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Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

My dungeon experience last night:

(1) Sit in Lion’s Arch saying in /map, “Level 80 LFG for any dungeon”
~~~~~~~~~~~~~~number/difficulty of bosses defeated once he/she was in the group … but he/she received the full number of tokens for “completing” the dungeon path*

They could just make it so you can’t kick people in dungeons unless they are offline.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

Why does the edit button keep disappearing?

I forgot to add to the above that I did the howling king path yesterday and got 60 (may have been 45, irrelevant anyway since I’m not talking about the bug) and I did it again today without doing any other path, and got 20.

Is this correct? We definitely get penalised doing the same path back to back in 1 day, but I wasn’t sure if the day did not matter if you did not do any other path in between.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

I’ve done 4 dungeon runs, so in total 20 separate rewards, 19 of them were correct.

I’m happy for you. Your experience is not shared by almost half the player base. That’s a major issue.

You would be crazy to make such statistics from such an extremely small sample space, especially since 2 million copies were sold.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

The answer is right in the post you quoted. It’s a bug.

And it is just a few players. The people who get affected are much more vocal and have a much higher chance of posting in the forums and talk/complain about it in chat. Anecdotal evidence isn’t exactly valid. Of the people I ran with, 3 got full rewards and 2 (including myself) did not.

So 2 out of 5. That’s 40%. Almost half the game’s population.

…. Rare case?
More like happening with every other person I’ve talked to..

Every other person. That’s half.

What was your point again?

I’ve done 4 dungeon runs, so in total 20 separate rewards, 19 of them were correct.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

The old way made so much more sense, you get tokens along the way to promote progression. However people were abusing it and just reseting after 2 bosses. Why not put in DR’s that make it so you don’t get tokens from the first bosses more then once UNLESS you kill the last boss or wait 12 hours. Problem solved, promotes and rewards progression and stops abuse.

That’s a great idea.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

I’m not quite sure what to think of Anet anymore. I don’t understand why people good at clearing dungeons get punished, or as to why you took tokens out of the chest.

I was in a run for 5 hours in Arah, and at the last boss, I was kicked so that a guild mate of the people I was with could take my place, kill the last boss and receive 60 tokens. I understand you have no control if they kick me or not, but what you DO have control of is the 5 hours I spent are shown by whites, blues, and one yellow drop. I received no tokens whatsoever, and someone who jumped in for maybe 15 minutes got all 60 tokens. I wouldn’t even be posting this if I received my tokens for the bosses leading up to this because that is a simple misunderstanding, but the system you have in place is absurd, and I know how many players you have lost because of it.

People actually do that? Faith in humanity – 1

Unfortunately, yes. And Anet is is supporting the ones who are doing it by granting the bonus that high and taking the work ethic away. It should be how it used to be with 5 tokens per chest and the 40 bonus for the end boss, not limited to the end. But they seem to not care what the players want anymore, it’s all about them.

No, they probably just forgot to think about it, or thought that people wouldn’t be that insert word-ish.

But really, the people here should give it some time. There is no subscription fee, there’s plenty of time to wait until rewards are fixed. I really do not even care about rewards, I’m in AC at the moment despite having loads of tokens already and not wanting anything from it.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

I’m not quite sure what to think of Anet anymore. I don’t understand why people good at clearing dungeons get punished, or as to why you took tokens out of the chest.

I was in a run for 5 hours in Arah, and at the last boss, I was kicked so that a guild mate of the people I was with could take my place, kill the last boss and receive 60 tokens. I understand you have no control if they kick me or not, but what you DO have control of is the 5 hours I spent are shown by whites, blues, and one yellow drop. I received no tokens whatsoever, and someone who jumped in for maybe 15 minutes got all 60 tokens. I wouldn’t even be posting this if I received my tokens for the bosses leading up to this because that is a simple misunderstanding, but the system you have in place is absurd, and I know how many players you have lost because of it.

People actually do that? Faith in humanity – 1

Going to fix the dungeon diminishing returns any time soon ?

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

It’s a bug. They are fixing it. That is all.

Dungeons: Just not finding them fun at all.

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ref.8196

Again it dont really matter when 80% of your player base is having issues with dungeons etc, people will get fed up leave and go to the next best thing. I have seen this many times.

