Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Technically i offered you 2 choices. You can either continue to use your arms and legs, or you can now fly armless and legless. I, personally, wouldn’t consider this “expanding” my abilities as a person, nor would i consider it a choice. It’s totally matter of perception I guess. Just be happy you’re on the side that finds the choice offered enough. And not on the other one.
You mean you wouldn’t consider that a choice worth making, not that it isn’t a choice, you’re contradicting yourself. I’d imagine a great many people would give up the use of their arms and legs for the ability to fly.
Personal views does not discount something as a choice, it only disregards it as a choice you would make.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
I don’t think you understand what folks mean when they say no choice. For many, myself included, choice isn’t you either lose something you already have for something else, or you keep what you have and kitten off. Technically sure that’s a choice. But when folks refer to choosing they mean choosing between 2 NEW options. We’re not choosing like that though. We’re offered an “alternative” path, that takes away from the base class, or no alternative at all other than the base class. Do you understand now what ppl mean by the “no choice” argument?
There is no choice, not an actual one. Just an extra option with a cost and that’s it.
I knew exactly what people meant, I was pointing out that regardless of that point of view, it’s as you stated at the bit I put in bold. Regardless of how people, that staying the same isn’t a choice, it really is. An extra option with a cost means it may not be worth using that extra option for some players/builds, so it’s a choice to stay Ranger, you’re not forced into it.
Saying there’s no choice is different to saying “I’d have rather had 2 new specialisations for MORE choice”
It sounds like they’re restricting it because it would break many of the games jumping puzzles and take the challenge out of reaching some vistas and points of interest.
The old maps just weren’t built for exploring vertically outside of going to certain places, and those places are usually involved in some sort of challenge.
Yeah, weapons more in line with Bolt and The Juggernaut rather than Quip and The Dreamer would be nice.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
That’s not a choice, unless they plan to add ranger specific elite, heal and skills that will become available to you when you “choose” to not become a druid. In any other scenario it’s you either go with the new thing and enjoy the new hotness or stay with the old and be grumpy. Not much of a choice there, is it?
Besides, if the choice was ranger or druid, they should allow for that from lvl 1. If I want to play a druid then give me access to my skills from lvl 1, don’t force me to endure 80lvs of ranger just to be a druid. Doesn’t make sense.
It is a choice if you’re losing useful skills, elites and traits from the Ranger line if you choose to be a Druid. For example, BM bunker rangers may wish to stay a Ranger if they risk losing BM traits and skills or even their pet by specialising as a Druid.
And to be fair, you don’t get access to many skills and especially traits until you hit level 80 as a Ranger in the first place, and I don’t think they’ve announced if you have to be level 80 to be a Druid, just that you have to learn it from someone in the jungle.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Silly A-Net, saying they want to increase build diversity by only adding one subclass per character.
One per class at the launch of HoT. It takes time to balance new skills and traits, I’d much rather they add 1 specialisation per class that has been tested thoroughly than have them add 2-3 less tested specialisations that will require weeks of patches to balance.
We don’t even know if we’re going to be waiting long for the second lot of specialisations, they could have some nearly ready that they could release a fortnight or a month after HoTs release.
When will we start hearing about HoT stuff?
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
They did say early February so either this week or next week should be the start of the information release. Otherwise it’d be late February :P
unfortunately, nothing caithe has can be salvaged, because they’re not really original ideas, just amped up regular skills.
That’s fair enough, though at least that running forward evade attack could be salvaged.
Yeah, no reason for them to change. Although, there’s nothing stopping them from announcing the fact that some of them may already be using specialisations.
For example, Zojja is an Elementalist and a Golemancer (which could be a specialisation at some point) and Caithe in the memory seed story is shown to have unique abilities which may or may not be included in a specialisation at some point, too.
golemancer is a racial thing, so not becoming a specialization.
and caithe is “what non-thieves think thieves are like”. that elite skill where you can spam backstabs from stealth and teleport, lol. then the reflects, the spinning for ridiculous damage, the caltrops that apply torment, etc.
caithe is just a stupidly OP version of a thief, and none of her skills have any semblance of fairness :P
Like I said, it was just a possibility, Scarlet studied with the Asura for a while so it’s not too much of a longshot to assume others could study Golemancy.
And yeah, Caithe has some pretty wild skills but it should at least be on the tables that they’d rework some of them for use as a specialisation at a later date, especially if they tone them down.
