There are also numerous bugs that would allow a person without stability to get out unchallenged. For me its not really useful skill. One of the reasons I poke around with greatsword
It’s an extremely useful skill in PvP/WvW. Teleport in with judges, use binding blade on greatsword, switch to hammer and use ring of warding.
I bet they do it just for kicks.
I used to run something similar to this. Swapping contemplation of purity for hold the line is better for 1v1s. Also I used scepter/focus instead of staff (again, better for 1v1s).
The thing is, it does NOT help the losing server, since the winning server still gets this event on their respective maps. It would be a fine mechanic if it happened much less often, and only happened to the losing server.
Completely agree. It’s a fine mechanic in PvE. I don’t play sPvP. But it is just annoying in WvW. Elementalists who go downed in front of a keep and mist their way in, the extraordinary annoying guardian push-back downed skill. The thief downed skills, the mesmers. It makes zerging much easier.
It’s not so much a last chance mechanic but rather a battle changing one. Enemies who go downed and manage to rally on some mob on 1% hp (before the fight) is just silly. It needs to be nerfed, or just removed completely.
Why wouldn’t it be correct? Each thing removes 1 condition from a shout, and 1 + 1 = 2. Or am I missing something?
I’m pretty sure it’s a hack, I don’t think you can actually put legendaries on the TP.
And it’s hilarious looking at people talk about A-net wanting people to buy gems for gold. Tin foil hats.
I wouldn’t care if it was just a skin.
Since it has waaaay better stats than my exotic sword…well…the line between ingame currency and real money is starting to blur; and the design of the game is encouraging this.
I’m starting to feel very, very uncomfortable with the way this works. Either you spend a LOT of real money, or you grind your kitten off.
Again, if it was just a cool skin, I wouldn’t care. I’d actually spend a few years working towards it.
But this?
This is striking me as being very wrong, folks. I really feel like we’re being herded into that gem shop….
….and there are probably a few crazy people out there with that kind of real money who’ll spend it…and the rest of us are left with a horrendous grind.
I’m starting to wonder if the MMO genre in general is about to go down the dirty economical toilet, and Guild Wars 2 in particular.
Am I not the only one that’s really, really bothered by this? It feels so wrong.
What? Legendaries don’t have much better stats
They want people to buy gold. Of course they’re going to allow the sale of legendaries.
Yeh, because people are going to spend thousands of dollars to buy a legendary.
Bear in mind that people will come in here only to complain that they have bad luck, a lot of people will experience ‘normal’ drop rates and will not say a word.
Saying that, I agree, the loot is generally terrible.
I liked it in GW1 when you completed a dungeon and the end chest usually gave you something good (and random). You can complete a dungeon here and get nothing but blues and greens. Yes there is the token system, but people should be doing dungeons for fun and for a chance of getting good loot, not solely for grinding tokens.
In short, the loot is terrible.
(loot in fotm seems to be much better)
AH was OP. It was nerfed. Makes sense to me.
I think most would agree with this, AH was OP with VP the way it was and it did need a nerf. However they went way overboard with how much they nerfed it (which seems to happen a lot) – and that’s the issue.
They could have simply tried a slight adjustment like 2 seconds or even 2.5 seconds BUT nope, they went strait to 5 seconds.
Yeh ok it does seem a bit excessive
If it was an easy fix they would have done it by now. It’s obviously not an easy fix.
Apple doesn’t but stuff on sale. World of Warcraft wasn’t on sale for 5 years.
Draw your own conclusions.
false…..
Unless you mean buying straight from apple, but I don’t know about that
.
If you can sell a product for a high price, you dont sell it for a low price.
This makes a lot of sense.
It doesn’t make any sense. A lower price means you sell more.
AH was OP. It was nerfed. Makes sense to me.
How do we give out more boons than warriors?
We took balthazar with 5 people.
Can someone do the math and work out the expected values and plot them on a power vs precision vs expected value (3 dimensional) graph?
pleeease
Orr is “empty” compared to what it use to be. You could say it’s fewer bots, but now I see very little of anyone. Good luck getting your temple karma armors.
Similarly, getting a dungeon team is not as easy as it use to be (unless that dungeon is fractals).
I’ve been using gw2lfg.com for dungeons, it works very well, but obviously this should have been implemented in to the game.
actually GW2 pop has been steadily growing. most servers are full.
That’s not population, that’s number of accounts. And of course number of accounts is growing because there’s no reason to cancel an account, even if you stop playing.
Cheers.
Do we actually know that it is the number of accounts?
Population is more than sufficient to be able to play the game effectively.
