You can google the forums if you want. I know I read it awhile back. The search engine on this forum is the absolute worst of any forum I have ever been apart of so feel free to do so. Or maybe someone else favorited that page with the post from the Devs on it? I know I didn’t because that was the same I day I wrote off condi builds outside of PVP.
Yeah… we also saw polearms in the video too… but that turned out to be artistic latitude and not what was in the actual game. So, until Beta comes out or they release full info about the Druid prof mechanic… I guess we just won’t know.
But that build diversity (which could be improve) don’t translate into gear diversity because the gear don’t improve what is good in this game. Direct Damage is the only thing worth it right now from gear. Condition damage should be another one.
We agree 100% on this… That being said just because zerker is optimal doesn’t mean that other gears aren’t viable. You can still run all the content, as I said, in any gear you want… you’re just gonna take longer to do it or have a bad time. But, whatever, they can play how they want.
You’re not getting it. You can’t apply WVW and PVP challenges to PVE. Why? PVE goals have healthbars and because of this the only goal will be to drain that healthbar as fast as possible regardless of what the “challenge” is. You can’t introduce build/gear diversity without changing the goal of PVE, which literally means changing the goal from killing things to not killing things because as long as there is a healthbar the ultimate goal will be to kill it as fast as possible. This literally means you have to make PVE exactly like WVW or PVP with the same goals as WVW and PVP.
Of course, when I say zerker meta I’m referring specifically to dungeons/fractals… beacuse open world, who cares what people run? It’s just going to get zerged down anyway. I really don’t understand why people think there’s a zerker meta in open world pve. There’s not. And if we had a gear check you’d see that… or if Anet would release those stastics we could see that most people run non-zerker build/gears. The only people I know that run true zerker gear/builds are the hardcore dungeon/fractal people.
*If a boss kills you, and you are downed/dead, you are not doing significant damage. Thus your damage output is not optimal if you died because of your gear. *
It would be better if you used PVT, or maybe you can use Knights, or some Condie gear, or maybe the guards in your party could go with some Boon duration runes and Healing Power gear etc..
Depending on boss/encounter mechnics different builds could be better for those (like husks taking more condie damage etc.).
Currently in PvE the only go to build is zerker.
Active Defense > Passive Defense
It would not be better to use PTV. What would be better is if you learned to time your dodges and use active defenses so you could run zerker gear. Like Thaddeus said, we don’t need PTV because we have aegis, blinds, etc. There’s no need to bring the other gears like PTV because we have active defenses and we need to kill it before it kills us. Also like Thaddeus I really wish they’d bring Condi specs to the same DPS level direct damage is, but it’s impossible with condi caps (because of hardware limits as Anet says) and the fact that conditions are suppose to be damage-over-time… which is a problem when we need to down things fast because the condis don’t have time to do the damage direct damage does.
Maybe they need to make every enemy in the game take more damage from condis, that way we could make use of one condi spammer in a group… but I don’t see that happeneing… but that’ll make the zerker meta in dungeons/fractals that much stronger because it’s not like we don’t put on any condis.
I don’t know why you’re so Hell-bent on making other people run other builds/gears. Can’t you play your way and they play theirs?
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You’re not getting it. You can’t apply WVW and PVP challenges to PVE. Why? PVE goals have healthbars and because of this the only goal will be to drain that healthbar as fast as possible regardless of what the “challenge” is. You can’t introduce build/gear diversity without changing the goal of PVE, which literally means changing the goal from killing things to not killing things because as long as there is a healthbar the ultimate goal will be to kill it as fast as possible. This literally means you have to make PVE exactly like WVW or PVP with the same goals as WVW and PVP.
Of course, when I say zerker meta I’m referring specifically to dungeons/fractals… beacuse open world, who cares what people run? It’s just going to get zerged down anyway. I really don’t understand why people think there’s a zerker meta in open world pve. There’s not. And if we had a gear check you’d see that… or if Anet would release those stastics we could see that most people run non-zerker build/gears. The only people I know that run true zerker gear/builds are the hardcore dungeon/fractal people.
EDIT:
And like Thaddeus says, the majority don’t like content that is really hard. That’s why Orr mobs got nerfed 2+ years ago and that’s why AC got nerfed.
