As the title implies. One of the more disappointing issues of crafting was there was way too much emphasis on the mystic forge and not enough on the crafting recipes themselves. For example, why does one need crystals to put together a feast of any kind? I mean I can understand the wine, but really why is someone requiring that we drop this stuff into a weird well, can you imagine if this was done in real life? Like taking catering foodpans and just dropping them in the well somewhere and dropping some plastic crystals in there with a couple of wine bottles and poof there’s a picnic basket. weird.
Or the lack of buff items to be made, now I understand that you don’t want people to be op but you’ve already demonstrated that you can cut certain items off from being used in pvp. So I don’t see why we couldn’t make more items for buffs.
And finally why were there no recipes for ascended weapons? Say not as good as legendary but better then exotic.
I’m just saying why make these crafting disciplines useless except 3 of them after the fact. Like the only ones to keep are 3 of them right now after one has made their exotics.
- Why no test server? Exactly, what I’ve been asking for months now. definitely needed if only for the class changes on pve/pvp/wvw.
- WvW doesn’t exist (uhm actually for engineers WvW build work well, it’s PVE that doesn’t exist to them for us. PVE is the most broken and convoluted mess I’ve seen in any game in a long time for this class. Why are they ignoring PVE so much in this class? Do they seriously just want us all to be HGH grenade engis?
- Engineer downed skills are THE hands down WORST in the game. Seriously, a cord to pull the enemy closer so they can kill me faster and a bomb that doesn’t do anything but annoy the enemy is the worst one. Why haven’t they changed this yet. We have a cloaking device, multiple bullets, a flame thrower, and chemical warfare why aren’t there better options?
- Engineer released with a 20 page bug and QoL list, after 6 months they have a 19 page list, will this ever become a priority? Exactly, completely agree, why hasn’t more been done. This class is either a soldier or an adventurer it cannot survive as both!
- Turrets survive less than a second in WvW… What are you kidding turrets survive less then a second in EVERY situation. One of the many reasons why there was a 90% immunity to AOE skills in the elephant in the room was due to this problem and due to bosses outright taking every pet down in a second. And Increasing toughness and hitpoints won’t change the problems faced in PVE. Including lack of mobility.
- The entire trait system for engis needs a complete rework, there’s too many defensive activations of boons, too many buffs that only occur occasionally, not enough burst dps building traits, and nothing that allows for permanent on while out of combat abilities that other classes have seals/signets for. (like 25% movement)
- They claim they are going to improve the AI, we’ll see. Hopefully turrets won’t fire at obstructed or out of range enemies anymore or at the minions instead of the bosses.
- Kit refinement is horrible design choice, it needs to be revamped and redone, the changes only last for two second and shouldn’t be so short for their benefits. It’s ridiculous to make a weak system weaker.
- Engineers need a revamp on rocket boots to fly forward now backwards, they need to take out the self CC and rng on everything, they need to make it a more serious class and give it the respect it deserves, and they need a sniper option.
- If HGH/might stack builds are going away, why is nothing coming in to replace it for engineer? Exactly we don’t need fewer options we need more. No more nerfs we’ve had a year of nerfs it’s now time for a new system.
- Will there ever be a viable PVE build other then grenades, will you ever boost the damage output of the other kits to keep them on par with nades.
- Engis need more versatility not less.
- Flamethrower, Elixir Gun, just how bad do they have to get before something useful and non-fluff happens? Exactly they are as worthless as gadgets atm.
- Gadgets… seriously where to start… Add traits that actually support them, overhaul all of them, add signet style passives to them etc etc Why can’t wearing rocketboots give the run speed of 25% while out of combat just like a signet?
All I’m asking for is that the description for the combat being equal ACTUALLY be true and ever present in their minds while balancing engineers in PVE so that we can finally and at long last get what we paid for. (no class left behind)
[/quote]
So I started watching the guru video about the new patch, and I was immediately disturbed that they were leaving the numbers for PVE retal and confus exactly the same as before, they were definitely entirely too low for engineers using bomb kits which is why people will often see no engineer using it to help their defense. In the first month (when we were supposed to see the separation of skill behaviors) the engi had a viable build where he could use retal and confus with the bomb kit and do enough damage that the enemies would kill themselves off as quickly as the three shot trap condi rangers could. It was nice but because of the nerfs to explosives and the explosive radius, and the nerfs to confus/retal they pretty much broke that build entirely. I hope they realize this and return it to it’s former glory since they now have admitted to it being weak.
Looks like HGH is going away from something they mentioned about it being over the top, which i have a problem with because here we are again getting another build nerf which was probably one of the few ways that engis could actually do damage. If they do it to pve as well, that’s just insane because PVE is the biggest issues right now/is severely weaker then pvp builds.
They mentioned having pet AI improvments and improvements to pets toughness and double the hitpoints but I didn’t hear them mention anything about turrets AT ALL which is disturbing in the slightest.
We are getting a water field finally! Overcharge on healing turret. Finally. Altho they didn’t mention increasing the defense or the hitpoints of the turrets to compensate for the longer uptime needed for the same effectiveness it had before. We’ll see.
They claimed that bombs don’t need an improvement even tho they admitted they didn’t do as much damage as grenades and that grenades should be getting another hit (hopefully pvp only in this case since they are so weak in pve due to misses and flight time) here’s to hoping they change that because bombs in pve really need a boost considering the damage differences between grenades and bombs there really should be an enhancement to the trait for multiple grenades to improve bomb damage in pve.
They claim PVP Elixir S is the only other nerf however considering their track record i doubt very much that this was the only build crushing change.
Also last minute they realize that gadgets and turrets aren’t strong enough but apparently they don’t have any solutions yet.
(edited by tigirius.9014)
I don’t really care about GW2 anymore, by now everbody should have noticed that they’re really lazy when it comes to fixes, always going the primrose path for little to no effort instead of doing things properly. Didn’t login for a while now, and after what I heard about the upcoming patch, I probably won’t return.
First sensible post in this thread. Seems to be very few people who understand the problems and aren’t sitting around in a fog of “everything’s okay, keep dreaming, you’re doing fine now, nothing is wrong with the world, those problems you face really aren’t there” I keep seeing from people like the OP.
Amazes me that people can miss entirely the point of all of the threads documenting the problems with the testing the balance and the lack of promised content throughout the history of this product and the ignored solutions presented by those of us who have a clear memory of mmo development history and the issues of these types of games that were solved with simple yet effective solutions that seem to be ignored simply because many of them were provided by the elephant in the room.
