Showing Posts For scerevisiae.1972:

Ranger Balance [Post CDI]

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

things that stand out for me as issues on ranger:

  • sword #1 root absolutely needs to be fixed, even if it means losing or changing the leap.
  • IMO sword #2 would be a lot better if it leapt forwards then backwards.
  • traps really ought to be 900 range (needed for ranger to be worth WVWing with)
  • entangle ought to be a trap (elite trap)
  • pets should move faster by default (or have increased attack range or both)
  • pet F2s should generally cast faster
  • sword #5 (whirling defense) should permit movement
downed state is bad for PVP

What 2 Classes Should ANet Fix?

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

1) nerf warrior (sustain/mobility)
2) buff ranger (pets/AOE/trap range)
3) buff Ele (mobility)

downed state is bad for PVP

Dragon's Tooth!

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

The only thing that needs to be changed about dragon’s tooth is the no-damage bug when you are cc’d after the cast and before it lands. A slightly shorter cast-time wouldn’t hurt.

For those unaware, DT is meant to be used situationally as a zoning tools to:
1. Pressure players away from an area, like dps-ing you, standing on-point, or trying to res (it is heavy anti-res pressure).
2. Bait out a dodge-roll if the person is slow and doesn’t just walk out of range.

That’s what shatterstone should be for.

A skill that is designed to miss most of the time is a badly designed skill, simple as that.

downed state is bad for PVP

d/d solo roaming 1vx

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

I wouldn’t disagree with that assessment. People weren’t great at fighting D/D’s but more importantly, they didn’t have the condi and boon removal they do now.

Add in the mobility (RTL and flash) and healing (SoR, CW) nerfs and D/D took a massive hit as a WVW roaming class while eg: warrs turned into the speedy gonzales abrams tanks with CC/melee dmg/ranged dmg/condi removal out the kitten like they are now.

My rabid/condi S/Sh+LB is basically an unstoppable killing machine when roaming and IMO is stronger and more mobile than my D/D ever was.

downed state is bad for PVP

(edited by scerevisiae.1972)

Dragon's Tooth!

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

DT should always have been ground-targeted. Phoenix a homing projectile.

downed state is bad for PVP

d/d solo roaming 1vx

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

He’s clearly delusional.

It’s cute some of you guys still think of Ele as an apex predator, but it’s not. I played a roaming D/D exclusively in its glory day but now I have little-no trouble with them on any of my other classes – the rotation is very predictable, the moves are all very telegraphed, and worst of all, they’re slow and very weak vs CC.

downed state is bad for PVP

[WvW] ES still feels like its overperforming

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

The only thing I’d agree with is that the AOE is a little too large and the stun and aftercast a little too long.

downed state is bad for PVP

(edited by scerevisiae.1972)

Conjured Weapons. Again.

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

Am I the only one who likes them as they are now

Looks like it.

For me they are far too clunky to ever be worth slotting.

downed state is bad for PVP

[PvP] - Ranger Trap's

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

  • Traps are vectors for condition damage, having all their traits in the precision/crit dmg line makes no sense
  • IMO should be 900 range when traited. 600 range might be fine for sPVP but it is a serious limitation for WVW.
  • Would make a lot of sense if Entangle were a trap
downed state is bad for PVP

[PvP] - Ranger Pet F2 Mechanics

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

F2’s are defiinitely too slow across the board. Leaps are particularly slow and miss far too frequently to be generally useful in a PVP environment.

I’d go further and suggest the best change for pets would be:

A large part of the general uselessness of pets is they suck at applying damage/F2s vs players.

downed state is bad for PVP

[WvW/PvP] What's not OP?

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

The first thing would be deleting the damage component of Lightning Flash and making it a stun breaker again. That would be a buff to elementalists while also reducing the damage of that combo.

Agree, the lightning flash change was a net step backwards.

Let’s face it though, changes to cantrips are the least of Ele’s worries. Glyphs, signets, and conjures all need attention a lot more than cantrips. From the PVP/WVW perspective of course.

Moreover, I’d rather see the skill floor for Ele raised, even if it comes at the cost of lowering the ceiling. The std deviation of Ele performance is larger than any other class (IMO), which is always going to mean it is impossible to balance well.

Case in point – the series of sledgehammer nerfs that took Ele from “best” PVP class to “worst” PVP class in the space of a few months.

downed state is bad for PVP

(edited by scerevisiae.1972)

Feature Build Balance Preview

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

Just wanted to pop in and say that the changes listed are not all of the changes coming. Unfortunately, we can’t share everything we’re changing due to the nature of some of the changes.

