I love the crafting system. Especially for the cook it’s pretty close to reality.
I agree however on the annoying random farm-drops for recipes, rather than implementing them in the discovery system.
I got a tanky build I’m still using and it’s good to learn the basics, since you actually tend to survive some hits before you drop. The dmg-output is very low, so you will see a lot of flaming from zerker-fanatics who oppose everything that isn’t a glass-cannon.
The build is signet-heavy. Signets give you passive boons, so you can focus on the different attunements. As you grow more confident with your twenty skills in the front, take the signets out one by one and experiment with your traits accordingly.
First off: Full celestial gear. It gives you the versatility you need for the different attunements and their different strengths.
Traits: (Some people will hate me for this)
0-0-6-2-6
In earth you run with Signet Mastery(faster recharge on signets), Geomancers Freedom(less mobility-debuffs) and Written in Stone(keep the boni of your signets even while they are in cooldown).
For water you either go with healing on critical hits or the falling dmg-reduction. Important is the passive boon you get in water-attunement from the first point.
In Arcane you take Blasting Staff, even though you will have your dmg spread further, crowd control and supportive use of fields becomes easier. Second is the trait that refills your endurance with the use of arcane- and signet-skills(forgot the name again). Last is Evasive Arcana, a great trait that gives you different effects on dodging(with a cooldown though): Water(aoe-heal and condition-removal), Earth(a blast-finisher that causes aoe-dmg and -bleeding on enemies), Air(aoe-blinding), Fire(aoe-dmg + -burning).
Healing-, utility- and elite-skill:
As I mentioned, this build is signet-heavy so you can focus on your attunement-mastery first.
You take the Healing Signet. With the Signet Mastery you can use this skill more frequently for larger heals, while you still gain health with every skill-use, thanks to Written in Stone. Healing power from the celestial gear further improves your healing-capabilities, while the vitality increases your health-pool greatly.
For utility you go with Arcane Blast(an additional blast-finisher for your many fields), Signet of Air(passive +25% movement-speed, active aoe-blind and -dmg) and Signet of Earth(Passive toughness + active ensnare).
In addition your healing-skill and all your utilities fill up your endurance-bar on use, giving you more dodges and therefore more chances to avoid attacks and gain benefits from Evasive Arcana.
For the Elite Skill I suggest the Glyph of the Elemental. The earth-elemental is great to keep enemies from you, the water-version heals and gives some crowd-control, fire is a glass-cannon and air pretty much just gives you swiftness.
The build is so friggin tanky, that you can experiment with the weapons as you like. While you will get a good feeling for the combos, be aware that this build is weak regarding dmg-output. You should be a patient person when you engage larger enemies.
Don’t think so, for the major part its about Aesthetics, pick what you think looks best for you, also check out the armors (but honestly, all armors look the same, just different races and body-builds)
Don’t forget the clipping:
Charr armor is prone to clip at the ears and the horns.
Asura armor often clips at the ears and the toes clip out at the side of almost every aviable foot-armor.
When I saw the design in DR, I was really hopeful.
Then I saw consumables for 1 gold each, thinking “Okayyyyy…why?!” But I bought some, just to join the celebration.
Theeeeen I played my first round of Dragon Ball. Afterwards I thought: “This is the biggest insult to the words ‘dragon’ and ‘ball’ since that lifeaction-movie based on the famous anime.”
While I like fractals, I dislike them as daylies. I think daylies should be something you can do within an hour, chilling in the spare free time some people have.
Let’s not forget how many children in school are playing this game. And what is in most western countries in Q3? Summer holidays!
I just looked at it on my male asura char:
Ears clip through the hat. Again.
Toes clip through the shoes. Again.
There isn’t even the laziest attempt to adapt the armor to asura, other than the cheap re-scale to approximately fit the base-skeleton.
A plus point for a male and female version of it, even though ears and hair clip like heck through the female collar.
Bravo ArenaNet.
What low-quality, minimum-cost re-scales can I expect for HoT? Or will you finally go full circle and add a terrible disease to the lore of the world, so that the outer toes and the ears of all asura just rot away, for cost-efficiency convenience in the armor-design-department?
