Can you try to farm the riff skelks for about 20 minutes?
It would be easier to compare our results.The spot can be found here:
http://dulfy.net/wp-content/uploads/2012/11/under_new_management.jpg
From the pearl islet waypoint just go down to the left and then bear right.
I am about to eat but next time I login I will certainly try that location.
This was in southsun cove today for about 30 minutes on my ranger. The loot on the left came from the new chests from the champion karka, and only the first three. After that I was killing karka / lizards/ floaty guys (can’t remember their names) and didn’t get a thing from many of them, they just didn’t sparkle, the rest of what I got you can see there in the blood/poison sacs. So basically the drops i got were from the chests that dropped from the champions and there was nothing about a green from those. I got two more blues after that on two other mobs before both the mobs were no longer lootable or they dropped nothing but greys.
It’s annoying to me that the only loot available this way to me comes from champions because that’s not how it should be in a farmer friendly environment. The other thing that’s striking is how do they think we are going to get enough of any of the T6 mats to do anything constructive with, if someone’s experiencing this and they are trying for a legendary I can totally feel their pain.
Oh and bones start dropping continuously btw, once the greys start flowing, they don’t stop. It’s not one or two.
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Two new sets of weapons were added with Fractals (the Fractal skins themselves, and the black and white exotics that drop already bound). The Fused skins, guild weapon skins, SAB skins, Braham and Rox’s skins and the new creepy southun stuff would be it I think.
Hmm that’s not what this guy was telling me.
I wonder what it was he was talking about then. Weird.
I thought they had really added something cosmetic I could get with gameplay and not money and not doing dungeons. Even if it was a mystic forge thing that would have been annoying to me as a crafter however it still would have been something.
(scrolls up) ahh guild weapon sets maybe that was it. Any solo way of getting these things my guild doesn’t always do the events or group up like this?
Welcome back. DR FotM and PVE imbalance happened.
I don’t quite know what those acronyms mean… except for PVE :P
DR is diminished returns specifically on loot, loot just stops after a period of time, supposed to be to keep bots at bay but it’s caused a lopsided loot ratio and it’s been harming players since November 2012.
FotM was their dungeon and their new focus in November 2012, to keep the more hardcore players. It’s been said that it’s really the only place for some to get any kind of loot that’s worth any gold, so people run this and 1 other dungeon called COF1. Even without the loot problems this game faces, the promise of all open world content and never having to step into a dungeon for anything even loot was what made many people leave the game last year in disgust because it was gated content, something their prelaunch interviews all stated would never happen because as gamers they understood the mundanity of running endless dungeons and prevent some players from actually seeing some content because of the gear restraints casuals face.
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No one has any idea? I promise this isn’t a complain thread I genuinely would like to know :P
The information that Martin provided after the last quarterly earnings call about this topic hasn’t changed.
Our primary focus as a company is making the core game experience as amazing as possible, through new features, content, and the exciting changes and additions to the world through our Living World releases.
So there are no plans at all for a future expansion? Were confused now.
At the rate we’re getting things added I think we’ll be fine without an expansion for the time being. This isn’t a static world, like WoW for example, where the only you get more content is through expansions.
The rate of permanent content additions have been highly over-exaggerated. There hasn’t been much in the way of permanent content open world additions since launch which was what I read in multiple interviews all thru-out the beta process. So one has to ask, what happened? Why did the focus change so dramatically in Nov 2012 and why has nothing more then an experiment with living story been the new focus in January?
This might not be like WoW however when you’ve done 80% of the repeatable open world content it become redundant and thus not fun. That’s what people are complaining about generally.
If I thought an expansion would improve the game over all, fix 90% of the class bugs, improve the ui, give the open world a large number of DEs/metas improve loot overall I’d be all for it, but the past shows that there’s a serious managerial problem (I can only guess) that would most likely make this expansion full of hype and not fix a darned thing, so I’m not really impressed with the idea. If they are doing so well with sales post launch even today, why are these major issues not being fixed without an expansion?
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So apparently people have been telling me that there are weapon/armor skins beyond what they did at launch that don’t require gold or store purchases. I’m curious if someone has that data because I’ve tried looking at the confusing network of searches on google/wiki and I’ve even tried guildhead but for whatever reason they don’t list them.
I know about the crafted one in the fort where we fight Jormag’s claw but I’ve not seen any of the other ones other then holiday stuff.
Oh I should point out also that it’s not dungeon sets I’m after either.
Now just imagine if that sort of thing was always happening in your “home” zone and you could decorate the building it was in with all the trappings of your adventures.
It’s not a game breaker the only anxiety I get is whether or not they have had another ADHD moment in their decision process before changing something in PVE.
Neat! Love that, that looks like it’s a fun place to just hang out and oggle.
There’s game bashing and there’s reporting ongoing problems that people point out in well thought out threads on these forums brought on by unfulfulled prelaunch promises and post launch mismanagement which is no one’s fault but NCsoft and Anet. It’s not the forum poster’s fault that these issues exist.