(edited by thefantasticg.3984)
Your question doesn’t apply because the conversation is about PVE zerker meta… not WVW or PVP Zerker meta. Therefore it needs no answer because it is not applicable to the current conversation. Care to rephrase the question so that it is relevant to the current conversation about PVE ZERKER META? No? Then said question is written off.
I guess, but it’s like Highlander.. THERE CAN BE ONLY ONE… at least as long as the goal is to kill things as fast as possible. When the goal is no longer kill something then everything is optimal because gear/builds become irrelevant. And who wants that?
If there can be only one, how is it that other game modes manage that there isn’t only one?
Sorry, what are we talking about? Is this conversation which build is optimal/viable for different game modes or “is zerker meta in pve gonna change?”. I thought it was the latter.
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Should I just quit?
Tell you what it boils down to for me on why I still play:
1) My wife still plays
2) I love drunken guild nights
If it weren’t for those two things I would’ve quit long ago. So, perhaps you need to find a good guild to do things with? Or get your significant other into the game (if applicable)?
See, you say that… but I beg to differ because last I checked precursors were lvl 80 exotics and not lvl 75-79… So if they forge is spitting out a lot more lvl 75-79s for the lvl 80s than it was before the change, I’m throwing in that means I have less chance of actually getting said precursor because the pool of potential items to come out has increased drastically. I’ll have to ask my guildmate that forges way more than I do to start recording what he throws in and what he gets out… because he sees the same trend I do.
I actually think Anet is on both sides. I think they give things to the community that they howl for very loudly (be it nerfs to other classes or content) and I think they put a lot of things they think people want/need (like that stupid commander tag OVER MY OWN CHARACTER when I have my tag on —- WHY DO I NEED THIS!? I KNOW I HAVE MY TAG ON).
@thefnatasticg, Terrrhero:
Sorry, what are we talking about? Is this conversation which game mode is easiest to exploit or “is zerker meta in pve gonna change?”. I tought it was the latter. We can talk about rewards in another thread if you want to, but let’s stick to what we have here, shall we (or you can look up my rants and suggestions on PvP rewards if you wish).
My point still remains: because PvE is too easy, zerker remains the only optimal choice. Make it harder, and you’ll see build diversity, maybe even roles (like in WvW skill group).
It doesn’t matter. As long as there is a healthbar whatever kills the fastest is going to remain the optimal choice. No one I know/play with wants encounters to take as long as possible. Maybe there are some that do. Just because there’s one optimal gear choice for PVE doesn’t mean that the other gear seats aren’t viable. I can still do content in PTV just like I can PPF, it just takes a lot longer, so why would I run PTV when I can run PPF and do it in half the time? Diversity is there. People just don’t like that it’s not optimal, I guess, but it’s like Highlander.. THERE CAN BE ONLY ONE… at least as long as the goal is to kill things as fast as possible. When the goal is no longer kill something then everything is optimal because gear/builds become irrelevant. And who wants that?
Wait… wait….
Are you… I don’t even… are you seriously implying, that PvE in GW2, as a matter of fact, Dungeons, in GW2 are hard / on the same required skill level as PvP/WvW?
Are you seriously not getting that PVP and WVW can be made just as easy as dungeons/fractals?
You might think that, but there are businesses that offer what they THINK their clients want/need and not what a minority or majority of their clients are clamoring for… Nikon, the camera maker, is one such example. I’m into photography and I was reading a recent interview of one of their execs and that’s exactly what he said. They release products that they think the consumer wants/needs because the consumer (as a whole) doesn’t actually know what they want/need. I’d link you to the interview but I don’t care that much. You can find it with Google if you want or go find the link on Nikonrumors.com
Oh, no, but it is true. I’ve done it. Specced my engie to rifle turret via metabattle and followed the guide. It really was just as it said. Dropped turrets where it said to on the tutorial. It was just as easy or easier than the “stack and mash 1” as you say and as easy as Lifestealer is making it out to be.
After this release, Anet will look statistics and see what was most profitable way to make living story and continue to do that way all next living story episodes. (Yes a lot of expansios will come in future
)
Seeing as how they are a business and not a charity it’s not out-of-the-realm-of-reason they would do as you say.
