make players quit), and yet somehow missed that the players suggesting these penalties want them for ALL players. Rather than doing like the challenges you pointed out did, where it was just the player choosing.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Or just make people not play at all, since the whole point of this being a game is trial and error. Punishment for dying is just going to make the majority of players find another game.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
(…)It is so easy to level in GW2 I honestly think you should be reset to level 1 honestly there would be no zerkers then and Anet would finally be able to dish out loot for bosses. End game wise it only takes you like 2 weeks to make an 80. Would remove a lot of boredum that is for sure.
Thats the ticket, oh wait people already complain about leveling and alt and are CONSTANTLY making suggestions on how to (essentially) remove leveling from GW2.
Imagine getting reset to level 1 every time you die, you couldn’t use your gear anymore for at least 2 weeks, nor play any content.
As is you can’t find pugs for most dungeon paths, even the easy ones are filled with elitists and to me that was always a good way to check the pulse of an MMO.
I always shake my head in disappointment when I see a 1k AP guy demanding (while he lays dead on the ground mind you) to kick a 15k AP one just because he so happens to be in a lvl 70 toon on lets say AC…While you might think heavy penalties for death is a good thing, I believe you’re only saying that because you haven’t put enough thought on it.
But since ascended gear is account bound now you can do a little experiment, delete your toon every time you die.
Your name is saved for a while so you can rename the new one the same, your ascended gear will be safe and exotic, well that’s easy to get.So do that then let us know how many times you did it before you realized it’s an awful bad idea, my guess is after reading this you won’t do it even once to see whats it like.
o.o
You’re on my realm.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.
The “time sink” argument seems pointless to me. Truly. I’m really not trying to anger people on this thread, please consider that, but logging into an MMORPG is in itself a time sink.
Running back can be annoying, largely depending on distance and obstacles, but it is minor. Also there are people that could care less about waypointing because when the event is done they will be revived anyways. All they have to do is lay there, have other people do the work (at a slower pace because of the dead), and wait for revival. Rarely is there consequence for that as most times they still get event credit and loot. Why do they still get the reward? Because they recklessly threw themselves at a boss or mob without a care, put in a burst of damage, and then found themselves on their kitten.
Two examples of people not waypointing.
Temple of Grenth – Its understandable because it can be a very challenging event. However the dead pile up and STAY there because, “someone else will finish the event”. Event fails? “Doesn’t matter much. I was watching TV and hoping to get a reward on the side.”
Golem – One of the absolutely most insane spots to ‘not waypoint when dead’. It is literally right next to this particular event. Yet I still see people throw themselves into melee or mid-range without watching for attacks, dodging, etc. They die but they did a burst of dmg. The zerg will complete the event on their own.Again, the ‘Time Sink’ argument is frustrating to me. Would it be an enjoyable game if you sat down at your computer, logged into GW2, and within 30 seconds of logging in were handed everything to you?
There is no risk in combat, there is only reward – regardless of skill. Yes, this is my opinion. I’m allowed to share it.
Many have asked on this thread why, “so many want to make the game harder?” I can only speak for myself and not the rest. But my answer would be because it isn’t hard. Stupidity is rewarded in this game. Yes, there are reasons we die that are beyond our control sometimes – but they are overshadowed by the number of deaths that are avoidable.
Why do we even have DPS, Control, and Support roles? Why do we have combat mechanics? They’re a part of this game, or they are supposed to be, yet they are not being utilized.
As I’ve stated a few times on this thread. I’m not supporting permadeath, level reversal, or the removal of items/loot from a player’s inventory. Something temporary that can be seen as a penalty, but not so harsh that it would be game breaking for those that died by unfortunate means. Something that could be removed through some other means.
Many people have already given you a much better opinion and in better words than I have.
My favorite is the one that says something to the effect of “greater death penalties don’t make the game harder, they just make it more frustrating”. Why not reply to that one?
