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Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

I can understand them reducing the amount of money for doing dungeons.

But does anyone know if other loot is affected, such as loot (equip) from chests?

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Where did the number 120 come from?

I guess this is why Arena Net says they can’t sift through these forums.

Someone posts about the fact that you’re forced to repeat the same dungeon over and over again to get an armour set instead of being free to pick the dungeons you want to do, or join your friends in the dungeons they prefer, and the answers are:

  • “But that set you used as an example is not my favourite.”
  • “Please list the exact elements that go into that number you used as a generic example.”

Sigh…

If you must know, it takes 2790 emblems to get a full set of armor and two weapon sets. More if you want to have alternative weapons (ex., dual dagger + dual pistols + short bow). Let’s say you stop at three weapon sets (i.e., decide you don’t need the full dungeon gear set). That adds up to 3180 emblems. The first run of the day for each branch gives you 30, the next ones give you 20. Assuming you do six runs a day, covering all paths, that’s an average of 25 emblems per run. 3180 divided by 25 is 127.2, or 128 runs.

There, the example was off by 8.

Now that a completely generic and unimportant number has been explained, do you understand the original (and completely unrelated) point about forcing people to do the same dungeon dozens of times instead of letting them run the dungeons they enjoy while still being able to buy the armour with the look they prefer…?

Actually you are wrong. If I wanted the full set of dungeon armor, and ALL the weapons for my class, it would go over at least 800 runs. I can’t believe A-net are forcing me to do that.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

The speed farmers/levelers/grinders all gravitate towards the one that they can speed-farm the fastest.

And how would that make the game worse for anyone?

How does forcing people to play through a specific dungeon 120 times make the game better for anyone than letting them play 8 different dungeons 10 or 15 times each?

You seem to think that “punishing” some abstract people you dislike justifies making the game worse for everyone.

Where did the number 120 come from?

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

To the above poster, for some reason I can’t quote:

Farming hearts and DEs? Seriously? Hearts are meant to be done once. Doing hearts is not grinding, it’s part of the game. If you want to farm DEs that’s a choice. I don’t even remember doing a DE more than twice, especially after the lvl 1-15 zone.

How about instead of inspecting players, ask what they are wearing? I don’t get why people are having social issues in a very social game.

“Farming hearts!” was badly put of me, sure, since you can only do them once. So end-game isn’t strictly limited to farming DE’s, dungeons and content you’ve already done 1-79?

It depends on the person, at the moment for me, endgame is trying to do all the dungeon paths, which will take a long time since a lot of them are rather hard.

70-80, Ruins of Orr or Frostgorge Sound?

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Posted by: ref.8196

ref.8196

I know that I’m going to end up doing both, but for 70-80, which is best?

By best I mean lore/quest and appearance wise.

I got Orr out of the way first, I liked the zone itself, but I did not like the mobs. I was sick of the risen at that point. So I would say save the best till last, and do Orr first.

Frostgorge because you’ll spend the rest of your time at 80 farming one spot in Orr.

That’s funny, I’ve been 80 for over a week now and I’ve not done that.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

most of the players will choose the easiest route, making it much easier for them to obtain, making the gear less special.

So you equate having the time and willingness to repeat the same dungeon 120 times with somehow being a more “worthy” person?

What? I think you misread my post.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

I agree it is very grindy. I would like to see universal tokens instead of a different type for each dungeon. I would also like it if it only took around 20 runs for a full set of exotics.

But then people would choose the easiest path out of the 34 or so paths and farm it to death, then continue complain about the grind.

Huh…? You can’t get one dungeon’s set by doing other dungeons. Your choice is between the 3 paths in that dungeon.

You somehow think that’s a better situation than letting people choose from the full list of available dungeons, based on the ones they enjoy or the ones their friends are doing?

Well I don’t actually know. I think I would prefer a universal token system, so I can play whichever dungeon I want (to play it for fun, not farming it over and over), but most of the players will choose the easiest route, making it much easier for them to obtain, making the gear less special.