Depending on which ones they loose (i.e. all pet related ones) I may never need to switch back to Ranger… Especially if the class mechanic gets replaced
Well, Rin, what you say might be true but doesn’t change how annoying it is and losing steam for me.
Or they could’ve waited to announce there was an expansion until the Beta was ready because at that point they could’ve released ALL the info because it’d be mostly finished and they could fully talk about them. As far as I’m concerned the hype train is out of fuel, and might as well just be derailed because I don’t get rehyped.
and then everyone would be QQing about there being no new contents since LS s2 is over and all that
Indeed they would be… I’m still quite happy just doing my dungeons and fractals. I guess I’m more peeved about no information regarding my favorite thing to do in the game right now than anything, which is dungeons and fractals. Feels like they just left them behind long ago. They’ve not expanded on “challenging group content” what so ever. I’ll be extremely disappointed if there’s no new dungeons or update to Fractals. EXTREMELY disappointed.
Uhm… aren’t dungeons stack in the corner mash 1? With like little to no chance of dying, ever? Or glitching through stuff, or skipping half the dungeon with invis, or always going for the cheap-o semi-exploits (eg.: lupicus half health gone with 1 reflect)? I do not want to offend dungeon running people or anything, but “knowledge” mostly boils down to 1 guy saying “stack here”..
Whose stacking in corners anymore? Still not sure why people are doing this since FGS was nerfed to non-use.
I get a whole lot more sub-lvl 80s from throwing in four lvl 80s than I did before the mystic forge change. It sucks. I forge for precursors and after the many thousands I have thrown in I have definitely noticed how throwing in a sub lvl 80 has a much higher return rate of a sub lvl 80 than four lvl 80s… Good luck trying to get a precursor throwing in sub lvl 80s LOLOL I’m also willing to bet anyone who plays the forge as much or more than I do will agree.
Outside of that, in PVE, who gives two flips about what someone else is running because it’s just going to be zerged down anyway?
I cry whenever I see a warrior wielding an axe or a greatsword trying to kill husks in the Silverwastes, so, uh, hi?
It’s especially fun when they’re ignoring a dozen trolls, teragriffs, thrashers, and menders to try and kill a few husks.
I dunno. On the SW maps I’ve been on it’s still just zerging them down.
Outside of that, in PVE, who gives two flips about what someone else is running because it’s just going to be zerged down anyway?
Otherwise, there are actually many fight mechanics in other MMOs that, among other things, work to soft-limit DPS. These include phases (push a phase at the wrong moment and you make the transition harder to handle), tricks like groups of enemies that have to all die at the same time, stunts like adds that have to be killed but do raid-wide damage when you kill them, and so on. Some MMOs even go so far as to tune tank TPS to make it almost impossible to hold aggro against a DPS going all-out.
Many of these techniques should be both effective in GW2 and compatible with the underlying philosophies of the game. It might sound like this is “punishing players for being good”, but in reality, there are a lot of skills that a game can and should be testing. It should never just be about DPS, HPS, and TPS.
You’ll also note that none of them are about actually nerfing DPS, and giving a player more mechanics to deal with is not going to make fights easier to deal with than they were before.
Yeah, but this isn’t those others MMOs so I don’t care what the other MMOs are doing or have available. If condi did the most DPS, I’d be running a condi build. Whatever got me through the content the fastest I would be running it because after the 1000th COF p1 run I’m not there for the story or “fun” because I got the “fun” part 100% squeezed out by the 500th run… Now I’m just there for the loots/golds… and anything that makes it take longer than it use to or should is bad. Very bad. It’ll certainly put me off of doing that same thing again. Eventually it’ll put me off of playing GW2 altogether. Then there goes my gem purchases and I’m sure Anet doesn’t want that to stop.
Or they could’ve waited to announce there was an expansion until the Beta was ready because at that point they could’ve released ALL the info because it’d be mostly finished and they could fully talk about them. As far as I’m concerned the hype train is out of fuel, and might as well just be derailed because I don’t get rehyped.
