Showing Posts For storiessave.3807:

Let us choose how we activate glider! =(

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

I don’t see any logical argument against allowing an option to deploy gliders differently. No one’s trying to force anyone to utilize gliders in a different way if they’re happy with how it is currently.

I know that for myself, and for a few friends, even this long after their release, gliders still screw me on jumping puzzles all the time. And I don’t really think it’s just a L2P issue either – I have tried letting go of spacebar as soon as possible when jumping, and sometimes the glider will still activate in the split second it takes me to release the button. It’s finicky, buggy, and I’m not sure if it’s hardware related, FPS related, latency, or something else. I get pretty decent FPS in this game even on my potato, and I still suffer from the glider deploying uncontrollably sometimes.

There’s literally zero harm in giving people an option. Giving people a second way to glide if they struggle with gliders coming out when they aren’t wanted isn’t going to break your gameplay if you like the way they’re currently implemented.

Tarnished Coast

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[TC] Returning Player Looking For Guild(s)

in Looking for...

Posted by: storiessave.3807

storiessave.3807

I quit the game before HoT came out; just recently came back to it and bought the expansion a few weeks ago. I’m still getting used to all the changes, so I’m still learning, but I used to main ele/necro in WvW. I was never much into PvE, but with the new raids and such, I do want to experience those at some point. Currently, I’m still working on unlocking different specializations and figuring out which characters I want to focus on for PvE or WvW, respectively (likely will mainly play druid, ele and necro).

A little about me:
I’m very shy until I get comfortable around people. I’m totally fine with voice chat, though, and use it often with friends. I tend to stick to a guild once I find one that I really click with. I enjoy accidental walks off cliffs, smuggling quest chickens across zone lines, and giving slain dolyaks a memorial in honor of their bravery. I’m also sarcastic to a fault, but I can take things seriously when I need to.

What I’m looking for:
-Either a PvE/WvW guild on TC or two separate PvE (any server) and WvW guilds (TC).
-A casual atmosphere with relaxed activity requirements. I have a busy real life schedule, so I won’t be on every day or night.
-A community that likes to have fun while taking things seriously – I like progression and improving myself, but there’s no point in it if you’re not enjoying yourself.
-Voice chat.
-A mature (18+) guild.
-Non-100% rep requirement; I’m in a small guild with some friends I used to play with, and will be repping them sometimes.
-For WvW guilds: I prefer running in groups of 15-25 or so. Havoc isn’t really my thing, but I did used to do it occasionally.
-I’m in EST, so guilds that tend to do things earlier in the night would be better. I wake up really early for work.

If you think your guild might be a good fit for me, PM me on the forums or reply here. c:

Tarnished Coast

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[idea] Add new world bosses to WvW

in WvW

Posted by: storiessave.3807

storiessave.3807

God no. Keeping WvW maps queued because they added some PvE for the WB trainers would make it very difficult for us to rally if we’re map hopping. I’m all for more rewards for WvW, but not through PvE. I don’t go to WvW to PvE.

A lot of the “buffs” you listed would be ridiculously OP, too, and I can only imagine the QQ we’d get if we kept rolling over PvE zergs trying to do a world boss in WvW. WvW is for fighting players, not mobs. The Overgrown Grub is bad enough.

Tarnished Coast

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Edge of the mists Unbalanced

in WvW

Posted by: storiessave.3807

storiessave.3807

I don’t see green as always being the dominant side. I’ve seen weeks where Frostreach mowed down opposition nonstop with map blobs, and weeks when Badlands clearly outnumbers the other colors.

I think a lot of it has to do with what T1 server is which color, but that doesn’t always show you which one is going to be the most populated. Plus, which T1 server wins changes a lot each week except for during tournaments, so we rotate colors a lot. Badlands is the most often underpopulated, but it’s not always.

In several of the tiers, afaik, one server dominates others, so they’ll usually be green – and servers that win easily in lower tiers are the more populated ones, so green is most often the most numerous, but there’s really no way to change this potential imbalance without making colors completely random (which a lot of people have asked for anyway for mapping purposes), but I see plenty of instances where red or blue wipe green repeatedly. And during OCX/SEA, whichever color JQ is usually dominates, from what I’ve seen.

Tarnished Coast

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Jumping Puzzle

in Players Helping Players

Posted by: storiessave.3807

storiessave.3807

You won’t get Empyreal Fragments from JP chests until you’re level 80, but the amount given does differ between different JPs. Some can give up to 9, if you’re lucky, while others have a lower max amount for them. You’ll get at least two from every daily JP chest, though, regardless of what puzzle it is.

As far as other rewards, I don’t think much differs, as there’s no puzzle-specific loot or anything that I’m aware of, other than the Blade Shards from the Aetherblade puzzle chest.

I would second trying to get those doubloons while you’re in level range of them – you could get a fair bit of gold to start with from them.

