Gwens Avengers
Riverside
Name: Foran Lonewind
Server: Riverside
Yes I know many threads have been said about this and for that I am sorry with starting another one, however with that said the problems still haven’t been fixed and its about that time the issue needs to be readdressed again.
Current Problems:
1. This is a relatively new problem which is linked with the downed state. As soon as people get downed they are logging off. This needs to be addressed. Many ideas on how to fix this have already been mentioned.
2. Downed people still have way too much health. If you can’t get the channel to kill them they roughly take about 6-10 hits to kill off this is way to much considering you have already downed them. Health needs to be reduced drastically so about 3-5 hits finishes off an opponent.
3. Channel takes too long. When are you downing someone it takes about 2-3 seconds to channel a spell that is often interrupted or you are focused fired during the process. Which means you will have to do this again which makes it about 3-6 seconds you are stationary channeling a skill trying to finish an opponent who is already downed. It is way to long. I would say reduce the channeling time to about 1 second and make it so quickness buffs have no affect.
4. Certain classes defensive abilities are too strong. Every class should only have 1 interrupt on them max. So if you have two downed players channeling you, you are going to die which is fair enough. Right now Mesmers, Thieves and Elementalists are able to stop any amount of people trying to down them once and in some cases twice. Example- You could have 20 people (if the game allowed it) channeling a downed state and a simple use of one skill could stop them all. This is very bad game mechanics and needs to be addressed. I will fix this by getting rid of any stealth or movement (invulnerable abilities) while downed and just make it so you only get one interrupt per profession.
5. People are revived way too fast. If you are doing a 3v1 and down one if the other 2 focus on healing the guy who is downed it is literally impossible for you to down/out damage them. I would suggest that the healing done needs to be reduce by a drastic amount perhaps 50% and make it so it doesn’t scale that much with extra people perhaps 5% extra per person.
Anyways these are the major issues that the downed state is having right now. Thank you for reading and I hope ANET write back an official response on how they see it and if they expect to make any changes in the future.
In the 3v1 situation: just interrupt them both and start bashing on them. As soon as they are done reviving the one downed player, they’ll be so low on health that they’re easy targets.
I just wanted to write a quick post about this “vocal minority” argument I see popping up quite often here.
The fact is that this forum is probably only a small proportion of the total Guild Wars 2 community. I think we can all agree on that. I think we can also agree that this small group is very vocal about their opinions of the game.
What we can’t do, is make the mistake of assuming that just because someone is in the vocal minority, it automatically makes their argument valid, or invalid.
This is a very important point because using that argument is actually nothing more than an ad hom attack. It’s like saying that because only a small minority of people were speaking out against the nazis, that their points were invalid.
We have no way of knowing what the silent majority thinks without gathering proper data and feedback. All arguments on this forum can easily represent a large, or small percentage of the community as a whole, but we simply can’t know this without a bigger sample size.
So, if someone makes an argument or an observation about the game, by all means agree, or disagree with what they say. But make sure you don’t fall into the trap of automatically dismissing the argument, just because they are the vocal minority.
Thanks for reading.
I agree, but please don’t start the thread with directly activating Godwin’s law
Do away with servers and just have districts like in GW1.
This messes up wvw but…
Turn wvw into house vs house. Guilds can join a house that fights for a deity or purpose or whatever. 3 houses fight on the battlefield. There is a maximum of houses set by the game (as many as there are servers now)
Every guild is randomly assigned a house and can swap houses for an amount of influence every 14 days (swapping loses all upgrades). Add limitations like capping the membercount of each house (like servers seem to have when they go full)There we go, no more having to try out servers, maps are relatively filled now and there is no need to worry about server transfers since there are none.
THIS is the best solution I’ve read so far! Now let’s see if ArenaNet catches up on it.
Charr fractal, dolphin fractal, ghost shapechange in AC, a myriad of quests and a few more I am not bothering to remember atm. Anything that ‘disguises’ you kills the Deceptive Evasion trait.
I don’t even understand how they implemented it that a SKILL gets broken by your character’s APPEARANCE being changed.
I’d love to see their code, because some of these bugs make me think that part of their code must be hilarious as kittens.