That being said I completely agree with OP on the lack of PVE focus, we got nothing but talk prelaunch about a massive DE/meta undertaking post launch which never occurred. We’ve had an experiment of temporary content which hardly filled the months of wait time between the patch days for the content.
As far as the build diversity, yes they just recently separated the coding/behaviors between some of the balance adjustments and this will lead to better balance patches in the future, however, they have months of damage to repair in PVE that has lead to a lack of build diversity. Instead of being nerf heavy like they did with kit refinement for example they should have been buff heavy like what’s needed for gadgets on engineers (which is the entire reason they nerfed kit refinement in the first place I’ve read).
They’ve got a serious amount of work to do to fix the months of problems they’ve created on top of the ones that mismanagement has kept them from fixing some of which were from the betas.
And people posting nonsense about it not being real or everything’s fine isn’t going to solve the problems that have been lingering in this game for almost a year now.
Kit refinement died in their patch to break it to make gadgets seem more desireable. (sorry glue spots and a misplaced 2 second ranged reflective shield doesn’t make up for the damage they’ve done to it)
Piercing shots is really useless imo.
There’s a strange crossover of traits that make building an explosive/condi build impossible mainly because the other two adventurer classes get 2 bonuses at once. (Trap Potency – conditions last twice as long and the cooldown on traps 20% faster)
Not to mention comparitively there are far more bonuses to damage and crit chance on the two other adventurer classes then on engineers which needs a serious looking into. (like the ability for rangers and thieves to activate their utilities to gain might and improve damage by flanking<which would improve gadgets if gadgets were treated like signet> )
Really they just need to spend two months and redo the whole thing honestly.
Also, we really need to stop saying that damage per button press = balance.
Yeah but most people won’t understand that. It was the same in 8 years of WoW: “But they have that, so we demand to have it too!!!!”. One of my professors at uni also lamented that explaining context-sensitive languages versus context-free languages in regards is beyond most people. So that might be the issue, people forget the context.
Actually it is when a class is under the classification of a DPS heavy classification such as adventurer. That’s what engineer is supposed to be according to the devs, if that’s true why don’t we have a burst DPS capability in PVE, the demands most dungeon runners make on class selection tells us there isn’t one. If not then make it a soldier class with heavy armor. Either way there’s a change to be made big time and reworking to be done especially in traits. We have traits in the wrong places and we have traits that overlap cutting off much needed added dps and that’s just the tip of the iceberg of the problems.
Add to that the breakage from the nerfs not only to kits in an attempt make gadgets more desireable and the nerfs prior to making it a separate behavior per skill in PVE PVP WVW and you’ve got a big problem. No leetist argument that people need to lrn2play or should go back to WoW isn’t going to change the numbers. (or my personal favorite that just because the class works well in PVP WVW that PVE isn’t important or broken which i see in these forums all the time)
Engineers are fun, they have alot of choices and no one is saying that they aren’t or don’t, what we’re saying is they need to crap or get off the pot with alot of the problems with this class either it’s a class that’s capable of burst DPS which is now the new “must have” for everything it seems, or they need to make it a soldier class. Kit refinement is a great example of what is wrong with their thinking instead of actually buffing gadgets with much needed boons (like the 25% run speed we still don’t have) they’ve gone and broken many of the kit refinements entirely in an attempt to make them less desireable then the gadgets, that kind of thinking when doing balance leads to more problems not less.
There’s alot to fix that’s been broken and it’s piling up.
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Has anyone else noticed the enormous cooldowns on this? I mean I thought the 15 second pickup cooldown was long but it doesn’t matter if you blow this thing up or pick it up it’s 40+ seconds either way. Weird. I tried using this in PVE but it’s just not worth it honestly not AOE builds.
heck even the toolbelt is 45 it’s just weird I guess because it really doesn’t do much in the damage department to justify having such a huge cooldown.
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Mana is never handled properly even in games with them so no. Also, some of the cooldowns they have really aren’t where they should be on some skills, some minor skills are way too long while other more important skills are really quick so they need to work on the cooldowns anyway. So much to fix.
Part of it is also the scaling for the zone. I’ve noticed that something changes in the mobs at level 60+ If some of these bosses are in prelevel 60 zones they simply don’t have whatever defenses the upper level mobs seem to have that makes them harder to kill.
It’s quite noticeable as an engineer. Mobs that take 10 hits in level 75-80 zones take 3 hits in level 50 zones so there’s a definite difference there and it’s not just a scaling issue.
I do like the multiple health bars thing tho five is prolly a bit much. I think adds are in order as well, no boss is without minions. And I do like the more loot option, the more you participate the more loot you receive is a great idea.
I also think that there should be prestige with these boss fights. That a currency, preferably one that doesn’t take a whole year to build up like laurels, should be made to let those of us who do only open world stuff get some cosmetics associated with certain boss fights so that we can get some great looking gear from these fights. If this game is truly about choices leading to the same end result, this should definitely be put in there. We should definitely get something especially for having to wait an entire hour after the boss is supposed to show like with dragons.