Waypoint costs

in Suggestions

Posted by: ref.8196

ref.8196

I’m not an expert on economies, but it’s clear this is meant to help control higher inflation of the market by taking gold out of it. In the long run it’s better to control rampant inflation, because it means you can buy more with your in game income than you could otherwise. Perhaps a post by John Smith would help shine a spotlight on gold sinks and their effects on inflation.

Whoa mate, slow down. It’s an MMO game not an RTS and most definetly not Civ5…

So? It still has an economy. It still needs to be kept under control.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

I agree it is very grindy. I would like to see universal tokens instead of a different type for each dungeon. I would also like it if it only took around 20 runs for a full set of exotics.

But then people would choose the easiest path out of the 34 or so paths and farm it to death, then continue complain about the grind.

Enemy leashing mechanics are annoying

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

It could be that it prevents people from pulling them to a higher level zone so you are a higher level than them and can kill them easier.

Waypoint costs

in Suggestions

Posted by: ref.8196

ref.8196

Unless you have thrown all your money at something you shouldn’t feel the need to farm for more. It is a little expensive at the moment but I can afford it easily.

I agree with the last statement If I make the effort to go to and stand DIRECTLY under a Waypoint then the asura should’ve been smart enough to make it so I can pop anywhere else at free or reduced charge…

This is a nice idea

Catacombs/Manor dungeon rewards.

in Suggestions

Posted by: ref.8196

ref.8196

The armor and weapons you can buy in Lions arch for tokens obtained in Ascalonian Catacombs and Caudecus’s Manor should be lvl 80, not level 60 (for catacombs) and lvl 70.

And I’m sure it’s been said, but the loot dropped from lower level monsters in these zones (and other dungeons) should be based on the characters level (not the scaled down level), not the monsters level.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Part of the problem is that, if you want a piece of gear from one of the dungeon sets, you need to repeat that specific dungeon 10+ times. For the full set plus a couple of weapons, this can easily go into the hundreds.

This is just bad design.

My friends want me to do TA with them, but since I want the AC set for my character, I “have” to keep doing AC, otherwise I feel like I’m wasting my time in TA (the tokens I get from there don’t allow me to buy anything I want).

What kind of sense does this make? Is Arena Net deliberately trying to make the game feel grindy? Why not have a single kind of token that players can use to buy the armour with the look they like, while still allowing them some variety of choice in which dungeons they’re going to run?

By all means, add a small chance (ex., 1-2%) for the final boss in each dungeon to drop one piece of that dungeon’s set, but let people choose which dungeon to play based on what they enjoy or what their friends enjoy, don’t force them to repeat the same dungeon over and over and over again.

The current system is grindier than WoW.

This is the first time I am hearing someone wants to do AC for the gear. The stats are inferior, so you must want the set for the looks? Looks rather ordinary to me though, but to each his own.

All dungeon items are for the skins. Crafting lvl 80 exotics is easier and faster. But I don’t see why AC/Manor items are lvl 60/70. I’ll put that in the suggestion forum, to make them lvl 80.

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

And now I can’t edit, that was to IanAwesome.3192

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

To the above poster, for some reason I can’t quote:

Farming hearts and DEs? Seriously? Hearts are meant to be done once. Doing hearts is not grinding, it’s part of the game. If you want to farm DEs that’s a choice. I don’t even remember doing a DE more than twice, especially after the lvl 1-15 zone.

How about instead of inspecting players, ask what they are wearing? I don’t get why people are having social issues in a very social game.

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

@PawPrince

why does this game require grinding?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

So now basicaly, after doing an explo once there is even more reasons not go to back there again. I love it!

why? why is that related to speed clearing?

What’s confusing is that they were telling us forever that getting your Exotic Level 80 gear wasn’t going to be that big a deal. The impression was maybe another 20 hours of game play and after that, the rewards you pursue will mostly be cosmetic skins and achievements.