Just observed in sPvP: 4v4, and all 4 on the enemy team were thieves. It wasn’t even funny anymore. I heard the sound of daggers and was insta-dead. And I think I know how to handle my mesmer.
If you want to start, how about you start by making a post in each profession’s thread about where you see that profession (as it stands) and where you want to take it, what needs to be improved/what need scaling back and why. That’d give you great feedback.
That’s a great idea! Love it.
Anyway, Jonathan: thank you for the post. I for one, and I think many others, would welcome more posts like this. More openness and more communication.
With a post like this (detailed information and some insight), you folks could’ve prevented a lot of the kittenstorm you got over the weekend, the event and the patch.
I hope that we’ll see more of these posts from now on.
The following are my two cents regarding one-time events.
I would prefer that ‘one-time’ events use the build phasing demonstrated in patch updates already, in combination with an account-wide tag. Basically, have one-time events repeat, but prohibit repeat completion of the event.
The event would repeat every 3-6 hours or whatever, but in different overflow instances. Players that had already fought the Ancient Karka would be directed to a post-Ancient Karka instance. Players that had not yet fought the Karka would be shuttled into an overflow where the event had not happened yet.
So, everybody gets to fight it once, preserving the important world-changing feeling associated with one-time events – but without the timezone discrimination of actual one-time events.Couple this with making sure to reward players who, for whatever reason, got their account tagged as ‘has-fought-Karka’ without getting rewarded and I’d be a very happy customer.
For extra bonus points, link this account tag to other zones so they phase in the same way.
Problem here is that players that join late have to do the events almost alone. A solution would be to still allow players that have already finished it to help. Those players then just don’t get a 2nd reward.
Care would have been “we are sorry”
They managed part 1/2 for me. A “we are sorry” would be part 2/2 and they’ll unlock the achievement “Player back in the game”
At first I was pleasantly surprised to find this survey in my inbox, and then baffled to realize it was entirely about the One Time Event, and didn’t mention Ascended armor at all.
I used the Other spaces to make my opinion known. This is a pretty good way to get your voice out.
Well, it’s a start. I also had wished for more options to give them an opinion about the technical issues (not only regarding the event) and the list of bugs that keeps piling up and also about the patch. But it’s still a start.
What I’d like to see are the results of the survey in a few days. I really hope that they’ll have the guts to publish them.
Well, the survey restored at least some of my hope and faith into ArenaNet. What’s still missing though is an official statement.
Nah, still doesn’t account for a statement/apology/road ahead, etc.
I think what the whole thread comes down to in a TL;DR version is:
- Nice idea, poorly implemented
- “They already bought the game, so we can just be silent until the next event”
- Can I haz more communication?
or they think if they ignore the complaining customers they will go away, well sad thing for the game they will.
At the moment it seems to be exactly this case, regarding that they prefer to tweet stuff like this https://twitter.com/GuildWars2/status/270981839026536448 instead of posting something about the past days.
This post is in regards to the issues myself and many players had when it came to fighting the final boss, and the rather underwhelming response from Anet thus far:
Due to a lack of response on the part of Anet about the Disconnect/Overflow server issues, I’ve gotten to the point where I just don’t care to play anymore. The only thing that really still interested me in GW2 were the events and the thought that things would be more dynamic than previous MMOG titles… and seeing how the company responds to a fumble like this does not inspire me to feel great amounts of hope for future events. All companies make mistakes, but how they respond to those mistakes is as important as anything. How they handled it was a token “We will look into it” post and then nothing. It should have been job one on Monday to figure out what they are planning to do about it, or at least to do more in terms of damage control.
This could have been spun into a PR positive by giving more updates and a very quick response, as well as giving out world-wide rewards to everyone. Imagine if, as a kind of apology gift, they gave every one who logged in during the event 100 free gems, or a BLTC key, or a Consortium Chest? Then, on top of that they spend all day Monday figuring out how to “make right” the issues with people who were unable to finish the Ancient Karaka event, posting about it multiple times so that customers knew they were getting some attention paid to them. All of a sudden, they go from looking like just another gaming company to one that really cares about its fanbase. This would have likely received a high degree of praise from the gaming press and been touted as how a developers should handle a bad situation. Their losses would be negligible, and the long term return on investment in terms of customer goodwill would be highly profitable.
