So if you do not like the specialisation for your class you are stuck with the same traits/skills/weapons as you had before? That doesn’t sound right.
Needs to be at least 2 specialisations per class at launch or it gonna be a big flop. Exactly the same as before or all change to the same thing. Hardly any choice in that.
That’s what they said, one specialisation per class at launch with more coming later. Most likely they want to test the waters first and make sure that the first wave of specialisations are balanced before adding more.
You say it’s hardly any choice but it’s much more than we had before, especially considering the specialisations could alter the class mechanics, too.
Ok then the next question is if it will be “balanced” like EB or will it have a clear “home” faction with an inherent advantage.
If it is balanced, will we have 3 instances of it (would be boring) or just one, which would lead into having a long queue to both it and EB.
If it favors one faction, then there will of course be 3 instances of it like the original BLs.
Darn. Now I’m looking forward to them explaining this to us even more.
And yeah if it replaces all three it has to be free for all, expansion or not.
Yeah, in the trailer they said it’d be in the new borderland rotation implying it would be 3 instances of the map as it is now, otherwise they’d need to rework the PPT system.
Sorry for the misunderstanding, I was arguing with you because I assumed you saw the rotation part in the trailer and didn’t understand why you’d think it would be locked to only paying players, I watched it a few dozen times so I was a it presumptuous, my bad!
Are you seriously saying that the other server doesn’t have even 1-3 players who have the expansion bought? If that would be the case I think the state of WvW would be our least problem.
The fact is when the expansion launches there will be a queue on all servers (at least for T5 and up) to the new map. How long, depends on how interesting the map is and how important it is in relation to the other borderlands and EB.
Yeah, I edited my post just after submitting it to clarify that I made that point as an extreme example. I meant it as “imagine if a whole server didn’t have the expansion for some reason, they’d be in trouble” but in reality it would be a small number of players that couldn’t play their favourite game mode because they couldn’t buy the expansion for whatever reason.
but eventually we will face the same problem and this time it will be even worse if there are 4 borderlands instead of 3.
Solutions are there, of course. Merging servers is one, reducing the pop cap of the maps is another.
It’s not an additional borderland, it’s replacing the original 3 borderlands every week or two as a rotation.
You seriously think there will be a big relative difference between servers in the ratio of “bought/non-bought”?
In addition, if all the players of one server are on that map, what prevents you from capping all their stuff on the other maps?
If only one server has the map unlocked then 1-3 people can cap the map with no effort. Leaving the main zerg and others on the other maps. Can you not imagine the PPT loss you’d have by only being able to cap EB? (Thought I’d edit in that this was an extreme example and you’d only have a small portion that couldn’t play it in reality I’d imagine)
We can’t assume that everyone will pick up the expansion pack, leaving half of a game mode locked to those who don’t buy it is an impossibility.
If you’re being hit by an 11k attack, add more toughness. I main a ranger and have never been hit for that much. Playing full zerker in WvW is reserved for roamers and small scale groups that know exactly when to dodge, when to block and when to just walk 3 steps backwards out of an attacks range.
Please BEAR in mind that a certain BOW build with the longbow can hit for similar if not slightly more damage at 1500 range.
Sorry OP, but this really is just a learn to play issue.
at around 1:32, looks like the mesmer with it’s new specialisation keeps it’s butterflies. Not to say that they won’t change it to some clocks instead to fit the specialisation better but at the moment it looks like it’ll stay the same.
Ranger = exact same as now, all skills, weapons and traits the same.
Druid = Lose some skills and traits, gain new ones in exchange with a new staff weapon added and a possible change to the class mechanic.
So ranger will stay the exact same, not to say they won’t add in base skills at some point but they’ll be adding new specialisations eventually so you’ll be able to select a more ideal specialisation that fits your playstyle if the base ranger, druid etc don’t appeal to you.
the game came out August 2012. So from before launch you were waiting for a new WvW map? Stop exagerrating.