I know… but it should be
Still, even if I was interested in WVW that whole “let’s drag this out as long as we can” cr@pola gets old… and it is old.
yup
/15charactersforeverything
Yup… That’s why I expect no new info coming out of PAX East and Rezzed.
Hype train has run out of fuel.
Actually we know for a fact that we will get a tour of the new borderland at Rezzed and that is very much new info.
Borderland… That’s WVW, right? Don’t care…. Just like I have no care/interest for Stronghold so that does nothing for me.
Hype train has run out of fuel.
At least until they reveal any of the following: 1) starting moment of closed & open beta and ways of getting into the beta, 2) release date, price and boxed content, 3) specializations, 4) the new borderlands map (which we know we will learn more about at Rezzed), 5) whatever it is that ‘challenging group content’ entails, 6) guild halls. Am I missing anything?
Yup….. but they’re dragging it out drip-by-drip… I got hyped for about a week after learning of the expansion. The lack of information since is just down right annoying and just puts me off.
That being said I’ll still be buying the expansion as long as my Wife wants to play GW2.
That’s great and all but success in PVE is killing it before it kills you… And that’s done with high DPS…. which conditions don’t do…. they fail. It’s been said by Anet devs that they cannot raise the condi caps because the hardware just can’t do it.
Not all bosses can be killed in such manner.
For example: first and last boss in hammer fractal.
Indeed, not all, but most are killed in such a manner. So, I’ll spec for the most… And even with the Archdiviner you still want to get through the his healthbar and the seals (thus chanters) fast as possible because you don’t want those crazy fanatics to spawn if you take too long… So, again, DPS race.
I’ve read the same in a couple of places by Anet devs… which is why I have no hope for Condi pve builds and never plan on running one myself.
Success is determined not by whether or not you face obstacles, but by your reaction to them. And if you look at these obstacles as a containing fence, they become your excuse for failure. If you look at them as a hurdle, each one strengthens you for the next.
That’s great and all but success in PVE is killing it before it kills you… And that’s done with high DPS…. which conditions don’t do…. they fail. It’s been said by Anet devs that they cannot raise the condi caps because the hardware just can’t do it.
But can if the mobs are “tough” enough… Do you worry about the cap in pvp…follow how that mode goes to improve pve.
So giving the mobs more toughness or health makes content harder…? Got it. Still doesn’t fix the condi cap…. which they can’t because it’s hardware limitations.
And no, I don’t worry about the cap in PVP because I don’t PVP. Why? Capture point is boring as H__l.
And again no, PVE is worse off because balance is done through PVP because they don’t split skills.
They were not in the press event demo, and it’s likely they’re using the same version.
Yup… That’s why I expect no new info coming out of PAX East and Rezzed.
Hype train has run out of fuel.
Revenant snip from Massively and other stuff
in Guild Wars 2: Heart of Thorns
Posted by: thefantasticg.3984
I beg to differ: effective high dps ranger is not easy button… it takes a lot of button presses to make the ranger worth a puppy.
Don’t believe me? Go to the Ranger subforum and look at how many complain about how difficult the sword is to use.
Not to mention the only time anyone I know brings up meta is when we’re talking dungeons and/or fractals. Outside of that, in PVE, who gives two flips about what someone else is running because it’s just going to be zerged down anyway? I’m willing to bet, the hardcore speed running dungeon/fractal runners are a small portion of the PVE population anyway. PHIW are a much much larger portion, or so I would bet on, that PVE farmers are right up there in number with the PHIWs. Niether of which cares about being optimal, but they all care about being viable… which, btw, viable and optimal are two different things.
Will conditions finally be fixed in PvE?
in Guild Wars 2: Heart of Thorns
Posted by: thefantasticg.3984
…I don’t believe it’s a technical issue either unless GW2 servers are powered by hamster wheels.
Whether you believe or not doesn’t matter. We aren’t talking religion here.
They’ve said it’s a hardware/technical limitation. I see no reason to lie about it. Even they are, what of it? Doesn’t matter. Direct damage > Condi damage Why? PVE is DPS race and condis are all about damage over time, not all the damage up front like direct damage.
