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Hope Arena Net reads this

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Posted by: tigirius.9014

tigirius.9014

If your goal was to have Arenanet read this I’d suggest formatting it to make the traits and skills bold, breaking up the paragraphs a bit more.

I’d also suggest posting this in Reddit and then referencing it with a tinyurl in twitter that way at least the team would see it. In general I’ve noticed over my time here, that they tend to ignore what’s happening within their forums, and pay attention to the more public posts in reddit and twitter because then people world wide will see how they treat topics.

As far as the suggestions, many of those make sense and certain skills actually do less damage yes such as the skills you referenced in flame thrower for example.

They need to look at the flame thrower I agree, much like they looked at the staff on the guardian and rework or increase the damage output of things.

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Ruining Base Engi (A WvW Roamer Perspective)

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Posted by: tigirius.9014

tigirius.9014

Kinetic Battery works wonders for my healer spec which keeps me alive with the scrapper trait line.

http://en.gw2skills.net/editor/?vdAQJAqenUUBVWhdpC+dBsehFDjKMAuv9asAPwFkOzf8LH-TByGQBHUpXCOQA56ECwi9B6oSwkoMINLMAgHAApA8bmF-e

That’s not to say they couldn’t improve the other traits in that line such as Gadgeteer and Adrenal Implant.

Gadgeteer has barely any boons unlike Experimental Turrets. They could totally revisit Gadgeteer so it works better.

Adrenal Implant could act like the Adrenal Mushrooms in HoT and periodically recharge all cooldowns which would be nice.

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Holosmith Overheat is not a blast?

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Posted by: tigirius.9014

tigirius.9014

I already checked the wiki, it doesn’t mention it there.

It would be a shame if Overheat wasn’t a blast just as it’s a shame that on the Druid class the trait that gives staff swap an aoe slow effect isn’t a blast. We need more blast options not less please.

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What I hate most about the Engi

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Posted by: tigirius.9014

tigirius.9014

new elite spec adds a sword and a melee transformation

so as xzibit would put it: we added more melee to your meelee so you can meelee while meleeing.

(unlike core engi it has actual damage though )

That would make a perfect signature LOL

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Hammer in PvE

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Posted by: tigirius.9014

tigirius.9014

It doesn’t hit hard enough to overcome bomb kit’s autoattack, that’s how bad it is.

For a melee weapon with limited aoe, it should be the hardest hitting autoattack the scrapper should have.

And holosmith takes away hammer because anet are brilliant and like to tie down weapons to specs for some reason.

Hammer skills and auto will out DPS Bomb AA + Thunderclap in situations where you don’t have maximum might.

Yeah, but those situations in PvE are nil anyways.

I see no reason why to keep hammer an irrelevant weapon in instanced PvE when they can split balance its autoattack and it will fix any issues the hammer has.

It’s so bad in fact that I’ve returned to using dual pistols power/condi builds.

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Hammer in PvE

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tigirius.9014

Can we please just buff the autoattack chain in PvE only by 30%?

It’s such a weak autoattack chain in PvE on a weapon that would otherwise be viable there.

Most of the unused weapons in PvE in this game suffer because of abysmal autoattack DPS.

That’s absolutely true for PVE I’ve noticed it as a power/condi build that the #1 three skill lineup does terrible damage.

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Holosmith vs conditions

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Posted by: tigirius.9014

tigirius.9014

It’s all in how you combine the skills you can effectively choose the option for healing skills to remove conditions when procing and then use the on swap sigil of renewal to enhance this option because anytime you swap you can get a cleanse from it every few seconds.

So basically it’s what you choose for your other two trait lines that make a difference.

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Does entering Forge count as weapon swap?

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Posted by: tigirius.9014

tigirius.9014

Yes, it acts like any other kit

Not really actually, it doesn’t proc “Backpack Regenerator”.

From what I understand it doesn’t proc on swap sigils either.

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How much kit swapping is there?

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tigirius.9014

If you diversify your build not much actually.

You can use several kits at once just for the continued condi stacking for example going from dual pistols – bomb kit – grenade kit – mortar but it’s not necessary especially with the new sigils.

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Healing Engineer Build

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Posted by: tigirius.9014

tigirius.9014

I’ve recently updated my build to include a bit more damage and a bit more condi control.

http://gw2skills.net/editor/?vdAQJAqenUUBVWhdpC+dBsehFDjKMAuv9asAPwFkOzf8LH-TByGQBHUpXCOQA56ECwi9B6oSwkoMINLMAgHAApA8bmF-e

Enjoy folks!