I love gw2 I don’t want dungeons to be completly watered down but I do have a problem when most people don’t want to even do story mode/explorable mode anymore becuase of the diffuculy and being afraid to even go in there.

where did 80% come from?

Dungeons: Just not finding them fun at all.

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ref.8196

Which dungeons have you done?

I agree with Michael Fejervary, when Anet looks back in a few months and see’s all there servers during all times of the day Low. maybe they will look back and wonder what they have done.

Becuase when they send out there please return to tyria emails, granting free gems to players people will already have there opinon about this game.

Just look at FFXIV, because by the time they sent out their return emails it was already to late. Where are they at now? Wasting more time and money to make “A realm reborn” in hopes of what?

The difference is that FFXIV was terrible upon release.

yes it was horrbile upon release, gw2 is not but when people hit lvl 30 and start running into the same problems that they are already.

then that makes peoples minds up to the point of why am I even playing this game. then you have your mass exdous, after all this game was meant for the casual player.

I had no problems, my guild had no problems, I am not aware of any problems.

I don’t know how the OP can find EotN dungeons fun but not these. Those had even more trash mobs.

Dungeons: Just not finding them fun at all.

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Which dungeons have you done?

I agree with Michael Fejervary, when Anet looks back in a few months and see’s all there servers during all times of the day Low. maybe they will look back and wonder what they have done.

Becuase when they send out there please return to tyria emails, granting free gems to players people will already have there opinon about this game.

Just look at FFXIV, because by the time they sent out their return emails it was already to late. Where are they at now? Wasting more time and money to make “A realm reborn” in hopes of what?

The difference is that FFXIV was terrible upon release.

Quaggan appreciation society

in Lore

Posted by: ref.8196

ref.8196

I got the Collector’s Edition ‘’The making of Guild Wars 2’’ book.

I love how they were named Poobag to begin with.

I quote the book: The joke Coberly referred to was a creation Kotaki dubbed the Poobag. Kotaki explains, ''I drew this cute little thing and called it Poobag because that's all it was good for. We couldn't get the Poobags into the game because they were so stupid, so we changed them into the quaggan you encounter in the game.''

It’s sad that Kotaki have left ArenaNet, but you must go on.

I can’t remember, did Kotaki or Colin win the arm wrestling?

That’s just amazing.

Here is a baby quaggan for you all to enjoy http://www.flickr.com/photos/58960900@N06/8026719535/in/photostream

First run of the day and i m getting 45 tokens then next chain 30 then 15

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

60, 60, 60 is what it should be

Remove Rewards from Dungeon Exploiter's?

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Posted by: ref.8196

ref.8196

It was an exploit, but the decision is too controversial. If I was in their position I would just leave it.

Where does it stop? If they ban the next wave how would that be fair at all? They either need to ban the whole lot of exploiters or ban none of them. They can’t ban one and not the other.

That’s true. I think if possible the rewards should be removed then. It’s probably too late now though.

If someone dupes items, fine. If you get twice the amount of rewards (double chests), sure.

There is nor reason to punish players because they lack the ability to produce working and not exploitable dungeons. This must be the most idiotic thing i have ever heard.

If the boss bugs out, glitches, you find a short-cut or use the environment to your advantage, you should not be punished.

Biting the Hand that feeds you is NEVER a good idea.

The exploiters bit Anet’s hand.

It’s standard practice to ban exploiters. Blizzard have banned entire guilds before for exploiting new raids.

I am all for banning exploiters, but have you actually played these dungeons? About 50% or more are in some way bugged, the boss becomes stuck, glitches etc.

The list is huge. Do you expect me to just exit the dungeon and do it all over again because a boss glitches out on my run?

How about delivering a Quality product first, then start banning people that really have malicious intend?

I have found no boss bugs so far.

Diminishing returns - an unprincipled irresponsible retribution system

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ref.8196

Im still hoping its bugged and that Red poster had the wrong info. If its intentional then.. i agree with you

Well, but you’re not supposed to agree or disagree. For this, ArenaNet would have to be open about the rules of the game they intend us to play. However, the rules change while we play and we’re not being told what the rules are before or after the change.