Tarnished Coast

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(edited by storiessave.3807)

[Video] Sick EotM Raid Montage

in Community Creations

Posted by: storiessave.3807

storiessave.3807

The music. Oh god, the music. Laughing so hard right now at this video and this thread.

Tarnished Coast

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Ogden part 3: Unfriendly for Mesmer

in Living World

Posted by: storiessave.3807

storiessave.3807

I wish I’d read this thread before I did this on my mesmer yesterday.

My usual PvE build is the old meta phantasm one, so my damage was next to nothing here in zerker gear with no phantasms. Really wish I’d swapped to Empowering Mantras/clone death traits to make it easier, because as it was, it was an incredibly slow and boring 15-20 minutes. Couldn’t even use iDuelist to attack from outside that AoE.

I’d really recommend doing this on any other class if you have one. I’ll be doing it on my thief if I run it again. Honestly surprised that they didn’t realize what an impact this would have on mesmers.

Tarnished Coast

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Constant Nagging About Changing Maps

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

In some cases, this isn’t too bad, but I was mapping Bloodtide with a friend two days ago, and we literally got asked to change maps 4 times within ~15 minutes. The fourth time, we just said “kitten it” and didn’t move, because we were so sick of being moved around. It’s beyond ridiculous that it would load you into an empty map and ask you to move 2 minutes later.

It’s not the only time I’ve loaded into a map and been asked to move a few minutes later, either. It’s a pretty common occurrence, though I haven’t had it happen 4 times in a row other than that one day. It definitely needs to be tweaked.

Tarnished Coast

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Remove Edge of the Mists

in WvW

Posted by: storiessave.3807

storiessave.3807

All that said, I honestly wouldn’t want EotM removed at this point. Then all those PvE heroes would probably try to jump to WvW and karma train that too, since it is remotely similar to the current best karma train.

Snip that down a bit.

I just find this post amusing giving he is tagged for TC one of the servers that had a strong PVE and RP community. What T1 does to people.

I have no problem with PvErs, actually, in the sense that they’re welcome to come in and try real WvW whenever they want. I started out as a PvE-only player myself.

My point was, take away one karma train and people will look for the next best thing. Queensdale was nerfed, so people moved to Frostgorge, and then that got nerfed, so people moved to EotM for their champ training. Maybe there’s a PvE train somewhere that would be just as lucrative, but EotM is very similar to WvW, so it would suck if those champ trainers decided to flood WvW if their champ train was removed. That’s all I was saying.

Tarnished Coast

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Remove Edge of the Mists

in WvW

Posted by: storiessave.3807

storiessave.3807

Matter of fact people that play EotM are better than people who play on borderlands, they are more likely to capture something over a borderland commander who usually wipes trying to capture something simple like a tower.

Go run your EotM blob against organized WvW guild groups that come into EotM and then tell us EotM people are “better.” A 15-20 person guild group can wipe the floor with entire zergs…without even using siege.

Taking an undefended tower from NPCs can hardly be considered an accomplishment. Those “simple” towers in WvW you’re talking about are often highly sieged up – it’s a lot harder when you’re fighting against ACs and door trebs rather than just a few level 80 vets.

All that said, I honestly wouldn’t want EotM removed at this point. Then all those PvE heroes would probably try to jump to WvW and karma train that too, since it is remotely similar to the current best karma train.

Tarnished Coast

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Free transfers to Bronze and Silver from Gold

in WvW

Posted by: storiessave.3807

storiessave.3807

They did this prior to S2. It wreaked havoc on population balance for the lower/mid tiers. Really, really bad idea, and I hope they don’t make this mistake again. It wasn’t a surprise when they didn’t do a repeat for S3.

Tarnished Coast

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WvW players is mean?

in WvW

Posted by: storiessave.3807

storiessave.3807

For the most part, if you’re a new player, as long as you’re not refusing to respawn when double downed, running into a push with the frontliners on a squishy uplevel backliner (and thus being a perfect example of rallybait) and insta-downing, or kittening about dying, most people won’t care that you’re on an uplevel.

I have seen commanders get annoyed when half or more of the group is uplevels though, and that is understandable. 20 uplevels come nowhere close to being as effective as 20 geared 80s, so it does make a difference if you have too many, but this doesn’t happen often.

Just so long as a new player actually makes an effort to learn positioning/situational skill usage, they can still be useful on uplevels, and can start learning how to be effective before they even hit 80…which, in my opinion, is better than someone PvEing to 80 and then trying to facesmash their keyboard in WvW zerg fights since they have no idea what their skills actually do in a non-PvE environment. I’ve seen plenty of 80s that are more rallybot-ish than some of the new players that come in.

That said, if your borderlands is queued and there’s a massive fight going on at your garri, which you’re close to losing in an outnumbered fight…it’s probably better if you sit that one out. Otherwise, it really shouldn’t matter, so long as you play smart.

Tarnished Coast

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Suggestion: Change Display Name

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

Character name =/= display name. Name change contracts are useless here.