The problem is that quote is not true. lets say you have a dungeon where if people die, they cant be revived until the dungeon is over. That penalty has made the dungeon WAY more difficult, it also changes strategies, now getting someone alive is a priority, there will be tactics and strategies for dealing with someone being downed(so they wont die).
yes, it is also frustrating, but you SHOULD be frustrated when you die, its a negative situation. It should not be the expected behavior. It makes you actually desire to play better.No, the dungeon is NOT more difficult. Just more frustrating.
As many others have pointed out, it’s a game. We don’t want to be frustrated by death because it already sucks enough to die. If you want to make death “harder” (it’s not), then go ahead and give yourselves penalties. Nobody is stopping you. I haven’t seen anyone reply to THAT point. Guess it’s got too much logic…because they want to force it on everyone, it’s the only way they can feel amazing…………………………………….
That’s what I’m getting too. Nobody has said “I won’t force myself to do a penalty because x” but I suspect the reason is that “nobody else has to”……… Makes no sense. They want penalties, they can do them.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.
The “time sink” argument seems pointless to me. Truly. I’m really not trying to anger people on this thread, please consider that, but logging into an MMORPG is in itself a time sink.
Running back can be annoying, largely depending on distance and obstacles, but it is minor. Also there are people that could care less about waypointing because when the event is done they will be revived anyways. All they have to do is lay there, have other people do the work (at a slower pace because of the dead), and wait for revival. Rarely is there consequence for that as most times they still get event credit and loot. Why do they still get the reward? Because they recklessly threw themselves at a boss or mob without a care, put in a burst of damage, and then found themselves on their kitten.
Two examples of people not waypointing.
Temple of Grenth – Its understandable because it can be a very challenging event. However the dead pile up and STAY there because, “someone else will finish the event”. Event fails? “Doesn’t matter much. I was watching TV and hoping to get a reward on the side.”
Golem – One of the absolutely most insane spots to ‘not waypoint when dead’. It is literally right next to this particular event. Yet I still see people throw themselves into melee or mid-range without watching for attacks, dodging, etc. They die but they did a burst of dmg. The zerg will complete the event on their own.Again, the ‘Time Sink’ argument is frustrating to me. Would it be an enjoyable game if you sat down at your computer, logged into GW2, and within 30 seconds of logging in were handed everything to you?
There is no risk in combat, there is only reward – regardless of skill. Yes, this is my opinion. I’m allowed to share it.
Many have asked on this thread why, “so many want to make the game harder?” I can only speak for myself and not the rest. But my answer would be because it isn’t hard. Stupidity is rewarded in this game. Yes, there are reasons we die that are beyond our control sometimes – but they are overshadowed by the number of deaths that are avoidable.
Why do we even have DPS, Control, and Support roles? Why do we have combat mechanics? They’re a part of this game, or they are supposed to be, yet they are not being utilized.
As I’ve stated a few times on this thread. I’m not supporting permadeath, level reversal, or the removal of items/loot from a player’s inventory. Something temporary that can be seen as a penalty, but not so harsh that it would be game breaking for those that died by unfortunate means. Something that could be removed through some other means.
Many people have already given you a much better opinion and in better words than I have.
My favorite is the one that says something to the effect of “greater death penalties don’t make the game harder, they just make it more frustrating”. Why not reply to that one?
The problem is that quote is not true. lets say you have a dungeon where if people die, they cant be revived until the dungeon is over. That penalty has made the dungeon WAY more difficult, it also changes strategies, now getting someone alive is a priority, there will be tactics and strategies for dealing with someone being downed(so they wont die).
yes, it is also frustrating, but you SHOULD be frustrated when you die, its a negative situation. It should not be the expected behavior. It makes you actually desire to play better.
No, the dungeon is NOT more difficult. Just more frustrating.
As many others have pointed out, it’s a game. We don’t want to be frustrated by death because it already sucks enough to die. If you want to make death “harder” (it’s not), then go ahead and give yourselves penalties. Nobody is stopping you. I haven’t seen anyone reply to THAT point. Guess it’s got too much logic…
https://www.youtube.com/watch?v=Q0OWwwqPxDI
people who say that death not mattering doesnt make things harder are lying to themselves.
