Showing Posts For takatsu.9416:

Quickness doesn't affect Crossfire correctly?

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takatsu.9416

lol, once again, people are posting the same things over and over again when it has been discussed everywhere xDD maybe read other threads too? yes there is an issue with the QZ affecting sb autoattack

Gates of Madness - Cursed Shore - Shelters Gate - DEVs please take notice.

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Shoooot I’ve seen obvious botters but bots with flawless names and guilds I didn’t think they were bots ><

Any tips on leveling?

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I’ve been building for dps power precision build with some good vit, as well as going melee since the beginning. Not only is ranger melee so much fun with all ur evasion and stuff but for my build it has a ton more dps, aoe and kills things super fast. People might think you may be squishy or it’s risky but it actually isn’t, there’s so much evasion in our melee sword sets… I survive much better with melee bc u clear out mobs faster than u would with bows and the limited clearing skills u have. Mobs tend to charge u if u don’t kill them fast enough and I’ve seen tons of rangers and warriors alike go down. But my build has been working fine bc of the rangers survivability with the pet as two targets and evasion skills and some good toughness vit traits and my focus on power precision which kills things faster than they can kill me, or even hurt my pet. The saying that a best offense is the best defense is very true for me. I think it has a really versatile and balanced approach as a result. Of course when it’s champs and dungeons you should stay bows just to stay alive. It is much less dps than I would be doing melee but it’s more important to stay alive xD tho I have meleed champions before and did fine

Other than myself finding just pew pew pew with bows boring, melee has been super effective for me

For leveling I really chilled my way to level 80… Just lots of exploring even exploring higher level maps, be adventurous and also have a heart to help ppl out. Like NPCs will give you events or join the fray with other players and revive people etc, just help out whatever you see along the way and keep exploring and having fun

(edited by takatsu.9416)

Ranger's last stand.

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lol my ranger never lost against any big swarm of mobs either XD and constantly solo champion underwater things. Things are just weaker in water and ranger’s survivability is also quite strong so while it doesn’t show anything, it is cool. I’ve seen other classes go down but i haven’t personally

Champion Infinity Coil Commander

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“Your face is funny, all squished and weird.” “No, your face is funny, it’s like a little weasel.”

absurd respawn rates

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Yeah respawn rates are super crazy… and it seems to get worse… somehow it didn’t feel this quick in the first few weeks of the game…

There’s some “group events” that I am SURE i can solo the boss. However, what makes it impossible is the constant respawning mobs. The boss is easy but without a party, the other mobs u just killed respawns instantly almost. It’s ridiculous because it really doesnt make any sense. We’re supposed to have killed the mobs to move on to the boss but it’s not letting me do that xD

I don't want to sit and farm Penitent/Shelter's/Jofast's camp all day, but I sure feel compelled to

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I think we should just get loot scaled according to our real level, like in chests from bosses all across the world, I still get level 80 items. That’s good but maybe this can happen for every drop, then we have no prob with killing things in low level maps. Of course the drop rate and rarity etc is up for adjustment but idk, doesn’t that help? But it would mean we’d go and farm low level places cuz things die easy in our hands…. Hmmm…. That doesn’t work lol forget what I said

If you could swap your ranger for any other class, would you?

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Completely agree ^ I see alot of warriors dying left and right but in pve rangers are such survival experts literally. I’m the longest standing in dungeons, in big swarms of mobs, even meleeing champs while staying alive bc of all the defensive evasion skills + crazy damage from quickness bursts… All in all rangers are king or queen of pve and versatile with any situation, style and weapons

Pvp tho it’s a bit more challenging… XD

Question regarding ranger abilities

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Haha I laughed at this xD not only the situation is funny but it also feels like an inside joke lol I think that was a pretty bad ranger if he/she doesn’t know the pet was there xD. I consciously use that technique let the pet aggro and then when I get far away enough swap pets and they suddenly lose their target lol but sometimes I don’t see rangers using their pets well or know where their pets are haha

Entangle

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I’d assume everything within the skill’s target range of 600 is affected. Is this true?

Fixing Orr: Expanding the End Game

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^ well said, Orr should not be about sources of item or material, it shouldn’t be bribing players to play there but fundamentally must be interesting and fulfilling by itself EVEN WITHOUT all the goodies, people just enjoy and feel accomplished being partof a big picture. The goodies should be EXTRA incentive on top of that to play there and stay moving about the level 80 maps. It’s important to get the stuff u need but first priority should be the actual place, storyline and events being really engaging regardless of what you’re getting.