We’re told that there are rules and what the intend of the rules is, but never the rules themselves. Any casino operating on these principles would immediately be shut down, I know, but this is an MMO, not a casino, so obviously that’s OK.

Not being explicit on the mechanics is quite annoying, but we are still in early days and they are making a few changes, so they will probably give one when the system settles a little.

What I’m confused about is the DR system for repeating a path.

Repeating the same path back to back (before the patch) gave you 5 tokens at the end, not 15. Doing them too fast also gives DR, but one of the devs said that the limit was 2 an hour. So you would need to do a path within 30 minutes, which is quite a feat for some of the dungeons, especially for people like me who frequently go to get more food and drink.

Remove Rewards from Dungeon Exploiter's?

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

It was an exploit, but the decision is too controversial. If I was in their position I would just leave it.

I can't see speech bubbles

in Players Helping Players

Posted by: ref.8196

ref.8196

Yes, on the chat window itself there is an options butter. It’s on there.

or rather an options button..

The Dungeon help thread.

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Posted by: ref.8196

ref.8196

I see lots of people complaining about the difficulty of dungeons, but not one person actually specifying a particular problem. So I’ll try start a thread where people can ask any question about any path of any dungeon including story. I tried looking for a similar thread but could not find one. It would be nice if this was stickied.

I’ll start with a few tips for Ascalonian Catacombs, these are the very small things I tell to people who are doing it for the first time:
____________

Ascalonian Catacombs

Things which can cause difficulty:

Lieutenant Kholer
Firstly, pull him away from the adds (2 ghosts). If the troll spawns, kite them both until they start fighting (I’m pretty sure this isn’t an exploit, it makes sense that they are supposed to fight). If not, the main attack Kholer has is the pulling-spinny-insta death attack. There is an animation you have to learn, as soon as he starts it you must either dodge, hide behind a pillar or activate block (such as Aegis). A guardian with a mace/focus is extremely useful here, because of the 2 blocking skills and Virtue of Courage. If you fail to dodge, he pulls you in and 90% of the time you will go in to downed mode.

I think you only have to kill him on the Ghost eater and Colossus path. You can leave him on the King path, but you will not get the chest and the useful waypoint.

Howling King:

When you have to defend Hodgins from the gravelings, killing the burrows is the highest priority, and you must do it in the right order. First off, take the whole group to the western burrow and kill it, and leave at least 1 person to defend Hodgins while the rest of the group kills the next burrow that spawns, not the other starting burrow. Once those are both down, a third will spawn next to the 2nd starting burrow. Everyone can join in again to kill this one, and then move on to kill the 2nd starting burrow. Then kill the next two that will spawn (the hard part is the beginning, when the group will have to split).

The rest is easy. The howling king can cause problems, make sure to kill off any adds first, and when he does his attack you should stand behind him if possible.

Ghost eater:

This path should not cause any problems. In the part where you have to defend Detha, make sure each party member takes a chain to pull, OR have 4 on the chains and 1 down on the floor to keep all the gravelings in the chain-death area.

On the part where she builds the cannons, stay with Detha and do not split too much. Keeping Detha alive is a prority. Anti-condition builds are good for this one.

The Ghost eater is easy to kill.

Tzark’s Colossus

This is the trickiest, but this path is the same length as the other two if done properly.

The hard part is when you have to defend the 2 extractors. The priority is to kill the burrows. High DPS is needed. Assign one person to gather gravelings that attack the extractors, and pull them to the rest of the group so they can be killed. You should NOT get to a point where you are at one extractor trying to defend without killing the burrows, too many will spawn and you will die.

But that’s just to start. Ask any questions about any dungeons and hopefully someone will answer.

LFG - An Idea

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Great, finally a suggestion. I just use /map most of the time, but there could be a world wide one for LFG for dungeons.

Diminishing returns - an unprincipled irresponsible retribution system

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Chill out bro, the system is bugged. If you’re mad at anything let it be that they pushed a broken system into live without properly testing it.

No they said, consider if you had a high dungeon completion rate PRIOR to the new patch. That is exactly what they said. Its not bugged they intentionally are going after people who ran dungeons before the patch hit.

