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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: silentnight warrior.2714

silentnight warrior.2714

There is none viable warrior build without fast hands. I dont remember any build in the past That worked without it.
Only this means that warrior skills were made to work with fast hands.
Warrior Sprint was made to help warriors to be close to their targets because that was really needed, before that warriors were easely kited by every other class.
If there are traits that need to be baseline are those ones.

I play a necro, but I traid a warrior for one play session...

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Posted by: silentnight warrior.2714

silentnight warrior.2714

The thing is, (on the top of my head) only mesmer have invulnerability with their profession mechanic. I´m ok with changing utilities to give invulnerabilities / imunities to necros but that sustain should not be in DS.

I play a necro, but I traid a warrior for one play session...

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Posted by: silentnight warrior.2714

silentnight warrior.2714

So… Why aren’t you on Abjured then? Seems you’re the only one who has “mastered” DS. Props to you.

I didn´t mastered anything and i still think DS is really good. Imo to say that is not a good mechanic is wrong.

I play a necro, but I traid a warrior for one play session...

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Mastering DS? Excuse me? What’s to master? What on earth do you think us Necros have been doing since BWE1?

The top necro players from Paradigm etc. are all saying similar things re: bugs, balance and design. I appreciate we might not have the same godlike holistic view of the design you’ve created here Jon, but there’s a serious shortage of people who think the necro is fine and any issues are a result of L2P deficit.

I don’t believe I’ve ever said this to a developer before, but if you could provide video proof of someone utilising DS to devastating effect I’d be more than happy to accept your statement as relevant/accurate. The “good PvP” videos of necros dried up immediately after BWE2 and the DS HP/LF nerf.

6 second ICD on DS which can be traited to stun break, give retaliation and stability for 3 seconds. um, yeah if you use death shroud on point you can turn a necro into a god.

This was the whole ignorance thing I was talking about. First, 10 second – 30% is 7 seconds, regardless of the tooltip error. It’s also not an “ICD”, I don’t think you know what that means. It’s just a CD, which by the way only starts as you EXIT death shroud. So to make your silly numbers a reality, you would have to flash it every 7 seconds and be literally defenseless otherwise and make no use of it’s abilities, and it wouldn’t be a very successful stunbreak if all you’re doing is flashing it every 7 seconds. The things you’re saying are of almost 0 practical use because you clearly have no idea how a necromancer works…

He didn´t said anything about using DS every 6 (or 7) seconds. After you exit DS you have a CD of 7 sec and you can enter DS again after that time if you need to break stun and avoid a key burst move for example. The option is there.

Which means you would have had to preemptively not used any time in DS just to predict another stun 7 seconds in the future. You’re only proving my point. You don’t understand the kitten class. “The option is there”. Flashing every 7 seconds is a performance nerf from even just using DS normally.

No matter what you do, you’re making huge sacrifices. DS is tied to a necromancer’s defense, offense, most don’t even run FitG because its a giant DPS cut. Taking retal on DS (which has only a minor effect when you are realistic in terms of DS usage) means you’re giving up might on Life Blast. Etc.

Point being, things are being said, and people have no clue what they’re really talking about.

Again nobody talked about using DS over and over again. After you exit DS you have options to build life force if you have already exausted it, but most players wont let it deplete.
I dont use retaliation but the might on life blast. I also use vital persistence, near to death and reapers precision. I usually dont have issues with life force.

I play a necro, but I traid a warrior for one play session...

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Mastering DS? Excuse me? What’s to master? What on earth do you think us Necros have been doing since BWE1?

The top necro players from Paradigm etc. are all saying similar things re: bugs, balance and design. I appreciate we might not have the same godlike holistic view of the design you’ve created here Jon, but there’s a serious shortage of people who think the necro is fine and any issues are a result of L2P deficit.

I don’t believe I’ve ever said this to a developer before, but if you could provide video proof of someone utilising DS to devastating effect I’d be more than happy to accept your statement as relevant/accurate. The “good PvP” videos of necros dried up immediately after BWE2 and the DS HP/LF nerf.

6 second ICD on DS which can be traited to stun break, give retaliation and stability for 3 seconds. um, yeah if you use death shroud on point you can turn a necro into a god.