Also, about that dragon timer thing. Can we shorten the spawn window to 20 minutes? That would give most people enough time to get there and it wouldn’t make the wait time grueling.
Personally i am abit worried why are NCSoft and Arenanet not on the same wavelength. NCSoft hinting expansion coming, and Arenanet saying no expansions
are currently planned??Below is the quote from NCSoft:
“In terms of box sales and microtransactions are still very strong, and of course we are preparing an expansion pack but in terms of when we will actually launch it, it’s something we are still monitoring… We are looking to the performance of the game and then we will decide what will be the best time to do the launch.”
Yet immediately afterwards, this appears:
Unfortunately developer ArenaNet doesn’t appear to have got the memo, with director Colin Johanson saying as recently as March that none were currently planned.
Aren’t both NCSoft and Arenanet both responsible for GW2?
Why are they saying different things? lol
I think you just found the KEY problem here. In another thread everyone was discussing why we think that Anet has been so slow on fixing all of the serious issues with this game and I thought it was most likely a managerial issue.
I think you touched on it right there. The problem I don’t think is the Devs as I once thought I think it’s also management because there’s something that’s not quite right in the decision making process and the organization process of the patches that’s made me wonder for a while now about their decisions.
I saw this pop up on my reader yesterday as well. Actually kind of annoyed me that they are talking expansion when the current game still needs A LOT of work before I would even consider it to be a triple A type game.
That was my impression too. Expansion should be the last thing on their minds until they fix the glaring issues this game has. Especially the 7 months of PVE nerfs for certain classes and the serious misdirection they went when they made dungeons more important then open world and let me just say, living story isn’t going to cut it. Sorry. I demand what I was told this game would be about prior to launch which is monthly additions to DE’s and metas that are permanent additions.
Until they get mounts or add the boon for 25% run speed to one of the gadgets I can’t play without speedy kits, it hurts too much to run that slow.
another thing; the recent confusion nerf more or less completely got rid of the usefulness of pry bar altogether.
Aside from the fact that it hits like a truck hauling another truck.
The auto attack on the bomb kit almost hits for as much, sadly.
Scaling does seem to be a problem too in PVE at least for me.
spssh lots of things on the 20 page list they haven’t touched yet and I’m just as frustrated as you OP. Trust me. It’s annoying that it’s been almost a year now and this class still has 19 pages of bugs and design flaws to go thru and then they add design flaws to kit refinement for medkit, EG, and toolkit and removed much of our CC abilities on top of everything further breaking the gameplay because they can’t seem to realize they need to buff gadgets properly to make them more desireable.
I mean seriously how hard is it to add boons to gadgets? Permarunspeed OOC, boons that last more then 1-2 seconds when placed on the bar just like signets would heal this problem in a minute. I mean this class is an adventurer class right?
Dunno where they get this medium build on everything idea from either, we shouldn’t be medium on condi damage AND medium on burst damage it should be able to shine in all three “REAL” roles they have for this game by design, burst DPS, condi DPS, and CC because we all know now that support was never really a serious part of the trinity for them and in most cases now even condi dps is not wanted in PVE especially dungeons where it’s zerker or go home.
Maybe I am doing something wrong but I am looking for some advice.
Anytime I try and use a turret it always gains aggro and gets destroyed within roughly 3 hits.
I don’t see the use in these if they get destroyed so easily and don’t have a chance to do any damage or what not.
Is this normal? Is there a way that I can take aggro off the turret?
Thanks for the help!
It’s definitely not you. They just haven’t learned from mmo history yet. Games with pets like these have implemented a 90% AOE damage immunity to pets as a whole that Anet hasn’t done yet for whatever reason just for this problem because in those games players would use AOE’s exclusively in fights and bosses would take down pets in an instant making pet heavy builds impossible to use. If it were truly about choices we’d see this immediately but it’s not apparently you can’t play the way you want and alot of us have big issues with this. It doesn’t help that the three weakest classes of the game in PVE just happen to use pets.
While FT is not as bad as it used to be what with the addition of better blast control and a blast finisher, it still has some serious holes in it.
Just because someone can use it PVP WVW btw does not make it work well in PVE. PVE is the problem. Vent doesn’t provide much protection in fact nothing on that kit really does, and if we’re to consider this class an adventurer class then it should have more protection not less. It’s bad enough they keep wittling away at the few CC skills we do have left on this class. It would be a very different thing if they had left this a soldier class and we could all wear heavy armor.
And they still haven’t completely fixed the cone attacks because they miss if any kind of movement occurs while using them even on other classes, it’s not as bad as before however missing because of some fail design of the game or some bug that’s not completely gone almost a year into the game’s launch is still not acceptable.
I’ll post again PVE is not fine, I’m talking PVE and PVE is what they have to correct for nerfing for 7 months.
PVP WVW are both perfectly okay because they’ve been balancing that at the expense of PVE play, now they have to fix PVE because it shouldn’t take any class three times as long to kill enemies like it does right now. I’ve observed it even in other engineers around me in 60+ zones so I have to laugh at people who constantly make the argument that everything’s fine just because they do some PVP WVW match, that’s not the case at all, balance encompasses EVERY part of gameplay.
