Talk to people. Join a guild.
Why should farming require skill?
Because skilled activities should be more rewarding than braindead activities.
Because being creative is good.
Because thinking and being awake is good.Farming should not require skill in itself. But skilled farming should be much, much more effective than braindead farming. Instead of being the same.
Yes I agree. But people should still be able to farm effectively without having any special knowledge/builds which GW1 really did require.
My post “not necessarily, exams are boring” got infracted. Perfectly legitimate counter example, I really don’t understand the moderating sometimes.
GW1 farming = going on build wiki, copy/pasting a build then googling for the farm video.
It was just as boring.
Exactly, too many people with rose tinted glasses waxing nostalgia.
How is it rose tinted?
GW2 farming: press “1” and semi-afk.
GW1 farming: even if you go to PvX you NEED to be skilled to pull off many farming styles. Yea, you go to PvX to find Droknar run build and then what? Nothing. Because you need skill to pull it out. You need to know the area, timing, practice etc. And even then, you can die. In GW2, you can’t die.
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I hear people mentioning PvX as if it makes GW1 equal in skill to GW2. Many guilds in GvG used same skill sets as top guilds. You would think these guilds would rise up the charts after using “top skillbars” but that did not happen.
I used to post many builds in the forum back in the day and there would still be a huge difference between me playing the build and others, because I suited the build to my own playstyle ways, I knew why each skill was there and not some other.
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Let’s say a Monk takes the build from PvX? What then? Nothing if he doesn’t know how to play it. In GW2? You just press “1”. And not even that if you’re running orichalcum.
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And if GW1 has PvX, GW2 has it built-in. You get weapon sets.
Why should farming require skill?
GW1 farming = going on build wiki, copy/pasting a build then googling for the farm video.
It was just as boring.
Heh yeah, but farming with builds from pvx + youtube vids was sort of driving your car by looking in the rearview mirror instead of finding your own challenges.
FoW/UW/DoA speedclears were fun, even with set builds. Solofarming, starting with adjusting wikibuilds to your own personal flavour was moderate fun, making your own builds for the areas YOU wanted to explore farming potential was pure win!
Builds in GW2 are really, REALLY limited in choice compared to GW. Areas seem ok – You need to explore and you CAN find a few rewarding spots, but the amazing build variety of GW is simply not there and the few social farming spots get nerfed faster than any bot-invasion.
The message seems to be: Accept, adapt and run FotM or run the H. away…A bit sad really :-(
Finding farming builds for other areas was fun. Farming them was not fun. Most of the work is tinkering with the build and method and not actually farming. Some may find that fun, most don’t (I did).
Porting to temple of the ages after a 2 or so year break and seeing “Glf T1, T2, MoP, EoE, 100b/VoS, UA to go FOWSC” doesn’t make things enjoyable though. That’s why GW2 is better in that respect, you don’t need a certain build, and you don’t even really need to know much, you just have to use your brain when you get there. I don’t mind taking randoms, I don’t care what build they have, as long as they can use their brain and follow simple instructions.
Fair enough. Once you “found the (your) key” the farming itself was not amazing.
The SC’s could still be fun though and getting gear and runes for a Tx or whatever was never a grind.Kudos to you for running with teams where social skills seem more important than the geargrinding abilities. I guess I am unfortunate because all I saw in LA when I last logged in a few days ago was:
LFG: Fotm 6
lfg FotM:9
lfg fotm 9 4/5
LfG FOTM level 4 – dont be necro!!!I cursed a little to myself… then just logged off.
Yeah I don’t really know about the fotm levels…a dungeon group finder would solve this issue (since the higher skill levels are not necessarily related to skill)
GW1 farming = going on build wiki, copy/pasting a build then googling for the farm video.
It was just as boring.
Heh yeah, but farming with builds from pvx + youtube vids was sort of driving your car by looking in the rearview mirror instead of finding your own challenges.
FoW/UW/DoA speedclears were fun, even with set builds. Solofarming, starting with adjusting wikibuilds to your own personal flavour was moderate fun, making your own builds for the areas YOU wanted to explore farming potential was pure win!
Builds in GW2 are really, REALLY limited in choice compared to GW. Areas seem ok – You need to explore and you CAN find a few rewarding spots, but the amazing build variety of GW is simply not there and the few social farming spots get nerfed faster than any bot-invasion.
