Showing Posts For piitb.7635:

The one thing I would change most with elementalist is smooth out the buttons between attunements

in Elementalist

Posted by: piitb.7635

piitb.7635

….is smooth out the button layouts between attunements.

Elementalist skills are just all over the place.

Like for example one attunement your big aoe skill is attached to button 5, but when you swap attunements, that attunements big aoe spell is on button 4, then when you change to another attunement, the aoe spells are on buttons 3 and 4.

Or another example is if you are running dagger/dagger, the gap closers are on separate buttons. Blazing speed is on the 3, RtL on 4. This is unnecessary.

Elementalist has to utilize its attunements, but having to dance at every button slot for the right spell per attunement is probably the worst thing about the class.

Put things like your dodge/movement skills to one universal button. AOE to another button. Single target to the same.

(edited by piitb.7635)

Skills 4,5 slots. Anyone else find it weird?

in Mesmer

Posted by: piitb.7635

piitb.7635

It’s worse on an elementalist.

Their skills are all over the place.

[Mesmer Bug] Ether Clone (Skill 1 for Scepter) overidding third Phantasmal Duelist

in Mesmer

Posted by: piitb.7635

piitb.7635

Scepter #1 is terrible for anything except clone spamming for shatter fodder. It creates the least useful type of clone (lowest attack speed, no conditions/boons, and doesn’t even have the same attack pattern as the mesmer) while having the lowest dps autoattack. As a niche weapon that may be acceptable, but as the only mesmer ranged 1h weapon it’s problematic.

A clone is a clone. Clones do not differentiate from each other.

If you mean a phantasm, scepter by itself has no phantasm. Only offhands and 2h weapons have phantasms.

scepter has it’s autoattack, a block/blind and a channeled confusion spell.

Starting to think I'm not good enough to play this game.

in Players Helping Players

Posted by: piitb.7635

piitb.7635

Elementalist has the highest skill needed out of all classes imo.

And the best pve weapon is the worst pvp weapon.

Greatsword, what's the point?

in Mesmer

Posted by: piitb.7635

piitb.7635

Greatsword in the tooltips should tell you exactly what its for.

You get more damage from the main attack by being further away. That should be the biggest hint ever.

Mesmer Weapon Of Choice

in Mesmer

Posted by: piitb.7635

piitb.7635

http://wiki.guildwars2.com/wiki/Combo

Relevant to this discussion are your Ethereal Combo Fields (Chaos Storm, Feedback, I think Null Field and maybe Veil count as well) combined with any Leap finisher (Staff2 and Sword3).

Time warp counts as well.

Survey: best and worst skills

in Mesmer

Posted by: piitb.7635

piitb.7635

People dislike mantras because they are cumbersome. That and ANet has half a dozen traits specific to them, haha.

I’d agree that mantras are situation specific and the long cast time does prevent them from always being ready in a certain situation.

But the look on the face of a hammer wielding warrior using the double stun removal or the thief or necro going condition builds have all their conditions wiped has got to be precious.

A mesmer with arcane theivery and mantra of resolve is a necromancers worst nightmare.

My personal opinion: Shatters Need A Lot of Work

in Mesmer

Posted by: piitb.7635

piitb.7635

Because 2 phantasm + 2 shatter > 2 phantasm + 0 shatter.

M4th is h4rd.

Two Phantasms ARE better than two shattered phantasms, because they’ll attack again in 6-8 seconds and deal two or three times the damage of the shatter.

You can reconjure phantasms which of whom attack immediately upon spawn.

Take duelist for example.

Duelist shoots→shatter→reconjure as duelist is shattering.

So instead of waiting 6-8 seconds between attacks, you shatttered for damage and had to wait only 2 seconds between duelist attacks only due to the cast time.

Survey: best and worst skills

in Mesmer

Posted by: piitb.7635

piitb.7635

Why do people hate mantras so much?

Yes the cast time is a little high, but the 2 use thing is pretty nifty. And you can trait for each mantra you have available you increase all your damage.

Although I’d never roll with more than 1 mantra.

My personal opinion: Shatters Need A Lot of Work

in Mesmer

Posted by: piitb.7635

piitb.7635

Diversion needs to add more time on the stun per illusion destroyed.

Distortion I wish it had a secondary effect. Maybe an aoe blind.

A grueling decision.

in Mesmer

Posted by: piitb.7635

piitb.7635

Mesmer is more about playstyle than anything else.

Only time I ever had problems on my mesmer were higher level story quests and the propensity of the undead.

I soloed (or could have soloed) every single skill challenge without breaking a sweat.

Mesmer Weapon Of Choice

in Mesmer

Posted by: piitb.7635

piitb.7635

sword/pistol + staff for pve

Scepter/pistol + staff for pvp

staff for pve is godly once you realize you can have nearly 20 seconds straight of chaos armor.

I play a confusion build for pvp. It makes me a nightmare for people who love to spam buttons.

I can only describe endgame, open-world PvE as "nightmarish"

in Mesmer

Posted by: piitb.7635

piitb.7635

Go staff.

Chaos wind bounces up to 3 mobs if traited. Chaos storm is an aoe field that is far more damaging than anyone gives it credit for. You have access to a quick cooldown clone for shatters for aoe.