But I agree. I didn’t realize account names would be so visible when I created mine; I’d have used the character name I use in every game if I’d known otherwise. Even if they only let us change it once in the lifetime of our account, I would be ecstatic.

Tarnished Coast

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Patch Notes Up

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

Yeah, logged out to download the new build and it won’t connect to actually download anything.

Is the patch server down or something? :\

Edit: There it goes, finally. Must’ve been overloaded.

Tarnished Coast

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WvW heal mesmer build check

in Mesmer

Posted by: storiessave.3807

storiessave.3807

now thats just stupid why would they even consider doing it that way your supposed to prep mantras before a fight not during the fight >_> thats like making an ele wait 10 seconds to use skills after switching attunments

Wait wait, so you make a build, argue about the effectiveness of the build when people say it’s terrible…yet, you haven’t actually tried it and don’t know how the healing trait works?

Wow.

Attachments:

Tarnished Coast

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new maps and tasks to existing maps

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

And have all our ascended gear that we farmed weeks/months for be useless?

No, thanks.

I’m all for new content, but not a cap raise. There’s plenty of things they can do to add more to the game without giving us another (meaningless) ten levels.

Tarnished Coast

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Siege Disablers Ruined the Game

in WvW

Posted by: storiessave.3807

storiessave.3807

I agree with the notion of helping defenders defend longer against large zergs.

I don’t agree with them being spammable, which is something we all vehemently warned them about before they were even implemented. As they are, they’re way too powerful. If they gave siege a buff that made them immune to disablers for a minute or two after being disabled, it would be a lot more balanced than it is currently.

Right now, defenders can hold off the enemy indefinitely if the tower has supply, unless they start PvDooring. Which happens pretty often now since there’s no other way to get into a tower…and I don’t think that’s what they intended WvW to become. Or at least, I seriously hope not.

Tarnished Coast

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Fastest way to level

in Players Helping Players

Posted by: storiessave.3807

storiessave.3807

Leveled two new characters 20-80 (used a level 20 scroll on each) in the Labyrinth last week. With boosts/banner buffs and a party, it’s insanely fast, and you also make a fair amount of money from the ToT bags.

Unfortunately it’ll be gone tomorrow. Your second best bet is EotM, if you can find a good map for ktraining.

Tarnished Coast

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The Overgrown Grub Trait unlock.

in WvW

Posted by: storiessave.3807

storiessave.3807

First, it’s in WvW. That’s already a bad sign. WvW should either have it’s own special requirements for unlocking these traits, or not at all.

I was with you until the “or not at all” bit. If I have to PvE for some traits (i.e. most of them) or pay gold, it’s only fair that PvErs have to WvW or pay up for some of theirs.

That said, it would be vastly preferable if there were separate lines of acquisition for PvE/WvW so people could choose rather than being forced to buy the traits with gold and skillpoints.

About this specific unlock, though…I did this not too long ago during a guild raid (on a character I didn’t actually need the unlock on; go figure), and it wasn’t too bad. Blue was mortaring us the whole time, but with the 20 or so people we had with us, they left us alone otherwise. It took ~15-20 minutes to kill iirc. I do wish they’d nerf the scaling on it so it wasn’t such a chore to kill, but I don’t disagree with having trait unlocks in WvW.

Tarnished Coast

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Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: storiessave.3807

storiessave.3807

I don’t think the OP understands how these skills work.

Lets take Barrage for example.

These symbols symbolize the channel
[ ][ ][ ][ ][ ]

These symbols symbolize the hits
x x x x x

If both of those were placed on a timeline you will see that there is a hit corresponding to each moment the skill is channeled, and the hits are delayed.

[ ] [ ] [x] [x] [x] x x

So to an uneducated person it appears the skill is still going off after it has been interrupted …. but the actual hits and the channeling are skewed.

Life Transfer works like this

[x][x][x][x][x][x][x][x]

^ Best foolproof explanation imo.

Anyone who’s actually played these classes and used these skills can see how it actually works. They’re not instant like Life Transfer.

Not to mention, you’re a very visible sitting duck when casting these skills; the Barrage animation isn’t quite as visible as Meteor, but you can’t move during either of them…unlike with LT. They both also have huge AoE rings so they’re not exactly difficult to see, or to avoid.

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(edited by storiessave.3807)

[Suggestion] WvW Reward Track

in WvW

Posted by: storiessave.3807

storiessave.3807

They just need to take the rewards from the reward tracks and put them on vendors in WvW that can be purchased with badges of honor.

Allow us to buy a random dungeon token for 50 badges of honor.

Allow us to buy a leveling book for 100 badges of honor.

Allow us to buy a skill scroll for 10 badges of honor.

Allow us to buy the PvP skin with 1000 badges of honor.

Unlock finishers based on WvW rank.