Game is improving.
Population still falling, will stabilize somewhat below EVE Online’s.
How on earth would you know that?
Some of the animations are similar to a 1h sword on a guardian, and it’s possible they can solo quite a few players (with the right build and skill)
Make the 5th shield skill act like the 3rd mace skill. And then have shield of absorption give protection.
All Symbols benefit from all traits relating to Symbols.
Why wouldn’t they?
bugs
I’m 99% confident that the first 3 benefit.
Symbol of swiftness NEEDS to be fixed. It can actually overwrite and REDUCE the duration of swiftness, for example if someone casts swiftness lasting 20 seconds, and you dump a symbol of swiftness on the floor, and run through it, you only have about 4 seconds of swiftness remaining.
So with the first one, you will have your spirit weapon (just taking the bow, lasts for 20 seconds and has a 60 second recharge) 30/90 = 1/3rd of the time, with the other you will have 20/(20 + 48) ~ 0.294 of the time.
So by 6 1/100ths of a second, you should get the spirit weapons mastery trait first
You need to put 10 in to radiance for signet CD reduction. For PvE, alturistic healing is the way to go for maximum healing, with the hammer or greatsword.
Put 30 in to valor for alturistic healing, and at least 10 in to radiance for signet CD reduction. Remove everything from zeal.
I think it’s hilarious.
It’s a bit pointless trying to use hammer to keep protection up during WvW, it’s fine in PvE, but in WvW you will need to be in melee range of an enemy, and be able to hit him constantly to gain your protection, which is a bit hard.
Either try the shout build with hold the line (and hammer) or try meditation build, with monks focus, and judges intervention, smite condition and contemplation of purity. This way you will get 300 toughness, which will help when having only 12k hp.
Well, the first thing to do is to use an up to date build editor http://en.gw2skills.net/editor/?
The one you linked is out of date, zealous blade is a grandmaster trait.
I agree. I’ve been using mainly hammer/GS since forever. Scepter is just boring to use, shield is just useless in most scenarios, torch is also boring, staff is also boring.
I rarely see any guardians using a shield, so I tried to use one myself in dungeons/WvW yesterday, and I can see why it’s not very popular.
1. Shield of Judgment is a useful skill, but it should be changed to not actually do ANY damage (since the shield should be a defensive weapon only on guardian) and increase protection duration. Still, I don’t really find it a fun skill to use.
2. Shield of Absorption can be useful it timed correctly, obviously, but it is just not a very fun or useful skill in many scenarios. The problem is that if there is a group member that is being targeted by enemies (I’m talking mainly about WvW here, PvE works too) and you want to move them away, if you use this skill you spread them all out which can actually help them most of the time, if they are being targeted by AoE. The shield created should not be spherical, since it’s unlikely that you are being targeted from all sides.
So to change it, it could be more helpful to increase the shield duration, while making the shield wall something similar to wall of reflection, so it’s more directional . This would also help in pushing the enemies back so they are still in the same place.
The scepter’s auto attack orb is too slow, but there are a few things that could make using the scepter more fun:
1. Have an attack chain like in mace/sword/hammer/GS, that increases damage with each consecutive orb hit
2. Make smite a symbol, and make it hit mutliple targets instead of sharing the damage between the amount of people in the circle.
3. For chains of light, the skill is very useful, but the fact that it’s basically just an insta cast skill (or rather 1/4 cast speed) with little animation actually makes it a very boring skill. How about increasing the immobilize duration, but locking both players in place (so if you cast it, you are immobilized) with some beam animation. The scepter is quite boring to use when playing solo, so it’s mainly used in groups anyway, and this would make it a great group skill. And fun also.
This would make scepter a lot more fun without buffing the orb speed.
Alternatively, you could just buff the orb speed.
Hammer does good damage (if you look at damage charts, it’s not the worst) and the great CC essentially increases damage (since your enemy has to be near you for you to be able to hit them). The auto attack speed could be buffed a little on the 3rd swing, apart from that I love it.
So why does this boss have such a ridiculous amount of HP? Why does the buff he gets from the grubs last NINE HOURS? We perfectly controlled the grubs in stage one, but when he transitioned in to stage 2, he knocked down the NPC and spawned a grub under him and ate it straight away. Then we died trying to kill the grub.
This would be fine if there was a close waypoint. But there isn’t. And it’s extremely hard to res people on stage 2, since one person has to run away from Lupicus as he focuses on one person at a time until they are dead, the other 2 (assuming they are there) have to rez while dodging the red circle, which means nobody is doing damage, which means it takes forever. And it takes even longer if a grub managed to spawn under him.