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What is a good base Engi build?

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tigirius.9014

Turret condi builds basically are fun and easy to do.

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PLEASE let heat benefit more than just sword

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tigirius.9014

We still haven’t received a response on this even from the community managers. It would be nice to see if someone at least said “I’ll ask the balance team about this”

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Accelerant Packed Turrets RIP

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tigirius.9014

Overcharge on other turrets don’t work as well as they used to really.

The other turrets are fine how they are with the overcharge happening instantly but the healer turret needs work.

Either that or they need to seriously remove the long cooldowns we have on most of them.

The knockback from turrets is a must and they need to add that back to the explosive line.

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PLEASE let heat benefit more than just sword

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Posted by: tigirius.9014

tigirius.9014

Yeah if in fact heat damage is limited to sword that has GOT to change definitely because it pigeonholes the class into a single weapon and many people including me, hybridize our elite specs to suit our needs. Losing that damage to rifle for example is simply unacceptable.

One example of how I hybridized the last elite spec you placed on the class, is I made a healer Engineer with multiple quickness options so that I could heal myself whenever I entered a blast and whenever I hit max on my gadget points (5), I used heal+condi armor for my armor and it had toughness on it but I also included the toughness building options for my traits in the elite spec line. I didn’t use a hammer at all I used pistol/shield to synergize protection with lower cooldown and used it as another blast. Instead of using all gyros I used healing turret thumper turret cleanse gyro Elixir R and Supply Drop. I was able to also include explosives as a trait line so that I could benefit from the turrets exploding damage and the extra mines from dodging and the mines from the other trait line for bunker. I also included the boons from building turrets. All of these combined into a great support spec with lots of defense with ranged as the focus.

I plan on doing something similar with explosives with the new elite spec but we definitely need to fix this damage bonus lock that you have on the sword because that goes against your philosophy of “playing how you want to play” and “diversity”.

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Option for Swap Weapon to exit Photon Forge?

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tigirius.9014

For a comparison, when a Necro goes into shroud, they have to hit the shroud keybind again to get out of it. Weapon swap does not change the Necro back. This is the same basic approach. I think it’s fine as it is.

Necro doesn’t have the toolbelt as part of it’s main attack functionality. Engineers do. I play both and it’s counter intuitive on a class with toolbelt abilities to not be able to kit swap out of the photon forge.

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Balance Patch: Please consider!

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tigirius.9014

Balance team. Before releasing the balance patch please consider these fixes.

Orbital Command: trait is entirely too slow when it fires. It should not have the same cast time as the regular skill on the bar because it is meant to happen automatically. It needs to have an instant cast time to be effective.

Mine Field: Still will not distribute mines properly and mobs are mostly missed by the mines entirely. Please make it a sensible pattern such as a chevron in front of the engineer or an actual closely nit circle around the feet of the engineer!

Mecha Legs: Please move mecha legs to an automatically given trait such as Energy Amplifier so that we can once again get the trait that causes gadgets to produce boons. Boons on gadgets should never have been removed from the trait lines for engineers.

Thanks for your time!

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[Suggestions] Quality of Life Changes

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tigirius.9014

Many many missing quality of life items that should have been in the game by now.

Calendar: one that’s merged between what the players can setup themselves and what is setup by their guilds. It’s been something well established in other titles for years now. They even include in game holiday events letting people know when they begin and end.

Timers: allows for players to limit their play time especially those with health issues. Let’s people get notified when it’s time to stand up and walk around for a few minutes for example.

Alarms: just as useful as timers. something that’s really useful for those who have appointments or work schedules. It helps when there’s an appointment you dont want to miss to be able to stop what you are doing in time inside the game especially when you use headphones.

World Map Minimap: this map is a semitransparent moveable map that shows where on the map large events are happening such as world boss events.

Zone building: this is a recently implemented aspect of mmo life especially those focused on open world. anything and everything players are doing in an area builds up the experience of the area. It makes the enemies more powerful as certain boss enemies build up in challenge of the playerbase due to their influence. Anything and everything from doing events to gathering causes the buildup until the major bosses appear. It eliminates the timer aspect of world events and makes those events directly the result of players activities in the area.