Badges are stupidly easy to get in EotM. Any rewards should come from real WvW. PvErs have thousands of badges, often more than WvWers do. It kind of defeats the purpose if PvErs benefit from it more than players who are dedicated to only doing WvW.

@OP – Totally support the idea. WvW definitely needs more rewards. The ones we get are pretty pathetic compared to PvE and PvP.

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WvW Suppressor

in Elementalist

Posted by: storiessave.3807

storiessave.3807

Signet of Restoration with staff is a terrible idea. Just saying.

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Can we make leveling less frustrating?

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

Level 20 Exp scroll, EXP booster, Killspeed booster, Birthday booster = 1-80 in less than 24 hours playtime, if you farm Labyrinth while it’s here.

61 on my new ranger currently, still have 13 hours of time on my birthday booster, and several of those hours used were spent partially AFK or mapping cities. Considering I’ve been getting ~10 levels from 1.5-2 hours of farming, I’ll hit 80 way before the booster comes close to running out.

I really recommend speedleveling alts through Labyrinth if you’re starting one now. It’s a hell of a lot faster than EotM. Leveling the normal way really sucks with everything being level-locked and traits being pretty much inaccessible until 60-80.

Tarnished Coast

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WvW Idea: Helping the Little Guy

in WvW

Posted by: storiessave.3807

storiessave.3807

Terrible idea.

For one, this actually encourages not winning. BG can stomp both JQ and TC easily when they try, but when we’re not in seasons, the winning server usually switches randomly, as most of us don’t really care as much about who places where. A server could easily tank one week and then roll over the other two the next week with the benefits third place would get.

For two, this doesn’t do anything to actually solve the issue. There’s a major population/coverage imbalance in many tiers, but crippling the most populated server in the tier isn’t a solution.

Honestly, I’d rather go up against BG in all their glory and lose while fighting, rather than winning just because they have some stupid debuffs from winning the previous week. That wouldn’t even be fun.

Also, your bit about the 2v1ing the top server – JQ and TC did that in Season 2, and it was the most boring kitten I’ve ever witnessed in GW2. Free-for-all fighting is so much better, win or lose. It would be a big mistake to encourage this behavior.

Tarnished Coast

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why can't we see the enemy name ?

in WvW

Posted by: storiessave.3807

storiessave.3807

If you went up against any enemy zergs with devs in them in the recent “adopt a dev” thing, you probably noticed how it’s extremely tempting to focus that dev tag (and, at least on my server, there have been several occasions where we engaged an enemy zerg for the sole purpose of stomping a dev tag).

I assume it’s to prevent enemy commanders from being so easily spotted. We have to know what they look like, their guild tag, and rank in order to spot them, and that’s not always easy in the middle of a fight. If you could see names, it would be ridiculously easy to focus them. It happens a fair bit right now, but it would be so much worse if we could just hone in toward a name.

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Adopt-a-Dev for the WvW Fall Tournament

in WvW

Posted by: storiessave.3807

storiessave.3807

High tier servers (at least in NA) have the same problem with sentries, though obviously to a lesser degree. TC’s OCX/SEA is our weakest period of coverage, and there simply aren’t enough people on at that time to have sentries in everything on every map. We usually have enough coverage to do it in EU/NA, but it’s like pulling teeth getting people to volunteer sometimes, because sentrying is the most unrewarding part of WvW.

This change benefits no one, and I think most people in every tier are fully opposed to this being implemented. It astounds me that they ask for feedback on kitten like this and then steamroll ahead with it even if almost everyone who’s responded has said it’s a terrible idea. They did this with the Siege Disablers too (which even now, most of us think need a serious nerf – just like we told ANet they would weeks before they got implemented). Why ask for our feedback if you’re going to ignore it anyway?

I’m glad that this will only be a “test,” but as awesome as ANet has been about listening to our concerns, I’m worried that they’ll push it through even if we all end up hating it for those few weeks (which we will…because the notion of removing white swords in a game that revolves around responding to attacks on your towers/keeps – when the game mode is seriously underpopulated – is laughable).

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A nerf request to Death Perception

in Profession Balance

Posted by: storiessave.3807

storiessave.3807

Nerf one of the only viable builds power necros have in WvW? Seriously?

There are many drawbacks to being in DS, and it has a CD once you leave. It’s punishing enough already to use it; if it got nerfed, it would hardly be useful for anything other than occasional CCs, ranging siege, and HP sponge-ing.

If you’re incapable of dodge rolling once (or hell, even taking two seconds to run to the side) to your right or left, then I think the problem is more about you rather than the enemy zerg’s necro builds. Of course you’ll die if you sit in necro wells. You’ll die if you sit in any backline AoE bomb period, power necros or no power necros.

Tarnished Coast

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Solution to fix the population imbalance

in WvW

Posted by: storiessave.3807

storiessave.3807

Why not make it free? If you want people to move, they will for free.

Because then you cause situations like HoD in Season 2. Free transfers are the worst thing you can do to a server.