Simply put, you have to play better, and work together better when death matters. In phantasy star online, they had a mode called challenge mode, they took the same game, and gave you predetermined levels and gear, you had an item called a scape doll, that gave you a free ressurection, and a limited amount per level.
This made the very same game, WAY harder. You actually had to learn enemy patterns, work together etc.
Or…maybe we understand that you don’t need death to be punishing for content to be challenging.
The content itself should be the roadblock. If you don’t play well (learn enemy patterns, work together ect), you don’t progress. Death has no bearing on that, since when you’re dead, you aren’t actually attempting the content. All it does is make it more punishing, it doesn’t actually make the content challenging.
except, given infinite deaths, you will progress. Thats the problem you can brute force many things.
Its like you guys are saying the task of hitting 5 shots in an hour in basketball, and 5 shots in a row are the same level of difficulty. Its really not.
So what I got out of this post is that progression is a bad thing because we are given infinite attempts. That’s kind of the whole point: progression.
PS: You still have to get 5 shots in a row, but you have an hour to do it instead of 5 minutes. The amount of deaths/punishment for dying doesn’t change the objective that you’re trying to complete.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I’m also curious why you switched to NA… Different playing schedule maybe?
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.
The “time sink” argument seems pointless to me. Truly. I’m really not trying to anger people on this thread, please consider that, but logging into an MMORPG is in itself a time sink.
Running back can be annoying, largely depending on distance and obstacles, but it is minor. Also there are people that could care less about waypointing because when the event is done they will be revived anyways. All they have to do is lay there, have other people do the work (at a slower pace because of the dead), and wait for revival. Rarely is there consequence for that as most times they still get event credit and loot. Why do they still get the reward? Because they recklessly threw themselves at a boss or mob without a care, put in a burst of damage, and then found themselves on their kitten.
Two examples of people not waypointing.
Temple of Grenth – Its understandable because it can be a very challenging event. However the dead pile up and STAY there because, “someone else will finish the event”. Event fails? “Doesn’t matter much. I was watching TV and hoping to get a reward on the side.”
Golem – One of the absolutely most insane spots to ‘not waypoint when dead’. It is literally right next to this particular event. Yet I still see people throw themselves into melee or mid-range without watching for attacks, dodging, etc. They die but they did a burst of dmg. The zerg will complete the event on their own.Again, the ‘Time Sink’ argument is frustrating to me. Would it be an enjoyable game if you sat down at your computer, logged into GW2, and within 30 seconds of logging in were handed everything to you?
There is no risk in combat, there is only reward – regardless of skill. Yes, this is my opinion. I’m allowed to share it.
Many have asked on this thread why, “so many want to make the game harder?” I can only speak for myself and not the rest. But my answer would be because it isn’t hard. Stupidity is rewarded in this game. Yes, there are reasons we die that are beyond our control sometimes – but they are overshadowed by the number of deaths that are avoidable.
Why do we even have DPS, Control, and Support roles? Why do we have combat mechanics? They’re a part of this game, or they are supposed to be, yet they are not being utilized.
As I’ve stated a few times on this thread. I’m not supporting permadeath, level reversal, or the removal of items/loot from a player’s inventory. Something temporary that can be seen as a penalty, but not so harsh that it would be game breaking for those that died by unfortunate means. Something that could be removed through some other means.
Many people have already given you a much better opinion and in better words than I have.
My favorite is the one that says something to the effect of “greater death penalties don’t make the game harder, they just make it more frustrating”. Why not reply to that one?
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Anyway I still stand by my statement if there is never a risk there will never be a reward and content difficulty is all the same because there is no risk.
I am very happy with ’no risk" thank you very much. (and I die ALOT.)
You want it to be more challenging, then make it more challenging for yourself. Leave us players who are happy with the game out of your ‘improvements’.
Right there with ya, Taygus! Completely agree!
I always chuckle anyways when someone talks about “risk” when speaking of a video game….lol. There is no actual ‘risk’ in a video game…..maybe you have to spend a few more hours to do a certain ‘risky’ thing that then gives you a ‘cool, flashy’ reward. But it’s always the same formula…… dumping more hours into the time sink than others might be willing to do.
