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Ranger/Druid Not part of Current Meta

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Wants to be meta yet, I’m still waiting for Ranger to get a hard nerfing. The whole bunker Druid has needed to be adjusted for over 6 months. Solar beam needs some form of counter play. And, obviously Bristleback and Smoke scale need nerfing.

They did nerf bunker. They nerfed the heck out of healing which is why all druids should be running glass dps backline. The only people that really run frontline/bunker druid are the few people who do spvp and the ones that roam in wvw for camps. Bunker druid + any class (mesmer especially) is a deadly combo for taking and holding camps.

With all the posts and hate here.. im expecting a buff to druid next patch.. or whenever the balance changes come in. So.. feed all your hate here and lets get those druid buffs rollin!.

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

Oh and BTW… any class that has a heal does the same amount of healing. If you are an elem for example… you drop a water from more than 600 range and you add NO healing to the people that blast it. It is a baseline heal. Yes.. people who are CLOSE to you (within 600 range) get a small added bonus to the heal you apply, but only while you are in range and it is very very small. How many staff elem do you see that run into the frontline of a charge, drop a water so you get the bonus and then live? None? Thats what i thought.

So.. my waters are just as powerful (if not more powerful for the extra heal on hit and the blind of target) and i can apply that from 1200 range via staff through target heals my staff 1 and 5 wall and i can run in and drop a wellsrping that doesn’t trigger immediately unless someone is taking damage, and groups can set up attacks knowing where the heal will be by leading them to the big green circle!

You understand that frontline ele is a thing, right? My full heal set does so much healing it practically doesn’t even need to be blasted.

Also, what “bonus” within 600 range are you talking about specifically? I honest;y don’t think you’ve ever played ele enough to understand it.

I was talking about water bomb elem backline staff (which is all i see on TC) Even if you are fully traited in water and for soothing mist bonus (which is the 600 range) your waters when you cast over 600 range away, get nothing from your bonus traits other than larger fields. So all your gear/traits are wasted if your backline elem now.

Frontline is a lil different… they should be running fire and earth and tempest. Again.. if your out of 600 range the targets you heal get no bonus healing the same as everyone elses bonuses.. and it only effects 5 targets .. not sure if party or those close to you get the bonus but it has a limit.

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

…bubble bubble…

yeh sure. Whatever you say. Just try to actually play with the class in wvw so your comments have some sense.

Here i’m talking about a player that goes with his guild, team or zerg.
Pets die while you have them in passive, not attacking, just from the random AoE from a group bigger than 7 enemies. In the ranger forums it’s already explained why so i’ll not repeat myself.

15-20k RF to enemies only happens to pve mobs. You’ll never reach that against another player. Not even half most of the time. Again this is a wvw forum, i think you are in the wrong place.

And last and foremost: Druid to heal does no damage mainly because there is no stat combinations for healing and because the damage from the druid skills and weapons sucks bad and there is no way to increase that.

Dude seriously just play with ranger\druid in wvw and you will see it’s not as easy as it seems. At least to be able to defeat anything other than the doylaks. You would’t be the first i met that try out the druid for 2 hours and go back to their thief\ele\revenant.

1. i have played ranger since i came back last may.. then druid since it was introduced. I am full glass dps druid btw.

2. pets dont always die.. especially ranged ones if your skirting the zerg correctly.. I use melee pets only for clearing marks or single stray targets (the knockdown is nice). If your standing in red.. and your pet dies.. yeah your playing it wrong. and NEVER have your pet on passive… thats just killing your dps. Not every pet runs into the zerg.. like the bristleback for example.. he never goes more than 10m in front of you and shoots 1200 range and his skill is something like 1400 x (10) if im not mistaken. Almost as hard as our base RF without bonuses.