No, it’s bugged, you need to chill out.

“You guys deserve empty servers” Wow, what a nice thing to say. They are really going to listen to you now. Or not, since companies do not communicate with such rude disgusting people.

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ vicwolf. (the post above mine)

Hellkaiser probably isn’t aware of the bug atm

Tool which lets user adjust FOV

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

PLEASE I’m begging you, I WANT A FOV SLIDER!

Anyone Else Really Enjoying Dungeons?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

I really like AC. It took us a while to work things out.

I really hate CM. I don’t know why….I just do.

TA was nice. But still not as fun as AC was.

now I have to do the rest

dear anet....

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

what do you mean by powerlvling?

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Which dungeons did you have trouble with?

Dungeons are simply not fun... (For the average Joe)

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

I am sure to be told “Dungeons are fine” “Learn to play” “Go play Pandas”

I have been playing MMOs for a long time. I raided 4 nights a week in WoW and was one of the first people on my server to get the Mage Legendary Staff.

I do not mind a challenge, challenge is good. However getting smashed over and over by trash mobs. Spending the tiny bit of money I have on repairs, getting 1 shotted by mobs, and trying to re-spawn and run back before the boss resets IS NOT FUN

I have tried A full defense builds with Toughness/Vitality
Full Banner build, full shout build, hammer, mace, shield, and any other combination I could think to try.

1 shot, dead, repair, and run back.

Sorry to rant and I am sure people are gonna flame me over it. I am the average person who plays this game after work and on my days off. I am in a guild full of people just like me and we are not having fun in dungeons.

Certainly the intent of the Devs was not to cater to a very tiny group of people on what is basically the end game?

Why don’t we try and solve the problem with brute force

so what dungeon was it?

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

Hey guys. Is anyone missing things in inventory? I can swear to god, I had a stack of 90 Symbols of Koda. Moment I finished HotW – Zealot, the tokens were gone. This stack was from the previous patch, the one that did not stack with the new stacks. I am suppose to have 222 + 90. Now my 90 is gone. What the hell happened? WHAT THE HELL?!?

It’s possible you now have 2 stacks of tokens.

or..I don’t know

dear anet....

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Dear Cerbeus,

Stop posting useless threads.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Can’t you people be patient for 1 day while they fix this obvious bug?

Only 1 person posted on the bug, others posted on design flaws, if you bothered to read.

No, I have read the whole thing, more than 1 person has posted on the bug.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

It’s just different and wouldn’t be such a big deal if they could consistently make it a fun process. But when you make doing dungeons worthless for everything except some cosmetic gear and then make getting those REALLY hard or just REALLY time consuming (this is the case) then why do it? I can get equal gear in better fashions that haven’t been nerfed to the ground and poorly patched for a week and I can do it in a quarter of the time if I’m moving slow.

What reward other than cosmetic gear would you give for dungeons?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Their relationship with gamers was always like that. Something like : " Eat this! Now like or choke to death! Oh, you found some fun in MY GAME? How dare you! Thats not the way i designed to be played!"

What fun did they remove?

The maps with events only now wont drop a single item, the dungeons are insane hard to PUG (many paths) and you wont have any reward unless you fully end it, the queue time for wvw is ridiculous…need more?

They are really not that hard. Try harder.

I agree about the queue times, but for my server it’s fine.

Why would we try harder? For a cosmetic? Is that what we would need to die over and over again for?

At LOTRO i could see a dungeon for 12 man group where if you dont dodge the main atack from the boss you would be one shotted. And thats ok, cause the rewards were both cool looking and stronger than everything else.

GW2 concept of end game is, well, terrible.

Because they are really not that hard.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Their relationship with gamers was always like that. Something like : " Eat this! Now like or choke to death! Oh, you found some fun in MY GAME? How dare you! Thats not the way i designed to be played!"

What fun did they remove?

The maps with events only now wont drop a single item, the dungeons are insane hard to PUG (many paths) and you wont have any reward unless you fully end it, the queue time for wvw is ridiculous…need more?

They are really not that hard. Try harder.

I agree about the queue times, but for my server it’s fine.

But don’t try to hard because if you get to good and can clear something fast then they will not give you your rewards.