Yeah, no reason for them to change. Although, there’s nothing stopping them from announcing the fact that some of them may already be using specialisations.
For example, Zojja is an Elementalist and a Golemancer (which could be a specialisation at some point) and Caithe in the memory seed story is shown to have unique abilities which may or may not be included in a specialisation at some point, too.
Regarding negativity about unknown content.
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
I just hope people could wait and see when they feel negative, and if they feel positive share their feelings.
So why then are those who are skeptical asked to keep their feelings to themselves while those who are excited are encouraged to voice their excitement here? There’s not much room for discussion if the only people allowed to post are those who agree with each other.
It’s mostly because a fair few of the negative threads and comments include false information and baseless claims.
Common complaints:
Expansion pack is too small. Yet we don’t have all of the information on the pack, just the main bullet points.
Specialisations will just be “upgrade and be OP”. Ignoring the fact that the specialisations remove some of the base class abilities and traits and the new abilities and traits cannot be used unless you stay in the specialisation.
Just one specialisation. For now, they’ve stated in an interview or two that they’re using this system to add more in the future so we’ll likely see more skills and traits added to the game more regularly because of this.
And so on.
Okay since people are divinded into ten fractions now, I will explain what was said mostly during PAX, using Druid as example:
1. We have a ranger, with his mechanics, weapons, traits, utilities and ultimate.
2. We specialize as Druid.
3. We retain ALL of ranger class skills and such.
4. We get additional utilities, traits, weapon and probably upgraded pet mechanic.As for HoT every class will have only 1 specialization, meaning that it’s sheer upgrade without losing anything. With every next expansion or feature pack we will get additional choices, THEN we will think which to use, as for now, everyone will simply upgrade their class for additional effectiveness.
Slight error there, when you choose to become a Druid, you lose certain skills and traits of the Ranger. Also, you can’t stay a Ranger and use Druid abilities, though a Druid can use some of the Rangers skills and traits.
They way Anet explained the Specializations system, they only use the new weapon skills of the new weapon given to the classes.
Hammer for engineer
Staff for ranger.Well if that’s the case, can they weapon swap? Will a Druid that swaps from staff to bow, go back into ranger form?
At about 45:13 “they can use the staff weapon” Key word being ‘can’, heavily implying that using the staff is optional.
Though, they do state that specialisations could alter the class mechanics so removing the weaponswap ability isn’t a wild thought, but it doesn’t sound like this is the case at least for the Ranger.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
This whole confusion could have been prevented if they said it directly at the announcement: “We’ll introduce a new system called Specializations. For HoT it will start with just one path per profession to choose, but we’re planning to expand on that system in the future.”
at 44:13
“will allow each profession to master a new specialisation” Singular, not plural. I disagree that using the word ‘specialisation’ implies multiple of them, using ‘specialisations’ would have.
And whilst they probably should have stated their plan to add more specialisations in future during the announcement, they did mention it in one or more of the interviews they did.
http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/#page-2 “It’s also laying a permanent groundwork for us that we can use to expand and build on in the future, and that’s a common theme with everything you’re going to find in this expansion. Every decision we made, and the entire reason we made this expansion, was so that when this expansion releases we have the framework. We have the pillars we need so that we can regularly grow the game in the future. Specialisations is one of the key components of that.”
Regarding negativity about unknown content.
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
If they do not have anything more to add now this would be the most crappy xpac in gaming history.
They have already mentioned in more than one interview that yes, this is everything.
But they also only have vague descriptions of each feature, we’re still waiting on them explaining everything in full detail so we can see how big each thing actually is. As it stands, many people are complaining about bullet points.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
You don’t have a single choice. You have two: do you want to play as a pure ranger or as a druid? That’s a choice. It’s not between Specialization A or Specialization B.
Within those choices are further choices that you will have to make: weapons, skills, traits, equipment, etc. How will I build my ranger? How will I build my druid? What skills do I get with druid that I don’t get with the ranger? What skills do I get with the ranger that I don’t get with the druid? Yes, this entails “all sorts of options” for you to choose.
Yup, and the lovely probability that they’ll add even more specialisations with more choice, more builds and more enjoyment for everyone.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
But you can swap out skills and traits for other skills and traits.
Which means $20 would be a great price to sell it at psizone.
