Listened until he brought up that GW2 could benefit from ‘healthy’ traditional treasure hunting. Also the less than mature take on people who don’t like gear grind didn’t endear me to his video that much either.
I don’t need the grind thanks.
Now I will agree I don’t care much for NCSoft, especially after CoH, so he had my attention for that much of the video.
Hate to tell you this but the gear grind is already here. The loot nerfs that make it impossible for some people including new players to get the items they need to craft exotics, add with that the months it takes to get ascended items if they want to run dungeons using the laurel system, add to that the T6 mat grind that it takes to get enough mats to make the runes/sigils because they are crazily priced in the TP or to get enough gold to get a legendary precursor and you’ve got a gear grind. Sorry to disappoint you but despite all of the rebuttal the gear grind is alive and well already, Dontain is just saying what’s on our minds, it’s already here why not make it better, more enhanced to improve the gameplay and to do what every other mmo dev out there has learned, that RNG all the time for everything does. not. work.
Regarding the fixes for RNG that people have wanted for a very long time now and in the spirit of what Dontain was talking about regarding rewards for content and using the funds from a game to update that game’s UI. There’s a great example that Blizz is doing with their loot that has enhanced the gameplay for their players in their dungeon finder ui enhancement. It’s called “Loot specialization.” The loot algorithm that chooses what drops off bosses and enemies in dungeons has always been a problematic code because no one’s ever been able to add a quick functioning loot algorithm that actually checks your build and traits to determine what kind of loot you should receive after a boss fight. This specialization over there allows you to choose which spec of your class you need gear for so you aren’t endlessly running a dungeon for that 1 piece to drop. 150 times or more.
I think this is a great example of ui enhancement that is added even when revenue is low. Revenue is high in this title so where are the ui enhancements? (Don’t get me started on the dual spec thing that we don’t have or the problems PVE players face that make speccing into anything other then Zerker completely useless. Or how it’s almost the anniversary and there’s still no LFG for dungeoneers.)
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When I noticed their sales announcement the first thing that came to mind was *"wow, even they know (NCSOFT) it’s a monumental undertaking to fix the problems that an entire year of poor management decisions have made because now they are proposing an expansion, which is the only means to fix these problems."
Dontain makes great videos he helps people see the good and the bad with the game and he usually gives the developer he’s talking about hell when it comes to really bad game decisions (Like DR, he was one of the first ones to speak out about that mismanagement decision) So I trust his commentary on these issues in games, like me he remembers the countless other titles that lost so many of their players they crashed and closed down, and in games that didn’t have a sub they lost 60% of their players until they fixed the problem (like Diablo III).
I especially love the part where he talks about how when Blizzard took his money they took it and actually updated parts of the game that needed help. The UI that we all expect to be polished and fluid actually came from their pioneering in many cases, it is THE standard like it or not of how an mmo is supposed to be run. You update it you improve it you keep on adding features to it. The guild, trade ui, friend options, no lfg, not being able to see events in a zone on the main map, not having any new recipes for crafting really since launch cept holiday stuff that’s just as gone as the LS items when done, the focus on the mystic forge instead of on perfectly good crafting, the lack of minigames or alternative time wasters with rewards, the lack of rewards for doing anything in the game overall, all testament to what WoW has had to do to actually stay afloat, Blizz did most of their updates the same year as their launch because they KNEW they needed to in order to keep people interested.
The bugs in the classes, the design flaws, the imbalance in PVE, the microcontent monthly (living story), the loot issues causing 400% inflation since last year, the cancelled just after launch projects like mobile apps, all point to this game being ignored entirely. This has been the reason why people have been complaining, not because someones a troll, not because people are being haters but because people know when they are getting the bad end of a deal, this needs to be remedied immediately.
How long is too long? That’s the question. When does it become the problem that the developers are not delivering like they should? When does it become the issue of we’re not getting what we’ve paid for?
If they’re doing so darned great then why do the three weakest professions in PVE have pages upon pages of bugs still almost to the year anniversary? If they are making so much money (almost American Hip Hop Rapper style) money, then tell me why we are still only getting this lackluster LS crap in the open world when their very own interviews told us that making open world content is faster, cheaper, and can be done at the drop of a hat? How is it that we’re not seeing permanent non-dungeon content all the time?
This is from the other thread, and I’m posting this because of this:
Moderator:
Hi! There is actually a thread regarding Dontain’s Video, you can find it here:….
Please use that thread for your feedback and concerns.
Thanks for your understanding, this thread is now locked.
you know what’s fantastic. Having your thread closed down (Not merged mind you like they do everything else) filled with all of your very well thought out thoughts about the subject and not being able to use a single thing you wrote or even quote yourself because their forum rules are so twisted that if you quote from a closed thread you’ll be infracted and they’ll delete it anyway. Amazing.
It’s about as amazing at the logical fallacy arguments against what Dontain is saying in his video and his opinion.
Guess they didn’t want that kind of thinking, don’t worry about the dust everyone it’s only almost the anniversary, we’ll eventually get to it sometime. smh
So just to let everyone know I’m going to try to post what I posted in the other thread here and see if they delete it. I’m just trying to do what their mod said on the other thread when they closed it, share my concerns here.
It should be just after this post.
We’ll see….
(edited by tigirius.9014)
I am also patient and I am willing to wait for thing to evolve as they will.
How long is too long? That’s the question. When does it become the problem that the developers are not delivering like they should? When does it become the issue of we’re not getting what we’ve paid for?
If they’re doing so darned great then why do the three weakest professions in PVE have pages upon pages of bugs still almost to the year anniversary? If they are making so much money (almost American Hip Hop Rapper style) money, then tell me why we are still only getting this lackluster LS crap in the open world when their very own interviews told us that making open world content is faster, cheaper, and can be done at the drop of a hat? How is it that we’re not seeing permanent non-dungeon content all the time?
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I don’t think anyone that plays the game called Guild Wars 2 can ever say that is “being ignored”, seriously that’s how a game being ignored is?
Event planning, alarms, the works. something simply like that should have been in an AAA title just like a LFG system when they decided to go all dungeon focused should have been their first priority.
And you again post the non-sense about Dungeon focused when are you going to drop that? This game was never ever focused on any kind of dungeon… seriously stop saying that in most of your posts.
No I won’t stop saying it until they finally and at long last deliver what they promised us the open world should be. For example, what happens when a dungeon problem crops up, it’s fixed almost immediately no wait time no nothing.
