Showing Posts For psizone.8437:

Unique Wardrobe Question for Anet

in Guild Wars 2 Discussion

Posted by: psizone.8437

psizone.8437

As far as I’m aware, any soulbound armour is placed into the wardrobe automatically, so technically if you were to place them in your bank and delete the character, it’ll still be added.

Of course, I can’t be 100% sure so it might be worth just waiting the one week for the update to come out unless you get a reply from a dev!

Brotherhood of Blub [blub]

A possibility to play Ranger without pet.

in Ranger

Posted by: psizone.8437

psizone.8437

What if I wanna roll a ranger without the pet and not as a thief or warrior? It was my favourite on gw1 to play ranger.

Best you can do is don’t put any points in beast mastery, choose 2 pets with support abilities like regen or stability, put them in passive (to keep them out of combat) and ignore them. If they’re alive, use f2 for the ability, if not, nevermind them.

You won’t be as strong as a warrior, but you won’t be too weak.

I personally love using my pet. I’d love to get rid of them for certain situations without having less damage output, but I can wait for a fix for that later.

Brotherhood of Blub [blub]

A possibility to play Ranger without pet.

in Ranger

Posted by: psizone.8437

psizone.8437

The devs (through Allie) said they’d look into the possibility of gaining an “aspect” instead of using the pets (in the ranger CDI) but didn’t promise anything and as Prysin said, they reiterated the fact that they want the ranger as the “pet class” so removing them completely wouldn’t happen.

Brotherhood of Blub [blub]

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: psizone.8437

psizone.8437

Ranger can’t kill a thief. Ever.
That skill that disrupts stealth? Doesn’t work. No point having it.

It’s easy with a Mesmer or Necro however. That low health pool melts like butter under a condi Necro.

Good rangers can.

Good rangers can not kill a good thief.

That kind of attitude annoys me, I’m sorry but that’s simply not true.

I roam all the time with my ranger and thieves always target me looking for a free kill. Countless fights with thieves give you ample time to learn how they attack and how to combat them. Rangers have more than enough dodges, conditions and healing power to kill thieves, it isn’t quick, but if they stay to actually fight, it’s entirely possible to kill a thief with a ranger. I’m not saying I win every time, but a good percentage of my fair duels with thieves end in my favour.

About 80% of the enemies on my friends list that have added me after duels are thieves. Thief vs Ranger duels are some of the most intense and fun fights you can have in this game.

On topic, every class if built right can kill thieves. If you aren’t built for fighting them and other roaming classes then you’ll struggle though.

Brotherhood of Blub [blub]

Fissure of Woe - Player request

in Looking for...

Posted by: psizone.8437

psizone.8437

I see [blub] alot on FoW.

We try to be online as much as we can

Brotherhood of Blub [blub]

+100% condition duration build

in Ranger

Posted by: psizone.8437

psizone.8437

Deleted my posts for wrong info, my apologies!

Went to double check and was sadly disappointed with the results. It does appear that the 12k damage requires the target to remain in the bonfire for the full 8 seconds (the tooltip is wrong)

Regardless, it’s still around 1.5k damage a second, not as extravagant, but still quite a nice bit of damage!

no. Bonfire: 13k dmg
Meaning your burn dmg ticks for 822dmg/sec for 16 seconds. Burn dmg doesnt stack in intensity.

Basically the bonfire lasts for 8s. For every second, it pulses. Each pulse applies 2s of burning. If some guy stands in the aoe circle for all 8 pulses, thats a total of 16 seconds of burning. The tooltip shows the total burn dmg for that 16 seconds of burning.

Yeah, I meant 1.5k for each second of bonfire, rather than the burning duration. I didn’t word it very well. I shouldn’t type or try math before I’ve had coffee!

Brotherhood of Blub [blub]

+100% condition duration build

in Ranger

Posted by: psizone.8437

psizone.8437

Deleted my posts for wrong info, my apologies!

Went to double check and was sadly disappointed with the results. It does appear that the 12k damage requires the target to remain in the bonfire for the full 8 seconds (the tooltip is wrong)

Regardless, it’s still around 1.5k damage a second, not as extravagant, but still quite a nice bit of damage!

Brotherhood of Blub [blub]

[Suggestion] Server Merge for low pop servers

in WvW

Posted by: psizone.8437

psizone.8437

Sorry I had to post here I couldn’t create a topic in suggestions area..

https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-s-server-population-inequality-solution/first#post3866327

Already one up on page 2. You’re not alone in thinking mergers are needed if these tournaments are going to be a fair fight.

Brotherhood of Blub [blub]

Fissure of Woe - Player request

in Looking for...