I think that’s bugged too. They said something about doing more than 2 in an hour. People have not got anywhere near than but still got DR

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Their relationship with gamers was always like that. Something like : " Eat this! Now like or choke to death! Oh, you found some fun in MY GAME? How dare you! Thats not the way i designed to be played!"

What fun did they remove?

The maps with events only now wont drop a single item, the dungeons are insane hard to PUG (many paths) and you wont have any reward unless you fully end it, the queue time for wvw is ridiculous…need more?

They are really not that hard. Try harder.

I agree about the queue times, but for my server it’s fine.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ref

Why? They already took away the gold and xp, taking the tokens just makes me not want to even run them.

I am running the dungeons for the gear not for the crappy stories.

Because they want people to do all 3 routes not just 1.

But there shouldn’t be DR on doing different routes, no matter how long it takes.

Forcing things that are not fun on players seems like a great business decision

They are not forcing anyone to do anything, they are just encouraging people to try the more challenging parts.

Yes encouraging me by taking away my choice of how I want to get the tokens.

you still have a choice

Anet had a choice to not be like every other mmo company out there, but so far they are walking the same path.

Well that’s just complete crap.

Is it? Were you here when they were talking about their philosophies and how this game should be different from other games? This is massively different from any of those ideas and has turned into grinding, endgame lengthening, and a chore. A minor issue, such as exploiting a dungeon run for some cosmetic armor (yeah, this is minor), has been blown way out of proportions, but instead of fixing their error filled judgements, they are compounding on them and now that bad judgement call made in haste has seriously impacted the majority of players who never exploited anything.

Honestly I have no idea what you are talking about. They have increased the rewards for the majority of the player base, but granted there IS a bug at the moment which is giving people greatly reduced rewards.

Dungeon Patch Discussion 9/25

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Posted by: ref.8196

ref.8196

Can’t you people be patient for 1 day while they fix this obvious bug?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Their relationship with gamers was always like that. Something like : " Eat this! Now like or choke to death! Oh, you found some fun in MY GAME? How dare you! Thats not the way i designed to be played!"

What fun did they remove?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

The “choice” that you have is fake. If you aren’t doing it exactly as they are suggesting with their patches then you are being MUCH less efficient which is a deciding factor when you are essentially grinding.

Well ok as I see it:

Before, 30 tokens per run. If you do the same run back to back, you get less. So just do all 3 paths and you will get 90, nothing wrong with that.

Now if you do all 3 in 1 day you get 180.

The only problem I see is for when people want to grind it out the whole day. You will get less, but probably you will still get more than before this patch.

Token number - Not getting 60 for every first path

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Posted by: ref.8196

ref.8196

@ref

Why? They already took away the gold and xp, taking the tokens just makes me not want to even run them.

I am running the dungeons for the gear not for the crappy stories.

Because they want people to do all 3 routes not just 1.

But there shouldn’t be DR on doing different routes, no matter how long it takes.

Forcing things that are not fun on players seems like a great business decision

They are not forcing anyone to do anything, they are just encouraging people to try the more challenging parts.

Yes encouraging me by taking away my choice of how I want to get the tokens.

you still have a choice

Anet had a choice to not be like every other mmo company out there, but so far they are walking the same path.

Well that’s just complete crap.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Ok so suppose there is a set of armor you want, and in that dungeon there are 3 paths, one is super easy, one is medium, and one is very hard.

Which one are you going to do?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ref

Why? They already took away the gold and xp, taking the tokens just makes me not want to even run them.

I am running the dungeons for the gear not for the crappy stories.

Because they want people to do all 3 routes not just 1.

But there shouldn’t be DR on doing different routes, no matter how long it takes.

Forcing things that are not fun on players seems like a great business decision

They are not forcing anyone to do anything, they are just encouraging people to try the more challenging parts.

Yes encouraging me by taking away my choice of how I want to get the tokens.

you still have a choice

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ref You have to be more specific as I have no idea what you are talking about. I’m not actually suggesting that they give us all of our tokens up front, if that is what you are referring to. That was just sarcasm.