Yes, but with specialisations they could add in more traits and skills, add new weapons for classes and possibly completely overhaul the class mechanic and keep it balanced. The ability for them to add new specialisations with new traits and skills could be huge for us, no more “oh, we have to use these 4 builds or we can’t work and that one trait line isn’t useful at all”.
And yeah, $20-$30 is reasonable. The cheaper they make it, the less people will complain, too.
Okay so I think I finally understand the concept behind specialisations. I think that most of you are right saying that it’s “just another option” not an “upgrade”. I just really hope that we will get some meaningful horizontal progression for existing classess in near future – aka an “upgrade”.
Yup, glad you got it!
It’s like playing a class and realising you don’t like a trait line and a set of utilities but a specialisation might swap those things you hated out for something useful to you, and you can swap that at will. Not to say those original traits aren’t useful for other players or that the new traits and skills are better for everyone, but for you and your build, they could be great and fun. That’s what it’s all about, adding more choice for players, even if the first set of specialisations don’t cater to you, they may add more then suit you in time.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Masteries and Specializations lets break them down to what they are.
Masteries : Passive and probably optional utility skills to fight PvE mobs. Very similar to WvW abilities as Anet said.
Specializations: 1 new weapon to use complete with new weapon skill bar, new traits a couple utility skills, an elite , and heals. When you change into your specialization you lose a couple of your skills and traits from your base profession to be replaced with new ones. You can change between specialization and “normal mode” out of combat.
These two things may have look like they have lots to give and are original but they are born from pre existing systems we already have and just being called something else.
Everything looks insignificant of you describe them in a minimalistic manner.
Masteries could end up adding a lot of skills for PvE in all manners of content and could eventually help them make more meaningful boss battles that are won with skill and having the right tools instead of zerging the boss down.
Specialisations…We’ve never had a system in game for swapping out our class mechanics, and changing from one set of skills and traits to another. And the specialisations are going to be used to add more skills, class mechanics and traits to the game in a way that will make it easier for them to balance.
Again, stop spreading false information about how this expansion is somehow meagre before they’ve given us all the information they plan to.
And if you read a few posts above yours, I outline the fact that looking what we know and comparing it to what we got from Eye of the North (GW1s expansion) we’re getting roughly the same amount of content.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
I’ve typed this way too much this week but…
They said they’re going to use the system to add more skills etc into the game in time, so this is going to be the first run of specialisations and once they’re happy that the system works and they can roll out more specialisations in time.
I think they will. With one specialization per class, they are all going to be completely OP compared to the regular professions. I can pretty much guarantee everyone will be forced to pick the specializations to survive PVP. It happens with every MMO that releases these kind of class updates.
You’re reading it wrong, the specialisations will replace existing skills and traits, so you’d lose out on some of the base classes abilities. They aren’t an “upgrade” they’re just there to give you more builds to work with so they may or may not be better than the original class builds depending on how you make it.
They’re removing some of the base class skills and traits specifically so that you aren’t forced to upgrade to the new specialisation with no penalty and it will prevent people from just picking and choosing the best traits and skills from both.
There’s no way you could guarantee that the best build as a Druid could outperform the best standard Ranger build.
Plus, it’s one specialisation per class at the release of the expansion, they’ll be using the system to add more into the game at a later point.
H’uh, I missed that concept art, nice find.
If you look below the ship you can see mountains so it’s unlikely that the black bar represents space. It’s probably just flying like a standard airship, guild style.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Its weird how Anet won’t give us a price. Stand alone campaigns for Gw1 were just as big as prophecies and they were less than the box price for GW1 on release date. They also only took a year to make.
Now this expansion has very few features and an appropriate price would be between $10-$20 . Anything over that and I would hope that everyone would lose their minds.
Those who think it should be around $50 are just plain crazy. That’s like saying a Hershey bar should be worth $25. The fun size one.
Not weird at all, they said they’d be giving out the specific information including the price in a few weeks.
You keep saying it has so few features but we don’t have any detailed information, masteries and specialisations could be huge features on their own. We don’t know yet.
The price point is the only think I agree on. I don’t think they could justify going over $30 for any kind of expansion.
I cant believe how much negativity is in this topic.
I for one am looking forward to the variety specialisations look set to bring and am very interested in the new ways the mastery system will allow us to develop our characters post 80.
Then we have the new region which if looking at our other regions could have 3-6 new maps and if they are anywhere near the high quality of the maps the living world updates have been popping out that is huge.