This is a great post. I think a lot more people would enjoy Guild Wars 2 if they hadn’t played games like WoW and the gazillion WoW clones that have popped up over the years. It’s a very different mindset.
As for cosmetic options, more will come in time, just like they do in every MMO. It’s just a matter of patience.
Anyway, for what it’s worth, welcome to the dark side. lol
people were saying that at launch almost a year ago.
It’s not a matter of what you played before either it’s a matter of whether they are actually listening to their more sensible playerbase on things like testing and the economy and balance, and whether they are ignoring them entirely to continue down a path of self destruction thru arrogance and a lack of memory when it comes to mmo development history. the latter is happening it’s only a matter of time.
You might have missed it, but they are starting to split skills between PvE-WvW-PvP with todays update.
OP I would say yes, it is killing it has been since launch. there’s way too much broken on engineers now to consider anything else other then a complete rework of the entire class.
and to the reply, they were supposed to have separate pvp pve skill behaviors at launch, one out of a long list of things they failed to deliver from their own promises.
agree with all of it but would add that they are in severe need of ptr and a wake up call in balancing pve.
So far the top three people on these forums whose opinions I respect are Vayne, tolunart and Tengu. I don’t agree with everything each of them says, but they offer insight and logic with the majority of their comments they make, and their opinions are of value to me. Thank you for that.
Huh. I would put those three on the bottom of my list of people I respect. Not because I almost never agree with them, but because of the know-it-all, snarky attitudes. To each their own, I suppose.
Back on topic, I agree with OP. Buffing the underpowered skills is the way to achieve balance, not the other way around.
Agreed lol.
I’m the same way, I would add a few more names to those who are always on the “everything is perfectly fine, don’t actually think for yourselves just believe it’s all for your benefit and move-along” list who show up on every single forum post of late, I’m beginning to wonder if they aren’t hired naysayers who just sit around on forums and post nonsense to confuse the issues.
Spssh not going to invalidate the statement you are making but i’m pretty sure they’ve lost tons of players (engineers, rangers, necros) over the severe testing problems they create by not having a PTR and as such I highly doubt they’ll ever learn, it’s almost a year now and they still haven’t fixed engineers who have to work three times as hard for everything then any other class.
Why do people keep insisting on posting these diary threads about how they can’t enjoy GW2? If you don’t enjoy it, stop posting on the forums about it and move on to another game.
I didn’t realise these forums were only for cheerleaders.
Exactly and then there’s the reasoning that people deserve to know the truth. I’d much rather see if there’s alot of complaints about an investment like a new game prior to buying it and getting stuck with the loss while being highly disappointed in the design rather then stumbling into it blindly.
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
Which ends up being a matter of taste.
Yeah, so why are you guys counting content as if it means something, I mean, while you guys are at it, why not count the number of varying textures per mesh as content, eh? :p
the only content I’m counting is the missing content from their 7 yr set of promises of which have been disappearing lately on the publishers and reviewers websites mysteriously erasing what they told us all would be in the game at launch. Mini games, massive cosmetic rewards, more crafting, an open world focus (guild events really aren’t what they told us), metas, not having to step into a dungeon ever for anything (including T6 or loot of any kind) for progression, balanced combat in pve so that their front page promise of no class being left behind is kept….the list goes on….
To say I was excited for Guild Wars 2 is an understatement. A game that sought to end the holy trinity, get rid of gear grinds, and grinds in general, a strategic combat system heavily based on dodging, and the most polished world on the mmo market? I was totally sold.
I’ve been on hiatus from GW2, because it just hasn’t been fun for me since reaching 80. I’m glad there is no gear grind, but there doesn’t feel like is much of a point to play after you hit 80. There is cosmetic gear to earn from running dungeons, most of which isn’t cool looking to me, and then there is incredibly hard to craft legendary’s which look cool, but with nothing else to work on in between these 2 goals, I don’t feel motivated.
I don’t want a gear treadmill, but I need to feel invested in my character, I need ways to make them unique to me. I’ve never felt attached to my characters in Guild Wars 2, despite how great looking the game is.
I just feel like there isn’t anything pulling me in to continue playing. Am I wrong here? Or am I just supposed to enjoy pvping for almost no reason right now, running dungeons for gear that doesn’t look cool to me, and grinding endlessly for legendary’s, most of which I’m also not impressed with for the effort they require. I guess I could level alts, but what is the point if I don’t want to do anything with them at 80?
I don’t know, maybe its almost the game for me, but not quite. As much as I can’t stand WoW anymore, I always felt invested in my characters, because there were so many things I could do to make my character stand out (aside from showing off my gear treadmill progress)
Completely agree. This happened to my husband while he was playing. He got tired of not having anything to do at the end game. We were both WoW players too and found dungeons completely useless in this game. The only thing there was running it over and over to get currency for a cosmetic piece. in which even that was slowed down (which should have never happened for cosmetics, that was a very bad move) I want to feel rewarded when i run, I should be able to immediately pickup a piece of armor after just 2 runs. It should never been a second job.
I loved WoW because I was also a fisherman, I went around doing my achievements and got the Title salty from completing the things. I thought this game would be like this too but it’s so completely not. No minis to speak of. No alternative little things to do like fishing. Crafting has been made a complete joke and waste of time. Nothing filling the span between hardcore pvp, hardcore pve, or guild events.
It was one of the many reasons I left but the biggest one is their horrible balance problems. Engineering is terrible despite the few who still play it in sPVP/WvW engineering for PVE is not anywhere near what it should be in balance or design. That’s the main reason I left. I’m hanging out to see if they change it in the near future. Here’s to hoping they come to their senses.
I was just thinking about this, and you know, I hardly ever run a dungeon WITH a warrior. Almost never. Oh, ocassionally here and there, but they’re the real exception to the rule. And then I thought about it….
Why not make dungeon groups and exclude warriors from them. Just post something on gw2lfg.com that looks like this.
Want to run SE Path 1…warriors need not apply!
First it would be funny to see how they like it, particularly if lots of people start doing it, but more, it would give everyone else a chance to get in their dungeon runs, without kowtowing to the efficiency slaves.
I think it’s a good move.
I think it’s a great idea. It might actually send a message where it’s needed to the Devs to show them we’re tired of the wide spread elitist nonsense, we want groups without issues, and we want our classes properly balanced so this kind of virtual bigotry doesn’t continue.