I’m playing this game since the beta.
I remember how we’ve been told that all gameplay-mechanics are equal for all races, so players have the absolute freedom to play the way they like without suffering any disadvantage.
So come on! Welcome to the world of GuildWars 2! A world that lives and breathes beatiful art-design…well except you decide to play an asura, because not enough people play it so we drop the budget for their armor-design.
But don’t worry, even though your favourite race is low on our budget-reel, you can still join in the fun of paying the full price for it!
Another outfit…urgh. Can’t stand that crap anymore. I’d rather have some new armor parts that I can use to further personalize my characters, instead of another boring one-piece outfit with no f-ing creativity for me to gain, except for some dyeing.
I don’t think it will neccessarily be maguuma-themed. Of course it has to be somehow related to the expansion, as to why we suddenly unlock those specializations.
The rumored mesmer-chronomancer may rely on old knowledge from the Mursaat(or what the glowy allies in the trailer might be).
Maybe the warrior will be trained by a white mantle greatmaster, full of knowledge that only survived in the bandit-strongholds we now conquer in the Silverwastes.
The Revenants spec is most likely half mists half ancient knowledge, I’d guess.
In the end we can only speculate so far.
Hiho!
Recently I’ve seen some lower tier cloth scraps pop up in the Lost Bandit Chests.
Could we see more of that in HoT?
Maybe even lower tier gathering nodes on the maps? I’d like to see a bigger variety in gathering-nodes, not just Mithril/Cypress with the additional Orichalcum/Ancient, but some of the whole tier-assemble.
As for cloth:
We’re going into the maguuma-jungle!
Spiders: Chance of dropping spider-webs that could be salvaged into gossamer-scraps.
Grubs/Moths: Chance of dropping silk scraps.
Linen: Plant fibers from the flax-plant. We’re fighting plant-monsters, so we should have some salvageable fibers to find.
Cotton: Same as above, only cotton comes from another plant in real life
.
Wool: One or two critters should be a bit fuzzier.
Jute: Same as Linen and Cotton.
so guys im newer to guildwars do you think they will have a collectors edition for the new expansion ? if so guessing how much will it cost?
The one for GuildWars 2 did cost around 150€. But I think that was an extreme with that handpainted, large figurine of Rytlock in it.
The only thing I don’t like about legendary-crafting was the precursor. You can work for everything else. But the precursor?
RNG-crapping. RNG-crapping at the mystic forge or scrapping together the gold to buy a precursor at the auction-house.
Now with HoT we will finally be able to craft the precursors ourselves and I hope it will be really hard.
I’m kinda glad they took out profession-specific armor. I’d rather combine existing armor to an outfit I like and dye it accordingly.
If a Necro wants to run around, looking like a noble in colorful formal attire, why not?
I’d rather have them put more effort in making the armors look good on all races, rather than just scaling them around.
Asura need real boots without clipping toes! There should be a male and female version of armors for the asura-race. Last but not least a little less clipping for the ears.
For Charr the armor should have additional parts at the neck, so heavy armor actually looks like it protects them from being beheaded. Charr should have access to helmets that don’t clip of ears or horns.
I’d rather go for overall race-adapted quality instead of human-focused quantity.
PvP and WvW never where my thing. On rare occasions I’m playing some WvW with my friends, but that’s it. I don’t loathe it, but it’s never been much fun for me, integrating into a zerk and rushing around.
What I absolutely loathed was map completion in WvW. Just this last POI on the map, opposite of my servers fortress. I can see the tiny village and boom: A zerk rushes around the corner and you can forget it for some hours since the zerk is going to stay.
I can understand people who loathe PvE as much as those who loathe PvP, but at least there are a lot more waypoints to respawn on the PvE-maps and you’re unlikely to find a mob-zerk you can’t dodge.
I don’t want a figurine, I got a Rytlock on my shelve that will never be like that in the game again…sniff.
Some nice digital content, for example extra skins for gliders, a Revenant-Rytlock Minipet, etc.
