What about 25 might, fury, protection, stability for 30 sec on a 15 sec cooldown?
Seriously, no. Another self buffing capacity is redundant.
Low risk high rewards builds attract a lot of those pvp heroes thinking they are the best. Some people looking for meta builds ended up playing turrets because someone told them it was cool, and realized they could roflstomp most classes without good stability uptime. Third, turret engi is indeed more braindead than other specs in tpvp, but it’s efficient. Pvpers want efficiency and thus play those “cheesy” build. Complex high risk high reward specs are great, and i like playing those, but some people can’t see the point of having an harder time with the same results. Sitting on a point is indeed boring, but at least you may feel useful. I wouldn’t ever play a turret engi, because i know how infuriating it can be to fight against, but most turret engis either lack the experience to realize how cheesy they are or consider the results before the way to achieve it. It’s all about human laziness, nothing special, just like thieves in www playing P/D condi and jumping on every single guy they defeated, then raging when a better player kill them.
Maybe invest in energy sigils and take 1 point in honor? You could also take a hammer spec, that gives you 100% protection uptime provided you hit something. I’m not in game so i can’t give you special advices on that particular fight, but save your blinds for trash and focus on the main boss, i don’t know for this particular one but bosses usually don’t hit too often, you should be able to block through most of it. Save yourselves give you vigor and protection, and it’s a break stun. Is there any reflectable attacks? Are you suffering from conditions? Do you need stability? Depending on that, use any consecration suiting the fight. Take a bit of knight gear maybe to boost your tankyness, but less dps= more time to do a mistake.
If you’re EU pm me, i could help you.
For pve, the rotation is CnD, backstab, auto attack, repeat until 50% health, heartseeker, heartseeker, wait for initiative to go up again, and at 25% health heartseeker crazy.
For www pvp, the key to long lasting stealthing is to chain CnD (= cloak and dagger, dagger number 5). You probably noticed, after attacking from stealth you gain a revealed debuff, and you can’t apply any stealth for 3 seconds. With D/D, use cloak and dagger on a nearby foe, wait for the stealth to be nearly done, and use it again. With the cast time, you’ll pop out of stealth for less than 1/4 sec. Some utilities give you stealth, like shadow refuge and blinding powder. Blast and leap finisher give you stealth in a smoke field. You should avoid stealthing for too long, since it put you out of the fight ( you’re doing nothing) except for repositioning or cooldown resetting. Some builds resolve around stealth, mainly shadow arts builds. Keep in mind that a blinded, blocked, or non hitting CnD won’t stealth you.
It’s a dungeon. You need at least 2 persons for the first part, then it’s easily soloable. Just plain boring and long.
You only need 2 people for that part, and the rest is soloable. Depending on your classes there’s a lot of things to succeed. For exemple, if you have a thief, stealth it. If you have a guard, rotate through your damage mitigation skills. As a warrior, take warbanner for your friend/wife/ comrade, endure pain, defiant pain, shield, sword offhand. Any norn can take become the bear and enjoy the 60k hp. Elems, use earth shield, mist form, arcane shield, focus air 4, focus earth 4 and 5. Etc, and also remember to keep a weak mob at 5% hp to rally of it. Load party res utilities or self res utilities, and it’s really not that hard. If you’re EU, i could trio it with you as well. I find that part pretty interesting, i don’t want them to change that. For the zhaitan fight itself, anything better than spamming 2 for half a year will do.
i’d change rocket turret for bomb kit/ elixir gun/ a fast sd proc utility ( googles for instance). Apart from that, the build is solid.
Berserker is usually better in group content because conditions are hard capped, so yup, taking berserker gear is much better. There’s a sticky just upper on this subforum with a guide for pve necro. Keep in mind necros aren’t in a great state for now, and they rely on teammates to deliver their dps. They are imo more suited for fractals because of the weakness spam and the overall tankiness with life force, but you may encounter people kicking you because of your class. The next gear progression is ascended, those require a good amount of farming and are more of a rich player thing. Sadly, you won’t get ascended drops in fractals even though it’s where it is useful. Well, you may have a drop, but the rewards are underwhelming and you will end up with something non optimal for your build, like a cleric helm.