/signed
and engineer.
Can’t we all just shut up and adapt?
People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.
Surely people realize that Anet does have a test server.
That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.
Meanwhile, back in the real world…
LOL best reply EVER! Swizzle!
Yeah the changes needed to this probably won’t be implemented because they actually think there’s nothing wrong with them. smh. Have you seen the AMA’s and post patch interviews? They’re all like “Yeah, we’ve done this and this to improve performance, and no we haven’t heard anything back from the fans (because we don’t read the forums), so it’s awesome gameplay now and we totally would love to see those of you who haven’t bought it yet pick up the game today at your local retailer (gleam from the toothy smile holding up a box edition)”
It amazes me sometimes not only that these things are missed because like you said Swizzle, a total idiot can see some of these problems instantly, but that there are those who come onto these forums daily, and try to defend these issues like there’s absolutely nothing wrong, it’s all our imaginations that objects fly faster underwater then they do on land or that a single class can run a dungeon solo or that only two classes in the game can 1 shot without blinking. yeah. cuz that’s normal.
The problem with a “total idiot” being able to see problems with some changes is that some of the problems those “total idiots” see aren’t actually problems when considering the big picture.
Most people are concerned with their main or their class. Not all, but most. So they say, sure, MY profession doesn’t need a nerf. Everything is fine with it. And if Anet changes that thing, they say, Anet doesn’t know how to balance, all they do is nerf.
Well, welcome to the world of MMOs. Do you think I’ve seen ANYTHING on those forums I haven’t seen on dozens of others about dozens of other MMORPGs? Anything at all. Do you think that these same comments can’t be found on WoW, SWToR, Lotro, DDO, and every other MMORPG forum.
So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.
But most are just concerned with keeping their power, not the good of the game as a whole.
I can see you’ve never played the completely RNG, self CCing, can’t do as much bleed damage as an ungeared unbuilt thief or as much burn damage as an unbuilt ungeared guardian or three shot enemies with grenades like a ranger in all greens can with traps in a level 40 zone while you are in all condi exotics specced for it and using grenades THE condi damage builder — Engineer.
That’s what’s meant by an idiot can tell there’s something wrong seriously wrong.
1) pvp needs to be removed
that would fix the game for me.
Balancing focused on PVP you mean or a complete split between the two.
I like PVP, and lots of others, and I don’t think there is any way they’d remove it…
I agree with him on two fronts.
1: the world completion should have never included WvW that was completely shady on their part. They said they understood as gamers the problems gamers faced in mmo’s and then pulled that crap one of the biggest problems pve’ers have faced is being forced into pvp situations althroughout the life of the mmo genre.
2: they promised to separate pve and pvp skill behaviors entirely so that at no time would anyone who plays pve exclusively would ever be affected by the nerfs that pvp usually demands. This sooooo did not happen. The underdog classes are a clear example of this so I can totally understand his reaction to pvp.
Permanent Stow for Ranger Pets…
Its needed so badly
See screenshot.
Is that not working in Arah?
Actually no it temp stows the pet and once you’re attacked it brings it back out, this has never been fixed.
The real problem is dungeon design. As long as max dps is the solution, then groups will doing gear checks like this.
The real problem is dungeon focus, not just design. We tried to tell folks about the problems this would make when they put in FotM oh well guess it’s not sinking in yet.
Oh and I find it hilarious that someone actually thinks it’s not that common, cmon now LOL let’s be truthful, it’s VERY common and it’s not only annoying it’s a very bad design.
Traits are even an issue, or do people actually forget that engineers and necros were denied access to dungeons after certain patches, and no that wasn’t anyone’s imagination or uncommon either. spsssh.
Keep in mind some people only run dungeons because they need the materials because suddenly that’s where everything is at, in dungeons and in WvW where if you try to farm something someone could come gank you, yeah that’s fun. They seriously need to remove DR and return loot to the open world like they had it the first month.
- engineer dps traits changed and matched to thieves/rangers DPS builder traits for burst DPS equality Here’s a guide to the disparity if it’s going to remain an adventurer class. engineer healing skills/traits improved to match the versatility of the elementalists
- the removal of the engineer self CC and RNG thrown elixir effects to prevent self destruction that’s not enjoyable and causes the class to be even weaker then it already is with 7 months of nerfs.
- AI’s of pets, turrets, summons improved immediately to match the level of enemy minions in meta boss fights with a very high number of players present (so they actually act with and improve their fighting techniques), along with a mandatory 90% reduction in AOE damage to pets across the board to ensure that the AOE problem that even Anet recognizes is fixed for pet heavy classes. (this include elite moves like Mortar)
- the unconditional removal of DR from the game, it’s only there to harm the players and make farming impossible for legit farmers, they have never ever fixed it so that it doesn’t affect players and it’s high time that it’s removed now that the game is almost 1 year old.
- The focus of the gameplay redirected to open world in metas and pre-meta events with real rewards (Champions dropping rares very much more often)
- The elimination of gimpt RNG increasing the number of T6 mats (gossamer, blood, flowers, rares-globs) that drop from open world and easily farm-able mobs in 75+ zones so that the acquisition of wealth and the 250 pieces of mats needed for legendaries isn’t a 6-10 month ordeal, this is a game not a second job.
- the removal of the hour+ RNG timer for meta events or the redo of the ui for these events so that people will know exactly when the dragons will land instead of spending an hour and a half waiting around for it to begin with nothing else to do but stand there or dance.
- the complete redo of magic find so that it functions as it’s supposed to (ie the higher the number the better the drops all the time)
- taking the cap off of conditions on an enemy because everyone apparently has a bleed attack even when they aren’t focused on a condition build, and the immediate homogenization of all condition damage (ie a non condi built/geared thief should never do more bleed damage then a full condi built/geared engineer at any time)
- needed are two of the multiple projects promised the playerbase at launch. A: the minigames for towns complete with in game (and purchased without any gems from the gem store) cosmetic items that bond to the piece of armor worn B: web/mobile apps for login security/guild chat/friend locations on a global map/lotteries daily-hourly complete with cosmetic/crafting/currency rewards (currency being gold-dungeon coins-laurels).
(edited by tigirius.9014)
I still think that whoever designed Engineers must have made Colin Johnson mad or something. Every time there is a patch, Engineers get nerfed. Engineers started the game weak, and get beaten into submission as a side thought each patch. It’s like watching an old Looney Toons cartoon where someone gets smashed into a hole, and then pushed down farther… and farther… and farther.