Posted by: psizone.8437

psizone.8437

We’ve recently lost many guilds to this season of WvW and we are now only a few players dedicated to the server (constantly outnumbered on every map)

If you’re looking for a new home, I’d like you to consider joining Fissure of Woe – we’re friendly, tough and fight on despite overwhelming odds.

I personally don’t think stacking to a few servers is very fun, victories should be won with skill and tactics, not sheer numbers and coverage.

So if you want a challenge for this season of WvW, come join us and let’s give it our best.

[Note: I’m not advertising for my guild specifically, we have many guilds active that you can join, or bring your own. Also, we cannot/will not pay to transfer you, as a small server, we simply cannot afford to do that. (I’ve sent an email to Anet support asking about lifting the transfer cost to the lower population servers, it’s a long shot, but it might work)]

Brotherhood of Blub [blub]

WvW's server population inequality solution!

in WvW

Posted by: psizone.8437

psizone.8437

I agree something needs to be done because with time zone issues and low WVW population I’m sitting here reading the forum because its not safe to go out in WvW and its only 9.00 pm local time… and outnumbered in own borderland.

Yeah, that’s never fun. We were outnumbered in our own borderland almost constantly from 5pm to 2am GMT during the weekend (stopped playing after 2pm, not sure how it looked afterwards)

Brotherhood of Blub [blub]

WvW's server population inequality solution!

in WvW

Posted by: psizone.8437

psizone.8437

It’s pretty bad on the lower population servers now, I’d say 70% of our WvW population left FoW before the season started.

I agree, a merger is needed at this stage. Preferably with a new name to prevent server players from arguing about which name we should have.

So I’d imagine for EU – Fissure of Woe, Underworld and Whiteside Ridge should merge as Lion’s Gate

It’s a shame that Anet will most likely not merge until the season is over. 8 more weeks of being run down for us.

Brotherhood of Blub [blub]

Season rewards

in WvW

Posted by: psizone.8437

psizone.8437

There’s an alternate way to pay for the Gift of Heroes, though, instead of using Tickets. It says you can buy it with 250 Badges of Honor, too (unless that 250 Badges cost means somethin’ else).

When you total the cost of the alternate route, it’s 100 Tickets + 250 Badges + 1g16c (Elonian Wine) + 10 Crystalline Dust. Not too bad, I think.

I took it as “200 tickets and 250 badges of honor”, though if someone could confirm otherwise then I’d be happy and this thread could be closed.

Brotherhood of Blub [blub]

idea for the gandara problem in wvw

in WvW

Posted by: psizone.8437

psizone.8437

If they’d reduce the transfer cost to lower population servers and remove the restriction “As a part of these changes, we will also implement new restrictions to WvW access after transferring worlds. These restrictions will go into effect on March 28. After that date, anyone who transfers worlds will be able to play only in the Edge of the Mists WvW map for the duration of their current and subsequent matchup. If you transfer worlds on a Tuesday, you won’t be able to enter the Borderlands or Eternal Battleground maps until the Friday of the following week. You will still be able to play in Edge of the Mists and progress the tournament meta achievement, but you will not be able to contribute to the score of your WvW matchup. These changes are meant to encourage everyone to choose a home world and play on that world for the duration of the tournament.” then there’s a possibility of the league fixing itself, but only if enough people wanted a more even and challenging tournament.

Link to quote: https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/

Brotherhood of Blub [blub]

Season rewards

in WvW

Posted by: psizone.8437

psizone.8437

Looking at the chart of Ticket rewards, it looks like even the lowest-placed server can get at least 2 Mistforged Weapons. The difference is that they’ll have to Mystic Toilet them instead of straight up buying them.

I don’t think that’s how it works, you need at least 300 tickets to buy a mistforged weapon or 100 tickets for a hero weapon + 200 tickets for a gift of heroes to make a mistforged weapon (second option seems to be for players to buy a hero weapon at the end of one season and change it after another season)

Brotherhood of Blub [blub]

Season rewards

in WvW

Posted by: psizone.8437

psizone.8437

Would it not be better to change the rewards for the season so that the lower servers can at least purchase one of the mistforged weapons? Make it so the higher servers can purchase multiple and adjust the rewards accordingly.

As it stands, you’re punishing players (who are just as dedicated to WvW as the higher population servers) because they didn’t abandon their servers and stack into the higher populated ones.

Let’s face it, the season would be boring as hell if only a few servers had any players on them and 50% of the season you all had no-one to fight.

Brotherhood of Blub [blub]

WvW season criticism - balancing

in WvW

Posted by: psizone.8437

psizone.8437

this issue has been beaten into the ground over and over again.