Another way to see it is if u absolutely have all u can get including legendaries, that Orr is the place u want to return to to have fun with ur gear and feel like the game hasn’t ended yet and ur still part of something new and engaging and productive

So there is NO OTHER spec you can rock in pvp?

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If you got thieves and warriors burst dpsing you close range I think it narrows it down to sb pretty much lol, not much u can choose from unless you’re good enough with melee builds to compare up to those melee classes

It's not as bad as you say.

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I agree mostly with OP. But ranger still needs a lot of attention and work on the part of ANet. Many of our wonderful skills and such are bugged and cause it to become ineffective. It’s not that I’m not satisfied with the skills and weapons and so forth, I’m unsatisfied that ANet hasn’t fixed issues that prevent the skills and weapons from working the way they should.

Ranger’s name DOES NOT mean ranged. in many cases over the course of history and fiction, rangers means wanderers, travelers, fighters who specialize in using terrain and experts at nature, and versatile resourceful warriors, NOT SPECIFICALLY ARCHERS. Many other threads talked about this as well.

Regarding a comment above about having only a bear pet. I run two wolves. They tank 5 mobs at the SAME TIME. Without ANY beastmastery traits. I don’t do beastmastery I build for power precision and well i guess dps. The DPS on my ranger is fine. I love it. I clear mobs like crazy. It’s not as powerful as burst thieves or warriors but that’s fine because they don’t have as much survivability as me. I know alot of people think warriors have heavy armor and all that etc, but just that the fact they are one target, I’ve seen them die left and right in tough places, whether it is champs or just normal mobs, like in Orr. Thieves well they tend to be squishy despite their crazy dps. My thief friends die left and right against a swarm. Where as I’ve solo’d many swarm events and taken down twenty at a time. Though that is a ton of work and ton of stress just to stay alive, rangers can do it.

I run pure melee recently day to day, vets, easy champs, swarms alike. Greatsword and sword torch. i have so much damage and AoE it’s nuts. Just one big storm. Both of these weapons are fantastic and compliment each other so well. I agree with OP lots of great skills. They could still buff greatsword damage a bit but it’s not going to be bother me that much. It just doesnt make sense as my sword kills things at the same rate as my greatsword. Similar damage. The sword skills are amazing. Sometimes Gs gets clumsy because targets are moving and your skills that gap closes/ranged throw are on CD. So switching to sword comes in handy you stick to your target and jump from old target to new target effortlessly. The evasions are also amazing.

However, our two issues is that the skill 2 and 3 evasion/attacks misses a lot. especially on tricky terrain it just overshoots. There’s nothign we can do about that since it is choose target and press button, so it’sn ot on the fault of the player but a bug that should be fixed. They’re great skill concepts though.

Secondly, the autoattack chain sticks too hard and even when you try to use evade skills it doesn’t break the chain (fast enough). The solution has been to take off auto attack and just mash button 1, which i do. And it works fine. I can evade perfectly now. But still it’d be nice to have this fix so other skills and dodging interrupts the chain immediately

Longbow can use a bit more damage. It is a precise, carefully chosen, tactical, powerful weapon concept. Whereas shortbow is rapid fire and condition damage. I use my bows for kiting champs and dungeon bosses.

My pets are great but their AI can be a bit sharper.

As for DPS. I have a ton of DPS. I have some traits for survivability and stuff but i crit at 2.5k, in PvP i have 2.5k normal attacks. Now when i use my burst quickening zephyr for 4 seconds, you can imagine how many times i hit and how much damage i do. lets say 2k x 10 times. thats 20k damage already. Especially if you’re using an already fast skill like hunter’s shot and then longbow rapid fire stuff like that. I mean other classes have one shot kill damage, but we don’t fall that short.

And even with their kill damage, in PvE, in a lot of situations, ranger’s damage over time stands stronger, because of our survivability as well.

In PvP, the ranger has some trouble. but it takes specific careful thinking and strategy, with the perfect build for you so you can do fine. Some people can do it well. There are tricks within our traits and skills where you can be invulnerable for a few seconds enough to survive the initial burst dps class attacks. The rest though will be a struggle of wit and skill. But nevertheless the current ranger can still kick butt.

But I mean there’s a lot things that we need to be fixed and changed, some things are frustrating and we know the original intention was for it to be much more effective. but i still love my ranger currently. I have never used a more versatile, more survivable and adaptable class.