Healing is a joke mainly because of the design of the game so support for engineers is bad anyway simply because of the way healing is designed (nerfing a class doesn’t ever help with a poorly designed system of support, no direct heals to speak of doesn’t help either especially when they take away the direct heals like the EG AOE refinement fields direct heal in PVE).
CC is a joke for boss fights, it’s just like dodging for some reason there’s this need to completely break mechanics after they make them essential in the game so when a boss does an attack somehow you’re stuck in place (happened to me in the temporary Frost and Flame dungeon constantly) No other game has ever done that cept WoW to my knowledge. Why have machanics like dodge if you can’t use them. This is on top of the nerfs they’ve done to the skills on engineer.
So it’s really frustrating sometimes to play PVE in any other part of the game other then events. because we have nerfs to deal with as well as breakage from them taking away certain CC’s we used to have and not completely fleshing out the class, and no amount of PVP WVW balance is going to make this go away.
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Overall I’d say I’m confused on this class. When we find something that gives us some structure we lose it. This class when compared to the others is the class that requires the most effort to play well while offering an average reward.
**EDIT: Just wanted to add in here. The best question to ask is Why is it that you don’t see many engineers. That’s a great place to start. If you think that being the least played class is cool and we’re least played for a good reason that’s silly.
We have a higher skill floor than every other class in the game. we are not a class that you can simply pick up and play. You will have to play this class for hundreds of hours to be average at it, but once you play the Engineer enough, you’ll realize that we are actually in a fair spot. Sure Warriors can punch out numbers like nobody has every seen, in PvE, but when it comes to PvP, they are arguably the worst class. We aren’t the best at anything, and we are’t the worse at anything.
To answer the second part. This is opinion based, but from what I have seen. Most people will get their Engineer to around 50, and go back to another toon, or roll another character. Most people do not see end game with the Engineer, because they feel the class is weak. Anet is probably looking at the percentage of classes created, and assuming that everything is all fine and dandy. Until they look at the amount of time played per class, they will continue to be ignorant. What is it people say? Ignorance is bliss, and Anet is full of ignorance. Well… minus the second bit.
Have to agree with that assessment that people find the engineer weak especially when reaching the upper levels. I noticed something wrong with the upper levels when I reached level 60 and then suddenly everything changed when I reached level 75 until november. I’m wondering if someone somewhere along the lines didn’t do the basic math for the base scores properly for the engineer and that’s why they do less damage on enemies 60+ then other classes in PVE.
I’ve noticed that on my other toons. I have a thief and ranger and they both outdo my engi in everything in PVE easily without blinking and not for trying. I’ve using the best setup for my playstyle, I’m using exotic gear and the right kind of traits to improve overall damage. It’s just my other two “adventurer” classes are naturally built with better traits, better skillset damage bonuses and can kill things in three shots with the right setup, meanwhile my engi and other engis i’ve watched in PVE all take an average of ten abilities or more to kill the same mobs. Ignorance I’d say is definitely part of the problem. I’d also put forth that the people who come onto these forums and mistake what I’m talking about (pure PVE) with what they experience in PVP aren’t helping the matter in the PVE realm of things.
They do, I tried to make a more AOE based build the other day you know to do prep and lay down some damaging effects to kill before the enemies got to me. Well I have mine, the toolbelt mines, the thumper, the bomb kit. I was highly disappointed with the timer on the pickup of the thumper, It take 40 seconds out of combat for that thing to recharge! Who the heck thought up that one!? It’s bad enough that the average down time of the picked up turret is more then ten seconds but to add that many onto one of the best ones for close up AOE damage is just not cool.
This was in PVE mind you.
The engineer “changes” over the past few patches end up making a lot of engineers spend money/time on re-gearing. The same frustration you had on your mesmer. It will certainly happen again. ANet said in the last State of the Game they’re going to nerf grenades again. So if you’re leveling one up. Don’t get too attached to the ’Nades.
This pretty much is the key reason I left WoW in Cata because the devs there kept doing that too and come to find out it was the #1 complaint during that time I wasn’t the only one. Just like Anet has done, Blizz didn’t separate the PVE PVP WVW and with every patch (which was weekly sometimes) they’d come out with a nerf to hunters. The difference is in this game, it costs big time because not only is the class balance messed up but the TP has been suffering from inflation since launch. I’d almost ask for the bots back to correct the prices because it’s literally trippled since Nov. back then the items I followed which were the most costly items for rebuilding cost 3 gold, in march they were 6 gold, and now they are 9, and one of them, a rune, is 11 gold each! That’s crazy!
We’ll see what happens next but I have serious doubts that the fixes will be quick or well placed as I’ve become jaded about the past 7 months of nerfs we’ve all experienced.