Yes it sucks that servers buy guilds and stack but nothing is getting balanced. Not by Anet or the WvW community. Get over it. The best you can do is take it upon yourself to transfer to a server that you will have fun on.

That would mean me paying to contribute to the problem. This isn’t an issue that should be swept aside. And “get over it” is a terrible way to view things, we should fight and keep pushing for balance or else nothing will change.

Brotherhood of Blub [blub]

WvW season criticism - balancing

in WvW

Posted by: psizone.8437

psizone.8437

Not usually one to complain openly, but so far season 2 looks to be as broken as season 1.

Anet, would it not have been better if you had enticed guilds and players to transfer lower servers and locked the higher ones prior to the season starting?

All you’ve done by lowering the cost of transfer for a while was allow severe stacking of servers.

Instead of staying and fighting, guilds from lower tiers have transferred to stacked servers leaving empty husks in their place.

I know some of you guys will say “it’s a player issue, QQ”, but I disagree. This is a balancing issue, and as such, it’s up to Anet to try to fix these problems, especially when they create tournaments that reward servers for being stacked. No matter how much you ask people to stay, rewards will always tempt people over unless they have a reason to stay.

So far, all I’ve seen on my lower tier server is broken moral. Players that didn’t want to bandwagon have been trying to band together, fight back and then we just get crushed by an even bigger zerg. Seriously, we can barely hold one map against these servers, and they can have massive blobs of players on every map at once?

What you should have done, Anet, was allow players to chose an ideal 3 servers they’d want to fight in for the season and once that server hit it’s cap for WvW players, the server is locked and players are placed into other servers. This would have given a more even spread and doesn’t seem like it would have been too much effort.

I implore you, devs, transfer to each of the lower servers and see the situations for yourselves. It’s not pretty.

That’s it, rant over.

Brotherhood of Blub [blub]

Psi's WvW ranger build, April 15th reliant.

in Ranger

Posted by: psizone.8437

psizone.8437

Also I don’t know if I’ve said this before and it really comes down to preference, but personally I find Sword/Torch and Axe/Dagger is a better combo.
Firstly it spreads your evades across both weapon sets rather than having one super evasive set and one full condition set.
Secondly it allows you to use bonfire, which at its current radius is melee range, in sync with your sword 2 leap, allowing you to get a fire shield.

I’ve tried both ways, but I preferred keeping axe/torch for more long range fighting, popping bonfire when the enemy comes close then switching weapons to make use of the leap.

Plus, having all the evades on one set has saved me countless times when I bite off more than I can chew in a fight.

Funny thing is, you didn’t come up with anything new. Same old builds just using 2 of the new GM traits. Which imo won’t be worth it.

You’re right, I didn’t. I just posted this because at the time, the top 5 threads were “This new update will break rangers” “We get shafted again” “Everything sucks” and wanted to point out the potential of using these GM traits and having a viable build.

I still don’t think Muddy Terrain should be used over SoR

Its the same amount of Conditions Removed, only you get Full Condition Removal when needed + an extra stun break.

Lightning Reflex of course is a no brainer…

I figured muddy terrain might be useful for it’s short cooldown and the added condition spread. Also, since the pets will have less stats compared to a BM build, I was worried the pets would be a little too squishy for the active effects of SoR to be utilized.

And yeah, lightning reflexes sounds like it’ll be a must have regardless of using the survival skill traits. I’m very much looking forward to the changes.

And to reiterate for thread viewers, I posted this to show people that the new possible traits and changes could be viable and wont break the ranger, even if the build isn’t too original.

Brotherhood of Blub [blub]

Psi's WvW ranger build, April 15th reliant.

in Ranger

Posted by: psizone.8437

psizone.8437

As far as I know you need the trait signet of the beast master for the stability from signet of the wild to affect you
Regards Roeore

Woop’s, you’re right. Not sure where I got that from considering I run that signet all the time! I think I read it somewhere in the ranger CDI and my mind was getting a little too hopeful!

Removed the mention of stability from the main post.

Thanks!

Brotherhood of Blub [blub]

Psi's WvW ranger build, April 15th reliant.

in Ranger

Posted by: psizone.8437

psizone.8437

I was having a peek at the potential ranger trait and skill changes on the wiki and decided to see if I could make a viable ranger build out of them.

The possible condition removal from survival skills is what this build will be based on.

Armour and weapons
Sword-Dagger/Axe-Torch
Dire stats on the armour and weapons, the toughness and vitality will allow you to tank enemies whilst dealing decent condition damage. Sigil of geomancy on each set, sigil of corruption on the axe and anything you like on the sword (I use malice)

Accessories
Apothecary accessories still look useful, the extra healing power can come in handy.

