I find it more annoying that if i do a fair amount of dungeons and a fractal or two in a day i can manage to get enough leather, wood, and mithril to craft the time gated mats. Maybe not the entire amount but factoring in the cost of those mats from the tp, enough that it doesnt really take away from my gold. Silk on the other hand ill end up with at max 40 bolts of silk, and thats if im lucky, often times i get 30 or so. Buying the other 50-70 is like another 4-5g on top. The mats are already time gated putting a pressure on the player to make sure to craft it every day…yet you cant manage to get enough mats to craft it every day. The whole experience just feels backwards. I think they should both put the amount of silk needed to 50 and make it drop more from salvaging since we cant get it from nodes. I dont mind having to purchase the mats from the tp to craft it every day, but i shouldnt have to spend as much as i do each time, and i should feel like the silk i get from playing the game is actually worthwhile.
I guess, if Anet puts bolt of damask on a 3-day cooldown, you shouldnt have a problem anymore.
that would be incredibly unbalanced with respect to other materials aquisition. I know you arent really serious, but you cant come up with solutions that ignore all their other interactions and have a good answer.
In math terms this would be solving a system of equations.essentially you need to get an answer that solves ALL of the issues, not just one or two. The current design of silk within ascended has many flaws.
Youre right, i wasnt serious. But I also havent seen a single solution pointed out here that would remedy everything and wouldnt inflict other problems.
But I do know that Anet rebalanced cloth output in general since season 2 started, which resulted in lower costs for silk and bolt of damask. Damask went from 17g to 13g (over 20%) and bolt of silk went from 11.5s to 5.75s (50%) in about 3 months.
So their macro-economic solution seems to work just fine.Just because people complain that they cant farm 300 scraps of silk per day doesnt mean that the amount is unreasonable because you still have to consider the supply that comes in from people that have no use for it. If everybody could farm his daily needs in a timely manner, it will result in oversupply pretty quick (see leather).
its unreasonable because it takes too much effort as compared to all the other materials.
weather you define that in gold, or in personal farming it still requires .5 gold versus 7.5 gold.I wouldnt reccomend bring leather and metal up to silks cost
i would say the effort required for silk, is not in a good place, taking 2-3 hours of farm time, or .7-1.5 hours of gold grinding.
thats for the people who are doing either semi effeciently btw. People playing normally would have to dedicate even more time. AND thats just for one of the required mats.If Anet wants to gate asc crafting its reasonable to rebalance the one mat that is required for all classes and not all individually.
And it wasnt introduced for casuals, so the argument that those cant get it on a daily basis doesnt have much weight.And the status quo doesnt handicap any particular players, just certain classes.
If we just look at exotic gear, production costs for heavy armor outvalue light and medium but no one complains about that.I, as a warrior, dont complain about the engineer because he has to craft 7 asc weapons less than me to get a full ascended weapon set.
Gating a tier with a unevenly required material isn’t reasonable in a game, nor is it required. You can balance over multiple factors, for example the ascension crystals, by adding additional obsidian shards, more Thermocatalytic Reagant…all needed for ascended crafting.
If you really think that it’s reasonable to gate it via armor-class-specific materials, why would you bring up that exotic heavy armor costs more than the other classes? Wouldn’t that be a given then?
Neither is this about casuals/non-casuals. No matter how much time you play a day, the difference in gathering the materials will still be there. Someone who just does his daily each day and has a longterm goal of light ascended armor will still need more time than someone who is just in for the dailies and wants to make a medium ascended armor.
You say you play a warrior. Is it your main-character? I’ll assume it is, since you aligned yourself personally with that class (“I, as a warrior,…”).
So tell me: How is the status quo not a handicap for everyone with a light-armor profession as his/her main-character?
You seem to have checked if heavy exotic is more expensive, so I guess you ran into a similar situation of being unhappy in that regard.