(edited by thefantasticg.3984)
Great, so now my Ranger with have AOE/CC… and suck at DPS. Awesome. I’ll try out the Druid, of course, but my guess is all I’ll be doing is trying it out and not sticking with it because PVE is a DPS race. If Druid ain’t brining the DPS just like the Ranger can or better then it can kindly G__O.
It’s seems ranger is anet’s current golden child.
LOLOLOIOLLINEWLKMGLKWNLKMLAMLMAOALMAOAOLMLMOLAIMNLMAOROFLLOLOLOLOIMOLIWEMLFIGJWHIOG#W$OHIEGOI$JEHNGoiHJ$EGOIHW$PGOIHWP$EGOVWNE$PLIOG NHWORIHGL:VKJRGN WORKMNG:L KWEJMF:L JEWM:OFIJ WE:LIFJ :LWEIJF :LIj
You cray cray
(edited by thefantasticg.3984)
Oh, Bearbow is far from dead. I get PuGs that use it a lot… and I’ve kicked them for it. And I don’t have a problem with Alpha’s AOE attack… because I time it. If my 31 yr old brain and reaction times can do it…. well… No excuses unless you’re physically/mentally handicapped or 70+. Or am I really just that good? I doubt it. I just don’t see this jumping around problem you are stating either, and I use the sword __mn-near all the time in the 2.1k+ hours I have on my Ranger. The ONLY time I’ve had this jumping around problem is when the target dies after the leap animation has started… And then it stops. Perhaps you need to look into your auto targetting settings?
What’s the point of having higher dps with a sword if the average player ends up eating dirt because they cannot dodge? DPS numbers don’t seem take into account the ability or inability for staying alive. If one can’t use sword properly, they shouldn’t use it just because the meta-elites told them too.
Deleted the rest because it was irrelevant.
The flaw in your arguement is “average player”. What is the “average player”? Is this person mentally slow? Do they not have the capacity to learn? Does this person have the reaction time of 10+ year MMA fighter or an 90 year old great-great-grandma on DMT? Since you have not quantified what “average player” means it means nothing. What does have numbers and means something is DPS. When I refer to DPS it refers to the damage done per second. If this “average player” you are talking about does have the ability to learn the encounter, time their dodges, and has good reaction time, there shouldn’t be that much of a problem, if any. If you or anyone else is mentally unable to learn encounters, time your or their dodges, or has poor reaction time, you’re right: the sword is not for you and it will never be a good weapon for you… but… don’t be mad when you join a zerker group and they kick you for using GS or bearbow.
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I open with LB2 then hit LB5 then melee the rest of the time.
I guess you meant LB5 and then LB2?
lol, depends on how much whiskey I’ve had which order they end up in.
I’ve read the same in a couple of places by Anet devs… which is why I have no hope for Condi pve builds and never plan on running one myself.
Success is determined not by whether or not you face obstacles, but by your reaction to them. And if you look at these obstacles as a containing fence, they become your excuse for failure. If you look at them as a hurdle, each one strengthens you for the next.
That’s great and all but success in PVE is killing it before it kills you… And that’s done with high DPS…. which conditions don’t do…. they fail. It’s been said by Anet devs that they cannot raise the condi caps because the hardware just can’t do it.
(edited by thefantasticg.3984)
Ohhhhhh good. Another dress for medium class.
No thanks.
~3.3k
2x Drops
17x Mystic ForgeThere’s a guildie of mine that stopped counting after pulling 60 precursors from the Mystic Forge within four months. Let me put it this way: he has pulled so many precursors he has started to hand them out to people in our guild who are on the ___t side of the RNG bell curve… that’s how frequent they pop out the MF for him. And John Smith has said RNG is a bell curve. He’s an extreme outlier. I’m not far behind him. Granted, he said he’s still about broke even as far as gold-to-precursors goes. He still hasn’t had on drop out in open world, only from the Mystic Forge.
Holy unbelievable luck Batman.
So, you and Mr. Smith?
Have you had better luck slotting 4 random yellows? Or slotting 4 same-weapon yellows? So you use Mystic Stones at all, or only yellows?
And for my own clarification, the yellows have to be level 80, yes?