sorry, formatting error

Twilight Arborea 2 runs in 2 diffrent modes:
forward+up 45 flowers around 1 hr of time
forward + forward 45 flowers 2 hr of time

….Thanks a lot for spending my time but with the second run i should of bought a piece of my set and guess what now i need to do 1 more run because of the system bugs. Can i have 15 flowers so i can buy my piece of armor?
Here is the ss of the second run.

You got 30 more tokens than you would have yesterday and you still manage to complain? Outstanding.

Ok, dude. Should we be content with bugged patches? Why not just leave it like it is but give us even more tokens per run so they equal out to what we would have gotten. Don’t you think it would be the same thing if they just gave us 180 tokens for the first run and let us do the others on good faith? I won’t be content just because they raised the amount just to get less than they are advertising. If you want that then don’t worry about it.

Just because making all paths equal is hard, does not mean they should go ahead and force us to do all of the not-so-fun content so that we may continue to be rewarded. I am NOT ok with a lazy developer philosophy such as that. What is it Anet? Do you want us to play with a func-centric view of the game, or a reward-centric? You treat us pretty badly in both respects.

what do you mean by this?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Twilight Arborea 2 runs in 2 diffrent modes:
forward+up 45 flowers around 1 hr of time
forward + forward 45 flowers 2 hr of time

….Thanks a lot for spending my time but with the second run i should of bought a piece of my set and guess what now i need to do 1 more run because of the system bugs. Can i have 15 flowers so i can buy my piece of armor?
Here is the ss of the second run.

You got 30 more tokens than you would have yesterday and you still manage to complain? Outstanding.

Ok, dude. Should we be content with bugged patches? Why not just leave it like it is but give us even more tokens per run so they equal out to what we would have gotten. Don’t you think it would be the same thing* if they just gave us 180 tokens for the first run *and let us do the others on good faith? I won’t be content just because they raised the amount just to get less than they are advertising. If you want that then don’t worry about it.

Just because making all paths equal is hard, does not mean they should go ahead and force us to do all of the not-so-fun content so that we may continue to be rewarded. What is it Anet? Do you want us to play with a func-centric view of the game, or a reward-centric? You treat us pretty badly in both respects.

why would they do that?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ref

Why? They already took away the gold and xp, taking the tokens just makes me not want to even run them.

I am running the dungeons for the gear not for the crappy stories.

Because they want people to do all 3 routes not just 1.

But there shouldn’t be DR on doing different routes, no matter how long it takes.

Forcing things that are not fun on players seems like a great business decision

They are not forcing anyone to do anything, they are just encouraging people to try the more challenging parts.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

If they want people to be doing all 3 routes, they need to make all 3 routes as equally as interesting/fun, which is not the case, as it stands with many dungeons. Given the choice and considering equal rewards, people will usually opt for the path of least resistance. There is no rocket science involved in this conclusion. Incentive (not always in the form of a reward) is always more attractive than punishment.

It’s really hard to make them all equal though

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ref

Why? They already took away the gold and xp, taking the tokens just makes me not want to even run them.

I am running the dungeons for the gear not for the crappy stories.

Why is doing a different path such a huge problem? Do you not want variety in your games?

Because they want people to do all 3 routes not just 1.

But there shouldn’t be DR on doing different routes, no matter how long it takes.

Forcing things that are not fun on players seems like a great business decision

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ref

Why? They already took away the gold and xp, taking the tokens just makes me not want to even run them.

I am running the dungeons for the gear not for the crappy stories.

Because they want people to do all 3 routes not just 1.

But there shouldn’t be DR on doing different routes, no matter how long it takes.

Leveled loot.

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

I’m in AC and I’m getting leveled loot (so lvl 7x stuff at lvl 80) from normal non-boss monsters.

Is this a new thing in the new patch?

edit

I’m getting both, lvl 30 stuff and lvl 70 stuff.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@Xorin: Keep in mind they said earlier in this thread the dungeon runs did not reset with the server down last night(see below). What that says to me is when they say run a dungeon in a day they don’t really mean midnight to midnight. I think they mean within a 24 hour period. If that’s the case if you ran a dungeon last night at 11pm, then one this morning at 11am the one this morning would be the second one, and so on.

