Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
So…your first idea is to nerf one of the few ways players have left to farm gold just…what, because you think a game shouldn’t have any farming?
They’ve already nerfed the QD train (now dead) and the Frostgorge train. They nerfed the world boss train by making it horribly inefficient for profit, too, and megaservers nerfed Cursed Shore temple event farming for t6 mats, since the events don’t scale high enough for 100+ people.
You can’t nerf every viable way of making gold without opening your wallet unless you want to kill the game. As it is, there aren’t that many left. And if by “conflicts,” you mean arguments in map chat, that’s not going to be fixed either through champ nerfs – those players will just move on to their next preferred farming spot, and then there will be “conflicts” in that map, too. Just block them and move on.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
And Balance is something that will never be and never was 100%. So why should that be something that hold future skills back from being added?
Because rangers are lacking in many areas of the game and need some serious buffs, and mesmers are so broken that they’re getting kitten near useless aside from PU roaming or utilitybotting in WvW?
Not to mention conditions being a total trainwreck in PvE.
Let’s at least get a semblance of balance for the things we have first before asking for more, eh?
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Welcome to the megaserver.
So many events trivialized by megazergs now. There’s a lot of them that need scaling fixes like this, if they’re not going to lower the softcap on maps. :\
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Mesmer OP?
Do you realise that mesmers are literally trash tier in every single game mode?
WvW. Your argument is now invalid.
Drop veil then… do nothing? This is like saying rangers are good because healing spring.
Yes, because it’s not like having a single utility skill prevents usefulness in WvW…OH WAIT IT DOESN’T. Mesmers are the reason why you have people on defense in keeps and towers and why they’re constantly sweeping, a single mesmer port can cause a tower/keep to flip in a minute. A Mesmer can be considered the single most important class in WvW for this reason.
It’s a completely unrewarding class to play, which is why a lot of us don’t find it fun. One skill does not justify being completely useless the other 90% of the time (you know, when we’re not using the 3 total utility skills we’re wanted for).
You can help a zerg a lot by playing an ele, too…only difference is, those of us on eles actually get rewarded for using skills.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Mesmer OP?
Do you realise that mesmers are literally trash tier in every single game mode?
WvW. Your argument is now invalid.
Mesmers are strong only for WvW roaming, and only with one type of build. Try playing a mesmer in groups in WvW and let us know how OP that feels.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I would think it would be a more effective gold sink if people actually bought these with gold…
I personally won’t ever, not with money and not with gold, because I have 5 characters that I play frequently, one not so frequently, and it would be excessively expensive to upgrade bag slots on every single one of them at the gem price needed.
Worthwhile if you have only one or two characters you frequently play, sure, but not so worthwhile if you have many characters. Nevermind people who have 20+ alts and play all of them.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Wait wait, so, zerg v zerg, and you died to conditions…were you squirreling off away from your zerg or something? Condis are weak as hell in large-scale WvW because they get cleansed so quickly. I’m a little confused as to how you supposedly got so many stacked on you that it killed you.
If your zerg wiped and the train took the stragglers that couldn’t run away fast enough out, then that’s not a problem with conditions.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Ranger, then mesmer, probably, for professions needing balancing the most. Rangers are almost useless in large-scale WvW. In all areas of the game, their pet mechanics need serious tweaking to make them something other than cannon fodder.
Mesmers are only useful in large-scale WvW for 3 utility skills and an elite – otherwise they’re there to stand on the sidelines and look pretty while coughing up purple butterflies. There’s so many bugs for the class, and in PvE, so many non-reflectable attacks (for the reflects that aren’t bugged for us…) that mesmers are starting to fall behind in usability. Except for porting people to JPs. Woo, utility.
Guardian, warrior, ele, are definitely the classes least in need of re-balancing.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
T4 is very easy to obtain. It’s T5 that’s difficult, but if you get into a good map, you can consistently get T4-T5 every round. All it takes is someone posting the events happening in map chat a few minutes before they start, and making sure people are at each event. If you’re on a map that’s just zerging every event, they’re doing it wrong, and you’ll never get past T3.