The message seems to be: Accept, adapt and run FotM or run the H. away…A bit sad really :-(
Finding farming builds for other areas was fun. Farming them was not fun. Most of the work is tinkering with the build and method and not actually farming. Some may find that fun, most don’t (I did).
Porting to temple of the ages after a 2 or so year break and seeing “Glf T1, T2, MoP, EoE, 100b/VoS, UA to go FOWSC” doesn’t make things enjoyable though. That’s why GW2 is better in that respect, you don’t need a certain build, and you don’t even really need to know much, you just have to use your brain when you get there. I don’t mind taking randoms, I don’t care what build they have, as long as they can use their brain and follow simple instructions.
GW1 farming = going on build wiki, copy/pasting a build then googling for the farm video.
It was just as boring.
Why would you waste money trying to get a precursor with RNG? That’s the least efficient way of doing it. Earn money and buy it?
RNG in open world is just as bad at this point. My progression as a gatherer/crafter has been stunted since a month ago. Imagine buying multiple slots for alts and not being able to gear but one of them. Yeah.
Globs are almost impossible to salvage for now, even with the BTC salvage kits.
Rares almost never drop off anything
Vet/champs don’t have improved drops.
Magic find is still completely useless even when getting drops from regular mobs.
DR is STILL in the game even tho they don’t need it since they can detect bots now.
It’s just disheartening the whole thing. When did this game lose the ability to have fun and become a second job?
What? I made about 2g yesterday by buying cheap golds, salvaging them with BTC and selling the ectos.
I’m getting about 3 rare per FOTM run (< lvl 5)
Champs do not drop anything good, that’s true.
Magic find is not useless.
All I have to say Is… If they really “threw the manifesto out of the window” expecting to gain more players and sell more, they did a terrible and horrible move.
This “no grind idealogy” has been held by more than 7 years. They had enough loyal people to maintain and sustain this game for years. And turning back to the manifesto, once again, expecting more game sales and such while doing so, will actually work as the other way around: their loyal fanbase will leave; while the “new” players will play this game for a couple days and leave due to lack of “carrots” to follow.
Obsidian armor? PvP ranks? Tormented weapons? Those weren’t grinds? GW1 has as much grind at GW2.
No. I stopped playing at the 300 hour mark because I have extremely important studies to do. I logged on last weekend for the events because I somehow managed to find time. I very slightly enjoyed the event, it was a nice reward. However the new dungeon is great. Possibly the most fun dungeon I’ve played in GW1 and 2. And I want to play it some more. However I can’t.
My guild is still going strong. Nobody has quit.
Not everyone got a precursor. The drop late is still extremely low, it’s just that thousands of people were opening the chests.
I imagine it was just made to showcase the supposedly amazing event tonight. I’m sure if they wanted to make a zone that’s useful (like orr, with all the events) they could have but that’s probably not what they want to do yet, instead they added an apparently good dungeon.
It’s going to take me a year, maybe a year in a half, to get my Incinerator dagger… so I for one will be around for at least that long
And thats one of the main reasons for the complaints. They advertised NO grind. Especially one that takes months to get a piece of armor or weapon that will be outdated in the next “power creep”.
The new items are not stronger than leg weapons. Leg weapons are an optional grind.
i’m sure the event would run fine on a test server under minimal/average load.
the issue with the event came about when everyone went there on a live server and the load pretty much killed the server for all intents.
but they need to look at what happened here take it as a lesson and really learn from it.
as it is this entire event is finished for most players, myself i’m just not even going to bother with the next ones, simply because there is no way for Anet to do anything that can resolve the issues before the next event.
they can’t install new better hardware and get it up and running for a live game by tomorrow
they can’t change how the entire event structure works by tomorrow either.they can however not do it again, they now know the limits of their live servers and those were grossly exceeded today so anything they do in the future needs to be live server capacity….half it and were good for an experience worth playing in.
It’s never a hardware problem. That’s a big myth.
It should just have the targeted teleport mechanic like judges intervention, except that you can only target allies. It would be a brilliant skill, and would combine very well with judges internvention. At the moment it’s still useless.
It’s easy, but you just have to do it in the right order. The additional burrows that spawn after killing one of the first burrows spawn stronger mobs. Nuke the west burrow, and then kill the one that spawns after that (south west). Then kill the one that spawns after that (north east). Then kill the other 1st burrow and finish it up. You will need 1 or 2 people protecting the guy while killing the 2nd burrow that spawns.
