Showing Posts For rootnode.9546:

Collaborative Development

in CDI

Posted by: rootnode.9546

rootnode.9546

Chris,

here’s another suggestion for the forums: maybe add an indicator to the +1 button (maybe a ! next to the number) if a dev clicks it to indicate that a dev read the post and noted it down for further discussion with the team or something like that. I understand that you guys are very busy and can’t always respond to a thread, but this way at least we’ll know that you guys are taking it into consideration.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Collaborative Development

in CDI

Posted by: rootnode.9546

rootnode.9546

Also note that the main intention of the initial forum post is to build a bridge with you all and develop some processes together for Collaborative Development through the forums. we can build up some ideas for what will work best and go from there.

That’s what many people have been saying from the get go. More interaction. Sometimes we don’t even need a bug fixed right away. Very often a small post like “In fact we’re working on it” or “Not included, we are coming up with a better idea”. etc.

Especially on very long threads, with 30+ pages, we just need a lifesign from you guys

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Collaborative Development

in CDI

Posted by: rootnode.9546

rootnode.9546

Read this again…
I almost cried .__.

He’s not talking about Gw2 in this interview, isn’t he? If he is, he seems to be working/playing a totally different Gw2 than the one I bought.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Collaborative Development

in CDI

Posted by: rootnode.9546

rootnode.9546

Am I the only one that thinks this post was just one lengthy “throw some dust in their eyes” damage control type? Because after months of ignoring feedback and even stating that the forums are a vocal minority so they don’t care for them as long as they don’t notice players leaving the game it is hard for me to just accept this on blind faith.

Exactly my thoughts. And it’s best displayed by the devs creating this thread and then completely ignoring the constructive criticism in here and not responding to it.
We don’t expect them to fix all the bugs immediately and improve the ame to where it should be within 2 weeks, but I think we all wish for them to explain more on the forums. For example to really explain to us why it takes so long to implement certain features, where problems with certain bugs are or why they chose to ignore a request issued by many players, etc etc etc.
But, seems easier to tell all the people on the forum that they are the ones misbehaving, instead of thinking about WHY the forum developed into its current state.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: rootnode.9546

rootnode.9546

I thought we all know this is Grind Wars 2. But from what I saw from this thread, clearly some ppl have not found out yet.

We all have found it, but with every patch they make it more and more grindy. Our hope every single time is that this is the maximum for now and that we can somehow arrange ourselves with it. But alas…new patch, more grind…

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: rootnode.9546

rootnode.9546

Yep, grind over grind over grind. And to be honest: the change to legendary weapons allowing a state-change whenever you like is totally against the manifesto stating that legendaries should only be cosmetic and not yield any advantages.

But QQ’ing here won’t help. They will most likely not read it, and even if they do, they won’t reply. Have you ever seen them admit a major mistake and starting a conversation with the community on how this could be fixed? They just don’t care as long as there are still people throwing money at them on the TP.

With every patch I get more and more the feeling that I’m just playing this game to waste some time until ESO is released.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

One year passed, why cant I duel my friends?

in Suggestions

Posted by: rootnode.9546

rootnode.9546

They could make specific dueling arenas. But looking at their current “quality standards”, I don’t know if I’d want them to implement this. A dueling implementation would probably result in the loss of 3 minipets, 5 achievements, 100k karma and 6 players being in the arena instead of 2. And it would involve at least 5 hotfixes within the first 48 hours.

Don’t get me wrong, I WANT a dueling option SO bad, but not until they get their code right. It’s almost borderline embarassing.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

[Merged]Mini Watchknight missing after patch

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

Also missing. As everyone else’s are.
Thumbs up for good quality assurance and testing?

I mean…the 0/4 monthly achievements in the login screen. How can this not be tested? It’s right up in your face when you log in.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Light Up The Darkness needs a title...

in Queen's Jubilee

Posted by: rootnode.9546

rootnode.9546

Sorry about the titles. This was kind of an oversight. I am nearly certain that the Gauntlet will return. Possibly as part of the activity rotation someday. Ideally we’ll extend it with more tiers of bosses, gambits, and achievements (and titles). I’m not sure if its possibly to retro-actively associate a new title with an old achievement but I will investigate. If so perhaps we can add some titles when the Gauntlet returns.