The first couple of patches it was humorous. Now it just feels malicious. Someone has it out for engineers 0_o
Some of us have opted not to play until they finally fix these issues. My guild leader left the game because they still haven’t fixed necros but yeah no one’s received a nerf every single patch cept 1 like engineers have and yeah there’s definitely something seriously wrong with what they are thinking with that class. It’s fine that it’s a medium playing zone but they seriously need to crap or get off the pot about this “is it a adventurer or is it a soldier” stuff because that’s a major part of the problem with it’s DPS and crazy self CC from it’s own defensive moves.
I think you might be right, they definitely don’t treat engis with any kind of respect. They acted like it the first month with a liaison making it seem like they cared about all the glaring problems with the class but since then it’s been one contempt nerf patch after another until finally one day the defenders of the devs won’t have anything to defend because the class will become so bad that no one not even the elitists can play it.
Point is, they don’t have a public test server. They’re testing changes with a closed group of few invited players from what we know.
Absolutely true. Even if they didn’t add new content to this PTR they could at least add the class changes and have 2 patches month, 1 for content and 1 for class changes so that they could easily balance it from the perspective of hundreds of players giving feedback instead of 10 most of which like the warrior the most. it’s obvious really it is
Can’t we all just shut up and adapt?
People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.
Surely people realize that Anet does have a test server.
That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.
Meanwhile, back in the real world…
LOL best reply EVER! Swizzle!
Yeah the changes needed to this probably won’t be implemented because they actually think there’s nothing wrong with them. smh. Have you seen the AMA’s and post patch interviews? They’re all like “Yeah, we’ve done this and this to improve performance, and no we haven’t heard anything back from the fans (because we don’t read the forums), so it’s awesome gameplay now and we totally would love to see those of you who haven’t bought it yet pick up the game today at your local retailer (gleam from the toothy smile holding up a box edition)”
It amazes me sometimes not only that these things are missed because like you said Swizzle, a total idiot can see some of these problems instantly, but that there are those who come onto these forums daily, and try to defend these issues like there’s absolutely nothing wrong, it’s all our imaginations that objects fly faster underwater then they do on land or that a single class can run a dungeon solo or that only two classes in the game can 1 shot without blinking. yeah. cuz that’s normal.
Anet suck at balance.
Sure, it’s not an easy thing to get right, with pve and pvp. But there are so many small things, things they should have known in advance that weren’t done. They don’t learn from any of their mistakes, even after making builds a ton simpler than they were in GW1.
From release there should have been a pve/pvp split for most skills. GW1 should have shown them this, what works in pvp does not work in pve, and vice versa. Only now, months after release are they starting to do this, after already doing quite a bit of damage trying to make skills work in both.
There are things like engineer turrets, which have been useless since beta. They are pets that don’t move, the obvious advantage that they should have is massive amounts of health. That would pretty much fix them. Such an easy thing, but it’s probably never going to happen, so engineers will be stuck with useless skills. It would also give the engineer back its originally intended role of an area denial class. Which highlights the problem of class roles, several classes don’t have them, or are playing second fiddle to another class which can do it better, or they have roles which are simply not required in pve/pvp situations.
If you want to know how this game will turn out, just look at GW1. Best you can hope for is that your profession doesn’t turn out to be the paragon of GW2.
Engineers are quite good in SPvP though and even WvW. Only in PvE do you really have that problem. As a turret engineer in SPvP, I’m almost designed to hold a point.
Completely agree PVE is so very much lacking in engineers it’s amazing. It’s like everyone else runs up does 2-3 moves done! Meanwhile engis are standing there going 1 2 3 4 5 9 4 5 2 5 1 5 then the things dead. Thanks for the nerfs every single patch since launch except 1.
Think OP is onto something however I don’t think the devs will change because somehow they think their system is working. We need less crashh-test-dummy testing and more PTR testing.
We need true separation between pve/pvp skill behaviors.
We need the many of the abilities on the CC side to be uniform (behaving the same way within the same categories ie. Smoke Vent should do the same thing as Black Powder.
Physics are not equal. We need the speed by which attacks happen underwater to be on land (yeah it’s sad when you can attack faster underwater without buffs).
There’s plenty wrong and having just a couple of folks working on it won’t effectively improve it and neither will constant nerfs.
I think a lot of it is self-inflicted hysteria.
Whatever gave you that impression? ;-)
Engineer is probably the best class in the game currently.
This actually illustrates perfectly the problems with the class.
As so often is the case, the truth is somewhere in the middle… I personally tend to think we’re closer to the “pretty much okay, few things need tweaking” rather than the sky is falling, but I’m not going to blow rainbows up anyone’s kitten either.
Way too many on these forums want us all to believe that everything is rainbows and butterflies, nothings wrong here folks it’s all our imagination just like the loot problems were right? yeah, keep on thinking that (not you Remillard) because we should all believe that pigeonholing and nerfs almost every single patch is normal right? smh just amazes me so many people can completely miss the point and remain in denial over the problems and yes it’s a game but I as a customer expect to get what was promised me when i pay for something and this is definitely NOT what they said combat would be like for all classes on their main page.
I don’t understand. Engineer is probably the best class in the game currently. Either that or Guardian, but it’s definitely up there. Sustained DPS, burst DPS, survivability, support, mobility; they’re top tier in pretty much every category and they don’t even have to work for it. They’re like the easiest class to play and the strongest.
And you want buffs.
Okay.
100% agreed on most everything, but Engineer is definitely not the easiest class to play. A Static Discharge burst rotation:
Utility Goggles -> Analyze -> Surprise Shot -> Jump Shot -> Lay Mine Field -> Blunderbuss -> Detonate Mine Field -> Overcharged Shot -> Surprise Shot again -> Whatever
A Greatsword Warrior burst rotation:
100 Blades
Exactly my point (well one of them) it takes three times at least the moves on the engineer to do what other classes can do without blinking and that isn’t an improvement nor is it a hysteria there’s quite a few things wrong, and it’s sad that they want to make this class a clown class and not give it the respect it deserves.
But that’s okay folks keep living in your fantasy that everythings fine and nothings wrong with it, the rest of us will continue to live in reality and understand that engineer as well as the other two weakest classes have been ignored.
If you use another stun break it cancels the knockback
PROBLEM SOLVED
Nope still there the only difference is all of the other classes enjoy a nonRNG nonclumsy set of abilities that keep them safe. I agree with OP the time for the cutsie stuff is over. This was originally a soldier class, it’s time they treated it with respect and made it what it should be. If they wanna keep it in adventurer status (leather) then they need to revamp the entire set of abilities to reflect that.
