Showing Posts For ref.8196:

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Punishing players , after you had addressed design-based myopic issues, is wrong. Players who craft or grind gear will get better results with time in character. Ergo faster completion times and directly into punishment for good play.

Diminishing returns based on completion time, Well if you wanted to be revolutionary….that truly is.

As far as live being your Test realm, might not be the best idea.

I’m pretty sure it’s bugged at the moment, so lets wait until they fix it before commenting on the diminishing returns system.

“If you are experiencing Diminished Returns, it is due to clearing dungeons too quickly.”
-Robert H

Posted today.

My post was focused on the hour for 2 dungeon runs then you hit the DR.

I’ll try tonight and see what I find.

Again guys, I really think the right idea is to implement a system where your awards get better as you progress further in the dungeon… So you have a big incentive to actually do the whole thing…

But isn’t the reward at the end enough incentive to do the whole thing?

And what if something urgent comes up that one person needs to leave mid way through a dungeon or right before the end? They get absolutely nothing but a repair bill and minor loot from chests.

True, but then this is also a problem in many other areas of games, such as story quests, or tournaments.

I think maybe they should do that then, have 5 for the first chest, 10 for the 2nd, 25 for the last. They have to do it so its more effective to complete the dungeon, but still giving a reward for partial play.

But it’s still great that they listened and DID change something.

Is anyone going to run Arah now?

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Glad to hear it’s hard, it’s supposed to be.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

It wasn’t so much being skilled at the game that was letting people clear CoF Path 2 in 20 minutes. It was exploiting.

So because there is an exploitable loophole which they can’t seem to figure out how to “patch”… they lambaste you for being efficient? Right now, only the last chest drops tokens… I see no reason for them to keep this awful system of diminished returns on “speed clears”.

It’s an abominable system and it punishes good players which is short-sighted and pointless.

It reminds me of a certain stress system from a certain Korean MMO. In other words artificially lengthening the game by reducing rewards, punishing you for going to fast, and adding trash mobs that are tougher than bosses.

Rewards have been increased.

There is no reason to punish people for clearing your content too fast. If you can’t design dungeons that take a decent amount of time while not using large hp pools as a crutch, then you should probably be replaced by a more competent designer.

I’ve done all of AC/CM/TA so far, which of these only uses large hp polls as a crutch?

New CoF after patch = BS??

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Stop complaining that it’s hard, it’s supposed to be.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Again guys, I really think the right idea is to implement a system where your awards get better as you progress further in the dungeon… So you have a big incentive to actually do the whole thing…

But isn’t the reward at the end enough incentive to do the whole thing?

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Punishing players , after you had addressed design-based myopic issues, is wrong. Players who craft or grind gear will get better results with time in character. Ergo faster completion times and directly into punishment for good play.

Diminishing returns based on completion time, Well if you wanted to be revolutionary….that truly is.

As far as live being your Test realm, might not be the best idea.

I’m pretty sure it’s bugged at the moment, so lets wait until they fix it before commenting on the diminishing returns system.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

1) You mentioned that “They also act as a deterrent to prolong the life of the game” which might be the most wrong statement in the history of statements. It is, in fact, the exact opposite.

Complaining isn’t a bad thing in itself. How else would a developer know about our feelings on the game unless everyone only ever had positive things to say? Nothing can be fixed if nobody ever complains.

These dungeons aren’t challenging, they are hard. They are hard because the only element in them that isn’t easy is that every enemy and their grandmothers have a lot of hp and can 1-hit kill you. I never feel like a proper strategy will help because the only strategy for any of these fights is to throw everything I have at them and try and not get hit too much.

On another note: I don’t appreciate having content in a game that I might not be able to complete due to straight up skill. If this was the real life and I hadn’t paid for this game, I’d just say “Oh well… guess I’m just not good enough to do that” but as I have paid for this product, it is a giant slap in the face when the developer says “l2p nub”. There is no content in this game that can prepare you for their absurd dungeon runs and even the first dungeon you do is stupid hard with no learning aspect except beating your head against the enemies until they die.

If you are getting 1 hit killed by bosses in dungeons, you are doing it wrong. Which means it is challenging, not hard, as the rest of us don’t die in 1 hit.