If you do bring the Gauntlet back at a later point, with new tiers and gambits: please don’t resort to one-hit mechanics. Make it actually, mechanically challenging. And in a way that also tanky build can beat it. At the moment it’s just “take a berserker build, otherwise the time limit will kill you”.

As for the title: That shouldn’t be that hard if your code is basic level decent. Wait until the Gauntlet is over, poll the database if the achievement is done and then set the entry for the title to “True”. Done. If it’s not that easy, I would be very interested to hear why (not mocking or anything, I’m genuinely interested).

Sorry but I beat Liadri with a tanky guardian, 3K armor! If you think it’s easy to beat Liadri with a berserker build, then you should try it and see for yourself.

I beat her with a tanky mesmer. But only had like 2 seconds left. But it kinda forces you to a more berserker oriented build, due to the time limit. Not just Liadri, the others too.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Liadri Slayer Club

in Queen's Jubilee

Posted by: rootnode.9546

rootnode.9546

Mesmer. 0/20/0/20/30. All based on clones and reflection. GS and S/F

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Light Up The Darkness needs a title...

in Queen's Jubilee

Posted by: rootnode.9546

rootnode.9546

Sorry about the titles. This was kind of an oversight. I am nearly certain that the Gauntlet will return. Possibly as part of the activity rotation someday. Ideally we’ll extend it with more tiers of bosses, gambits, and achievements (and titles). I’m not sure if its possibly to retro-actively associate a new title with an old achievement but I will investigate. If so perhaps we can add some titles when the Gauntlet returns.

If you do bring the Gauntlet back at a later point, with new tiers and gambits: please don’t resort to one-hit mechanics. Make it actually, mechanically challenging. And in a way that also tanky build can beat it. At the moment it’s just “take a berserker build, otherwise the time limit will kill you”.

As for the title: That shouldn’t be that hard if your code is basic level decent. Wait until the Gauntlet is over, poll the database if the achievement is done and then set the entry for the title to “True”. Done. If it’s not that easy, I would be very interested to hear why (not mocking or anything, I’m genuinely interested).

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Fireworks Thread - Overflow and Achievement issues

in Dragon Bash

Posted by: rootnode.9546

rootnode.9546

As we’ve seen a few messages from players saying they didn’t get the achievement even after watching the fireworks, here are some useful information:

  • your character needs to be in the following zones in Lion’s Arch: Gate Hub Plaza (around the Asura portals), the Grand Piazza (next to the Dragon holoprojector) or the Mystic Plaza (next to the Mystic Forge)
  • while the fireworks last for about 5 minutes, you need to be present during the finale of the event when the dragon is defeated (and dives into the sea)
  • last, make sure you don’t already have the achievement

Hope this helps.

Not at all and not really concerning the problems mentioned in this thread.
The problems are:
– Timing of the event
– No achievements for many people in overflow areas
Again a nice example of communication fail.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Fireworks Thread - Overflow and Achievement issues

in Dragon Bash

Posted by: rootnode.9546

rootnode.9546

Looks like we definitely have a case of ‘failure to communicate’ here. sigh

That’s a first. Haha…oooh sarcasm…

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

(edited by rootnode.9546)

Fireworks Thread - Overflow and Achievement issues

in Dragon Bash

Posted by: rootnode.9546

rootnode.9546

Well…no gift/achievement when in overflow, uncertain timing, and event boring as hell. Well done Anet, well done. You once again showed us how well you test the stuff you put online. A round of slow claps…

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: rootnode.9546

rootnode.9546

I cast Berserker on a downed player on a flat surface and it hit for 700 damage.

Is this issue seriously just going to be continuously ignored?

Yep

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: rootnode.9546

rootnode.9546

Caring developers

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Party bugs for EU players on US servers

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

Bump.

Could we at least have someone say “Yes, we know there are a lot of party bugs, and we’re working on finding out why and how to fix it.” Because you know what’s even more frustrating than these party bugs? The fact that as soon as someone posts a bug thread about how his/her personal story bugged or some random event stopped working, the first reply will be a dev. When people post actually game-breaking bugs, it get’s ignored to death, like now.

Exactly, this ^.
So frustrating to see. The dev care a lot about some of the most irrelevant parts of the game and just completely ignores anything related to dungeons.