[Mesmer Bug] Ether Clone (Skill 1 for Scepter) overidding third Phantasmal Duelist

in Mesmer

Posted by: piitb.7635

piitb.7635

A new illusion destroys an old illusion.

It’s working as intended.

Have you considered the possibility that arenanet doesn’t want you to just sit on phantasms?

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

If you’re playing for loot you’re playing the wrong game.

So loot as a means to progress my character is not possible in Guild Wars 2…is that that your agreeing with?

How you progress your character is between your chair and your computer, not some arbitrary loot with higher numbers,

I disagree. In the context of progression being that under which I am progressing through the content of the game if I’m not replacing my loot about every ten levels I have a hard time soloing. It may be that my chosen class (mesmer) is more gear dependent than others, or it could simply be that better/more of my primary stats make me more effective.

To that end, I don’t run dungeons for the gear but for the experience, but likewise it would be ‘flavorful’ for certain bosses to drop certain items.

You will be replacing your gear constantly even after hitting level 80.

There are also legendaries to “farm” up.

But all gear of a specific level is static. The only way for a balanced game is to have static gear.

Armor and design! whats wrong!!

in Suggestions

Posted by: piitb.7635

piitb.7635

That’s because your level 30.

They aren’t going to hand you glowing shoulders when you can’t even fill out your elite skill.

Gold Sinks - What is your opinion? Additional examples.

in Black Lion Trading Co

Posted by: piitb.7635

piitb.7635

Crafting.

Crafting is a ridiculous gold sink.

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

If you’re playing for loot you’re playing the wrong game.

So loot as a means to progress my character is not possible in Guild Wars 2…is that that your agreeing with?

How you progress your character is between your chair and your computer, not some arbitrary loot with higher numbers,

great game awesome weapons but...

in Suggestions

Posted by: piitb.7635

piitb.7635

It’s coming later. Most likely in the first expansion.

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

If you’re playing for loot you’re playing the wrong game.

PVE Down-level Scaling Pains

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

Th only down leveling grievances that are viable are repair costs and travel costs vs the amount of money rewarded.

Anything else is part of the reason why you are downscaled.

So, who's ready for Kodan?

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

Jormag is probably the next dragon.

So expect a northern expansion first.

Primordius is probably the last dragon.

two things i hate about mesmer (mostly in PvP)

in Mesmer

Posted by: piitb.7635

piitb.7635

They should reverse illusionary leap.

Make it work more like how thieves showstep works.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: piitb.7635

piitb.7635

I use shatters all the time.

What seems to be missing from this thread is

1) phantasms tend to get aggro very fast, so their uptime is limited.

2) Secondary effects from shatters specifically confusion.

3) Downtime between phantasm attacks versus recasting a phantasm. (i.e. duelist attacks every 6-8 seconds so there is dps downtime)

So you don't give me any quest hubs for my own level

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

When you see a dynamic event, do it.

When will balancing patches start?

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

Warriors are fine.

I play mesmer and only have trouble with the ones that know how to play.

And the ones that know how to play generally don’t use greatswords, which is where 99% of the complaints come from.

Bring back Underworld and Fissure of Woe!

in Suggestions

Posted by: piitb.7635

piitb.7635

I want Realm of Torment back.=D

Realm of Torment wouldn’t really exist anymore because it has become Kormir’s realm IIRC.

Please Make Quaggans a Playable Race

in Suggestions

Posted by: piitb.7635

piitb.7635

Skritt > Quaggan

Oh, don’t you dare.

.

Cute dumb rat people > Obese mudkips

What new weapons would you like introduced?

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

Scythes goes without saying.

But I see it more as localized weaponry based on expansion settings.

So Elona gets Scythes and spears.

Cantha probably gets something like Katanas and fist weapons.

The far north will have dwarven based weaponry, like maybe crossbows and 2h axes.

So, yeah I'll say it. Any working DPS meter mods out?

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

Because of the combo field system, a dps meter would be completely inaccurate.

Please Make Quaggans a Playable Race

in Suggestions

Posted by: piitb.7635

piitb.7635

Skritt > Quaggan

Bring back Underworld and Fissure of Woe!

in Suggestions

Posted by: piitb.7635

piitb.7635

What you suggest sounds pretty awesome. I would love for an open zone(s) that are hardcore dungeon/raid in difficulty.

Underworld and FoW were GW1 end game. There was a few more end game zones depending on what campaigns you had, but these 2 were the core end game.

Typically you farmed them for the top armor sets. To this day in GW1 Obsidian armor, the first high end armor set created, was still the most material intensive set to get.

GW2 is going to need something like this.

I hope they are able to add new weapons and utility skills :)

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

I’m almost positive they will add new weapons into the game as they reveal the map.

Bring back Underworld and Fissure of Woe!

in Suggestions

Posted by: piitb.7635

piitb.7635

Imagine bringing back Underworld and Fissure of Woe from Guild Wars 1, but not as dungeons but as true zones. Elite hardcore zones made for exploration and high level farming. Where most mobs are veteran level status. Where dynamic events reveal chests like in GW1 for the rarest crafting materials in the game.

Ideally it would be nice to see all realms of the 6 gods, but these 2 zones have a lot of history and nostalgia behind them.