Problem with hammer isn’t the dps, it’s the lack and burst and the light field spam. That said, yes consecrations are usually the best choice, you have to use the right ones at the right moment so when starting ask an experienced party member what to bring if you don’t remember. Projectiles heavy fight= WoR, conditions being thrown out: purging flames, etc. Remember both purging flames and hallowed ground are fire fields so if you play with an lh ele, make him happy by throwing one if you don’t need anything else. You should always, or almost always, have one shout on your bar, wich is retreat, because aegis is one of your role as a guard. For max dps utilities where you don’t need consecrations, save yourselves ( especially with power of the virtuous) and bane signet are a good choice. Judge intervention for large skipping portions because it’s fun to use. Think i covered it all, check DnT forums and obal’s guide for further information.
To answer your last question, all classes are put into berserker in group content pve. ( Except world bosses, because you can’t crit them, i’m speaking about dungeons). Every armor set is viable in the game, but stacking personal stats doesn’t help your team to survive, and you’re just being selfish stacking all those personal traits and letting your teammate dying. Berserker is just the best set for group support, and also the funniest to play imo, especially as a guard. Berserker is a group oriented set because it gives up all the survivability from gear to boost your team dps, and you rely on others teammates to cover your mistakes. Guardian is really great to play in meta parties because you can really keep your 4 teammates alive and it’s rewarding to help newcomers through a dungeon when they don’t know when to dodge and still survive because you give them aegis at the right time and protect them with a WoR. You can still put some tankier gear when learning, but warn your team before.
-OP makes a thread about pve with inaccurate maths and get angry when a more experienced player tell him how stupid it sounds
-OP is a pro pvp player god nice enough to speak to the pve crowd, that’s why he gets out of his way to theorycraf a 30 discipline build dealing far more damage than the meta.
-OP is mad because people are questioning the viability of the GS nerf and takes everything personnaly
-OP says no one cares about pve in a thread he opened about pve
Hmm. Nomad, bro?
Anyway the gs damage greatsword nerf was far from needed and it’s not a big deal in group content since warrior is an offensive buffer class, and eles are here for dpsing ( roughly put), it’s a nerf to solo warriors. Warrior clearing time is already high for their survivability and maybe deserved a nerf, i don’t really care about it, but it’s the first time Anet makes such a change oriented on solo settings. And, as a wise guy said on another topic, all the warriors in TOL were playing hambow with soldier amulet, so best way to fix that is nerf gs damage. And that comes from someone who doesn’t play warrior much in pve compared to the other classes, before you say anything about fanboyism.
No , it’s not good. Cleric is selfish, and traiting for personal survivability is selfish as well. In dungeons, the best support you can bring as an ele is fire fields, might stacks, fury, projectile absorbtion, vuln, and conjures. The small healing from cleric doesn’t help against OHKO, and it’s better to avoid the damage with focus 4 for instance than healing allies after the hit. The dps of a 02066 ele is obviously awful, and you need persisting flames and weak spot if you’re the only elementalist in the group. You can play how you want, but it’s detrimental to your team.
I stopped selling because of that but fillers aren’t that hard to get if you’re also filling other people ( god that sounded dirty) in exchange. Since arah selling is dead, give it, people are always happy with a free arah.
Ye ye, you stoped cuz you’re a baddie.
Wow 1v1 me noob
For dungeons, greatsword with 4/5/0/0/5 is the general build, taking the 10% damage against burning foes trait in zeal. Hammer is best used in fractals, and you need 4 points in honor to maximize your dps and your protection uptime, something like 3/5/0/4/2, or 5/5/0/4/0, or 3/3/0/4/0 depending on the fight. Keep in mind that, at least with greatsword, you shouldn’t camp only one weapon; use your switch to maximize your dps again. And even in fractals, you’ll probably use hammer/ greatsword.