This is what I’m saying. Basically, people are just doing it wrong and they need to learn how to play instead of QQing. Explorable dungeons aren’t the only thing available to do in the game. Not even by a stretch. You can still 100% all the maps, PvP, WvWvW, complete meta events, so on and so forth. It’s not required to do explorable dungeons.

Exactly, it’s annoying to come to the forums and see people complaining because it’s too hard, they are just too lazy to try and work out how to do it properly.

This patch is great, it encourages people to try and beat all 3 paths of a dungeon, and not just for achievement sakes (I wanted to do all 3 before because I just did, it’s fun). But at the moment it seems it is a little bugged. Which is fine, they will fix it.

Here is the reason they implemented having 1 reward at the end:
A-net don’t want their game to be grinded as in other mmos. They created the content, and they want us to enjoy it, and they don’t want people to grind the easiest parts of it and de-value the rewards gained by other people. In the system before, people found ways of getting to the first chest and gaining 5 tokens and the random rewards.

It is much harder to balance every single path and every single stage in the dungeon. There are obviously some harder bits and some easier bits, and A-net want us to experience all of it, and for those who want to do this anyway, they don’t want others to grind the rewards quickly and hence de-value the reward itself.

(edited by ref.8196)

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

1) You mentioned that “They also act as a deterrent to prolong the life of the game” which might be the most wrong statement in the history of statements. It is, in fact, the exact opposite.

Complaining isn’t a bad thing in itself. How else would a developer know about our feelings on the game unless everyone only ever had positive things to say? Nothing can be fixed if nobody ever complains.

These dungeons aren’t challenging, they are hard. They are hard because the only element in them that isn’t easy is that every enemy and their grandmothers have a lot of hp and can 1-hit kill you. I never feel like a proper strategy will help because the only strategy for any of these fights is to throw everything I have at them and try and not get hit too much.

On another note: I don’t appreciate having content in a game that I might not be able to complete due to straight up skill. If this was the real life and I hadn’t paid for this game, I’d just say “Oh well… guess I’m just not good enough to do that” but as I have paid for this product, it is a giant slap in the face when the developer says “l2p nub”. There is no content in this game that can prepare you for their absurd dungeon runs and even the first dungeon you do is stupid hard with no learning aspect except beating your head against the enemies until they die.

If you are getting 1 hit killed by bosses in dungeons, you are doing it wrong. Which means it is challenging, not hard, as the rest of us don’t die in 1 hit.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

lolololololol

Why lower it from 30 tokens at all? It is a MUCH bigger grind than it was two weeks ago. And now we don’t get ANYTHING unless we can complete it? Are you just a troll?! These are dreadful changes and I can’t help but feel like it is just some huge joke to you guys. Until all of the dungeon paths are balanced and not giant zergfests on the part of the mobs, there will be no reason to accomplish all of the dungeon paths and strongarming us into doing them all by punishing us for doing one more than once per day is NOT THE WAY TO DO IT!

It hasn’t been decreased, it’s been increased, by double.

Before, doing all 3 paths in 1 day gives you 90 tokens.

Now it gives 180.

If people are getting 60, 45, and 30 in 3 runs, then it’s probably a bug and they will fix it.

R.I.P Grubbing

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

For those of you who don’t know, grubbing was the practice of using a champion risen giant to spawn risen grubs and killing the grubs which dropped T5/T6 Venoms for crafting. You could keep the giant alive for 20-30 minutes and just kill endless waves of grubs.

It was essentially a event with waves of grubs instead of other enemies. This was really the only way to farm T5/T6 venom drops (well at least for 20 minutes until the anti-farm code kicked in and you got 0 loot)

But apparently Anet decided to remove yet another way to get mats. Upon killing a risen grub you now receive the message:

“This content has been disabled, try again later”

And you get no loot of any kind.

Thank you for removing the last viable way to get high level mats, the game is now 100% grind!

So killing the grubs over and over again wasn’t grinding?

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Yea I didn’t think that was that much harder than the howler king path with the protect the researcher guy, just strafe and smack.

The howler king path when you have to defend the researcher is actually really easy, you just have to do it in the right order. It still took us at least an hour to work out though.

Yea that is easy once know the order, and that 100% charge thing isn’t that bad after you get down where the burrows spawn so you can be on them ASAP, plus having humans helps a lot. Grenth’s blessing ftw.