Runes
I’m quite fond of Melandru runes to help reduce damage from condition mesmers and necromancers, though runes of speed or traveller could be used for an extra speed boost.

Traits (new trait system will be 1 point for each trait, minor or major instead of 5 points to get the traits)
Marksmanship 2 points in.
Trait 3 – Keen Edge will become a survival skill, removing 2 conditions on use and it gives you some extra condition damage.

Wilderness survival 6 point in.
Trait 6 – Wildnerness Knowledge reduces recharge on survival skills (an easy choice there)
Trait 7 – Off-hand Training makes dagger and torch more effective.
Trait 13 – Poison Master will make your sword and dagger poisons more deadly, since you can almost constantly apply poison, this could become very potent!

Nature Magic 6 points in.
Trait 6 – Nature’s Protection will allow you to tank more damage from high power classes such as Thiefs or Warriors.
Trait 8 – Evasive Purity will remove 2 conditions on dodge, no other trait caught my eyes.
Trait 13 – Survival of the Fittest will remove 2 conditions when you use a survival skill, replacing Empathic Bond which most ranger builds used for condition removal before.

Utilities
Trolls Unguent, I like to move a lot when healing.

Signet of the Wild for passive health regen.

Muddy Terrain, immobilize and cripples enemies, plus 20 second cooldown for 2 condition removal.

Lightning Reflexes will now remove immobilize, remove 2 conditions, grant an evade and 13 seconds of vigor – This should be an amazing skill, plus 32 second cooldown is manageable.

Entangle, not only will it immobilize enemies, it’ll bleed them for a potential 18000~ damage and removes 2 conditions on a 120 second cooldown.

Pets
I’d run spiders as pets so they can attack enemies and stay out of the way generally whilst adding a few extra conditions to your enemies.

Foods
I’d run Koi Cakes for the +40% condition duration and Quality Tuning Crystals for added condition damage (quality crystals are much cheaper to buy/make)

I made a quick build template using my equipment, bearing in mind the editor doesn’t have the new grandmaster traits so I used placeholders.

http://en.gw2skills.net/editor/?vMAQRAsY3fjEqUxaHLusQ1aAZVQQaP4EzDTcP8vOJELZUNB-zUCB4iDiG1JZ0CQ00AkHKjZqFRjtMqIas6ZER16jYBAQAmZZWmlZwP/5P/5P/Zzcm/cm/cmlCAm5AA-w

Thanks for reading, and let’s hope the traits on the wiki are released and things go well for us.

Happy hunting.

Brotherhood of Blub [blub]

(edited by psizone.8437)

Revive Underworld!

in WvW

Posted by: psizone.8437

psizone.8437

It does look as though Vabbi has gotten a lot of new blood, I’ve never seen them so active!

How do you guys think Fissure of Woe players feel? We’ve been hemorrhaging players for a while now due to the actions of a certain guild that came, stole members then spent the next month in WSR targeting us, making most of our WvW players just give up.

We’re last at the moment, I think we need the players more than you

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

lol, no, you aren’t winning against 80% of the thieves 1v1. Nice try though…

Do you always feel the need to insult people on the internet?

Edited out my counter argument to prevent pointless arguing here. I’ll just say that you overestimate the majority of the thieves in WvW.

Brotherhood of Blub [blub]

(edited by psizone.8437)

Ranger- Staff/Scepter/Focus weapons

in Ranger

Posted by: psizone.8437

psizone.8437

I don’t see a melee staff ever being added to the ranger because the current staffs in game are very magicy totem looking. Some would look extremely awkward being smashed on people.

I also just don’t think nature wizard is Anet’s vision for the class at all. More like fighter (I would literally choose the word “ranger”) that uses nature to help his fights.

I don’t think the staff visuals would be that off-putting, if memory serves me right, Gandalf would hit things/people physically with his lovely staff in Lord of the Rings.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

Rift let ya do it (Make your next spell instant, then pop the pet spell), DAOC let ya do it to some extent (Some classes this wasn’t viable, Bonedancers for example)

I’m trying to remember if I could resummon my Warlock pet in WoW, i think I could..its been a while (Looked it up, yea i could… 2 minute cooldown)

Warhammer Had Squig herders, and they had a fairly short cast time on pets (2 seconds) I don’t remember if I had to be out of combat to cast them…. I don’t think I did.

Most of these games had pets that were far far scarier then this games Pets.

Don’t forget guild wars 1, it had 2 skills that resurrected your pet quickly.