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To condi elite complainers

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tigirius.9014

Actually Reaper turned into a condi build when their original intention was a power build.

Definitely not a trend and there’s still alot of work to do to make these specs what they intended them to be without being reliant on condi damage which the engineer and the necro classes have been stuck in all this time because people are afraid of raw power being given to these classes for some reason.

They are not balanced properly yet!

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Crafting the newer Legendaries

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tigirius.9014

Hope is the only other pistol and it’s extremely stupid to make really. You have to go through soooooo many hoops! Seriously we need better methods of making them and we need more pistols please!

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Dear ANet, re: PoF Spec Unlocks

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tigirius.9014

If they put it behind skill points I would hope they make the skillpoints as easily achieved as the normal world the new specs should not be extremely difficult to find or achieve!

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[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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tigirius.9014

I am a bit concerned about the skills for ranger’s new specs.

The spec has generic skills in the third slot particularly useless are the vine grabs really.

Also I understand that you want to make it more melee but it was melee already really.

I do like it but haven’t been able to try it in PVE honestly so I can’t speak to how useful the skills are.

I would love to know how people thought about the PVE side particularly when you combines this spec with traps. I hope that will work out well since it’s a condi damage build it seems.

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[Suggestion] Elite Spec Swap button

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Posted by: tigirius.9014

tigirius.9014

Will there be a button placed in the ui eventually that would allow for players to swap their elite specs (outside of combat of course) that will also swap our gear and traits with a single button? (after the expansion is launched of course)

I’m sorry if I posted this before but I’ve got the back-to-school cold right now and I’m heavily medicated.

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New Specializations: No Dual Wielding?

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tigirius.9014

One of the things that bothers me is there’s a lack of dual wielding for new specs for example, you give the option for a 1 handed sword for the engineer holosmith but no option to use one in both hand.

Another example is torches for the Scourge Necromancer why can’t he use two torches?

And the Mirage doesn’t allow for 2 axes?

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why are both legendary maces so lacklustre

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tigirius.9014

Just wondering as i wanted to build one for my revenant, but both the maces especially the moot seems really lacklustre compared to other legendaries.

Seems a shame as they are both cool ideas but you never see them in game, i assume this is because most people have the same opinion as me.

Any chance they could a trail in the future or something to make the moot at least look like a legendary? If you removed the footfalls from moot it would just look like a gemstore skin.

Don’t feel bad, engineers have it the worst we have one really easy season one to make that looks like a toy and the other one is so difficult most of us look at it and go nope. (Qip and Hope)

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Soulbeast: Underwhelming

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tigirius.9014

The only thing that bothered me about it is there were missing skills from the pets that would really be well to do for rangers but we had like generic overall skills which really didn’t do much for us.

Like the pull skill or the skill that causes vuln and bleeding

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Please add a "build swap" button

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tigirius.9014

I absolutely support this! With 1 spec it was manageable but now no

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Is engineer garbage now?

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tigirius.9014

It’s slowly improving.

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Devs can you look into alchemy before xpac?

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tigirius.9014

This was one of my requests.

I requested they look at explosives, alchemy (the potions not the gun effects), and gadgets.

So far they have looked at explosives which was long overdue yes.

I do request they continue with Alchemy Elixirs and with the lack of buffs with Gadgets as a trait.

Ammo is awesome don’t misunderstand but there used to be an option much like there is a trait for turrets, where gadgets produced boons.

There used to be a damage output of thrown elixirs. I’d like that to be expanded as a trait. Elixirs that are thrown should have chemical effect AOE zones such as an acid pool or a tar pit that enhances fire damage, or even a splash of goo that hardens enemies into stone for a couple of seconds.

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Holosmith Demo Weekend Feedback

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tigirius.9014

One of them doubles the damage but also causes damage to you when it goes off. People are already wrongly complaining about it because there is balance in place.

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Engineer 100% heat dmg is not OK

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tigirius.9014

It think it’s about time this class got some damage output that isn’t reliant on condis, it’s been long overdue.

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Firebrand, what exactly is this?

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tigirius.9014

It looks to be an attempt to add tank abilities which is very much needed in the class especially for quick fights with large damage. I would say it replaced the severely nerfed meditations because originally the meditations were instant cast but now they are barely functional with the cast time they require.

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FireBrand: Utility Skill Suggestions

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tigirius.9014

I love the skillset this spec has it’s going to make tanking and support easier in many ways. My only concern was the spell effects for the utility skills.