In the final part he does have a point, if they nerfed any other class like they have engineers in PVE while trying to balance PVE WVW there would have been a huge outcry on the forums but that’s not how it worked. They pretty much have 7 months of nerfs to sift thru and fix before this class is useful and back to it’s old self again. (the head start self we all enjoyed)
The tool belt skill should be a exact copy of the utility skill….. Then I would take this skill again. Imagine what could be done with two mines…mua hahahaha!
It used to be my main skill until they dropped the blast finisher from the tool belt. It was op but no blast on the tool belt is up.
Actually I’d have to disagree because I played at head start, and they not only had a better dropping pattern but they also had a bigger explosion radius and better damage. So yeah they are still pretty weak but then again they have 7 months of engi nerfs to clear up that they’ve caused while balancing PVP WvW while running over PVE with a mac truck the whole time.
What I ended up with after 20-23min. I’d say it’s pretty normal for me.
2 greens
1 blue
2 whites
23 junk items
5 salvage hides
2 powerful bloods
1 vicious fang
12 large fangs
12 vials of potent blood
Thanks for the video and the reply. The difference between my usual loot and your is I noticed you actually receive T6 mats. I’ve yet to receive a T6 mat since January of this year on anything. No claws, no bloods, no nothing. (cept the occasional guaranteed rare I salvage for the ecto if you wanna call it that) The mats I speak of are gossamer, lodestones, bloods, fangs, heck even the bones haven’t dropped and i used to see those all the time.
BTW what program did you use to record the video because I may use it in the future with the dealings not just with this game but others? I’d like to get one that works well with GW2 with no hiccups.
So I’ll spend some time tomorrow and get some screenies and data up for you guys to show you exactly what’s happening to my account when I farm and when I do events in places like Orr or any place level 30+ so you can see for yourselves.
Just started again just now after submitting my bug report. I killed about 10 enemies and poof nothing but whites a couple of blues and then the pourous bones started again.
Hmm it’s happening only in 30+ areas and above.
Wait, you expect to get something more than that? I think I’m seeing your problem now…
Yeah actually I do expect to kill more then ten enemies and not hit the wall of porous bones. That’s not too much to ask that DR doesn’t affect players like this. It’s not unreasonable especially since they advertised the game without it and then changed the entire landscape of the game by putting it in and keeping it there even after the bots were handled and before you tell us all it was the right move explain how all the other more successful titles out there have never ever used DR in their games and stopped the bots in their tracks.
Unless you have something constructive to say, you should probably just stay off this thread entirely. Thanks.
I’ll have to do a farming run and show people as well I guess, was actually considering uninstalling after what happened today. Reporting bugs as an engineer even thru the game’s report system hasn’t really helped in the past honestly.
I coulda sworn it stunned oh well, it’s why I had to ask because I remember it actually pausing their attacks in PVE for a second. hmm
Yeah this “we have to nerf kits to make gadgets more fun” thing backfired on them completely especially with their changes to refined..
tiny glue blobs on EG and 0 effect at all on toolkit (never see one so I can only imagine) and putting the 2 second shield (most stop lights actually change faster then that in the worst traffic jam areas in Atlanta) on medkit just doesn’t make me wanna play anymore honestly, there’s nothing making kits special.
gadgets certainly aren’t better looking even with the nerfs.
Is it me or did they take the stun away from crowbar? I coulda sworn it had a stun the last time I was using it which was about a month ago or so at least.
Just started again just now after submitting my bug report. I killed about 10 enemies and poof nothing but whites a couple of blues and then the pourous bones started again.
Hmm it’s happening only in 30+ areas and above.
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Let me just add that as an engineer at no time have I ever been interested in legendaries. and that that’s the first time anyone’s ever said it’s about ego I’m simply a consumer who would like to get the product I was told I would be able to purchase. It’s that simple. When you have lopsided loot ratios for months on end with no change it’s not RNG. It really is that simple.
Secondly, I received a reply from support they suggested I report it as a bug because then they can see just what exactly is happening with my account and toons without a hitch. I’d suggest that the rest of you out there who have the same issue as I do report your problems to the bug report tool in game, maybe then we’ll get them to look into it.
However keep posting if this has happened to you. Don’t stop posting just because I’ve spoken to support, the more people to report this the more likely they answer us.
This is what happens when you want to protect your gem store/in game economy at the cost of the sanity of your common player.
It’s really hard to balance. If it were too easy, nobody would need to buy anything, and almost everything would have no value. I would say our current state is still skewed to the opposite where things are just stupidly scarce.
I’d have to agree completely. The inflation in this game is horrendous. 6 months ago the items that were the highest/most sought after by the general public were 2-3 gold, 3 months ago they were 5-6 gold, now those same items go for 9-11 gold and people still think there’s nothing wrong.
Casual is this. " It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards." there is no choice right now. Either you have to do dungeons or you have to do WvW, open world is a destroyed dream they told us would occur with new permaDEs biweekly and new metas almost monthly, I remember that estimation just before launch. I remember reading that they’d retro laurels, I remember that we see changes in our home zone based off of things we had done in the open world, I remember reading how it didn’t matter what style of player we were we had equal chances at everything. All that changed in November.