Regarding physical content:
-An artbook(hardcover)
-A rough map of the maguuma-jungle, printed on fabric, not on paper.
-Annnd…
Do you know these pots to grow herbs in? Those with a water-reservoir under the section with earth, so that you just refill the water every few days and the earth gets just the right amount of humidity?
I want the box the CE comes in to be one of those with a small UV-light above and a packet of different herbseeds, small vegetableseeds(chili-seeds for example).
Imagine playing HoT and on your desk next to you stands a mordremoth-themed box with plastic-vines on the outside and inside you can watch your own herbs or chilis grow day by day as you level your masteries!
…it’s annoying. You join a party, claiming 85% completion, only to find 2 of 4 outposts held and not even on second level of defenses plus 10% progress.
Can we report those players for false percentages in their party-advertisement?
Would have been nice to know if what we saw on the mini-map is the actual size of that map-plane or just a part of it. Since the POI I’m fearing we might just get maps that are smaller than the current cities.
As for the Twitch-chat…I’m always ignoring that, that’s better for my health.
After viewing a snippet from the recent POI about outposts and adventures, the mini-map edged itself into my mind.
This isn’t the total extension of one plane of the map, right? There is more to it than three such tiny planes, yes?
One plane is at least as big as the Silverwastes, am I right?
I’ll take my current main, go into the jungle and start the storyline, try out masteries and hopefully have fun and will enjoy some gaming.
Will we finally get to see them reaching 500 in HoT? I’d like to cook up some exotic dishes from new jungle-fauna and -flora.
Any info regarding the plans on these crafting professions?
I’d love to see some cultural stuff! Especially some asuran armor that doesn’t look like a technical harlequin. At least something that doesn’t make my characters bald as soon as I put them on.
Most importantly: Finally some asuran boots! Without toes clipping out at the side! Without the foot being squished into a downscaled human boot. Light asuran shoes that are actually covering the foot and aren’t just trident-sandals.
I’d be happy with a parachute that toggles after a certain height and just saves you from certain death without additional movement that could break the map.
I really would love that!
I’ll go for a mix of lore, exploration, gliding and combat. Legendaries are nice and all, but given that I have a nice array of ascended gear and skins I really like, they are far from being my priority.
I wouldn’t be surprised if you need some exploration and gliding to get to the special components for precursor-crafting.
I guess the only thing aviable for everyone will be the Guild Halls, maybe some PvP-stuff and the new skins for armors and weapons you can find(not buy or craft).
I don’t know why it seems to be such an issue for some people that an expansion has to be paid. Living World was for free, events were free, pretty much the whole experience so far had no other payments involved than the optional gem-store.
If the warrior gets a magical weapon, I’d guess it would be the focus, resulting in boosted warcries or whatever.
Political Correctness? No. I don’t give a kitten about being called a Cabbage, or jokes about Salads.
Giving real, tangible reasons to ostracize part of the playerbase on their Species/Race Selection? Yes, Its especially bad on PvP-heavy servers like Blackgate. Getting whispered “You are sub-human filth you dirty rotton cabbage” is not appreciated or welcomed, and I’m glad the player got banned but this is exactly what I’m talking about.
kitten NO TO THE SYLVARI-HOLOCAUST >:|
You seriously got some players reacting like that to you in the game? I’m disgusted!
I’m all for roleplaying, but racism like that?!
Sylvari is my least favourite race of the lot, I just don’t like the design, no bad feelings. Cabbagehead, yeah, I can laugh about that. I’ve got no problem with someone calling my asura a gnome or asura-players writing bookah in the chat.
Put the corrupted sylvari into prisons! Free them once mordremoth is dealt with and they are returned to their former self.
But seriously! I’m fed up with this topic! Is anyone here actually reading what is being written here? Are you even noticing what kind of thoughts and “interesting ideas” you have on screen here, in a forum for a fantasy mmorpg for children?
Internment camps?! Sub-human and that kind of kitten?! That’s the last kitten ed shove!
I can’t even start to describe to you how wrong this whole idea is!