I’ve been on T4 maps pretty frequently lately; T5 is harder to achieve, but I was lucky enough to stumble upon a map that was getting T5 every time a few days ago, and got taxi’d over to a T5 map yesterday through LFG.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
This is really irritating, only started happening after last week’s patch.
It’s not noticeable if you’re only in guilds that are around the same size as each other, but if you have a personal guild for the bank space, it’s pretty obvious, as it will only show one or two people in your other guilds.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
1.) iWarden
1b.) iWarden
1c.) iWarden
1d.) Start back at 1
2.) Traited focus reflects
3.) iLeap
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
These are nice comparisons! I’ve seen questions asking which of the healing runes are best for eles in WvW, so it’s awesome to see someone took the time to compare them in detail.
I do prefer Water runes on my ele; that’s what I’ve used in WvW ever since they changed them, after doing some calculations with how much it heals with my healing power (and Aquatic Benevolence) to allies. With Arcane Brilliance to blast on water fields, you can spike AoE heal for quite a lot depending on your healing power.
Also, the problem with relying on regeneration, like with Dwayna, is that it’s easily overwritten in groups by people who have little healing power, making your increased regen (and regen duration) pretty ineffective. The burst heal runes are much better, imo, but the reliable AoE heal with Water runes is preferable, for me at least.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I’m not sure if WvW and PvE balance can be separated, as they’re treated as part of the same thing, unlike sPvP
Would it be so difficult to simply distinguish the buff between players and NPCs?
Example:
Is the target a player?
If Yes -> Disable Critical ConditionsIt is now very clear to me that people here are more concerned about PvP balance than the fact that condition-damage is severely underpowered in PvE group events.
Bothering PvP is not the goal here, so let’s just move away from that by saying this will only apply to PvE such as dungeons, champions, world bosses, etc..
The reason people are voicing concerns about WvW is because ANet balances WvW and PvE together. They don’t separate them, and they’ve stated in the past that they won’t, unless their stance has changed on that. So any mechanics introduced in PvE would likely be in WvW too – if it’s not possible, or they’re not willing, to separate such a change between areas of the game, then this suggestion is not viable, because roaming/small group conditions would become overpowered.
sPvP is a non-issue, because they do and have balanced it separately from PvE/WvW, but WvW is seen as an extension of PvE, not completely separate from it, even if us players view them as exclusive to each other.
I’m all for conditions becoming viable in PvE; my necro was a condi build for the first 6 months I was playing, but I eventually re-rolled to a power build, because condis are not good in zerg v zerg WvW and in group PvE. They should be viable just as power is, but I’m not sure how to make that work without making them overpowered in WvW roaming, unless the changes can be separated for once.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I like the general idea of this, but as much as I am rooting for conditions to become more viable in PvE, what you have done here is essentially given a HUGE buff to the damage output of zergs. Damage over time is simply converted to burst damage.
While it is kind of crappy to feel like your conditions don’t really “count” in a large group, the stack cap is not just there for technical reasons. On an individual scale, I know it seems like condi builds don’t do as much damage as berserkers — but if you got a whole bunch of players together who could then infinitely pile on DoTs and convert them to instant burst damage, it would be a real mess. Zergs would chew through champs and world bosses even more effortlessly than they do now.
Removing the condi cap is not going to affect solo play or smaller groups, which is where I feel conditions need the help.
Condi builds don’t do as much damage as zerkers do, no matter the build. Put 100 zerkers on a boss, it’s going to melt anyway; substitute 20 of those zerkers for condi builds (assuming the condi builds can do their full damage, not the pitiful damage they do now in groups), it’s still going to be less damage overall. Point being, there is no reason for a zerker to do full damage and for a condi build to do 100-300 DPS on a world boss. No reason at all.
That said, I don’t know if the OP’s suggestion is the answer to this issue (and it sure as hell could not affect WvW, but I’m not sure if WvW and PvE balance can be separated, as they’re treated as part of the same thing, unlike sPvP), but saying entire builds should never be made viable in PvE just so bosses don’t go down faster is pretty moronic.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
God, no.