What happens when the open world has a problem, we have to wait sometimes two months before they get around to it.
And then there’s the whole LS thing, that’s nowhere near what they said their open world updates would be, doing an activity in a single day and then waiting 28 days before you get new content is just ridiculous even if we were playing WoW it would be bad.
Well I can see the blinders are on full force in the replies. Keep holding your ears and making loud noises so you can’t hear anything folks, that’ll make a difference, right?
The quiet mouse gets the….nothing. No one knows he’s there. Wow just wow. Amazing. Not a single person sees the problems?
So let me just say this. When should we STOP being patient. When does it become too long of a wait, I mean it is coming up on the anniversary after all. When does doing nothing to fix the problems of the professions or improve the UI become a major issue?
The video from wooden potatoes btw shows exactly the other side of what we’ve been complaining about this whole time. The bugs he’s listed that were fixed mostly had to do with dungeons or WvW or pvp, tons and tons of bugs still exist and haven’t been touched on the open world PVE side of things and I think that’s a major issue as to why so many people are seeing their worlds become more and more sparse, players leaving left and right. Because it’s one thing to try to fix the problems of the people you’ve just newly decided to support (dungeoneers as the new focus came about in November) it’s another thing entirely to scare off every player you’ve attracted to the game prelaunch with promises of solid unending content that’s permanent and added on a permanent basis. Dontain was right when he said you have to update all aspects of the game to keep all of your players and if you don’t like WoW’s most recent expac has catered too much to casuals and not enough to hardcore then you’re going to lose players en mass.
Dontain also stated that he’s not going to be like the other posters like Woodenpotatoes (he didn’t name him I’m using him as an example) and post goodie two shoes videos to keep people happy and make everything seem peachy 24/7 for fear of not getting valuable information, that Dontain is going to post things that are wrong with the game because he cares about the game he’s invested in the game.
Everyone who’s purchased the game including me has invested in the game, so when I post things that are contraversial, it’s not because I hate anyone or hate the developers or hate the people with blinders on, it’s because you have to have complaints in order to improve products. That’s just the way things work in business and if you can’t take complaints with professionalism and make the appropriate changes to the product you’re in the wrong business.
While I don’t disagree with much of what you said, I don’t believe that many have blinders on concerning the problems of the game. Many are just being patient in letting things get fixed. I see some of the same problems you do and I am certain the game company does too. I just have faith that these things will be corrected. There were many things wrong in GW1, but they always seemed to get fixed. Maybe not on my time table, but they happened.
We lose faith when we see things like not immediately and unquestionably making PVE PVP WVW a separate behavior thing since launch in balance, and now that they are they aren’t going back and fixing all of the crap they’ve broken in PVE that’s causing the three pet classes to be weaker then the rest or condition users being weaker then everything making Zerker the only choice for dungeon runs for example.
There’s just way too much wrong.
I’ve posted alot about the negatives of this game but there are positives they make it so that you can help people. I like running up and rezing a total stranger or helping kill something that they are struggling with because they are new to mmo’s entirely. I like helping people find the things they need as well.
The whole game used to be like that, all of us filthy casual PVE only players were running around all over the place, but sadly when they implemented some bad design choices they lost alot of good people. I uninstalled the other night because of their lack of interest in keeping this game updated and bug free.
In an MMO, a lot of fun comes from other players. And even little things can make others happy, especially when unexpected. A friendly, polite answer already goeas a long way for many. I also like to do little, unexpected random acts of kindness, because fun. I encounter many that do the same. And I’d like to ask you for inspiration on little things you can do ingame, to make some strangers experience a tiny bit brighter.
- planting box-o-fun at waiting places: Whether it’s LionsArch or Jormag’s Claw spawn point. Planting fun items everyone can use always results in a lot of people running around having fun instead of just standing around bored.
- Mesmer ports: when I’m in a JP with my Mesmer, I call out in map chat if someone wants a port. I don’t take any rewards, the thanks make me happy. Especially in not really known JPs this leads to nice experiences. Have had it often that some people didn’t even know a JP existed there and were really happy when I pointed out the entrance and gave them assistance.
- Newbie donations: people new in the game benefit from things that are entirely useless to others. When I encounter a clear beginner asking confused basic questions, I sometimes send them 8 slot bags that just pile up useless in my bankslot. Costs me nothing and usually gets very enthusiastic responses.
I’m a sucker for the jumping puzzles in GW2, i really am, i loved to explore to find them and everysingle one, now as there as been more JPs adeed i wanted to go and do them, however. They happen to be locked for guild activities.
I have a guild, right? yes i do, does it have 20+ active people? No it does not. reason? We like to be a small running guild.
Now my problem comes from the fact that it is difficult to get influence going to pull off the guilda activities, and what is even worse is that we have to start we the guild bounties.
Why is that? It feels like we are being put trough the tedious not so fun things, which we can’t even pull off cause of the minimal time limit to hunt a moving object.
I’d love to get to the guild rush with my few but great guildies, or the jumping puzzles, but as it is right now, it doesn’t feel obtainable.
So once in awhile i pass by these areas teasing about a guild jumping puzzle, knowing i can’t go in there, my guild is too “small” and i feel i’m being left out of some great content.
Maybe next major update give us some regular jumping puzzles, or give us small guilds a bigger chance to join the fun (and trust me, alot of us wants too.)
you are and people like us have been left out since november. It’s been something to be concerned about. When people like me make posts about what’s wrong and I say no minigames that’s one of the things I’m talking about.
There is nothing to do. That’s what’s so difficult to get thru to people. They say stupid arguments like “well if you don’t like such n such then go do something else” there is no “something else” to do. There are no rewards in this game. There is nothing fun to do to pass the time between dragon fights save the same two minigames and even those wear thin. There’s no passtimes, there’s no mini pet collection going on, there’s no fishing I could go over the entire list again but you all know what I’m talking about. And even the guild events thing requires a ton of people to do if you have a really small guild that’s not rewarding at all when you’re cutoff from doing that as well. It’s like an open world dungeon.
There’s been a ton of people who defend this title and their mismanagement of this title to the D day and I just wanna say it’s fine that you like the game, it’s great that you enjoy it, and no one is saying that you can’t, but there’s a ton of stuff wrong with the game so much so that we don’t think they’ll ever make a dent in it.