Yes we have megaservers now, but the server population still counts towards PvE players home to servers. You can and did make a post from the WvW player side, but it’s invalid if you disregard PvErs and want them to rework how the population is soley based on WvW.

The only reason to transfer servers now is WvW. There is no point in transferring to your guild’s “main” server for PvE, because every guild perk is universal across every server, and the megaserver means there is no difference in servers for PvE. The only population that matters for transferring is WvW, so PvErs shouldn’t be included in that.

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Levelling up too fast (feedback)

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

Since the changes to trait levels and acquisition, leveling should definitely not be slower than it currently is. It’s painfully tedious to level characters now.

Even before traits were changed, though, the quick leveling was one of my favorite aspects of the game as a new player.

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EoTM Bane or Savior?

in WvW

Posted by: storiessave.3807

storiessave.3807

You can pretend all day long that it is a ktrain (with far more fights overall than you pretend, because usually zergs fight each others when they encounter each others, unless they aren’t green and are tired of being farmed 1v5 all day long)

It is a ktrain. And these so-called “fights” you’re talking about consist of 30-50 PvE uplevel zerglings that have never stepped foot in real WvW, and thus get facerolled by anyone that has, or one person just fearing entire zergs off cliffs. Even a group of 5-10 skilled WvWers in an EotM zerg can easily wipe out the better part of another side’s zerg…I don’t call that particularly fun. Give me the real fights in WvW any day.

EotM =/= WvW. It comes nowhere close, and it is a glorified karma train. Pretending it’s anything else is ridiculous. Turning WvW into the monstrosity that is EotM is the best way to kill the game mode.

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EoTM Bane or Savior?

in WvW

Posted by: storiessave.3807

storiessave.3807

I would quit the game.

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Siege Disabler. needs nerf or remove please!

in WvW

Posted by: storiessave.3807

storiessave.3807

Siege needs to get an immunity to the disable debuff after it wears off. Something like 30-40s at the very least. With no cooldown, a negligible cast time with a nearly unnoticeable animation, these things are way too powerful.

Does it make me giggle when I stealth on my mesmer and disable enemy catas? Sure. But someone else shouldn’t be able to go disable them again once my disable wears off. Stalling for time I would get; stalling indefinitely is game-breaking.

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What happened to no repeat matches?

in WvW

Posted by: storiessave.3807

storiessave.3807

I expected a JQ-TC-Mag match-up this week, but I’m not really complaining about the usual BG-JQ-TC match-up. T2 servers just don’t stand a chance against T1. It shouldn’t be that massive a difference, but it is – they literally don’t stand any chance whatsoever.

Honestly, I don’t really care what servers I’m up against, so long as there are constant fights. What guild tags or servers the red names are wearing don’t matter to me, when the enemy servers are able to come up in equal-ish numbers to fight back. Right now, that 24/7 fighting only happens in T1.

I doubt it was fun for FA and Mag to get stomped by TC and JQ, just as it isn’t fun for us having large gaps in enemy server coverage where we can’t find fights, or for their zergs to be half our size at best (sorry Mag ;c). It’s more fun having relatively balanced servers pit against each other – which is why the idea of cross-tier tournaments is so broken right now.

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Suggestion: WvW server channel on Chat Panel

in WvW

Posted by: storiessave.3807

storiessave.3807

This is really necessary for WvW. I hope there’s some way that they can implement it, and that they’ll look into it, now that they’re focusing a little more on WvW.

A custom chat channel would be ideal, because then we could have it across PvE and WvW, and re-gain the ability to call for help to PvE militia, while also being able to remove trolls that try to use it as a world chat.

Barring that, though, just a WvW-specific channel that spans all (non-EotM) WvW maps would be a massive improvement.

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Solution to fix the population imbalance

in WvW

Posted by: storiessave.3807

storiessave.3807

All in the people in T1 want the 24hr coverage. It’s what we enjoy, and the follwing is quoted from the TC community website:

We want to stay in our coverage and tier for a reason. Anyone who did’t like it left T1 already. Why can’t you see things from other’s perspective.

Before you say all I like is winning. in PTT. I hate PPT; I am in a fighting guild that has fun finding other zergs and killing them. I enjoy the 24/7 coverage because I always can find a zerg to fight, and there many more in T1 that agree with me, all of T1.

So much this. I came from SF last year, and the constant action in T1 has been so much more fun than the small-scale (and scattered) fights we had there.

I would be very sad if the goal was a smaller active WvW population than T1 has right now. I know some lower tier servers wouldn’t want the large-scale and constant battles that we have in T1 (the “T1 blobs” are often criticized), but at the same time, those of us in T1 don’t want to lose those.