It’s 2015 now, the game will be 3 years old this year…
I love the new map and the ideas behind it, if they edit the original borderland map slightly to give boons etc for holding keeps and towers then that would be great in a rotation.
Speaking of rotation, they have stated that the map will be implemented into the borderland rotation, meaning that every week or two the borderland map will change from the old one to the new map and vice versa. This makes it inevitable that the map itself will be free for all players as they’re trying not to break WvW and making an effort to make it fun again.
Stopping the Hypetrain: It won`t be as good?
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Imo this isn’t an expansion, it is a big update. We’ve had big updates in the past, for free. They need to look at fundamental issues that have been asked for ages, like learning how to implement the camera (FoV) in fast PvP action etc., and not least of all a proper balance pass of all classes.
That’s the one issue with Guild Wars 2 living story, we’ve been given small scale expansion content in small portions since launch so it’s hard for them to call something an expansion and have everyone hooked on the fact that it’s different to a normal living story update.
It’s an expansion for a few reasons:
1. New class and 9 new specialisations. New classes and skill sets are usually reserved for expansion content in most mmos (not all, lets not get into that argument)
2. Large chunk of story, as opposed to small dribbles of story that the living story provides, this expansion will likely have a whole seasons worth of story content.
3. Higher quality content (with possible raid like content) with the living story coming out every 2 weeks the quality of the content can be a hit or a miss but with an expansion like this where people have been working on the story, art and level design for years they won’t likely have to make any last minute changes before release.
New map areas and the masteries whilst being nice and fitting into the expansion content, is nothing more than what they’ve given us in the past feature packs so I would consider them “lovely extras” rather than expansion content.
And you never know, they might add some quality of life changes too, like FOV settings to let us make the most out of the highly vertical maps they’ve made. Also, the specialisations are set to give classes skills and traits that they were lacking in an attempt to balance classes actively, giving players more options and with the option of adding more specialisations in future, it’s set to be a great addition to the game, in my opinion.
My *guess* on release date - with "evidence"
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
calling it, May 12th 2015.
Yeah, between the end of April and sometime in May sounds more likely considering living story is on hold until release and the gap between living story season 1 and 2 was 4 months.
That would give them a month of beta after PAX East and a few weeks to organise and release.
Any later and they could risk players leaving due to lack of story content. Really, like it or not, could many people really go through 7 months of no living story content because of a late expansion release?
So im stupid because I want to lvl my toon ?
im sure im not alone on this
and you sound like the person that have 10 toons and doesn’t know a kitten about any of them …
Increasing levels would invalidate all the work people have made gearing up their characters and would turn the game into an endless grind to stay competitive in PvE and WvW.
This games philosophy has always been to limit the amount of grind that you do so you can just enjoy the game at whatever pace you choose.
The original game, Guild Wars 1 kept the level cap at 20 despite releasing 2 additional campaigns and an expansion pack and instead released skills to allow players to experiment and keep their characters fresh.
I’m afraid you’re in the minority as most players of the game are against a level cap increase, but you’re certainly not alone.
I personally don’t want to have to re-gear, re-level and recreate builds for all of my 13+ level 80 characters as I would much rather play whatever character I’m in the mood for and not have to worry about levelling up before playing WvW or the new PvE content.
That said, they are releasing a “Masteries” system where you can earn new abilities and environment skills that you can level up in place of an increased level cap.
And I’d like to make it clear that even though I have 13 characters, I know exactly how to play each and every one of them and spend hours making sure I have the right gear, traits and play rotations to be viable in whatever game mode I play each of them in. Just in case your comment earlier somehow invalidates my comment in your eyes
(edited by psizone.8437)
Shacknews interview with collin regarding HoT
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
The also said that specialisations might change class mechanics and that (in OPs article) they’d release more specialisations in time (heavily implied " this also is a framework that we’ll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That’s how we’re growing our existing professions.") so an archer specialisation with no active pets isn’t off the tables at all.