3. 15-20k is on squishies sometimes more depending no how squishy they really are.. One rapid fire can burn a necros shroud completely off and take at least half their health and thats from 1500 range where i am in no danger at all from anything that they can hit me with.. you do the math. Then i can usually finish them as they run for 3-4k auto attacks while i wait for RF to come back up. Knockback also stops them in their tracks for a second as well and allows time for that second RF. Just as an example. On a heavy tank target i can get at least 1/2 if not 3/4 of thier HP.. Yes i cant down them in 1 RF like many clothies, but come on.. from 1500 range i think getting them down to 1/4 hp is pretty kitten good. They heal and then i usually knockback barrage and finish them on the second RF. Those heavies you see dropping in front of the zerg when we engage… thats us rangers burning them down before you even land a blow.

The point that i am making is that it sounds like YOU need to try ranger/druid.. to see that the comments i have made are actually true. you know nothing of the playstyle or the dps/heals we can pump out. The people that try it and go back to other classes dont know how to play it correctly im guessing.. standing in red, letting their pets die on inc etc… thats just bad playstyle. You have to consider yourself a heavy glass cannon. Swap to staff only as emergency heals and to have an escape route. I can wisp through an entire zerg clash and be on the other side and live if i get cornered. I always try and aim for well or a water dropped from our team also so i get not only the initial heal from my skill, but also the bonus of whatever i land on.

Oh and BTW… any class that has a heal does the same amount of healing. If you are an elem for example… you drop a water from more than 600 range and you add NO healing to the people that blast it. It is a baseline heal. Yes.. people who are CLOSE to you (within 600 range) get a small added bonus to the heal you apply, but only while you are in range and it is very very small. How many staff elem do you see that run into the frontline of a charge, drop a water so you get the bonus and then live? None? Thats what i thought.

So.. my waters are just as powerful (if not more powerful for the extra heal on hit and the blind of target) and i can apply that from 1200 range via staff through target heals my staff 1 and 5 wall and i can run in and drop a wellsrping that doesn’t trigger immediately unless someone is taking damage, and groups can set up attacks knowing where the heal will be by leading them to the big green circle!

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

…lot of bubbly booble no sense…

for all the sense you write most of the time i’m pretty sure you don’t play this game from really long time ago.

Yeap, ranger and druid need more group support skills and traits, as i’m pretty sure it won’t get a boost in AoE dps.
And pets sucks in group fights as they keep dying and you can’t do anything to keep them alive.

We really dont need more group support skills honestly, as our main purpose is to be away from the group killing on the outside. Since the range of boons is 600 (i think) it wouldnt do us any good.

Pets are great, if you use them correctly. If you know your pet is going to die if it runs in.. use a ranged pet. If you need to clear marks etc.. use a melee pet then swap to ranged. I use the wyvren becuase they can do the aoe fire thing and while they are in the air it not only clears marks but they are invul to all damage.. yes.. he will die as soon as he hits the ground again.. but there is a 4 second window where he clears everything and takes no damage. Then i just swap back to my ranged pet and keep dpsing.

Aoe dps really isnt all that great, thats why when i use it i just call cripple in front… slowing the runners down so the rest of the zerg can actually catch up to them works pretty well although no one seems to give anyone credit for it. Elems have static, DH has gates.. but yeah.. you can see those too well and step around them. Barrage you cant see and it cripples every second that they are in it.

I would like to see rapid fire get more condi’s or maybe a base damage upgrade. I think that alone would pull us up to level with the rest of the classes since everyone seems to think its low dps.. Hitting 5 people at 1500 range for up to 15-20k (or sometimes more depending on debuffs) every 8 seconds (traited) seems to work very well for me though… however ill take any buff they want to throw in.

Honestly though.. we are one of the best support classes when in druid form. I can stand under 4 arrow carts and heal people on rams/catas with my water skills and keep them cleansed and healed if i have people blasting with me. When it comes down to it.. water and healing is the only really important skill we need in a group.