Loosing rending strikes, forceful greatsword, and a 10% multiplier, along with 250 free precision. Yeah, no.
Haha, 7/10, would read again. A 30 discipline build? No thanks.
You’re really unlucky, the best pve build uses dagger on both switches :/
https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/first
How do you know he reported you? Anyway, giving names on the forum is forbidden, and i can’t see how we can help you. We could organise a man hunt and burn that guy in holy fire, but apart from that, can’t really help you. Yeah, this guy wasn’t nice, but he did nothing wrong from a legal point of view. Maybe he didn’t see you, or maybe he wasn’t an english user.
Tl;dr: we’re sorry for you, but this forum is more about questions on builds or advices of any sort. Report him in game via the report button, but he probably won’t be punished for that. It’s just bad manner.
If you’re playing this build you shouldn’t seek optimisation. But yeah, swap to dire, change your heal, and join groups that don’t mind your build. What about using D/D and P/D? That way you keep the theme of your build, and you have a more powerful weapon switch.
From a pve point of view you have far less support with this build. For www, your lack of personal defense and burst damage ( because no one will die from a thief spamming death blossom, let’s be honest) greatly reduce your efficiency in roaming. It’s just a good zergly build, though. But as Narkodx said, play what you want, just keep in mind it’s far from ideal and you have to be a great player to not be a dead weight in your team. And even then, having a better build would help them even more.
Useful in www zerg. Meh in roaming, not that bad in spvp yoloq, awful in dungeons.
D/D isn’t really a great condi set, and the heal venom is underwhelming in anything but www zergs. For pve, if you want to make the difference and be needed, it’ll be with a power build. For the build itself, bountiful thief is really powerful but you loose residual venoms, and it could be a nice boost.
pve: berserker power/prec/ferocity
WwW: celestial is the flavor of the month for roaming, berserker works in zerg, maybe mix a bit of soldier with it.
That’s general, it depends on your build and what you want to achieve.
http://wiki.guildwars2.com/wiki/Berserker%27s_Power
The point of warrior is managing adrenaline, not spamming it off cooldown.
No.
Full dps staff ele works at average level with a coordinated team, it’s really efficient for mid clearing but apart from that you’re obviously squishy as hell. It requires a good sense of positioning and any thief/ roamer/ burst dps class will eat you alive if they know what they are doing. It’s fun for a while but i can’t recall seeing this used in high level tpvp. But my memory is lacking so i’m waiting for someone to deny that.
Let’s take the nearest exemple here, me. I dislike open world content. I find it dull, boring, whatever you want. I still have 2 chars with 100% map completion, working on a third. To answer your question: this game is equally pve oriented and pvp oriented. There’s a lot of people playing www all day long, and i was one of them for the first 6 months of the game. I wanted my dungeon master, so i did some, and now i’m in a hardcore dungeoning guild, and i’m able to solo most things possible to solo. Maybe jump in www without the goal of leeching points when you can, but rather try to have fun with it? There’s a lot of small things to do in order to avoid fights, but it requires a bit of knowledge about the game mode you’re in. Just like hardcore wwwer had to explore 97% of the map, you as an open world pver should do your best to complete your exploration. The gift of exploration you’ll receive show to everyone you participated in all open world game modes.
Hope this clarify a bit.
Why are you so serious about people finding serious the fun you have finding things serious even if they are fun? I’m confused.
Blood elf mage?
/end sarcasm
For design ,go with human guardian ( i suppose you meant guardian). Most charrs are horrible, and they don’t really go well with ranger. Each profession/ race combo works though, it’s just about finding the right gear.