I’m from germany and to everyone who is so interested in this kind of topic, one suggestion: Come here and visit the KZ’s we turned into memorials for that kind of crime! Go along the halls, look through the grated windows and look at the photographs to see the despair in the eyes of the humans(children, women, men) who knew they would die because some sick monsters had a sick ideology.
Are internment camps and racism still interesting/funny? Still want to replay that stuff with plant-people in a fantasy world?
How about that, back at the memorial: Visit the rooms where the possessions of the people had been kept. Where the cutoff hair was stored to fill bunkbeds for soldiers at the warfront! Do you really want that kind of thematics in Tyria?!
What should it be called? LIONTZ BIRKENARCH?!
You know what’s the terrible thing about it? Not a single word I told you about those inhuman places isn’t true! I’ve been to several of those memorials. Even one where they forced the prisoners to build bombs in a salt-mine, as a makeshift bunker! A salt-mine with a church in it and in other parts people knew they’d die while being slaves for a sick cult of maniacs!
And do you know what the most terrible thing is?
Seventy years since that war ended and I’m coming here to the forum of a game(which is rated for children) to find those “interesting ideas” again.
I think I’m gonna be sick for a while.
(edited by tekfan.3179)
I really like the Bitfrost. The only thing I find a bit sad is that for elementalists so many elemental effects are reduced to the same simple rainbow-ball. Would have been great to see the rainbow intertwine with the existing effects instead.
Otherwise, great weapon.
I’ll try to get my magic find up as much as possible to find a lot of new skins of armor and weapons as soon as HoT launches.
Also I’ll level up my last two professions I’m not having on 80 yet, Ranger and Mesmer.
Huntsman and Weaponsmith still need to reach 500 on my account.
I’ll stock up on crafting materials so I’ll have a good foundation should I absolutely admire the new legendaries.
The pale tree protects her children with the dream, on that I agree. But the rest is mostly player-canon.
For the pale tree to become the entity she is now is speculated to either be because of Ventari’s teachings and being planted on the graves of a loving human family, or that the seed had actually been purified by the ritual that freed Glint from dragon-control before it had been taken from a cave full of hostile plant-creatures. So far I’m not aware that ANet has confirmed either theory.
Now that the pale tree is weakened, we see sylvari falling to corruption. Canach seems to retain his mind though, so should the PC-sylvari and I guess some other plot-relevant ones.
As I mentioned we saw every pact-sylvari in viewing-range become a mordrem-convert in the ending of the living world season. Granted that the pale tree is weakened and they were very close to mordremoth, we still have the fact that at least the PC-sylvari will enter the jungle too.
I hope we will free the corrupted sylvari in the end by defeating mordremoth, but I really want a good, canon reason why some converted dragon minions retain their free will and others don’t. All those friendly sylvari we fought alongside in Orr suddenly go berserk and the only reason should be “Those battle-hardened veterans who chose to fight zhaitan for the greater good had a weaker will than others.”? Seriously?
Honestly, with the current overflow-system I wonder why Anet didn’t already put up a slightly revamped Orr for players who finished the storyline.
Once you completed the main story arch, you would be loaded onto a map with some slight texture-changes and maybe a spot of green here and there.
I’d rather have serious Legendaries.
After all we’re talking about legendary weapons. I find comical legendaries as unfitting as a Rubberduck-Excalibur in the hands of King Arthur.
Don’t get me wrong, I like comical weapons and we definetely should have some more of them in the game, but not as Legendaries.
Huh, I already thought it was established that some Sylvari are strong of body mind and spirit and cannot be influenced by Mordremoth, hence PCs and certain important NPCs.
Where was this stated? (if I missed that part, I would genuinely like to read up)
The trailer shows (insert name here) saying "We are NOT all monsters. Sorry his name escapes me at the moment.
Yeah, Canach.
Still I don’t recall reading, hearing or seeing a reason for this in the game. We know that not all sylvari are affected and it’s rumored that sylvari closer to the dream and the pale tree are less likely to be corrupted, but that’s it.