When I noticed their sales announcement the first thing that came to mind was *"wow, even they know (NCSOFT) it’s a monumental undertaking to fix the problems that an entire year of poor management decisions have made because now they are proposing an expansion, which is the only means to fix these problems."
Dontain makes great videos he helps people see the good and the bad with the game and he usually gives the developer he’s talking about hell when it comes to really bad game decisions (Like DR, he was one of the first ones to speak out about that mismanagement decision) So I trust his commentary on these issues in games, like me he remembers the countless other titles that lost so many of their players they crashed and closed down, and in games that didn’t have a sub they lost 60% of their players until they fixed the problem (like Diablo III).
In his video, Dontain talks about the fact that it’s okay to take the revenue you make from a title and use it for other games, however, the correct decision and the priority for your future development before anything else is the actual game that’s making money. You have to improve the game that is making the money and you have to make the right decisions to keep that game going. The bugs in the classes, the design flaws, the imbalance in PVE, the microcontent monthly (living story), the loot issues causing 400% inflation since last year, the cancelled just after launch projects like mobile apps, all point to this game being ignored entirely. This has been the reason why people have been complaining, not because someones a troll, not because people are being haters but because people know when they are getting the bad end of a deal, this needs to be remedied immediately
Here’s his video. I especially love the part where he talks about how when Blizzard took his money they took it and actually updated parts of the game that needed help. The UI that we all expect to be polished and fluid actually came from their pioneering in many cases, it is THE standard like it or not of how an mmo is supposed to be run. You update it you improve it you keep on adding features to it. The guild, trade ui, friend options, no lfg, not being able to see events in a zone on the main map, not having any new recipes for crafting really since launch cept holiday stuff that’s just as gone as the LS items when done, the focus on the mystic forge instead of on perfectly good crafting, the lack of minigames or alternative time wasters with rewards, the lack of rewards for doing anything in the game overall, all testament to what WoW has had to do to actually stay afloat, Blizz did most of their updates the same year as their launch because they KNEW they needed to in order to keep people interested. They updated even when there was no new content, they made improvements even without massive revenue.
Here’s where he talks about that
Sure people are going to say things like WoW isn’t a good example because they are a sub game, revenue is revenue. Doesn’t matter you still have to update your game and fix the bugs that have been there in some cases since launch. Or some will say WoW is a completely different experience, not when it comes to business, it’s a business.
And I used to hate that about WoW that they usually only made these changes people had been asking for for many years when they lost players but I think that was a great motivating force. Here they’re just like “meh they’ll continue to play no matter what” and I’m sad to say that’s probably true for some, but eventually it’s going to wear thin. Things like not having a calendar for the guild. Did you know that indie games are actually launching with things like that built right in? Event planning, alarms, the works. something simply like that should have been in an AAA title just like a LFG system when they decided to go all dungeon focused should have been their first priority.
Anyway hopefully this will open some eyes because there are these people who post in these forums that seem to have blinders on to what’s wrong.
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Been Gone for a while and thinking of coming back.
Hows the game these days?
How is the state of the necro?I just came back myself…I know I will be flamed for this but it is my honest opinion…
Stay away man, right now it isn’t worth the hard drive space…The world was empty (Even had my friends on the populated servers look too) they put in a grind link system and it just seems like a mess…
All the problems I and many others complained about are still there for the most part…
ok whiteknights you can flame me now…
I’d have to agree, came back after being gone for a month the only time I logged was just the launcher so I could keep up with updates so there was no wait time for when I had planned on coming back.
If you are an open world only player PVE and you are one of the these three classes Ranger, Necro, Engineer, don’t even bother downloading the thing. It’s not worth it. I’ve pretty much decided to give this thing a whole year and come back to find out what’s happening then. Tonight (and some leetist trolls will be very happy about this) my hand is on the uninstall button as we speak.
I’ve pretty much had it with the horrible way they’ve handled loot. MORE RNG boxes are NOT the solutions for RNG Bags. Magic find is a joke and for some is the only way we even get things like unidentified dyes or T1-4 materials to appear. T5-T6 don’t drop hardly at all. Globs are still nerfed (it’s fantfreakintastic when you get your 1 daily allowed rare from a boss fight salvage the thing from the store bought salvage kits and get 0 globs for days).
Mystic toilet is the new crafting, basically crafting to 400 was only useful for making 1 set of gear and then poof it’s usefulness is dead.
Then there are the traits that still don’t work from BWE2 seriously it’s almost a year now, hire some contractors or something if you’re business is doing so well in the shop (they claimed that at their Q1 meeting recently).
The dungeon focus has gotten out of hand, instead of making them fun they’ve made them troublesome. If you’re not in zerker gear or zerker specced (burst dps) then gtfo in pugs. Healing is a joke most skills don’t offset the incoming damage like what other mmo devs have learned needs to happen at certain levels to make the healing balanced even against bosses. No direct healing bosses mysteriously put down a highly damaging AOE on your healing AOE spots 99% of the time making no healing occur but regen which is all but useless. 75% of the skills for healing on the engineer don’t scale with healing scores. Now they’ve begun to “adjust” the world mobs to make it harder to fight them and give those that are 65 resistances to damage you deal so fights last longer, even tho PVE has yet to be balanced properly to allow those classes that still can’t burst DPS properly to actually be equal.
Professionalism is dead and so is this game to me until they make the appropriate and necessary changes starting with learning from basic mmo design history specifically how to test, how to balance, and what not to do to hinder the progress of your players (DR).
nope they nerfed it or it’s being affected by the newest lopsided rule (that people mistakenly call RNG when it’s really not) because there is no random chance when it’s 0 for one side and all the time for another.
It’s the reason why I call that things the mystic toilet. Flush everything away.
I wouldn’t bother if I were you until they fix this because it’s pretty obvious they don’t believe in choice to achieve goals in a game where choice is supposed to be the main theme, that’s the explanation I’d give for the way they’ve handled loot.
Whether we want it or not, they have already said they will be releasing full Ascended armor and weapons.
And seeing as how the current trend on Ascended gear is (adding a new currency for every new piece they release), we are going to have a lot of new currencies each time they add more Ascended gear.
And they also said they’ll eventually add more levels.
Which, of course, would nullify all this ascended armor everyone is grind grinding for because then they would have to re-grind grind for the level 90 or whatever the max level version is.