Oh yes. They are crazy fast to reply if someone praises the game, and they are very fast to post infos about their livestreams and other stuff.
Their communication gets worse and worse with every day. I mean sure, the bug is totally game breaking and it’s absolutely frustrating. But I could cope with it better if there’d be a dev response telling me "Hey, we’re working on it. Just wait a little bit more and we’ll fix it.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

iZerker BUG at bloomhunger

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

Probably working as intended.
I’d start using other weapons. At the moment it doesn’t seem as if iZerker will receive any fix.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Game Breaking Bug: Parties, Guilds, Dungeons

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

And no word from the devs…about a game breaking bug. Every time they talk about how epic this game is for playing with your friends and guildies, but when it comes to a major bug that prevents you from doing so, they keep quiet.

Time and again…communication. Please let us at least hear that you’re working on it and recognized the bug.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Game Breaking Bug: Parties, Guilds, Dungeons

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

And this is something that could be tested automatically. Again, automatically. There should be red flags in your system popping up all over the place.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Party UI needs priority addressing

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

Oh, and I just noticed that, because the system thinks that I’m alone in my guild, I can’t see any messages in the guild chat. So basically I can’t communicate with my guild. And as an Officer I kinda have to.

Please, FIX IT!

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Party UI needs priority addressing

in Bugs: Game, Forum, Website

Posted by: rootnode.9546

rootnode.9546

I’m having this problem ALL the time. I see an invite, accept it and the group is empty. Furthermore, I’m the only one on my guild roster. It’s like I’m in a new guild. Every researched item is gone, everyone’s offline in the friendlist….it’s just plain annoying. I hope this gets fixed really soon as it’s quite game breaking.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rewards from TOTAL Achievement Points.

in Guild Wars 2 Discussion

Posted by: rootnode.9546

rootnode.9546

Just curious: with every patch there’s a trail of smaller patches in the first 2 days after it goes live. If it takes this long to make a change go live, is it just that they didn’t make it in time or did something go wrong with testing?

And: why test on a server with development code instead of booting test servers with the actual live code + the current change to test? In general it seems like a bit more automated testing couldn’t hurt.

little patches with fixes to unforeseen bugs where deep testing isnt really needed to get a fix in place, or quick fixes to gamebreaking bugs…. not introducing new features

they test on dev code servers cuz anet can see the future of the game. dev code means they have the next 3+ months of possible patches/features in the code already, but not ready for release. its a big help to know the interactions between everything youre working on, but yeah it aint live.

I understand that. But there are some fixes that should’ve been catched by testing. Definitely.
And as for the dev code vs live code: they should test both. It’s of no use now if they test againkittenture code and not the current live code. It shouldn’t be that hard to boot a server with the currently running live code as a snapshot and then run test by test.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rewards from TOTAL Achievement Points.

in Guild Wars 2 Discussion

Posted by: rootnode.9546

rootnode.9546

Just curious: with every patch there’s a trail of smaller patches in the first 2 days after it goes live. If it takes this long to make a change go live, is it just that they didn’t make it in time or did something go wrong with testing?

And: why test on a server with development code instead of booting test servers with the actual live code + the current change to test? In general it seems like a bit more automated testing couldn’t hurt.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: rootnode.9546

rootnode.9546

But its been so long :’( …and last red communication was trying to make a “bad picture” ._.

I’d say that they pretty much succeeded in giving off a bad picture ^^

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: rootnode.9546

rootnode.9546

While this thread has a red post in it, while it remains a place of testing after each patch to check if any progress has been made, and while it serves the purpose of informing less knowledgeable players about the bug, this thread will be allowed to live and will provide good visibility for all devs.

If it turns into a bump and whine fest, the heavy handed mods will lock and/or move it.

I suggest we keep it as the former

Psskitten, we’re not supposed to talk about mods and locking

But seriously, they never learn about communication. They promise and promise and never live up to it. I don’t expect any further dev answers in here. We’re no faceroll class, so we’re not important enough.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: rootnode.9546

rootnode.9546

The 4 hits do not always happen if the IZerker is far away from the target it might only get 1 strike in because the animation generates 4 attacks. Saying it only hit a static target 3 times doesn’t really tell the whole story. Hundred blades or whirrlwind on great sword are similar. Each attack has a size and facing and timing and those things determine if a hit occurs.