I mistyped. My guildie is not John Smith. “And John Smith has said RNG is a bell curve. He’s an extreme outlier.” I meant my guildie is an extreme outlier on the RNG bell curve that John Smith was talking about.
My guildie only throws in lvl 80 exotics. He finds he gets more precursors from four of the same kind vs four randoms. lvl 80 exotics: four of the same kind > four random > three of the same kind + mystic stone > three random + mystic stone— in that order yields the most precursors.
I pulled 14 of the 17 using lvl 80 rares, four of the same kind… And the only reason I used rares instead of exo’s is because I get more rolls in the mystic forge, which is my fun. When I started using exotics I got them more frequently. That being said my guildie can yield 3 precursors from 250g or 0 from 600g. He’s about broke even. He’s pulled the most zaps and sparks followed by the legend. He finds dawn and dusk the hardest and most expensive to pull from the froge.
EDIT: fixed spelling error.
(edited by thefantasticg.3984)
This has already been discussed and established in multiple places:
The problem is that condition stacks use inefficient netcode and so they are hard limited at 25 to prevent performance issues / lag
It has nothing to do with PvP balancing.
I’ve read the same in a couple of places by Anet devs… which is why I have no hope for Condi pve builds and never plan on running one myself.
~3.3k
2x Drops
17x Mystic Forge
There’s a guildie of mine that stopped counting after pulling 60 precursors from the Mystic Forge within four months. Let me put it this way: he has pulled so many precursors he has started to hand them out to people in our guild who are on the ___t side of the RNG bell curve… that’s how frequent they pop out the MF for him. And John Smith has said RNG is a bell curve. He’s an extreme outlier. I’m not far behind him. Granted, he said he’s still about broke even as far as gold-to-precursors goes. He still hasn’t had on drop out in open world, only from the Mystic Forge.
It’s harder for the average player to use and I am sort of glad that GS is slowly being pushed into meta. I’d rather use a GS reliably and be able to dodge than to do 17% more damage and end up dead because I couldn’t dodge. What I wouldn’t give to just have the simple auto attack animation that a mesmer has for the sword!
GS isn’t being pushed into the Ranger PVE meta. GS will never be PVE meta until it’s DPS is equal to or greater than the sword. If you believe that I have some ocean front property in Arizona to sell you
I’m not sure what level fractal you are doing. But at high level fractal, everyone is meleeing trash mobs.
And for boss fight, it’s all skills, since there is long cool down in between boss attack, so you should have time to evade. If you have problem surviving range it, else melee it. No one can answer that question but yourself.
I don’t find min/maxing to be particular important in pug. Because out of all my fractal, I have never seen any pug finish fractal 50 faster than 40 minutes. Usually it takes 50-60. And most of the time, they waste more time because they took too much risk.
I have seen a pug l50 take under 40 mins and it was epic. Added every one of them to my friends list for future runs. That night, everyone was on point, extremely flawless run that was…
Oh, and I run the 6/5/1/2/0 build.. Spotter and all the traits that improve damage output. Usually run sword+axe/LB or GS/LB depending on fractal or how much wild turkey 101 I’ve had… Of course I open with LB2 then hit LB5 then melee the rest of the time. QZ, SotW, FS, and RaO are usually on my bar… Unless we’re in grawl, then I use the condi clear signet, SOTW, QZ, and entangle to stop dat shaman in phase.
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I still get 1 at least every 2 L50 Fractal series I run. A few times over the past few weeks I have gotten 2+ in one run.
I usually get 1-6 vials, globs, or shards per run depending on the level…
Oh yeah because im definitely getting those!
I honestly dont remember the last time i got a fractal skin.
It’s pretty weird for me when I go more than three days without getting a skin or ascended chest. Two days ago I got the fractal scepter for the 2 or 3 time. Gotten a couple of hammers, shortbows, and shields as well. I think I’m only missing four fractal skins now: GS, warhorn, torch, and harpoon gun. Malicious chests… Man, this past weekend I got three in two days. You need to pray harder to the RNGesus.
Best advice to learn sword is to learn the encounters. Once you know when to time your dodges sword is much less problematic… that being said when I drunk fractal I’m using GS a lot more than sword lol
As long as there is a healthbar on the enemy then DPS will always be king.