My memory is awful so I checked the wiki to verify but ‘Comfort Animal’ revived the pet, had a 1 second activation and a 1 second cooldown and ‘Revive Animal’ had a 6 second activation and a 20 second cooldown but it revived all allied pets.

Plus, pets in gw1 were brutal when used properly – there were so many times when I died first and I didn’t have to worry about letting my team down too much since my pet was there to save the day and murder things.

God I miss how the pets ‘grew up’ as they levelled.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

He’ll also get zero sympathy from other thieves. If you die to a Ranger, you suck as a thief, PERIOD. This is from a former Ranger main currently playing Thief (and why I want Rangers to be better).

Not really, I main a ranger and honestly, I love running into a thief since I’m pretty confident I’ll win 80% of the time. Thieves are fun as hell to fight as a ranger, except when they abuse stealth and backstab. But honestly, there aren’t many classes that can properly counter the backstab thief build. I have a level 80 thief and it’s painfully obvious that some of their builds are just plain OP.

People need to let go of the whole “if you die to a ranger, you suck” thing. Rangers need a fix and a few buffs, but we’re not a terrible class.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

The problem with putting Pet swapping in and adding Aspect, is that it turns Ranger into two different classes.

One that has no pet, another that has a pet. This time, they share the same traits, the same skills and Anet will have to balance the two for two different classes using the same format. If Anet balance around aspect rangers, pet rangers will be strong, or vice versa.

If both are easily interchangable, anet will have to balance for one class, the Ranger. Summoning and stowing pets will be the huge part of Ranger gameplay instead of swapping pets. There cannot be both or expect further impossible to fix imbalances in Rangers.

I don’t see how this would be any different to how they balance necromancers. Necromancers can choose to have minions (pets) or not to have them. Anet can easily balance both forms of gameplay, if minions are OP, they nerf them, if death shroud needs a buff, they can do this, too.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

Not really, the keys are always F1 to F4, there has to be a button removed for stow and unstow pets.

On the otherhand, Anet would have to balance for both unstowed pets and it will leaving the anti-pets bitter.

It wouldn’t necessarily have to be assigned to the function keys, a simple rework of the stow button would suffice. The rangers class mechanics has always looked a little clunky, I personally wouldn’t mind having to click on a “stow for aspect” button.

Having only the aspect of the currently active pet makes the most sense, with the opportunity of switching aspects for different buffs similarly to how people use pet switching now.

The least amount of changes to the default pet mechanic (whilst still allowing the changes for those who don’t want pets) would leave less people bitter.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

Hey guys, guys guys guys

If there was a pet option that satisfy both pro-pets and anti-pets, Would you go for it?

It depends on what it was. I don’t agree to do anything blindly. Last time I did that I wound up under a table waiting for the world to stop moving and the voices to stop.

. . . I don’t want to talk about it.

https://forum-en.gw2archive.eu/forum/professions/balance/Collaborative-Development-Ranger-Profession/page/48#post3733440

Downside is that pet swap is removed, I don’t know about you, but I hate pet swapping. It doesn’t make sense on a ranger. I would gladly give up pet swapping for this.

Upside is that both pro-pets and anti-pets are both satisfied equally and Anet doesn’t have to balance ranger for both groups. Instead, it’ll balance for stowing and unstowing pets.

I don’t think I like it, and am re-reading it to try to figure out why. So some patience?

There are two huge reason why to dislike it:

  • You like pet swapping.
  • You want Rangers to be a fully pet class and don’t want Rangers to ever see a choice to dismiss a pet.

It is purely subjective and I can’t argue the above choices.

I quoted your post earlier because I loved the idea and added in further details on my opinions.

Strictly speaking, this idea would work fine even if pet swapping was still there. Leaving pet swapping in would appeal to both groups of rangers equally.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

Guys, can you hear me out my solution to benefit both pro-pets and anti-pets solution?

Proposal
Ranger Aspect balancing and pet swap removal.

Goal

  • Make Unstowed and stowed pets a huge part of Ranger gameplay to satisfy both pro-pets and anti-pets.
  • I also really hate pet swap because it doesn’t make sense on a ranger.

Functionality

Defining Ranger aspect: The ability to stow so that ranger can get passive benefits or unstow to get a pet.

If Ranger Aspect is implemented, I would like pet swap to be removed. Then the f4 skill will be the stow and unstow option.

If pets are out, Rangers will get a better dps + utility. However, when pets are stowed, rangers can get a passive. In other words, pets become a signet.

If a pet dies, a ranger can stow it and get the passive benefits. Then he can unstow it when the recharge time is up and use it again.

Conclusion
The anti-pets do not have to use pets ever. Pro-pets do not have to stow pets without being in a overwhelming disadvantage either, even if the pet is dead then the ranger can wait till the recharge is up to use it again, while reaping the passive benefits.