Some people don’t like pve, and they still need to do it for map completion. Asking for a full damage immunity on a large scale pvp mode is dumb. “Hello, i’m an invincible thief scouting for my server, i will stay in bay for 2 hours ressing our mesmer but you can’t attack me!” Plenty of posts have been done about doing map completion in www, just wait for reset on friday nights if you really want to avoid any kind of fighting. Why would you get a full map completion, and a reward, doing nothing. No.
If you really need to range, go with axe. That way you still have kitteneful offhand ( axe for reflects and pull, warhorn for fury, dagger for evades). But it’s better to melee most of the time, so keep practicing with greatsword since it’s easier than sword.
God, i’ve even heard of people exploiting the game by using toughness and vitality so attacks are less deadly on them. It’s obviously an exploit since Anet didn’t intend people to be able to reduce damage taken. The worst is when i try to join a ping gear meta build only lfg, i get kicked because i play the game as intended and use proper positioning and ranging to take down the boss health, not those stacking exploits. My ideas: delete reflects, protection, might, fury, and all classes but necros from dungeon run, and make condi deal 10000x more damage. I can’t play my support guardian because cc is broken in this game and support is useless. Also wars are the best dps and they are exloiting with their greatsword. My engi is kicked from speedruns because they have no dps and utilities.
^ was it right?
medit for solo/duo.
More than 4 players really start to need a shout guard for the group stability imo, but if you have fun with medit, go for it.
Highest possible HP (non exploitz) is 61389,2. Full Vit Warrior under Rampage wielding a conjured Earth Shield, under +10% WvW buff. Can get hier however if you boost your power.
No idea why I was checking that out, maybe Frifox’s DPS meter got me to do this. Sharing is carrying
Don’t forget banner and that npc commander buff!
Try to stick with the meta build for pve. Look obal’s guide on youtube, get some knight/zealot/ celestial pieces at first, and gain experience on encounters. Warriors and necromancers have both high health pool and doesn’t rely much on active defense compared to guard. You need to time your blinds, aegis, blocks, and invuls. For exemple when fighting trash mobs enter the fight wigh gs 3 for aoe blind, gs2 and 4 for burst damage, use F1 when the first blind is cleared to reapply it, swap to sword focus, use sword 2, then focus 4, then focus 5, then F1 will be up again, etc.. You can avoid 100% of the incoming damage with the right utilities and a bit of dodging. I’d recommend taking 1 point in honor for vigor.
You’re far too tanky for roaming imo. Staff damage is already bad enough in roaming because most people won’t just sit there and eat a lava font, a full soldier 6 water/ 6 arcana ele is really useless to a roaming group. As mulzi said, staff is a bad roaming weapon, but if you’re a good player you can make it works a bit against the average www player. I personally dislike the heal glyph, but that’s just me. If your role is aoe cc and combo fields, try to get a more offensive armor, or even celestial with a might stacking build, and position yourself far from the fight.
If you want healing power and dps, don’t forget about zealot ( power/prec/healing power). You won’t need more vitality with guard stacks and maxed vitality traitline, maybe add a few knights or clerics for more toughness.
The laziest thing is to have force+ night and another dagger with undead for arah. That’s only 3 daggers instead of 2, not a big deal. For fractals or other night dungeons, maybe frailty or strenght?
Play D/F, you’ll have more survivability and you’ll be more useful ( staff is for the 2nd ele).
But ele is really squishy, don’t blame yourself too much if you die in pugs. Vigor helps, focus helps, and then you want the boss to die fast. After a bit you’ll get the hang of it and you’ll be able to drop vigor and survive more easily.
I hear Nomads is pretty good damage
You dirty exploiter, condi is the way the go.
I stopped selling because of that but fillers aren’t that hard to get if you’re also filling other people ( god that sounded dirty) in exchange. Since arah selling is dead, give it, people are always happy with a free arah.
