How about fight for the orb of power and get both the stat buff and the outmanned buff?
Problem solved.
it is expensive but i don’t see the problem with it, after all you can get exotic easily on the trading post, 2 to 3 gold a piece, or you can craft them, and they are comparable if not better than the karma gears. The only reason to get karma gear is for the look and/or showing off.
On average it takes 100 DE’s (without boost) to buy 1 piece of Karma gear.
Karma gear is actually more time consuming than dungeon gear.
There is actually 1 staff that has a scythe model.
Zerging is just the trademark of a bad group.
They should be reduced to 23,000 karma a piece. 43,000 is ridculous especially when you only get 400 karma per DE in Orr.
People just had to exploit the cultural armor didn’t they…. >:(
Bump for feedback.
This change would make all dungeons viable for token farming and move away from this CoF nonsense.
TA isn’t properly tested because no one does it.
80 mesmer.
I give it 8/10 only due to only 1 melee mainhand.
Everybody left the losing servers for better wvw servers.
Give it a while.
When people keep transferring to Henge of Denravi and realize they have to sit for 4 hours in queue they will transfer back.
HotW is so much harder than CoF.
Story mode alone is a pain in the aye.
With a simple exchange, what would happen is people would farm CoF for HotW.
Last thing we need is encouraging people to farm CoF more.
(edited by piitb.7635)
The player base as a whole will always take the path of least resistance and with a static itemization system this leads to the reason why.
CoF. Easy and fast.
TA: Longer and harder.
(I use TA as an example because it shows the imbalance the best)
With gear being equal players will always choose CoF over TA because of the grind it takes to get the gear. You can do 50 fast easy runs of CoF and always have people willing top go or 50 slow and hard runs with a limited amount of the community willing to partake.
Also it shows the inherent flaw in different exploration paths
CoF path 2: Easy and fast
CoF path 4: Not easy and not fast
(just using arbitrary path #’s as I have never found a group to do anything but Magg).
Both offer the same reward. The community will always choose Path 2 over path 4. Therefore anyone doing CoF will have a lot harder finding a group for path 4 than path 2.
The only way to fix this is offer unique or specific rewards for either doing different paths or offering up better rewards for doing the more challenging paths.
The only way the other exploration paths will be utilized is when Arenanet makes the end bosses on those paths drop something that is specific only to them.
Check suggestion forums. Already suggested. Also, they’re increasing drop quantity of tokens, supposedly soon, and possibly today. As for the universal currency, dislike. I liked it at first, but then realized it’s just encouraging more of “Find the easiest/fastest dungeon and farm it” other than making people want to do different ones.
Also, people still doing CoF Magg are exploiting a bug in most cases. Anyone who values the other sets’ appearances will do them, as I’ve seen. Not to mention, those dungeons you mentioned are fun. I particularly liked CoE Story Mode.
That’s what’s happening now anyways.
Option to "Turn off experience gain" for gathering/crafting, etc.
in Suggestions
Posted by: piitb.7635
I’m sorry but this makes no sense.
You get downleveled according to the zone. You will never outlevel a friend.
You can keep the grind but the current system makes it almost too hard to farm up certain sets.
Everybody and their mom runs CoF. Why? Because CoF is fast and relatively easy. You can get a tokens a lot faster by doing CoF. The problem is places like Twilight Arbor and Sorrow’s Embrace are never run. They tend to run a bit longer and have their own unique qualities as far as difficulty goes. So no one runs TA or SE or even CoE because the length of time between getting the CoF set and any other set is measured in hours and availability.
My proposal:
-Scrap all bosses from dropping dungeon specific tokens.
-Make bosses drop sort of a universal type token. Make final bosses drop dungeon specific tokens.
Example: TA chest piece would cost maybe 3 dungeon specific tokens obtained from the TA’s last boss and 300 universal tokens dropped by all other bosses.
That way in order to get a set, you still have to complete the whole dungeon specific to the set you get, but you are not locked in only to that dungeon. Meaning if I want to get a TA set, I don’t have to run TA 50 times. I can run TA maybe 12 times, and any other dungeon 40 times and have the currency to buy the TA set.
You can even take this a step further and really force players to do other exploration paths by making each exploration final boss drop specific dingeon specifc pieces. Like make the 3rd explorer path drop the dungeon specifc leg token and the 4th exploration path final boss drop the dungeon specific chestpiece token.
That way you are forcing players not to speed run the same path over and over, but to make them change.