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Solution to fix the population imbalance

in WvW

Posted by: storiessave.3807

storiessave.3807

Very large response to the latest proposal incoming~

I can’t see a guild-based alliance working tbh. What happens with guilds that aren’t WvW focused? One of the guilds I’m in mainly only does WvW on reset nights, aside from very small havocs two other nights a week…but that isn’t even half the active playerbase that participates. How could you count an entire guild of close to 300 people as part of the cap for an alliance, when only 50 of those, possibly less, ever step foot in WvW? There are PvX players who do both WvW and PvE, of course, but there are many more that only do PvE or PvP.

You’d also have to decide how big the cap is. The size of BG’s WvW population now? Smaller? Personally, I love Tier 1 WvW right now. Aside from the coverage balance issues, we can always find fights 24/7. I love those large-scale battles. I have played on a low tier server before, and I didn’t have much fun with it compared to what fun I’ve had on TC. I really don’t want to see WvW populations diminished to the point where there are large gaps of time where you can’t find fights. Lower tier servers may like that, but I love the fast-paced nature of T1.

Honestly though, it should be server alliances, not guild alliances. Doing it by guilds is way too messy, and you will ruin server communities doing it that way. Guilds work together in WvW. We’re used to running with the same other guilds day in and day out, for months or, for some, more than a year. We learn how to move together. We communicate well together. We know the usual strategy or crazy antics of all the regular commanders, so we know how to work with them.

TC has a server-wide Mumble that’s used for both PvE and WvW – something that would not be possible if half of us were in an opposing alliance. Most, if not all, other servers have a VoIP server as well. How can you say that alliances would keep server communities intact, if it does not actually include the entire server community as a whole?

You break up these guilds so we can’t play together anymore, and you will have a bunch of new guilds that don’t know how to work with those of us left from the remnants of our server, and thus will be less effective in WvW.

On the other hand, if it was server alliances, you’d already have communities intact, so learning how to work with a new community wouldn’t be as much of a hardship. We’d still be effective from the start, because we’d still have all of our server’s guilds playing together.

Server alliances is the only way I can see an alliance system working out. Otherwise you are destroying the communities we’ve come to know and love.

The biggest issue right now, though, is that you have to differentiate between PvE players and WvW players. If you did an alliance at all, regardless of whether it’s server or guild based, you can’t count PvE-only players toward that cap. That’s just not fair.

That’s the trouble that JQ’s EU/NA and TC’s OCX/SEA have had for months – our servers being listed as full, preventing most people from transferring, yet a large amount of that supposedly full population never steps foot in WvW, causing gaps of low coverage. This is a glaring issue that would have to be fixed for any alliance system to work.

I think that with some tweaks, perhaps an alliance system could be an improvement, but not if it breaks up servers. A guild isn’t a server. All the guilds on a server are a server, together. It’s not the same if we’re not playing with the guilds we’ve come to enjoy running with.

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[Mesmer] Phase Retreat Horridly Broken

in Bugs: Game, Forum, Website

Posted by: storiessave.3807

storiessave.3807

This is really sad. When will ANet stop adding game-breaking mesmer bugs to every single large patch? -_-

I hope they fix this faster than they fixed iWarden. And without breaking it in another way, too.

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Server "full" issues

in WvW

Posted by: storiessave.3807

storiessave.3807

Honestly, the server population status should be changed to reflect only the population that logs into WvW.

Servers don’t matter a single bit in PvE now. There is literally no reason why the PvE population should be counted toward that status when the megaserver has combined every server’s PvE population together.

It really does irritate me that they haven’t changed this. The only reason you’d transfer servers now is for WvW, since guild stuff has been fixed to be global instead of server-specific. Why have the PvE population count for a WvW player who’s transferring? Does not compute.

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Solution to fix the population imbalance

in WvW

Posted by: storiessave.3807

storiessave.3807

For the love of god, don’t cut up matches into small chunks like you did with EotM. I’ve seen that suggestion thrown around a lot in this thread, and that is one of the biggest reasons why EotM is one big karma train – the matches are short, and thus the score doesn’t really matter/doesn’t have time to matter. Please don’t do that to WvW.

I don’t know what can be done to balance populations, but it is clear that Tier 1 is vastly different from Tier 2 and below. It shouldn’t be, but it is. There has to be a solution that doesn’t require turning WvW into a carbon copy of EotM, though, where servers mean nothing and scores mean nothing, because that would guarantee that a large amount of the WvW playerbase would quit. A lot of us play for our server communities more than anything else.

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This weeks match ups are a joke...

in WvW

Posted by: storiessave.3807

storiessave.3807

Just wanted to say that I appreciate what fights FA is giving us this week. You’re putting up a lot of effort in a horridly lopsided match, and a lot of us on TC are grateful for that. Thank you for hanging in there, despite the odds. :c

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[Suggestion] Rid all worlds

in WvW

Posted by: storiessave.3807

storiessave.3807

A lot of these suggestions don’t seem to take into account that a lot of us in T1 actually like it as is. EotM is avoided by WvWers other than occasional alt leveling or badge farming for a reason. I would quit the game in a heartbeat if WvW turned into a copy of that. I like having a server to identify with, thanks.