You only need to defend one of the extractors btw, it just slows down the event if one of them goes down.

Yup when we finally did it we finished on one, but I think if you only have 1 going it gathers twice as slow, so there is an advantage to keeping both, that you don’t have to defend it for so long.

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

They still gotta FIX the dungeons.

what do you mean?

The reward change was nice and well needed, but some dungeons are still broken.

Which ones?

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

They still gotta FIX the dungeons.

what do you mean?

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Yea I didn’t think that was that much harder than the howler king path with the protect the researcher guy, just strafe and smack.

The howler king path when you have to defend the researcher is actually really easy, you just have to do it in the right order. It still took us at least an hour to work out though.

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Is colossus the hard path? I’ve only done that and the howler king thus far I thought those 2 were pretty even in their difficulty.

It’s the one where you have to defend the 2 extractors until they reach 100%

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

It’s nice. Now people will be stuck on the colossus path in AC. Then they will complain that it’s too hard.

Thank you!

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Last week I made 2 threads, one saying that the exotic weapons and armor gained from AC/CM tokens should be lvl 80, and another saying there should be bonus rewards for doing all 3 dungeon paths in the same day.

And today both things were implemented. Of course other people probably said the same thing, but they still changed it.

thanks

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: ref.8196

ref.8196

To all the people above me who obviously did not read my wall of text:

I do not raid in other MMO’s to get cool looking gear. I raid in other MMO’s because the raid itself is fun and challenging. I could care less about my gear; once I find a decent looking set I tend to use appearance slots/transmutation zones to keep that set anyway.

GW2 is exactly the same as other MMO’s in that you have to grind out gear. The only difference is that GW2 gets rid of the only fun reason for having that gear.

And yes raids have lockouts, which I’ll be the first to admit is very annoying. However there are multiple raids (even Rift, which is not that old and is my favorite standard MMO, has 6+ raids). Thats a raid for every night so I fail to see how lockouts are that big of a deal.

No, it’s different in that you don’t have to grind out the gear. The stats the same as any crafted exotic gear.

The dungeons are not there to gives you gear, the dungeons are there for content, so you can just have fun while playing them. I have done so far, except Caudecus manor, that one was very frustrating and boring. The rewards (in the form of loot from enemies, chests, gold AND the tokens) are a bonus for me. There are 33 dungeon quest lines in total, if you have not done all of them, I would suggest getting friends together and just going through them. Feel free to skip Caudecu’s manor though.

But there are other things to do at lvl 80 too:
Explore the world (and I don’t mean just getting 100%, I mean exploring, there are many jumping quests, there are many secret areas, talking to npcs can give you such information to find these places. sPvP obviously (and tournaments, which in my opinion, is the only worthwhile thing to do in sPvP at the moment). WvW (get a small group and cause havoc, zerg vs zerg battles do not last long. Dungeons (as I have stated above), and if you want, you can grind them to get unique armor and weapon skins. Find the world events and do them (the three dragons, and the other huge mobs that spawn in certain zones, like in the south east corner of queens dale). Make a new char if you with, of a different race and different class, so you can try different story quests and maybe explore the starting zones you haven’t done yet. Legendary weapons.

And you can also stop playing the game and come back at any time. There will be new content soon, and it will be free. People do forget this one, or they feel the need to come here and state this to everyone.

If you’re not going to spend the time to read what I wrote then please don’t waste your time and mine by responding with things that I have already outlined.

As I specifically said, dungeons are indeed fun the first time through, but after that they are quite simply a joke. The bosses present no real threat to any cohesive team and the rewards have no practical application once you have your endgame gear (which is pointless to get because there is nothing to do with it).

Exploring the world is what Skyrim is for (because lord knows its good for nothing other than pretty scenery). However I will grant you that the jumping puzzles were fun. Yet again though, once you have done them they become boring.

As I stated, World Events are a nice idea, but in practice they are nothing more than giant zergs with no real challenge.

sPvP and WvW are fun, but sPvP gets old after a while until new game modes are released. WvW is really the only aspect of this game that has any sort of replay value.

And as I said I still play another MMO for raiding, but after the combat system of GW2 other MMOs feel slow and awkward.