First the interview says only one specialization per class, then it says only one map. I may not get the expansion after all.
They also say that it’s one specialisation with the expansion but that they’d use the specialisation system to give players new skills and traits later on, implying new specialisations will be coming. This is going to allow them to give us new traits and utilities without them feeling out of place or useless.
As for the map, one map could technically be multiple zones, we won’t know for several weeks.
It’s way too soon to decide if this expansion is worth buying or not, hold the dramatic tone until we actually have all the concrete info
Using and mastering a glider to glide through the skies of the jungle, more points into this mastery allows longer hang time and the ability to use gusts of air to propel your glider into the air.
I believe they also hinted that one of the combat masteries included the ability to rip armour off of tough enemies within the jungle, too.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
i image it will be 40$ but i dont mind paying 50$
I seriously doubt they could justify charging the same price as the base game for this expansion. Don’t get me wrong, it looks great but for the content and the fact that it doesn’t include the base game, I’d expect it to be around $30 tops.
Wow, what’s the point in these specializations if there’s only one per profession?
It definitely sounds like it’s one per class to begin with and they’ll use that format to give players new skills and utilities via the specialisation system instead of randomly throwing new skills in. So in time they’ll add new specialisations so players get more skills and traits.
Via that article linked : “Each of the professions will be getting one of these Specializations and this also is a framework that we’ll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That’s how we’re growing our existing professions.”
www.heartofthorns.guildwars2.com
“Get the Latest Updates
We’ll be revealing more details as we grow closer to the beta events and launch of Heart of Thorns. "
Beta event is apparently starting shortly after the playable demo at PAX East which is about 6 weeks away (March 6th) so details could possibly start releasing around that time.
They did say that in the months leading to the release of HoT that they would be defining each aspect of the expansion and giving us lots of detail.
You’re going to get the odd person that says “Oh, one new zone. Lame.” and not read it properly as “New area, undefined number of zones.” just ignore them until they get the right idea.
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/page/78#post4733414
Hey folks,
Now that the HOT is out of the bag, we’re able to update this thread with more details. With the introduction of the new account based mastery system for end-game progression and growth in PvE, we’ll also be re-evaluating our other systems of character progression to ensure they match our over-all pillars and goals for Gw2.
In doing so: we’re going to be removing the current trait unlocking system currently on live and replacing it with a more simplified system that supports where skills-traits-specializations are going in the future. We’ll go into more details between now and the release of HOT on how skills, traits, and specializations will work in the new Gw2 world.
Thank you for all your passionate feedback on this topic – it not only helped our dev team lead to this decision, but has played a large role in helping us define how to build our exciting new account based mastery system for end-game progression in PvE as well.
Anyway, can you PLEASE give a warning next time something ridiculous like this is implemented? I’ve never experienced this before in the game. A poor lad like me, 4G means a lot.
There was a warning, she says she is going to take the gold and you have to confirm it!
Wouldn’t be much flavour in it if she didn’t actually take your gold.
How about the fact that you can get several hundred achievement points for ranking up in PvP and yet we get no points at all for ranking up in WvW?
A little love for people that spend most of their time in WvW would be nice.
Drawbacks to ranger:
1) Very passive, boring and repetitive game play (111111111111111111)
2) Terrible Traits (passive)
3) Terrible Utilities (passive)
4) Most weapons skills are pointless ( spam spam, evades)
Play a melee condi BM bunker ranger, you certainly won’t be spamming 1 very often. The traits used to be worse and the utilities are great, especially now that signet actives affect the ranger natively.
The only main downside to ranger is the lack of decent condition removal.
The one we have as a heal doesn’t heal as well as Trolls Unguent. The condi removal on survival skill use is in a trait line that not too many rangers go into and would have to give up other, more needed, traits and a timed passive traited condi removal that requires your pet to be close (there’s a signet that does a similar thing).