This was the whole ignorance thing I was talking about. First, 10 second – 30% is 7 seconds, regardless of the tooltip error. It’s also not an “ICD”, I don’t think you know what that means. It’s just a CD, which by the way only starts as you EXIT death shroud. So to make your silly numbers a reality, you would have to flash it every 7 seconds and be literally defenseless otherwise and make no use of it’s abilities, and it wouldn’t be a very successful stunbreak if all you’re doing is flashing it every 7 seconds. The things you’re saying are of almost 0 practical use because you clearly have no idea how a necromancer works…

He didn´t said anything about using DS every 6 (or 7) seconds. After you exit DS you have a CD of 7 sec and you can enter DS again after that time if you need to break stun and avoid a key burst move for example. The option is there.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: silentnight warrior.2714

silentnight warrior.2714

+ 1 to this post.

Warrior's Mobility needs to towned down.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warrior has too much mobility.

Mobility or landspeed?

If mobility, than sorry but L2p.. mesmer/thief/Ele even guard have more mobility IN combat. (teleport kitten is so much better in pvp!! compared to landspeed skills)

If landspeed, than sure but not more compared to s/gs ranger or thiefs.. even ele can have great landspeed if you spec for it.. same goes for warrior.

L2P? I’m sorry but in that list you added Guardian. No I’m sorry but no. The only real mobility that a guard has is the meditation build coupled with sword, which by the way, isn’t good compared to other weapons. Get your facts straight before rambling a bunch of words you obviously have no idea about.

Yup thats right i added Guardian over there, that wasnt a mistake. Nope..

Hmm i was thinking medi was a thing in pvp doesnt it?? right? lol dude your into PVE or something? get your own facts together and see for yourself in pvp that guardian have Great mobility in pvp, and yes teleport is Much better compared to leap skill in pvp where there are walls etc..

Sorry but your wrong m8

I play pvp and wvw. Before you judge people on so little information maybe you should take into account that Teleporting has to target people first to initiate. Mobility covers many issues. Catching people and getting AWAY. Leaps are much better Pal. Get your facts straight because I honestly think you are one of those people that QQ over the guard that caught you and killed you or something.

He talked about combat speed and he is right in that department. He didn´t talked about guardian in land speed. Btw leaps are affected by conditions like chill, criple. Ports are not afected.

Rampage and Lich Form

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Just MOA the Warrior with rampage, or blind him, or kite him, or port away, or strip stability and burst him.
Some matches i can´t even finish the transformation (stability striped and then CC/burst down).

Pvp Poison community

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Posted by: silentnight warrior.2714

silentnight warrior.2714

If you camped home all game and still you have better score than the other guys, then you did a great job defending that spot.
Ignore the people who just want to rage. Have fun.

I play a necro, but I traid a warrior for one play session...

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Posted by: silentnight warrior.2714

silentnight warrior.2714

LOOOL plzzz teach me how to master necro Jon Peters plzzzz?!?! Y u do dis Jon peters y u ignore necro for 2 years plzz teach us how to master plzzz!?!

Maybe you should ask abjured how they are the best team NA with a necro in it.

Im pretty sure now it’s safe to say that it’s L2P issue. You are far from mastering DS, if you did you would be in Abjured and winning every single tournament.

This.

Necro is very strong and it is in a good place right now.

(edited by silentnight warrior.2714)

Wrecked by ApeX ( Video )

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Where are the super pros now saying turret engi lowbobs are just present in low to mid tier rankings? Even a rank 80 warrior stood no chance against an engi with turret syndrom.

They are represented in good teams. They even played with mesmer.

Feedback - How to tweak Mesmers

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Posted by: silentnight warrior.2714

silentnight warrior.2714

First of all i think that is a good idea to not main a profession when you give options to balance it. Its very important to see what other professions strugle against that specific profession.

Right now i dont have a main profession, because i usualy play all of them, but my favourite professions to play are warrior, mesmer and necro.

What mesmer needs in my opinion:

- Trait with 25% speed increase in the first trait line. (trading speed for 20% less shatter damage or no halting strike or no boon removal).
- Deceptive evasion could be baseline with 10 sec cd (The trait could remove the CD).
- Trait in the last trait line that could cause one shatter to give 4sec reveal (diversion).
This would help in the mesmer – thief fights (diversion then shatter).

What mesmer dont need:

- More Conditions Removal options (The class already have many traits/skills to deal with conditions in defensive trait lines).
- More boon rip / transfer (The class is already very good in this regard)
- More ports

Get RID of War SKILL DELAY!!

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Sword #2 has an obnoxious pause at the very beginning, and very end.

Greatsword #5 Rush has the same.

Banners #4 all have the same thing.

I know it’s always been this way, but it’s always bothered me. Why can’t these moves be smoother??