You can keep the grind but the current system makes it almost too hard to farm up certain sets.
Everybody and their mom runs CoF. Why? Because CoF is fast and relatively easy. You can get a tokens a lot faster by doing CoF.
The problem is places like Twilight Arbor and Sorrow’s Embrace are never run. They tend to run a bit longer and have their own unique qualities as far as difficulty goes.
So no one runs TA or SE or even CoE because the length of time between getting the CoF set and any other set is measured in hours and availability.
My proposal:
Scrap all bosses from dropping dungeon specific tokens.
Make bosses drop sort of a universal type token. Make final bosses drop dungeon specific tokens.
For example: TA chest piece would cost maybe 3 dungeon specific tokens obtained from the TA’s last boss and 300 universal tokens dropped by all other bosses.
That way in order to get a set, you still have to complete the whole dungeon specific to the set you get, but you are not locked in only to that dungeon.
Meaning if I want to get a TA set, I don’t have to run TA 50 times. I can run TA maybe 10 times, and any other dungeon 40 times and have the currency to buy the TA set.
You can even take this a step further and really force players to do other exploration patsh by making each exploration final boss drop specific dingeon specifc pieces. Like make the 3rd explorer path drop the dungeon specifc leg token and the 4th exploration path final boss drop the dungeon specific chestpiece token.
That way you are forcing players not to speed run the same path over and over, but to make them change.
(edited by piitb.7635)
I haven’t had trouble with a dungeon yet.
Maybe you just need to learn to play.
OP is mad that he power leveled and skipped crafting and he realizes he has to go backwards to collect crafting mats.
All exotics in this game are overpriced.
It puts an extreme emphasis on crafting.
I’m talking GW1 type missions.
We were given story quests, but they just aren’t the same thing. You can’t really do a story quest again. Nor do you get bonuses for completing secondary story quest objectives as there are none.
Missions took a lot of work and a lot of strategy and were completely solo-able.
They should make a comeback.
By the 6th run, its not an adventure anymore, it’s repetitive farming.
Earth shield #2 skill is a ranged cripple.
The conjured weapons are lack luster because they don’t have an “auto attack” between skills. They didn’t put enough utility to make up for the lack of dmg of those melee/ranged attacks that are missing.
Engineer kits don’t have auto attack either and almost everyone agrees engineer kits if used properly are amazing (except the universal toolkit as that one is just too weird and random)
You’re thinking about the conjured weapons all wrong. You should hop into them, use a couple of the skills and hop back to your normal skills, which engineers do. Not just run around with the conjured weapon because it has a timer.
Yeah lets turn the squishey range class into a melee dps that does low damage and dies to everything.
Basically the 4 -5 weapons are totally wasted utility slots, none of them are viable in competitive pvp and i would be perfectly happy if they were removed and replaced with anything.
You obviously haven’t tried frost bow, earth shield or the greatsword.
They’d get a lot more use if you weren’t required to aim the 2nd one.
If they had the functionality of how an engineer has with his different kits, they’d be used far more often imo.
For pvp I love:
Ride the lightning→air gust→earth atune→tremor→fire attune→1 autoattack to cause burning-phoenix→dragon touch
Buff to base toughness.
The other cloth classes have mechanics that prevent them from being focus fired.
Necro has its lich form which allows them to tank damage.
Mesmer has clones, shatters and stealth that can really screw up peoples targeting.
Elementalist has really no base mechanics to mitigate damage. A battle between two skilled people, everyone knows elementalist has very little outs other than outright killing the other person faster than they get killed.
I’m not saying elementalist should have as much toughness as a guardian, but right now elementalist is the squishiest class versus direct attacks.
I’ve messed with earth builds, healing builds, equipping a focii, and it matters not. Once someone like a ranger or thief aims for you, they take off chunks of life with very very little ease. And if you have stuff on long cooldowns, you just may as well take the death to respawn.
Legendary weapons wouldn’t be legendary if everyone could just farm one up in a week.
There is a reason why it’s one of the medals listed on your character select screeen.
I know all the arguments for and against an LFG tool.
But the current problem with dungeons is that only a handful of them are being farmed.
Go stand outside Arah or CoF you’ll see 30-40 people standing around looking for groups.
Go stand outside of Sorrow’s embrace, you’ll see maybe a lower level just running to grab the waypoint and thats it.
Add in the fact that because each zone is on a different chat manual LFG is not efficient.