I don’t think it’s at all asking for too much that they revamp it if they plan on keeping it an adventurer class so that it can do burst dps, not slow itself down, and actually effectively have some kind of condition damage rather then the sorry state that it’s in now (in PVE specifically).
It’s not as nerfed as it was before but there’s still a large large number of problems that I don’t think anyone will ever get to if we don’t keep the requests for honesty coming in.
kittendowns from jumps, turning rocketjump into a foward attack knockback, turning the potions into single effects and not RNG effects, making the rifle either a shotgun or a sniper rifle but not both is a fantastic idea that I’ve never even see them comment on due to filters put on the AMA.
GW2 WikiAdventurer is a category for the three medium armor professions. They specialize in use of precise weapons such as bows and firearms, and in most cases would belong to traditional midline roles in combat. Lore-wise they possess arts developed over centuries since the original Guild Wars, and are perhaps the most “modern” category of professions, capable of using firearms as weapons. They also have ties to practices outside of warfare, namely technology and espionage.
keywords set in bold is “most” as well as “midline combat”.
Not all classes/professions in every game are meant for burst DPS. The engineer may not be meant for burst damage. Perhaps you want every class to have burst because of the lack of trinity in this game, and so somehow that means every class needs to be the same?
So according to your theory, just because the other two have sufficient traits to enhance their dps well beyond what soldiers could normally do in pve, and because they used the word most in their paragraph describing it we’re just all supposed to take your word for it.
That’s not how reality works. Either it is or it isn’t an adventurer class. The other two adventurer classes have sufficient means to trait themselves into having burst and increased damage up front in pve even when specced for condition builds. Either they will or will not allow the engineer to have the third in their version of the trinity, DPS. They’ve even denied long term DPS with their bleed cap on champions and bosses we can’t even shine there!
I think the real question here should be why didn’t they keep the engineer in heavy armor since they are obviously keeping it out of the burst dps crowd for pve despite their last minute name change to adventurer? And my second question would be why if they were really going to call it an adventurer class didnt they spend sufficient time giving it the respect that any other class deserves by going over the traits and making them match the other two adventurer classes capabilities?
They said they’d have all metas and no focus on dungeons supposed you believed that one too even post November.
I wrote up some time ago a comparison of the traits between the adventurer classes and you can see how many places they dropped the ball when it comes to burst dps on the engineer.
In it you’ll see plenty of slots where they could have placed the necessary traits to convert the engineer into a true adventurer class. And before someone comes on here and spouts some nonsense about versatility just remember that Elementalists keep their burst dps capabilities and have the same versatility as engineers do, so we don’t confuse the issue again.
Other companies have this can’t see why they can’t do that here. There’s one in particular that outright prevents a login even if they have all the right stuff until you click the link on the email addy message sent to you immediately. If they don’t receive a reply within a standard amount of time, they block the ip.
Engineer.
I decided on engineer long before the game started because at the time and during the first month they actually could fill one of the three roles that they setout for their players, DPS. But alas those days have long since gone, and the only thing left now are a few PVP builds that people keep using over and over again until those will be nerfed next.
Got tired of it and rolled a thief.
No class changes need to be made. Class FIXES however, do.
Exactly, there’s a long list over in the engineer forums that still have yet to be touched since launch, and no nerfs this time please, 7 months of nerfs on the weakest PVE DPS adventurer class all because they can’t make up their mind on if it’s adventurer or if it’s a soldier class is getting old. I have a dream when the engineers will be able to come out from their bunkers and join the burst dps crowd in pve and all charr everywhere will rejoice!
This actually illustrates perfectly the problems with the class. Now go make a condi damage trap ranger, a rifle build warrior and do the same thing.
I played ranger and even with it’s nerfed AI and pet problems it still out DPSs completely.
The points I’ve made about the engineer class have all been based on two main things, the nerfs to the engineer’s condi dps numbers (where even a noncondi build in another class without gear will out dps engineers without gear but specced into condi damage types) and the traits on the engineer line being nowhere near what we would expect an adventurer class would have despite their claims of it being ~such a versatile class that requires special balance~ meanwhile the elementalist keeps all of it’s scholarly damage output and keeps it’s king of versatility crown.
The problem is this class is neither an adventurer class, nor a soldier class, it’s got not enough of the strengths of either and thus is just a culmination of chaos.
I counted them in your video, there was a common average of 10 attacks per sequence to do enough damage to kill the main targeted enemy in every attack you began. Compare that to my 3-4 attacks on a trap ranger built for condi damage who can AOE just as well as the engineers attacks can.
I agree wholeheartedly that grenades should not be the sole method of dps for this class.
I however am astonished that you would use such a build and think that it works so much better, when in fact it takes longer on engineers to kill anything then it does on any class unless we use the cookie cutter niche builds like the grenadier and even then we throw out a total of about 20*24 grenades when it’s all said and done. That’s not normal folks.
Does anyone else remember the video on the engineer where you could throw out ten grenades total to kill something? Five attacks? That’s how it was on the first month of launch before they started “adjusting” everything for pvp which directly borked the engineer for pve. They have yet to recover from that breakage in pve.
Um, what.
There’s no way in hell a trap ranger or rifle warrior will ever come anywhere near remotely close to the grenadier’s damage output, no matter what the spec is. The engineer is one of the strongest DPS classes in the game. In fact I’d even go so far as say they’re downright OP in a PvE context.
You mean long term over an extended battle with a boss, not instant burst damage because obviously you either are using a hack or you aren’t really playing other classes to see just how easy it is for those other classes two of which that are also considered adventurer classes to burst down an enemy on any front and thus take it for granted whereas engineers have to work and scrap for every single point and yet are still considered adventurer ie easily in the dps category but take far far more attacks to do the same amount of damage or must actually use defensive abilities inbetween attacks in order to survive long enough to actually see the end result of having to be so patient in pve. These other classes take for granted what the engineer is lacking in burst damage no matter the dps build type on their part. Slap some zerker gear on and go, or try to work thru the convoluted mess which is the engineer trait lines, which would you choose?
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I am well aware of how the FT functions. I wrote one of the guides to it and havebeen fighting for the FT on these forums for months.
I am shocked that a weapon in this game needs to be traited for maximum efficiency. Just shocked. You’ve opened my eyes!