Thanks for the update Jon, but I would urge you to check up on the iZerker again as multiple people have confirmed that something went wrong with it after the 26th of february patch.

So I would really appreciate it if you could check it out again because there’s definitely something not working as intended. And even if this behaviour was intentional (like with the Ranger SB ‘animation fix’) we would also appreciate it if you just come out and tell us instead of making stuff up as your customers are going to find out anyway (like with the Ranger SB ‘animation fix’).

Thanks!

(Or, give Mesmers a Mainhand Pistol and I’ll be too happy to complain about anything)

As far as we know something did go wrong. We can’t reliably get it to display all of he damage floaters, but we have tried to test if the damage is lower or it just doesn’t hit and we have never seen that error I our debug setup which shows attack areas. I may try and make a bad pic tomorrow to show what I mean.

What happened to the “bad pic” that we were supposed to get? Find out that it was more than just “floaters”?

Same as usual. After weeks and months of no communication, they show up for 2 minutes and then they stop communicating for another few weeks until they can drop another carrot of hope in front of us.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: rootnode.9546

rootnode.9546

The 4 hits do not always happen if the IZerker is far away from the target it might only get 1 strike in because the animation generates 4 attacks. Saying it only hit a static target 3 times doesn’t really tell the whole story. Hundred blades or whirrlwind on great sword are similar. Each attack has a size and facing and timing and those things determine if a hit occurs.

Thanks for the update Jon, but I would urge you to check up on the iZerker again as multiple people have confirmed that something went wrong with it after the 26th of february patch.

So I would really appreciate it if you could check it out again because there’s definitely something not working as intended. And even if this behaviour was intentional (like with the Ranger SB ‘animation fix’) we would also appreciate it if you just come out and tell us instead of making stuff up as your customers are going to find out anyway (like with the Ranger SB ‘animation fix’).

Thanks!

(Or, give Mesmers a Mainhand Pistol and I’ll be too happy to complain about anything)

As far as we know something did go wrong. We can’t reliably get it to display all of he damage floaters, but we have tried to test if the damage is lower or it just doesn’t hit and we have never seen that error I our debug setup which shows attack areas. I may try and make a bad pic tomorrow to show what I mean.

Judging by the sheer amount of bugs and mini-patches few hours after a patch hits, I’d say that there’s something horribly wrong with your debugging and testing setup….
There are so many bugs that would be so easy to fix…

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Did a thief just 1 shot you?

in Thief

Posted by: rootnode.9546

rootnode.9546

Did they just drop you within 2 seconds? Did you just take 10k from a single backstab? If the answer is yes to any of these, then boy do I have the deal of you! It’s called TOUGHNESS!!! Toughness can be used by any class and is great for turning those 10k frowns into 6k laughs! You can wear toughness anywhere. It’s fashionable and dependable. And if you liked toughness, you’ll just LOVE what goes with it.

Introducing the always beautiful, the always pleasant, DODGING! Dodging is graceful and elegant. I have yet to see anyone not like dodging once they’ve really seen what she can do.

Are you saying to yourself 6k is still too high? No worries! INTRODUCING PROTECTION! This fine specimen is strong and stalwart and is always willing to be your knight in shining armour. With protection you turn that measly 6k into a weakly 4k in a moments notice. But wait! There’s more!

When it comes to your defences, Blocking is always ready to be your first, last, and everything in the middle’s way to stop anything from scratching up your pretty face.

You can buy any of our products individually but they also work great as a package set. Buy one or all today!

If I read something like this, and then I read about all the “thieves are too squishy, we need more stealth and more dps” posts…I just want to laugh more at the later ones.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Why does this show that I’m a scream nerf kinda guy? Anyway, as for 1-3:

1) Yeah, right, because mesmers can stealth so very often…. As for the clones: takes about 0.5 seconds to detect the real mesmer.
2) I said I have no problems to stay alive most of the time. Fighting back however… the 4 seconds takes away a bit of your “oh I’m kitten out of here”-card.
3) So, because I have the opinion that the nerf was warranted I should leave the board? If people report me, they should go on and do so. But I think the nerf isn’t as hard a hit as it looks like, I think it’s just a matter of L2P. See for example https://forum-en.gw2archive.eu/forum/professions/thief/Thief-changes-INCONCEIVABLE/1742139

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

My “glassy” corpse is actually full toughness. That extra second doesn’t help me in terms of survivability, but actually in terms of fighting back.

