“Jim’ll Fix It and if he doesn’t it’s not broken”
“Jim’ll Fix It and if he doesn’t it’s not broken”
To throw in some numbers my Warrior hits for 12K Hundred Blades in comparison to the 4K on WW for my Guardian. Both have exactly the same set-up in terms of statistics.
These are not really comparable numbers, though, because the Hundred Blades channel takes 3.5 seconds while Whirling Wrath executes in 1 second. If they did the same damage Whirling Wrath’s DPS would be much higher.
Guardian DPS is higher however singular skill Burst damage is much greater for the Warrior. I won’t deny as a burst skill I prefer Whirling Wrath but by the definition of a Burst skill the Warriors deals more ‘in this single moment’ damage.
Burst Skill: A singular skill that allows for maximum damage in the shortest period of time possible for example 100B and WW. In this case 100B is superior hands down in terms of damage.
Per second WW does more damage which is the DPS but as a singular Burst skill 100B does more. Difference Between looking at the Burst and the DPS of something.
Another factor to consider is with Power WW increase by a coefficient of 2.8 where as 100B increase by a coefficient of 4.4 so they get more damage the more they invest compared to the Guardian.
This games all scenario based though so things will be dodged etc but when you look at just the straight up definition Hundred Blades wins out as the higher singular damage burst skill.
Also just noticed you said if they did the same damage. If my whirling wrath could hit like a Warriors Hundred blades I’d be dropping 5 people every 8 seconds. Besides it doesn’t deal the same damage so that part is irrelevant.
“Jim’ll Fix It and if he doesn’t it’s not broken”
(edited by tanshiniza.8629)
in max berzerker build lv 80 warrior can do 25k damage
while guardian can do 8ksoo…. yeah go figure
If you’re speaking with regards to PvE then it’s just one of those things. Warriors are the damage dealing Juggernaut types however with the correct set-up for a Guardian you won’t actually be that far behind him over the length of a fight since Warriors have good burst damage but we have the greater sustained DPS.
If you’re talking about WvW then dodge and he can 25K the air while you stare at him from a moderate distance.
It’s actually the other way around. Guardians have better burst skills on their GS (WW, Symbol, Binding) while Warriors have better sustain on their axe auto versus the guardian’s sword.
I don’t think you understand what a burst skill is so I will explain.
Burst Skill: A singular skill that allows for maximum damage in the shortest period of time possible for example 100B and WW. In this case 100B is superior hands down in terms of damage.
DOT Skill or Damage over time: A Skill that continues to deal damage over an extended duration and in most cases is used as Bonus damage to the damage you yourself are dealing directly. For example Symbols on a Guardian.
CC Skills: Skills that cause detrimental effects to the enemy either causing reduced mobility, inability to active skills or a combination of the two. For example Binding Blade as this allows for the enemy player to be pulled to the Guardian and knocked down for a short period.
Warriors auto attack on Axe is good however Guardians Sword Auto is still superior and also the Axe takes away the Burst skill of the Greatsword so it isn’t really any better.
You can go to PvP lobby and try everything out then come back again if you think I am wrong.
To throw in some numbers my Warrior hits for 12K Hundred Blades in comparison to the 4K on WW for my Guardian. Both have exactly the same set-up in terms of statistics.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Another rotation is as follows:
Focus 5 and wait 2 seconds
Greatsword 5 + Judges intervention + Smite condition
Greatsword 5 to pull and Whirling Wrath to sword 3 to finish off.
“Jim’ll Fix It and if he doesn’t it’s not broken”
in max berzerker build lv 80 warrior can do 25k damage
while guardian can do 8ksoo…. yeah go figure
If you’re speaking with regards to PvE then it’s just one of those things. Warriors are the damage dealing Juggernaut types however with the correct set-up for a Guardian you won’t actually be that far behind him over the length of a fight since Warriors have good burst damage but we have the greater sustained DPS.