In the end, I feel disappointed. Anet is not a bad company, but they are not showing themselves to be great company either. Honestly, I play these games for fun, and I have gotten a lot out of this particular title… but as the time passes without a reply or any sort of real solution offered… the more I am finding my desire to continue on in Tyria is waning. This is just my opinion of course, and I offer it in the hopes that someone on the Anet team will read it and be able to use it to really improve their handling of future missteps. I also really hope that their response to this situation is enough to make me go, “Wow, was I ever wrong. I need to learn to be quiet!” Until then though, this is my opinion.
I’m also hoping. I don’t even expect them to come along with a page-long posting right away, but the least they could do is a short announcement like “We heard you and we will come back to you with a blog post later this week”. But nope, instead they use their time to post Quaggan videos on Twitter.
PS: Well written post, fellow Tyrian!
That may be the case, but if the servers were so under stress that even the chat started lagging…
If you’re upset now, you’d be better off not playing for a while and before the next world event you can look into what they’re planning on doing with it.
That’s what I’m doing. Until I get the feeling that ArenaNet is back on the old tracks they’ve been on in the beginning, then I’ll come back to play the game. Until then…I’m not throwing any more money at them.
Well, this is their chance to show that they really do listen to, learn from, and value feedback. For some reason, most MMO companies need to learn from first-hand experience that doubling down on widely disliked changes and stonewalling fans doesn’t work and tends to make things worse, usually at great cost to themselves. Blizzard (RealID), CCP (“Monoclegate”), SquareEnix (EXP diminishing returns and ignoring beta feedback in FFXIV), and Turbine (Radiance in LotRO) are all companies who were unable to tell the difference between standard fannish overreaction and serious discontent, and they suffered for it and had to completely undo what they set out to accomplish to regain the trust of their playerbase.
It’s a holiday week in the US, and the event means they’ve had a lot of people working straight across the weekend, so expecting them to say anything before next week is probably unrealistic. But they do have a lot to address, there’s no reason for them not to be transparent with us, and whether or not they respond would be the deciding factor in my continuing support of the game. I don’t expect them to fall on their knees and beg for forgiveness; I don’t need an apology, even, because stuff goes wrong. However, a lot of stuff happened in the past week that shook player confidence in them, and I expect them to be savvy enough to consider restoring it a priority. I don’t stick around for companies to do the “lock the doors and windows and maybe they’ll forget we’re here” thing any more.
Couldn’t agree more. If they admit that a lot went wrong, I’d even accept that as some kind of apology.
And regardless of holidays, it takes about 10 seconds to post for example “We are aware and we will come back with a blog post after the holidays.” That would stop a big portion of the kitten storm they have to take at the moment.
It still relates. I had about the same amount of lag with attack commands as with chat delay. I pressed ‘6’ to heal, and 2 minutes later my character healed himself.
“Little” mistake? Having a major one-time event shortly after the laggy Halloween event they couldn’t handle and on top of that inviting free trial players plus still having a truckload of bugs since launch? That’s not a little mistake.
He types something into the chat and it appears 1 minute and 49 seconds later. Due to lag.
https://forum-en.gw2archive.eu/forum/info/news/Disconnect-at-the-end-of-Lost-Shores-Event-Read-this
This was the response! They responded! And it wasn’t just a maybe. Martin clearly stated that they WILL implement a solution for people that didn’t get the loot. Is there some other definition of the word “response” that I’m not aware of? Does “response” mean “solving everything immediately”???
What exactly do you people want? If you just didn’t like the event in terms of how fun it was than that’s more of a review than a complaint and there’s no point in responding to a review other than doing things better the next time.
So there. The response will come in the form of the next world event and that’s when you get to review again and see if it’s better. So please for crying out loud stop obsessing.
Read my opening post and read this post here by Azjenco. The topic is not about the compensation for people that didn’t get any loot, it’s about a statement/apology and more information from ArenaNet.
Hmm, the question is how will they respond to this controversial weekend. I don’t know if they’ve ever taken this much flak over anything they’ve done in the past. There’s three possibilities, two bad, and one good. First the bad:
1. ArenaNet just ignores it and push on to the next content, never acknowledging anything they’ve done wrong or right here.