And here I was running around hording my 70 trait points in case some new content came out.
once again misdirect what someone’s saying. You should work in political media you really should.
What I was saying was that in other classes it’s common sense for items to cause certain types of damage and one doesn’t have to trait into them, whereas on the engineer we have to trait into them for these types of damage types to actually function properly. thus taking up vital points that could have been used for other things if this weren’t the case. It’s ridiculous to have to use a trait for burning to occur on weapons that should burn in the first place (and for far much longer a period then 1 second no less).
ya, cuz this fantasy game needs more realistic ballistic models for attacking…
Yep you got that right. Fantasy doesn’t mean they can just throw all physics out the window, we get splashed with water when we come out of a pool right? or how about getting burnt by elementalist fire powers? that works correctly, where is it written that the flame blast from an incendiary weapon shouldn’t work as well.
If you truly took a moment and looked at the abilities of the explosives and the FT you’d see what I’m talking about. You actually have to trait in order to get these things to burn the enemy even tho physics demands they do that by default. and throwing grenades faster underwater then what happens on land is a great example of some of what is wrong as well. Ever try to throw something heavy underwater? guess what happens to it.
If we’re to be immersed then they need to do better and it starts with treating the physics of weapons correctly otherwise they should just delete this class since it can’t seem to be treated with the respect it deserves.
I don’t understand this thread. what’s going on in here?
tPvP viable builds shouldn’t be used?
PvE is hard?
huh???
PVE is harder for engineers then for other classes, that’s a given even when using niche pvp builds with slight adjustments for pve.
(waits for the obligatory “lrn2play” “we elitists don’t need moar dps in pve” reply we see all too often.)
When the number of attacks for your toon to kill a standard mob is three times the number of any other class there’s something seriously wrong and I don’t mean having to wait on cooldowns between the thousand grenades or other some such single blast niche attacks people like to use in WvW either, or prolonged fight condi/might stacking, we’re talking about standard initial hit pve damage.
(edited by tigirius.9014)
This actually illustrates perfectly the problems with the class. Now go make a condi damage trap ranger, a rifle build warrior and do the same thing.
I played ranger and even with it’s nerfed AI and pet problems it still out DPSs completely.
The points I’ve made about the engineer class have all been based on two main things, the nerfs to the engineer’s condi dps numbers (where even a noncondi build in another class without gear will out dps engineers without gear but specced into condi damage types) and the traits on the engineer line being nowhere near what we would expect an adventurer class would have despite their claims of it being ~such a versatile class that requires special balance~ meanwhile the elementalist keeps all of it’s scholarly damage output and keeps it’s king of versatility crown.
The problem is this class is neither an adventurer class, nor a soldier class, it’s got not enough of the strengths of either and thus is just a culmination of chaos.
I counted them in your video, there was a common average of 10 attacks per sequence to do enough damage to kill the main targeted enemy in every attack you began. Compare that to my 3-4 attacks on a trap ranger built for condi damage who can AOE just as well as the engineers attacks can.
I agree wholeheartedly that grenades should not be the sole method of dps for this class.
I however am astonished that you would use such a build and think that it works so much better, when in fact it takes longer on engineers to kill anything then it does on any class unless we use the cookie cutter niche builds like the grenadier and even then we throw out a total of about 20*24 grenades when it’s all said and done. That’s not normal folks.
Does anyone else remember the video on the engineer where you could throw out ten grenades total to kill something? Five attacks? That’s how it was on the first month of launch before they started “adjusting” everything for pvp which directly borked the engineer for pve. They have yet to recover from that breakage in pve.
(edited by tigirius.9014)
I disagree with HGH being difficult. Well it can be difficult in PVE, but in any form of PVP you should do fine.
Wait, what? Can you explain this to me?
Two dodges, one stun break, lots of damage. HGH in a nutshell.
Every fight is a complex set of reactions. It’s a SOLELY reactionary class. You don’t determine the course of a fight, the other player(s) do. To imply that it’s easier in PvP is kinda insane.
Ostrich: we’re beginning to notice a trend with the naysayers of these types of threads, there’s a sense of them trying to manipulate the data for whatever purpose they have (keeping engineers weak and reactionary comes to mind in pvp especially if they start a proper leaderboard system).
It’s happened common place in every other mmo forum out there. Since this much time has passed now it’s becoming more obvious that it’s not that they truly believe what they are saying, it’s more along the lines of either the engineers who follow these guys have too much pride in their namesake to accept the truth and those who don’t play engis but rather against them would like nothing more then to keep them as weak if not weaker then they already are.
People like you and I are usually attacked because we make too much sense and offer evidence so the only thing they have left to use to attack us with are accusations and character attacks because they can’t actually defend what they’ve done to this class over the past 7 months with evidence and math.
There’s quite a number of nakoda’s on these threads I’ve noticed, one of the more frequent arguments against the truth is:
“I play an engineer in spvp.tpvp.wvw and even tho I use a cookie cutter niche build, one of the only ones I can get to work, they’re all perfectly fine in pve”
It’s endless it seems, PTR is still the best way to test and unfortunately those who claim otherwise have alterior motives to personal gain of fame.
And unfortunately the promise of separating the pvp and pve changes hasn’t really happened or we wouldn’t be having this conversation.
There’s no exaggeration, all anyone has to do is play an engineer and then play a warrior in PVE and they’ll see the total difference, In fact, all they’d have to do is play anything other then a ranger/necro and then compare it to their engineer and they’ll notice right off the bat post level 30 just how big of a deficit there is in damage on the part of the engineer.
Want an example? sure. I played a ranger at level 40 and level 75 tested it without gear. I made him a trap ranger, 3 moves on both levels and enemies died very quickly. Did the same thing with my engineer with kits and without, there was an average of at least 10 moves that I needed to perform to do the same amount of damage. Both of these classes were specced for condition damage but somehow the traps on the ranger did more even in it’s weakened state. Tell me again how that’s balance?
Part of the problem is they changed what type of class it should be last minute before launch and no one took the time to make the appropriate changes to the trait lines.
Originally the engineer was supposed to be a soldier type class wearing heavy armor which would explain why the traits don’t really make for a great dps build when compared to what the engineer is claimed to be now, an adventurer.
The trait lines need to be completely redone if the engineer is to remain an adventurer type class. There are quite a number of dps enhancing traits on the two other adventurer trait trees that make the difference for those classes while if any engineer tries to come close to that they are pushed back by their trait line having way too many defensive abilities and low percentage damage enhancing traits.