Yes, something needs to be done to fix low tier servers…but removing all server identity from the last area of the game we actually have one is not the right way to go.

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Solution to fix the population imbalance

in WvW

Posted by: storiessave.3807

storiessave.3807

If a server merge were to even be considered, I would be vehemently against any way about it that “deletes” the most populated servers and redistributes the players on them, or any way that would otherwise break up server populations as a whole.

I like my server. I don’t want to lose my server identity – the only place we have server identities now is in WvW, so please don’t ruin that.

I think some lower tier servers would do well with a merge, but how many servers to merge together, and which, is the question. You don’t want a stacked server that has literally no non-NA players, just as you wouldn’t want an OCX-SEA-only server.

About population caps…no. Just no. I have been outnumbered on maps before, and yes, it sucks to not have enough people on to take on an enemy zerg that’s attacking your keep, but it would be the worst change in the world for tier 1 to have population caps.

Maybe this would be viable in lower populated servers, but it would ruin us. I like that servers have their strong time zones and weak time zones (and yes, this is coming from someone on TC who regularly goes up against JQ. Both servers have certain well-known weak periods in coverage). It makes the fight that much more fun.

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Death/Downed Camera...

in Guild Wars 2 Discussion

Posted by: storiessave.3807

storiessave.3807

If it actually was intentional, I don’t know why they’d want to bring back a “feature” that the playerbase hated and wanted removed (and was removed for that reason…).

I get motion sick easily, so this is really a horrid change for me. It gives me a headache whenever I get downed or die unless I respawn right away. At least give us the option to disable this abominable camera behavior.

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Siege Troll Discussion

in WvW

Posted by: storiessave.3807

storiessave.3807

Also, I’d like to see just how big of a issue this is and across what servers?

It affects T1 servers the most. We often have queues, so if a troll is draining every tower and keep on a map of supply, we can’t port out, grab supply, and port back. Queues are worse during tournaments, which makes it even harder.

If you’re a frequent WvWer, you can imagine how much it impacts a server’s score over time when you have close to no supply on a map. It’s impossible to defend without supply. You can’t countertreb, you can’t break into SMC and take down the trebs hitting your third from the inside, you can’t repair anything at all, because there is no supply to do so.

We still make attempts when we are this drained, but it’s very clear to servers being trolled like this that their score is being massively affected by the lack of supply. It is a serious issue, and one that needs to be addressed.

I still think bans are the only true solution. A lot of suggestions in this thread would either open up worse ways to troll us, or would just hinder our gameplay. ANet needs to stop ignoring reports about these players, because they’re sending a message that it’s perfectly fine for siege trolls to continue what they’re doing.

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Siege Troll Discussion

in WvW

Posted by: storiessave.3807

storiessave.3807

Okay, let’s imagine for a second that you find what you think is some balanced cure-all to fix siege trolling.

Say you implement something that makes sieging structures or attacking structures a major hassle for the rest of us, yet supposedly will keep trolls from trolling. How do you make that completely troll-proof? These specific players are hell-bent on crippling the server they’re on as much as possible. If they can’t do what they are now, they’ll find another way to give us hell.

Why not ban the individuals? Someone brought up a good point – there are probably only a handful of siege trolls across all servers. Eliminate them, you eliminate the problem without making WvW a hassle for the rest of us.

Why is that not possible? You guys go through probably dozens or maybe even hundreds of tickets per week on people hacking or exploiting or griefing in all modes of the game – why is it so out of the realm of possibility that you could look into the very few players that siege troll? It’s not exactly a common occurrence. It’s literally just a few players.

TC has had another siege troll or two in the past, but last season and this season, there has been only one, and he is well-known. He keeps doing what he does because you guys take no action, yet here you are admitting that siege trolling is an issue. What gives?

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Siege Troll Discussion

in WvW

Posted by: storiessave.3807

storiessave.3807

The exhaustion idea might have merit if it was able to be reduced with a large amount of players in your squad as a commander…but this would seriously hinder havoc groups. I just don’t see it as something that can be balanced for differently sized groups or populations.

Yes, more than one person with a commander could carry siege and they could alternate placing it…but when you have 3-5 people, how much siege could you place before being completely blocked? It’s just not feasible. You’d wreck havocking.

One thing that might be a big help is capping the number of supply a single person can take from a specific structure in a certain amount of time. Generally, you aren’t limited to only one supply source, unless there’s a troll draining every camp, tower, and keep. If they were only allowed to take a certain number in an hour, it would slow their drainage of keep supply by a lot.

Maybe make it scale off the current max supply of the structure or something. This should not be a map-wide limit, or it will hinder small groups trying to siege up keeps – keep it specific to each tower, keep, or camp.