Megaserver is bad enough for PvE/EotM. Don’t ruin WvW with it too.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I don’t see how server population can be based on total accounts, considering it’s possible to do a mass blackout to get transfers into full servers. It’s been done before on all the t1 servers, I’d imagine.
If it was total accounts rather than people logged in, that would not work.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Condi does less damage overall than zerker, but as others said, the main problem is the condition stack cap.
Good luck doing much damage at all with bleeds and burning in a group, nevermind on a world boss. Many classes apply bleeds, poison, or burning without even meaning/wanting to with power builds, and our weak bleeds will overwrite a condition build’s strong ones.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Even if there will be, ANet is not likely to actually answer your question. If they admit that there will be free transfers down the line again, the money they get from transfers now will be cut when everyone decides to wait for when it’s free.
But honestly, I hope they don’t. Free transfers screw too much with WvW.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
People that enjoy WvW will be in WvW. EotM is not WvW. It’s pretty much a PvE karma train 24/7. Defending doesn’t matter, fights don’t matter. Completely different.
I’d bet there are more PvE players in EoTM than actual WvW players. I only go there sometimes for leveling alts or gaining a few quick ranks; otherwise I don’t bother with it, as I find the real thing more fun. Close EotM and nothing much will happen to the population on WvW maps, because the PvE players will just find something else in PvE to farm.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
They really should be fixing this sooner rather than later. They said a long time ago that they were working on it, but nothing ever happened. It’s really disheartening to know that, even though I’m in WvW nearly every day, a month will go by, I’ll glance at my WvW achievement tab, and almost no progress will be made on any of them.
They had to have been high when they came up with these numbers. They should be difficult to achieve, yes, but it shouldn’t take years of grinding to get one or two.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
When I saw what appeared to be a node farm in the newly opened Oasis I was hoping it was a Prickly Pear node farm. Alas, it’s mostly cabbage, carrots, and lettuce. There are three (or four?) cactus nodes, though, so hopefully that will make getting the hundreds of Prickly Pears I’m going to need to craft a handful of this food a bit more bearable.
Yeah, I was happy to spot that farm yesterday, as well as the numerous other cactus nodes that were added in the new area. Makes the new recipes a little less tedious. That said…I collected somewhere around 15-20 Nopale today while just running around doing events, and out of all of those nodes only got 2 Prickly Pears.
kitten’s way too rare to require 20 per craft.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I play a tanky support ele for WvW, and I can say without a doubt that this would make support eles unbelievably OP in WvW. You’d get a crapload of regen stacks constantly, and pretty much turn every class into what warriors are now with all that passive healing, while warriors would be…well, let’s not go there.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Er, there are no “west coast” or “east coast” servers – they’re all in the same place (Texas, I think?). Every server is getting hit equally, except for EU, I’m guessing, but we don’t WvW against them, so it’s a non-issue. There are no worlds that are getting “less” attacked.
That said, it wouldn’t be a bad idea to take WvW down when it’s so unstable for everyone.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Server Lag and Disconnects! DDoS? [merged]
in Account & Technical Support
Posted by: storiessave.3807
Anet, I will switch to Diablo 3, Borderlands 2, WOW, or even tetra if this is not fixed soon!!!
Because fixing attacks like this is as easy as that? :P
Sigh.
I’ll be honest, using this time to catch up on my RvB and Achievement City :P
No, because I’ve DCed or died, or lagged about 4 times in the last hour, and it is not playable. I’m not asking for a quick fix, but rather after 24 hours, maybe a small acknowledgement from anet re: this frustrating circumstance. Knowing programmers, I’m sure it is a colossal computing conundrum trying to resolve the issue asap, and the only people to profit from said frustration is probably energy drink companies providing much needed caffeine to the anet programmers.
Except they have already acknowledged the issue. Hours ago, on their Twitter. They are aware of the issue, but there really is not much you can do against an attack like this.
I’m sure all of us are a little frustrated, but it’s not ANet’s fault – just the fault of whoever’s attacking them. It sucks, but we just have to be patient. The last time this happened with another DDoSer, the attacks lasted for days, but eventually they did stop the guy, somehow.