I used to get rares and exotics from open world chests without magic find gear. That’s how the loot should be, and that’s my proof they changed the loot in November because after they put DR and made the adjustments suddenly all any of them would drop is greens and below even when guarded by champions. It’s really not equal anymore, because explorers can’t receive the same rewards. People can make fun and they can troll, but they can’t take away the experience I had when I first started playing this game and they can’t deny that the game is highly lopsided when it comes to rewards and content.
The game has casual parts and hardcore parts, the issue is it’s lopsided the casual part awards very little while the hard core part awards it all..
The rewards need to be in both aspects of the game even if it upsets one faction or another, that’s the main issue i see..
That’s definitely part of the problem. Clearly marked in the statement “It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.”
There’s also not enough casual to match the amount of hardcore in balance. We were told there would be but it’s not happened yet and the living story I’m sorry to say just doesn’t cut it. Throwing something out there that seemed like a last minute ditch effort to test an experimental PVE experience because there wasn’t a PTR just shows how little concern there is for the casual style player imo.
People forget what the definition of casual actually is. Relaxed and unconcerned. I don’t know about the rest of you, but I feel obligated to participate in dungeons to earn as much money as people that play for 10 hours a day and I DO NOT get the “relaxed” feeling when I have to play for 3 hours or more to actually accomplish something. I have not seen Anet implement a single casual activity to do since the game was released. FoTM, Guild Missions, Ascended gear, all of those things are for hardcore players. And, if you disagree, think about the ways to get ascended gear. 30 laurels, which is 30 days of playing. 30 days is a ridiculous amount of time for a “casual” player. Guild Missions, which require massive amounts of time to organize, again, not a casual activity. Fractals, is the longest dungeon in GW2 and requires the most time. Tell me again how GW2 is made for casual players.
Dailies are for casuals, they take 20 minutes. Most of the living story was for casuals too. Did you even do the instances that happened in the month before the end dungeon was released. Each instance takes less than half an hour and can be soloed. SAB could certainly be enjoyed by casuals. The christmas jumping puzzle and music game, enjoyed by casuals too. The halloween minidungeon, easy to enjoy for casuals.
I’m not sure why you think nothing has been released for casuals, when so much of it has been.
He’s most likely talking about what I’m talking about permanent new open world content. all of that other stuff is not permanent. the living story is not permanent, the holidays are not permanent.
What the world is wrong with folks, can’t see the forest…
Galtrix you’re right. but don’t expect people to understand. All play styles leading to the same end game results equally.
Saying casual means “relaxed and unconcerned” and then immediately saying he feels obligated to farm dungeons seems pretty hypocritical if he’s claiming to be casual.
Not if he means he feels obligated to run dungeons because that’s the only means given him to achieve his goals end game, thus limiting choice, thus not being casual because running dungeons is usually a stressfilled experience, I know it is for me. All choices for gameplay style leading to the same end game experience.
Dungeon running is not a casual activity even in WoW it wasn’t it was forced upon the populous until even the devs at WoW understood what was happening and why people left their game en masse just like they did recently, because there wasn’t enough things to do in PVE to fill the spaces between the guild/dungeon runs/raids so they added solo dungeons and multiple other mini games (other then the longest lasting one fishing), the same goes for Rift, the same goes for SWTOR they all one by one realized.
That’s all this thread was about really is it’s not casual because it doesn’t cater to the gather/farmer/RP style players enough, they’ve been so focused on PVP WVW and Dungeons that they have completely forgotten a very large bulk of their playerbase and I think with their recent change in patches separating the PVE PVP WVW coded behaviors they’ve gotten the message, the question is where will they go from here.
Casuals do not care how long it takes to get the end game.
Casuals play when they can, if they can – which on this game and any other MMO will net you only what you put in effort to.You keep repeating you are “forced” to do dungeons. Who “forced” you to do them? I may have missed ANet’s announcement instructing me to do a dungeon run…
Question is, why do you feel “obliged”? It only means you are competing with people and time – which defeats the meaning of the casual player – “Relaxed and unconcerned”.
no we don’t I didn’t and the experience for crafting was high enough to carry me over the edge in the first two weeks, but that’s not what this threads about either.
there’s an underlying loot issue still present that’s probably why he’s feeling obligated add to that a serious lack of new open world content every month and you see the issue.
engineer. I make things splode.
For me it’s about trying to make the game better for everyone while we have it. If I’m not doing that…well then I’m not helping anyone and I should go on my merry way.
This issue is one that effects many players. In the past we saw “perceived loot issues”. Had some not spoken up chances are nothing would have happened. Now it’s better, but it’s still not where it could be to benefit the game.
There are many many things both in games and in rl that have become better b/c ppl have spoken out.
That’s essentially what this threads about. I now know that the loot issues that I was experience in November of last year are still happening today because of the things I’ve done since January. My experiences speak for themselves. It’s entirely impossible for this to occur on the level it’s occurring to me without there being something wrong, no one has 8 months of bad luck no matter how the RNG works, that’s just not statistically plausible. And sure there will be people who poo poo the idea that it’s still happening but what will they say in a year? in two? meanwhile those of us who get the short end of the stick will still be having this problem and it will still make the gaming experience for this title less than stellar.