Using sword 3 after sword 2 its a good demonstration off skill delay. The aftercast of sword 2 is too long. Even sword burst skill delay a lot

(edited by silentnight warrior.2714)

AoE fields that are too big and spamable

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Posted by: silentnight warrior.2714

silentnight warrior.2714

hmm… complaining about cleanses prolly means mes, teef, or engi… cuz he couldnt possibly be complaining about a lack of cleanses on war, guard, necro, ranger, or ele

If i build my warrior as i build my mesmer then my warrior lacks condition cleanses too. Thats why people asked OP what class/build he was talking. Mesmer have excelent condition cleanses with utilities / traits. People just dont use them. Thief can also have very good condition clears.

Build Diversity: What are your crutches?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warrior: In my opinion warrior needs this traits and weapons to be competitive.

Traits:
Fast hands
Cleansing ire,
Warrior Sprint,

Weapons:
longbow.

I tried many times to not use warrior sprint, but with the easy boon removal in this game, its so easy to remove swiftness and kite the warrior for days.

Unlike other professions, warrior weapons/combos seem to be made to work with fast hands by default.

Cleansing ire is a must and everybody knows why.

Longbow is the only weapon that can use CI at is full potential.

Few small changes you would make to the meta

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warrior:
Call to Arms – Vigor Duration reduced to 6 seconds base
Charge – Cooldown increased to 20 seconds base
Reason: This ability currently cures cripple, immobilize, chill + converts 1 more condition to a boon and removes 1 more condition on a 12s cooldown in a 1200 aoe, just absolutely crazy powerful.

Warrior Warhorn dont need nerfs. Warrior have little acess to vigor and that acess is not viable in any trait line. Also warhorn is not a ofensive weapon so its better to be good at something and for all of those things to happen warhorn needs to be traited in a pure defensive trait line.

If you think warhorn does too much then what you think about thief steal?

It’s not really about looking at individual skills

Phanta’s thinking is more so about looking at the landscape of 4v4 / 5v5 teamfights in PvP, where condition removal is so pervasive with Guardian’s double Virtue of Resolve, Shouts/Warhorns, and/or Cleansing Water with an occasional Healing Turret is nullifying condi reliant builds completely.

Actually he does look at individual skills:
“Reason: This ability currently cures cripple, immobilize, chill + converts 1 more condition to a boon and removes 1 more condition on a 12s cooldown in a 1200 aoe, just absolutely crazy powerful.”

The skill by itself does very little without the help of all the other skills and traits warrior takes, but that come with a huge sacrifice in dps. Btw its a good thing to have a suport build like warrior have, other wise it would be replaced by another ele perhaps.
When you have three classes givin you cleanses, its obvious it will be a hard time to conditions teams. But this is not only warrior fault, there should be adjustments to all other classes that “make this issue”.

There are many things when combined with others classes are very OP ( like thief/mesmer duo burst from stealth for one example).

(edited by silentnight warrior.2714)

Few small changes you would make to the meta

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warrior:
Call to Arms – Vigor Duration reduced to 6 seconds base
Charge – Cooldown increased to 20 seconds base
Reason: This ability currently cures cripple, immobilize, chill + converts 1 more condition to a boon and removes 1 more condition on a 12s cooldown in a 1200 aoe, just absolutely crazy powerful.

Warrior Warhorn dont need nerfs. Warrior have little acess to vigor and that acess is not viable in any trait line. Also warhorn is not a ofensive weapon so its better to be good at something and for all of those things to happen warhorn needs to be traited in a pure defensive trait line.

If you think warhorn does too much then what you think about thief steal?

Banners and Specialization

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Posted by: silentnight warrior.2714

silentnight warrior.2714

With specialization in my opinion Banners should have a specific functions when sumoned and some pulses when active.

For example:

Banner of defense – Clear 2 conditions when placed to the warrior and alies within its radius and every 10 seconds clear 1 condition.

Banner of Discipline – Gain 5 sec fury when placed to the warrior and alies within its radius and every 10 seconds gives 2 sec fury.

More PvP oriented:

Banner of Strength – Gain 5 sec stability when placed to the warrior and alies within its radius and every 10 seconds gives 2 sec stability.

Banner of Tactics: Finish downed players within its radius (only the first time) and every 15 seconds cause 3 sec revealed.