That is the most pathetic excuse I’ve ever heard. If the difference between three and four seconds is game breaking in your eyes, sounds like a learn to play issue. That one second has not modified my play style in the least bit, and if you were getting stealthed on EVERY 3 seconds, someone needs to teach you how to dodge/evade/gain distance (or play a mesmer, in general).

Read it again. It’s not that I have a problem surviving against thieves (so, I know how to dodge, evade, gain distance). But fighting back against stealth is way too cumbersome. Especially if more people are around that give the thief too many opportunities to stealth. But you said it perfectly: “If the difference between three and four seconds is game breaking in your eyes, sounds like a learn to play issue.” Just apply it to your thief. Learn to play with the 4 seconds instead of 3.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Yes, thieves rely on burst, but it was a bit too high to begin with imho.

Then how do you support this change that was recently made, when it modifies roughly…oh… 0% OF YOUR F’ING ARGUMENT!

I’m growing increasingly weary of people suggesting that this change effects burst builds. It does not in the slightest. Your entire argument is completely invalid. Thieves can still do everything they did to you before. If their burst was really that high, explain how this change is helping when, for all intents and purposes, you’d be dead by the end of it anyway? An extra second before they stealth and stomp on your glassy corpse?

Christ.

The burst argument was about the assassin’s signet change.

My “glassy” corpse is actually full toughness. That extra second doesn’t help me in terms of survivability, but actually in terms of fighting back.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?

rootnode either you are a troll or you clearly write posts without checking your assumpions/facts, and in the process losing credibility:

1. thieves have no medium hp pool, they have the lowest hp pool a someone else said (next time /wiki thief or google “gw2 wiki thief”)
2. given n.1, your claim of the “necessity” to nerf zerker thieves survivability is a joke, because it’s based on a totally flawed logic (you assume thieves have more hp than they really have, double check your facts/assumptions next time)
3. you say there is no need for caltrops to last more than 10 secs, but you dont explain why: by this logic (or maybe we should say “non-logic”) there would be no reason for them to last more than 1secs, or maybe they should not last at all, and disappear immediately.
N.B. i’m not advocating the old caltrops duration, i’m just showing that even in this regards your logic doesnt work, because you forgot that the burden of proof is on you who claim the nerf was warranted.

there are at least 2 hints that this revealed fix was rushed into the game and doesnt hold any place in regards to the PvE thief, just look at its consequences: the nerf hit both survivability and dps but
1. thieves had low PvE survivability already, having both the lowest hp pool and the lowest armor rating, relying on dodges/shadowsteps to survive
add that in GW2 stealth doesnt prevent you from being hit by AoEs, and it doesnt reset aggro either, and that when you stealth and stay stealthed you are doing only a tiny part of your dps (thats why when you play d/d you use CnD only to follow immediately with a backstab, you dont use it to stay perma stealthed)
2. thieves had not the highest DPS, and the fix nerfed it quite a bit anyway (just see scootabuser’s video for some math about the d/d rotation, posted earlier in this exact thread too)

that should be enough for any logical player to see that if a fix was needed for the sPvP/WvW/whatever perma stealth abuse, it was not the revealed duration increase, which ended up impacting PvE more, where thieves were not the dominant/most wanted class anyway.

come on, it’s pointless to advocate this nerf since we are talking about PvE: stealth was not that useful before the patch except maybe to skip some packs of mobs, survivability wise it didnt add anything to a thief that already used dodge/shadowsteps to their best, and dps wise thieves didnt deserve a nerf at all because their best dps was only single target (if anything that was their true niche, given that warriors are 10 times better at cleaving trash mobs down, and this game seems to be an AoE fest tbh)

tl, dr: this nerf was rushed, it hit PvE a lot more than PvP and didnt even fix the problem in PvP apparently, so it was a total failure, it would be nice if a dev answered telling us what they want to do now, or if they want to revert the fix.

ps: start playing all other classes before asking for a nerf, else you’re just whining and sounding like a troll.
mes/war/engi/thief/ele 80 here, played through most of PvE with each of those classes, with PUGs mostly

I already apologized for the health pool mistake. I noticed.