I of course don’t know this for sure but it might explain some of the strangeness you guys are seeing.

All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high. This did not get reset with the patch.

If you think you are running at a fairly reasonable pace post all of the chains you have run and the times to complete and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system.

Thanks,

Jon

EDIT:Bolded important part

If its working like before then why is there DR on tokens.

There should NEVER be DR on tokens

there should be one for completing the same path back to back

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

I won’t be able to test some of these changes tonight, but I am concerned about a few things right off the bat.

1) If dungeon tokens are only rewarded at the completion of an explorable, would that not encourage people to try to skip bosses along the way? For example, Kholer in Ascalonian Catacombs has full reason to be skipped now because he no longer rewards tokens. All he really guards now is a usable waypoint, but if there’s no real reason to kill him, especially if your team is very experienced and rarely dies on any of the AC paths.

2) Dungeon rewards are pretty much why people would run explorables, so if the bosses along the way do not provide any sort of reward, it would seem a waste of time for nothing. I noticed that some bosses in Ascalon Catacombs drop a couple silver (the champion howler/scavenger and the end bosses). I think, at the very least, until a better system is suggested/discovered, have the other dungeon bosses drop a few silver, so that there is a bit of incentive in clearing the dungeon as intended, rather than trying to find ways to bypass content.

The original CoF run (before the anti-speedfarm patch) was an incentive for people to run because of its speed and coin rewards that you would get at the end. I understand that the intent for explorables is for people to play through it, so there needs to be a balance between progression and end rewards. Repeated running of one boss should not exceed the gain from completing the entire explorable path. I think for now, I can agree with giving token rewards at the end of a run, but there should be checkpoint rewards (aside from a closer waypoint) for killing the bosses on the way to the end of the explorable path. I think 1-3 silver on loot or chest drop would be fine as most of the dungeon bosses feel like mini dynamic events.

3) I’m still a bit concerned about the diminishing returns on the rewards system. My dungeon group has been getting more and more efficient at clearing dungeons we once thought were a nightmare (Twilight Arbor for example, with the volatile blossoms). If we increase our speed through refined coordination and dungeon mastery, it seems a bit unfair that we get severely punished for that. Dungeon running has been our nightly activity and because we play so much together, we keep finding more and more ways to coordinate our attacks and strategies in dungeons. I think the current system punishes us for clearing faster without the use of exploits or bypassing content. The earlier suggestion I made about checkpoint rewards may remedy this situation as well, while diminishing the end reward won’t seem so bad. It may be an incentive to slow down the explorable, so that they won’t get hit by the diminished end rewards too much.

I think it’s great that there is more incentive to clear paths and more incentive to clear all dungeon paths. I keep hearing that the token rewards are bugged, but I have yet to test that out. In any case, I’m sure it will be fixed. This is why you ask for feedback, of course. :P

Thanks for listening, and I hope we can continue the path towards a better dungeon experience!

The thing about Kholer is a good point, but there is still a chest right?

Although I don’t run dungeons just for the rewards.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Every trash mob in all of them. How many of them involved a strategy that required more than everybody attacking at the same time and dodging attacks?

Quite a few encounters with non-boss Elite enemies are more easily won when you choose to attack different targets to split their focus and dilute incoming damage, choose to soak up attacks so that the rest of the party can focus a bunch of AoE on them, sometimes it’s more effective to ball up and defend/heal/buff/debuff through the attack, sometimes it’s more effective to drop back to ranged and kite/snipe, etc. All of this is dependent on your party composition/playstyle, what sort of enemies you’re fighting, and the specific situation from moment-to-moment, rather than a predefined “Do this, then they do this, and then you do that, and then you win” sort of ‘strategy’.

I mean, ranged focus-fire and kiting works, at least most of the time, and you can certainly use it as a crutch to make it through encounters without much risk of dying, as long as you don’t get overrun. But it’s rarely the most efficient or most effective way to clear an encounter. I think most fights with Elite enemies average out to something like 20-30 seconds per enemy, in most (good) groups I’ve played with – longer, if you’re on the backfoot, and shorter if you’re running like a well-oiled machine. I don’t think that’s an unreasonable amount of health for enemies to have in an Explorable dungeon.

Yeah, this @ DaedalusDragon