=D
In answer to your question in the title:
http://static.fjcdn.com/gifs/nope.+dont+look+at+the+tags_735bc1_4133904.gif
So? That’s an mmo. Carrot on a stick. Hook-line-and sinker. Whatever you want to call it. It would also nullify more than just ascended armor. Don’t really see what your point is.
Considering we didn’t know ascended gear was coming, I think the phrase you are looking for is “bait and switch”
I agree. Bait and switch was definitely what I’d call it for the November patch after hearing 7 years of interviews and watching videos of what they had planned both for the content and the gear of the game and to wait until just a month or so after launch to change everything should be criminal. Wasn’t just the ascended it was the statement that some future content would only be available to those who had agony resist.
It wasn’t just the gear they changed btw. dungeon focus rather then world (and NO living story doesn’t come close to what they said they’d do nor is it a good substitute), sudden “adjustment” in the T6 loot, glob salvage chance, and the introduction of DR for “bots”. All of that happened at the same time. Now we’ve all seen adjustments to the games we’ve played to make the game a better experience and to stop exploiters but that’s not what’s going on here anyone with two lobes can tell what it really is.
Not sure why they are, but in my travels I’ve noticed that these bags seem to contain a bit better chance of getting T6 material people actually need like Gossamer, Lodestones, etc that don’t seem to drop off the heavy bags from the other types of mobs.
They need to go thru and equalize the chances so that all the heavy bags drop items like these particular bags do so people can get what they need otherwise why have them if they don’t
Traits system is completely boring. I like having lots of options.
Add to this the inequality in traits between classes that are supposed to be the same kind of class and you have a bigger problem.
Engineers have been suffering from not being a true adventurer class save for the leather armor for quite some time now. Burst damage builds in PVE are a complete joke, nothing new yes but they’ve ignored it since Nov.
When I see another engineer in PVE I am completely shocked because it’s a bit like finding a fellow albino in the wild.
I have a hard time believing you got only one clover. If you failed Mystic Forge that many times, you must have gotten t6 mats to cover expenses.
Nope happens all the time. It’s not an RNG system when the same thing happens to the same people all the time.
Some people get nothing, some people get everything, and their right it’s not a good way of doing things at all.
When normal mats are needed for the game to function and for players to reach their goals it’s never a good process to cut 1 set of people off and give another set of people everything 98% of the time.
Other then throwing some low level gems in there for a daily completion, I refuse to use it.
This is the reason many of us call it the mystic toilet
I hate it, but it´s the price you have to pay for a “free to play” game.
Trek Online does the same with their version of chests and ships that can only be acquired there.
Frankly, just be happy it´s only a skin and not actually new types of Sigils or something on them.STO is ran by Nexon, and Nexon got one of their own people to run the Guild Wars 2 cash shop. That is why it is the same. I am assuming that Nexon has tried both “non gambling” and “Gambling” methods, and have found the “gambling” methods to be the most profitable.
Uhm hate to tell you this but Nexon has nothing to do with STO, STO started the box thing long before PWE came into the picture (PWE is not Nexon) and PWE actually improved the boxes on STO to make sure people were getting well compensated for opening them.
GW2 boxes are nothing like what you find in STO. 1: you actually get lots of alternative items that are useful and fun when you open boxes in STO as well as currencies (IE their main currency is dilithium and you get vouchers to get a large amount of currecny daily from those) just one example 2: NWO boxes work similarly, you get lots of alt items and in game currency from opening these boxes, people get the awesome companion pets from them all the time (there are phoenix pets all over the place) 3: You can actually sell the items in NWO boxes on the auction house for loads.
GW2 boxes can and often do drop nothing at all. Their system of RNG is not only insulting it can be very damaging to their image. They have an enormously high rate of getting nothing even with the RNG in game purchased boxes on this game. People like me have been complaining about the total lack of T6 mats for a long time now, and somehow these people think that the solution to not having enough direct T6 drops from mobs in the open world means more RNG boxes are needed. At least in STO and NWO you can use gathering to aquire the items you need to sell to get your currency, here nothing like that exists.
There’s also the matter of cosmetics. In STO/NWO when a new cosmetic item is available it’s not from a box, it’s direct from the store. You purchase it once across the entire account and bam nothing more is needed. GW2 boxes require an enormous amount of boxes and luck of a Vegas sure thing just to win some new cosmetic tickets instead of making the content of the game actually give you a chance to really earn those new item looks.
Very VERY different companies. When STO tried the boxes for the first time, they did the same thing that happens all the time with the boxes on this game, they made it so the items were so rare that almost nothing was dropped from the boxes and there was a crapstorm of media involved with that, so much bad press in fact they changed it the very next type of box. They learned from their mistakes with the box gambling and making them almost impossible to get anything GW2 is going to have to do the same thing.
It’s amazing that the history of mmo’s is being ignored by these developers. It’s like they’ve never played another mmo before in their lives because they keep putting fail mechanisms into their games that other game developers tried and learned the hard way that these mechanisms do in fact harm the players (harms their long term bottom line) and thus shouldn’t be used.
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Would you buy the next expansion? Why or why not.
If the content that we’ve been getting for the last few months is any indicator of what we can expect from a expansion my answer is no.
That’s what I was thinking. They can’t even add permanent DEs or permanent monthly metas why in the world would I pay for something that would be just as lackluster as the LS events?
I refuse to get a legendary till they have some kinda skill or epic based content to earn them with, I would like to see them roll out some content that tests players builds and skills and rewards those who push forward. Oh and don’t get me started on fractals I’m just 19 shy of being at 500 runs and being 1 shot from anything is hardly skill based fights fractals are pretty tame and easy still. Give us content that tests us and makes us think while rewarding those who do so without RNG to everything under the sun.
I completely agree that in order to fix many things wrong with the game they must stop making legendary items an economy only thing. It’s breaking the whole game.
We filthy casuals can’t get anything to drop because they made the legendaries a T6 grind, and the hard core content doesn’t give anything in the way of legendary mats really to add to the prestige of having a legendary item.
So in that spirit in order to satisfy the needs of both of these parties they should make the dungeons all give something that will make legendaries (no more T6 mats just some kind of token currency or something maybe a prerequisite to purchase without 10 months of grinding but hard enough content to satisfy the hardcore folks, or maybe some kind of special varied run system where there’s a daily dungeonpath sequence that would change daily for legendaries that would force people to explore the harder paths in the dungeons if they wish to get a legendary item) but at the same time return the T6 loot to the rest of the world so that legit farmers can get back to the business of getting rewarded for our time playing.
