“Jim’ll Fix It and if he doesn’t it’s not broken”
“Jim’ll Fix It and if he doesn’t it’s not broken”
Binding blade is hands down the worst thing to get reflected back in a group scenario.
Got caught out by a Scrapper reflect while trying to catch a group of 5 and nearly 1 shot myself with all 5 blades connecting with my face…
“Jim’ll Fix It and if he doesn’t it’s not broken”
I appreciate the videos you posted, however, at least be prepared to answer peoples questions.. I sent you a PM 2 days ago as well as the above reply. No answer. Either post the links and be prepared to help other players who need some advise, or don’t post them at all.
I’m not looking to start World War 3 but if you click on the Build link he provided all of your questions will be answered.
? When I click on the link I only see the skills and weapons. Nothing abot sigils, runes, item stats, traits etc Am I missing something?
There are 3 different sections to the Guild Wars 2 Build website.
1. Skills
2. Traits
3. Equipment
I have attached a picture that shows where you need to go to access each section
“Jim’ll Fix It and if he doesn’t it’s not broken”
I appreciate the videos you posted, however, at least be prepared to answer peoples questions.. I sent you a PM 2 days ago as well as the above reply. No answer. Either post the links and be prepared to help other players who need some advise, or don’t post them at all.
I’m not looking to start World War 3 but if you click on the Build link he provided all of your questions will be answered.
“Jim’ll Fix It and if he doesn’t it’s not broken”
this is my first time posting on a thread, i consider myself a noob lol, i created a guardian and decided to build him as a tank – majoring in toughness , so he can take more hits. that’s one of the main roles of the guardian right, being able to take hits? i also have his vitality and healing power up there as well, though i don’t know if vit. and heal. power would make him a great asset to a group and / or myself lol. i am also having trouble deciding which traits to upgrade to make him an essentail, dependable and survivable character, can someone please help me level him up the right way?
Within Guild wars 2 you can’t really say any classes have a ‘role’ yet some classes do perform better when built with a role in mind so you aren’t wrong in making a Guardian that can take a hit or 2 since it’s never done me wrong.
There are 3 main things I’m going to give you as advice:
1) Damage is also Survivability+Support. The quicker it dies the less hits you take and the less hits your team takes so in essence you are helping your survivability and supporting your team by ensuring that things die as quickly as possible.
2) Guardians have a low HP pool and if you find yourself getting dropped a lot this is the first thing you will want to increase before adding toughness since it gives you a better buffer for taking hits.
Guardians low HP pool also causes potential ‘over heals’ as we can heal a lot meaning you heal more than you need for a full HP pool thus waisting potential HP. Increasing your HP means you can lose more health before needing to actually heal yourself and thus not losing potential HP to the void.
3) The value of Toughness increases the longer a fight goes on so the longer you live the more damage your toughness will have mitigated and for this reason Vitality is better for short fights and most fights in Guild Wars 2 are on the short end.
Toughness will however also make most mobs hate you more so you can essentially ‘tank’ for your team as well and if you heal a lot its value increases even more as you can keep recovering HP so the fight goes on.
Below is the value of toughness as you might find this useful later on:
130 Toughness = 5% damage reduction (just about)
If you need help at all feel free to add me in game and I’ll be happy to give you a hand if I’m free or if it is just questions then I’ll be happy to respond any time.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I am thinking about quit playing guardian
other classes have more trait line diversity , better utility sustain….why should i keep playing guard?
You should continue to play Guardian if you like how the Guardian plays and by the sounds of it you may not anymore. T
hat is the best reason for sticking with the class because I’m not going to lie to you there are other classes in the game that simple ‘out class’ us (forgive the pun) in a number of cases such as Druid being able to out heal us and Elementalists providing better party buffing.
I’ve mained Guardian since the game was released and will continue to main him on the simple fact that I realy enjoy how the class works.
Perhaps you should try mixing it up a bit? What build are you currently running? I’ll try and help come up with something that’ll give you some more ‘sustain’ and ‘diversity’
“Jim’ll Fix It and if he doesn’t it’s not broken”
I had my hopes up for a non-meta healing-tank build for pvp/wvw. Rip.