If you could swap your ranger for any other class, would you?

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Won’t be changing! I love my ranger and all the time I put in. I too believe its extremely effective and powerful in pve and even for pvp I’m learning how to use a ranger effectively. I’ve adapted to using the pets in dungeons as well. Sometime I just don’t send them into combat til necessary. I go pure melee on pve for fun and it is madly effective on swarms, but am on bows for tougher bosses. I adapt to the situation change my skills up and onward and ranger has proven to be extremely versatile even with the issues. If they fixed it it would be a powerful class. One that can emerge out on top

Here's Why Rangers Don't Use Rifles.

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Agreed with OP. it’s not about opinions here it’s about fact lol alot of people wanting a rifle just because or you think you need rifles doesnt mean the class should have it nor should anet and others agree with you. Other than it being cool and people like it I don’t see any real solid reason why rangers should be given guns

How to build for burst damage

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The concept of rangers is survival and skirmishing, steady damage over time and dancing around enemies until they go down. You have an arsenal of tactics with the ranger, luring, traps, kiting range, melee with tons of evasion and stuff. Let’s not touch on the nerfing tho

Burst damage you can try but not comparable to any other burst damage class. Now I’ve been testing in pvp and pve. I have a power precision build and go for dps and burst. It’s not too shabby. U can have 4 secs of quickness maybe extend to six if you have the trait for switching pets. Greatsword, sword torch and longbow shortbow for me have great dps with the zephyr quickness. Perhaps only two seconds slower than a thief or warrior in taking down a same target. so within 4 seconds there is some devastating damage done. And this is just auto attack if you have thrown conditions on, it will speed things up as well

Unfortunately I’m not an expert and dont have exact figures. But that’s the way it feels when fighting alongside other classes.

Should we just play Warriors?

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Well despite the fact that I won’t be rerolling and I love my pets regardless, I think this is a strong powerful response and feedback from players. ANet needs to take this seriously. With so many bugs and issues with rangers that was already a weak class comparatively in the first place, instead of fixing even one thing or considering the issues we have reported, they go ahead and nerf things and destroy the class’s effectiveness further for no reason. There was no bug with the sb… Instead we see some detailed revisions on other classes whether it is buff or nerf, but they have some work put into it. We get practically nothing but now worse than nothing. Rangers in beta were quite effective why was it nerfed so hard so it is ineffective? Whatever happened to balancing classes?

Its Still better to be a ranger ..

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Every class indeed has issues but what bugs me is seeing patch notes where other classes has again and again been worked on whether it is buff or nerf there was some detailed adjustments where as at most we get one line which is absolutely besides any real issues or bugs or feedback or balancing. In this case our one most common viable effective weapon people trust gets nerfed (perhaps accidentally) by a significant amount relative to results. Now other classes may have also had been overlooked. If you have then you too should have some attention on some fixes. We’re not asking for everything to be done to please us all at once, I’m asking for a little attention here and there slowly fixing up some of the issues in ALL classes, one item at a time equally

Fixing Orr: Expanding the End Game

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I still don’t understand why it’s all about the rewards? Why is everyone still talking about rewards? Rares, exotics, legendaries etc is all good and all but that’s not the point of this thread. Is that the only reason you play the game? What happens after is the question. I want to bring it back to OPs post, the land of Orr should have a lot more purpose, be a lot more dynamic and involved and be interesting. Rather than a place where u go to one spot and just farm stuff. There should be natural progression, the involvement of players makes or breaks the history, the storyline and the environment around. The current end game feels like its nothing special, that’s the issue here

The Pet-less Ranger

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^ no need for a harsh response I don’t think there was any trolling intended. Simply didn’t understand your situation. Though I have a completely different selection of pets and don’t think bears are great for tanking or pve or soloing or anything much at all LOL anyway

I did not know that! We had an elite that could bring out three pets??? Wth anet really destroyed the ranger class. With the patch now and all the updates that would ignore out feedback and bugs and issues…. Geez

Rangers can't Use rifle!

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Nothing wrong with greatswords, technically like in LOTR or whatnot when you have rangers with swords, most fantasy and middle ages swords were two handed longswords (course you could also swing with one hand and use both hands if necessary etc, but in terms of size), in this game greatswords are the only two handed sword so I guess we’re stuck with those. Makes sense to me in that sense?

Post-patch: Which build?