Also, pets aren’t always useful yet, they need a buff and a little AI work to get them to dodge aoe circles.
I’ve never really played any of the other professions and I’ve never played a condition build before, so I’m just trying to get a feel for how fights might tend to go or if there are any “hard counter” builds for a condi ranger.
I’ve seen that engineers often seem to have limited condition removal, and careless thieves can easily get loaded up with conditions. But I also got taken down by a good condi thief build (probably this is just him being a much better player).
There’s a condi thief build that removes conditions whenever they stealth, has almost unlimited access to stealth and can churn out bleeds at a high speed. 1vs1 this build is almost always guaranteed a win so I wouldn’t feel too bad about losing there. (I use a condi ranger and I’m ashamed to say I also have one of those thieves…)
Hard counters for condi rangers are diamond skin elementalists, condi heavy necromancers and that thief build I mentioned.
I
I know I’m still making lots of mistakes, but I’m trying to set my expectations on how hard a particular fight should be in general. I had a fight the other day with an elementalist, and it seemed like I could barely scratch him (but it could just be my lack of skill and experience)Are there any particular professions or builds which should be extra strong or extra weak against a condition ranger (using traps)?
If you were literally not scratching him he could have been using the trait “Diamond Skin” where you cannot apply conditions to them if they are above 90% health. The best way to beat these eles is to either equip a power damaging pet and evade until his health gets low enough then spam your conditions.
Played right, warriors, guardians and thieves are especially weak to condi rangers since we have high poison upkeep (limits warrior and guardian healing) and an active “reveal” to stump thieves.
Any condi heavy builds will be tough, condi PU mesmers, condi thieves and necromancers being the main 3 culprits.
There is no logic behind running that build and I’m sure the other players on the ops server will be much happier if he isn’t acting as rally bait and a free point for the other team.
I’m actually on their server and have seen them fight,they do surprisingly well with dual bows.
I personally dislike the shortbow in general and prefer to run LB with Sword/Dagger for my hybrid trap ranger and Sword/Dagger with Axe/Torch for my BM bunker (my usual roaming character)
That said, just because many people would see the dual bow builds as sub par, doesn’t mean there aren’t people that can hold their own whilst using them or that people wouldn’t enjoy the build.
For the OP, I highly recommend a standard condi BM bunker build using apothecarys or settler stats with melandru runes for when you start out, it’ll make your life easier and will allow you to learn how to use 1 handed sword with little risk should you choose to try it.
Wha? o_O
Is that authorized? The model itself looks fantastic. I’d hate for some poor sod to get mega-sued for it.
Yup, looks authentic!
https://www.guildwars2.com/en/news/december-savings-on-select-guild-wars-2-statues/
Mines were the biggest problem for me. They work in pairs, and have a tendril connecting two of them, which sometimes isn’t easy to see. If you step on that tendril, it’ll explode for a lot of damage and knock you down so you’ll most likely get attacked by the dragon as well before you manage to get up. Just check where the tendrils are, and avoid them, and if you’re inside a circle from the dragon that you can’t evade, move away from the nearest tendril so you’re not knocked into one of them. Dodging trough the tendrils have been a hit or miss affair for me, sometimes I’d roll right trough it, other times it would still get me, so I changed to just walk around them. If a divine fire is thrown on top of too close to a tendril, I just waited for the next one.
You don’t need to dodge through anything, if you walk through the middle of the tendrils connecting 2 bombs (right in the middle) it’ll blow up both and you’ll receive no damage.
I’ve done this fight with my condi ranger without the use of stability and my zerker staff ele with arcane blocks and mist form (long cooldowns) and the only real issues I had was trying to get the achievements done as I simply didn’t have enough blocks and dodges most of the time and got the achievements done by pure luck rather than skill.