If you’re talking about WvW then dodge and he can 25K the air while you stare at him from a moderate distance.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Aim for the 17-19K HP mark since conditions ignore that 3.6K armour and you pick up a hell of a lot jumping into a zerg but other than that for WvW it’s pretty solid though I would recommend linking your gear so that people can access that it’s all maximised.
“Jim’ll Fix It and if he doesn’t it’s not broken”
So while 2 others and I were trying to take a camp, a thief came in and took out my teammates. I was about to be killed (slow reflexes) when this warrior came in and totally destroyed him with his hammer. Is our hammer as useful? I do not normally see guardians with hammers but I really want to. The attacks are very slow though.
Our hammer is an amazing weapon that takes some practice but once mastered can be exceptionally evil for example say you see a thief and you think he is about to steal from you. You drop ring of warding and the moment he steals he gets knocked down and is stuck inside your ring. You now want to use Banish to knock him down again then use Hammer 2 to deal damage switch to GS use Binding blades to pull him again and finish the job with Whirling Wrath.
I’ve killed 8/10 Thieves that have attempted to initiate a fight with me by stealing with just this.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Weirdly refreshing seeing someone play my exact build in WvW instead of the usual bunker or Hybrid zerg crawler. It makes me even more tempted to record my own fights and upload them. Well played!
If I may ask what build do you run? just to see if it is the exact same
haha
0/10/30/30/0 with triple meds and GS/Hammer with 2 sigils of energy slotted on the weapons
“Jim’ll Fix It and if he doesn’t it’s not broken”
It’s not really clear what you are saying is a problem. I don’t see how what a warrior does makes what a Guardian does a problem. If you like what a warrior does, you should play it. Then your problems are solved.
I don’t even agree we don’t have a Meta … we most definitely do. I think the problem for me is that even with the variety the profession presents, it’s very limited by the Meta. I’m not even convinced that’s a Guardian problem. I think that’s a game development direction problem.
What I’m hoping to impress upon people is that their angst is misguided, directing them to suggest ineffective solutions.
Sorry for the terrible post I was half asleep at work when I wrote this and put it across completely backwards. So let me try this again now I’ve had a coffee.
I don’t really think the Guardian in itself has any real problems and the Warrior is in a far better place than what it was for the last year but I think they’ve done a little too much.
Naturally some classes lean further into certain areas so support/defensive utilities for example when it comes to the Guardian. We are still the better Team player than the Warrior and will always be a vital part of a PvP group.
I do expect warriors to be the superior Juggernaut of destruction since that is and always will be their focus as such.
They did go a bit too far and put them a tier above all the other classes when looking at Sustain/Damage since other classes have to give up a larger amount of their sustain to truly dish it out. I don’t see it as game breaking but it’s something that should be toned down a little to allow for a more even match up.
I’ve played for a year and 90% of my game is on the Guardian and I love the class and I do not under any circumstances wish to change class to a Warrior or any other profession for that matter. I like what the Guardian does and that’s that.
I play in WvW and that is where the Warrior is meant to be the most ‘lethal’ at the moment, I haven’t had much of a problem but you do notice little things that don’t seem quite right. As balance goes it doesn’t really exist so there will always be something that has an edge and people have to point it out otherwise nothing will be done at the end of the day.
God bless Coffee and I hope this clarifies the point I was attempting to make.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Problems:
Warriors can deal Heavy damage while maintaining good survivability due to their high HP pools, passive regen and all around Logan butt thuckery.
Guardians can deal Heavy damage while our survivability falls dramatically the more we focus on dealing damage.
Warriors will always deal great damage and I go no problems with them having some sustain but being able to sustain better than the Guardian which is supposed to really be the ‘sustain king’ is questionable.
Guardians are well balanced and the main problem is that we don’t really have a ‘Meta’ unless you want to go on about the Healaway guard which couldn’t kill a disabled fly.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Meditation guards are burst only not DPS, they have no sustain.
Meditations Guardians have great sustain and high Burst and DPS damage it’s just a case of whether the player knows what he is going or not. It’s all situational of course and I respect that you are a good guardian who has provided a lot for the community but on this single point you are incorrect. The rest of what you said hit the nail on the head however and I couldn’t agree more.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Weirdly refreshing seeing someone play my exact build in WvW instead of the usual bunker or Hybrid zerg crawler. It makes me even more tempted to record my own fights and upload them. Well played!