I think you guys are doing yourselves a disservice by not sharing/previewing this stuff – a fully engaged community is a happy community and early customer feedback is almost always a good thing – even if (especially if) a feature is highly likely to change.

downed state is bad for PVP

Guild Wars 2 Problems

in PvP

Posted by: scerevisiae.1972

scerevisiae.1972

However they are a small group with limited amount of resources. So it takes time to fix all the issues we are currently seeing at the moment.

But that’s the real question: why is there a lack of resources? why is class balancing such a low priority?

Lack of players = lack of resources. Majority of their money comes from PvE, after that it’s WvW.

But there isn’t even class balance for pve. In fact I’d say it’s even worse, anything other than a zerk warrior just doesn’t exist. I just get the impression that they either don’t get that people are hating the state of balance or they are under some delusion that balance is fine as it is.

Exactly. PVE class balance is not even considered. WVW class balance is not considered either. There are serious intra-class balance issues that date back to beta that haven’t even been touched yet, eg: Ele signets, glyphs.

downed state is bad for PVP

[Poll] New Map or New Gamemode?

in PvP

Posted by: scerevisiae.1972

scerevisiae.1972

new gamemode, the GW2 version of conquest is not at all engaging.

would be great if you could also remove downed state from PVP or at least make it optional.

downed state is bad for PVP

Guild Wars 2 Problems

in PvP

Posted by: scerevisiae.1972

scerevisiae.1972

However they are a small group with limited amount of resources. So it takes time to fix all the issues we are currently seeing at the moment.

But that’s the real question: why is there a lack of resources? why is class balancing such a low priority?

downed state is bad for PVP

So whats the best weapon(s) for leveling?

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

lots of amusing responses here…

the reason to not bother switching attunements in PVE is because PVE is so mind-numbingly easy it’s not worth the effort most of the time.

This is not to say you shouldn’t drop a water and blast it when it’s needed but the rest of the time you might as well just autoattack in fire.

downed state is bad for PVP

Feature Build Balance Preview

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

It is concerning that requests for change from the player community for Eles have all been more or less aligned along the same basic axes (innate lack of defence, reliance on water/arcane, weakness of signets, glyphs, conjures, focus skills) for more than a year now but have not been addressed in any meaningful way.

downed state is bad for PVP

[UI] OVERRIDE target is out of range

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

As an alternative, if there was some sort of system in place whereby you could only extend the targeting circle to the maximum possible range, that would possibly also accomplish what the OP desires. That would still allow you to see where you’ve targeted instead of trying to interpret the actual targeted location based on an “out of range” location.

This is a good compromise, but IMO both behaviours should be supported with a UI toggle for clamping the range of the cast instead of clamping the range of the targeting reticle.

downed state is bad for PVP

[Elementalist] patch preview overdoing it

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

4/10, too obvious.

downed state is bad for PVP

Feature Build Balance Preview

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

Ele:

  • Surely dagger water #3 would be better as an ice field instead of a blast finisher if sustain is the goal?
  • Still think a solo version of Elemental Attunement should be baseline with a trait for the AOE version and the water 15 as the water attunement bonus.
  • Focus still needs love.

Necro:

  • Burning on DS #1 is a bad idea, doesn’t fit. Others have already posted why. The only decent alternative for burning is as a chain skill of axe #1.

Ranger:

  • needs more help
  • I like more fields on traps, but the best improvement for traps would be 900 range.
  • Pet #2’s should probably cast a lot quicker. At least 1 pet should have a #2 blast finisher.
  • Sword #1 really needs to be fixed.
downed state is bad for PVP

(edited by scerevisiae.1972)

[UI] OVERRIDE target is out of range

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

signed.

I often feel like i’m fighting the UI more than the game. It’s one of the worst UIs of any game. Other things I hate:

  • not being able to rearrange the UI
  • the small size and placement of boons/conditions
  • having to look at opposite extremes of the screen to see my vs my enemy’s health (obvious UEX/design fail)
  • the personal story BS obscuring a large chunk of the screen
  • modal windows that block windows below them instead of coming to front
  • the many pointless dialogue windows that require manual closing
  • search filters in the auction house that don’t work (>12months after release)
    i could go on…
downed state is bad for PVP

Fire's Embrace and Elemental Shielding

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

it’s still noticeably weaker than whatever/30 water/30 arcane because the signets (+prot) don’t provide the same level of defence as cantrips.

downed state is bad for PVP

New patch notes for Ele?

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

I’m annoyed they’re only focusing on D/?.

I think they should have lifted the base defensive performance of Ele and then if necessary trimmed stuff back.

The fundamental problem with Ele (IMO) is the lack of an innate defence mechanic comparable to stealth/shadowsteps/clones/aegis.

In theory, it’s healing, but for decent healing sustain you basically require 15+ water/30 arcane.