It would be a win win.
As far as casual dungeons are concerned, there should be no such thing. I am a casual player I came to this game to escape the constant need to run a dungeon that every other cookie cutter mmo forces us all to do. There shouldn’t be a casual dungeon in this game, they changed the focus of the dungeons in Nov 2012 to be all about the hardcore folks so they really should be doing that. Changing the dungeons so that doing a certain number of the harder paths per day would give the new non T6 crafting materials for these paths used specifically for gaining a legendary would solve the problem of people running CoF 1 all the time and would solve the economy problem right off the bat.
And they could concentrate on giving us casuals the things we need like permanent open world content each month (even if it was 4 DEs and 1 meta at a time) as well as return the mats for crafting to those of us who don’t use the mystic toilet so we can finally at long last feel like we are being rewarded for our time in the world each day.
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To put it into perspective a little, the drop rate of unbreakable bells from wintersday gifts was “calculated” to be somewhere around .02 or .002, I forget. Probably same to assume the precursor drop rate is around that number too.
It’s obvious you did stop reading at that point because you would have noticed i was on your side. smh
this even happens with the downed skill now it needs fixing they can see us when downed. sigh
Things I miss from other games that made them casual friendly:
- fishing – WoW/torchlight II – complete with nets, spears, poles, chairs, umbrellas, with the ability to fish up valuable vendorfish, gear, hard to find crafting materials (lodestones is an idea ahem cough), minipets, and mounts (if this game had mounts), crafting recipes in all crafts (they even had oils for engineering/alchemy not just cooking).
- hunting games – The Hunter MMO – in other mmo’s it might be that you need to capture or kill an animal for a hunting contest which would bring prizes and gear. A real hunting contest for the Norn perhaps?
- farming – farmville/lotro – self explanatory. Might bring in the chance to find the materials usually difficult to get to like vanilla beans.
- lotteries – RIFT/LOTRO – LOTRO had a daily lottery to get prizes and currency from similar to the dungeon badges, laurels, and karma we see in GW2. Rift had an hourly or bihourly scratchoff which allowed for the winning of rare crafting materials and currencies too (altho it was in a mobile app that they still have to this day).
- housing – LOTRO/RIFT – Rift is hands down the best example of housing I can think of. The decorations and ability to customize are the best I’ve seen anywhere, however they both had the ability to pickup items from the experiences of the players (quests) where they’ve been what they were doing, and who they’ve defeated to place in the homes of the players.
- collecting artifacts – RIFT/AoC – filled with lore that can combine to make items or for prizes. Items were usually end game gear or special items that created rare materials or were valuable to be sold for gold.
- collecting mini pets – WoW – minipets has always been fun in any game but WoW to me had the best ways of doing such, buying them from dungeon only vendors, finding them in rare exotic places. They have a good start in this game, I’m just not seeing the taming of level 1 critters tho.
- taming/care and feeding of pet companions – WoW/ AoC – In AoC and WoW they had certain animals that were babies when tamed and had special quests to help them grow up turning them into mounts. (now I know they don’t want to add mounts but what if this were used for Rangers instead of the instatame system it would be miles more fun). There was also an unspoken competition amongst hunters in WoW where players sought out and tamed rare pets with rare pet skins. That was the fun part of being a hunter in WoW! For a time there were pet buff foods that cooks could make to help give pets boons during combat, I miss pet food.
- gambling – Star Trek Online – Dabo is a great time waster, and you can buy things with the gold pressed latinum you get from gambling on the table in Quark’s.
Moved these items here so they could be considered by the suggestion team.
Serious question to developers: How are you supposed to get the precursor for the legendary weapons?
Right now we have to farm 15 hours a day for 3 or more months until we have 700 gold and waste it all on the TP. But here is the catch, if you find a good farming spot to gather tier 6 materials and gold, you can’t count on it because Anet will nerf it (“disable it”) as soon as it becomes popular. Serious paradox there: The game encourage farming but does not allow it when the player doesn’t feel he’s wasting 10s of hours of his life.
We can also use the Mystic Forge and throw 500 worth of exotics in there, which is like playing a lottery you may never win…
Anyway, why haven’t the developers thought of a way to get the precursors that has to do with playing the game and having fun, like everything else. Perhaps after doing all the dungeon paths or something? Or getting to a certain fractal level. Or crafting it, using all crafting disciplines.
Because the way it is right now it is NOT fun.
Just love the logical fallacy in this thread.
You don’t have to have one. ~ no you don’t however Tier 6 mats are used for so much more then legendaries, they are necessary for making runes and sigils with the REAL crafting in this game, not the mystic toilet so yeah we need them to happen more often. Also there are certain kinds (lodestones, gossamer, rares) that don’t drop from any of the RNG boxes they give us to use. Like the Orrian Jewelry Box or the Laurel Crafting Bags. These things drop so few of these items across the entire population that it leads to Superior Runes costing 11 gold each. Yeah look it up there’s on in there for that much because these things are so ridiculously hard to find, it’s like water in Africa. Seriously. They are also necessary as a means to earn money thru the TP. Pennies are endless in this game but don’t add up to much in this game.
Farming for thousands of hours isn’t something someone wants to do ~ It’s what legit farmers like me want to do, and it’s also necessary for legendaries and the acquisition of wealth, yet people who play exclusively in the open world (as well we should) are completely hindered compared to those who farm in WvW when they’re not being ganked by rangers or in Dungeons when they’re not being denied access because they aren’t one of the three prefered classes or in zerker gear. What we’d like actually is to be rewarded for our time spent, the longer we do something the larger the rewards become not to become cutoff artificially because their failed DR system attacks players rather then bots (bots switched to gathering nodes a long long time ago).
Legendaries should not be something you play the lottery for ~ well unfortunately that’s not the case, the chests/bags they added are in fact RNG , even those farmed from the level 75+ mobs are RNG so it is in fact a lottery because we are relying on impure chance that these things will in fact have the Tier 6 mats we need both for legendaries and for runes/sigils. So yeah they need to change the way we get certain Tier 6 mats in this game. I keep reading how people who don’t support getting real loot or removing DR call the loot system RNG when it suits them but not when it doesn’t either it’s one big lottery or it’s not, make up your minds.