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Great sword and swords arent that bad, they have more dps than shortbow imo, but that isn’t accurate testing but rather from experience and how fast i take down a specific mob. I’m faster with swords. But greatswords are too weak for sure tho, it’s the same as a sword.

I agree tho, I get annoyed by ppl who are just going pew pew pew on auto and don’t even use the other sb skills, I’ve seen that before,.. So boring lol

City events

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Check out my thread New and More Creative dynamic events, I talked about this as well

Fixing Orr: Expanding the End Game

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Yes I know it’s for legendaries (and other things) , am I supposed to be impressed? Lol I still think is pointless. So what if you have twilight or sunrise or even eternity? When the world itself and the events are already redundant and you’ve done practically everything possible in pve at least until new maps and events come out. To me it’s still a pointless chase, just maybe cuz it’s cool, even the stats are the same. I know people pursue it but farming all that but the world and Orr in particular in this case is still pointless. People run dungeons over and over to get a few more tokens for dungeon gear, but the question still is what happens after? And the whole idea that it feels like players exist just to acquire goods…

3 Dragon events

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I wish we had a world chat xD cant this feature be implemented or will there be issues? Like too many players rushing to one event..

[Merged] New Patch: Big shortbow downgrade.

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yeah in the beta it was good… why on earth did they screw it up so much. if it was OP a slight nerf would be enough

Post-patch: Which build?

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Myself as well, I am dedicated to my ranger But before the patch i’ve already been running pure melee in PvE because its fun and it works with my build, I clear things out faster than with any bow. So I run sword / torch and greatsword. tons of AoE, havoc and such. Once ur within melee range, survivability for me actualy increased interestingly enough because of all the evasions in the sword sets, the jumping around and the speed at which you can aoe everything around you. That said, my build is 25 – 25 – 5 – 15 – 0 , so the vit really helps with staying alive, i’ve noticed toughness players with no vit still go down easily in pve. different in pvp.

Skills i run for survivability – signet of renewal, signet of the wild (switch it out if you don’t need it), quickening zephyr, (add a trap if you’d like for extra aoe and some slow down/cripple). i usually just stay with heal as one and entangle for swarms and tougher things you need for extra aoe or immobilize to get away.

I only switch to longbow/shortbow dual set if i’m facing down a champ, dungeons or something that needs long stand offs. Although I am disheartened by what Anet is doing, I don’t think it’ll affect my gameplay as much because I don’t use the shortbow for dps. I use it for long stand offs anyway, so if its slightly weaker it’s not going to make a difference for me – it’s a long stand off after all LOL

(edited by takatsu.9416)

Fire Elemental at Thaumanova Reactor

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I agree that this is too hard for new players. This level of difficulty should be more consistent in higher level locations, which there seems to be a lack of. You have huge zergs taking down champs with a ton of life but barely any retaliation. Behemoth is just stand and shoot at it and dodge a red circle here and there. It also usually has a ton of players like twenty or thirty in my server.

With a level 80 I solo’d it just this morning with zero deaths. The fact that no one shows up also makes this more dangerous. This was my fourth run doing it. Takes an 80 four practice runs lol… A new player is not going to know what to do. The embers all need to be cleared fast then there is a small window of time where u can pound high dps at the top of the stairs at 1200-1500 range. Around 20 secs then dodge out and repeat as there are new embers now. I believe the best tactics is to do rotations. Two players max at a time standin at max range on stairs for twenty seconds then dodge out and switch and take out embers. If the two get downed there is a high chance u can res them, ESP with a few people reviving at one time. Everyone will just die if you all rush in together. Howver New players don’t have enough damage to clear these embers super fast nor put any significant damage into the elemental in 20 seconds. It would take a long time xD

Not sure if I get the stay off the bridge stuff people have been saying. The bridge is possibly the most useful place. You lure embers one or more at a time while backing up and they bottle neck into the bridge. Then hit them all. Most skills can aoe and stuff they will die faster. Once they’re cleared you have a windo of opportunity to take the stairs

Take out the knock down effect, reduce the damage and give a higher delay of the red circle before meteors hit. With that new players should be able to do it fine bc u can clear the bazillion ember circles with two dodges rolls etc, and stay alive still. Next buff events in higher level maps to this kind of level

(edited by takatsu.9416)

[Merged] New Patch: Big shortbow downgrade.