When zerging mentality will ever changed?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

I´m with OP here because:

Hotjoin or practise:
– Instant matches
– less rewards
– Less team play (cap / hold points /decap / call targets)
– No builds / professions requirements like in unranked and ranked

Its good for people with litle time that dont want to wast time doing qeues and finding a team / parties / joining TS and dont care about leaderboards. Play only for fun.
Those people also bought the game so they expect the game mode they play have the same quality as in other game modes.

Now what can ANet do to fix that zerg mentality in practise mode? That is the question, because not all people want to play unranked / ranked.

(edited by silentnight warrior.2714)

Warrior Rifle build in WvW

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Posted by: silentnight warrior.2714

silentnight warrior.2714

That depends. 1v1 i would say the thief should learn to dodge, blind, interrupt or reflet it with their elite. Kill shot is good against unprepared foes. But that is the same when thiefs join a fight to kill some unprepared warrior.
what was the case?

(edited by silentnight warrior.2714)

Being told mesmer "can't work."

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Posted by: silentnight warrior.2714

silentnight warrior.2714

True, I can understand where it can be frustrating. However the majority of people in this game are very narrow minded when it comes to what’s viable and what isn’t. Not to mention that the community itself is very miniscule. Believe it or not mesmer can work. However I feel it requires more of a specific comp as compared to other classes.

Countless

This is the best and the more honest response in this tread.
Mesmer can work. It just needs diferent comp.

Mesmer is easier then Ranger?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Just…lol…

PvP community op

“Portal wtf” pure gold

I think he was just saying that mesmer have ways to deal with conditions, but people just dont want to take them.
On my mesmer i also dont use portal but instead i use null field or Arcane Thievery.

Mesmer have many ways to deal with conditions, but those skills / traits are not used on shatter builds so people dont take them.
Its almost the same thing to say warrior lack condition cleansing when they are playing a full zerker warrior with no points in defense and none skill / trait do cleanse conditions.

(edited by silentnight warrior.2714)

Today i realized how funny greatswords are

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Posted by: silentnight warrior.2714

silentnight warrior.2714

In my experience greatsword in zerker builds is not bad. the problem is surviability against good players.

Hotjoin players joining the winning team

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Lets try to turn this into a productive thread.
what can be done to try and aid the situation?
What about a player freeze for the winning team? No one can join that team until the losing team gets within 100 points.

Toss some ideas out and lets see where things go

1 ) New players will go always to the losing team, until there is a +1 player in the losing side.

2) The losing team members cant switch to the winning team, only the winning team members can switch to the losing side, and if they manage to win they should receive 2x or 3x rewards.

3) Players who leave should not receive rewards the next game.

Mesmer is easier then Ranger?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

So everyone says Rangers the easiest class, I have a 80 mesmer and it is so easy to play in PvP and WvW… In PvP all you have to do is press 123 and the clones will do everything if you’re using an illusion greatsword build.. hunter has a lot more mobility / kiting you need to do, so whys everyone say mesmers hard when I’m getting top scores easily?

Mesmer, from my personal experience, takes longer than ranger to adapt to playstyle, but after that it is prety easy to play. I achieve more success when i play mesmer than when i play ranger. I also find ranger more dificult do be good at against good players.

(edited by silentnight warrior.2714)

Did I miss a stealth buff?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Mesmer was, is and it will be strong in good hands. That’s why we have thieves.

Sugg; make War Prof. Risk/Sacrifice like Gw1

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Posted by: silentnight warrior.2714

silentnight warrior.2714

There are two games:

GW1
GW2

Both are diferent, but if you like warrior in GW1 then go for it, you can still play GW1.

In GW2 all classes work diferent from GW1.
Your thought is to put Warrior the only class who stay to the end (warrior end) in every fight while other classes can flee as they want. That would be very unfair to Warrior class IMO.

I understand, but here this: it is fair because that is what a warrior class is. It is a brave and courage class. To be brave and to be courage is to stand and fight; not flee. Warrior class do not flee from risk or do not flee from death just because other class flee. What make warrior a unique is that they are not afraid of death: not afraid to die. That is what make them stronger, not fear death. Is that not good for a warrior class for Guild Wars 2?

Of course! it would mean to give the warrior class access to dual large heavy weapon. Example: Dual-Ax, Dual-Great Ax, Dual Great-Sword, Dual-Hammer etc…

First of all what you want can be achieved with player gameplay / mentality. If i decide to stay there to the end i will do that. What i dont want is to be forced to do so.

You need to understand how GW2 gameplay / objectives work in all parts of the game (PvP / WvW / PvE).