So, do you also mind the lowest health pool your ele shares with your thief? Even more if you take into account that an ele has even worse armor?

Yes, I saw that video. But even then, the DPS is still very high. And I can relate to the mostly single target DPS (playing a mesmer main), but that’s just how the class is. Thieves just aren’t AoE type classes.

If it’s totally unplayable in PvE, then stop using the thief for PvE until they fix it. If not, adjust. I agree on the warrior part though.

But give it 1-2 weeks and people will adjust. Maybe find other builds.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Reburst quicker? Not really. And a mesmer with a really high burst also sacrifices a LOT of survivability and makes an easy kill. There’s no easy escaping for him.
Yes, thieves rely on burst, but it was a bit too high to begin with imho.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?

You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.

How about you stop it and realize the next class up for castration will be the mesmer.

And we ALL know just how ezmode mesmers really are.

Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…

If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.

Mesmers have not had nearly the amount of nerfs that thieves have had.

Mesmers are also face roll easy…..more so than thieves.

So please leave thief boards.

Name a prior nerf that hit thieves harder than mesmers.

Assassin signet change

Oh, a loss of burst…wow…

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

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Posted by: rootnode.9546

rootnode.9546

Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?

You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.

How about you stop it and realize the next class up for castration will be the mesmer.

And we ALL know just how ezmode mesmers really are.

Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…

If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.

Mesmers have not had nearly the amount of nerfs that thieves have had.

Mesmers are also face roll easy…..more so than thieves.

So please leave thief boards.

Name a prior nerf that hit thieves harder than mesmers.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?

You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.

How about you stop it and realize the next class up for castration will be the mesmer.

And we ALL know just how ezmode mesmers really are.

Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…

If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

I said “nearly” permastealth. The 3 seconds of being revealed before they can stealth again is not enough. So the additional second gives other classes a way to react better.

A maximum of 50% up-time on stealth is near-permanent?

Read it again. I’m talking about this scenario: thief appears, attack, disappears. Appears, attacks, disappears. These, previously, 3 seconds of minimum time of appearance, were too short to react (or 2 seconds, including clipping).

As you mentioned, removing culling will in effect give people at least a whole extra second to react. Giving it another whole second without seeing how things work out first is really against their balancing philosophy.

Even if clipping is removed, 3 seconds was way too short.
Don’t get me wrong. I have a thief alt too, but now it’s actually a challenge in WvW and not a stupid faceroll on my keyboard. I think it’s just a learn 2 adjust issue.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

I said “nearly” permastealth. The 3 seconds of being revealed before they can stealth again is not enough. So the additional second gives other classes a way to react better.

A maximum of 50% up-time on stealth is near-permanent?

Read it again. I’m talking about this scenario: thief appears, attack, disappears. Appears, attacks, disappears. These, previously, 3 seconds of minimum time of appearance, were too short to react (or 2 seconds, including clipping).

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

I said “nearly” permastealth. The 3 seconds of being revealed before they can stealth again is not enough. So the additional second gives other classes a way to react better.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: rootnode.9546

rootnode.9546

Ah this thread is comedy gold. So you can’t faceroll anymore and have to time your attacks better?

You’re a real genius, man. They left alone things that needed nerfing, and nerfed things that didn’t need it. As usual.
Next time you feel frustrated about getting trolled by some Thief in PvP abusing perma-stealth, just think back to your precious Thief nerf from this patch and be relieved in the thought that your teammates in PvE are now significantly more of a burden.

I’ve met good, bad and annoying thieves. The annoying ones are those that nearly permastealth. That 1 second finally gives other classes a better chance at fighting back.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: rootnode.9546

rootnode.9546

I am disappointed with this update.

If a small guild can earn enough influence to get to Art of War 3, then 2,700 influence every 3 days (72 hour build time) doesn’t do much to help. Without the new currencies or any decent rewards from the boss itself there isn’t any reason to do these “training missions”.

I just wish they hadn’t tied ascended gear to this in any way. Adding more currencies, more daily/weekly/raids/etc. just smells like the games I came here to avoid. Then making it accessible only to the “hardcore” and massive guilds is a bit of a kick in the newts to the rest of us.