“This means we need to give reasons for players at all levels to explore these areas, to reward them for their time, and to encourage them to play in locations where they will run into each other and experience the community-driven features that make Guild Wars 2 shine.” and " It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards." ~~ Colin Johanson
This means they are going against their own philosophy by making these things unavailable in the open world thru solo play and preventing people form reaching the most powerful rewards by choosing to play the way we want to play.
It’s not that difficult to take care of bots without using DR or loot nerfs, more popular and more successful games have been doing it for 10 years now without a hitch. Magic find doesn’t seem to help in these situations either so why have a mechanism in your game that doesn’t help the players achieve the goals they set out for themselves? Where is the logic in that? It’s the same as the logical fallacy that DR only harms bots.
We don’t want freebies we want the chance to get these things for ourselves without having to play in some other less then stellar method of achieving our goals.
I don’t personally want a legendary but those that do and I both share a common problem, a lack of Tier 6 materials in the most common of PVE gameplay arenas, open world and it’s high time this changed, or will those who think it’s not important still be spreading their logical fallacies next year at this time?
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When you’re PvPing against engineers, it’s nice to have a clue what kit they have equipped before you get a face full of flamethrower. A kit is not a back piece.
If the kit guns and attacks were in any way ambiguous, I would agree with this. But the grenade kit looks NOTHING like the alchemy gun which looks NOTHING like toolkit wrench. And this says nothing of the attacks themselves. If you can’t distinguish between a flamethrower and a bomb kit when the engineer uses an attack, I can promise you that a backpack isn’t going to help you do that.
So yea, it is a cosmetic back piece and should be treated as such.
Exactly this PVP only argument is null as even the fiery guns and the special rifle skins look nothing like the cosmetics in the game even for the LS events.
There’s enough there to let people know “condition, check, burst, check, regular weapons check” so there’s no need to have backpacks for kits.
yep totally agree, we need a larger indicator especially for low level mid level zone boss fights.
We need an arrow pointing towards the general location and we need a “zone map” circle showing how much time before spawn etc.
Also, this could add to their “We want you to play the way you want to” style along with your scaling suggestion, Swagger.
And yes, I am suggesting this as seeing that the dungeon runs are in the monthly
I just like the idea of hopping into a dungeon that I can solo without troubling anyone for a group.
Best idea ever actually. This would be awesome, we wouldn’t need to be troubled by the zerker only groups that pick only three classes all the time for their party builds too.
The Engineer has been held back by the sheer lack of burst DPS traits in it’s trait lines as well as defensive traits common to the other two adventurer classes which provide better survivability options even when traited for burst DPS. Engineer traits need a complete overhaul to include the equivalent items listed below found in the trees of the other two adventurer style classes available in the game. Until engineers have these options it will remain weak and inferior to all other classes in the game because of the missing bonuses and the lack of choices of skills that offer boons that all other classes take for granted in their trait lines. This thread will reveal some of the enhancements that Thieves and Rangers and attempt to make suggestions appropriate to this new task.
It is the trait choices that determine how the class will be played and lack of choices in this area means people will cookie cutter their builds more often because many traits are useless. There’s also some question of whole types of utilities completely ignored by most of the Engineer community due to those skills being weaker and not giving boons equivalent to the signets/seals on other classes even in other categories. Keep in mind readers this isn’t a thread for flaming and the purpose of this thread is to help identify many of the problems Engineers face (without regard to the traits that don’t function right now due to ongoing bugs)
Engineer needs the equivalent of these types of traits if it’s to remain an adventurer class:
- Thief Exposed Weakness Ranger’s Hunters Tactics (10% to damage if enemy has a condition, 10% to damage when flanking) (engineers are limited to a single condition damage as the trigger for this type of bonus and only in the Rifle Heavy builds no other builds benefit)
- Thief’s Improvisation (Deal 10% more damage when wielding a bundle or when carrying a gadget)
- Thief’s Venomous Strength / Signets of Power and Ranger’s Beastmaster’s Might (gain might when utility is cast 5 stacks of might per signet used in Signets of Power)
- Ranger’s Beastmaster’s Bond (Gain fury and might when pet’s health reaches 50%) (Turrets)
- Thieve’s Pistol Mastery Ranger’s Honed Axes (Deal an additional 10% damage with pistols / deal 10% more critical damage when axes is in main hand)
- Ranger’s Carnivorous Appetite (Pet’s gain health on critical hits) (Turrets self repair needs this improvement badly)
- Ranger’s Companion’s Might (Pet’s gain might on critical hits) (Turrets)
- Ranger’s Empathic Bond (Pets periodically remove conditions from you) (Healing Turret while up this would improve the healing turret so much more then that extremely long 1 time use ability)
- Thief’s Shadow’s Embrace (Enhanced Backpack Regenerator)
- Thief’s Slowed Pulse Ranger’s Oakheart Salve (Gain regeneration when you have a condition)
- Ranger’s Expertise Training (Pet’s deal extra condition damage) (Turrets could easily have their own condition damage ones that the engineer normally doesn’t have say bleeding option for when pistols are used or poison or gain the option of having their own condition stacks)
- Ranger’s Spirits Unbound (Turrets)
- Ranger’s Mighty Swap (Pets gain 3 stacks of might on activation) (Turrets)
- Thief’s Thrill of the Crime (on use of kits or on use of gadgets to improve gadget use)
- Thief’s Critical Haste
- Ranger’s Furious Grip (Engineers only have 1 automatic fury builder this could be adapted for use when we switch kits)
- Ranger’s Fortifying Bond (could be adapted to engineers to help protect turrets more)
- Ranger’s Companion’s Defense (could replace Protective Shield in function)
Also, certain traits shared with Rangers and Thieves are in the wrong place when compared to Thieves and Ranger skill locations:
- Engineer’s Adrenaline Implant should be a in the first tier just like the Ranger’s Natural Vigor
- Enhance Performance should be a tier 1 trait not a tier 3 (XII)
- Most defensive boon builders on Thieves and Rangers happen at 90% hitpoints, yet hidden flask is still at 75%. Damage done to engineers that put them at 75% often causes nearly instantaneous death in PVE, and let’s face it, when fighting with a heavy toughness healing build, this trait is completely useless as most normal mobs won’t get the engineer down to 75% of health, so this trait needs an overhaul as well. Also there are many a boon trait that doesn’t work. The heal on the medkit toolbar for example never activates the Enhance performance on the engineer.
And finally: Thief’s and Ranger’s signets that offer run speed of 25% ooc could easily be adapted for use on the Engineer’s Slick Shoes or Rocket Boots respectively.