No, because the world in skyrim is dull and boring compared to GW2 (and much smaller too). So I completely disagree there, if you don’t like to explore then fine.

Well we just disagree with everything so I can’t really add any more. I do not find the dungeons a joke after repeating them, and personally I do not care about rewards. The fact that the rewards are only there for aesthetic value is a good thing. It’s nice that it’s still guild wars, not gear wars.

Replying to your edit “It is without a doubt a copy off those two games, albeit it is a much better version of them.”

No, actually it is a copy of DAOC. And a pretty successful one, at least compared to WAR.

Hammer SPVP

in Guardian

Posted by: ref.8196

ref.8196

I combine hammer with judges intervention. Teleport to foe, ring of warding, smack him a few times, use the root (3rd skill), use banish (to smack him to a safer location if needed), pull out scepter, use root, use smite, use stun (in a utility skill, the signet), switch back to hammer, rinse and repeat.

If you are under attack try to get to the 3rd auto attack skill to make a symbol, then use the smash to give retaliation. The trait giving -20% recharge on hammer skills is extremely useful, as it makes it possible to cycle the retaliation every time you reach the 3rd auto attack skill.

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: ref.8196

ref.8196

To all the people above me who obviously did not read my wall of text:

I do not raid in other MMO’s to get cool looking gear. I raid in other MMO’s because the raid itself is fun and challenging. I could care less about my gear; once I find a decent looking set I tend to use appearance slots/transmutation zones to keep that set anyway.

GW2 is exactly the same as other MMO’s in that you have to grind out gear. The only difference is that GW2 gets rid of the only fun reason for having that gear.

And yes raids have lockouts, which I’ll be the first to admit is very annoying. However there are multiple raids (even Rift, which is not that old and is my favorite standard MMO, has 6+ raids). Thats a raid for every night so I fail to see how lockouts are that big of a deal.

No, it’s different in that you don’t have to grind out the gear. The stats the same as any crafted exotic gear.

The dungeons are not there to gives you gear, the dungeons are there for content, so you can just have fun while playing them. I have done so far, except Caudecus manor, that one was very frustrating and boring. The rewards (in the form of loot from enemies, chests, gold AND the tokens) are a bonus for me. There are 33 dungeon quest lines in total, if you have not done all of them, I would suggest getting friends together and just going through them. Feel free to skip Caudecu’s manor though.

But there are other things to do at lvl 80 too:
Explore the world (and I don’t mean just getting 100%, I mean exploring, there are many jumping quests, there are many secret areas, talking to npcs can give you such information to find these places. sPvP obviously (and tournaments, which in my opinion, is the only worthwhile thing to do in sPvP at the moment). WvW (get a small group and cause havoc, zerg vs zerg battles do get boring quickly). Dungeons (as I have stated above), and if you want, you can grind them to get unique armor and weapon skins. Find the world events and do them (the three dragons, and the other huge mobs that spawn in certain zones, like in the south east corner of queens dale). Make a new char if you with, of a different race and different class, so you can try different story quests and maybe explore the starting zones you haven’t done yet. Legendary weapons.

And you can also stop playing the game and come back at any time. There will be new content soon, and it will be free. People do forget this one, or they feel the need to come here and state this to everyone.

(edited by ref.8196)

Judges intervention/Merciful intervention.

in Guardian

Posted by: ref.8196

ref.8196

Does anyone else find that the teleport mechanic in these skills fails to work sometimes?

And it always fails to work if there is something to teleport round, or if you are teleporting on to or from a ledge. Such as teleporting on and off a fence (or a wall). In WvW, those bridges outside of supply camps (in the borderlands on the west/east sides), it’s possible to teleport on to the bridge, and possibly off, which is great, but there are many other circumstances which are more familiar (such as a wall). And then when you try and teleport, you just stay in the same place.

It’s very frustrating. Anyone else find this? I found the same when using blink as a mesmer. It shouldn’t be called teleport if it acts like a shadowstep.

New downloads everyday, getting annoying

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

I feel you bro, but there’s nothing we can do, we are just unfortunate to have bad internet. I’d rather it this way, tan download a 200mb once a week, I can only not play for so long.