They basically look all the same.

There’s no telling what you are casting when it goes off. If you keep the same animations I would make the suggestion that you differentiate these mantra effects with bright colors of the rainbow. Say green, sky blue, orange, red. that way people can tell them apart easily while fighting. Right now I have no idea what I’m casting because even the elite mantra looks like someone went “meh let’s make it look like the others”.

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Function Gyro Confusion

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tigirius.9014

Try targeting them first

I do. Does it not work on NPCs at a distance?

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Function Gyro Confusion

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tigirius.9014

No one knows huh? Does it work for anyone else?

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Turrets and kits build?

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tigirius.9014

Gyros are very mobile if that’s your playstyle go for it. Some people still like kits better.

Gyro require alot of movement and a timing that’s not seen with anything other than the healer turret for when events go off.

Some people like to combin turrets with Gyros for more condition fields you can actually create alot of shields from turrets and use Gyros for mobile boon applications. It’s pretty awesome what you can combine now.

Elixir gun is really for condi damage builds and healers. Bomb kit is more for bunker builds with alot of toughness and damage reduction traits.

So you can basically tank with an engi if you do it right with the bomb kit with loads of blinds and toughness and damage reduction with healing.

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We need Mine Kit back

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tigirius.9014

have you tried gadgeteer throw mine? 2 mines is pretty good.

if only mine field mines got back the 60 range they lost when the explosive trait disappeared when specs were introduced.

I keep asking for them to fix the mine positioning for minefield but it’s been years now and they are still useless because we have no idea where they will popup.

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Function Gyro Confusion

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tigirius.9014

Has anyone been able to understand the function of this Gyro in PVE?

To me it just looks like a new cosmetic floating near my head.

I’ve read it over and over and I don’t understand the trait. It has 0 impact on my fighting or rezzing people while in PVE.

I assume it’s meant to rez people at range but it does nothing of the sort for me. I’ve put in my own keybindings but also I’ve told it to do things by default keys.

Am I still essentially stopping fighting while rezzing someone or does it rez by itself because if it stops me from fighting and I’m still having to be right next to someone to rez them then it serves no purpose.

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A Problem With Mounts

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tigirius.9014

That is weird I can’t get it to work for me and when I look at the keys setting for mounts there’s not one that is for auto-forward movement. Maybe it’s a bug?

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A Problem With Mounts

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tigirius.9014

The only issue I have with mounts is this:

The autorun button does not work with them. That is it. Otherwise it works out well. They are specifically designed to go long distances, one would think that the autorun button that’s in the options menu would work with running long distances which is why autorun exists in all MMOs, to give your fingers a break.

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(edited by tigirius.9014)

Wait until Holosmith is out before hating.

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tigirius.9014

Have to agree. There are some minor things to fix like what’s in my signature but they did actually take the time to look at many of the issues Engineers face.

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Any idea for engi build. Did the update help

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tigirius.9014

So ive gotten really into engi recently, i was wondering about the new update, if there are any new meta builds or how i should change my build. Did this update help engineers?

In PVE I play support with pistol shield heal turret thumper turret rocket turret rocket boots and supply drop.

I’m able to use the explosives from traits now without a loss of dps while also doing condi damage and having loads of cc. It’s so nice.

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Shield and Ammo System

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tigirius.9014

Can the balance team take a look at the shield?

We have such a limited array of weapons I’d love to see if they can add the ammo system to the magnetic shield skill of the shield so it can occur more than once. It would help out the support builds greatly as this is one of the blast finishers we use.

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These changes are garbage.

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tigirius.9014

Pistol is alot better than rifle because rifle has an unnecessary non-damage shot, net shot.

Pistol also has condi damage that doesn’t require that you wait for the full animation to complete. I’ve had nothing but success with pistol.

Shield is basically used only to reflect enemies shots and then do a pushback or blast finisher really.

Shield doesn’t need any changes. It’s probably the best one aside from chronomancer’s in the game. The only reason it isn’t used in PvP or WvW is because the main hand pistol is just about the worst weapon at our disposal.

Shield isn’t used anywhere.

That’s not a fault of the shield, actually. It’s the fault that we only have one mainhand weapon (pistol) and it’s crap as far as a mainhand. Sword might resolve that issue. Then again, it might not, only time will tell.

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Support / Healer in Elona expansion??