GW2, overall, is good fun to me…its a very nice, entertaining diversion from real life…..I can spend a ton of hours playing it when I feel like it, or I can play it for a little bit and still leave with a smile on my face.
That’s my reward. I smile. I laugh. I am entertained. That’s all I want from an online game anymore. I could care less about your supposed ‘risk’ in game…..especially when there are tons of other games out there that have the sort of ‘challenge’ that you want. It’s nice to finally have a good mmorpg that seems to be geared more toward the casual sort of player. (while still having some tougher content in it when I want to act like a pseudo-hardcore player….lol)
Definitely right there with you. If death had some idiotic “challenge” with it, the game would be very much less fun to me and I would simply find another game to enjoy. There are many.
However, I also find gw2 very casual-friendly in that you can make some progress with very little play time. Compared to wow where you HAD to play for at least an hour or two to feel like you got anything done, and even then it was only scraping the bottom of the barrel. This game is very nice as it is IMO.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
It didn’t ask me if I wanted to accept the progress because, as I said, it was absolutely my instance. Only I could interact with anything in it.
Edit for more clarification: I walked into the instance first and my husband accepted the prompt to join. We have been leveling together this whole time, so we have at least a bit of experience with differing storylines and how to stay on our own and not accept the other person’s. I think this was a bug.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
(edited by ofLegends.9853)
My husband and I are leveling our characters together. When we were able to choose and order to belong to in our personal stories, he chose order of whispers, and I chose the vigil. However, after the quests “Ever Vigilant” and “Setting the Stage”, I was then “welcomed” to the order of whispers in the quest “stealing secrets”….. But I didn’t join the order of whispers. I’ve no idea if these are the quests I’m supposed to get as a Vigil member, but if so it seems to have been overlooked as it makes no sense :P
As a final note, I was the one to enter the instance, so it can’t have been an error on my part for thinking the instance was mine when it wasn’t.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Why is it that people want things to be “harder”, so instead of making them harder for themselves, they want to impose on everyone else?
This is a great, succinct way of putting it. I see this central theme in all the worst threads. The core principle: they find something about themselves — something they have, or something they excel at — and design new mechanics around giving them a leg up on anyone who isn’t in their boat.
- If they have ample real-world cash to spare, they argue about how crucial it is for MMOs to have subscription fees to “maintain a better community,” or say things like “if you can’t afford $15/month, you shouldn’t be playing an MMO.”
- If they like to farm/grind and have tons of free time, they want to see any and all diminishing returns or time-gated content abolished, or they come up with ways for Legendaries to be even bigger and shinier.
- If they played Guild Wars 1, they brainstorm more and more rewards and accolades for people who completed Hall of Monuments achievements.
- If they are a highly-competitive “hardcore” player, they want higher difficulty, higher punishment for failure, WoW-style raids that 1% of players will ever complete, and the sacred right to kick anyone from their group if not in full zerker gear
- If they are part of a huge guild, they want to see WvW shut down for one day each week to make room for exclusive Guild VS Guild combat modes.
In most cases, there are constructive and positive ways to phrase what it is they really want. But too often, the core “idea” is essentially to make the game worse for those who aren’t in the OP’s position. I mean, even in this topic, the OP complained that the game wasn’t hard enough. So, what was the solution? Target those who are already struggling, and hassle them by wasting their time or taking their gold.
Very nice points; yes, it does seem like a trend among other players….
Seems like a lot of players in here are both for and against the OP’s idea, but I still say nothing is stopping them from imposing their ideas on themselves. I’m just fine with how the death is already.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
The afro style is a basic hairstyle choice for male humans and asura (don’t think it’s a choice for male Norn, but I could be mistaken).
Blah, they could at least make it an option for female humans too..
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Meh, before I took a long break from this game, I liked norn the best. After a 6 month break, I like charr the best and that’s what I play. I find that I always have a hard time playing a human in any mmo (when I have a choice to be something else).