He’ll probably stop attacking at some point tonight, and then we’ll have a reprieve until he starts again tomorrow, unless they catch him first.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
(edited by storiessave.3807)
Am I really the only one that thinks of this when I see this hairstyle?
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I really love these. Especially the axe! They did a good job.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I’d make a ranger in a heartbeat if juvenile llamas were added.
Then I’d name it Carl and try to get it to destroy everything in sight.
>.>
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I use fall damage traits just for JPs. I don’t usually use them in WvW except on my mesmer, as her build actually allows for it. Warrior’s Death From Above is the most useful of all, though, as you can knock back people off a cliff if you time it right.
Some are definitely more useful than others, so they could perhaps use some balancing, but I don’t think they should be removed. They’re too useful in certain aspects of the game. Not every trait is useful for PvE, nor should they be.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
They also won’t do touch anything having to do with guilds, usually.
Unfortunately, you’re probably out of luck. It is a really bad design to have the “leave guild” and “represent” buttons hugging each other. I’m always worried about clicking the wrong thing accidentally as well, though for one of my personal guilds, I have a friend in it, just in case.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I got this while doing the Workshop champ in EoTM the other day on my necro…so yes, it still exists. Half of the hits say “Out of Range,” while the other half just do nothing. Waste of a Death Shroud.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Thing is though, if I remember correctly, they fixed this in the past so they would work together. Why would they nerf it now when they intentionally changed it to be like that? It has to be a bug. If it wasn’t, it would’ve been in patch notes, or they’d have added it after people started reporting it.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
This has been suggested many times since the Megaserver was added. A lot of people want it implemented; it’s pretty crucial for WvW, and guilds wanting to recruit for WvW. You really can’t recruit for a WvW guild on a map that likely has enemy servers without being trolled by at least one person, and it’s literally impossible to do WvW call-outs for help anymore, since it won’t do any good.
I hope they actually listen. I don’t think it should be global, but a map-wide server chat would fix a lot of things. It’s terrible not having any server-specific chat outside of WvW.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Storie,
I guess you seem to have never thought about the total easy fact, that Anet can change food effects to different new effects whenever they want, if its needed, do you ??? >.>
And what would be the point in redoing half (or more) of all the foods in the game?
A lot of builds – no, I’m not talking about condis – in WvW are built with certain food in mind. Taking that away from everyone just because people don’t like condi food is a pretty massive overreaction.
Let’s be real. The issue people have is with +/- condi duration food. Ask them to nerf that, if you want, but other foods don’t unbalance WvW.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
There’s quite a few foods that are completely useless for PvE and are only used for WvW. This would be a terrible change and cause those foods to never be used.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Which would lead to immune scouts that could follow enemy groups all over the map with no fear of death…
Yeah, great idea.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
My incentive for playing WvW is that I find it fun. If you don’t, then don’t play it. There are plenty of people who have fun with it. Personally, I prefer WvW over any other aspect of the game.
And World AP traits give “little to no benefit to your character”? News to me.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Not sure where it was suggested that there should be open world pvp to make gvg viable.
Re-read the second post of the OP. He suggested WvW maps become PvE maps with PvE quests and such, but with open PvP.
So yes, it was suggested. It’s just a terrible idea, and GvG should be implemented separately.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I have to disagree with this. Ranger makes an amazing escape artist. If you are focused in a zerg fight just stealth and reposition. No one is going to waste time trying to find you when there are plenty of other targets.
tell that to the 2 thieves and a warrior that chased me around a zerg fight for at least 30s-1m earlier today.
regardless of your escapability or tankiness or even class, if a group of 5+ immediately targets you, and you can’t run, you’re basically dead, which is a problem i’ve experienced as a ranger.
I don’t see why they would, honestly. If they did that, when other backliners were still alive, they weren’t very smart. People generally tend to ignore rangers, thinking they don’t pose much of a threat. They usually head right for the eles/necros. Rangers would be an afterthought.