This.

This would make much more sense for ranger viability during certain scenarios.

-Running into massive AoE, stow pet, gain a passive buff. Release pet when needed.
-Fighting a PU mesmer, stow pet so it doesn’t unnecessarily kill clones and make your life difficult.

I love my pet, but there are just some situations where I think “hmm, I wish I could get rid of you for a bit” and being able to do so AND get a small buff for doing so would be great – The pet aspects being discussed would fit into this greatly and allow various new builds to be designed.

Seriously though, how come the warriors get adrenaline and an extra attack but if they trait themselves, they can get a passive health regen for not using their class feature and we’re stuck with being forced to use it?

Not just warriors:
- Mesmer that don’t use their shatters still have their clones as distractions..
- The thief doesn’t have any negative aspects involved with not using their steal. (same with engie, necro and elementalist with their function buttons even if they are more effective when using them, they aren’t necessary)
- Guardians that don’t activate their virtues gain passive buffs.

Fact is, when pets die, we become less effective and there are too many situation wherein pets will not survive. Why shouldn’t we have the option to “stow” them and receive a buff to compensate?

That said, I feel I should make it clear that I am not anti-pet (I love using them) but I’d like to be allowed to not use them when necessary.

Tl;dr – Stow pet for aspect buff – good. Pets permanently on and dying in AoE, leaving us at a disadvantage – bad.

Brotherhood of Blub [blub]

Back slot items... P2W?

in Guild Wars 2 Discussion

Posted by: psizone.8437

psizone.8437

I’m curious if back slot items could be considered play to win items?
-snip for less clutter-
Any thought on the matter? Should it be so expensive to gear our characters beyond cosmetic?

I’m afraid that you have the wrong idea of what P2W is.

These back items use in game gold, no-one is forced to pay to get them.

You may think them expensive, but they’re only a marginal upgrade over exotic back items, and it only takes a week or two of gameplay to save enough gold to make/bay the materials for the item (based on my gameplay as a WvW player)

Sure, some people choose to convert gems to gold, but that is their right, it doesn’t give them an unfair advantage. These items are supposed to be the final tier for gear, the top stats – something to work towards or spend money on to just buy if you can’t stand work.

Brotherhood of Blub [blub]

*** Spoilers *** Why?

in Battle for Lion’s Arch - Aftermath

Posted by: psizone.8437

psizone.8437

There’ll probably be an epilogue after the 2 weeks of this story giving us information and hints for season 2.

Brotherhood of Blub [blub]

New LA loading screen hints?

in Battle for Lion’s Arch - Aftermath

Posted by: psizone.8437

psizone.8437

It’s called artistic freedom.

Not everything is a subtle hint. :P

Maybe, but the image plus something that someone hypothetically posted on reddit last month about finding a chat code for a hypothetical terrestrial spear makes it… hypothetically interesting.

Not even sure what’s okay to post in these forums right now, keep hearing about people being forum banned for little things.

Brotherhood of Blub [blub]

New LA loading screen hints?

in Battle for Lion’s Arch - Aftermath

Posted by: psizone.8437

psizone.8437

In the new Lions Arch loading screen you can clearly see what looks like warriors with spears, perhaps we’ll finally get a new weapon type in season 2 of the living story!

Also, anyone else notice that the main figure to the front left of the image looks oddly furry? I might get some flak for this but, possible Tengu hint? The armour covers where the tail may be but the upper arms and parts of the back could potentially be feathers.

My mistake if this has been posted before and feel free to prove me wrong – I don’t mind!

Attachments:

Brotherhood of Blub [blub]

My living story season 1 theory

in Living World

Posted by: psizone.8437

psizone.8437

I found some new material for my theory.
http://wiki.guildwars.com/wiki/Beneath_Lion%27s_Arch

Perhaps there are still destroyers beneath LA.

I doubt it, not impossible but in GW1, Vekk blew up that area to slow the advance of the destroyers, most likely killing the ones down there.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

Specific Game Mode
PvX
Proposal Overview
Make spiders F2 affect player instead of pet
Goal of Proposal
Add more effective use of spider abilities.
Proposal Functionality
Spiders have abilities that state that upon pressing F2 your next few attacks apply a condition, this is not the case – it’s the pets next few attacks that deal the condition. I propose that this be changed to reflect the tooltip, making spider venoms apply similarly to that of the thiefs.
Associated Risks
I can’t see any risks other than it making the ranger slightly more similar to the thief (which some players may not like) and that may be difficult to implement if the F2 button is tied to the pets AI instead of being a separate function.