A simple hint, if you’re going for the achievements, do so in a party and do not be party instance leader (especially with a squishy zerker staff ele) the dragon claws and face-smash only attacks the party instance leader so it makes your life significantly more difficult if you’re trying to avoid rocks and bombs.
I didn’t even notice the missing upgrade slot (didn’t have a use for the item so just stored it for when I make a new alt)
Hoping this was just a small bug and they’ll add the slot in, otherwise the item is genuinely useless.
I want to say that people should just stop suggesting things at random because they think it’s cool. It really makes no sense at all and it just looks stupid.
I’d say that the day people stop sharing what they think is a “cool” idea will be the start of the fall of our game.
I like when people are excited enough about the game to theorise and share their thoughts regardless of how plausible it is as it shows that despite all of the failings we’ve had, and the lack of an expansion so far, that people are still genuinely happy with the game.
As much as a race with a static class is an idea that doesn’t, so far, fit in with Guild Wars 2s playstyle, it was a fairly nice idea to make the race unique and possibly fix clipping issues.
I think OP genuinely wants to make a “human largos” or a “sylvari largos” etc 0.0
I can imagine largos as playable, with some neat racial abilities along the lines of what OP suggested. But everyone else who’s trying to teach OP the difference between race and class might want to give up after this point.
I logged in to try to explain what OP was talking about, he explained it a bad way.
He is suggesting that they release the Largo race with a fixed class, you can’t change its class and no other race could be that class. It would be an assassin type thing with special racial abilities, and class abilities tied to it’s wings and backpacks most likely forced hidden to avoid clipping.
It would most likely be a cross between a thief, mesmer and warrior, sharing similar skills from each.
I disagree that they won’t release classes from Guild Wars 1 though, they could easily modify the old classes for use in this game.
What all those people seem to turn a blind eye to is the fact that only the humans actually consider the Gods to be Gods in the sense of omnipotent beings that govern their lives.
Norn consider them spirits of action, Sylvari regard them as curiosities, Asura probably think of them as something to be studied and harnessed rather than venerated or worshipped and the Charr outright want them to come back to Tyria so they can stomp them to the curb once and for all.
Dervish is not gonna happen. A Dervish-ish profession might, but Dervish will not make a return unless ANet introduces Race-specific professions. And that is very unlikely, considering that they didn’t want to differ the races on anything but a cosmetic and conceptual level.
You don’t need to think of them as gods to see that they have power, asking powerful beings to aid you in combat doesn’t seem like an impossibility for any of the races.
It doesn’t confirm the report, that company has apparently been announcing an imminent “expansion” for about a year, it’s inevitable that if they keep calling “expansion coming tomorrow” they’ll be right eventually.
I’m pretty sure there’s an expansion coming, but it hasn’t been confirmed yet. We have to wait for the PAX announcement to confirm or discount anything.
But just to note, that info has been posted here and on the reddit at least a dozen times.
Im not sure if this hype train ever gonna leave the station…
I’m waiting for the people hyping this stuff up to actually post links to official sources backing up their fantasies.
He isn’t wrong on the possibility (not saying it’s confirmed though)
http://wiki.guildwars.com/wiki/Ascension
http://wiki.guildwars.com/wiki/Dervish
Tl;dr : In Guild Wars 1, it was assumed that only humans could ascend and evoke the powers of the gods but in this last story it was shown that all races could attain a similar effect, not full ascension but something close, which shows that all races could possible fully ascend as the human players did in the original game.
As the Dervish used powers they evoked from the human gods(through prayers instead of ascension), the apparent fact that other races might also be able to channel those powers opens up the fact that a Dervish class could technically be open for use by all races in this game.
Well, he’s not the only remaining Dwarf, there’s quite a few left.SpoilerUnderground fighting an army of Destroyers
Well, any “god” could be just considered a powerful being, they’re generally only called “gods” by their worshippers.
Considering most Dwarves follow a different religious belief system and only a few have ever been known to worship the human gods, it would be considered rare for any Dwarves, even Ogden to use the term “god”.