Not saying rangers can’t be dangerous, as they’re good for picking people off, but typically you’d want to get rid of the wells/marks and ele AoEs/water fields first, as well as any mesmers if you’re in a tower/keep.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
It looks like a bear to me…
I’ve seen the mini piglets – they don’t look remotely similar to the panda.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Rangers have less utility overall to contribute to a large group in WvW, but I wouldn’t say they’re completely useless. That said, the fact that people tend to dislike rangers in large-scale WvW is less about WvWers being elitist and more about the ranger class just seriously needing some buffs.
The ranger class needs some love. There’s no doubt about it, and I would be surprised if anyone said rangers are well-balanced for (zerg) WvW at this point. Most groups won’t care if you bring a ranger, though they’d likely prefer you to bring something else, but if it’s what you have fun playing, why care?
I don’t play one, but I do see the “Oh, you’re asking for a ranger build? Yeah, best build is…switch to another character” quite a lot. Most of the time, it’s said jokingly, though. At least on my server.
Hopefully, ANet will find a way to get the ranger balanced for large-scale engagements in WvW soon-ish. Frankly, I’m surprised after they made such a big deal out of the Ranger CDI that they did nothing to fix their underpowered-ness in WvW. :s
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
In terms of WvW (where you actually need mass healing), eles are amazing. Yes, guardians are strong too, but they have different roles, IMO. Guards are very much wanted for their stabilities and other protective boons, whereas when it comes to straight healing, I’m pretty sure a support ele could outdo them.
I use PVT gear on my ele with Water runes (1300-1400ish AoE burst heal to other players every time I use a heal skill, 1000-1100ish self-heal, not counting the actual heal skill), the Aquatic Benevolence trait, along with the other support traits. Arcane Brilliance on your own water field both gives a blast heal (using your healing power, so if you’re support-oriented, the blast can be quite strong), and if you use Water runes, you get a second burst heal. Since people are usually stacked when you throw down a water field, other players benefit from both of these.
With Aquatic Benevolence (and Benevolence sigil, if you use one – personally I don’t), and eles are pretty massive healing machines. And while other people’s blasts on your water field may not be as strong as your own, it’s still your water field that’s allowing them to AoE heal – no water field, no water blast heals – and the water field itself heals as well.
Personally, I wouldn’t base class choice on who can pump out the most heals overall, though. Guardians and eles have very different playstyles, and one (or both) won’t be for everyone. It comes down to what you, specifically, prefer.
This is all from a WvW perspective. I wouldn’t consider a full heal build in PvE for any content.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I actually submitted a bug report for this. There is no way that with them being account bound recipes and food and the materials that hard to acquire that these are the right recipes. How is the 1h version of some of the food less mats than the 30m?
Then again, the “wrench buff” stations are also weirdly expensive for being disposable by requiring ascended mats.
A red comment would be most welcome indeed.
Yeah, it wouldn’t be the first time they introduced outrageous recipes.
Those maintenance oil/sharpening stone/crystal stations are probably the most moronic recipes to date due to their 20g cost for a single one, but the 20 prickly pears comes close.
What I don’t get, though, is why any of these recipes require more than 5 of the Nopale or like, 2 of the Prickly Pears. There’s only four cactus nodes in Dry Top. Total. That’s really not very farmable for an herb, which usually only gives one of whatever you’re gathering. And it’s really time-consuming to hop on various alts to farm a whopping 4 nodes, too, when it’s so tiring to get around the zone using the aspects. They all have to be 80, too, and have the zone unlocked.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Well, the OP is no longer updating it as of April, so a new thread is probably in order. When he was updating it, though, all the extra posts really didn’t matter, because everything was kept up to date and noted in the first few posts, so devs don’t have to go digging through a dozen pages to find reports of new bugs.
Someone should probably start a new one going off the info we have here, starting with the most game-breaking bugs.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Truth be told. Battles between different servers seemed like a good idea but became a destroyer of communities. GW2 dies slowly because of WxWxW.
Actually, I’d say with the megaserver, WvW is the only thing holding server communities together at this point.