Can we get some Endgame character progression?

in Suggestions

Posted by: ref.8196

ref.8196

If you want progress at lvl 80 -> tPvP

A World PvP ranking system is bogus, cause WvW it’s always a team effort. A player on its own is pointless.

This is true, but you have to remember in WvW you do need a leader sometimes, you always need at least 1 person telling others what to do (I say at least, of course there could be many).

Problems would arise in PUGs in WvW. People could be asking “we need 1 more, must be rank > 12”.

Community building - This game doesn't do it.

in Suggestions

Posted by: ref.8196

ref.8196

Your cc is fully dependent on your weapon, I use rifle because it gives me a cc move and an escape. Aside from that, I have the use of…3 slots with which I can use to heal teammates or CC. This is a false choice.

I can take 1 healing skill and heal for….about 1-3k damage total (oh boy) and then get 2 cc skills, so now my cc is far less effective, and I heal for garbage. Or I can go with healing well or CCing well.

Trying to go for both ends badly. Healing yourself is great, mind you. All the self healing is huge, too huge, in fact. The moment you try to heal others, though, its a huge no-no all of a sudden.

My problem isn’t specifically with how weak healing is, and isn’t evwn my main argument. My point is more that there’s no actual sense of teamwork. all your “teamwork” is passive. There’s no cohesive unit.

As for how weak healing is, though, There’s 2 options here, Buff it, or remove it from the game. As it stands I’d be better of just filling my slots with 3 cc skills, so I can prevent the damage entirely instead of trying to heal it up in the middle of a fight. WHICH by the way is the only time TO try to heal it, because autoheal kicks in after they get out of combat, making any healing you attempt to do moot.

Oh right, this fails to mention that the Healing will be even weaker because you won’t be specced into it, so it’d actually be far less. Why even give traits for healing if its still going to be garbage? The problem isn’t that healing is bad, the problem is that its completely and utterly worthless. Just about every other option is a better one. So why not just remove it from the game entirely?

healing is working pretty well for me, I don’t know what you are doing wrong.

Community building - This game doesn't do it.

in Suggestions

Posted by: ref.8196

ref.8196

So what you’re suggesting is a supports role is to be a huge ball of CC? That is extremely lame, and sort of shoehorning the role.

The game specifically allows the player to build into healing, it also has a multitude of skills specifically for that purpose, yet all of them blow. Its sort of a low blow “There’s healing skills, they’re all just really bad to keep you from using them”

No, I am saying it is a combination of a lot of things. You can’t play effectively by just healing or just using CC, you have to do both. That’s why healing is not as powerful as other games.

Apart from tome of courage.

What happend to the dynamic events?

in Guild Wars 2 Discussion

Posted by: ref.8196

ref.8196

Not all of them change anything, but quite a few. In harathi hinterlands, if centuars take a post, they do actually take it, and you do have to take it back in another event. Another problem is that not many dynamic events fail. I had to rescue a girl once, I escorted the girl back to her mother, and the mother was a real npc and they interacted.

Community building - This game doesn't do it.

in Suggestions

Posted by: ref.8196

ref.8196

Try dungeons on explorer mode and you’ll see you either are a team player or you won’t be able to do it at all.

And by team means actually resapeccing to be able to support, actually coordinating and actually L2P

The only class I’ve seen actually support well is guardian, only because they have a lot of shields boons and blocking capability.

As I said in my previous post, I completely specced my engineer out in sPvP to be a good healer, Giving boons, doing over-time heal, big heals…

With all that work, I had a heal that would hit for an initial…400, then heal like 80 a second for a couple seconds. thats…what…a single attack from a warrior? Then I had a skill that would regen for about 2k….Oh…good…whats that? 1/4th a thief backstab? about 2 hits from a warrior? Super! First aid kits that heal for 1.1k each on a pretty heavy cooldown….

Mind you all these healing abilities and boons I have are complete garbage AFTER dumping just about all my points and resources into making them powerful. So, now I forewent a ton of power and traits I could be using to simply do good damage. My choice is heal about half of my teammates hp, or in the same amount of time that takes me down 2 enemies.

All my healing abilities which I would use to the fullest of my ability would amount to about 10k healing spread out over time….My warrior with no points into health has about 27k hp. He can also heal himself for about that much by simply hitting 6.