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lol okay thats good news, thanks for the update. however, patch updatse relating to rangers shouldn’t be nerfing anything imo. we already have a lot of issues. things need to be improved, pets and skills more responsive, random obstructions, skills missing at point blank range and onward, some of these are buggy not our playing problems.

Pets randomly won't attack?

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so manyissues they’re just ignoring. these are total BUGS not just things we want to improve…

and this pet not attacking only happened to me more these two days, before the patch

[Merged] New Patch: Big shortbow downgrade.

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have we all reported this as bugs? theyre bugs as far as im concerned. if we go by their notes it should not affect our dps as such. they need to fix it among many other issues with the ranger, wher they have given very detailed looks at other classes, we received practically nothing

[Merged] New Patch: Big shortbow downgrade.

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this is dumb. and we not only have them ignoring our bugs and issues but get our pretty much best weapon nerfed. do they know about this? i suggest we all report this as bugs if we haven’t done so already. it is a bug for all im concerned if their note is just supposed to be a 40 ms decrease. its a bug that its much more than that and quickness isn’t effecting it nearly enough as it should

[Merged] New Patch: Big shortbow downgrade.

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honestly i think anet has something against rangers.. not only do they ignore all the bugs and issues that we have voiced, that really messes with the class, but they have to nerf a weapon that never had any issues and was the only weapon we were proud of… for no reason. the ranger needs a lot of improvements. we can see in patch updates theygive attention to other classes ,whether it is buffing or nerfing they do some detailed nitpicking but for rangers, nothing. our skills, pets and things are often pretty much bugs and ineffective. i still love it and its fun but it needs to be fixed not messed up more!

Pets randomly won't attack?

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I’ve had the same happen to me, I first thought it was because i was on some tricky terrain where sometimes the pet isn’t supposed to be able to get on to, hence getting stuck but it wasn’t… it just didn’t attack. I think we need to report this as a bug. other than this, seriously alot of rangers aren’t happy with the way we have been treated or the issues we report but nothing is getting fixed

[Merged] New Patch: Big shortbow downgrade.

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OMG this is insane. We have been asking for so many changes to rangers, especially stuff that is buggy but not only do they ignore everything and only give attention (whether it is nerfing or buffing) to other classes, but they nerf our one best (most people agree) weapons for the class…. seriously, wth? we need to IMPROVE the ranger not screw it up… honestly, how anet has been handling things and not been handling things is very disappointing.

Be A Risen - Role switch event

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This would be epic and creative! I’m always hoping and suggesting for awesome more dynamic things like this.

Rangers can't Use rifle!

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i dont see why we have to discuss and nitpick about what is eco-friendly and natural enough for a ranger, or what the concept of a ranger is, how good a rifle looks and arguing about all the specifics between classes… this is the way our ranger is, why complain so much about everything? just deal with it. we have enough ranged weapons to do what we need and be effective with it, so thats it. if you’re asking for bug fixes on our ranged weapons or a buff or something i can understand… but just because of personal preference, people want to argue for a change to the entire class’s weaponry, find new unique skills that aren’t already covered with bows and therefore also affecting other classes because of their choice of weapons as well? but i guess if you’re just saying it’d be nice to have a rifle thats fine, no need to convince everyone that we ought to have rifles

(edited by takatsu.9416)

Why are there so many stuck events?? Am I just to stupid to figure out how to make em work?

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No you’re not stupid haha there are a ton of bugged events. Today I ran across an escort mission where the npc was constantly shooting … At risen… Stuck in a tree. Literally halfway up the tree and just stuck AND INVULNERABLE. So the npc is stuck there shooting at the invulnerable immobile mob. Another time in underwater and a vet drake comes at me but it’ has no animation it’s limbs are stuck like straight down with a stupid frozen grin on its face and its just drifting through the water xD it’ was freaking hilarious

And did anyone ever encounter the event in where was it? Iron marches or blaze ridge steppes to kill bria in this haunted house looky thing but the boss just doesn’t exist or the boss is already dead but the event never took place or ended. The first time I encountered it was like near the launch int he first week and I saw it yesterday again. Was bugged each time

New and More Creative Dynamic Events

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I agree! What I mean we’re long time changes taking place overtime through multiple events during a month and long term events, such as the status of the war in Orr, wheer there is anothe thread that has a good concept of what the events and happening in Orr should be like, actual consistent military movement into Orr to occupy it like WvW and the risen trying to push us back. Rather than just a one time sudden change tho that could happen as well.