Brotherhood of Blub [blub]

Collaborative Development: Ranger Profession

in CDI

Posted by: psizone.8437

psizone.8437

Specific Game Mode
PvX
Proposal Overview
Traited condition reduction
Goal of Proposal
Give rangers some survivability when facing more condition heavy classes
Proposal Functionality
Add a grandmaster trait to the Wilderness survival trait line (or change Empathic Bond) to reduce condition damage and/or duration by 50% for you and allies (up to 5) when pet is alive. This would allow the ranger to survive more and be more use in a group scenario. It also fits in with the line of wilderness survival, being able to survive natures conditions seems more of a necessity for a ranger, than a luxury.
Associated Risks
Can’t see too many, the elementalists have diamond skin which works similarly but can be even more annoying if you can only do condition damage and no raw power. Having it as a reduction instead of a flat block of conditions doesn’t seem too overpowered considering the effect can be removed by killing the pets.

Brotherhood of Blub [blub]

Still waiting

in Battle for Lion’s Arch - Aftermath

Posted by: psizone.8437

psizone.8437

I think people are blowing this a little out of proportion… I mean I’d rather they fix the bugs BEFORE they release it than release it “on time” then have to do 3 hot fixes and take it down 10 minutes after it goes live.

So you have to wait a little longer. BIG DEAL. So you have to maybe go to bed cause you’re in EU and you’re tired. Wake up and play it tomorrow then. It’ll still be there.

I think most people would be less irritated if we were told before the living story usually releases and perhaps give an update on progress (One message in 2 hours which gave a potentially 6 hour release window isn’t really what you’d expect from Anet)

I’ve had fun regardless of the delay, but knowing a little more would be nice.

Brotherhood of Blub [blub]

Still waiting

in Battle for Lion’s Arch - Aftermath

Posted by: psizone.8437

psizone.8437

We’re bored waiting, too.

Attachments:

Brotherhood of Blub [blub]

Are Charr meant to be Samurai?

in Charr

Posted by: psizone.8437

psizone.8437

If you’re trying to get close to that picture, you’re about as good as you’re gonna get.

Might be worth looking at http://wiki.guildwars2.com/wiki/Naga_Fang or the order of whispers greatsword, both give me more of a “Samurai” vibe.

Brotherhood of Blub [blub]

Delaqua and Kasmeer Lesbian Couple

in The Edge of the Mists

Posted by: psizone.8437

psizone.8437

I think in this day and age, it’s a bit odd if you feel any strange feelings due to them being a lesbian couple. It’s more and more common for people to be in same-sex relationships.

Honestly, I’d imagine there’ll be no dramas in their relationship, Caithe/Faolain and Logan/Jennah cover the dramatic and complicated relationships in the game, we don’t really need another one.

Brotherhood of Blub [blub]

Account bound WXP?

in The Edge of the Mists

Posted by: psizone.8437

psizone.8437

They are still thinking on what level they should reset everyone just like they did in the fractal patch. You know, to give everyone an even starting point.

And then “release” rank leaderboards for everyone to admire.

Try not to spread misinformation.

https://www.guildwars2.com/en/news/world-xp-and-you/

“With all of this in mind, the system is receiving the following changes:
All earned World XP on an account will be put into a single pool.
The sum of those points will determine the world rank and World Ability Points available to each character on the account.
World Ability Points can be allocated differently on each character; you are not creating a single, account-based, version of your characters.”

Ranks and XP are not being reset.

Brotherhood of Blub [blub]

So about 'Mr. Fluffy'...?

in Ranger

Posted by: psizone.8437

psizone.8437

Playing a BM bunker or a similar build will get your pet great survivability and allow you to tank enemies and deal decent damage.

Look at these videos: http://www.youtube.com/user/Xsorus/videos?view=0

I used his old BM bunker build, I’m just now moving over to dire armour and weapon stats like his newer video suggests and I’m quite liking the extra condition damage.

If you like using conditions, go with sword-dagger/axe-torch like in those videos or if you prefer the shortbow try using shortbow/sword-torch to cover your conditions.

Spiders seem to have the best chance of survival and to deal a good amount of damage with good pet management since it can attack at range, allowing you to pull them back and let them continue to attack from you instead of near the enemy.

I main a ranger, have had 2 level 80 warriors (deleted one), got an 80 guardian and am working on others, but I always spend the majority of my time on my ranger (mostly in WvW, but he does great in PvE, too)

Try not to be discouraged by the negativity, rangers are a good class, even if we do need a couple of buffs

Brotherhood of Blub [blub]

WVW EXP acount bound

in WvW

Posted by: psizone.8437

psizone.8437

I heard the summary level will be capped at 100 so no one will have an huge advantage at the start of the account bound WXP.