PvP – If a warrior cannot desengage / flee (like every other class) in some situations the enemy team will make them free kills, plus you need mobility to engage and to travel between points. In PvP mobility / surviability is a must. And dont forget that warriors have good defenses for a limited time. Other classes have better surviability with ports / stealth / evades.

WvW – Outside of zerging (swiftness is the only thing mandatory for mobility), if a warrior dont have mobility every zerg / goup / player can easely control / kite him.

PvE – I dont do much PvE but if my warrior had poor mobility then i woul pick another class for map travel. In World bosses events you dont need many mobility and the event already made warrior (and all other classes) be there till the end. Same in dungeons.

But again what you want can be achieved today with gameplay / mentality.

(edited by silentnight warrior.2714)

Sugg; make War Prof. Risk/Sacrifice like Gw1

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Posted by: silentnight warrior.2714

silentnight warrior.2714

There are two games:

GW1
GW2

Both are diferent, but if you like warrior in GW1 then go for it, you can still play GW1.

In GW2 all classes work diferent from GW1.
Your thought is to put Warrior the only class who stay to the end (warrior end) in every fight while other classes can flee as they want. That would be very unfair to Warrior class IMO.

(edited by silentnight warrior.2714)

[Video] Hundred noodles

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Posted by: silentnight warrior.2714

silentnight warrior.2714

http://www.twitch.tv/blacktruth009/c/6099867

How2rifle. Or play DPS Warrior the correct way.

Around 2:07:00 for DPS rampage Axe + Rifle potential vs. a top player (Five Gauge Abjured Engi) Lost the game but fun match and potential is definitely shown.

@PurpleMiku

Laugh while you still can, just pray that your viewers don’t stop watching you and migrate to my stream instead.

I didn´t see anything special there. right after you kill him (and you were not alone and he was not fighting you), The engenier engage you and kill you whithout effort.

You didn´t show that HB is good dps, only that there are other ways to deal damage and i think no one here is discussing that point.
The OP just said that HB is under performing and you didn´t prove him wrong.

[Video] Hundred noodles

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Posted by: silentnight warrior.2714

silentnight warrior.2714

So, I stopped watching the video when I saw signet of fury.

But here’s the thing, the OP complains about DPS Warrior being bad when he’s too scared to do risky plays with Zerker Stance. Uses signet of rage over rampage too. No wonder you’re getting bad results, it’s because you’re playing bad builds.

I guess now you realistically can’t really complain about “Warrior sucking” when you blow at theory crafting builds which is probably the easiest thing that you can do on the game.

Maybe you dindt noticed but he went full glass, signet of fury was there to max out adrenaline for extra +15% dps. On top of that scholar runes etc. The purpose of this vid was to max out possible dmg coming from hb. For such a glassy char 10k is really low.

Now what about builds that are not glassy?

Next time watch carefully before saying such bs

That was what i was about to write… Thanks for your job

When people say that hundred blades is used mostly to cleave downed boddies and then you see this video, you know something is very wrong…

(edited by silentnight warrior.2714)

Warrior Rush

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Rush is fine, but according to OP Warrior needs huge buffs in surviability…

100B ugh..

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Posted by: silentnight warrior.2714

silentnight warrior.2714

It could be interesting to have a criple in the first hit of HB. It would help to land one or two more hits.
The damage could be a little bigger because the amount of preparation you need to be able to land a full hundred blades will make you to leave some utilities and bring another ones just for that, so you loose sustain / defense for that. Bigger risk should give better reward.

i think i know why warrior got nerf

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Posted by: silentnight warrior.2714

silentnight warrior.2714

That cannot be the reason.
With two noobs fighting, warrior “would” win, with two pros fighting, warrior “would” loose. That would lead to a loop:
Nerf it because its too simple, buff it because it is lacking in high tier play.

What ANet should look its to make all classes viable at high end play (PvE or PVP). The class should be just a matter of choice / gameplay.

In the end everyone loose the “noob” definition to start to become good/very good players. If ANet nerf classes by what you said warrior wouldn´t be picked ever for any part of the game, as soon people start to get better.

The other thing i dont agree is with other classes being harder to play. Other classes have it easier to deal damage, they have other ways to mitigate damage. Warrior has simple machanics, but other classes as soon you know their gameplay / combos / burst they are also easy to play. The diference between classes is not that big.

(edited by silentnight warrior.2714)

It's Guild Wars 1 all over again

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Posted by: silentnight warrior.2714

silentnight warrior.2714

I don’t understand these posts. A class in heavy armor and the highest amount of health SHOULD be doing less damage with a class in light armor low health.