Howaboutno.jpeg
My only gripe is how much HP’s bosses have.
Once you figure out a bosses mechanics, it’s just 5-10 minutes of repeating the same thing over and over.
All you people screaming max stat gear is easy to get – you are RIGHT – if all you care about is stats there is very little grind in the end. The problem is…the other 95% of us like to LOOK GOOD TOO – and that is where the ridiculous grind comes in unless you are lucky and you happen to prefer the look of a crafted or drop set. Should I be able to get a full set of skins from a dungeon in a few hours? No. Should I be able to get a full set of dungeon skins in 10-20 hours and also have it be an enjoyable, non-grindy esperience as well as rewarding beyond the set of skins I’m buying with tokens (gold, rare drops, etc)? Yes. Can I do that in GW2? No.
They just need to refine the token system is all.
All bosses should drop a form of universal token. End bosses should drop dungeon specific tokens.
Then sets require X amount of universal tokens plus a Y amount of dungeon specific tokens. That way you can enjoy ALL the dungeons while still farming up a particular set.
You also had to grind reputation with factions to get their armor sets in Eye of the North. While again, there were different ways to go about it, it involved running something over and over, whether it was speed-booking, or vanquishing, etc. Either way, it still had the monotony of “grinding” to gather the resources necessary to craft the armor.
The complaint here is that you only have one method of getting a specific set, rather than simply farming money and “buying” the set, which was feasible in Guild Wars 1.
This is NOT a bad thing. If you think about it, almost every other MMO ever requires you to farm an instance or a raid over and over for a CHANCE at getting the piece of gear you want. After that, you had to combat other players that might want that same piece of gear for it after the first RNG was nice enough to reward it to your team.
While you might not find running the same dungeon over and over again favorable for one specific set of gear, know that every successful completion shows progress towards your goal that you can see, rather than a chance to just see what you want. Additionally, you aren’t locked out for a week or anything like most raid schedules on MMOs (that I am aware of), so you can run it whenever and however many times you want.
Additionally, take comfort in the fact that anyone else that wants this set has to do the exact same thing, so it will be easier to find groups for these dungeons than it was in Guild Wars 1.
Also, I imagine being “forced” (if you want to view it that way) to do one thing in order to acquire the specific set you want will result in a more satisfying sense of accomplishment, as everyone who sees you sporting your new gear will know exactly what you had to go through to acquire it, rather than people being allowed to believe you ran easy and mindless gold farms for it, or came across a pile of gold via a birthday minipet or something. It shows exactly the accomplishment you achieved.
It’s easy to find groups now because the game is brand spanking new.
6 months down the road, when people farmed up the particular sets they wanted and hardly anyone wants to run the particular instance you want to, the system in place is going to make achieving most armor sets incredibly difficult.
If not, there should be one.
One to fit all the different sets in as a collection.
There was no “FoW” armor in GW1.
There were individual sets that required materials to make but never required only 1 pathway to get.
To get Obsidian armor, you didn’t have to run FoW and only FoW 60 times.
Uh? Let’s kill all money-making methods, they’re all exploits.
Dungeons were meant to be GROUP events not solo speed running fiascos like GW1 had.
How are people soloing it?
You can 3 man Arah explorable for a quick 8 tokens and 2 chests in 15 minutes.
Bug out the first mob pack and everyone runs to the first boss.
Pull the first boss mobs separately and kill them.
Loot chest.
Run around the perimeter in the first room to a small crack where you can jump over the wall using swiftness.
Kill the 2nd boss.
Loot chest.
Reset the instance and repeat.
Make the current tokens dropped from bosses universal and have last bosses of dungeons drop dungeon specific tokens.
Arah speed runs where you skip the mobs fight 2 bosses and jump over a wall that isn’t meant to be jumped over is obviously an exploit.
I already got a full set of flame citadel gear, get over it. The Honor of the Waves set seems to be easy to farm, too. Working on it already.
There have to be some grind for good skins or everyone will have them and they become boring to look at.
You’ve managed to run flame citadel 80+ times in a little over 2 weeks?
I call pics or didn’t happen.
You don’t need crafting. If you sell all of your materials at the TP, odds are that you’ll be able to afford a couple exotic pieces without any problem. Crafted exotics cost little over the sum of materials in most of the cases.
I sold most of my stocked mats for 8g yesterday.
I think you may have misinterpreted my point.
All exotic gear is equal to each other. Exotic chest piece = another exotic chest piece.