Really? I think I’ve played my main about 40 hours since reaching the level cap. I have two Exotic Weapons and one piece of Exotic Armor. All my jewelry is still Masterwork, my Runes are low end and I’m not really seeing the path to outfitting myself that doesn’t require massive amounts of one grind or another.

The game doesn’t need an end game gear grind, but somehow they managed to give us one.

But the difference is that you don’t need the best gear. Crafting is the easiest way to get it anyway, dungeons are just for skins.

Please help us understand your philosophy on grind

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Posted by: ref.8196

ref.8196

As far as I can tell, guild wars 2 is an MMO trying as hard as it can be to not be an MMO.

~~~~~~~~
Guild wars is great for a first experience going through. Lot of content for the money, but dont expect it to hold your interest past your first character.

Most of that is subjective.

They did not “nerf” dungeons, they just limited exp and gold, all the other loot is the same. And that’s for “speed clearing” which I don’t actually know how they distinguish it, but it must be that just doing them normally is fine, but we shall see.

I was gonna write a whole long thing, but i deleted it about half way….

Anet say that they provided boosters in the cash shop to accomodate players who would rather invest $$$ instead of time into the game. However they also appear to be handicapping those who have unlimited time to play. That doesnt make sense to me, If somone has that much time that they can already be to level 80 (I have been playing as much as i can since headstart and only have a 34 and a 22…) and working on legendaries and whatever else they shouldnt have thier progress slowed…

Why does this slow the process of legendaries?

Please help us understand your philosophy on grind

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Gold sink.

Makes sense to me. You still get the same amount of tokens, so if you want to grind the same dungeon over and over again, you can still get your items, but you wont become super rich, enabling you to buy loads of gems, and thus eating in to A-nets revenue.

Scavenger's Chasm

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Wow, seriously, who made this?

As my friend said, A-net got a group of people together and told each of them to go make a jumping puzzle. And the guy who made this got the rest of them fired.

It took us about 3 1/2 hours, sleeping half-way through. I don’t even care that the loot was not great.

I would like it if A-net could give a little background information on this puzzle.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Really wish Anet would speak up, seeing fewer and fewer red posts on forums lately, kind of disturbing. Tell us what’s going on, what are your plans to fix this trainwreck of endgame. Otherwise a vast majority will pack their bags and move on to something else. Sorry to say it, but it is the truth.

It’s not the truth.

Grinding for exotics is not optional. What is there to do after spy cap you map completion, get two exotic sets and are level 80? We are then left with grinding for better looking gear or perhaps we a blessed with a server being smashed in wvw.

Arena net have designed it in a way that extreme grind is evident. Its the only thing they can do to keep players thoguh. Its sad after they said they were going to redesign what aneendgame was when it is essentially the same.

There is plenty to do at lvl 80.

Have you not tried doing all the dungeon paths? They are rather hard you know.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

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ref.8196

I couldnt agree more, they seriously need to tone down the grinding for gear in this game its freakin insane …36 runs just for a full set -.-’

I thought this game was meant to favour “casual gamers” yet the costs for gear in this gear in insane..the amount of runs needed for one piece of gear will leave you hating the dungeon

It’s optional. What if you ran the dungeon 3 times a month for 1 year? It’s only for skins ayway. If people want to do it 3 times a day (like myself) then ofc it will become a grind. Doing all the jumping puzzles in 1 day would be a grind, but it’s a choice.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

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ref.8196