Why do you feel you shouldn’t get a nerf? You really want the best armor, health, and dps? I quit warrior because it’s boring, it’s easy, it’s hard to die, there was no challenge at all. I hope they nerf the class even harder and I might actually enjoy the class getting balanced and being reasonable.

It is easy to understand.
If all classes had the same damage mitigation/defenses and the only diference between classes was the health/armour, then the ones with higher health/armour should do less damage. That is not the case in this game.

Here you got protection, evades, ports, stealth, when used properly can avoid a lot more damage than toughness/health could.

It's Guild Wars 1 all over again

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Posted by: silentnight warrior.2714

silentnight warrior.2714

I would not like to have the gw1 warrior back.
In the beginning they were good, but in the end not that really.
In GW1 assassins were used to tank / speedclear in high level PvE, not warriors.
Paragon (with warrior skills) was best suporter than warrior.
Warrior stances were better (efectiveness) when used by other professions (Monk for example).
In PvP the amount of melee hate / blinds was insane. Warrior didn´t have any caster hate.
The Healing signet plus frenzy was a joke.

In GW2 Warrior is not that bad. Let it be that way.

1) Bad warriors tanked, good warriors made mobs explode with HB and MoP. Tanking was pretty useless with the exception of a very few areas.

2) Paragons were essentially SY! spam bots. D Slash warriors can spam SY! very well while providing great dps and knock lock with BH.

3) I’ve only seen Monks use defensive stances in PvP, but I don’t see how that makes them more effective using them. I’ve also never seen any serious Warrior build use defensive skill in any format unless it was for farming or tanking.

4) Melee hate was bad for all melee except blind for Melandru Dervs. Warriors certainly had caster hate; knock lock.

5) If you use Healing Signet and Frenzy at the same time while under fire then you deserve to die. Any serious PvPer will tell you that Frenzy is one of the best skills in the game in terms of balance. High risk, high reward.

6) GW2 Warrior is excellent… as a banner bot.

Ty for the imput.

1) In the areas you needed a tank you would not pick a heavy class for that (warrior), and that was my point. There were better tanks builds in other classes. If a player is good or bad that is irrelevant because you could be the best warrior in the world, when your party needed a tank you would switch classes.

2) Paragons were better at team suport than warriors. The team damage mitigation was way better than a warrior could provide. That was my point.

3) A monk is a good example. The moment a warrior use a stance to attack faster he could be blinded, hexed, the other player could activate a defensive stance for example, so the efectiveness of the stance could be very low.
A Monk using a stance “against” a warrior could provide not only damage mitigation (with blocks or if the warrior just stop attaking), but it could also replinesh their energy for spells. The efectiveness of the stance was way better.
Warrior defensive stances were more usefull in other classes.

4) Knock lock is not caster hate. The professions with caster hate were also… casters. Caster hate is when you punnish someone for using spells, just like melee hate.
Other thing, in GW1 you could not block spells and blind worked diferently for melee and spells.

5) I was just refering that Healing Signet and frenzy was considered a joke back then. Also warrior was the only class that had a skill like frenzy with that penality and a Healing skill that could be used to punnish the warrior even more when he needed the healing.

6) Agree, I just don´t want the GW1 warrior version back because it is worst that we have now.

It's Guild Wars 1 all over again

in Warrior

Posted by: silentnight warrior.2714

silentnight warrior.2714

I would not like to have the gw1 warrior back.
In the beginning they were good, but in the end not that really.
In GW1 assassins were used to tank / speedclear in high level PvE, not warriors.
Paragon (with warrior skills) was best suporter than warrior.
Warrior stances were better (efectiveness) when used by other professions (Monk for example).
In PvP the amount of melee hate / blinds was insane. Warrior didn´t have any caster hate.
The Healing signet plus frenzy was a joke.

In GW2 Warrior is not that bad. Let it be that way.

Warriors secondary class speculation

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Axe/dagger – greatsword warrior… Relly on stealth to land a powerfull eviscerate.

Sword/pistol – greatsword shatter warrior. Create a clone while dodging.

Sudenly the skill to play warrior would be huge.

Lol These Stats Aren't Even Fair

in Warrior

Posted by: silentnight warrior.2714

silentnight warrior.2714

Those warriors dont have stability, CC efects and only one stunbreak.
They are good to fight on point but weak in open field.
They can have their boons stoled / corrupted / removed.
They are useless in WvW except for the suport (healing / clears) they bring.