Im not much of a pvper, but ive wanted to try the celestial version of my build in WvW as a Medi Trap Guard. The stats look good enough and you would have amazing sustain and condi cleanse. Empowering Might would allow to really get that DPS going. What do you think?
But Medi Trap is meta.. 3:
99.9% of my time is spent in WvW Sylpheed so I would recommend giving my build a crack as I designed it with WvW in mind and being able to tank multiple targets while killing people off.
Link to what I run in WvW below:
I left the additional sigil slot open as it really is down to preference but I do recommend Accuracy for Mace and Lightning for Greatsword.
Hey Tan,
That’s exactly what I run minus the armour/runes and some utilities. Same traits, same accessories, hammer/mace+shield. I could give zealots another try later I suppose, still have my old set that I gave up on. Will report results later!
Awesome let me know how it goes! As an extra note you can use Defender runes over Scrapper runes but then you’ll want to swap some of the celestial gear for a mix of Knights, Berserker and Valkyrie to keep the same sort of stats.
The main goal of my build is to be the central pillar in my roaming group in WvW by taking a beating for the team and dishing out enough damage to make sure people drop. I barely ever lose 1v1 and the ones I do lose are against those annoying Bunker Eles simply because I slip up after fighting for 15 minutes…
I’ve been running something similar with my guardian. But I went with staff instead of hammer. It’s REALLY fun to 2v1 in pvp (unless you are fighting 2 super bursty builds, but even then if you can time your dodges and blocks right you can stay alive for a surprising amount of time).
It also performed rather well in WvW in small group fights. In open world PveE though it’s essentially worthless in a group setting, but a bit more effective while solo as you can face tank for days
I use my build mainly in WvW as mentioned above but I do use it in PvE as well and it is far from useless because I actually keep all my teamates alive via providing heals and mitigations like blocks,reflects and protection while face tanking and still providing 60-70% of the damage a full Berserker build would.
Doesn’t happen often but on the few occasions my whole party wipes I’m still standing and end up soloing the boss or whatever it be. Pugs will be Pugs after all.
“Jim’ll Fix It and if he doesn’t it’s not broken”
If I run anything other than Mace or Hammer I take Force of Will over Writ of Persistence since I feel like Writ of Persistence only benefits either Mace or Hammer due to the regular symbol drops.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I had my hopes up for a non-meta healing-tank build for pvp/wvw. Rip.
Im not much of a pvper, but ive wanted to try the celestial version of my build in WvW as a Medi Trap Guard. The stats look good enough and you would have amazing sustain and condi cleanse. Empowering Might would allow to really get that DPS going. What do you think?
But Medi Trap is meta.. 3:
99.9% of my time is spent in WvW Sylpheed so I would recommend giving my build a crack as I designed it with WvW in mind and being able to tank multiple targets while killing people off.
Link to what I run in WvW below:
I left the additional sigil slot open as it really is down to preference but I do recommend Accuracy for Mace and Lightning for Greatsword.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I completely agree that Guardians make great tanks and I myself have never gone down the road of the Meta DPS builds in my 3+ years playing this game. I feel that while the DPS Meta builds are good they do slightly miss the point of what a Guardian was designed to do.
I run the below build which is similar to what you have provided but deals much greater damage at the sacrafice of some mitigation. I wanted to be ‘tanky’ but still deal enough damage not to be a burden and this is what I ended up with.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Pulled a necro off a cliff the other day only to see him rocket towards the sky and land barely on the edge. Confused the hell out of me.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I am finding that terrain plays a part since for True Shot you kneel down and if there is a slight rise in the terrain the shot simply doesn’t hit the target. No message saying obstructed etc just seems to disappear into the dirt.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I responded to the cool down reductions with the following:
Shield of Absorption -
Cooldown goes to 45 or even 60 seconds but it no longer creates a bubble but instead absorbs all damage dealt to us for lets say 2 seconds and after those 2 seconds we are healed for a percentage of absorbed damage perhaps 10-25% (would need some testing to balance the healing) and this also promotes skillfull gameplay as you need to make sure you’re not wasting it when receiving no damage.