You see where this is a problem? Supportive build choices are completely null. Its pathetic. Now, if health didn’t regenerate outside of combat, and I was needed to actually patch people up to run in and fight, that’d be one thing….I’d be a lot better off just helping my team deal damage in a fight, then everyone can auto-heal after the fight is over.

There’s also a HUGE problem with supporting being passive to a disgusting level. For example, I’ve got a skill that launches a projectile that slows enemies and speeds up allies. Why am I unable to shoot this projectile at an ally to start the bouncing? Why am I forced to shoot it at an enemy? This basically solidifies the point that the game DOES NOT want anybody directly helping anybody. You simply attack enemies, and thats supposed to passively help your team…Ha…great.

There’s also only one single sense of “Wow dude, you really saved my buns!” its when you down an enemy to revive an ally. Thats it, the only time. There’s rarely clutch healing. Downed state also completely ruins the flow of the game. Having to stop and deal with an enemy you already killed can very easily get YOU killed, making it extremely hard to deal with multiple enemies as a single player. The main problem with this is, Say you just downed someone and are going to finish him off, but his teammate shows up and knocks you back. As cool as this factor of teamwork is, You just deprived this guy of his ENTIRE HEALTH BAR doing a lot of work in the process. Yet there goes all sense of satisfaction.

Reviving said teammate is equally as bad. Sure it sort of feels like you’re helping, but you now have to completely stop what you’re doing, and sit completely still for some seconds doing nothing instead of fighting.

It’s not about healing. If you are losing health that much you are already losing. Control your enemies before they get a chance to do any damage.

I use a hammer/staff as a guardian in some dungeons, ling/ring of warding (using judges intervention to teleport to them, then use the ring) to keep them in 1 place, the hammer root is good. Using save yourselves and the meditation that converts all cons to boons is effective against mobs that do condition damage. Interrupting them in the middle of their attacks. Shields (sanctuary, shield of absoprtion, that 3rd mace skill). Stuff like that.

Community building - This game doesn't do it.

in Suggestions

Posted by: ref.8196

ref.8196

If you think about it, the same was true in GW1 (albeit to a lesser extent). If you make a PUG for a mission, you don’t really care what class they are, or what skills they have, you just invite them and then go and play. There doesn’t have to be any communication between each other.

Despite this, obviously if you communicate and try to play with each other, and by that I mean try to co-ordinate the skills you are bringing to the mission, then use them properly in the mission, the whole thing becomes more effective.

The difference in GW2 is that it is an MMO, so the same thing is happening in dynamic events, but because there are 50 people the issue becomes more obvious, it doesn’t matter what class or skills anyone has.

And I think that’s fine for DEs. It should be like that. Anyone should be able to just join and play.

The game gets more serious in sPvP (and by that I only mean tournaments), WvW (when you have a small group of 5, not zerg vs zerg) and in dungeons.

It still doesn’t matter what class and skills people have, but if you get together and co-ordinate, you can make the whole thing so much more effective. Cross combo skills are extremely useful. I was in a dungeon in a group with 3 rangers. I just took all the light fields I have, plonked them down next to them and then they would fire condition removing arrows everywhere. Of course you could say that they don’t need to communicate with me, but they should. I think dungeons are too easy at the moment though (in explore mode). But in tournaments or WvW, it is completely necessary to communicate, as you are playing against real people this time.

Can we get some Endgame character progression?

in Suggestions

Posted by: ref.8196

ref.8196

WvW ranks would be good (and enemies could see them)

Dragon Events

in Bugs: Game, Forum, Website

Posted by: ref.8196

ref.8196

The last few times I have fought Jormag and the Shatterer, nothing was spawning (except in the first stages of Jormag).

At least 2 champs usually spawn at the last stage of Jormag, and they are not there anymore, and the whole event just seems way to easy.

The first time I fought the Shatterer nothing at all was spawning. Nobody was dying. Auto attacked him to death.

I know that Jormag used to be harder, I’m not sure if the Shatterer usually spawns anything, but at the moment both are way too easy.

(80)what to do now

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Posted by: ref.8196

ref.8196

I’m sorry, there’s no such thing as a hardcore player.

Rewarding combat, really?

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Posted by: ref.8196

ref.8196

I thought the same as you when I was level 19 in the beta. Trust me, it gets better.