IMO, Ele should get (a solo version of) Elemental Attunement as baseline, with a trait for the AOE version, and with 15 water heal and soothing mist swapped. It’s really the only thing that will stop pushing Ele into the water/arcane corner.

downed state is bad for PVP

So whats the best weapon(s) for leveling?

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

glass cannonish staff + signet of earth for the immob. use earth #4/#5 when SoE is down.

don’t bother switching attunements in PVE, it’s not worth the effort — you’ll just end up killing stuff way slower.

just stay in fire and nuke.

downed state is bad for PVP

d/d solo roaming 1vx

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

Don’t let any of those 1vx videos misguide you. Against 2 or more good players by yourself it is impossible to win no matter what build you use.

No.

Elementalists are in a decent state right now. Not the best roamers, but definitely not the worst. I’ve gone 1v2/1v3 and have been victorious. And with the next major patch, I am quite excited.

Video or it’s not true.

IMO Eles are the worst roamers. Biggest issue is (lack of) mobility/escape.

downed state is bad for PVP

Let's look at mechanics

in Guild Wars 2 Discussion

Posted by: scerevisiae.1972

scerevisiae.1972

  • Story Mode Requirement
  • Contested Waypoint and Locked Dungeons
  • Soulbound Equipment
  • Characterbound Dyes
  • Unique

IMO these are pretty on the money, though I’d add downed state/rally to the list of things that are a net detriment to the game.

I think contested waypoints/locked dungeons should be kept in though, but have far harder events with much longer closed/open times.

downed state is bad for PVP

GWEN...

in WvW

Posted by: scerevisiae.1972

scerevisiae.1972

ya, except warrior, which is great at everything.

downed state is bad for PVP

Down And Spike Should = Respawn

in WvW

Posted by: scerevisiae.1972

scerevisiae.1972

damage should break channelled rez and respawn should be forced after 60sec.

downed state is bad for PVP

WvW - Three Likes & Three Hates

in WvW

Posted by: scerevisiae.1972

scerevisiae.1972

Good:

  • unpredictable, open field combat (emergent gameplay)
  • wide variety of opportunities, challenges & experiences
  • accessibility, being able to level in WVW

Bad:

  • downed state/rallying (heavily favours blobbing > strategy/skill)
  • AOE cap of 5 (heavily favours blobbing > strategy/skill)
  • lack of WVW-specific balance attention (large disparities in movement speed/abilities, availability of AOE, CC, and stability across classes)
downed state is bad for PVP

(edited by scerevisiae.1972)

Most to Least useful classes in WvW

in WvW

Posted by: scerevisiae.1972

scerevisiae.1972

G > W > N > E > T = M > Eng > R

Thief should be higher – spammable AOE poison, spammable AOE weakness, spammable blast finisher, frequent blinds, boon strips, & caster killing machine even when tanky.

downed state is bad for PVP

(edited by scerevisiae.1972)

The rich get richer the poor get the picture

in Guild Wars 2 Discussion

Posted by: scerevisiae.1972

scerevisiae.1972

I do agree however that Ascended gear should be the LAST tier introduced.

100x this.

downed state is bad for PVP

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

The only logical things to do is increases all celestial stats to compensate for the “lost” ferocity, to make ferocity the primary stat, or to add some boon/condition duration%.

downed state is bad for PVP

[PVE][Ranger Pet] The Handicap

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

Agree pets are pretty bad.

I’d start by making F2 skills a lot better, most of them are >1sec cast and very short range.

IMO they should be mostly in the 0 – 0.25sec range, with 600 as the minimum range.

I’d also like to see the range of F2 skills expanded, eg: a smoke field, more venom-granting pets, AOE dmg pets.

downed state is bad for PVP

[Elem]Defense is the best offence

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

IMO a solo version of Elemental Attunement should be baseline, with 15 pt water and soothing mist switched, then a trait added that restores the AOE version.

I don’t have a problem with healing as the core Ele defence mechanic, but it has to be accessible — that is you shouldn’t have to devote 15+ water for the heal and 20+ arcane for the protection in every build.

downed state is bad for PVP

[Elementalist] An elite to solve it all?

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

I think Ele needs build options that don’t involve cantrips and high water/arcane that don’t melt under pressure like warm butter.

downed state is bad for PVP

The patch on the 21st of January - a hoax

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

ITT devs trying to wiggle their way out by arguing semantics.

ITT a bunch of whiny kids with entitlement issues.

That said, they are gd slow when it comes to balancing.

downed state is bad for PVP

(edited by scerevisiae.1972)

Ready Up discussion Ele changes

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

I can’t believe they are pushing Ele even more into the water line…

Blast on dagger water #3 is good, a good start to making focus usable in WVW would be to give focus a lightning or ice field.

downed state is bad for PVP

What new stat combination would you like?

in PvP

Posted by: scerevisiae.1972

scerevisiae.1972

MOST OF ALL: A greater split between amulet/jewel. Something like 60/40 or even 50/50. As an ele, there are a few builds I can’t make b/c I will be unable to get a mix of toughness/vit that is acceptable, so I usually end up going full-glass. More ways to build balanced would be great.

