1. “Warrior has no weaknesses”
This is the most recent bit of propaganda I’ve been seeing in great numbers. It often comes hand in hand with some statement about how they can do everything in one build or at least an implication of such. One would think that if this statement were true then we would only ever see Warriors. I mean, if they have no weaknesses then why wouldn’t you run a 5 Warrior PvP team. If this claim is true then they would probably dominate. In WvW, I would see no reason to run anything other than Warrior as well. A good Warrior player should also never lose to a good player of any other class, right?
That is flawed logic. But I can’t blame you, it comes with the warrior mentality of wanting to have everything. A hambow warrior for instance is very much broken in PvP imho. They can cover the cap point in fire, are very resilient, put out very strong sustain damage, have one of the most amazing condition cleanses on a ridiculously low cool down and can make themselves immune to conditions for 8-10 seconds on top of that every 60 seconds, if I remember right. I fail to see the weaknesses in this particular build. Yes they have not much mobility, but that doesn’t hurt too much when contesting points. Most of the other professions/builds have to deal with more serious disadvantages at the same time. See Shatter Mesmer for instance (considered the most/only viable build for mesmer in top PvP). They can deal serious damage and boon strip and with portal can have/give a very good mobility around the map, they are paper and often don’t have any condition cleanse. They have to be on top of their game often when fighting a Hambow Warrior, while the warrior can make mistakes after mistakes and still has good chances of winning the fight. The Mesmer on the other hand mustn’t make any mistake, or he is dead.
Having no disadvantages doesn’t necessarily mean they are good at doing everything. This are different issues. Also Hambow warriors are very effective in the lower skill levels, but lose some of their advantage on higher skill levels. But you cannot balance everything around the top tier levels of gameplay, especially in a game that wants to appeal to the casual gamers.
I agree though that, if there are weaknesses, they are tied to the warrior build, rather than the profession. While this can be a disadvantage as a lock down warrior if your foe has perma stability, it is only a weakness for this particular build.
Over all the problem is, that warriors have I win buttons against certain other builds/professions. For example: Immunity to conditions against a condition Necromancer can mean certain death for the necro. The warrior can burst him down, while the necromancer losses the majority of ways to hold up his defenses (no cripple, no chill, no fear, no weakness, which a necromancer needs to stay alive). If the necro has some life force, he can hide in deathshroud, only that this is depleted, when the fight starts for him…
Just to say that mesmers have good condition cleanse. They just dont trait / use their utilities.
A warrior trait and uses his utilities. Usualy a warrior is not zerker if he wants to be viable, but also, mesmers and warriors have diferente roles so it makes sense to one to use zerker and the other dont.
Comparing classes is not the clever thing to do.