This is the tricky one, and a slap in the fact of the fans. Because no one will have any idea of what’s brewing in the background, are they just plowing onward, or did they learn anything from what happened. Either way, if they tell us nothing, they’re going to lose fans.
2. ArenaNet announces what a massive success this weekend was. Announcing record attendance across the board, without acknowledging the the massive lag the majority experienced, and how dissatisfied most were with how it was handled. They’ll call this a major win on their part, and they’ll keep on keeping on.
This is by far the worst move they could possibly make, and by far lose the most people by taking these actions. People want answers, they want to be kept in the loop of where the game is heading, which ANet hasn’t been quite up front about. If they scrape this under the table to save face, then people will view their reputation as tarnished, and that is something you don’t recover from easily.
3. ArenaNet releases a blog, detailing all that happened, outlining what their intentions were, and what went wrong. They need to be blatantly honest here, they need to put out the flames and assuage their fans’ concerns. Their words require damage control and no niceties of what they think should best for the fans. It would be good move for them to start outlining GW2’s road ahead, and do what’s best to keep the fans they have happy.
It would be the smartest move on their part. Start listening and keep people in the loop. It’s what the fans have wanted from the start, and this whole ascended fiasco could have been avoided, but it was handled poorly. ANet should pay closer attention, not try to keep people in the dark. This is a critical time for them.
Most importantly, ANet shouldn’t think they’re above their fandom. It’s the fans that make or break them, and they need them at their side. Many MMOs have faltered by taking the path they’re heading in, and any signs of hubris will make them fall. GW2 started out strong, but to remain strong there will need to be a lot done on their part, and I don’t mean popping out content. GW2 is not above faltering. Even the mightiest of giants can fall.
While I have no small amount of sympathy for the oceanic players, I feel I have to remind people that on multiple occasions ANet has said that the timing of these events were set to coincide with the greatest amount of concurrent players logging in. This was not an attempt to single out a certain group, but rather an attempt to include as many people as possible in the event. ANet has also stated that they are aware of the disconnect issues associated with the event and will be attempting to compensate players who missed out on the chest. Believe it or not they do care about their player base.
About the biggest paying group. If most of the players would be based in Australia, events would be at another time.
So Anet is just going response or are they gonna let this play itself out?
Oh they’ll give you a response. “Thanks for the feedback.” or “Thread merged.”
:)
I still have the faint, faint hope that they will come out with some sort of apology and statement, but…judging from the past days it seems that they’ve turned into a company that doesn’t care at all and sweeps it all under the carpet.
Good example. CCP is doing the best job regarding customer communication that I’ve seen so far.
I can understand that they are overwhelmed by the amount of bugs and the event going on at the same time, but the forum is full of postings along the lines of “Fix the bugs, take your time, then think about new content and events.” or “Make a public test realm, we’ll help you sort out the bugs”, and they just don’t seem to care.
There needs to be more effort on communication. I don’t even expect a 2-page long posting. I just expect something along the lines of “We know about the problems and we’re sorry about how things went lately, but rest assured we are working on it. Again, we are truly sorry, just hang with us for a while, while we get things fixed.” Doesn’t take long to write that, does it?
Gw2 since first beta until now all for around 60 bucks , great deal
Oh can I have your stuff /bye
Nope, because I still have the faint, faint hope that they will turn the boat around and get back on their tracks they’ve been on during Gw1.
If i gave you a precursor for free would you come back and play?
I don’t really care about my amount of gold or having a precursor or legendary (though it would be cool to have Twilight as a Mesmer, I admit). I’ve been playing Gw1 since launch, and Gw2 since the first beta. But lately, ArenaNet just doesn’t seem to care about their customers. They just had a major s**t storm, and they don’t even consider some sort of public announcement.
I can’t cope with the game (and the company) going in that sort of direction. They moved so far away from their initial manifesto, it’s not even funny anymore.
I won’t even get into the disaster called the “Lost Shores Event”. Nice idea, badly implemented. There’s enough in the feedback thread about that.
But I can’t help the feeling: lately it doesn’t seem like ArenaNet cares about its customers at all. Am I alone with the feeling that they should at least publish some kind of public apology and/or statement?
Don’t get me wrong, I have the highest respect for a project of this size, but being a programmer myself, I am more than frustrated by the amount of bugs and the (let’s face it) horrible PR they are doing lately.