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tigirius.9014

With the latest changes I’d say the best class is guardian for healing role. Mine is a bowman with traps, spirit weapons, and sigils. It’s got automatic healing events that occur and it heals when I dodge roll. By far it’s the easiest to play not sure if that’s what you want.

Several classes have minor support but there’s many who have full support now.

Engineer is a fun one to play for this role if you like complex events and keeping up with things. I play a support engi, explosives have had a buff so it’s much easier to play support now. There’s also multiple blast finishers for engis and there’s kits you can use that general water zones and healing zones that become light for regen. The only thing to avoid as an engi is the heal kit because it’s terrible right now.

You do have to think about sigils and your runs.

The best combo of sigils on your weapons should always start with Sigil of Water which is amazing it heals on hit and it does it frequently. I seen green explosions of numbers on people in front of me in battles all the time.

Sigil of restoration and Sigil of Renewal will trigger traits that affect healing. Such as a trait I like to use on my engineer that causes a cleanse effect will go off by itself when swapping between kits when using renewal or restoration will trigger the trait that takes the portion of healing you receive yourself when a trash mob dies that you’ve hit and give it to players around you which is nice for dungeons.

There are lots of options out there. Druid, Dragonhunter, Scrapper all have the capability of being healers. I’ve not played around with any of the other classes however yet in a support role yet.

Hello everyone….
I think I have quit from this game before the first expansion, maybe 6 or 8 months before, because I was very disappointed with this game (PVE).

My main in GW1 was a Monk and I love healing in this kind of game. I’m always the healer in my group (ex. Holy paladin in WOW..etc).

So after reading abut the new expansion, ELONA IS BACK!!!. I really enjoyed playing this GW1 expansion like a child!

So then, I am very tempted to come back but before spending my time and money on this game again, I have some PVE questions

1) How useful is it for a party to have support/healer? I mean, can the party see any positive difference to have a healer or without them?

2) Do people still prefer to run FULL DPS TEAM?

3) Is anyone able to play as support/healer or just Ele and Druid?

4) In relation to the new expansion which classes do you think would be the “best” classes to play as healer/support?

Thanks

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Expertise & Concentration are pointless

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tigirius.9014

They actually have a purpose for those of us who use them.

For example all of my condi builds are also healers. I am able to bypass defenses against direct damage and against CC on champions and veterans quicker by doing this the longer these conditions last the more damage I do.

I use toughness and healing power to keep myself and others alive and give boons when I can.

It’s a solid build for PVE It shouldn’t be removed nor should it have been nerfed.

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Why does raiding feel so unfriendly?

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tigirius.9014

Raiding has been unfriendly for years but don’t worry this type of gameplay is dying out completely. Right now in any MMORPG raiding is demanded by only 1% of the population, so every developer save for Blizzard has stopped making new raids. It’s also good to point out that even Blizzard has made raids for the purpose of killing bosses with less power in order to see the storyline rather than require everyone to do the same thing.

Every game out there that’s been focused on raiding has eventually had to work on the demands of the casual players which is the majority.

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Anet, please stop geniricizing our skills

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tigirius.9014

This is happening purely because of the pvp community.

The PVE community works together but the PVP community tends to be alone at certain points then complains because they can’t hack it against multiple foes at once.

If you want the homogenization to end then stop asking for crazy balance patches for PVP gameplay. It’s really that simple.

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Accelerant-Packed Turrets Deleted

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tigirius.9014

I just checked and this is gone but I think they intended on people to pickup the traits to enhance the ammo aspect of gadgets and to use gadgets such as rocket boots and ramshead again which I have to say is nice because it means they become useful. Ammo is definitely a system I enjoy before turrets were a lazy way of blasting enemies away. I like the change.

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Revert Guard Staff Changes

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tigirius.9014

As a healer that hasn’t been my experience at all. They buffed the healing on this weapon which frankly needed to happen.

They filled the holes in the healing abilities that I always thought were strange.

Now I’m running a staff/bowman healer with a couple of spirit weapons. It’s really nice.

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New item in Gemstore; Lvl 80 booster

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tigirius.9014

I think so too. It was done in WoW and other titles some time ago and it’s been such a nice addition to the game. I am reworking my ranger right now to change his race and since they don’t have a race change I have to absolutely create a second character and level him up in addition to build all of his skills and complete the world map. Cutting out this step is nice!

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