However it is a good point it might be inconsistent through diff servers. That would actually be very interesting because its like parallel universes running at different speeds. But there may be ways to make it consistent too… Hmmm… Like we would probably need check points on the history world timelines. If those match up then it can bring things up to speed or delay certain events or happenings so that all servers match the consistent pace. I.e if the make over of Orr takes place sooner in one server then nothing happens for the rest of the month until the other servers catch up. Where as by the last week of a month, if a server hadn’t caught up yet then NPCs will continue to push for it to happen rather than depending completely on the players. Idk though that’s up to a dev team because that is more technical design issues

I’m thinking monthly check points and map changes. But the capability of map changes is a dev issue how much new map data we need to download and stuff. Sort of like a patch update or background map update download when things change.

A small “one time” (as opposed to what we want with long term evolution) example of was meant by map changes would be like a ecofriendly event where after we are able to occupy a war torn land we have the opportunities to plant trees. These trees would be permanent and form a new forest. Right now our maps don’t have interactive stuff like that and are static and we can’t affect the world around us ourselves but I digress.

(edited by takatsu.9416)

New and More Creative Dynamic Events

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More crazy ideas:

I was thinking some events feel like they aren’t collaborative enough, even though Gw2 is supposed to be known for dynamic group events. As you progress into higher levels and maps, I believe the events should also become more complex and interesting. so…

Parallel Team Multi Event Chains – Not that this is a flawless idea, it’d be cool to see a group event triggered and a NPC who is the commander for the event. The NPC requires you to register as a party of five. So whoever gathers there can form groups amongst themselves or if they’re already in groups thats fine as well. Each party when you register with the NPC, will be given a unique objective. For example, if you were taking out a specific enemy post, there will be different positions the teams will occupy or control before the next step of the event and set of objectives is given. If there are enough teams, objectives can be repeated indeed. i.e. if there are five unique objectives, then on the sixth team they will be given the same objective as the first team. Forming groups and registering and onward, hopefully encourages or requires the use of chat and communication between people in the event.
After the first objective is reached by all teams, the next step of the chain event will happen and each team will receive new objectives. As a result you have a very collaborative, tactical and involving event. It will be team work not just within a team but also between the different teams because you want to make sure all the teams are successful at their objectives so the next step of the event can happen. New players can join at each step of the event, by joining the parties or making parties of their own etc. Else, there’s always other DE available until you return to this one with friends you want to try it with…?

Mini game Events – I.e. fishing, taking a group lesson with a chef, and so on which results in interesting rewards upon completion.

Exploration events – A NPC gathers a group of players and guides them through a initially hidden and inaccessible spot in the map. Perhaps there are bosses waiting inside, or other goodies to be unlocked. These spots are only accessible in this type of Dynamic Event.

(edited by takatsu.9416)

The Pet-less Ranger

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Posted by: takatsu.9416

takatsu.9416

Lol ppl aren’t giving others the option to disagree. This is the design of the ranger for this game you aren’t the one who goes around changing the original class design anet has given us. Join their dev team next time if you want to ensure you have your way. People only want their way and ignore everything else… Having a bird is a solution… Why can’t a ranger have a nice bird to help them scout terrain or something as the “aesthetic”. Why do you have to be perfectly independent? Archers can work in teams can’t they? Snipers have spotters. I don’t get why not? Unless this is suppose to portray and represent the type of people were speaking to… Only wanting to think about themselves and ignore anyone or anything else lol. Nevertheless, why would you get buff for ignoring and not using a special feature of the class? It IS unique. No other class do you run around witha gorgeous or deadly looking animal, a sidekick, a partner, or a cute pet at times. I don’t completely disagree with perma stowing but other that I think that’s as far as it should go.

The Pet-less Ranger

in Ranger

Posted by: takatsu.9416

takatsu.9416

Haha so In other words, forget your own interpretations of ranger or what you think they ought to be, or what gw1 was, this is the way they are and you’re going to play them else, roll another class xD yes they should improve pet AI and some bugs and whatnot but no pet less ranger

Fixing Orr: Expanding the End Game

in Dynamic Events

Posted by: takatsu.9416

takatsu.9416

I agree on this bc things often feel pointless and events are all like cookie cutter molds all the same and extremely frequent and repetitive.