I know when I’m in WvW is the only time I really feel connected to TC as a community anymore, and I love that, because I think our community is amazing. Outside of WvW, the only server-specific playerbase you have is the guild(s) you’re in.
Removing the last bit of server community we have still intact after the April patch would be a very bad thing, and likely would drive a lot of people who frequent WvW away.
You can keep repeating the same argument over and over, but people just don’t agree with you. Getting rid of a game mode many of us love just so you can have open-world PvP against people who don’t want to PvP…well, your idea is bad, and you should feel bad.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable/
Not sure how accurate this is anymore since they re-did crit, but it might help in giving a ballpark idea of the ratios.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
The scaling WAS more severe back then, and mobs were slightly stronger. We still killed things fast on 80s, but we weren’t oneshotting every mob below 50.
Wow .. that people always have to exaggerate so hard. The only way to oneshot lvl 49 mobs is when you say 100 blades is a oneshot
Mostly it are maybe mobs below level 10 that may be onshotted now and then but then even a warrior or guardian on that level with a greatsword kills them with 2 hits.
You can oneshot mobs a lot higher than level 10 in full zerker.
Couldn’t even use phantasms while map completing the lower level zones on my mesmer (no, not just talking about starter zones), since they’d oneshot everything.
Even at the levels when you stop oneshotting things, you kill things in 2 seconds flat, while it takes a player of that level 10-15 seconds at the very least to kill the same mob. The scaling doesn’t start to even out until 50-60, when you start to kill things slower.
So no, not an exaggeration. The difference is extreme compared to how it used to be. It’s not as bad on some classes with slower attacks – people can often get tags in before an ele can get off a fire auto, for example – but on a thief or necro that has incredibly high single-target damage (sword or dagger thief, dagger necro), good luck tagging things before they die.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I and many others love WvW as it is. It needs some updates, sure, but removing it completely and replacing it with open world PvP? Yeah, no.
People don’t defend things? Not sure what server you’re on, but in t1, people do defend. Want to see people not defending? Head into EoTM. That is people capping things and not defending.
Your argument about how this would promote healthy communities is delusional at best. It would make larger guilds stronger and completely wreck smaller guilds as they can’t do anything against the megaguild zergs.
I don’t know why you’re intent on saying no one likes WvW. There’s plenty of us still playing it. Not sure how you could imply that it’s dead, when at least in t1, all maps are queued every Friday at reset, and some other nights during prime time. Obviously the population of WvWers is still pretty healthy.
I’m all for implementing GvG, but not in a way that removes the WvW a lot of people love.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Actually, I agree with the OP to some extent. I don’t think 80s should be scaled down to have the same exact stats as a low level, but was anyone not here pre-April Feature Pack? The scaling WAS more severe back then, and mobs were slightly stronger. We still killed things fast on 80s, but we weren’t oneshotting every mob below 50.
Go try to map complete a low level zone with a low level friend, or another 80. It’s ridiculous now. When you oneshot everything, they can’t get tags, so you have to wait for them to get a few hits in to hit any mob. If it’s another 80 you’re mapping with, you both oneshot everything, so you can’t get credit for the same mobs. And if you’re doing an event and you want to be greedy, you can oneshot every mob in the event, preventing lower levels from actually tagging much of anything.
You used to be able to help lower level friends, or friends on lower level alts. Now it’s very difficult to, and there are often certain people who are inconsiderate and oneshot every mob in sight without letting anyone else in the area tag anything. Personally, I don’t hit a mob until I see a lower level tag it, but it still feels cheap to oneshot things.
They re-did the scaling and mob health because of the trait system change, but they went way too far with it. It does need to be revised.
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You have four elemental attunements. You should be using them. If all you’re doing is camping in water and spamming two heals on lengthy CDs, you are doing it wrong.
I play a support ele in WvW; there are numerous skills in other attunements that come in very helpful to zergs, and with the CDs on water fields, there is no reason not to switch and use them. Even when you are in water, though, you should still be getting tags on zergs through water #2.
If you want to talk about unrewarding play, try bringing a mesmer. Support eles are fine.
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