Shielded Advance -
Cooldown set to 25 seconds and remove the damage element and have it apply either protection or aegis for 6 seconds and 15 seconds of sprint for yourself and 5 others. This will then make the skill that no Guardian has ever taken ‘Retreat’ redundent and something more fitting can be put in its place. Plus Shielded Advance sounds so much more awesome that Retreat.
What would everyone think if something like this was applied to the shield just out of interest?
“Jim’ll Fix It and if he doesn’t it’s not broken”
How about this?
- Shield of Absorption cooldown goes from 30s to 24s baseline.
- Shield of Judgement cooldown goes from 25s to 20s baseline.
Added to the release notes maintained in General Discussion.
Edit: For clarification, the shield recharge trait is still there on top of this. It brings the cooldowns from 24>19s, and 20>16s.
I am happy to see a Dev responding to our cries for love and attention so I’m going to add my thoughts on what would make the Sheild a little more interesting.
- Shield of Absorption -
Cooldown goes to 45 or even 60 seconds but it no longer creates a bubble but instead absorbs all damage dealt to us for lets say 2 seconds and after those 2 seconds we are healed for a percentage of absorbed damage perhaps 10-25% (would need some testing to balance the healing) and this also promotes skillfull gameplay as you need to make sure you’re not wasting it when receiving no damage.
- Shielded Advance -
Cooldown set to 25 seconds and remove the damage element and have it apply either protection or aegis for 6 seconds and 15 seconds of sprint for yourself and 5 others. This will then make the skill that no Guardian has ever taken ‘Retreat’ redundent and something more fitting can be put in its place. Plus Shielded Advance sounds so much more awesome that Retreat.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Guardian can actually do condition stacking with the change to burning.
The new trait system is a hell more restrictive that the current one; after the changes the only “viable” build in duels/PvP will be pure zerker meditation based ones.
And you will probably end up wrecked running a pure dps build.
I’m a little concerned because of the new “Reach 700 condition damage for gains” that would make getting a hybrid build to churn out some reasonable burning damage a little more difficult than previously.
It’ll be interesting to see what the stat increase to gear will be as this will determine if it is possible to reach the 700 condition damage to start getting some good damage gains.
I normally run a build that uses a mix of Zealot and Berserker gear to make use of the selfless daring trait however now that you have to choose between this and our Vigor providing trait it looks like my healing is going to take a fair hit.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Would expect to see it work like the Necros Condition transfer skill in that it will be limited to only a certain number of stacks which I am hoping will be around 5-10 stacks of each condition tops because if it does give you the previous cap of 25 for each that would still be considered attempted suicide.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Good thing they changed the name of Healing Breeze because these changes are far from a breath of fresh air for a stagnant class. I really wanted to play my Guardian again but with things staying pretty much the same since launch it’s gotten boring.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I honestly don’t think I have ever lost to a Necro 1v1 with my Guardian or at least it’s happened so rarely that I can’t remember the last time.
Conditions don’t bother me because I can remove them and out heal them quite easily and when it comes to raw damage I just dodge, blind and block most of it and even if I do take a few hits the damage I deal back makes up for it.
Whenever I see a Necro by themself I just see a free kill. In a group fight however they can be lethal if left alone which is why I focus them down first before going for anyone else.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Pretty much every fight I’ve had with a good D/D ele has ended with both of us bowing to each other and going our seperate ways after a good 3-5 minute exchange.
The eles that I do end up killing still take a 3-5 minute exchange just so I can learn their rotation so I can get the burst in at the right moment to finish the job. My usual way of dealing with an ele is to just drop a huge burst from the get go and pray to Balthazar it was enough to 1 shot them. I tend to lose to eles the most because of the length of the fights and me making a stupid mistake.