So as you can see Thief’s and Ranger’s have multiple options for building might, but engineers only have 2, using a timer/or relying on 75% damage or a single elixir.
(edited by tigirius.9014)
that food that removes conditions on heal is probably a bonus to condition removal traits, might wanna look into that if you are balanced for some defense with some offense.
uhm is it just me or does their PVE guide/videos say “this playlist has no videos” ? Guess they’re having the same problems the rest of us are.
Hobo sacks are the worst. I would suggest they do these things to improve them overall.
- add a toggle
- add better looking skins for reaching level 80 that automatically improve their appearance upon reaching max level
- add them to the engineer’s dye screen so that we can change each one of the pieces on them to match the armor we wear (a clickable list on the right of the paperdoll display should do the trick, turn us around and display the backpack
- enhance the backpacks they sell in the store or get from holiday events to allow us to see some graphic from those items on the backpacks for engineers (like the evil moon motif, or grinning black flame face on the clothes hanging down over the backpacks)
- allow the utility backpack for level 1 creation to be transferable to every character across the same account
- add the 15 career types of backpacks found in other games like LOTRO to the ingame currency vendors (karma or laurels) so that we can have mapmaker, gatherer, leatherworker, miner, etc and include one specifically for engineers that has hammers, wrenches, and screwdrivers in pockets and hanging off the leather straps of this new engineer backpack.
you make it sound like once you spec for the FT the only skills you get are FT skills.
what about rifle, net turret, pistols, shield, tool kit, thumper turret, bomb kit, pbr, and any of the other skills we can equip and frenetically swap to and access during combat?
engineers are not like any other class that relies on one main set of skills with supplementary utilities, we come packed with myriad primary skills to utilize.
however we are missing the traits that the other two adventurer classes have almost identical in every slot.
I’m serious go look at the traitlines for DPS for thieves and rangers, they are identical bonuses for using basic skills or abilities of the class. This doesn’t happen in the engineer and the bonuses we do have are tiny or non-existant. (10% to damage, 10% to damage, 20% to damage after 50% hitpoints, 10% to crit that’s actually useful)
Meanwhile thieves have the options of combining using signets poisons AND stealing to give themselves boons fleshing out the class, Rangers have similar options.
We’re also locked into certain skill builds because whole classes of abilities don’t offer boons at all, like gadgets for example. Like it or not they have some overhauling to do to this class (mainly matching our trait bonuses to what thieves and rangers already take for granted) and it’s not going to get done if people keep spreading the nonsense that somehow engineers are fine.
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In CoE, I was easily hitting for 12k with it on both parts, on a < 1 second cast time point blank.
Hahaha let’s get real. A pure berserker with all traits for flamethrower + 25 stacks of might + Omnomberry bar + potion of slaying a certain creature wouldn’t pass 6000….
Yep that’s honest for yea. Totally agree that 12k is a total fabrication!
yep one of the many design flaws of the class.
They have yet to do this class justice even in PVE.
PVE warrior. Definitely. They keep on buffing it too baffles the mind how they test over there.
I am experiencing the same problem have been since launch, they say nothings wrong but there’s something that happens to the base numbers once you get into a zone that’s 65+ on engineers that I think they’ve been ignoring because no one really plays one over there and enjoys it I think it’s more of a must-do like a chore for them so they don’t really catch things like those of us who enjoy the class do.
It’s weird it’s like the mobs get way more resistance to our hits or our kits/base damage for those levels is way under par for the enemies we’re fighting. Even with all exotics on and specced properly.
Condi is capped, and that’s a major factor. We also have a major boon problem, there’s only 1 ability really that gives us a boon and that’s after we’ve reached 75% of our hitpoints, meanwhile all other classes are blessed with having these boons just popup from doing their normal attacks. (thief steal for example gives fury, might, swiftness).
The problem is also there’s no burst damage option for this class because the traits don’t allow for it. Unlike the thief and ranger (the other two adventurer classes) Engineers don’t have traits that improve damage output initially, or when the enemy is at high hitpoints or when they are at 50% they suddenly get a damage bonus. None of that is in any of the traitlines on engineers and our DPS suffers for it. Even when using condi damage builds we don’t have traits like the ones that give 10% bonus when our enemies have ANY condition (we’re stuck with 5% for bleeds only) or 10% damage when something on us is at a high number (initiative is over 6, or while flanking).
The Thief Ranger have these abilities and thus have the capacity to have great dps output builds with or without burst but the engineer is lacking and it’s solely because they meant for it to be a soldier archtype with heavy armor instead of the adventurer type with leather.
It needs a complete overhaul and a matching done to the traitlines that both thieves and rangers share.
I’m not kidding go look up the trait lines of thieves and rangers in a calculator, in the same slots all the way down both their trait lines for DPS builds you will find traits whose functions are identical to each other. yet when you compare those to the engineer in the same slotted locations for DPS even tho the lines are in a different place, those basic bonuses are missing entirely.
I’ve tried this with and without both the normal amount of 125% magic find I use on my thief and the 200% you get from southsun right now.
All of my boxes give me nothing but karma bottles and greys I’ve tried the Orrian, and the laurel bags.
This however does not occur on heavy bags received from looting in Orr.
Somehow only the boxes for currency are giving me absolutely 0 and I’ve used about 30 total of the things. I’d rather not waste the currency.
Also,, the area in The Black Citadel where the laurel vendor is located still makes everything disappear, this too was reported 2-3 months ago and nothings been done in the patches since.
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Still dying in a couple of seconds when hit, the toughness and hp that were added to these is completely useless.
Can we finally at long last get the 90% immunity to AOE damage for all pets across the board? This will fix the problems with pet heavy builds once and for all. Thanks.
Reported this three months ago, still no change. The problem is that enemies can still see you when they are doing telegraphed casting even if they start their casting seconds AFTER you stealth. It’s annoying please fix.
Well I was actually going to post another observation i noticed about the little events they have all over, for Fire and Frost, every time you kill those small groups of FF LS enemies (the flame legion and the moleys) they disappear before you can get their loot if you complete it, no running away no staying long enough to die so it was just another annoyance with the whole thing. No testing = these kinds of bugs get thru the workings.
So we got no testing going on (PTR) in the most successful way ever created in mmo games not being used, we got temporary unfinishable content for some, we got loot problems (not RNG when it’s lopsided 98% of the time) When is it enough?
the whole darned thing is just waste to me. I mean seriously why would they make temporary unrepeatable content when they had such a poor reaction to the southsun cove single day intro. (hands up) I dunno either.