Please stop trying to derail the thread by making this out to be something it’s not, those of us affected by this bug are not asking for free loot, we’re asking that they take a look at a troublesome problem with their system called DR to find out why 1: we are receiving the most miniscule of rares if any at all at any given interval of gameplay when we’ve done exactly what the devs have suggested we do in order to farm the way they wish us to 2: that our loot is almost completely if not totally absent when it comes to T6 items and rare/exotic drops from every activity in the game and what they can do to help us with it. DR is a terrible thing to use for bot control, multiple games have completely died when the devs of those titles used it as a means to prevent bots from affecting the economy. In this title it’s not just the bots manipulating the TP, it’s those who have lots of gold whether they’ve farmed it before DR or not it’s getting out of hand. 9-11 gold for items is out of this world really. (the price I found for some runes and some armor pieces/weapons which is definitely inflation. Just three months ago those same items were 4-6 gold a piece.
I’d also like to bring up the track record for bugs with this team. What if the naysayers are wrong and there really is a problem with DR. The class forums are filled with pages of bugs for each class and it’s been almost a year now since they’ve done anything about some of those. What makes you think that if there is a bug with DR that it’s not being treated with the same level of concern? They don’t use the standardized testing format almost every other mmo uses out there, a PTR, they had a problem with killcredit when we reported a similar problem last time which they didn’t look at until 5 months into the complaints, and if it is DR this time, who’s to say that both those bugs weren’t happening at the same time before compounding the issue. Before they fixed the killcredit bug, I’d get none of those miniwooden boxes, now they appear with nothing but greys in them at times.
(edited by tigirius.9014)
since it’s known that not many Engineer players use gadgets(at least the mine gadgets)
why not switch bomb kit to mine kit? same skills, same deployment animation, different activation. these mines would have a maximum placed duration of 20 seconds, to avoid endless minefields, and the time to ‘cast’ each skill would be increased by 50%.
the only exception to the rule of the timed placed duration, would be the toolbelt mine, ‘IED’ much bigger mine with large explosion radius(180) with knockback or blowout and would have a placed duration of the base recharge rate, 30 seconds. this would allow Engineers to set up ambushes in pvp, wvw, and pve scenarios. all mines, if not triggered, explode at the end of their placement duration. not recommending a remote detonation option, as this would be very, very overpowered.
Asked for this and for Sniper kit at launch, never heard another thing. I think no one really plays this class because if they had as much enthusiasm about this class as I see they do about warriors it would be in there no questions asked.
Mine kit and sniper kit would be soooo much awesome for PVE!
Amazes me to see sooo many not get the picture. It takes five minutes fighting in any other class to see there’s loads wrong with PVE in engineers or have some of you truly forgotten the 7 months of nerfs? I haven’t. I see it every time i login to a level 70+ zone and trust me I’m using one of the tried and true geared builds to boot.
It’s really sad that people actually think it’s perfectly fine.
It’s hard to say what they’ll do however they have about 7 months of PVE nerfs to work out, because the class build choices for PVE are dwindling at best. The problem is no burst DPS to speak of, sure we can put on all zerker gear, but putting lipstick on a pig doesn’t do anything either.
I think it’s something they’ll be working on until judgement day.
Yep we’re hoping they’ll come to their senses too at this point, however I’m highly doubtful and truly think that the end result will be too much pride at the expense of success.
snip
Anyway, the biggest difference in my point of view is that I play the game for the sake of playing the game, not to have bigger shinies than everyone else. So I don’t look at the rewards as something I deserve for giving Anet money, but rather as a bonus for playing the game. So when a rare pops up, I say “hey, cool!” instead of “it’s about time!”
The purpose of people needing loot isn’t to have bigger shinies, there’s a cost of living in this game like there is in every other game but only 1 currency for it, thus the need for drops to be sold or items from drops to be sold to earn enough currency to survive.
When the loot isn’t equal there’s an issue.
It’s not different then pay. If the pay isn’t equal for the same job, same amount of money, same equipment being used, with no discernable reason other then one person is mysteriously different then the other (somewhere in the aether) then there’s a problem.
Are you really telling me you don’t get enough loot for repairs and teleporting? Because frankly I find that hard to believe.
As for loot not being equal, I’m not sure how true it is, but I have suggested reasons why it might be different for different people and I’ve suggested in different threads something people can try to try to reset their DR if that’s indeed what’s causing the problem (if there is a problem).
Try to understand this. I play in a guild with 100 members, and of those hundred members about 25-30 log in often. I’ve talked to most of the regulars about this and of all of them, one guy says he’s unluckier than everyone else. One guy.
And when I run with him, he usually gets at least one decent drop, so I think he’s just like an Eeyore. I think he likes to complain. From what Ive’ seen of him, I don’t think his drops are significantly less than mine. Maybe a little, but I’ve run with this guy quite a bit.