I like using a hammer to start the fight since if they’re not experienced it can freak them out if you use the below rotation:
Judges intervation → Ring of Warding → Banish → Smite Condition → Mighty Blow → Zealots Embrace → swap to GS → Whirling Wrath
The amount of high mobility classes I’ve killed in PvP with that combo is a fair amount since they just react to slowly to the chain of CC.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Honestly, my advice would be to not run GS. It’s really pretty lackluster in WvW since it’s really only good for point control, and without a point to fight over people can simply run away from it. My preferred setup is to run a sword/scepter build with 6 in Radiance. RHS in Radiance allows me to forego extra precision in favor of vitality with Valkyrie gear, and sword and scepter provide a more mobile source of damage than GS.
Greatsword is great as it has a leap that doesn’t require you to have a target like the teleporting skills. I often use it to disengage and really couldn’t see myself doing WvW without it.
“Jim’ll Fix It and if he doesn’t it’s not broken”
that deals good damage
And by deals good damage he mean around 3k DPS fully buffed compare to 10k for a Meta build in the same situation.
You can use this to give you a general idea of what to aim for
You can use this to give you a general idea of what you can do if you want an easy but long time in content. Just be sure before spending gold to acquire ascended gear of that type since you may regret it if you later want to play a proper dungeon build.
I’m not here to provide the god build for dungeons but something that is ‘balanced’ and by no means the Meta because the fact is not everyone wants to play the Meta. I set that build up because it is easy and doesn’t punish you too harshly for messing up.
Also the difference in damage dealing really isn’t as much as you make it out to be.
You’ll always want 6 points in Valor (at level 80) as it is our best skill tree without a doubt.
That’s kind of bad advice, IMO. Valor is good in PvP, but in PvE taking any more than 2 points in it is strongly discouraged.
Haven’t done PvE in ages and I don’t much care for Metas but when it comes down to it Valor is a good tree and can make life a lot easier for people starting off.
“Jim’ll Fix It and if he doesn’t it’s not broken”
(edited by tanshiniza.8629)
I think as a new player, he would be better off with larger hp pool from 5 into honor, with Writ of Exaltion and Two-Handed mastery. I think it’ll be easier to utilize, althous somewhat lacking condi clear. Ontop of that, I’d suggest replacing Focused Mind with Retributive armor or Purity, since it somewhat tricky to utilize effectively.
Smite Condition and Contemplation of Purity are enough condition removal for most scenarios and I’d keep Focused Mind since Retributive armor is lack luster and it honestly isn’t hard to use. Going for a Whirling wrath? Use Judges Intervention to get right on-top of them, give fury and utilise Fiery Wrath trait.
If you find conditions giving you some seriously problem them take Purity but Focused Mind is the better trait overall.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Here is a build I use for Dungeons that deals good damage and offers a fair amount of support/healing as well:
You can use this to give you a general idea of what to aim for and if you need any help with anything feel free to drop me a message in game as I’m normally just killing people in WvW and wouldn’t mind helping with a dungeon or two.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Looks good to me. The build wouldn’t fair poorly in roaming or in a zerg fight so it’s a nice middle ground. I would trade out some power and sneak some more precision in there so you’re closer to the 50% mark like Eremite suggested.
Fiery wrath is something I have never untraited on my Guardian since I do notice a good damage drop whenever I haven’t taken it. Selfless Daring is only valuable if you have a nice amount of healing power (400+) which my roaming build does. I’ve dropped a link for my roamer below if you want to compare:
“Jim’ll Fix It and if he doesn’t it’s not broken”
Since you’re only level 4 at the moment you’ll probably want to take some time to work out what type of play style you’re aiming for but here are a few general tips that apply across the board:
-Best healing skill will always be Shelter since damage mitigation is king in this game. You’ll always want 6 points in Valor (at level 80) as it is our best skill tree without a doubt.
-Don’t bother with conditions as a Guardian unless you are going to do PvP then you can get away with a Hybrid of conditions and raw damage but for PvE it is pointless.
-Spirit Weapons are very under powered and usually due within the first 3 seconds of being summoned so you’ll want to stick with meditations or shouts for the most part while mixing in the wall of reflection if fighting a number of ranged targets.