“Jim’ll Fix It and if he doesn’t it’s not broken”
I play with mesmer in wvw and when i fight with guardian that dont want to die after 5 min fight i just walk away, its a waste of time.
This is the reason I stopped playing Bunker Guardian because the fights just drag out and everyone gives up.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Try the builds out in sPvP and if you do relatively well there then you should do relatively well as a solo roamer although WvW is different from sPvP they do have similar principles. Kill people and Survive.
I have always been a Solo/2-3 man cell roamer and there are 3 things I keep in mind for it:
1) Sustain High Mobility – hit and run – escaping – chasing etc
2) Keep an eye out on the horizon for new prey but also that thief creeping up behind you.
3) Troll as hard as possible for as long as possible because nothing says Hammer time like a ring of warding in the middle of a zerg. It’s just not fun if you don’t get on peoples nerves and have them chasing you eternally for vengeance.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Mobility is an issue but it’s one you’ll have to sit there and accept because let’s be honest no one is going to catch up to a greatsword warrior and to be honest if you try to you’re doing it wrong. If the guy legs it then consider it your win and move onto something else or do what I do and pick the squishy guy and drop him within 1 second so he doesn’t get the chance to run.
The squishy guy being what exactly? Staff ele? cuz that’s the only thing that times to mind which is squishy and won’t outrun you when pressured…or simply own you
D/D thief, Rangers for the most part, ele’s, Mesmers and on the rare occasion a necromancer is what I would consider squishy. However I don’t really have any problems fighting any of the classes though I would label Mesmers, Engineers and Necros the most annoying because of all the clones, CC and conditions flying around but that’s one of those things you learn to deal with.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I really really really recommend not using AH for Roaming because it’s useless at recovering from being burst and unless you’re in a group the healing is terrible and as a Guardian I would probably be able to kite you while you are running this build in all honestly so I’d try something else like a triple meditation or Healaway Hybrid.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Another good burst is
Focus 5 → swap to greatsword and wait 3 seconds → start binding blade animation and teleport onto target with Judges Intervention → activate secondary of binding blade and use whirling wrath to finish the job.
If it all works out the burst will hit somewhere between 10-17K and for the most part the attack isn’t something avoidable unless you have the luck or reaction speed of a gaming god.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Kill him before he realises he should probably run This is one of the biggest bonus’ to being a burst guardian.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Mobility is an issue but it’s one you’ll have to sit there and accept because let’s be honest no one is going to catch up to a greatsword warrior and to be honest if you try to you’re doing it wrong. If the guy legs it then consider it your win and move onto something else or do what I do and pick the squishy guy and drop him within 1 second so he doesn’t get the chance to run.
“Jim’ll Fix It and if he doesn’t it’s not broken”
If I had 3-5K more base health I’d have 3-5K more base health. It’ll be a good thing sure but I’m not overly bothered about our Hp pools it’s just one of those things you have to take in your stride and accept as something that’ll probably never change.
“Jim’ll Fix It and if he doesn’t it’s not broken”
wouldnt an introduction of power/crit/heal (what magi should have been to begin with) gear solve lot of the issues?
In all honestly no. We need 3 stats to deal Good damage where as condition based builds need 1. That is the fatal flaw. We can give up Crit damage, precision or Power and then our DPS drops like a sack of kittens. So we have no space for added survivability in our direct damage set-ups and the mix matching of gear will never make up for the difference + is not possible in Spvp and Tpvp.
“Jim’ll Fix It and if he doesn’t it’s not broken”
The Major issue has always been the following:
Direct Damage: Give up defensive capabilities to be able to deal good damage A.k.a go Berserker gear.
Condition Damage: Can Bunker up while maintaining good damage and producing many negative effects such as poison for reduced healing, cripple for movement and blinds etc to avoid damage.