Paul the forced dungeon thing especially a temporary one is definitely very very kitten imo, it’s more of the same nothing new, certainly not the open world stuff we were promised and definitely not exciting.
Like the bosses in the last FF LS, why give players abilities if the bosses are all immune and why make a dungeon like this temporary at all? Weird imo.
you know far be it for me to suggest such a thing but maybe they could turn the content into instances (solo and duo) that scale.
It would make the content available to everyone and would fix the non-permanent aspect of the problem.
I hate the idea of more dungeons but at the same time I don’t see any other option because they’ll eventually want to change something again in the zones this stuff was happening in.
Hahaha the last remnants of the Molten Alliance survive unpiloted.
I’m sure this is a mistake, I had no idea they were still around.
yes they are and they keep knocking my toon over while I’m gathering!
Guild content is not for everyone, let’s make this change to the kind of content this thread is actually talking about.
Open-world, available-to-everyone, without-a-starter-cost, permanent, long-term content, equal in size and diversity to the FotM dungeons.
That’s what I think the OP is talking about and he’s absolutely right, people can come on here and argue semantics all they want but the fact remains we have not been delivered what we were told pre-launch this game would be, and no one can argue against that and actually be correct. There is a side issue of rewards for the content that exists not being what they should be too but that’s for another thread.
I’d have to say the most disliked on is speedy kits, not because of what it does, but because it pretty much is the most necessary trait in the engineer line I don’t think I’ve seen a build that doesn’t use it.
All we need is a well placed gadget that gives us the same 25% run speed and we’d be set to actually spec into something other then that for a change. We might even be able to increase our dps a bit.
I really wish they would delete these threads as they are just complaining and a waste of time.
I’m not just complaining and these threads have as valid a reason to be here as any. I do dungeons and dragons daily on my 80’s, get consistant greens and blues daily, cant remember getting an exo. I go back to leveling my alts around lvls 31-50 and have had the very (rare) rare drop but that goes with the levels I’m guessing. Anyway AS long as there is a random number gen people will have good luck and some bad. Unless your on the bad side of these outcome you will just troll and say theres no issues. It mite be my game play style? Because I log in do a dungeon on a 80, log over to a level 40 clear a zone, log back to an 80 do a dragon, log back to a lvl 40ish, could this be messing with how the RNG works? resetting or something? I’m not complaining, Its a valid issue for some. thanks for those of you that can understand this without bias.
Yep love his comment that he sees the same people complaining about it. Well news flash buddy it’s because it’s not actually RNG and it’s happening over and over to the same people in the same way doing the same content month after month.
And as far as complaints are concerned if they’d actually check all their code instead of ignoring it like they did their killcredit bug for 5 months we wouldn’t have to go thru this. I’ve played games with nothing but dungeons and raids with gear treadmills that make this game look like yogurt and I can tell you that in those games I never had any trouble farming for anything outside of a dungeon. It might take a few moments between an item dropping like 1 item every 10-20 minutes but you could actually farm to your hearts content, items like rares and the highest mats for crafting in these games because they didn’t manipulate the drops to drive off customers like they’re doing now.
All I keep seeing in these threads are people who don’t read them and roll their eyes saying the same nonsense all the time. “It’s RNG” “It’s the way it is” “Luck works like that” “quit complaining go away”
Sorry but until they acknowledge they are actually checking the code I’m not going anywhere. And it’s not bad luck when it doesn’t happen in any other title to me. Luck is outside of the game btw, just FYI, and I have 0 problems in any other title I play getting the loot I need for any purpose.
We’re not just sitting around expecting exotics to rain down either y’all need to get a better dismissive argument that ones getting old.
Agree with all his points. No more temporary content. Plots need alot of work. More exciting content and more content. New zones with lots of DEs and Metas for starters.
It’s not RNG when it happens to us all the time. There are those of us with months of this happening and no it’s not our imaginations or perceptions, nice try tho. When this happens 98% of the time the 2% chance that it will change is not large enough to call it random by any means. It’s also not right that it happens to the same people over and over again while there are those with a 98% chance of getting everything after the same run with the same group make up week after week. There’s something wrong.
They weren’t forthcoming about their killcredit bug for 5 months because they didn’t bother to look there, what makes you think they are actually checking the code for DR?
There’s been plenty of data on the subject the last two threads had hundreds of people posting about the problem (on both sides how one side would always get everything while the other side would get nothing, meanwhile they were in the same place the same level every week doing the same content with the same results) and the only real reason why they did anything about it was due to whole chests disappearing for people after killing a boss mob, champion, or vet.
but because everyone claims it’s RNG and that’s life, nothing’s being done about the issue that still persists to this day and that didn’t start suspiciously until November of last year around the time that DR was implemented.
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Ok reading all the diffrent peoples post I’m seeing people say its ok, their having ok drops etc then you got the other side like myself that has just seen a 100% nerf to my drop rate. I’m not a techy and dont know how or if this could be made possible but I (wish) the longer I had terrible luck the higher the chance was that I would get better drops. Some sort of scaling. The % of a good drop increases the crappier my luck is? Is this possible? Or am I cursed with the base RNG accross the whole player base that I see consistantly rewarding plain out lucky people and enraging the rest of us who just seem to suck on the lucky chart?
We’re both cursed man and until it affects people in dungeons or WvW nothing will be done. Sorry to say.
Those people who are on the lucky side, are lucky 100% of the time, they just don’t like to admit that there’s nothing random about 100% getting the largest number of drops in everything. Especially here in the forums, you’ll hear all sorts of nonsense about that’s not true despite the evidence to the contrary.
as someone will most likely complain about my use of 100% I will make it 99% maybe 98% at the lowest for this type of thing to occur. (on either side) sorry but 2% chance of your luck changing isn’t large enough to actually call it random.
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At this point I don’t mind ascended gear at all, what I mind is the moronic restrictions they place on getting them.
I say,
add hard mode to dungeons, and make higher than 30+ fractals drop ascended items other than rings instead of limiting acquisition to daily laurel crap and guild missions which you only earn 2-3 marks per week.and stop introducing a new currency every time you introduce a piece of ascended armor for the love of all that is holy !!
I agree still waiting on the retro we were supposed to get for achievements already earned on laurels.