And I’m with Deathpanel on this one. I’ve done somewhere well north of 500 fractals and surely 1000+ dungeons by now… I don’t watch cut scenes anymore and very rarely is it fun because of bads. I’m there for the gold/loots.
If you’re not playing for fun, then why play?
survivable dps is king. back when we didn’t know better there was actually a time when people hated pure DPS setup players in their groups because they spent all their time lounging about on the ground. In that time (years ago now), in many groups, pure DPS wasn’t well appreciated or desirable.
As survivability tactics became more commonly known that changed, and as it became so exceptionally easy to stay alive as pure DPS in a proper team, the meta shifted.
If pure DPS survivability becomes much more difficult (lots of ideas floating around), the meta will shift and pure DPS will become less popular again.
Uh, last line says why I play. I like getting loot/gold. Not to mention my wife plays.. and drunken guild nights are quite fun… but as far as dungeons/fractals are concerned I run those for the loots. Sure, they were just “fun” for the first dozen or so times… but then I learned the content and had seen it all already. Was nothing new and they aren’t getting revamped, so, yeah, I run dungeons/fractals just for gold/loots.
And as far as that whole survivable DPS thing you mention, see Thaddeus’s comment above.
As long as there is a healthbar on the enemy then DPS will always be king.
And I’m with Deathpanel on this one. I’ve done somewhere well north of 500 fractals and surely 1000+ dungeons by now… I don’t watch cut scenes anymore and very rarely is it fun because of bads. I’m there for the gold/loots.
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
What content was being trivialized by stability? Please, examples. Otherwise, exit stage right.
As it has been discussed to death before, the ultimate “trivializing” ability is the ABILITY TO LEARN CONTENT.
And the whole idea of needing to nerf something wasn’t broken to make content more difficult is just simply insane to me. Just like the vigor nerf and might nerfs.
The whole idea of a game without challenging pve content should be insane to you too.
The majority of the content in this game can even be solo’d too, provided you have the patience. The point of this change is to improve the challenge in all forms of PvE encounters, not just a few specific examples. PvE as it stands is incredibly easy and fully kind to pugs, with a few exceptions. And its not like this will even have too big an impact in pve either, so its not worth complaining.
1st: All content eventually becomes easy if you have the ability to learn.
2nd: No examples of how stability trivializes content. Got it. Please, do us all a favor and exit stage right from this conversation.
3rd: No, it’s not patience. Nothing to do with it. Like I said, the ultimate trivializing “thing” is the ability to learn content whether you like it or not. Stability doesn’t trivialize anything. LEARNING WHEN TO USE STABILITY (in theory) COULD. Please try to grasp that concept.
(edited by thefantasticg.3984)
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
What content was being trivialized by stability? Please, examples. Otherwise, exit stage right.
As it has been discussed to death before, the ultimate “trivializing” ability is the ABILITY TO LEARN CONTENT.
And the whole idea of needing to nerf something wasn’t broken to make content more difficult is just simply insane to me. Just like the vigor nerf and might nerfs.
I’m hoping Sword+Dagger will be DPS weapons and not condi crap like the hammer/mace+axe. I’m hoping that there will be legends that are all about DPS and not about worthless condis.
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
Druids will likely follow suit, and in the MMO genre Druids tend to be more support/healer archetype focusing on crowd control and conditions.
Which means I’ll never spec to Druid because that means giving up DPS in a game all about DPS.
But if druid is about buffing, you will “gain” dps trough the buffing of your pet. I hope druid will be about buffing allies and debuffing enemies as it would perfectly fit the pet mechanic.
New flash: pets can’t hit moving __it. So… No there is no “gain” of DPS. Not to mention I do way more DPS than my pet. Please exit stage right with that “buffing” pets to “gain” dps talk.
So, in the POI today it was revealed that Stability will now be stackable (akin to Blinds as it was put) instead of duration.
I don’t PVP or WVW (anymore) so in my PVE world I see no reason for the change. Why not make this a PVP only thing? Seems like I would want Stability to act as it currently does rather than stacking like Blinds.
Why make this asinine change?
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