It’s all in the math, and it’s no secret. I’m not claiming the engineer sucks as a class, I’m claiming their sense of balance sucks in the game. PTR would have cleared this up months ago because others who aren’t like me would have noticed this and said something in a communication medium the devs would have actually listened to instead of forums. (PTR bug reports) and the reason why they didn’t catch these things before launch? because these 7 months of nerfs hadn’t been put into the game yet.
It’s not falsehood when the evidence is in the gameplay without the enhancements afforded by the gear.
(edited by tigirius.9014)
They need more then lubbins they need a complete rework with an eye on physics and someone knowledgeable on just how explosives/bullets/attack speed works on these contraptions and like the other two weaker classes that have been horribly ignored for so long (ranger/necro) pets and their AI need a complete overhaul as well. There’s a reason why other games had to give their pets a 90% AOE damage immunity and it’s because they learned from the mistake of making them entirely too weak.
warriors will still be able to solo Arah.
Im new to GW2 so bare with me. Are warriors actually able to do this or are you being sarcastic? because myself as a warrior have been having trouble even in the personal story line lol.
edit: By personal story line I meant my characters not the dungeon story. Sorry for the confusion.
I would suggest you go and look it up on youtube because I’ve received warnings for posting it on these forums. When a single class can basically do anything they want, it is a clear sign of favoritism towards a single class. Add this the fact that they have not done anything to help the three weakest classes in the game and the sorry problematic system they use for testing which is obvious even to 4 year old gamers it just amazes me that others can’t see it.
I’ve played since headstart and I can tell you at no time until after Nov 2012 did engineers have problems in PVE fighting regular mobs (REGULAR) and killing them solo without using an exploitative single cookie cutter build. At no time should it be normal that warriors who don’t know much about the mechanations of the rifle can 1 shot enemies while the engineer seem like they have no idea that the pistol can fire faster, much less the physics incongruities we see between the land and water abilities of the engineer’s kits (grenades physically flying as fast as they should fly on land while you’re swimming for one) or the flame thrower not catching anything on fire for more then 2 seconds and at the very end of the blast.
Go to any level 30 zone and use the same spec/kit with no gear on nd see how quickly a regular/champion dies. Go to a 75+ zone with no gear on with the same spec/kit and see how slow a regular/champion dies. Now go and do the same thing with a warrior. I guarantee you you will notice a completely easier gameplay on the part of the warrior then you will on the engineer hands down.
There is just so much wrong I can’t go into it right now because my BP starts to go up, but I can say that before their very first nerf, this class functioned like anyone would expect it to function had this been RL, throw 2 grenades something dies, use incendiary abilities something catches on fire and stays that way until a condition removal is used, the list goes on.
I’m a PVE only player who’s survived the biweekly respec/rebuild issues of WoW and I’ve never been this disappointed in a class balance system.
(edited by tigirius.9014)
You lost 90% of this forum with the words we need gear progression. That’s all I’ll say on the subject. Good luck, mate. The kittenstorm approaches.
Actually no he didn’t in the sense that those of us who didn’t want gear treadmills of any kind on this game (ahem ascended) left a while ago and those who still hang out here who are like that are either fooling themselves into thinking a change is coming or they like other activities like RP.
The rest of us who were banking on this game being one of the first of it’s kind to not ever be focused on dungeons or gear grind left a while back when we realized they weren’t listening to the playerbase they spent 7 years attracting.
What this game needed were all of the little activities we were promised but never received because somewhere along the way something major happened that destroyed the plans for these things.
We needed mobile/web apps to keep in touch with friends, to manage resources and crafting (which needed expanding btw not the mystic toilet), to play a lottery style game to gain resources, to chat with folks in our main activated guild.
We needed mini games in the towns, tons of them, all of them with pets as rewards or cosmetics that could be worn over armor not just townwear that were fully Level 80 gear compatible.
We needed them to leave the loot alone in November so that not only did they not have that kill-credit bug but we would still be able to farm the mats we needed to get legendaries and to equip all of our alts without making this a second job. (and yes I have a memory long enough to know better then it being a simple single mistake, they lowered the drops and changed the chests entirely I was level 80 within the first month).
There’s just alot missing that should have been there because this is the kind of thing we heard and talked about for months even a year prior to launch “did you hear what Anet is doing with this game?.”
The first thing I’d suggest they do is open a PTR so they can do proper testing on pvp.
PTR’s are worse than useless. Just look at WoW – it’s last expac was on PTR for 6 months and launched with the buggiest mess you ever saw. They still have not cleaned up those bugs, the balance is out of control and when they opened the first raid, a low level paladin solo’d the raid boss LOL.
Complete waste of time and resources. All it does is give players that have the time to play it an inside peek to manipulate their AH.
At any rate it’s gotta be so much better then the stand still crashh-test-dummies system they use now where they can’t really measure properly how much damage something is supposed to do or are you seriously believing that warriors should be able to solo Arah? That’s what’s happening right now.
This was gonna be a really long text with some slighty angry tone, mixed with disappointment and frustration on how hard it is to make gold. Instead I will go straight to the point;
please increase drop rates, right now I feel t6 mats are an enormous gold/time sink for which I find no fun farming/spending money.
I dont mind spending money on the game since it is support it, but I would rather keep spending it on the pets and aesthetics than on 2 exotic staves which will be decimated on the mystic toilet. I would rather spend the little gold I make on items I want, rather than item that dont drop ever.
edit I have 7x% MF in between runes/trinkets, not counting the occasional omno bar . I dont have MF gear, I have zerker gear, the MF comes from the runes and the gems.
Sounds to me like they might need to check their code again. I remember a 5 month dry spell when they kept refusing to believe that there was anything at all wrong with loot and then they finally figured it out.
Meanwhile the damage had already been done to their credibility especially since a mod and a dev basically insulted much of the playerbase.
Just to clarify, the problem was players getting credit for kills. Not the loot itself being a problem. The Orr bag increase happened after this. Doing some fun research at the moment to see the drops in Orr and how they are doing. Those who know me know I won’t stop till I’m sure :P
You know as soon as you start getting rares again from the hidden chests all throughout the maps like what was happening the first month after launch then you can tell me about this being the only problem. Yeah I have a long memory and I used to get rares from chests when I first started playing. In fact I would go around and search for these things manually (because at the time there were no online maps yet) and find these chests kill or trick the Champion guarding them get the treasure and leave. It was awesome to finally be in a game where you could actually find loot that wasn’t deflated artificially, until November.