GW1 -> GW2 Gameplay changes = Not so fun

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Posted by: ref.8196

ref.8196

A common thing I hear that is related to GW1 is that players say they feel combat is about just pressing all your skills when they pop up.

This works in PvE (and by that I mean anything PvE that isn’t dungeons).

However it doesn’t work in sPvP. At the moment players are still trying to find how to play their characters, so there is a lot of button spamming going on. But it is a lot like the card game “kitten Head” or Tarok. At a first glance it may seem that there is not much tactics, but through playing you will realise how much there is to learn.

I thought the same when I first started playing GW2. I assumed it would turn in to button bashing. But now I think it is the opposite.

More weapon skills could be nice though.

And I agree the downed mechanic should be tweaked for sPvP and WvW. Dodging is a good mechanic though, and you can prevent your enemy from dodging.

My personal opinion on endgame

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ref.8196

keeping you busy???

dude! you play more than 40h / week.

please, game responsibly…

This kind of comment really amuses me. Its not the first time i see it.

Game is lacking? It must be you! Play less!

Seriously, a game you need to play less must have something seriously wrong. You understand that your words betray you? I just hope you’re not the avatar i know…

Indeed OP, play less, or not at all.

Drinking a glass of wine with dinner is enjoyable. Drinking five bottles of wine a day is a problem.

Hit the nail on the head.

The problem is that people go through the world “grinding” everything. That means, finding a heart, doing it, finding the next heart, going to the next DE, hitting a mob, going back to the heart, getting the 100% completion reward and moving on to the next map. Which is fine, but then they complain they have nothing to do.

Why can’t people just play games anymore? Why is the reward so important?

people who defend level 80 lategame arent 80

I’m 80, and there is nothing to defend, it’s not my problem that other people have nothing to do. I have plenty to do. As I said earlier, >200 hours and 50% map completion.

You made something wrong

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Posted by: ref.8196

ref.8196

I agree that PvE equip should be usable in sPvP.

I Do very much not agree with this. Spare time or gold should not have an impact on sPvP type of gameplay. Especially not in a game where you can make gold from real money.

Its currently the perfect vision and implementation of BG type gameplay. Everyone is on equal footing from day one. Bragging rights come from gear looks (if you enjoy using those looks)

It also solves many balancing issues and helps the devs balance PvP from class to class to bring them all in line.

What they could do is implement rings, ears and cloaks at the pvp vendor for more options. But it isnt really needed since the amulet does the job pretty well.

Why would there be any balancing issues? In sPvP you have access to all types of weapons/armor all in exotic, with any stats.

Cultural weapons/armor should be exotic.

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Posted by: ref.8196

ref.8196

Cultural weapons/armor should be exotic (tier 3).

Anyone agree?

You made something wrong

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Posted by: ref.8196

ref.8196

How many ppl use chat panel in game in combat? It’s hard cause after Enter you automatically go in game mode. And the chat panel itself needs improvement. It will be better with few fixed windows, not two. See how it’s made in L2, there it is far more usable. There is trade channel too – very important social function.

I agree the chat panel needs improvement.

But I regularly chat in combat, but I type kinda fast. But it’s better to play with voice communication.

As the above poster said, a trade channel is pointless, there is the trading post for trading.

Timberline Falls has no personality

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Posted by: ref.8196

ref.8196

I like that it is not connected with anything.

My personal opinion on endgame

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Posted by: ref.8196

ref.8196

So yeah. I’ve been 80 for about 2 weeks. I’m 400 armorsmith and 400 jewelcrafting.

I have made 2-3 full sets of exotics. I have almost 100% world completion.

I have done almost everything there is to do in this game. And I’m not playing 24/7. I just set myself to a task and do it.

There is no feeling of end game. Doing events over and over and over and over and over is a grind. Doing dungeons over and over for their gear skins is a grind.

There are no epic fights, no raids, most of the dungeons are poorly designed with trash being harder than the actual bosses. (Seriously, I can solo the first 2 bosses in warden wing Arah. – Really?)

The game is a grind – the PvP feels lackluster at best, especially wvw. Zerg vs zerg is not my idea of fun. I pretty much ignore the objectives in wvw and run around just looking for solo fights or 1v2’s 1v3’s.