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Hey there my well plated heavy armored Warrior and Guardian friends,do you know that outside are still some kitten fragile Professions which if they go close combat are almost 1 hited?and 2 hited in downed state?
What do you say about FPS,Laggspikes,hardly counterable npc abilities and bugs?Yes I am agree that more severe punishments needed for die but perma things are not a solution.
I undestand that many Heavy plated enjoy the lot of invulnerabilities and resistance to damage even in full Berserker gear/accesories but there are thieves,rangers(who deal kitten damage from range),mesmers… … …this only f PvE,in pvp…better not even join then…The run at it until it dies and stacking and zerg mentality in general is because players don’t fear their own deaths. The attributes of Death in the game directly correlates with game play and strategy. GW2 by removing the only death penalty in the game removed all strategy from it for why fear death when you lose nothing.
Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
To me the punishment for dying is running back from a waypoint, often contested, and often not close by. I hate running back. I didn’t like running back to my body in WoW either. I thought it was a stupid waste of time.
So you’re in an event in say Orr. You die. You run back. By the time you get back, you’ve missed how much loot? How many moldy bags? Do you even get the same credit for the event? Did you miss a champion bag?
I don’t need to pay 1.3 silver or whatever it was, because I’m already missing out.
Hell if you die too fast in the fire ele, which can happen just do to stupid stuff like lag, you could end up missing it by the time you get back.
Exactly. Running back is enough of a punishment.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
People naturally want to avoid dying in games anyway just on principle. There doesn’t need to be any more punishment than there already is. As several people (including me) have said, if you want MORE death penalties, do them to yourself.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I’m fine with the death penalty as it is.
My husband and I did part of my quest together, and we tried as best we could but literally got swarmed by mobs and could NOT avoid dying. If we’d been reset back to level 1 I promise we would have just quit. Why is it that people want things to be “harder”, so instead of making them harder for themselves, they want to impose on everyone else? If you want a harsher death penalty, give yourself one. Nobody is stopping you from paying 2g to a random stranger if you die. Nobody is stopping you from deleting your character and starting it again at level 1. But you won’t do that because “nobody else has to”, even though that’s what you’re asking for. You can make the game what you want it to be without anet implementing a death penalty change at all.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Most MMOs i played worked like that, and not everything that Blizzard does must be good.
Blizz is lame anyway.
A lot of people have been angry with their login system, especially how it shows your e-mail address up in the top right corner of forums. I’d say they’re not doin it right on a lot of things.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Is it me or do the hands seem small??
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I think it might have been available in earlier betas, but that colour isn’t available to players post-launch. A bit odd since you can pick some horrendous fluorescent shades for hair.
You mean like this?
https://www.youtube.com/watch?v=Q0OWwwqPxDI
My character is bad at taking selfies. :P
https://www.youtube.com/watch?v=Q0OWwwqPxDI
(edited by ofLegends.9853)
Nah, if there’s no purpose I usually don’t do it, in any game. The only exception is exploring; I LOVE exploring in all games.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
.. does my charr get?
What I am specifically asking about is the “pink” fur (at least it looked pink to me) that one of the NPCs had in my charr’s quests. Now I really wish MY charr had pink fur! I’m saving up to get it, but it would be pointless if this is not actually an option. Can anyone give me specifics regarding what options come with the total makeover kit, please? It’s hard to check in-game because the majority of charr I’ve seen are male and/or apparently happy with how they originally created their characters.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
From the answers, it looks like I chose the right class for me. Thanks everyone for detailed replies.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Hello all,
this isn’t another “which class is better” thread, but I’ve been leveling my warrior and I need a class that will be a good main.. But I feel like I die all the time. Maybe it’s cause I’m low level, or maybe I just suck, but I’m wanting to know which is better (warrior or guardian) just for sheer survivability regarding dungeons/pve? Can anyone give me some advice?
Thanks.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I asked about race changes in chat the other day (I’m new), and they basically told me to just reroll and it “takes a week to get to 80 if you know what you’re doing”.