All you people screaming max stat gear is easy to get – you are RIGHT – if all you care about is stats there is very little grind in the end. The problem is…the other 95% of us like to LOOK GOOD TOO – and that is where the ridiculous grind comes in unless you are lucky and you happen to prefer the look of a crafted or drop set. Should I be able to get a full set of skins from a dungeon in a few hours? No. Should I be able to get a full set of dungeon skins in 10-20 hours and also have it be an enjoyable, non-grindy esperience as well as rewarding beyond the set of skins I’m buying with tokens (gold, rare drops, etc)? Yes. Can I do that in GW2? No.

They just need to refine the token system is all.

All bosses should drop a form of universal token. End bosses should drop dungeon specific tokens.

Then sets require X amount of universal tokens plus a Y amount of dungeon specific tokens. That way you can enjoy ALL the dungeons while still farming up a particular set.

I like this idea, but it’s basically already implemented, in the form of gold.

The shield.

in Guardian

Posted by: ref.8196

ref.8196

I think a few changes would make the shield a bit more useful.

The first one, “Shield of Judgment” (http://wiki.guildwars2.com/wiki/Shield_of_Judgment) I haven’t really used much, but I don’t see the point of it doing any damage. It would be more helpful if it provided more support to allies, possibly Aegis for a couple of seconds. Since it would then need to be timed for enemy attacks.

The second one, “Shield of Absorption”, has such a long recharge and short duration that it needs to be timed to perfection, which makes the skill less fun to use. Reducing the recharge, but decreasing the size of the bubble, would still make it fun to use while not making it overpowered.

What do people think, do you like the shield skills? Do you use them?

Guardian: Better as DPS or a Tank?

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Posted by: ref.8196

ref.8196

Sword+shield is better for 1v1 fights. What you are using is great for PvE because of the AoE, hammer would also be great for this. You shouldn’t focus just on damage or survivability, have a little of both and make sure you give enough support to keep your team in good condition. This type of guardian I’d gladly invite to a team=]
If it is really frustrating you, aim for +toughness and see how you do then.
Also, don’t forget to dodge! Very important part of survivability.

I find the shield is quite useless, in 1v1. The focus seems to be better. Actually the focus seems to be better in all scenarios.

Forced color in Structured pvp should be removed

in Suggestions

Posted by: ref.8196

ref.8196

Agreed. I think the same should be applied to WvW too.

Day/Night transition

in Suggestions

Posted by: ref.8196

ref.8196

Ref,

Totally agree. Here is a post, that contains another post, about this as well.

https://forum-en.gw2archive.eu/forum/game/gw2/What-s-up-with-the-night-day-cycle/first#post137368

Thanks.

I see what they meant by closing the thread…but I really do hope they change it (the weather, that is)

(edited by ref.8196)

Day/Night transition

in Suggestions

Posted by: ref.8196

ref.8196

Where are the sunsets? Where are the sunrises?

One minute it is day time, and then the world just gets darker, there are no warm colours usually associated with dawn and dusk. Such as http://www.flickr.com/photos/58960900@N06/7593774446/lightbox/

It’s a bit disappointing considering that the world has been amazingly crafted. It really does break a sense of immersion. Even Dark age of Camelot has such sunrises/sunsets, and that was released in 2001!

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

@ZuderGambeous

I got to 400 armorsmithing with no grind, just by using mats I earned on the eay to 80. And then, of course, you could sell those for some quite reasonable gold as well.

By the time you are level 80, odds are that you have some 40k karma as well, which should allow you to get an exotic piece.

And again 100 dungeon runs for a set is bull. You don’t need that many.

60 for the armor set, 20 for two weapons. That’s 80 dungeon runs for a full set of gear.

So do you only get 20 tokens per run?

AC is 30, which means 40 for the armor set.

And again, the grind is optional, and it’s there so there are not 1000 people running around in Arah armor and Arah weapons. Just like fow armor.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

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ref.8196

You don’t need crafting. If you sell all of your materials at the TP, odds are that you’ll be able to afford a couple exotic pieces without any problem. Crafted exotics cost little over the sum of materials in most of the cases.

I sold most of my stocked mats for 8g yesterday.

I think you may have misinterpreted my point.

All exotic gear is equal to each other. Exotic chest piece = another exotic chest piece.

I don’t really have a probelm with that.