Where is the end game? Where are these “Dynamic Events” you are speaking of because I haven’t ever seen them.

And to you people, who I have seen post this in so many other threads. To answer your question “The game has been out only 3 weeks, what do you expect?”

I expect a game, upon release to have enough content to keep me busy until new content comes out. Not to have 2 days worth of event seeing and then do those same events for hours and hours.

Did you do all the dungeons (and path) in explore?

And why are you soloing the arah dungeon?

And why are you going in to WvW as a solo?

I really don’t understand what people are doing. I am over 200 hours now, with 50% world completion, still yet to get a full set of exotic, still yet to do all the dungeons, I’ve barely touched WvW (which is why I bought the game) or sPvP.

You made something wrong

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Posted by: ref.8196

ref.8196

I agree that PvE equip should be usable in sPvP.

But the rest I don’t agree with.

And are you saying that you can’t talk in combat?

You made something wrong

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Posted by: ref.8196

ref.8196

Completely disagree.

I hope someone is paying attention... 6 days left

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Posted by: ref.8196

ref.8196

If what they end up eventually using to draw players back is a paid expansion, or other sort of paid DLC, then it might as well have had a subscription.

There will never be paid DLC

It will be free

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: ref.8196

ref.8196

Regarding the ascalonian weapons, apparently if you are in a zone that goes from day to night, they will glow normally. If you enter a zone that is in night time already, it doesn’t work. Could be helpful.

More weapon skills

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Posted by: ref.8196

ref.8196

well i dont think it can be changed now. but i strongly think gw1 skill bar was superior. force one self heal and one elite fine. be the rest should be chosen by me. i dont hate this system by any means. but gw 1 is a distant favorite. seeing a warrior with a greatsword and you know almost exactly what to expect.

I agree, the skill bar was superior. However the combat was terrible. And I think it’s hard to have both.

More weapon skills

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Posted by: ref.8196

ref.8196

Sorry the quote button isn’t working for me.

Well you forgot the utility skills! But irrelevant:

That’s exactly what A-net wanted, a game where builds/equipment matter less. What’s important is how you play. There are some points in the game (dungeons, sPvP, WvW, which I think are the only places which require skill) where you will need to work out how to play, exactly what you are going to do with the skills you have. In GW1, you had to first think of what skills you are going to bring, and that’s fine, except the combat itself becomes boring.

I thought the same when I first played GW2. But now I realise it’s much more fun, just because builds matter less doesn’t make it any less fun and it doesn’t lower the skill cap. You will still have to work things out.

And when people ask you what build you are running, leave the group and join someone else The only thing I have done if ask guardians if they have a focus in Ascalonian Catacombs, other than that they can use whatever skills they like.

Is this a beta or real game?

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ref.8196

Report the bugs. Problem solved.

More weapon skills

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Posted by: ref.8196

ref.8196

You can still make builds, it’s just not “build wars 2”

Traits + armor/weapon stats + utility/healing/elite + weapon combos = build

Why can't Guardians die in PvP?

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ref.8196

“RECEIVE THE LIGHT!” RECEIVE IT!

But did he know his wrath?

As my Necro, I have no problems making them die, very quickly actually.

This. Removing boons kills us.

More weapon skills

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Posted by: ref.8196

ref.8196

Combat is less interesting in PvE, especially when you are not in dungeons.

The “click everything” tactic won’t work in PvP either, it requires a bit more thinking.

Despite there being less skills, there are many different play styles with the same skills, which guild wars 1 did not have.

I’ve been using a hammer on guardian since level 10 or something, I’m not bored of it yet (200 hours), but there are a couple guardian weapon skills (taking in to account all the weapons) that could do with a change to make them more fun.

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: ref.8196

ref.8196

My Ghastly Hammer (from Ascalonian Catacombs) with the blue glow/animation at night time is slightly bugged, sometimes it shows, sometimes not (and all the time it was night time). The glow does not show in dungeons either (which it should, as the enemies in AC have it on too)

I suppose this would count as an art issue! Ghastly Shortbow isn’t displaying it’s particle effects when sheathed, you can see it in my video:

Also, it clips badly with the CoF chest when sheathed (also seen in the video)

It probably isn’t supposed to glow when sheathed.