Honestly, it doesn’t matter to me. I play with my husband anyway, which keeps me from rushing through everything. When we’re done leveling, one or both of us will probably like one class more than the others, but wish we’d done it as a different race, so we’ll go back and do it again. It’s not a big deal to me since there’s no monthly sub and I’m not “wasting my money” if I don’t play, if that makes sense.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Hopefully the Norn female braids and Asura female Afro-puffs will be made available for human female characters.
Yes, that’d be nice.
I made my character black (because my norn is white), but all the hairstyles just look lame on her because they’re unnatural. I saw a guy at the trading post with an afro (I THINK it was human, could’ve been norn I guess), so maybe you can buy it with the character redesign thing? I’m not sure and I don’t want to spend gems on it if it doesn’t have an ethnic hairstyle…
https://www.youtube.com/watch?v=Q0OWwwqPxDI
It’s a “no” for me as well.
I come from other MMOs (probably like the majority of other people), and I think this one has a pretty smart money-making model. You don’t pay a sub, and never have to actually pay anything after buying the game, but you never feel left out. My opinion, anyway.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
That’s very smart of you. I think I will do that also.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I think I bought gems at some point… yeah, I got some aviator glasses a long time ago. Alright purchase, too, since it seems they are no longer available, and they’ll look hella good on my engineer once I get him a ballin rifle.
However, now I have a strict no-gems policy. I refuse to support this awful business model in which it is advantageous to the developers to not let the players have too much money. Now, obviously I don’t mean you can’t get money or nice things just by playing the game. I’m just saying that the ability to convert between gems and gold means that it is in ArenaNet’s interest to keep gold gain low and the conversion rate high so people are more likely to buy gems with $$. It’s not a good thing when the supplier’s interests conflict with the consumers’.
Again, to be clear, I’m not claiming that ArenaNet is definitely manipulating loot tables and gold sources to encourage gem purchases, or that they don’t have complete freedom to do so. I’m just saying that it is in their interest and they have the means to do it with ease.
It’s a good point.
Right now, I’m perfectly happy with this game. But of course, you’re always happy with the game when you’re new. I was even happier when I first started WoW, and I realize now that if I could never have spent more than I had to, I wouldn’t have. I feel the same as you: they have a bad model. I wish I could take it back, but it’s too late.
That’s why I’m not allowing myself to buy gems here. Looking ahead, I don’t know how I will feel about this game a year or two down the road, and I don’t want to wish once again that I hadn’t spent so much. Of course it’s pretty awesome right now, I bought the game once and now play for free!
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I started out the same way, but it took so long for me to buy my first extra character slot with gold->gem conversion. I was chipping at the daunting 800 gem cost, a few silver at a time. By the time I bought the first one for gems, I’d gotten impatient and flat out bought another. :P
O.o
Like I said already (I think), I’m a total noob… So… I wasn’t aware you could convert gold to gems? huge revelation
How is this done? (Sorry)
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Note: I mean outside of actually buying the game (duh), have you paid for anything in game with real money?
I’m just curious how many people have (and haven’t) paid for various things concerning their characters.
I, for one, am almost totally new and have bought nothing, and I plan on forcing myself to avoid the temptation of buying something for irl money. There’s nothing wrong with it, but I’ve spent far too much $$$ on another game and I don’t want to take myself down that road again, because, at least for me, once I start I can’t seem to stop. :P
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Having a bit more fat is realistic. As you say, they don’t need to be obese, but there are a lot more body types than just skinny and muscular.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
I apologize if this topic exists, however it’s very hard to find because there are many “hairstyle” threads. I checked a handful of them and they’re all asking for this or that hairstyle, and I didn’t see any asking for ethnic hairstyle, aka “black” hair.
Anyway, I was creating my human female today, and all the hairstyles are not something typical of what you’d see on a black woman unless they have straightened their hair. It may be different for males though, idk what hairstyles they have.
Has anyone else noticed this? I see a lot of people would like more styles added, just throwing one I want out there as well…
https://www.youtube.com/watch?v=Q0OWwwqPxDI