In summary: that’s it for me. I’m done until they think about the changes in the patch (mostly the Mesmer and the problem with Phantasms) and the totally failed event.
I’m at least expecting some sort of communication. Until then, I’m out. So long and thanks for the all the Quaggans.
Anyone else feeling that way?
Reposted from the feedback thread, because I doubt it was read and digested before it was “accidentally” deleted (/eyeroll – a history of gestapo behaviour makes me question all accidents).
Normally, I’d just be content with just happily playing the game, but this really f’ing pissed me off…
I spent 2+ hours working on Phase3, pushing the AK back into its hole (sidenote: whoever thought those reinforcement events were a good idea, please stick a pineapple where the sun don’t shine), only to get disconnected just as we were destroying the webbing on the explosives. “Okay; fine; whatever,” I think, assuming when I log back in, it’ll stick me in the same overflow server and I’ll be able to continue on.
Nope. It sticks me in a different overflow server that had already completed the event, with no way to get back to the one I was playing on. F’ing great.So I spent 2 long hours working on a one-time event with the promise of “phat lewtz” at the end, yet through no fault of my own I am denied those very rewards? GG. Needless to say, I’m livid.
If I knew it was going to be such a massive waste of time, I’d have rather spent that time doing something more productive… like masturbating…Anet, you guys better make good on this, else you’re never getting another dime from me. Ever.
And even now, a few hours after the event’s conclusion, I still don’t feel any different. Trust, I’d like to continue supporting ArenaNet, but anything less than a formal apology and promise of recompense would befoul that support, as it’s indicative of a much larger problem, imho…
THIS! So I’m not the only one really, really disappointed and almost offended by the sheer lack of communication from ArenaNet. And yes, I too am waiting for an official, formal statement + apology.
Isn’t there a thing called “backup”? I asked you guys on Facebook if you really deleted the thread. And 2 minutes ago I got the following response:
“Of course not. There are lots of scattered threads about the same topic, so they are being merged in order to have a single central location for the topic. ~RB2”
Slightly contradicting and I’m feeling even more screwed over. But ok, let’s just ignore that. Well, anyway, here’s my feedback:
- Lag, lag, lag, did I mention lag? It was totally unplayable. I just stood around and couldn’t even attack, let alone revive people. Since the patch, you guys have kept silent, and silent and silent. Friday: laggy, Saturday: laggy, today: laggy. Honestly: next time, stop the event, apologize, work on the issues, and then start the event again.
For some good feedback: the new map looks astonishing, but…. that’s about it. There’s absolutely NO incentive to go there. No map completion rewards, enemies that two-shot you… even faster with my now useless Mesmer…. just boring.
I’m on the verge of quitting completely and I’m giving you my last straw. Bad, bad, feedback.
(edited by rootnode.9546)
But hey, they still have time for this kind of stuff https://forum-en.gw2archive.eu/forum/game/lostshores/OFFICIAL-Boss-Picture-thread/first#post786991
If anything besides the MASSIVE GAMEBREAKING-LAG and the DCs which robbed THOUSANDS OF PLAYERS’ of their time, I’m pretty upset at the deletion of the feedback thread. It makes it seem like they don’t care about their users at all. Which maybe they don’t, idk.
Since the patch, it really seems like they don’t care. At least the higher ups and the PR department don’t seem to care, because there’s no word at all from them.
As upset as people are over this event, there’s probably not much ANet can do beyond just give out rewards to those who had problems with the event. And they are rightfully upset, especially those who got to the very end of the event only to DC or hang and wind up getting no reward.
For future one time only events I propose the following:
1. Have it run twice, several hours apart. This will also help with a lot of the DC’ing issues as everyone will be more spread out.
2. Every time a major point in the quest is completed (escorting, reinforcements 1, rockslide, reinforcements 2, etc), if you’ve participated in it AT ALL you get a mail with a token (or tokens). However, you can only hold onto a certain number of tokens equal to the amount of parts in the event chain. This will prevent people from doing it twice, simply to get more rewards.
3. For the next few days, there’s a vender in Lion’s Arch that you can trade in your tokens and get your loot. For every X tokens, you get an item. And have it coded that there is a few tokens more just to account for the occasional DC.