This. There’s enough stat combos already – the problem is the stat weighting of amulet to jewel is too high. Jewels should have a higher proportion of stats.

Alternatively, reworking the system for amulet + 2 jewels would also give a lot more freedom, but I presume rebalancing the amulet:jewel stat weighting would be much easier.

downed state is bad for PVP

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

this is working as intended.
warriors are meant to be fast.
what is the problem?

do you remember that warriors have no direct access to:
- stealth
- illusions
- death shroud
- pets
- minions
- protection, aegis

warriors are balanced and not overpowered, it has been more than a year since launch, please accept that already.

Invulnerability > all of those.

Surely it should be obvious that the class with the highest base armour and highest base HP should not also have the highest landspeed.

Compare this to Ele for example: lowest base armour, lowest base HP, 3rd worst landspeed, nerfed all the way down from best. Hardly equitable.

ps: I play a warrior and even I think the landspeed advantage is silly.

downed state is bad for PVP

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: scerevisiae.1972

scerevisiae.1972

a healing-anchored trinity would be bad, but IMO there is a lot of scope for (re-)introducing more prot-like skills/mechanics from GW1, as well as a few more “heal projectile”-like abilities similar to guardian staff #2.

downed state is bad for PVP

Global Nerf is What GW2 Needs

in Guild Wars 2 Discussion

Posted by: scerevisiae.1972

scerevisiae.1972

I think the problem is the general lack of diminishing returns across the board on stats. eg: +100 power at 1000 power should be worth more in terms of %dmg increase than +100 power at 2200 power.

downed state is bad for PVP

Sword Ranger

in Ranger

Posted by: scerevisiae.1972

scerevisiae.1972

if you need to turn AAs off for only 1 weapon in the entire game, then that weapon is broken, simple as that.

which is why Anet are changing it.

downed state is bad for PVP

Sword Ranger

in Ranger

Posted by: scerevisiae.1972

scerevisiae.1972

you don’t invite rangers because of 1 broken weapon? that’s one of the dumbest things i’ve read on this forum yet.

downed state is bad for PVP

shouldn't traps be 900 range?

in Ranger

Posted by: scerevisiae.1972

scerevisiae.1972

First impressions with ranger have been pretty positive, though thus far the only utilities I like are survival skills and traps. Why do survival skills have only a single trait?

My core question though is why traps have only 600 range? They’re no stronger than wells (900 range), marks (1200 range) or any of several ranged AOEs in the 900-1200 range, so why are they only 600? It’s a major limitation for a WVW player.

downed state is bad for PVP

Sword Ranger

in Ranger

Posted by: scerevisiae.1972

scerevisiae.1972

you shouldn’t have to turn AAs off just to make a weapon usable.

I too would like to use sword + O/H but the silly loss-of-control-during-AA thing drives me nuts, so I use the GS instead.

downed state is bad for PVP

Ranger info from livestream

in Ranger

Posted by: scerevisiae.1972

scerevisiae.1972

Am glad they are changing sword #1. Losing control of your char while autoattacking feels very broken. IT may be network lag but sometimes my char would leap away from my target in a random direction and i’d have to turn and re-approach them. Altogether very clunky.

I think the weapon would be more versatile if the #2 leapt forward then backward instead of the other way around.

downed state is bad for PVP

(edited by scerevisiae.1972)

[WvW/STPvP] Downstate..Fix or Remove!

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

Downed state/rallying is a PVE and PVP noob feature that doesn’t belong in a competitive PVP game. It should be disabled in PVP zones.

downed state is bad for PVP

[Thief] more support on Stealthless gameplay

in Profession Balance

Posted by: scerevisiae.1972

scerevisiae.1972

I think the low-access, long-duration stealth of other games has worked out much better than the frequent-access, short-duration model used in this game.

downed state is bad for PVP

Zerg solution "Crowded" debuff

in WvW

Posted by: scerevisiae.1972

scerevisiae.1972

Just need to raise the aoe cap from 5 to 8.

If a 10yo game like daoc could manage with no aoe cap, I’m quite sure it’s possible with today’s hardware, unless their tech and/or design is terrible.

downed state is bad for PVP

(edited by scerevisiae.1972)

Colin Johanson about gw2 "esports"

in PvP

Posted by: scerevisiae.1972

scerevisiae.1972

I wouldn’t mind if GW2 PVP never lifts itself from dismal failure as a PVP game because it will mean that there’s far less chance of downed state/rallying ruining future would-be PVP games.

downed state is bad for PVP