Thief Ascending: 'Dancing' Lessons

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

Im my opinion you need to know/understand the other classes skills/burst/animations. Thiefs have very good ways to win against other classes but they need to know the best time to land burst or to evade critical attacks.
I would recomend to play other classes just to learn animations and the burst you will need to avoid. You could start with those that are more dificult for you to beat.
After that i would practise landing thief burst and the best ways to do so.
There are some ways to deal even more damage with thief like doing a backstab while stealing.
Using pistol 5 and then dagger 2 against one enemy will do damage AND you will also get stealth leaving room for Backstab or whatever you need to do.

When to hambow and when to shoutbow?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warriors maybe show up to answer this, but that would require them to remove face from keyboard and use their hands to type. Seems complicated.

lol…
nice selfie btw…

Mesmer is OP as kitten

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

Well a top player playing thief said once that if thieves weren’t around, mesmer would be dominating pvp.

As long we have thiefs, pvp should be fine….

Warriors vs

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Basically yes. But you know, my memory isn’t aging well so I can’t remember exactly how it went. The thing is, ROM is the best warrior around and I’ve seen him do incredible things with this class.

So why don’t you and EvilSardine go take a look at the actual footage of the match and see for yourselves if it bothers you so much ? Rather than making assumptions that he can’t take on 3 opponents. This would surely end this futile debate.

That dont bother me at all. I was just saying that your sentence was giving him the reason.
Take care.

IMO shatter mesmers need a nerf

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

Why are you guys trying to change opinion with your own opinions?
In a game interactive as this there aren’t anything that you can hold absolutely true. He can choose to believe that what the majority perceive as facts are nothing more than individual opinions, and we cannot disagree.

Why are you guys so serious? What are you trying to prove to him? If he is actually receptive to ideas and what others think in disagreement he wouldn’t be putting that opinion in his signature.

There are lots of people writing eloquent and well thought out posts (but indeed, only majority opinion right?) but the environment of this thread does not foster the learning of people new to sPvP or Mesmers. Granted there are the few that read through and have a think, a lot would just use this thread as an excuse and avoid improving your game vs it.

And practically, given how slow anet is with adjustments and how quickly some specs were nerfed in the past (DD one shot thief, unsuspecting foe), I think (yes IMO) anet doesn’t see Shatter Mesmer as a threat to balance atm… Which means we will be stuck with the spec for better or worse. And the only way the spec will change is the alteration of other matchups or buffs to other Mesmer specs (which might not have the same utility tbh).

Also shoutouts to skilless faceroll builds… xd

Prety much this.

This tread is more like:
“OP you cannot have that opinion because its not mine opinion, and my opinion is the right one, not yours, so you dont have the right to have that opinion”.

“And practically, given how slow anet is with adjustments and how quickly some specs were nerfed in the past (DD one shot thief, unsuspecting foe), I think (yes IMO) anet doesn’t see Shatter Mesmer as a threat to balance atm… Which means we will be stuck with the spec for better or worse. And the only way the spec will change is the alteration of other matchups or buffs to other Mesmer specs (which might not have the same utility tbh).”

Also this OP. Even if Shatter was / is OP ANet wont do nothing about it. ANet could easely fixed mesmers clone spam a long time ago when they planed to nerf DE.

(edited by silentnight warrior.2714)

Moa "change" suggestion

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

I’m sorry but as a Mesmer main and someone who spends a lot of my time in team que or tpvp with a thief on my team..

what you’re stating is not that Moa is OP

What i understood is that you find Stealth and useless tells/animations to be OP.

So you want just Moa to cause a loss of stealth while casting.. what about laying down turrets as an engie or any other action you might take while you yourself are under the effect of stealth?

I would call that fair trade, in fact lets break the thief class entirely just to round this all out, no one can use any skill in stealth because using skills while hidden is OP.

Now lets focus on poor tells and crap animations, funny enough you play a class that is caulk kittenin full of these. Maybe engi kits also need a sign or marker above yoru head as well as an added casting time to warn everyone in the area that you are about to use a Bomb kit or Grenades?

actually lets just do this to everyone’s elite skills across the board so that I as a Mesmer get fair and equal warning when you want to drop that Supply crate as an asura.

As a player on a class that only just barely found some footing in the Meta again (with a 2 year old build mind you) It’s a bit … well.. whats a good word.. stupid, to see people point at our Mechanics and Elites which have been complete NON ISSUES for a LOOOOOOOOOOOONG time.. Laughable even.