I had a more wild thought, considering the golden land near him – He’s Palawa Joko, and we’ll have to travel to the Crystal Desert to become fully Ascended so we can use powerful magic like the flame in the story so we can combat the Mordrem. The Order of Whispers apparently know the only way to safely reach the Crystal Desert so it wouldn’t be too difficult to explain how we avoid Kralkatorrik and reach the area dominated by Palawa, and we end up either working with or fighting Palawas forces on our way to ascension and upon gaining our new strength go back to fight Mordremoth etc.
Also, to clarify Ogdens point – Spoilerthe human gods created humanity and became their gods, but they didn't create the other races so they don't view them as "gods" but as powerful beings.
We actually know a lot about the human gods: http://wiki.guildwars2.com/wiki/Six_Human_Gods
http://wiki.guildwars.com/wiki/Gods_of_Tyria
The gods were originally from the mists, travelled to Tyria and created humanity and started shaping the world until Abaddon gifted all beings on Tyria with magic and all hell broke loose, King Doric begged the gods to limit the magic in the world and the gods did so then retreated back into the mists and stopped interfering in the world since there was now infighting between the gods due to the whole event.
Arguably, I’ve seen most devs (4) on FoW, tho that was months ago.
Vabbi is back to bottom so it was rather surprising to see FoW not being able to hold their own against us during prime hours.
Vabbi isn’t quite the bottom yet, your nightcapping crew was brutal over the weekend and you’ve overtaken BT, too!
Like I said, a lot of our players have flat out quit due to the population imbalance we’ve been facing.
On the dev front, I don’t believe I’ve ever seen a dev on FoW (at least, they weren’t obvious) and I’m in WvW daily for hours.
Sure, youku is the Chinese equivalent of youtube I believe, so I looked there.
http://v.youku.com/v_show/id_XNzE5Njc5Mjk2.html?from=y1.2-1-99.3.7-2.1-1-1-6
Seems to fit the bill.
On sale now! 2400 gems (€30). Transfer to no. 1 server for guaranteed WvW first place prizes and easy, thought-free EotM trains for double the Karma, loot, and XP of those ‘lootbag’ servers full of players too cheap to pay-to-win.
Anet wants to get paid, yo. It’s a business model. Stop whining. Either pay up and collect… or remain a lootbag.
And you’re the reason WvW is broken. That attitude stinks.
Paying to transfer would solve my personal issue, but what would happen to the rest of the players on my server that can’t or won’t transfer? That’s right, things get worse.
Me paying to contribute to the problem I’m complaining about would be morally wrong and extremely hypocritical.
Anet wants to get paid? I paid for the darn game, I buy gems on a regular basis for their other content. You know what happens when people get sick of being a lootbag? They quit playing.
If they want a steady income, they’ll fix WvW so it’s competitive for all of their populations so that people can look to it for fun and be able to compete with each other instead of “Oh, we’ll stack there because we’ll get the most stuff” and “Oh, great, another week of not being able to defend our borderland”
Devs want to have fun too; why should they join a low population WvW server and not have fun?!
Beyond the fact that I don’t think play is necessarily not fun on a low-population server, they should spend some time on low population servers to understand how their game plays across the board, not just at the highest populations. If they did this, they might not have implemented word bosses and Living Story event that could not scale enough for low-population casual servers to complete them before megaservers and wouldn’t have implemented megaservers with such a high population cap that world events are mostly now zerg-fests, even for people who didn’t want them, at least some of whom now play less or not at all. They might also realize that some of their fixes destroy other aspects of the game or make problems worse in other parts of the game. In other words, maybe it would dawn on them that not everyone is looking for the same cookie-cutter high-population zerg-fest experience. Not in PvE. Not in WvW.
This exactly. Low population doesn’t mean no fun, I’ve met some incredible, dedicated WvW players here but we just can’t win with the way things are right now.