For example: event has 10 parts. Each part gives 4 tokens. So you get a total of 40 tokens. For every 6 tokens you get an item for a total of 6 items. It also gives 4 extra tokens for the event. Meaning you can not have progress counted for 1 event part in this case and still get the same amount of items as someone who did every part.
While it wouldn’t be perfect, it would reduce the number of people who don’t get rewards due to reasons beyond their control.
HIRE THIS PERSON. Do it now, ArenaNET.
Nah, he’s thinking from the viewpoint of a customer. Won’t happen. Joke aside, the idea is pretty neat.
If they get negative feedback, they should think about it…
If they deleted a thread for FEEDBACK from the users, I’m going to quit the game entirely. This kitten post-deletion and being silent about everything…. not even something like an excuse for the lags or the patch…. this is NOT customer support.
Really ANet… have a serious talk with your PR department!
Is the Feedback thread gone? Can’t find it anymore and the link doesn’t work.
Whats even more sad, is that it’s highly unlikely Anet will even respond to this fiasco.
And that’s the biggest thing bugging me since last week.
I think I’m not the only one: it’s not the lag or the bugs that are bad at the moment, the worst thing is the total lack of communication. Some official statement and an explanation from ANet’s side would be much appreciated.
Not a single GS Mesmer in my guild (fastest growing WvW guild on the server) has complained about GS being nerfed.
Most of them haven’t even noticed, and only one of them disliked the changes brought in with the patch, and that was the increased portal cooldown.So it looks like some Mesmers just can’t play the class right or relied too heavily on bugs to win.
“Fastest growing guild” doesn’t mean anything. If you started with 1 player, and recruited 3 others, then you have a growth rate of 300%. Hooray.
Oh, so the Mesmers in your guild didn’t complain about phantasms not even appearing when you are blinded or the enemy is invulnerable? Ruining the core mechanics of the Mesmer?
Oh! Well have fun with another class then.
My mesmer with 600 hours (actually played, not just open client) didn’t even notice the nerf.
I also have 3 full sets of Exotics and about 20 different exotic weapons of 3 different stat sets.
I guess I just know how to play a mesmer better.
Oh well, cya!
Praise our Mesmer Overlord!
Have you even considered people that can’t afford a new gear set that easily and their build is completely useless now?
“These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.”
According to the patch notes it’s intended.
For clipnotdone I’ll give you a 1-up mushroom for the post, I’m down with you almost 100%, though my observations differ slightly..
Heres my observations so far.
Phantasm buffs still broken.
Phantasmal Fury overwrites Phantasmal Healing, neither of which refresh properly on any Phantasm bar the Duellist.This does not overwrite regen buff, although it takes about 3-4s before the first regeneration is applied and you have to be something like under 250-300 range from phantasm for it to work, which means Phantasmal Healing is most of the time completely useless. On the second hand Phantasmal Fury works just fine for me, but it actually overwrites Vengeful Images trait, which has been broken from the start.
Deception doesn’t break targeting.
Deception, the second downed skill does not break targeting and will almost never work as a result.Yes you are right on this one and I’d say half the time you get downed, #2 skill just teleports you so close to the enemy stomper that he will certainly kill on the first try. If you don’t actually do anything after using #2 you will stay stealthed so the enemy won’t be able to finish you, although this bugs also quite frequently and you just die and are left to heavy cursing and finding a new keyboard to kill. Still I would not state that Deception “almost never” works, maybe 1/3 times it doesn’t.
I really do like this game a lot and I respect Anet. Anyways the thing that is starting to penguin me off is this preaching of: “We don’t like to talk / show new things before we actually have refined, polished, tested, juggled, tested, bended reality, tested etc. them completely” Well rhymes with duck that if Anet people really doesn’t have the recources to test new bugs which occurs when fixing the old ones.
Someday I would also like to see atleast my phantasms dmg on combat log + separating hits from crits :P
Edit to plasmacutter: Dodge roll clones seems to always target the closest target from them, which is sometimes cool and usually not.
1/3 of the time is still 1/3 too much
What penguins me off way more is the almost non-existing communication. Until 2 hours ago they didn’t say ANYTHING on the Mesmer board. A little “we know about and are working on it” would cool me and many other people off.