Even if there was a close waypoint, and no random grubs spawned under him, and if he had a reasonable HP pool, the rewards are still so extraordinary terrible the only reason anyone would ever want to do this dungeon is either for the weapon/armor skins, or bifrost. I did not receive even a rare from the 5 hours I spent here (we did beat Lupicus easily last night, with luck). I received nothing. The rewards are terrible in comparison to dungeons like AC, considering you can do 3 paths of AC in 1 path of this dungeon, and in comparison to FoTM too.
And even if all the problems above were fixed, Lupicus managed to reset half way through fighting him in stage 2. We never stopped attacking and never left the room. He just reset back to full HP. He was still in stage 2, so by the time we stopped raging about what just happened we died to those red-death-circles.
TL;DR
This boss has too much HP. The grub idea would be nicer if the buff didn’t last 9 hours. He resets randomly. The waypoint is too far away, and it’s very hard to res people. The rewards are terrible. It’s just not worth it. It’s completely wasted content. I would even run the dungeon for the lore if it wasn’t so stupidly annoying.
And yes, this wasn’t our first encounter with this boss. And we use v-com. We are not stupid. This boss is.
Simple solution, change the reward system. Make unique, rare drops drop from only trash mobs. Or give them a good chance to drop tears. Or make it so you HAVE to kill them (with also increasing rewards).
The problem we are seeing a lot of that is causing this, is that people are skipping mobs and rushing through things, and it breaks their scripts when the players activate something while the NPC is stuck in combat.
We try to find and fix scripts in those areas to decrease the chance of it happening though, so details about where and how the NPC broke, and what your group was doing (don’t fret about admitting to rushing or exploiting something) will help us in identifying and fixing the problem.Wow, I just lost confidence in this game ever working decently.
you lost confidence in the game because they use scripts?
“Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.”
It wasn’t fixed. It’s still a bug.
Pointless thread, we are saying this to ANet since day one, they will ignore this thread as they ignored others.
ANet just don’t care about it.
That’s not true. It’s just not really a big issue.
No way ground targeting would work – you’d be able to use to reach inaccessible map areas – even flashing blade and JI won’t allow that.
The teleport mechanic doesn’t allow for things like that. You can only teleport to a target foe (using judges intervention) if you are able to walk there without jumping. This means you can teleport on to bridges in WvW from below, but you cannot teleport to keep walls (but I have not tested if it’s possible to teleport if one of the walls has been taken down).
The mesmer skill blink behaves in exactly the same way.
If merciful intervention was to teleport you to a target ally, it would be an extremely useful skill. I’ve had judges intervention on my bar since lvl 10, rarely taking it off, since it’s just so useful.
I still find this skill completely useless. If you could teleport to a target ally (mirroring judges intervention, teleporting to a foe) then it would be a great skill. Otherwise, teleporting to a seemingly random ally (since if you knew where you were teleporting to, the skill might as well be teleport to a target ally).
What do people think? Does anyone actually use it? The healing is pathetic and if you are using it to get away from combat, you will have to have no allies near you. It’s just….useless
I entered FOTM first with my group of 5, lvl 8. I d/ced at the jade maw, re connected, re-entered the dungeon, ported to the jade maw map and everyone in that map got kicked back to lions arch.
Frustrating…
This was expected. It’s going back down, this was also expected.
Looks fine to me.
The problem is the bots and multiple accounts. Also, A-net probably like making ‘free’ money from bot accounts
I played GW1 quite a lot. However I find the combat in GW2 more interesting, especially for PvE, but I still find PvP more fun and accessible.
My 2 cents.
But really, making builds in GW1 was very fun. However the combat was really quite boring (in PvE, ofc PvP is different)
…
I like it for a brief time..then it does get old, I just leave the area when the feeling becomes monotony.And that’s the design flaw right there. It’s a common reaction. I doubt it was the intended reaction.
Right.
The game plays the same in any zone. There are stories going on all over the place. One is down-leveled, so the excitement/risk factor is always there. If I play in Celadon or Straits, there are stories all over. And action.
The problem is that in Orr, there are three things working against fun:
1) The monsters are more difficult than in any other zone. I don’t mean level 80 difficult. I mean they are harder to kill. I take 2-5 swings to kill something in Caledon. I take 30-50 to kill something in Orr. So, it takes extra time.
30-50 hits is a gross exageration. It takes me less than 10 seconds to kill a normal risen in cursed shore. Any mob in caledon takes me 1 swing, since it’s a level 1-15 zone.