-Keeping at least 1 point in Radiance and Honor is good as you get an aoe blind and vigor allowing you to dodge more. Since damage mitigation is king in this game both are great things to have.
Other than that if you let me know what kind of play style you’re going for I can give you a lot more pointers to help you achieve it.
“Jim’ll Fix It and if he doesn’t it’s not broken”
(edited by tanshiniza.8629)
All it really takes is common sense.
Reason I’m not too fond of them is that they seem kinda meh compared to some of the other classes mechanics.
I find common sense to be lacking more often than not when it comes to playing games (myself included in this I know I’ve done some stupid stuff and wondered why) which is why I recommend praticing a bit.
I find Virtues more interesting than the Warrior Burst skill or the Thiefs steal but that’s just me. I wouldn’t complain at all if they gave us something a little more ‘flashy’ though without making them overpowered.
“Jim’ll Fix It and if he doesn’t it’s not broken”
My favourite Virtue has to be VoC simply because it is so situational and you have to use your head a little bit to decide when to use it. Timing it properly to deny a knockdown when your stomping someone is a very satisfying feeling.
It takes a bit of practice to use Virtues properly which is why many find them to be a bit lacking.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Here is a build I use in PvE if I feel like I want to be more ‘Supportive’ however the gear can be a tad expensive and annoying to get as you have to craft Zealot stuff yourself.
“Jim’ll Fix It and if he doesn’t it’s not broken”
One thing to keep in mind when thinking about what you want to play is that a Bunker works as a multiplier rather than an additional player. You multiply the effectivness of your team by making them that much harder to kill however if you are by yourself it’s basically 2×0 is still 0 at the end of the day.
“Jim’ll Fix It and if he doesn’t it’s not broken”
As for my gear I am currently using power+toughness+vitality because I like to take hits for my allies, yes I am aware that dodging is far better but that isn’t always an option, I tried to get a few pieces of healing power+toughness+vitality but I found that healing power is very very weak and that with all the extra healing power I had acquired my healing wasnt even any stronger.
You can’t take hits for your allies since there is no such thing as a ‘tank’ in this game and the mobs will hit whoever they feel like hitting and for the most part attacks are aoe based. Power/Toughness/Vitality gear is the most selfish gear in the game (not having a go it is just a fact) in the sense that you are contributing towards nothing expect your own survival.
Guardian is the class that benefits the most from healing power mainly due to one trait ‘Selfless Daring’ which increases in healing output at a ratio of 1:1 meaning you stack 800 healing power you get a 900 healing dodge roll.
I play a Zerker Guardian (despite the gear being Zealots for the most part) and not only am I tanky due to the healing but I also consistantly heal my party and deal damage not too far off a full Zerker.
If I take Mace and Shield with a Staff I can provide plenty of support and deal reasonable enough damage. Since staff stacks might also you increase your parties dps also.
A lot of Guardians tend to look at how much healing power improves their heals and think ‘Nah that hasn’t done much’ but you have to remember that most of those heals are per second and quickly add up.
“Jim’ll Fix It and if he doesn’t it’s not broken”
What is the first thing that comes to mind when you’re about to face a Mesmer?
Go for the 1 shot and judge from the damage if they’re bunker set-up whichmeans I can’t be bothered fighting for 10 minutes just for us to go our seperate ways.
How do you feel about your odds of winning?
Condi Bunker: 30% chance of killing 70% chance of fighting to a draw
Anything else: 90%
Strategies and tactics?
For 50% of my fights against Zerker mesmers it usually ends in the first 10 seconds because they didn’t react to my initial burst.
For the other 50% hound them down and force them into using their defencive skills and execute my main burst once this has been acheived.
Which type of Guard build do you feel best fights Mesmer?
Meditation Guardian and especially like my set-up since the healing allows me to ignore anything other than their burst.
What Guard skills (weapon or utility) are most important to have in this fight?