Forgive me for saying this but I think it’s ridiculous that people are just there to farm and repetitively do the same things over, I get bored just watching people do it. I mean yes you need your resources for stuff but somehow I don’t think having it all one big farm a good system. One thing as mentioned how no one is elsewhere and there is a huge army of players in one spot for back to back events… We can accomplish alot more if we actually participated in more of the map. Half the problem is this lack of decent purposeful events and system the other half is that most ppl are simply only interested in pursuing personal gain of crafting, item, gold, karma all just for material goods… To me there is really no point in this. Especially after you have the best possible you can get.. Then what?

Lots of 80s are getting bored tho so we need new maps, new events, new systems in place fast. I feel like I’ve hit a brick wall or a glass ceiling.

I agree with the OP but idk if it should keep resetting although it make much sense. But to me even resetting every two weeks would make it pointless and redundant. Personally I think there may be no way to accomplish this but the world and maps should be an ongoing evolution and change where the map and history is actually permanently changing. We should be able to invade Orr and then instead of resetting, I guess the undead army invades us back, and increase the difficulty of the enemy til we fail and get pushed back.

Then that to me makes sense and perhaps it will be frustrating but imo a fruitful experience. And even more people will rally together and really try to prolong our occupation of Orr especially for all the resources avail. And constant mobs and new mobs to take down/farm. Ultimately then it will be in our hands to control

In these cases as OPs example has it it would be more realistic militarily and can have actual tactics. Like the personal story we can also cut off the dragons food source and try to delay the dragon killing eyes and stuff. NPCs can also have permanent evolution like after a while a NPC commander that had been coordinating the pact events is killed and turned into a risen champion. These would be interesting and makes us feel like we are part of something permanent.

Those are my thoughts which I know is quite a lot of work for any dev team but I came to gw2 thinking it would be awesome because it’s dynamic but just find cookie cutter routines

15 seconds of swiftness on a weapon is a bad idea.

in Ranger

Posted by: takatsu.9416

takatsu.9416

well sometimes its a bit annoying for traveling outside of combat XD where every other class has stuff like that i understand. esp thief friends with their super annoying flippy teleport blurr stuff always so much faster than me XD i use my sword and gs for travel, hornet sting roll back then spin around to leap forward in direction i wanna go then switch to gs to swoop but thats reaaaallly dumb and clumsy xD i love melee tho, melee in pve normally is amazing fun and i can clear swarms of mobs, all at once, much faster than with bows. champs or dungeon bosses is all bow for me tho, cant get near those XD unless its low level weak champ

Which Order did you join?

in Ranger

Posted by: takatsu.9416

takatsu.9416

i wish i chose whispers just bc of the medium female armor XD oh well xD i like vigil and the concept of a noble head on fight tho my outfit looks like a ninja xD

Home Areas and NPCs in combat

in Suggestions

Posted by: takatsu.9416

takatsu.9416

I feel the same thing, I have suggestions for DE in the DE subforum, i think i mentioned it here too, but I feel like the map and the history of the game should continue to evolve as players interact. We were all stoked on this game being very player based and dynamic but I don’t feel it is really dynamic because we aren’t making any permanent changes, all that happens happens within closed doors etc. Heck when I go to Vigil Keep, people should be saluting when I walk by seeing that I am a warmaster. I mean they can sell gear to me since they can detect that I am a vigil member, if it’s not too much to ask, they should also know that I am a Warmaster with the Vigil LOL. In any case, just the vigil keep alone, I enter the instance to the HQ with the mess hall and everything. After all its an instance, and I am a warmaster, recruits and crusaders should be saluting LOL.

That aside, the actual map should also be slowly evolving, like if we kill Zhaitan, later on of course, Orr should be rebuilt. (that perhaps for the next expansion/new maps/new dragons to face).

For NPCs, it really is dumb. Rytlock and Logan and the Destiny’s Edge are renown amazing fighters who faced off with dragon champions and a dragon (despite failing) themselves. They need to at least ACT smarter, even if they can’t do that much damage or may die. It is a dungeon after all and they’re “elites”. The story instances actually was somewhat enjoyable, the NPCs like Trahearne and I was pleasantly surprised by a band of sylvari, what was their names? Tegwen and her partner…. They actually fight well! I didn’t do anything and they dealt SO much damage. They were also relatively smarter and cast a lot of skills etc. If you can scale those “elite” NPC for a dungeon then it would make more sense.

New and More Creative Dynamic Events

in Dynamic Events

Posted by: takatsu.9416

takatsu.9416

After finishing all the maps, almost all the DEs and such, we all hope to see more things in the future like new maps and so on. Some of us are getting bored already.