As a player in general, I agree that Stealth is a bit of a broken aspect of this game. and that some casting animations need serious improvement.

Next time you want to properly discuss it, maybe pull examples from multiple classes including your own tho. People might be more inclined to listen rather than spew back two year old responses to two year old complaints.

You just need to read the title.
You can create other topic for suply crate. Go ahead.

Warriors vs

in Warrior

Posted by: silentnight warrior.2714

silentnight warrior.2714

Well, put like this, you’re right. But the thing is, we’re talking GW2 PvP here and, aside from hotjoin, someone will never be forced in an outnumbered situation without getting some help at some point. That’s why I considered that ROM had soloed 3 people.

But then again, whereas you’re right when you say that a warrior could never 2V1 equally skilled opponents and kill them, your statement is yet kind of irrelevant since no class can 2V1 equally skilled opponents and be the victor…

So yeah, you’re technically right in what you say, but your point means nothing.

So you are saying that no class ( warrior included) can win 1v2 when the players are equally skilled.

So he is right about what he said and you were wrong on saying that warrior can solo 1v3.

Moa "change" suggestion

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

I like how there’s constant complaints about Moa being supposedly too strong, when the elite is nearly untaken in actual play. Yes yes, we are aware, it’s awesome in hotjoin because inexperienced players don’t know what to do when they’re Moa’d.

Try it once they did a dozen of matches and you might as well leave the slot empty, Moa has very few use cases. Not worth a 180s CD, in any case.

Make it a visible projectile that can be reflected. Give it another color and size and the caster can be in stealth.

Then it will became a high risk/reward skill.

Eh, that adds high risk, but what is the high reward? The thing essentially performs a very bad daze-like effect (since for most players raw damage goes way up in Moa form) for 10s on someone.

Not useless, but seeing how you actually make them deal more damage while they’re transformed, what is the use behind it if … hrm… you could ofc self-moa to get that extra power damage.

Realistically though, the skill needs something like a 5-6s duration but a 240-360 AE radius to be useful. Right now you can use it in a select few cases to dominate a 1v1 fight (unsupported game format) or turn a 2v2 into a 2v1 because the Moa’d player cannot easily join the fight due to stage layout.

But those are rare as hell, and in all other cases TW or MI perform worlds better and – more importantly – are useful in multiple scenarios, not just one.

The skill is very usefull in a way that you can Moa the suport class, turn the fight to 2v1 – 3v2 (without the suport class) and in a team fight you can easely focus the Morphed player and kill him easy. (very high reward).

If Moa had reduced CD i believe that many more mesmers would take it.
But with shorter CD it would need a shorter duration and more counter play.

(edited by silentnight warrior.2714)

Moa "change" suggestion

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

Make it a visible projectile that can be reflected. Give it another color and size and the caster can be in stealth.

Then it will became a high risk/reward skill.

ok, then change cd to 90 s

Fair enough but the duration must be lowered as well.

Moa "change" suggestion

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

Make it a visible projectile that can be reflected. Give it another color and size and the caster can be in stealth.

Then it will became a high risk/reward skill.

IMO shatter mesmers need a nerf

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.

Really.

Let’s not forget a mesmer does max shatter damage at melee

A guardian has twice the healing that a mesmer has

More blocks

More ports to stay on the mesmer

AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burning

And is one of the few classes that can stack might and sustain by itself to 15-18 stacks.

Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.

all the while hitting for zerk damage, with bunker sustain.

We all know how balanced guardian is

yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,

I know that your not doing it right. That much is apparent.

You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.

A trait that gives your virtue of justice 3 stacks of might on use

Greatsword gives might at the end of its chain for 7 seconds.

Rune of strength gives might every time your hit and that happens often in combat.

Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap

..please tell me again why you dont have at least 15 stacks of might?

Also LOL one-shot

When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.

But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOL

guards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)

and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.

A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.

actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)

Exacly, while one got a gap closer and its tied to melee to deal damage the other is a kiting skill and its tied to ranged damage.
You are saying that he is right…..

well if im using a melee weapon i think i’d want to use a gapcloser not an opener. besides melee has its advantages (like actually being on point)

Exacly. Guardian uses his gap closer and mesmer uses their (opener). One gap closer counters the other. But while doing that the mesmer is using ranged damage while the guardian is not able to do melee damage.
Just saying that he is right about the ranged damage.

Steal is too strong (needs adjustments)

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

I would be happy with the line of sight requirement, for all off their ports.