Greatsword and Hammer due to the ability to do AoE damage to even if they do go invisible you’ll still catch them with a few blows and also because of the CC abilities.
How do you feel about Mesmer in general?
Great class and always interesting to fight one who knows his stuff and runs a build other than a conditation bunker because I can’t kill them and they can’t kill me and the fights take far too long if we do decide to go at it.
“Jim’ll Fix It and if he doesn’t it’s not broken”
This make them a lot less effective in WvW roaming because you’re not going to have a skritt chewing on your ankles to keep setting off that swiftness when the cooldown expires.
This made my day, thanks.
Then my work here is done. Skritt for life!
“Jim’ll Fix It and if he doesn’t it’s not broken”
Only thing I would do is run with travelers runes over runes of the pack if you are using the pack runes but other than that this build is the standard meta so not a great deal more I can suggest for it.
You don’t need traveler runes in sPvP. And I would argue that the swiftness proc from pack runes makes them more viable even in WvW as well.
As for OP’s problem, condi pressure is unfortunately one of medi guard’s weaknesses. There’s not much you really can do other than try to time your cleanses well enough to survive.
Each to their own however I have always found the 25% permanent speed increase to work better for me than the small damage increase and procs provded by Pack runes.
For one you have to be getting hit for the Pack runes to proc and you will always have at least a 7 second gap where you won’t have any swiftness from the runes. Plus the proc is at 25% so whether it goes off or not is down to lady luck.
This make them a lot less effective in WvW roaming because you’re not going to have a skritt chewing on your ankles to keep setting off that swiftness when the cooldown expires.
Traveler Runes are fantastic and should not be underrated.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Only thing I would do is run with travelers runes over runes of the pack if you are using the pack runes but other than that this build is the standard meta so not a great deal more I can suggest for it.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Could you post the exact setup you’re running in PvP? Perhaps there are a few things that can be adjusted there to help you along.
Some generic advice though that may be helpful:
1: Try to save Contemplation of Purity for when you’ve been condition burst. Sounds like something obvious but the amount of people I see using it to remove 3 stacks of bleeding and some burn that will end in 2 seconds is too many.
2: Try and avoid the center of the battle because that is where the burst is concentrated and those evil necro fields. I tend to shift around the outside of the fight and track people that also hang around the edge which would usually be the Mesmer or the Necro.
3: Break line of site. Most skills need the target to be visible meaning if you aren’t you don’t get hit and this is something that works no matter what kind of classes you’re against.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Giving Shield an actual blocking ability would make my day.
Shield 4 should stay the same but have a launch effect to it so that it is worth the 30 second cooldown.
Shield 5 it would be interesting to have it reflect all attacks for 3 seconds back to it’s opponent and you only take 50% of the damage while the opponent receives the other 50%.
“Jim’ll Fix It and if he doesn’t it’s not broken”
(edited by tanshiniza.8629)
The greatest weakness of this type of thief is the fact they have to stab you to gain stealth for the most part and that skill costs a fair bit of initiative.
If you can predict when they are next going to try and stealth off of you (usually a 3-5 seconds after their pistol burst from stealth) and dodge to avoid it that will leave them at a disadvantage.
Other than that it’s all about timing your burst so that they drop without having the chance to react otherwise they will always just disengage and come back at full HP.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Nothing says Medi Guardian like Bursting 5 players for around 15K within the space of 2 seconds.
Your standard Burst will consist of: focus 5 → switch to gs and wait for a second then begin the animation for gs 5 → use Judges Intervention to teleport to your target target → Pull them in with the gs 5 → gs 2 and smite condition for the cheery on top.
If everything crits and hits you’re looking at 15K and if you do this into a group of enemies that are already fighting it is highly likely that you’ve just dropped several people in an instant.
One other thing that I will always love is Hammers Banish + Judges Intervention for teleporting to people out of no where and sending them flying off cliffs.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I like fighting Mesmers since it’s more like a game of who can confuse the other guy the most. Loads of teleporting, explosions and flashing lights.