There is definitely a lot to be excited about
Agreed! Way too many people spreading false information and negativity for something that we don’t have much information for at all. It’s a bad image for new players to see.
Sooo, perhaps you can explain to me how Heart of Thorns is “too small” to be an expansion? Everything I’ve seen on what has actually been announced points toward it being average or large for an MMO expansion.
If you point toward “fewer maps”, I remind you that it is fewer, but denser maps. That is, each map has a lot more going on in it than normal. Not all maps are created equal. Silverwastes is a small map, but is much, much better than Snowden Drifts.
late to the party aye? read some more of the thread.
The massive majority of the thread is dedicated to various disassemblies of your frankly unsupportable description.
yup you know about sheep? They come in herds.
I’m still waiting for your evidence from the other thread you posted. You seem to go very silent whenever the smallest hint of your argument breaking down appears.
What other interview? and yes I am sure. thanks for personally stalking my posts all over those interwebs though.
Yeah, like I said in page 2 of this thread, I can’t find what you’re talking about. Can you copy and paste the part you saw?
I’m thinking you misread what the interviewer said as a dev comment.
ok. you know how big wigs sometimes beat around the bush? Big developers of a AAA game do it too.
http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/
there you go. read up.
You need to read up on my comments, I asked you to copy and paste the quote that you interpreted as “HoT will conclude the Mordermoth story” as I DID read the entire interview 3 times and the only thing that ever comes close to what you said is the comment I mentioned that came from the INTERVIEWER.
I posted this earlier in the pricing thread but it might be worth looking at here, too. Keeping in mind Nightfall and Factions were standalone campaign and not expansions, it’s only fair to compare Heart of Thrones to Eye of the North.
EoTN Features compared to HoT:
1. No new classes. Heart of Thorns has 1 new class.
2. 100 new profession skills (10 per profession). HoT has specialisations which have an unknown number of new skills and traits.
3. 50 new PvE only skills. HoT has the new Mastery system that seems to be similar I guess.
4. 10 new heroes. Guild Wars 2 doesn’t use the Heroes system.
5. 124 new quests and a new storyline. HoT has an unknown amount of new quests and at least 1 storyline.
6. 4 new regions. HoT is said to have 3 (I think I read that anyway, can’t confirm right now)
7. 41 new armour sets. HoT has an unknown number of new sets.
For reference, Eye of the North cost around $40 (£25) on release.
What about Braham shouting in the trailer, “We take the fight to Mordremoth!”? Though that could just mean a good intention by the biconics as opposed to something actually accomplished.
It could very well be “Oh man, we did all that stuff back there (in the expansion) now we take the fight to Mordremoth (Living story season 3 hype)”
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Yes, GW2 is subscription free, but so was GW1, and its expansions certainly were not the price of a full game, AND they brought sizable new lands, two new classes, entirely new storylines, etc. .
GW1 technically only had one expansion, Nightfall and Factions were separate games that could be played together and they were, as far as I can remember, full priced games similar to the original game.
Eye of the North was the only full expansion.
EoTN Features compared to HoT:
1. No new classes. Heart of Thorns has 1 new class.
2. 100 new profession skills (10 per profession). HoT has specialisations which have an unknown number of new skills and traits.
3. 50 new PvE only skills. HoT has the new Mastery system that seems to be similar I guess.
4. 10 new heroes. Guild Wars 2 doesn’t use the Heroes system.
5. 124 new quests and a new storyline. HoT has an unknown amount of new quests and at least 1 storyline.
6. 4 new regions. HoT is said to have 3 (I think I read that anyway, can’t confirm right now)
7. 41 new armour sets. HoT has an unknown number of new sets.
For reference, Eye of the North cost around $40 (£25) on release.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
I dont like that it will be payed.
Sadly its clear to me, that not shareing majority opinion makes me drop and dead.
You like its payed? – oh nice, lets come with us celebrate. You dont like it? – than burn on a border.
Paid content usually means higher quality content.
There’s nothing wrong with not liking that it’ll be paid content, I’m sure there are a great many that feel the same way, but you expressed that concern in the wrong way and got crucified for it.
“I would prefer the content to be free or at least very affordable” would have been the best way to put it.