“Jim’ll Fix It and if he doesn’t it’s not broken”
That’s easy, every single decent guardian solo spec has been butchered either directly (healway) or indirectly through buffing every single class but us (and eles)
We can’t chase, we can’t run away, we can’t really take on most other roamer classes:
Thiefs own us 1v1…atleast until S/D gets looked at. And a thief can always run when taken low
Warriors are simply superior to guards in EVERY aspect now, they have better chasing power and best mobility in game, on top of it all
Necros slaughter us
The occasional condi tank mes also owns us….
Need I go on? Oh ya, we can kill the occasional nub ranger or staff ele though….if they don’t make it to a tower or camp in the next 2 min.
Thieves are predictable and I just plan to have a counter in place for when they actually go in for the attack. D/D thieves aren’t a problem unless they catch you unaware cause you’re distracted fighting something else for example and when it comes to S/D keep applying the pressure don’t let him have a moment to breath.
Still haven’t lost a 1vs1 fight with a Warrior to date. Predictable and simple enough to counter. The new running away business can get you down but just take it as a win and find something else.
Necro’s I usually kill them before they can really do anything and the moment they do the condition spam I remove them and they’re left with not much else for a time. Just keep hounding them and they’ll drop.
Mesmers are that class that in 1v1 are pretty darn good but that’s all they got going for them. In group play etc all they offer is a few extra targets and some invisibility but hopefully that’ll be balanced out. Again when fighting them don’t let them breath since I see far too many people running around being torn to shreds by illusions instead of chasing down the real one constantly.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I think the big problem with this update is that we are once again being pushed into a dependency on a x/x/30/30/x build, a build that is seemingly become more solidified than ever.
Where is the build diversity that you promised Anet?
Taking a nap in a deck chair on a sandy beach in Ibiza with it’s cool man shades on while we chill at home deciding if we should eat beans on toast and watch the latest episode of <Insert Soul Draining TV Show Here>
“Jim’ll Fix It and if he doesn’t it’s not broken”
I’ll be honest I like the new warriors. I don’t play warrior myself but my Guardian enjoys the competition they bring to the table now where as before they didn’t really do anything at all to make me feel threatened. However I wish you’d run away less and hang around to finish the fight to the bitter end mostly because I’ve got no chance to keep up
“Jim’ll Fix It and if he doesn’t it’s not broken”
You will be squishy since you’re in full Zerker gear and that being the case you might as well finish it all off by using Ruby Jewels in your armour slots. To make up for being squishy you have to dodge and use your damage mitigation skills well.
If you’re still feeling squishy after getting timed dodging etc down then trade out the Zerker armour for Knights and give that a try.
“Jim’ll Fix It and if he doesn’t it’s not broken”
There are a lot of runes that provide superior bonus’ that aren’t linked to fury so I’m inclined to say no. Good idea but unfortunately it falls short because the rune still wouldn’t be useful.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Keep in mind Monk’s focus scales 40% with healing power now.
What IF we went 20/0/30/15/5 with zerker trinkets, celestial gear, divinity runes and traited meditations. Wouldn’t we get healing, DPS, burst AND tanking all in 1 build?
Dodge healing should be close to 1k, prot and regen from virtues. We get some small sustain from zealous blade. Fury from meditations, about 90%+ crit dmg…
Just some small brain storming but I can see this opens up some possibilities.
Fury isn’t an offensive buff man. Didn’t you know?
You’re clueless. Your post history says so.
Fury is not a buff to offense
Very clueless.
Admitting it is a step in the right direction.
Now if we could only work on reading comprehension and keeping things in context… It’s a big step, I know, but stay with it!
Best thing to do is just sip on some tea and wait for the patch to come out and see how this plays in with the rest of the update cause who knows what will happen. It might be the best buff for us in the world or it could turn out to be another indirect nerf due to some other changes who knows.
For the time being I will resume trapping people inside my ring of warding and enjoy the cage match that follows.
“Jim’ll Fix It and if he doesn’t it’s not broken”
100 toughness roughly equates to 3% damage reduction and 100 vitality equates to 1000 HP.
let’s say for this scenario one person has 300 toughness (10% reduction~) and another has 300 vitality and both have a base HP of 10,000.