Best way to take them down is to play them at their own game and keep on them as much as humanly possible.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Normally fights with Eles for me end up with me being stalked by the Ele simply because he cannot accept the fact he can’t kill me and had to run away or die for the last 5 attempts at my life. Eles are annoying as hell.
“Jim’ll Fix It and if he doesn’t it’s not broken”
In solo queues I usually play DPS Guardian since lets be honest you are right about trying to coordinate a herd of cats and there isn’t much you can do as a Support Guardian with everyone running all over the place.
I honestly recommend you giving the DPS style a go at least for Solo queues because sure it is selfish but in turn it’s the most beneficial you can be to a team that isn’t going to be working together. I recommend 0/0/30/20/20 with Meditations and GS/sword+focus since it deals high damage while maintaining a good level of survivability.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Honestly this game is more about avoiding damage rather than soaking it up and sure some classes can soak up more damage than others.
Tanking capability really comes down to how good you are at avoiding damage. A Dps Guard who knows how to dodge and time blocks will live longer than a Bunker Guard who is aiming to just sponge damage.
“Jim’ll Fix It and if he doesn’t it’s not broken”
I’ve been off Guild Wars for a while (few months) and I came back due to being bored during the festive season.
I am glad to see nothing has changed since I left apart from that weird healing skill which I will proceed to ignore like I do with healing breeze.
On a side note a did Guild Rush while drunk yesterday and I have never been more lost in my entire life. Hope you all had a Merry Xmas!
“Jim’ll Fix It and if he doesn’t it’s not broken”
Go to the Hearts of the Mist → Go to equipment locker → Preview a load of gear combos till something tickles your pickle → Search up the PvE equivalent → Buy PvE equivalent → Pull that little Asura chick you’ve always wanted → Have beautiful deformed children.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Without trying to sound like an kitten Healing Gear is not really welcome in PvE as you can go maxed DPS, live and complete everything a lot faster. I’m not going to tell you how to play but that’s how it goes in PvE content in GW2.
That being said myself and a friend 2 manned path 1 to 3 of HotW Dungeon fully kitted out in cleric gear for the giggles but it did take nearly an 1h 30m+ per path even after skipping a lot of it.
Moral of the story is you’ll live but it’ll take you half a decade to get anywhere.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Here is a good little number I just whipped up:
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1j.h1j.0.0.0|2.1j.h1j.0.0.0|1j.9a.5j.9a.5j.9a.1k.9a.1k.9a.5k.9a.0.0.0.0.0.0|1g.67.1g.67.1g.67.1g.67.1g.67.1g.67|a0.5.u1ac.k69.5|2m.1|w.15.13.12.1i|e
It deals more than enough damage to be considered DPS and with it’s HP and healing power (never forget selfless daring is 1 to 1 with healing power so the heals in this build are around 800 a dodge) you’ll be able to keep yourself going for sometime.
Merciful intervention is lacking when compared to contemplation of purity as in WvW you will get lumped with a lot of conditions that your previous set-up just can’t clear. I have also changed the healing skill from the Signet to the block simply because that block in WvW when you got a few people after your life with mitigate more damage than the signet will ever hope to heal.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Merry Christmas to you! I hope you have a great one.
I shall play my final matches of Spvp today before taking a long break and returning sometime in the new year with the worst of hangovers and strange stories.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Aaaaand I’m still not reinstalling Guild Wars 2. I’m not sure if any of the Devs have sat down and played this class at all cause they seem to do the stupidest things imaginable. I would actually love to see a Dev sit down and try to defend the changes made to the class and how they fit with our mechanics because I have no doubt they wouldn’t be able to do it.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Full Zerker 0-30-30-5-5 is something I use on a regular basis and have never had any problems doing dungeons. I have also done dungeons on my healing based Guardian solo and although it took a little while I didn’t die once and found it amusing that most dungeons are solo-able.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Am I going to have to create hundreds of new topics just to get a response? (the response will probably be a ban but it’s still a response…) It should not take over a month to get back to someone regarding an issue they are having let alone resolve it.
“Jim’ll Fix It and if he doesn’t it’s not broken”