But the amount of time required to get a different exotic (for purely cosmetic reasons) is the problem with the lack of being able to solo for it. To get a piece of exotic gear, which is of equal value, requires dozens of dungeon runs.

Now before you say GW1 had a ton of grind to it, a lot of GW1’s grind was also solo…and you could achieve the grind in multiple ways. In GW1 you could farm gold, farm missions, do hardmodes for more rewards or do stuff like underworld for direct materials for armors.

But in GW2, you can only do dungeon grinds for the vast majority of exotic gear.

Thing is you can get MAX level 80 gear without grinding so anything else is for kitten and COSMETICS nothing more therefore there IS a GRIND for kitteners and COSMETIC freaks. Nothing in dungeons is REQUIRED thus GRIND isn’t REQUIRED. If you grind you CHOOSE to grind you don’t have to. Thus Anet told the truth because there is NO GRIND to LEVEL 80 or level 80 Max gear.

It’s not about the grind to get all exotic gear.

It’s the grind between exotic gears.

I don’t see how this is confusing.

To get svanir’s gear it requires dozens of runs in 1 specific instance. To get zhaitian’s gear it requires dozens of runs in a completely different specific instance.

For example to get 1 piece of zhaitan exotic gear it requires 25 speed runs in Arah explorable mode. 25 runs for a cosmetic piece of gear. You can’t get that piece of gear doing ANYTHING else. You have to run Arah 25 times.

If you get 30 tokens per Arah run, you will need about 40 runs to get the FULL set.

I don’t get what your point is about the separate dungeons, all dungeons have unique skins. And there are 3 quest paths for Arah (I think…) so you will need to do about 13 of each, which isn’t a terrible amount. These armors should have a grind for them.

All jumping puzzles chests should be leveled.

in Suggestions

Posted by: ref.8196

ref.8196

Agree. Think the loot upgrade should probably apply to dungeons too – really nothing to see loot wise in AC after you get above level 30.

Suppose the problem (in both cases) might be that making loot character level based would encourage people to wait until they were level 80 to do them.

At least all the chests in dungeons are leveled, you will get lvl 80 stuff from a chest in AC

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

After figuring out how to do all paths of AC efficiently and without wiping, I still have quite a few more runs before I can afford the weapon I want. I enjoyed working out how to do everything, but now it does feel like a grind. Getting a whole set of armor will take even longer.

But I suppose it does make it so everyone wont be running around in such armors/weapons.

But at least crafting exotics should be a bit easier.

But then again, I don’t feel kittened with my current armor.

haha, I don’t know why that word was blocked, but I’ll repeat, I don’t feel underpowered with my current armor/runes/weapons etc.

All jumping puzzles chests should be leveled.

in Suggestions

Posted by: ref.8196

ref.8196

Yes, it’s disappointing that there is only 1 jumping puzzle that will give you lvl 80 stuff, the one in cursed shore. Going back and doing lower level jumping quests is fun, but it would be nice if the reward wasn’t an inventory filler. But it’s great that I still find them fun, and not just because of the reward.

All jumping puzzles chests should be leveled.

in Suggestions

Posted by: ref.8196

ref.8196

All jumping puzzle chests should be leveled.

And should scale with how difficult they are.

Discuss!

Bonus reward for completing all paths of a dungeon.

in Suggestions

Posted by: ref.8196

ref.8196

I think there should be a bonus reward for completing all quest lines for a dungeon in 1 day.

This would help with the rather high costs of weapons and armor, but also encourage people to try the harder quest lines of a dungeon (such as the one in AC that isn’t the king/the ghost eater)

The bonus reward should be in the form of tokens.

Discuss!

Concerned and dissapointed with the Staff.

in Guardian

Posted by: ref.8196

ref.8196

I was about to make a thread about this.

I think all of the skills make sense except symbol of swiftness. The auto attack isn’t very fun either.

Waypoints when dead.

in Suggestions

Posted by: ref.8196

ref.8196

Dying should not be punished so much (in terms of silver) so I think the nearest waypoint should be free if you have died

discuss

Dear OP… The death penalty is largely laughable. Ok so you lose a little money.

Would you rather this game reinstate the old “corpse run”? I don’t know how old of a player you are, but I used to hate having to run back out into the world to find where I died, so I could loot my own corpse. In SWG it was even worse because I was naked (underwear), so everyone knew I had died. Talk about the walk of shame.