Illusionary Berserker has not received a direct damage decrease. Instead, is seems that the damage reduction you (and I) are seeing is most likely associated this fix:
“Fixed a bug that caused many piercing, boomerang, and bouncing projectiles (those that hit more than 1 target) to continually increase in damage the more targets they hit.”
We are aware that this particular phantasm is now experiencing a significant drop in damage and are looking at getting it back to a more effective state.
Thanks for keeping the post civil and constructive!
-Karl
Thank you! A huge, huuuuge thank you. Finally a response that you guys are working on it. Could you elaborate if you guys are working on the other bugs regarding the Mesmer? Like LoS problems and other stuff? Because I loooove my Memser, and it really hurts me to see this class in its current state. It’s the only class that kept me playing (until yesterday’s patch).
true hurts , and you release your rage on forum
now go alt +f4 because you are downedTruth is though, he’s also right.
Bad players suffer infinitely more against mesmers, since they are often unable to even figure out which the real us is (which, well, is pretty kitten trivial even without stars or so).Hence bad players will always lose against Mesmers without even the slightest of chances. They can’t even attack me, I don’t need any burst. I can “play” with them, really.
depends on what you refer when you say bad players
Fps can be an issue as well
don’t get me wrong i dont love vs mesmers i got win button vs them
but the fact that they could destroy siege on walls or behind gates when they coudn’t even see it , was OP
It wasn’t OP, it was the only helpful thing we COULD do during a siege.
Thank you sooooo much for all the great ideas/feedback/suggestions!!!
We’ll be watching this thread over the weekend to see how everyone feels about the map!!!
THIS! This is some kind of answer I’d love to see in other subforums. To at least know that you’ve recognized feedback/suggestions/ideas.
Compete? You mean kick us around like punching bags? Mesmers never were OP…
If any class would be OP, Thief and Warrior are closest to it, but not Mesmers
The only viable builds at the moment are CB or Shatter. Both are at the moment pretty much….useless.
You’re right, we’re not useless. But we are the most useless class at the moment, compared to all the other classes. Warriors and thieves can still faceroll through enemy zergs.
There’s enough wrong with Mesmer right now for me not to play the class. LoS just brings to light all the other problems going wrong with the design of the class, which is unfortunate because I otherwise quite enjoy it.
However between the negative attiude of the forums (which is merited given the “we’re not going to say anything until it’s too late” policy Anet has) and the severe hits classes keep getting because players are complaining about PvP, I just don’t feel comfortable enough to spend my time in a game that just doesn’t feel polished.
Which, as Mesmer was what drew me into the game, it being in the sorry state it is in is enough to keep me from logging back on.
Yep. They made the Mesmer almost unplayable, especially in WvW or PvP. I mean, I know that there’s a lot of work to do etc., and all I would need to continue playing the game is some message from ArenaNet that they know about the problems, are working on it and make a thread with suggestions from the players and that they are actively working on fixing the bugs. They don’t even say anything about bugfixes that would take 5 minutes to fix, like the world completion star not appearing on clones.
ArenaNet: all we need is a little communication. That’s all. Sure, bugs occur everywhere and it’s normal. But to be honest…. just put 2-3 more people on the PR team and maybe another 3-4 people on the team for class design.
Until then, I’m very close to staying logged off until the next patch.
Nothing, I stood by the psionicist in Allods from beta til well after launch, despite it’s constant nerfing month after month after month, til it went from best PvP class, to this nigh unplayable shadow of itself – I always found a way to make the class work, even when literally 95% of the players had bailed from it.
Mesmer like psion is the archetype I love, they play almost the same, they are thematiclly the same, and Mesmer is following the same path to destruction, but I’ll stick with it and make it work, and the day I quit mesmer is the day I quit GW2 entirely.
Same here. 99% of the time I only play my mesmer because I don’t give a kitten about the other classes. And if this continues, I’m on the brink of quitting Gw2 for good.
I don’t know. I have several hundred hours on my mesmer. And especially in WvW I get smacked around and two-shotted like a punching bag. It doesn’t matter if I’m spec’d with Berserker or Carrion full exotic gear. And don’t say L2P, I know my mesmer very well.
The only viable build at the moment is a shatter build, and you pretty much die very quickly.
Well, ANet has a tendency to release patch notes several hours after the patch is live. It bugs the hell out of me.
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