Player 1
10,000 HP with 10% reduction gets hit for 1000×3 leaving him with 7300 HP due to 100 damage being reduced from each strike. He then heals for 1000 giving him 8300 HP and is then hit with the same 1000×3 giving him a final 5600 HP left. You can take this as having an effective HP of 10,600 and for every hit this increases by 300.
Player 2
13,000 HP with 0% reduction gets hit for 1000×3 leaving him with 10,000 HP with no damage reduced from the strikes. He heals for 1000 giving him 11,000 HP and he is then hit for the same 1000×3 giving him a final 8000 HP left.
This is as close to in game statistics as you’ll get without me bringing the formulas for damage reduction etc into the conversation.
Eventually Toughness will out do Vitality in an extended fight since the effective HP will increase the longer the fight goes on for the player using Toughness. However there are 2 things to consider:
1: Toughness does nothing for Conditions
2: The duration of most fights in GW2 tend to be too short before the effective Bonus to HP from Toughness can out do the extra HP from Vitality.
If I missed anything out please let me know and I will rectify this.
“Jim’ll Fix It and if he doesn’t it’s not broken”
10 In zeal + 25 stacks of bloodlust + Might nutrition + Sharpening stone + Bane Signet are the main reasons for my insanely high power. I use this for roaming and when in a zerg I switch the signet for either Signet of Judgement or Contemplation of purity.
I won’t lie it is a tough build to play being a zerker it’s easy to die if you mess up but it suits my play style just fine. Something about jumping into a zerg and hitting 5 people for 12K makes me feel like I’m doing a good job haha
“Jim’ll Fix It and if he doesn’t it’s not broken”
hey guys could i get a bit of feedback on this? i went for well-rounded stats and a more offensive build. with food:
1950 power
49% crit
81% crit damage
1568 toughness (+150 with trait)
16.2k lifecombo of valk, knights and zerker stats. if i wanna be tankier, i would swap valk gear with PVT + soldier runes. Retreat is there for extra for extra AHEM heals, but i could swap it out for save yourselves.
You expect to be a front line diver with that? I’m not trying to be offensive, I have no idea what server you play on so I have no idea what your wvw community is like. If you dive into a zerg with that I would say you could survive about 4 seconds, maybe 6 if you get lucky.
The reality is diving into a zerg is a freaking art form. Charging 50 guys hell bent on killing you, and then walking away from it isn’t easy (unless you are a warrior/necro).
I’m curious why you suddenly want to switch to doing damage though. If you are tanking fine, just keep going with what you have.
My Stats are roughly as follows:
Power: 2800
Precision: 1900
Toughness: 1600
Crit damage: 105%
Crit rate: 58%
HP: 13800
and I bounce in and out of zergs with no problem at all so going for more damage is fine cause it’s nice to be able to hit someone for a substantial amount instead of feeling like you’re a mosquito in heavy armour.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Okay, do I read this correctly:
*… conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times. *This means that if you take something like http://wiki.guildwars2.com/wiki/Sneak_Attack and combo it through a dark field, you could apply 5 stacks of blindness to someone?
Unless they cleanse it, that’s a heckuvalot more blind, and should significantly improve the small skirmish value of p/X?
The maximum stack of durations is 5 so you can only stack 5X2 seconds of poison for a maximum of 10 seconds.
“Jim’ll Fix It and if he doesn’t it’s not broken”
The only class that should have a hell of a time escaping is the Guardian because for all our toughness (which other classes can easily obtain also) we have the least mobility and if someone wants to catch us it’s not a difficult task at all.
Also warriors have access to a lot more invulnerability than the Guardian so don’t get me started
“Jim’ll Fix It and if he doesn’t it’s not broken”
He means he swaps from GS to sword and utilizes the blinds on both weapons.