I did not mention any corpse run, I was just saying at the moment we already get penalized for dying, in the form of armor repair (which is a silly system anyway) so why should there be 2 gold sinks?

And why are people still talking about normal waypointing, I’m just talking about the cost for the nearest one when you die…

Waypoints when dead.

in Suggestions

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ref.8196

My suggestion was only to remove or reduce the cost of the nearest waypoint when you are dead.

Waypoints when dead.

in Suggestions

Posted by: ref.8196

ref.8196

Dying should not be punished so much (in terms of silver) so I think the nearest waypoint should be free if you have died

discuss

Guardian elites.

in Guardian

Posted by: ref.8196

ref.8196

Sanctuary used to be an elite skill like you suggested but they changed it to what you see now.

I like the concept of the tomes but I feel defenseless while using one, if they let us use our utility skills during tomes it would be great imo

Like Necromancers elite skill.

Its not their elite skill its their class specific ability, like our virtues

That’s interesting to know.

Thinking about it, if renewed focus was not an elite skill and had the same recharge etc, I wouldn’t even put it on my utility bar.

Guardian elites.

in Guardian

Posted by: ref.8196

ref.8196

I think a few changes need to be made.

First of all, renewed focus is not that great. You can’t move while casting which makes it even worse. Does anyone else agree?

Secondly, tome of wrath, the damage output on the 1st skill is rather…weak.

Thirdly, tome of courage, is great.

But there are a few normal utility skills that could become useful elites.

Sanctuary has a 120 second recharge, which already puts it in the ranks of elite skills. The long recharge time makes it hard to use effectively, especially in sPvP. I think it should become an elite, but lasting longer, with a greater heal, with the same recharge. This would give us an elite that isn’t a tome, and useful (since renewed focus kinda sucks). The other skill I was thinking of was merciful intervention, it also has a long recharge.

Lastly, underwater elite skills (especially playing a guardian sylvari) the only choice we have is renewed focus. Another good reason to put sanctuary as an elite, as it could be cast underwater.

I personally feel that WvW is too impersonal

in WvW

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ref.8196

I disagree, and if you view the WvW discussion on Guru you can see it’s plenty personal. The rivalry is at a server and guild level, as it should be for WvW.

However, as Guru even foreshadows, when people get personal it can get ugly.

I remember in WoW PvP some people would rage to the degree they would log onto your server just to insult you. No thanks, I much prefer how GW2 handles it with anonymity.

I like how it is now, because it’s not like sPvP where everyone looks exactly the same. We still have our unique dyes and gear. I can still identify enemy players by their appearance and remember them from match to match. I think it’s just personal enough to have rivalry, but it doesn’t enable inflammatory immature attacks by being able to fully identify someone.

you can’t see enemy dyes

I personally feel that WvW is too impersonal

in WvW

Posted by: ref.8196

ref.8196

because there would be less pressure if you in the dark about who ur fighting i suppose

Yeah because in other games I would look at someone’s name, alt tab, and then look them up in armory or google them to find their guild website and see how much they play and how good they are. Then I alt tab back into the game and decide if I should be scared or not….

Cmon people. I still dont get it. At most there will be 10-15 people on each server that people on other servers have “heard of before”. Even then those people are probably elitists (Commanders who play 24/7 and stream 12/7 with 500 twitch followers). Who cares if you know those few people?

I run away when I see a horde of 20 people coming at me, not when I see some twitch streamer with blue hair who is popular on facebook.

Lack of names overcomes fear of failure.

Looking stupid, loosing or failing in the eyes of others is one of people’s greatest fears. A competitive environment like PvP is an almost continual series of tests where you may fail, loose or look stupid.

Hardcore players love that, but the casual player does not. (And here I mean casual by attitude, not by hours spent ingame).

It’s the right way to go, and will ensure WvW will have a healthy playerbase long-term.

we might as well hide names from allies then