Staff is used to put a 100% uptime on fire fields and it’s the best ele dps according to spreadsheets. Staff is just the 2nd ele weapon, you shouldn’t use that if you’re the only one.
Scepter is more burst and blasts, but awful dps so you need lightning hammer. It’s an optimised group weapon.
Dagger is an high damage setup not reliant on conjures for high level content and pugs, or just when lh isn’t a great option.
Dagger offhand is bursty but doesn’t offer much so stay with focus in general.
Selling is another story because some people spend their life whiteknighting ( new verb right here) the lfg and looking for us the filthy exploiters (berserker exploit, reading exploit, reflects exploit, dodge exploit, being good at the game exploit, melee exploit, etc )to report. Then when it’s 3 am they’ll secretely buy a run because they can’t do arah and playing the game is an exploit.
It’ll be better to run a support build like 4/5/0/0/5 and take some more tanky gear while you get the hang of it. AH is the most selfish trait for guardians and shouts in pve are really lacking. a 6valor/ 6 honor in pve is just too selfish, especially when playing guardian. But if you don’t mind your group, yeah, go 0/1/6/6/1.
Yeah, it’s utterly annoying. Use fillers to avoid being kicked, and just kick them at first sight. It’s not worth the time, they are stubborn. Except if it’s a new player with low ap, just explain how you do it legit and all, if the guy is intelligent enough he will leave you alone. It would be great if blocked people couldn’t join a group though, and let’s dream a bit, a special lfg section for selling. But i feel your pain, i already got those in my groups, as everyone did when soloing.
Please stay on topic and keep the discussion without ad hominem. I could also say i’m done listening to a dull argument old of 2 years, of people trying to enforce a certain playstyle on me. I didn’t. Your exemple of trait system is game wide. Impacting dungeons without having effects on the whole game is the issue here, since, as said countless time, condi are extremely powerful everywhere but here. I don’t know how to put it more clearly, it’s both an uneccessary and an impossible change. Condis use DoT, damage over time. Pve is about burst. Even if you move the cap, the ramp up time for condis will still make them inferior in group, and crazily powerful in solo.
Off topic, but yup, an unidentified human being on internet will be refered as “he”. Still better than “it”, and since there’s no way to know, it was just a general assumption, no need to get mad on that.
Get a 2nd guard to 80 for www purpose. I play my pve chars in www and the only one i bring to a competitive setup ( organised roaming team for outnumbered fights) is thief, because a full berserker thief survives pretty well with a good group and guard stacks, because of their in combat mobility. Warrior is also a good choice since they are tanky but their damage is still far less than, say, an elementalist in pve. Necro could work as well by just switching to a ds build, but this class suffer from the lack of support in pve.
Well, ( ahah, well, i’m so funny) you can use staff for open world because no one minds, but it’s just not that great of a weapon for dungeons. You could adapt a meta build to include a staff but i fear ( ahah, fear, i.. ok i’ll stop) you won’t put it to use much.
Staff is more of a pvp weapon used for soft cc and hard cc, but it shines in WwW in pvp. You shouldn’t use staff in pve, so i’d advise you to keep your necro for pvp. In large scale www, zergs and such, necros play well bomb for boonstrip and good aoe damage, i don’t know the exact build since necro is probably the class i know the less. In small scale, staff is a good condi weapon for a scepter/ dagger staff condi necro, with dumbfire, iirc traits are 6/6/0/2/0; and a good power weapon for builds like daggershroud ( type leeto on youtube). Staff as a main weapon isn’t that great, it’s more of an utility weapon who needs another set to shine.
Mesmer is really not great for P1, there’s no portal trick ( at least we’re using none, maybe someone have an idea?), and the first two fights are all about burst single target damage and burst aoe damage. Arcane thievery is great for tar, send back dem 45 sec burning. Good for last boss as well, just send 2 wardens and go read a bit. Apart from that, meh, engi is better. I wouldn’t mind a mesmer obviously but imo engi brings better utilities.