No real explanation this far.
So far I only recall one other example where someone was immune to dragon-corruption. The founder of the vigil, Almorra Soulkeeper, who had to witness her old warband turning into crystal-abominations while the brand was created. We get no reason for her immunity either.
However, for the charr in the brand to become minions, they had to be transformed. As far as we’ve been told, sylvari are offsprings of mordremoth, meant to be minions without being transformed.
We have no canon information how the pale tree turned against it’s creator and how it is that some sylvari remain free-willed, while other sylvari fall into the corruption of the dragon.
I doubt we will be as lucky as getting a zone that is as big as what we got in GW 1 Factions or Nightfall.
However, if you project the three stages of the jungle onto one 2D-map, I’d like to have at least the size of Kryta. Exploring is a huge part of the game-experience for me and I hope I get to see a good chunk of new world-material. But in the end quality is more important than quantity.
For this topic I’ll go with the assumption that not all sylvari are, or can be, corrupted by Mordremoth. After all we still see sylvari fighting alongside the good guys in the trailer while the ending of the LW-season pretty much depicted the whole lot of sylvari aboard the pact-fleet going berserk.
However, one thing should definitely be in HoT: A solid and lore-consistent reason for the imunity of some sylvari. (Bolded for importance, not yelling
).
A simple “Some of my children have an especially strong will.” from the half recuperated pale tree simply won’t cut it. The whole lot of sylvari aboard the pact fleet has gone berserk, some of them battlehardened veterans from the war against zhaitan.
What do you think?
Actually, even if not an “internment camp”, some sort of asylum for corrupted Sylvari could be fasinating.
A place where various levels of corruption in Sylvari are attempted to be dealt with. YOu could have Sylvari who volunteered for asylum, feeling the corruption coming on, trying to fight it. You could have more corrupted ones bashing around their cage trying to escape.
There could be quests and mastery of trying to find cures and helping individual patients. Lots of potential there.
I think there will be such places, but they will be called inquest labs.
…
@tekfan You’re assuming that if LA took Sylvari as prisoners simply for being Sylvari, that it would be done just by humans. However LA, and the Lionguard itself, includes many races. Even non-playable ones, and Sylvari.
…
Actually I was referencing to our human history, not the history in GW. We have such sick episodes in our recent past and I’m not keen on seeing them in a game like GW2.
No matter if the internment camp is suddenly run by multiple races instead of one.
It would be nice to have some content based on the PC’s race. After all it’s a big part of the identity in a roleplaying game. I would love to see some of the NPC’s from the start of the game. Running around with your krewe as an asura or your with your warband as a charr…sure would be nice.
As it stands, I’ll make a human female revenant and design the character to be a descendant of my female canthan GW1 ritualist.
Guantanamo Arch? -_-
But seriously: I find that a terrible idea.
There are enough cruel examples of internment camps in human history, I think we don’t need one in the world of GuildWars 2.
(edited by tekfan.3179)
I really hope that other playstyles will be more rewarding.
Damage is nice and good, but on the long run I find it gets rather dull to have just one meta. Don’t get me wrong, blasting away most mobs with just a few pokes of the auto-attack still feels rewarding.
My main is an ele.
I got two builds I use. One is a simple staff zerker-build with full zerker-gear, 6-6-0-0-2. It’s fun to shred through the mobs and utilizing my skills for crowd-control plus some healing still feels nice. Not to forget: the might.
However, I find my second built more fun to play at times. A full celestial gear, staff support-build, 0-0-6-2-6. A signet heavy, low dmg-build. But boy, throw me into a group of zerkers and see how the rate at which they drop decreases.
I switch through the attunements, heal, remove conditions, control the mobs, dish out a bit of damage and might at the same time. I’m mostly tanky enough to pick up players who are downed in DoT-fields. But with the lower damage I can count on less loot. And when I forget to switch back to zerker before I enter a dungeon, I get hate-comments from randoms in party-chat, before I even use my first skill.
(edited by tekfan.3179)
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: tekfan.3179
ArenaNet handled the whole thing in a very bad way.