“Jim’ll Fix It and if he doesn’t it’s not broken”
If you want to group roam and such then run the Heal away as that’s the most beneficial for everyone and you’ll win my fights with your team thanks to those lovely boons. If you wanna 1vs1 someone and win instead of a stalemate or getting killed after a long period of time the only real option is to run as a Zerker Guardian and be prepared for the stuff that follows.
Death will happen plenty of times since 14K max hp with barely no toughness is just asking to be killed. You need to master damage avoidance and negation because you can’t sit there and soak up damage at all and if you get caught by more than 1 person things are going to go down hill fast for you because it’s twice the attacks coming your way and you can’t avoid it all so you’ll drop like a sack of kitten if you’re not careful.
However you can hit for 12K in one attack and have the ability to maximum burst for about 18K. I’ve out burst a burst thief and he was sitting right behind me using back stab to heart seekers and he dropped before I did so that is a good example of what kind of damage we can dish out.
“Jim’ll Fix It and if he doesn’t it’s not broken”
+1 for the Minions.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Honestly just call it a day and stop bashing each other. Armin is a capable Guardian and knows a fair amount regarding the class and Divinity I hope you’ll enjoy your time playing this class and that the advice I gave is useful. salute I’m off to go kill something squishy.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Wait… so you come onto the forums in the previous post telling everyone who posts they aren’t as good as X and they’ll never be, then roll a guardian and ask everyone you just spit on if they can help you?
Stay Thirsty My Friend.
Hello random, if you are referring to when I stood up for all the nerds that came out to hate on azshene saying he is not one of the best guardians in the game right now (which he undoubtedly is, and you are not) then yes that is me.
I love when nerds who are bad at the game poo on players on teams they will never even dream to be on.
Why did you just make yourself look bad friend?
Because you just indirectly said you are better than team curse, so who are you again? I am new to guardian community, what is your tag? I am sure you are a famous guardian.
Your logic and depth of character are astonishing.
Do your homework son.
A guy came to ask for help on Guardians and he received it what he said or insinuated on other Posts or Forums has nothing to do with this Post here and now. I’m not defending anyone and I genuinely couldn’t care less for either side of the argument my issue is that there is a dual of the keyboards spreading around posts which believe it or not is pretty darn pointless.
I suggest just chilling out and doing something like gardening or tickling the chins of cute bunny rabbits.
Welcome to the Internet.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Weapons are down to personal preference but at the moment I’m using Greatsword and Hammer simply because I like locking down the more mobile classes.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I prefer using runes of the Eagle over Divnity for the extra critical chance and the +5% damage after 50% health but it’s a yes to the rest of it.
“Jim’ll Fix It and if he doesn’t it’s not broken”
D/D thief mechanics are as predictable as it gets. For an example one tired to down me yesterday and I could tell exactly where he was when he entered stealth and I doubt he was expecting to be hit for 8K by my whirling Wrath. S/P Thieves are the ones to watch out for from now on as they are extremely fun to fight against and one mistake leaves you in a world of pain.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Both are viable for Node defence however the Bunker/Heal away is superior since it has longer boon duration and the other build is better in groups as you get the greatest healing from AH in group scenarios.
When everything is said and done I think you should use the Bunker/Heal Away for what you want to do since I think it matches what you want to do better and also the other build is something that is used in high level competitive team PvP so is more specific to the play style that the team adopts.
What a great answer!! I was thinking that too…
do you think the bunker/heal is good for soloq being in mid or even at a node?
I want a all around build for anything guardian hehe. maybe 10/30/30 is the way to go?
I have been rocking the staff/ mace/focus azs build with AH, and been doing great on nodes, but feel like it is more of a mid spec than a node spec hehe
The Bunker is a Bunker and Bunkers on a point and offers support for allies so it’s a good node defender and invaluable at Mid since it can offer so much healing/support for it’s allies. The AH is indeed more of a mid spec since it gets the largest amount of healing in a group environment.
Soloing in these specs isn’t advisable since that isn’t what they were made for and it is actually near impossible to kill a good player with a bunker guardian cause you simply can’t hit him for enough and he will just back off from you if he feels threatened at all.