I don’t really have a probelm with that.
But the amount of time required to get a different exotic (for purely cosmetic reasons) is the problem with the lack of being able to solo for it. To get a piece of exotic gear, which is of equal value, requires dozens of dungeon runs.
Now before you say GW1 had a ton of grind to it, a lot of GW1’s grind was also solo…and you could achieve the grind in multiple ways. In GW1 you could farm gold, farm missions, do hardmodes for more rewards or do stuff like underworld for direct materials for armors.
But in GW2, you can only do dungeon grinds for the vast majority of exotic gear.
Thing is you can get MAX level 80 gear without grinding so anything else is for kitten and COSMETICS nothing more therefore there IS a GRIND for kitteners and COSMETIC freaks. Nothing in dungeons is REQUIRED thus GRIND isn’t REQUIRED. If you grind you CHOOSE to grind you don’t have to. Thus Anet told the truth because there is NO GRIND to LEVEL 80 or level 80 Max gear.
It’s not about the grind to get all exotic gear.
It’s the grind between exotic gears.
I don’t see how this is confusing.
To get svanir’s gear it requires dozens of runs in 1 specific instance. To get zhaitian’s gear it requires dozens of runs in a completely different specific instance.
For example to get 1 piece of zhaitan exotic gear it requires 25 speed runs in Arah explorable mode. 25 runs for a cosmetic piece of gear. You can’t get that piece of gear doing ANYTHING else. You have to run Arah 25 times.
Let me just use an example.
Guild Wars 1 you want to get Obsidian gear. To get obsidian gear, you could farm up all the materials through FoW and underworld w/ some salvaging. This required grouping Or you could go out and farm for specific high value items like black dye or unique weapons to trade for the mats. This was solo if you wanted it to be. There was several ways to get Obsidian gear.
Guild Wars 2 if you want a specific set of gear, you can only farm a specific dungeon. And to do dungeons always requires grouping, which is not always possible.
You don’t need crafting. If you sell all of your materials at the TP, odds are that you’ll be able to afford a couple exotic pieces without any problem. Crafted exotics cost little over the sum of materials in most of the cases.
I sold most of my stocked mats for 8g yesterday.
I think you may have misinterpreted my point.
All exotic gear is equal to each other. Exotic chest piece = another exotic chest piece.
I don’t really have a probelm with that.
But the amount of time required to get a different exotic (for purely cosmetic reasons) is the problem with the lack of being able to solo for it. To get a piece of exotic gear, which is of equal value, requires dozens of dungeon runs.
Now before you say GW1 had a ton of grind to it, a lot of GW1’s grind was also solo…and you could achieve the grind in multiple ways. In GW1 you could farm gold, farm missions, do hardmodes for more rewards or do stuff like underworld for direct materials for armors.
But in GW2, you can only do dungeon grinds for the vast majority of exotic gear.
The game just ins’t very solo friendly at 80 for a lot of the stuff.
For exotic gear, other than crafting stuff requires dozens of dungeon runs.
I’m mostly talking from a pve perspective. PvP is awesome and I do enjoy it very much.
But PvE, it’s just almost all the grinding takes place in dungeons. There is very little you can do in terms of the grind outside of dungeons other than karma farm by zoning all over the place.
I know people will say farm up crafting materials, but once you get to 400 crafting, you really need the rarer materials and running all over Orr with the density of mobs makes it an impractical thing to do.
I just wish it was a little more solo friendly when it comes to the grind.
Just running around with 1 mantra with the 4% trait is a decent thing to do.
Mantra of pain could use a little more oomph but if you want to go for a burst build, having mantra of pain is not a bad idea.
3 illusion shatter + iduelist+blurred frenzy all doing 4% more damage then cap off that burst rotation with a double cast of pain.
I play on Henge of Denravi and getting into WvW is a 3-4 hour affair.
While I can easily snag alot of pois, skill points and vistas, but because Henge is so dominant, the other servers crowd into their last towers and we can never take them.
So I am by default cut off from the remaining things I need.
And other servers playing against Henge have maybe had a chance at Stonemist Castle’s pois and vistas have had maybe 6 hours in 2 weeks. So if you missed those windows, you’re screwed.
If past behavior can predict future behavior, Arenanet won’t just straight buff a class.
They will buff a skill here or there and nerf other skills into the ground.
I don’t have any problems.
But then again I’m not the type that thinks spawning 3 duelist phantasms to solo stuff is the best playstyle either.