I also really like the idea of adding siege names in the interact UI – seeing “Build Flame Ram” would make it so much easier to avoid “Build Ballista.” And maybe making the interact menu prioritize superior siege, as someone suggested, would help a tad bit as well. Might not deter trolls all that much, but at least they’d have to spend more money for their trolling. Right now it’s very easy for them to spam the cheap as hell normal ballista build sites on actual siege.

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Anet's stance on siege trolls?

in WvW

Posted by: storiessave.3807

storiessave.3807

Here’s another one, maybe give commanders the ability to destroy siege and return supply to the camp/tower/keep/garri it’s located in, possibly at a lower percentage of what it was built for. Kinda like tower defense games, you drop a turret for 30 energy, you decide you don’t want it, you destroy it and get 15 energy back. But that comes with the problem that everyone has a commander tag. Maybe it’s put to a vote, like party kicking someone, so everyone in the commanders party has to click a pop up asking to confirm siege destruction.

The problem with that would be that it’s way too easy to get a tag for a siege troll that’s getting paid who knows how much to do this to opposing servers – they could easily take down all the useful ACs/trebs/etc and build a crapload of ballistas in places they could never, ever be used.

It would make the current situation much, much worse, since at least right now, the troll is hindered by the useful siege we manage to get up before he caps out the siege count.

Even with a vote, that troll could get 4 troll friends with alternate accounts on TC and together take down every piece of useful siege anywhere. Way too abusable.

I’m not sure if there is a clearcut solution to this in order to prevent people from being able to do any siege trolling, but I do know that this behavior shouldn’t be considered legitimate. Not when it’s the same exact person tournament after tournament doing the same exact things. I don’t give a kitten how much fun someone is having on a bought second account if it’s at the expense of the entire server. This should be considered harrassment on a very large scale.

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Anet's stance on siege trolls?

in WvW

Posted by: storiessave.3807

storiessave.3807

Hi Dave.

Right now in JQBL we are siege capped. We only hold our two north towers and our garrison.

We are unable to lay down any siege anywhere, for defense or to try and take any objectives, like bay or hills.

This is affecting the outcome, even though BG is far ahead at this point. It makes me not bother to log on because we can’t do anything. It is more than just an annoyance, it is a very real problem and it is exacerbated with Season 3 as there are some who will do whatever it takes to win, and they know there is little risk of being punished for it.

Didn’t know JQ had one too :c. Whoever’s paying these guys to do this has really poor sportsmanship.

@thread: Fact is, siege trolling does inadvertently affect the outcome of a match. It cripples the servers that the trolls are doing this on, and while it may not be the deciding factor (personally I expected BG to win first place anyway), it certainly gives the server that isn’t being trolled a profound advantage.

If the same kind of trolling is happening to JQ, then both of our servers are having a serious time with keeping things defended – without supply to repair, upgrade things, build siege (nevermind actually launching an offensive), our keeps and towers are easy targets, and against a server that has way more 24/7 coverage than TC does, that gives us even less of a chance than we already had.

No, I’m not saying that if we didn’t have this siege troll, we would be winning. I’d have been very surprised if it looked like anyone other than BG was going to win. But the gap certainly would’ve been smaller, and we’d be a hell of a lot less stressed without having to play the “lel no supply or siege for you” game.

One person should not be able to ruin an entire game mode for the rest of us without repercussions.

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Anet's stance on siege trolls?

in WvW

Posted by: storiessave.3807

storiessave.3807

Not ever having any supply is a serious hindrance to WvW play. We can’t get keeps upgraded/waypointed half the time, have a difficult time upgrading towers, and walking yaks is useless when he wastes every little bit of supply a tower or keep gets building useless ballistas all over the kittening place.

He literally loads into a map, goes to the keep, drains all the supply building ballistas, turns trebs the wrong direction, kills golems, etc, spams ballistas at north camp if it’s our BL…and then switches maps and does it all over again.

In addition to that, last season, he followed the commander around on a mesmer. He’d spam useless portals into enemy zergs, which unfortunately some people were fooled by, and spamplace ballista build sites on top of siege the commanders were dropping.

He did this for weeks. And he would literally laugh in our faces, because ANet will not do anything about him. It got to the point in S2 where some commanders refused to run with their tag up, and just communicated in Mumble where they were, because they didn’t want him finding them.

This is not fair play. I wouldn’t wish this on either of our opponents, and while I don’t blame either server for his actions (didn’t know till now which server he came from, anyway), it’s despicable that this individual gets to ruin WvW for the rest of us just because he bought a second account. This type of behavior is obviously meant to cripple our server during tournaments, and should be a bannable offense. The fact that nothing has been done is honestly quite astonishing.

(Thank you to the BG players who’ve posted here disapproving of this individual, by the way. It means a lot, for some of us who’ve been constantly frustrated by this bullkitten.)

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Mists not in Tyria WvW not World Completion

in WvW

Posted by: storiessave.3807

storiessave.3807

And yet WvW players that despite PvE have to deal with endless, boring hearts in PvE maps to get map completion.

Pretty fair, I’d say.

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