I personally feel that WvW is too impersonal

in WvW

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ref.8196

I disagree I like nameless enemies, just seeing their server and invader/defender. But I come from DAoC where all your enemies are nameless as you are fighting them just there race and realm rank is whats displayed. Unless they are realm rank 12 THEN you can see their name, in which I think that is really cool and maybe someting Anet should think about adding, something similar atleast. Anyway I think the nameless enemies is fine plus you can see their guild and you can ‘mark’ players by their gear, and it really doesnt matter until the 2 week match-ups take effect.

You could see the enemies name in the combat windowby clicking on them, or you would see it in the combat window when they kill somebody or when you kill them.

Quaggan appreciation society

in Lore

Posted by: ref.8196

ref.8196

This is the quaggan appreciation society, where we show our love for quaggans.

Ooo nice teeth.

Enemy colours in WvW

in WvW

Posted by: ref.8196

ref.8196

Lag would be terrible if everyone’s colors showed. I wish it wasn’t the case, but in a huge battle, the server calls need to be minimized to limit latency issues. Nature of the beast.

I had this discussion before with other people. There is not a latency issue, the amount of data required is very insignificant. It’s no different from world events.

Enemy colours in WvW

in WvW

Posted by: ref.8196

ref.8196

I agree. I understand that red names are bad in PvE.

But when I’m red team in WvW, and I see red names, and red areas on the map, it messes me up all the time, especially cause my server switches to blue then green all the time. I think Blue team should have Blue names and so on.

That’s another point I wanted to pick up on. I think home servers colour should stay the same, and just the enemies colour change. This can easily be done, but your server could be red but appear green to your enemies. I don’t think this would cause any problems.

Enemy colours in WvW

in WvW

Posted by: ref.8196

ref.8196

Considering how dye is a massive part of there customization with a trillion to choose from you should defiantly be able to show it of in wvw

you can show it off to your own team mates. whats the point of showing the enemy your colour design since firstly you can’t speak to them, secondly it will cause issues if they have a all red/blue/green design(the colour which isn’t theres), since it makes it easier to see who’s who, since names are all in red ( if i remember correctly) so you can easily pick off the wining factor in a 3 way fight.

Isnt hard to pick names which are bright red saying the server name……

I didn’t say it was hard just easier if all enemy armour is shown as their team colour.

you also never explain what would be the point of showing the enemy your colour design.

I don’t agree that it’s easier if the armor is coloured. Id rather the names coloured.

and both is even better

True that, although it would make the fights look a little grim. Seeing enemy dyes makes it a little less stale. And I think coloured names are sufficient.

Enemy colours in WvW

in WvW

Posted by: ref.8196

ref.8196

Considering how dye is a massive part of there customization with a trillion to choose from you should defiantly be able to show it of in wvw

you can show it off to your own team mates. whats the point of showing the enemy your colour design since firstly you can’t speak to them, secondly it will cause issues if they have a all red/blue/green design(the colour which isn’t theres), since it makes it easier to see who’s who, since names are all in red ( if i remember correctly) so you can easily pick off the wining factor in a 3 way fight.

Isnt hard to pick names which are bright red saying the server name……

I didn’t say it was hard just easier if all enemy armour is shown as their team colour.

you also never explain what would be the point of showing the enemy your colour design.

I don’t agree that it’s easier if the armor is coloured. Id rather the names coloured.

Enemy colours in WvW

in WvW

Posted by: ref.8196

ref.8196

We don’t need to see their personal colors. The fact that they are all the same color makes zerg combat more controllable. And their names do correspond with the server they are fighting for.

Edit: Poster above me makes the poster above his posts post make more sense. Post

I think coloured names would be a better solution, the colours can be bold and stand out, instead of blending in with their armor. All the enemies names are the same colour, which can make things hard. I find myself reading the name to see which server they are on, as the colours on the armor are not so obvious sometimes.