Personally I think a lot of the dynamic events are repeated too often and too formula like, everything a copy of another. Here are some dynamic event ideas i’ve been thinking of, which might have been on the minds of devs or players alike already, some i think i mentioned in suggestions already

Surprise Instances (Rare Major Events) – For example, a massive dragon attacking a major city or an insurgence from within the city, holding city leaders hostage, plunging the city map into an instance, and the map is actually getting destroyed (destructible environment just in the instance). Whoever tries to waypoint or enter the map will be alerted with a message that the city is currently under siege and if they would like to join this instance. Players can rally and return to the city to help defend it. These would be extremely rare occasions.

Permanent History Changing Events – Things that actually changes the actual terrain or place making us feel like we’re part of the process of molding the entire game and making history happen, i.e. Orr actually getting a make over when Zhaitan is dead.

Cross fire Dynamic Events – Idea came from another thread on this sub-forum about the Champion Wasp fighting a Champion Boar by fluke… It would be interesting if we came across two parties waging war against each other. A large scale realistic war, with huge armies rushing at each other. I.e. classic human npc vs charr npcs, centaurs vs bandits, and so on. There’s a lot of smaller scale events where you go with a group of npcs, but it would be interesting if we didn’t actually trigger any event, but a large scale event happened from a conflict between the NPCs themselves.

Pact Sieges – Similar to major cities being attacked, being at Vigil Keep and standing at the top of a watchtower looking across the field made me think of LOTR and how much the keep resembles Helm’s Deep. It would be interesting if there would be a massive siege against vigil keep as an event rather than in a personal story, and an army coming in from the distance massive enough it could remind us of Helm’s Deep. This would also make us feel like we’re part of something bigger, which is history changing because Vigil Keep could fall into enemy hands.

Ultimately, it is up to ANet and the dev team and whether it is possible – there is no reason why it can’t be though. There may be other ideas but let me know your thoughts and if you have any other creative ideas

Sigils?

in Ranger

Posted by: takatsu.9416

takatsu.9416

Hellooo, just wonder what sigils you guys personally run for what build?

For myself, I’m running power / precision for dps with enough survivability.

I have bloodlust (+10 power / kill), is that a good choice or is +5% damage, +5% precision, +10 precision / kill more useful? (I’m not very good with math, or maybe i’m just lazy) Or do you have any other suggestions?

Thanks

Rangers can't Use rifle!

in Ranger

Posted by: takatsu.9416

takatsu.9416

Lol, i agree, but i don’t think we should be talking about the natural ness, even though it may be true. But why are we complaining about such a small thing? lol Just because it looks cool? It’s still a ranged weapon and we have ranged weapons doing what we need it to do already. plus its a fantasy game after, imo, bows are what this game should be and they’re cool for this game and time period/world, if we really wanted guns, then theres like fps games and other stuff lmao XD though the longbow should have a damage buff, but… thats another story

15 seconds of swiftness on a weapon is a bad idea.

in Ranger

Posted by: takatsu.9416

takatsu.9416

I use Sword + Torch, i never liked the warhorn, its too slow for my liking, in terms of damage and responsiveness. and like you really don’t need the buffs…how does a little swiftness help? never helped for me in situations. it felt like it was just wasting a slot for a useful skill imo.

you have plenty of evade skills in sword skills, u have two dodges, lightning reflexes if you need and rampage as one if you really needed swiftness, stability, etc etc. I also have the greatsword like someone mentioned. As well as Rampage. better yet i usually go into battle with entangle, simply immobilze everyone and escape.

I love the torch, it has so much damage and such great aoe when you’re meleeing. I’ve been going pure melee Sword/Torch + Greatsword recently with day to day activities unless it’s a champ or dungeon boss where i go double bow. But when you’re melee most of the time the dangerous situations are when you get swarmed, like you often do in Orr etc, so i find that AoE is super important and the torch gives a ton of that, plus fire shield aura combos for both me and my wolves that lunge into it. I’ve never felt i needed any other off hand weapon.

Dagger has an evade skill but i don’t need that since i have a greatsword with evade every third step in attack chain. I have the serpents roll for poison as well as a trap if I choose to add one

For PvP or WvW I wouldn’t go melee sets at all and just stay ranged, conditions, traps, pets, defensive tricks and so forth

(edited by takatsu.9416)