The term Specialization suggests multiple paths to choose. While that may be true in the long run, it isn’t for HoT.
People heard “Specialization” and started to imagine, as this is a very creative community.
This whole confusion could have been prevented if they said it directly at the announcement: “We’ll introduce a new system called Specializations. For HoT it will start with just one path per profession to choose, but we’re planning to expand on that system in the future.”
First of all I still want ANet to fix the Profane Greatcoat. On many of my chars the sleeves keep clipping through most of the gloves, even standard stuff like radiant.
Apart from that I’d love to see more light armor with plating, that’s what first peaked my interest in the profane armor.
Last but not least: Whatever armor pops up, please add in some female versions for asura and charr.
No. Clipping is impossible to fix. Developers havnt told you all this, but I will. Can’t fix this problem because then it would limit the creation of many unique models for weapons and gear.
Sad but true. Clipping is just something you have to put up with when you have complex models and six individual armor pieces that make up a set.
As I mentioned in my post, I know that clipping can’t be completely removed. There will always be a spike clipping through somewhere or two armor pieces won’t fit together. However, given your answers I highly doubt that you took a look at the thread I linked in my post.
Charr-horns clipping through helmets amass? Sorry, but when you create a race that has horns, put a lot of choices for the horns into the character-creation…?
Charr get special boots for their race but can’t get horn-friendly helmets?!
Asuran boots mostly consisting of re-scaled versions from the other humanoids with toes clipping through or being “squished” into nothingness?
Charr have special shoes for their digigrade legs. Adding two toes to an existing design for asura wouldn’t be as complex.
My two cents on the matter: If armor from the gem-store clips through one or three gloves, ok. But if barely any glove can be equipped without clipping, there is something wrong. Especially if it can be fixed by something as simple as cutting of the sleeves under the gloves, like it’s done on other armor.
Humans and Norn have male and female versions of pretty much every armor. Asura and Charr don’t. That’s not a thing of limiting the creation, but limited creation of armor.
…fix some of the armor-clippings from the base-game at last?
I still peek into this thread from time to time https://forum-en.gw2archive.eu/forum/support/bugs/Issues-with-character-art-weapons-or-armor-2/first .
So far I did not find any fixes for the posted clippings in the game.
I had posted in this thread a long time ago, since the sleeves of the Profane Greatcoat (something you pay 800 Gems for) clip with almost every glove in the game on asuran characters.
While we’re at asuran chars: Will the trend of monogendered asuran armor and toe-clipping boots continue, or will there finally be some love for our long-eared scientists?
I find it more than just a bit sad that GuildWars 2, a game that lives and breathes wonderful art and made me spend more time on the design of my characters than most other games, still has the clippings ANet has been informed of long ago. Especially with the armor-skins people pay money for.
The heart of the Maguuma-jungle is the lair of an elder dragon. Orr wasn’t low-level either. Not to mention: Dry Top and Silverwastes are also LVL 80 and they are practically the borders to Maguumas heart.
I think it’s more than just unlikely that they will bring out new starter zones. They’ll add new stuff for the mastery-system throughout the world, so I think we will see some changes in the current starter-zones
Don’t get me wrong, I like what we’ve seen so far and I’m excited for the new content, but I kinda missed that feature.
Seeing all these new material with flashy graphics, story-content, new mechanics and probably a lot of balancing, I was kinda surprised.
I’m not sure about the amount of programming a template-system would need, but regarding the graphics it would just need a UI. And…that’s probably it.
With the new specializations coming up I think a template-system would be even more useful.
Stopping the Hypetrain: It won`t be as good?
in Guild Wars 2: Heart of Thorns
Posted by: tekfan.3179
Albert Einstein once said that imagination will always be more important than intelligence, since imagination has no limits.
I highly doubt that every expectation from our imaginations will be met, but I still think the expansion has shown enough to be a fun piece of software. So why not join the hypetrain for a while?
I’ll wait for more news on the size of the new PvE-maps and the amount of content regarding the personal story before I judge if it’s too small for an expansion.