For solo run a zerker guardian however this takes some practice because you won’t be used to being so squishy and you have to rely a lot on well timed blinds/dodges etc but once mastered there isn’t much you can’t drop in a 1vs1. Not blowing my own horn and saying I’m an awesome Guardian but I can absolutely wreck a Bunker guard using my Zerker.
“Jim’ll Fix It and if he doesn’t it’s not broken”
haha why do you hate fighting engineers i am surprised that u didnt say s/d thieves
Ever since I fought one the other day that completely locked me down with his turrets and CC skills and near perma blind I’ve hated fighting them. I killed the bugger but my god it was one hell of an annoying fight and I won with only 1K hp remaining.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Solo Roaming is a tough one on T1 because most people are in groups or a zerg and even if you find a 1vs1 chances are someone else is going to walk past and kill you. Which is why you’ve got to be aware of everything, Leave options open for escape and kill the bugger as quickly as humanly possible.
I usually wander around with my friend who is an engineer and we usually creep around enemy zergs killing anyone who seems ‘Vulnerable’ Together we can drop your average warrior in less then 2 seconds then disappear into the distance before anyone knows what’s happened.
“Jim’ll Fix It and if he doesn’t it’s not broken”
If I’m free today I’m more than happy to have a duel with you and I expect to lose cause I hate fighting Mesmers and Engineers haha.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Some nice videos I enjoyed watching them and as always Mesmers are evil when it comes to 1vs1. Last time My Zerker Guardian went up against a Zerker Mesmer (same build as yourself) the fight went on for 10 minutes and in the end we both bowed to each other and called it a day so we could go bother someone else. I’d be interested in having a duel with you sometime for sure
“Jim’ll Fix It and if he doesn’t it’s not broken”
AH is bad.
Anchors are not needed.
Anchors are not needed is true since no one can Anchor in this game. However AH is not bad it’s just not needed in your ‘DPS team’ and that works fine for the way you want to play.
Others may like the extra healing and find it a more comfortable way to do things. You can put down a lot of DPS even with AH spec and although this isn’t the maximum it is by no means poor. I’ve run with AH in a dungeon and the lowest damage I’ve done with a burst skill is 7K that’s with no vulnerability stacked no constant burning effect etc.
Let people make their own choices instead of making them for them.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Both are viable for Node defence however the Bunker/Heal away is superior since it has longer boon duration and the other build is better in groups as you get the greatest healing from AH in group scenarios.
When everything is said and done I think you should use the Bunker/Heal Away for what you want to do since I think it matches what you want to do better and also the other build is something that is used in high level competitive team PvP so is more specific to the play style that the team adopts.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I’m still waiting for a 1vs1 Arena because that’s something I could really get into. The ‘Solo’ Arena doesn’t allow anyone to show their stuff cause if you get a team full of Lemons then all you can do is sit back and make Lemonade and serve it to the other team after their flawless victory. Team Arena does what it says on the tin but I’ve never had much interest in setting up a team and playing in a good team means you’re a competent player however it doesn’t reflect on your solo performance.
Maybe one day we shall have a decent leader board for each type of competitive Game play but for now the most you can say is someone is ‘One’ of the ‘Top’ players because you can see they are good but there’s no one of telling if they’re the best.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Two main builds in tPVP
10/30/30 standard bunker tpvp build
I am currently using 5/30/30/5 azshene build right now.
I am wondering, what is the difference? I thought I was a bunker using Azs’s build, but I think maybe that is more a mid team fight build (AH)?
Can you guys set me straight? I want to know what each build is, from my understanding is as follows
1) 10/30/30 is a node defender build
2) 5/30/30/5 is a team fight mid help support build with AHAm I right?
*I have been playing build #2 as a node defender and been doing fine with it, but feel like I am playing it wrong…
Both do the same thing really However the Healaway Guard option 1 Would offer a larger amount of support for the team and the 2nd option offers relatively good support while keeping yourself up a little longer due to the blocks and AH. You’re not playing it wrong but I do promote finding your own play style so if you feel like something isn’t right try something different.
“Jim’ll Fix It and if he doesn’t it’s not broken”