Hate to break it to you but FoW has been having these kinds of matchups for over a year now. Why are you getting mad about it now? You’re a little late.
If you look through my posts, this is far from the first time I’ve posted about this issue. I post this again now because morale in our server is dead, not many people are coming online to try and some players are coming on, telling everyone how crap we are at WvW and then leaving. Telling the people that are on everyday fighting to even try to make a difference is just low and disheartening and I’m sick of Anets silence, sure they finally got a CDI for it, but apart from that, they’ve hidden away from the players that needed their support most.
A month of being farmed and then a tournament where we’re immediately stuck with a losing matchup then a 2 vs 1 matchup has killed our server.
Seriously, good job.
Maybe you should have volunteered to come stay in the slums of WvW instead of offering to join whatever large server you pleased – you’d have a better idea of what some servers are putting up with.
It’s crap down here
Pretty much, our server spent a month or so being decimated by servers we shouldn’t have been matched against and this tournament has utterly destroyed any morale most players had.
The ratings shown on http://mos.millenium.org/matchups are seriously delayed, we’re just showing last place in ratings now when our population has been dropping steadily for a month.
Seriously, fix this.
We’ve been grossly outnumbered for months, it’s not fun playing when you have 3 people and you get portal-bombed by a zerg of 30 when you’re retaking your borderlands.
Deleting these posts and giving infractions for them is just rude. Take a look at these matchups for yourselves, hell, come over to our server and actually experience the crap we’re putting up with.
(edited by Moderator)
To the DEVS – You change the landscape in the PvE aspect of the game with your living story…. don’t you think in WvWvW where a WAR is going on, would change the landscape, too??
Did you forget the time that global warming destroyed the quaggans habitat and dried up the lakes in the borderlands and then a civilisation appeared in it’s place due to a rogue wormhole and then 100 years passed due to a concentrated time vortex and aged that area into the ruins we know today?
That was a good WvW story update!
Erm, Bt had “decent numbers” exactly from 2 weeks before S2 (when they got bandwaggoned like Hell due to free transferts by the like of FRS, Hi, RiOT, KYSA and others), and kept them till (as predicted and as all other bandwagons servers before and after) they hit a bump in the road and had to actually start working and pulling their weight instead of massively outblobbing servers that had half their population, at which point the bandwagonners left with a good chunk of Bt’s numbers, specially their night crew (like they did multiple other servers before, RoS in S1 for exemple).
Bt is basically back to where they were before S2, with even more numbers actually.
Yeah, you guys ended up with a bunch of our guilds at one point. We’ve seen first hand what transferred guilds can do when they recruit then leave.
Thx to Blacktide FoW can cap something more than camps, of course FoW capping our objects everytime they can (usually deep at night) We even encounter this pvd group deep at night – called [RI] or so.
Why you QQ? WvW is all about numbers/coverage.
FoW and BT can’t attract as many ppl as higher tier servers, which means we kind of fail – stop blaming ANet for that.
We’ve always had players like the ones in [RI] that stay up longer to try and make up some PPT during hard weeks.
Also, why shouldn’t we blame Anet? They definitely have the power to fix the population balance issues and have stayed quiet about it for way too long. Also, you can’t rely on players to fix it themselves, especially when you get rewarded more if you stack a server.
And on top of that, i’ve seen first hand what you can muster when you want, with 30/40+ man blobs in EB and elsewhere during prime time against Bt and RoS (wich was surprising numbers from FoW, specially considering your behaviour/numbers during S2 and the months after), so it’s not just the Dzag mu that is the problem (you had MS before and it wasn’t that bad, neither was it against RoS).
As a last note, don’t dream about a dev in any bronze server.
Those blobs are a once or twice a week event where FoWs PvE guilds come in and have some fun and try to help out, it’s beautiful to watch, but we can’t keep those numbers up longer than a few hours a week.
Too true on the dev front though!