So yeah, if there is a problem, and there may be, it may be affecting a small enough percentage of the overall population where it’s difficult to track down or even verify.
Doesn’t matter if you believe me or not. Part of the cost of living as every PVE player knows who’s played for the past 7 months is their indecisions regarding build choices so part of the cost has also been the rebuilding of the character entirely which costs money to do as they only have 1 currency that allows for this to occur quickly.
People forget what the definition of casual actually is. Relaxed and unconcerned. I don’t know about the rest of you, but I feel obligated to participate in dungeons to earn as much money as people that play for 10 hours a day and I DO NOT get the “relaxed” feeling when I have to play for 3 hours or more to actually accomplish something. I have not seen Anet implement a single casual activity to do since the game was released. FoTM, Guild Missions, Ascended gear, all of those things are for hardcore players. And, if you disagree, think about the ways to get ascended gear. 30 laurels, which is 30 days of playing. 30 days is a ridiculous amount of time for a “casual” player. Guild Missions, which require massive amounts of time to organize, again, not a casual activity. Fractals, is the longest dungeon in GW2 and requires the most time. Tell me again how GW2 is made for casual players.
Dailies are for casuals, they take 20 minutes. Most of the living story was for casuals too. Did you even do the instances that happened in the month before the end dungeon was released. Each instance takes less than half an hour and can be soloed. SAB could certainly be enjoyed by casuals. The christmas jumping puzzle and music game, enjoyed by casuals too. The halloween minidungeon, easy to enjoy for casuals.
I’m not sure why you think nothing has been released for casuals, when so much of it has been.
He’s most likely talking about what I’m talking about permanent new open world content. all of that other stuff is not permanent. the living story is not permanent, the holidays are not permanent.
What the world is wrong with folks, can’t see the forest…
Galtrix you’re right. but don’t expect people to understand. All play styles leading to the same end game results equally.
Saying casual means “relaxed and unconcerned” and then immediately saying he feels obligated to farm dungeons seems pretty hypocritical if he’s claiming to be casual.
Not if he means he feels obligated to run dungeons because that’s the only means given him to achieve his goals end game, thus limiting choice, thus not being casual because running dungeons is usually a stressfilled experience, I know it is for me. All choices for gameplay style leading to the same end game experience.
Dungeon running is not a casual activity even in WoW it wasn’t it was forced upon the populous until even the devs at WoW understood what was happening and why people left their game en masse just like they did recently, because there wasn’t enough things to do in PVE to fill the spaces between the guild/dungeon runs/raids so they added solo dungeons and multiple other mini games (other then the longest lasting one fishing), the same goes for Rift, the same goes for SWTOR they all one by one realized.
That’s all this thread was about really is it’s not casual because it doesn’t cater to the gather/farmer/RP style players enough, they’ve been so focused on PVP WVW and Dungeons that they have completely forgotten a very large bulk of their playerbase and I think with their recent change in patches separating the PVE PVP WVW coded behaviors they’ve gotten the message, the question is where will they go from here.
(edited by tigirius.9014)
People forget what the definition of casual actually is. Relaxed and unconcerned. I don’t know about the rest of you, but I feel obligated to participate in dungeons to earn as much money as people that play for 10 hours a day and I DO NOT get the “relaxed” feeling when I have to play for 3 hours or more to actually accomplish something. I have not seen Anet implement a single casual activity to do since the game was released. FoTM, Guild Missions, Ascended gear, all of those things are for hardcore players. And, if you disagree, think about the ways to get ascended gear. 30 laurels, which is 30 days of playing. 30 days is a ridiculous amount of time for a “casual” player. Guild Missions, which require massive amounts of time to organize, again, not a casual activity. Fractals, is the longest dungeon in GW2 and requires the most time. Tell me again how GW2 is made for casual players.
Dailies are for casuals, they take 20 minutes. Most of the living story was for casuals too. Did you even do the instances that happened in the month before the end dungeon was released. Each instance takes less than half an hour and can be soloed. SAB could certainly be enjoyed by casuals. The christmas jumping puzzle and music game, enjoyed by casuals too. The halloween minidungeon, easy to enjoy for casuals.
I’m not sure why you think nothing has been released for casuals, when so much of it has been.
He’s most likely talking about what I’m talking about permanent new open world content. all of that other stuff is not permanent. the living story is not permanent, the holidays are not permanent.
What the world is wrong with folks, can’t see the forest…
Galtrix you’re right. but don’t expect people to understand. All play styles leading to the same end game results equally.
But if they’re adding stuff every month and you have a month to do it and the next month they do more , that is stuff for casuals. Arguably, casuals would need less permanent stuff than people that play constantly, since it’s unlikely they’ll burn through all the content in the first place. It’s the content locusts who need more permanent content.
And again, dailies are primary done the way they are for the casuals.
However they would still remain inequal. Because it would only take 7 runs for you to gather the amount of dungeon currency to get the full set of gear you need as opposed to his 30 days for 1 piece. See the difference there?