Either way, that argument should be done and dusted, we still don’t know the price of the content so we’ll have to hold off arguing too much until they give us a better idea.
back on druid though, what if he was a less necro-themed Touch Ranger ? focus on close range life stealing spells. it was the most “magical” rangers got in GW1, unless i’m forgetting some popular R/E or R/Mo build :P
That could be fun, I remember running a touch ranger for a while back in the day, it’s one of the reasons I play a melee ranger in this game.
well, try being a thief, where we only have situational condi removals (as in “you can only heal these specific conditions with these skills”), unless we are in a shadow arts spec (which nowadays is getting more popular with the panic strike builds, granted), and even then it’s one condi every 3 seconds (guess what, stealth only lasts 3 seconds unless you’re using shadow refuge).
I actually have a few thieves and find that trait line to be amazingly powerful. With a dagger offhand you can stealth indefinitely and that trait removes a condition on stealth and then once every 3 seconds so that’s 2 conditions removed for every cloak and dagger and 6 conditions removed from a full use of shadows refuge.
What other interview? and yes I am sure. thanks for personally stalking my posts all over those interwebs though.
Yeah, like I said in page 2 of this thread, I can’t find what you’re talking about. Can you copy and paste the part you saw?
I’m thinking you misread what the interviewer said as a dev comment.
ok. you know how big wigs sometimes beat around the bush? Big developers of a AAA game do it too.
http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/
there you go. read up.
You need to read up on my comments, I asked you to copy and paste the quote that you interpreted as “HoT will conclude the Mordermoth story” as I DID read the entire interview 3 times and the only thing that ever comes close to what you said is the comment I mentioned that came from the INTERVIEWER.
that’s a complaint i never understood. healing spring might not remove all the condis at once, but it’s a great condi removal source (the fact that it keeps on applying regen to slow down the damage condis is also great), on top of being a super long water field where you can use those leaps and blasts on. then you have pets that remove conditions from you. then you have signet of renewal. then you have a trait that makes survival skills cleanse condis.
rangers are more than fine with condi removal.
Don’t get me wrong, we have condition removal options, but a lot of them are situational. Signet of Renewal requires your pet to be alive and near you, as does the trait ‘Empathic Bond’.
As for Healing Spring, it’s the best condi removal option we have but I personally feel it’s healing capabilities are completely outshone by Trolls Unguent.
I imagine it will follow the same fashion as the beta testing for the release of the full game. We pay money, we get access to the beta. I’d be surprised if they did a whole “beta key” thing, considering they didn’t for the original release of GW2.
But they did do a beta key giveaway, I got my beta key from the website without preordering.
No info yet, I’d imagine we’ll find out after PAX East in March.
What other interview? and yes I am sure. thanks for personally stalking my posts all over those interwebs though.
Yeah, like I said in page 2 of this thread, I can’t find what you’re talking about. Can you copy and paste the part you saw?
I’m thinking you misread what the interviewer said as a dev comment.
I was right. In a PCgamer interview they say that HoT is supposed to wrap up the current storyline with Mordremoth. What else could HoT be for in the lore sense?
Sure you will get into the Mursaat but the Mursaat may be the key to killing Mordremoth during the storyline in the expansion in which you use that key to kill the dragon in the end.
Are you sure you’re not reading it wrong, like you did with the other interview?
Yeah I just reread the article. Chew, are you sure you’re not reading “PCG: The Living World has wrapped up, and players have got this expansion coming in the future. Do they have anything to look forward to between these two points? Are there any game updates planned?”, because that’s not the devs talking.
guys…the ranger has never got any love. The class is totally broken. Just compare ranger survival skills with the warriors..or eles…or thieves…ranger is 100km behind such classes.
I guess you’ve never used a BM bunker build then. With it you can tank better than most other builds in the game, especially if you use conditions and sword/dagger for evades.
The only thing I believe we’re lacking is decent condition removal.
My necro’s backside is sore from all the kick’s she’s gotten from fractal and dungeon PuGs. Make necro GS a raw damage based weapon instead of inflicting x and x condition with measly raw damage puleeesse.
A power-based melee cleave weapon would make sense considering Marjory (One of their examples of a Necromancer using a greatsword) was being taught by Rox how to handle and use her greatsword. She wouldn’t ask a Charr for help using it if it was a ranged weapon like the Mesmer greatsword.
If they also use Trahearne as a basis, it could also have some AoE abilities.
They’re not redoing the trait system, they’re re-revising the way traits are acquired because the previously revised system was not implemented well.