That would never happen, most players in WvW have past that on one or multiple characters. (The news page states that there are people over rank 2000)

Besides that, they have stated that they’re looking forward to seeing who the first person that reaches rank 3000 will be. (from the news page: “We hope you are as excited as we are for this change, and we can’t wait to see who will be the first player to rank 3,000!”)

News page for confirmation: https://www.guildwars2.com/en/news/world-xp-and-you/

Brotherhood of Blub [blub]

What ascended armor should I get?

in Ranger

Posted by: psizone.8437

psizone.8437

If you’re set on those 2 stats then definitely go for soldiers stats, you’ll want the extra power for attacking and you can always make up the vitality by investing in applied fortitude (guard defense line for WvW ranks)

For PvE, the extra power would be more useful since you’ll most likely dodge most attacks and you’ll end up killing enemies faster, negating the need for the increased health.

Brotherhood of Blub [blub]

Someone told me if you delete all your...

in Guild Wars 2 Discussion

Posted by: psizone.8437

psizone.8437

http://wiki.guildwars2.com/wiki/Server

“The transfer fee is only charged if you have characters on your account; in other words, if your account has no characters or you delete all existing characters first, you will be prompted to select a new home world after creating a new character, free of charge”

You should be fine. I had a quick google and multiple threads have people claiming that this works.

Brotherhood of Blub [blub]

Race selection for ranger?

in Ranger

Posted by: psizone.8437

psizone.8437

From a combat view, asuran or charr.

Asuran for technobabble (daze and interrupt) or charr for hidden pistol (15 second cooldown extra evade)

Brotherhood of Blub [blub]

What do you think of this build?

in Ranger

Posted by: psizone.8437

psizone.8437

Considering you’re using condition damage and critical damage so much, you may want to swap out the longbow for the shortbow (more conditions and as far as I remember, hits faster so it’ll crit more)

As for your traits, I’d swap 5 from skirmish to wilderness survival, for a 10% damage bonus when flanking you’re missing out on empathic bond or bark skin (both are great for survivability)

Also, I’d swap the masters bond training for speed training and change your moa for another cat to make good use of your crits (speed training will allow the cats to use their range of attacks more)

Otherwise, it looks good for PvE, not sure how well it would do in WvW or PvP (bunkers usually fare better) but it looks good.

Brotherhood of Blub [blub]

sweepstakes... Why US only?

in Guild Wars 2 Discussion

Posted by: psizone.8437

psizone.8437

… GW2 is an MMO- not an american-exclusive game and by doing US-only ‘sweepstakes’ Anet is generating a bitter taste for players in every region which cannot participate.

They’ve done it before, they’ll do it again. They refuse to learn.

It’s not a matter of learning, I’ll try to explain as best I can.

Sweepstakes in the US are simple, you enter, you win, you get the prize.

Sweepstakes in Canada are illegal if the winner is chosen at random (you have to be able to “earn” the prize, not get it by chance)

Sweepstakes in the UK can be considered gambling and need special permission from the UK government unless they fall under strict guidelines.

Sweepstakes in Australia require a permit if the winner is chosen at random.

Basically, each country has differerent rules and regulations for allowing someone to win a sweepstake and it’s difficult and time consuming to ensure that the sweepstake is legal in every country, hence why most companies will limit the participants to the US only.

Brotherhood of Blub [blub]

Beastmaster wvw Roaming/ duelling build

in Ranger

Posted by: psizone.8437

psizone.8437

You could look up any of Xsorus’ BM Bunker builds, because they are the most effective and efficient BM builds around.

If you just want a really, really strong pet without worrying about your survivability against… well, anything, try a might stacking build with 15 in NM for Fortifying Bond.

Something like this is silly, but a lot of fun — http://gw2skills.net/editor/?fMAQNBMhF6koiqg7rQxCWLEEtCUip4QJ6pI9q3pw/e6ifSbC-jECBYgCikIBiIAMBqIasVOFRjVbDT7aR1qYAyAwsAA-w

Your pets are murderous with a spec like that. It is tailored for the upcoming patch, as well.

I can’t find “Fortifying Bond” anywhere in ANY trait line. None.

15 points in nature magic.

Also, I second the suggestion for using xsorus’s builds, I’m using his old BM bunker build and do brilliantly in WvW.

Brotherhood of Blub [blub]

How to add inscription to weapon you made?

in Crafting

Posted by: psizone.8437

psizone.8437

Inscriptions are materials used to create weapons, not augment them.

You can craft a weapon using the inscription.

Brotherhood of Blub [blub]