GW2 made great strifes in the outside world, when 20 players just happen to be in the same spot. That is the strength of the game, each player is working independently, nobody else to blame and the game can ~~~~~~~value to the group by providing another piece of the puzzle. Now you have GW2, a single player game with monsters so big, they require five players to to an aggro relay of sorts. This is what gets called dungeon, this is not the type of coordinated PvE players are used to.
Kholer can be done with melee easily. Once people figure out how to do such things, then they can comment on the difficulty.
“No, the devs said they will continually tweak the dungeons so that the fastest possible time to clear them (with a good group) is 45min, and anything under would be due to exploits. Pugs will always take longer.”
The only way I see for them to make the fastest POSSIBLE time be 45 minutes is to add more unskippable trash and give them tons of health. Did 2 back to back runs of AC with the same group and the 3rd with 3 people from the first group and 2 pickup. Tsark and Hodgins were the first 2 and both were easily cleared in under 30 minutes due to the fact that everyone knew the encounters, knew their class and we had 0 wipes or resets. Kohler was cleared in every path in around 3-4 minutes, we pulled the graveling trash on top of the spider queen just to finish it faster, skipped the troll because he’s useless, burned down the burrows with ease and murdered every breeder on the way to the bosses in around 10-15 seconds a piece.
Didn’t really require planning, we just knew the encounters and vent was suddenly a place for trash talking and cracking jokes instead of planning out the game. It was fun and lighthearted but I don’t think its indicative of anything needing to be artificially lengthened.
Well that’s because it’s too easy. I’m sure they can find ways of making it harder/longer without increasing HP.
Devs said they desigend to be completed in 45min. Try that with arah. Avarage pug does it in 4h-6h. Too much hp on bosses and trash mobs seriously.
No, the devs said they will continually tweak the dungeons so that the fastest possible time to clear them (with a good group) is 45min, and anything under would be due to exploits. Pugs will always take longer.
When I spend more time dying and running from a way point back to my party than I do killing anything, something is wrong. When I spend more time trying to kill an enemy than I do progressing, something is wrong. When I spend more time…..oh forget it. Did anyone at ANet test these dungeons or did they just throw them together and hoped for the best.
The dungeons are designed so that they can be done without running from the nearest way point over and over.
If you are dying that much, you are doing it wrong.
Learn your combo fields, learn your groups builds, and learn your enemies and then you won’t die.
I don’t find it “jerky”, it’s just more responsive, it’s how it should have been in the first place.
That does make sense.
@VakarisJ.5619, it’s because I have seen nobody so far give a legitimate reason not to introduce a FoV slider. It’s a standard thing for PC games.
This guy explains it better than me http://www.youtube.com/watch?v=DPDq_qvsKUA&feature=player_embedded
So you mean having things like warrior/necro just like in GW1?
I think it’s because of how nice the mamaries are for most of the races.
Personal thought.
mamaries?
Can someone tell me if you will be banned for using a 3rd party plugin that allows a change in FOV. I hate not being able to play because it makes me nauseous and dizzy for the rest of the day!
It’s not allowed, but it’s unlikely you will get banned for it.
@VakarisJ.5619 it depends how you define health issue, but nausea is not a very nice thing to experience when playing games, especially when the solution is so simple.
And there is a HUGE difference between “fisheye” and a fov of 90. Fisheye approaches a FOV of 180, but is usually a side effect of making wide angle lenses, it is the distortion that gives it the fisheye look, not just the wide field of view. Distortion doesn’t exist in computer games.
Stop defending A-net, they are completely wrong on this one, and is the reason I am not playing. It is a game made for a console at the moment, not a PC.
Why would you want to play Call of Duty through mail
I suppose it’s like mail chess.
Something I only just noticed in JonPeters’s second post
(I play source engine and quake engine games at about 105 or 110)
He uses the FOV setting in some games, but won’t let us use it in GW2.
Well, it’s more likely that Jon agrees with us…but maybe it’s not the intentions of all the devs.
Would you have to sit 5 meters away from it?
It’s probably good that they do not think this is a problem. This means that I cannot play the game any longer, which is good for me, as I have studies to concentrate on.
I would find Dev on the GW2 team whom has a good knowledge of photography and ask him this question:
“If you were going on a holiday to do some landscape photography, and you had a choice of 2 lenses, 24mm (ff equiv) or 50mm, which one would you pick?”