That’s what I meant “redoing the trait system” was just a generalisation.
Informed opinion? I watched the PAX announcement, read many interviews…. So yah I have a very informed opinion on the matter.
If that’s the case, you shouldn’t be assuming that the expansion will be concluding the story and putting the ending behind a “pay wall”. The trailer gave no hints that we’d be finishing the Mordremoth arc or that it would replace what would be season 3 of the living story. It could be a side story that is related to the living world. We don’t know for sure.
People with informed opinions don’t go to forums to make baseless, wild accusations with little to no information to back it up.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Thanks, mods, for keeping the thread clean and keeping the not so pleasant posts out.
These guys just nailed it.
All that stuff had to be there since release.
Like Guild Halls or the maps of the Maguuma Jungle.Everything else is just illusion of new stuff. It’s not really something creative and new.
You don’t get new weapons like promised they just give you access to already existing weapons you never asked for…. Necro and Great Sword ??? really ????The regular A-Net way…. lowest amount of creativity and effort but asking for the highest possible return.
And they needed 3 years for that ?? Wowwwww….Every GW1 Vet is insulted by this.
What’s next 3 maps of Crystal Desert and Scepter and Focus for Norn Warriors ???
Of course with Sand Wulfs and Sand Plants corrupted by some Sand Dragon…….This is a total let down.
The only highlight was the stellar presentation from the “How to present your product successfully” guide to the weak minded masses who clapped their Thunder Stick to most meaningless phrases thrown to the crowd.
From my view as an educated economist this was brilliant.
My favorite part were the influencing questions like…“We could have made the maps boring and uninteresting to play but do you guys want that” ??
And the masses erupts with a big “NOOOOOOOOOOOOO” followed by clapping Thunder Sticks………………….
An absolutely foreseeable reaction by weak minded.
You could clearly see that Colin didn’t feel good doing it but hey…. it’s marketing.
They didn’t have some things at release, they can’t be blamed for packaging some of it in with the expansions pack.
Illusion of new stuff? We get a new class, 9 specialisations and a new story with maps.
They never promised new weapons, they did however promise to add the already present weapons with classes that couldn’t originally use them. Not to say that they won’t add no weapon types ever, just not now.
Sand dragon in the Crystal Desert, eh? Kralkatorrik has been in the game lore the whole time.
Actually, I’ve seen countless threads in the necro forum asking for a greatsword weapon…so… yeah.
I’m a GW1 vet and I’m not yet disappointed. Hell, we don’t even have all the information, how can you say they’re cheaping out on content and asking for lots of money when all the content hasn’t been revealed and the nor has the price?
And you end it all by insulting a chunk of the playerbase, how lovely.
This expansion yes, it is very lacking.
I don’t think we can say it’s lacking until they actually give us all the information. Be patient before throwing it under the bus.
like FF14 they revealed their first exp almost 1 year ago and they are about to release it recently..
Sounds like they jumped the gun a bit, a year is quite a wait for an announced expansion…
I mean like “annoncement” if you know what i mean, usally takes 7-9 months from the first annoncement to release a exp if not 4-5 months at least.
I read in the forums a few days ago that someone went back and checked Arenanets past announcement-release gap and it was around the 3 month mark. And considering the largest gap in the living story was 4 months, I can’t see them taking much longer than 4-5.
If you’re taking the 9 months mark from games such as WoW then try to take that with a pinch of salt, they have a much higher budget and place a lot more into the expansion packs than most games out there. Though consequently, they’re usually much more expensive to purchase.
It seems clear to me that the OP has no interest in having an informed opinion and only wants to express an emotional reaction based on incomplete information.
A lot of that going about, I haven’t typed in the forums this much in months. So much misinformation being spread considering we only have a little bit of information at all.
IKR, the moment i heard of the expansion i thought “dude they should have release it NOW” like they should have developped one year ago or months ago.
it’s like we are all already tired of the existing content now.like another 7-9 months of die down. gg
They have been developing it for at last a year, perhaps longer.
It’s unlikely that it’ll release much longer than 4-5 months considering the living story (their main game feature) will be on hold until the expansion pack releases.
I remember reading they’d look into both, but not that they’d add them at the same time.
No announcement for player housing yet, but if guild halls take off as well as they’d like, it’s fairly likely that they’ll add in player housing at some point.