Hey, they already told us…you can join forces and help other guilds! You won’t get any frigging reward for it, but at least it’s fun….. or they think so….

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: rootnode.9546

rootnode.9546

If Guild Missions are designed for 15+ people then why allow guilds to have less?

  • There’s lots of things that guilds do other than guild missions.
  • You can be one person, but that doesn’t change the fact that you’re going to have to work with other people.

It would make much more sense if outsiders that help with a guild mission would earn commendations too!

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: rootnode.9546

rootnode.9546

I have some clarifications for you guys. The intent of the training mission is to make it easier for your small or less active guild to access other guild missions (or acquire anything else you need influence for). It’s not meant to replace standard bounty hunts or augment influence gain for guilds that can already earn a ton of it. To that end:

  • The commendations, rares, and silver are not awarded. That reward is specific to actual bounty missions.
  • The training mission can be researched and activated as many times as you like. You can stockpile up to 10. Keep in mind that researching a training mission will tie up one of your research slots and that boosting that research with extra influence will ultimately cancel out a portion or all of your gains from the training mission.

I’m happy to answer further questions, but please remain civil in this thread. Thanks!

So, instead of simply making Guild Bounties accessible, you just added a time sink that has a penalty if you speed it up. Brilliant.

I think that’s the best way to put it. But hey…they could’ve found a GOOD solution by reading the kittening thread with the good suggestions. That again proves that ArenaNet isn’t about the community anymore…

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: rootnode.9546

rootnode.9546

Very simply, shouldn’t all Guilds be able to participate in Guild Missions?

Every guild can—so long as they research the appropriate upgrades, recruit enough members or outside assistance, and work together to finish the content. This is quite similar to saying every character can kill Zhaitan—as long as they’ve leveled to 80, purchased gear, found a group, etc. Keep in mind that content is often in itself something to be achieved. In this case we’ve taken that concept from character progression and applied it to guilds, and now we have guild progression (which should read as something new for guilds to do). That’s on top of all the other things guilds are already for.

My team is content-focused. Calenders, alliances, and other features are a bit outside of my scope. All I can really say is that those features are all being discussed and evaluated against everything else we’re trying to do.

Just a reminder, try to stay on topic. Unfortunately, I don’t really have any information or anything else to say about ascended items.

The big problem is: there is absolutely NO incentive to help other guilds because I don’t get anything from it, except a bit of silver….

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: rootnode.9546

rootnode.9546

Well, many in our guild are just continuing until ESO is released….it seems like a better option with every day that passes.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: rootnode.9546

rootnode.9546

Yeah, so this is a half-fix. It helps with the influence-earning, but doesn’t help us keep guild members who will leave over lack of loot.

This is one of the problems that we’re specifically trying to address here. Even if your entire guild is representing another guild, you can have these training missions researching in your inactive guild and then swap back over to complete them for massive influence gains.

I hope you don’t find this offensive, please don’t think I’m being a jerk here, but this is how the conversation is going…

Me, a small guild leader: “My guild can’t do guild missions! I’m worried my members will start repping other guilds for teh lootz!”
You: “We’ve added a new tier you can do!”
Me: “But those don’t award teh lootz!”
You: “But your guild can still earn lootz by representing other guilds!”
Me: “THAT’S WHAT I’M AFRAID OF!!!”

It’s certainly a positive change, but it doesn’t address my core concern.

Exactly…this “solution” is well meant, but it’s half-kittened and not thought through well. But hey, at least they are responding HERE. They don’t listen, but at least they respond.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Guild Missions [merged]

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Posted by: rootnode.9546

rootnode.9546

The new guild missions are great for gaining influence, but then again even if a small guild unlocks the actual bounties they will never be able to do them without mad luck.

Still this is great news!

They never will respond to this. It’s actually pretty pathetic at the moment how they handle communications.

I totally agree, but at least they are doing something about it. Hopefully they will start talking at some point.

Still not the best way they could’ve handled it….

Foran Lonewind – Mesmer
Gwens Avengers
Riverside

Guild Missions [merged]

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Posted by: rootnode.9546

rootnode.9546

They never will respond to this. It’s actually pretty pathetic at the moment how they handle communications.

Foran Lonewind – Mesmer
Gwens Avengers
Riverside