So you see, it’s not just a “credit” issue, but you’ll just keep on believing it won’t you.
There are two massive threads (mostly hidden now) that attest to the contrary of what you believe btw, most of those players are probably gone by now because it wasn’t worth the time to try to pick up pennies in order to get enough silver to make a gold which is how this economy works now. There’s challenge and then there’s a second virtual job.
Because it’s easier to go with a completely unproven theory than to not judge.
Yup.
Edit:
They’ve been very very quiet and when they insulted the population after 5 months of us trying to tell them there was something wrong with the drops in this game, they suddenly removed those threads too, very quietly I think they are going thru and removing all evidence of their 7 year manifesto.
I assume these are the drop rate threads you referred to?
Original
Perception… x-files level conspiracy
ResultEpic reading… for anyone interested in getting to know the “real” Arenanet. :-)
If by “real” you mean “like all human beings, people at arena.net are prone to mistakes”, then yes. If by “real” you mean “arena.net actually has the guts to admit mistakes and apologize”, then sure.
If you consider either bad practice, then you’re either infallible (like the pope) or dishonest. Arena.net apologizes for mistakes, that’s already a big difference with other companies, a difference I respect.
Since you seemed to have missed it somehow, Marnick, if you truly read all three threads you’ll notice not once was there an apology to the people for them telling us everything we were experiencing was perceived, and not once was there an apology to their players for calling this an x-files conspiracy. They simply swept it under the rug like it didn’t happen which is what we’re talking about in this thread. Evidence being removed or being hidden now that things have completely changed brought on not only by the fact that they changed this game into something they promised us it. would. never. be. thru the 7 years of interviews prior to launch but also brought on by making open comments about their playerbase when they were in fact at fault not only for the problems we faced shortly after launch but also for telling us that these things were our imagination like we wouldn’t notice that loot was missing suddenly en masse.
I wouldn’t bring this up if they did actually apologize but they didn’t and that’s unforgivable imo even other companies with large player population know when to apologize for saying things like this for their B2P game titles, and they certainly didn’t apologize to us for going back on their design by making this a grind heavy gear treadmill with a massive dungeon focus that continues to destroy this community day by day.
We brought this up shortly after those posts were gone and nothing came from them not even a “sorry bare with us” response.
I’m going to have to openly disagree with what Gaile said above about some of their team being farmer-style players.
If you were really had farmer-type mmo players on your team there wouldn’t be such a severe lack of goods (T6 mats specifically globs, gossamer, blood, flowers) available to the players in the open world as it has turned into post the first month of launch. There wouldn’t have been such a serious drying up of loot in November of which only 1 problem was admitted to fixed which was the “credit-bug” that prevented people from getting drops of any kind for 5 months. I’m sorry but if any of your developers have been mmo players as long as some of us have been you would have remembered that mechanisms of control like DR only stand to harm the playerbase and not help, and it’s never a good thing to harm the playerbase because they’ll leave.
Now I cannot attest to the bannings being automated or not, but if they are anything like the other lingering missed bugs in the game I can only imagine how much trouble this is causing for legitimate farmer-type players. There’s either an upper management problem or there’s a serious training issue where people are being banned wrongly even after a review. This isn’t the first time I’ve read about this since this title launched.
Strange, didn’t know they removed the blogs. Maybe to prevent people from digging up old ‘promises’ they made in some of them (such as account-wide dyes).
And here I thought I was the only person to notice those things. They’ve been very very quiet and when they insulted the population after 5 months of us trying to tell them there was something wrong with the drops in this game, they suddenly removed those threads too, very quietly I think they are going thru and removing all evidence of their 7 year manifesto.
I do remember that blog OP but alas it’s gone, I remember some videos that were posted on youtube tho, those may still be there, it was specifically about the sound design team going out and recording sounds to put them together for the environment of the game.
I disagree with the naysayers. There’s a huge problem with elitism and we knew it was coming (those of us who were originally attracted to this game under the flag of playing not in dungeons/instances but in open world metas only) we warned people that if the devs attracted these types of players with the FotM focus that the community would be broken up. We knew that people who were like this would start expecting perfection, would start actually measuring people’s dps, and requesting things like links to their armor. We told all of you that certain classes would be denied access. We also told everyone that these same people would start making requests from the devs in forums for things like addons for dps meters, gearcheck, and cross-server LFG system. We told everyone that this was going to happen.
Nobody listened and now here we are. The community is going to get worse and worse until finally no one is going to bother with pugs because it’s too much to deal with with these nasty attitudes.
Everything would have been perfectly fine in this game if the devs had stayed on track and not done a complete 180 from their manifesto in November with this setup.
Sorry OP, we tried to warn folks we really did.
Engineers have been complaining about this forever. It’s a huge problem for pistols when they fire as slowly as rifles do and we all know that doesn’t really happen. We even have a problem with the jump shot where the damage doesn’t occur until AFTER the animation is completed and it’s far too slow.
Other abilities have this issue mostly belt abilities but you see my point. The damage for the hidden pistol toolbelt shock trait doesn’t go off until all of the shots from that multi-shot ability actually goes off in it’s long entirety and then finally the bolt comes out after which most of the time the thing is dead already.
I recall this too. I also recall that we were supposed to get the ability to aquire in game cosmetics to wear over our armors, not much there really in that way. There’s a few things in the gem store. Not what I thought they were talking about from the interviews I read. I thought we’d have these cosmetics as prizes from these mini games.
This was gonna be a really long text with some slighty angry tone, mixed with disappointment and frustration on how hard it is to make gold. Instead I will go straight to the point;
please increase drop rates, right now I feel t6 mats are an enormous gold/time sink for which I find no fun farming/spending money.
I dont mind spending money on the game since it is support it, but I would rather keep spending it on the pets and aesthetics than on 2 exotic staves which will be decimated on the mystic toilet. I would rather spend the little gold I make on items I want, rather than item that dont drop ever.
edit I have 7x% MF in between runes/trinkets, not counting the occasional omno bar . I dont have MF gear, I have zerker gear, the MF comes from the runes and the gems.
Sounds to me like they might need to check their code again. I remember a 5 month dry spell when they kept refusing to believe that there was anything at all wrong with loot and then they finally figured it out.
Meanwhile the damage had already been done to their credibility especially since a mod and a dev basically insulted much of the playerbase.