Obviously the wide angle one, as it generally gives a better impression of your surroundings. Another reason to have a wide angle FOV, so that you can see more of the game. Walking round Timberline falls I was just thinking to myself the whole time “This would be great if I could actually see it all at once without spinning my camera round”.
By the way, I don’t think camera zoom changes the fov. It just moves the camera. I think.
(edited by ref.8196)
Wait…
“3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.”
No, the gameplay suffers at the moment because we can’t see anything.
The performance argument does not work for these reasons:
1. It should be the players choice. If they want the game to run better, they can lower the fov.
The argument that comes out of this is that then the people with the better systems, and hence the higher fov, will have an advantage.
But this advantage is meaningless. The people with the better systems will have a higher frame rate, which is more valuable than a higher fov, they already have an advantage, you can’t take that advantage away from them.
Counter-strike, an extremely competetive PC game, arguably the best pc FPS of all time, had a fov slider. CS:S has a fov slider.
As far as I am aware, SC2 also has different fovs depending on the resolution chosen, but I cannot confirm this.
The 2nd argument A-net gave is because of the art suffering. Again, it’s the players choice. Doing the windowed and squashing it vertically trick, the game looks fine. Again, the people with the low end computers are already suffering from really bad textures.
The 3rd argument is rather silly. Again, the counter-argument is “counter-strike”
Their reply angers me. I do not think I can play this game anymore with such a low FOV. I love this game, it is one of the best games I have played, but the FOV just sickens me, literally.
@Bobnintendo
Judge’s intervention requires a target, I have had no problems with this.
There is a big difference between dedicated healing and 1 skill with a recharge of 80 that heals for about 10% of a level 80’s health.
Arenanet doesn’t want to implement “target ally” skills, since it’s to close to targeted healing. It was somewhere in the article about healing and death, I think.
Then remove the healing. The skill would be useful for the teleport mechanic, not the healing.
This skill would be a lot more useful if it was “teleport to target ally” instead of teleporting to the ally on the lowest health. I do not like this mechanic, as you are never 100% sure where you will end up. If you knew where the nearest ally with the lowest health was, then there is no point of making it teleport there automatically.
The randomness of it makes it a clumsy skill. It’s completely useless in WvW, especially in the bigger battles.
What do people think?
Why automatically removed? Most people who d/c will come back very soon.
You can visit the black citadel through lions arch, find the 5 portals near the middle (next to the Lion).
Then when you are in the citadel, go right and go to plains of ashford, keep going right and it’s in that map (you will find it, it’s about 3/4s of the map east).
I think that’s the point of it.
@Aphix so the amount of gold I have earnt through salvaging rares/selling greens from chests is not a reward?
and what is it with peoples childish tones on this forum?
The technique is to take all 6 of the wurms down, THEN start attacking the boss, while you assign 1 person to try control the blossoms. If any adds spawn, kill them, unless the big wurm is less than 20% in which case just kill the big wurm. Keep some blossoms alive so you can rally yourself if you go in to downed.
The tokens were only implemented for 2 reasons, the first being unique skins, the 2nd being legendary weapons. There are other rewards in the dungeons, drops from enemies, chests and gold from enemies/chest/final reward.
I agree that the armor/weapons should cover all possible stat combinations (so 7 types, not 3).
And I disagree, the TA armor looks cool.
What about just removing the ability to send money, not items?
I suppose then they would just sell ectos/some other expensive item to people.
I do not like these drop rates. I have never had an exotic drop. About 250 hours.
It is becoming very frustrating, I don’t think it is a hard thing to implement.
Their intention is for the DR system to only affect exploiters, so it’s not really working correctly at the moment.
AN said “GW2 is not a farming game”. In practice – GW2 is all about farm. Make it events in Orr, make it dungeons, hell – make it WvWvW – it’s still farm.
So, instead of really giving us content so we won’t do same things again and again – they punish you for doing what you want to do for too long. As in:
- fightning same kind of mobs will give you worse and worse loot (Orr fails in that, as there are 99% risen mobs)
- doing same dungeon twice a row – you are a victim of stupidly designed DR system
- etc. etc.
how is WvW farming?
I tried to make a thread for such things but it kinda failed, but there are some tips here for AC https://forum-en.gw2archive.eu/forum/game/dungeons/The-Dungeon-help-thread/first#post260581
it’s probably the best dungeon for newbies
On the butler route, you have to go through the same area filled with mobs. If you skip ALL the mobs, you miss out on a chest. I think they are meant to be killed. I’m not sure how, we haven’t done it yet.