Our waters (as druid if traited) also give you an extra heal for every tick, if you hit something and it also blinds the target and our AOE heal covers everyone around us and is mobile, so we can heal on the retreat, not to mention the flower line staff 5 that heals if someone shoots through it.

I think we do pretty good and have a lot to offer a full zerg or even a small havoc if played well. You just have to be verbal, call your waters when you drop. Get in and out and yell for blasts.. let people know there is life saving water down that also cleanses conditions.

(edited by trueanimus.4085)

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

Frontline are meat shields… just like any other game, and their ONLY purpose is to guard the valuable players in the back, and get them into position where they can bomb.. Frontline are NOT meant to win the fight (hence the kitten damage they do because of toughness/vitality builds).

It is your backline people.. your pew pew blow em up rangers/druids, engies, elems necros and the like that win the fight for you and more commanders need to respect this.

The meta you’re talking about is pretty old, pirate ship hasn’t been viable since the stability buff. All of the top tier guilds are nearly 100% frontline nowadays and pug groups are going to try and mirror those compositions. If you don’t care enough to keep up then you should learn to ignore/block the people pushing for it.

100% correct. Pirate ship where there was a separated frontline, backline, and gank has been dead for months now. Any organized fighting guild at this point is essentially 100% frontline and some might have some mid-line frontline hybrids. But this backline you speak of doesn’t exist any more and its only natural that pugs are going to copy what the top guilds are doing. So if you want to be told your useful, make a healing spec or something. But backline LB druid is essentially useless

backline doesnt exist? WTF.. seriously.. have you ever pushed on DB/JQ/MAG/YB and seen the amount of freaking red circles from necro wells, barrage like arrowcarts etc… jesus man.. get real.. Backline is alive and VERY well.. on other servers… TC is just kittened im guessing.. This is why we are always teetering between tier 1 and 2 and sometimes 3 because we get ran over in zerg fights because the melee want to showboat and try to ride the red wave… aint gonna work and thats what ive been trying to explain to people.. you need deeps to blow stuff up.. especially when 1/2 the servers melee stands in the red dots on the push and dies.

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

just don’t follow commanders that don’t want you around. In the current wvw-game usually numbers decide. Commanders that are too picky with who they want to have with them will just lose their numbers and thus the fights. I also understand that rangers/druids may have to leave the squad, if it is full and if I have to decide who gets stability, then it usually are druids/rangers/thieves last (because I just assume they will not push with the zerg), but of course they can still be helpful in zergfights if they play their role well.

Just play what you like and how you like. And if a commander tells you what to play just tell him: https://www.youtube.com/watch?v=vbfVd2bqFXg

that one actually made me laugh lol

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

Whilst I cannot complain about any “meta” as I never run meta builds or do anything meta, my druid (staff/lb) does quite well 2v1 and 3v1 and have had people invite me to their party/squad (some pugmanders, some seem organized). I guess some servers need meta to win and some don’t. Either way, ill play (and stream) my druid and have fun

My guess is no one disagrees that Druids/Thieves/Engins are strong in a solo/havoc roaming role or if you are scouting for zerg. That’s not the point of this thread though.

Title should read: “Ranger/Druid Not Part of Current Zerg/Blob Meta”

Where does skirting the outside and taking down any backline i can see… not quilify as blob/zerg meta? If you have ranged.. even elemetalists or backline revs.. they ALSO have to be on the side during the push, otherwise they are cannon fodder. The point i was making is that MOST OF THE TIME… a few druids in medium armor, with 1500 range can make or break a push.

There should never be ANY ranged on the tag at all and if you have all frontline (as some commanders seem to want to play) then you are going to lose simply because TC, unlike other servers (any server really) wants to have the old school hammer train when it just isnt viable anymore.

With increased damage and condi bombs flying all over, you need other classes to clear the condi’s and to spot heal when your elem’s die, get cc’ed etc. Yeah Guardian is great… warrior and rev for that matter too.. but having boons that get stripped/converted and no heals or ranged dps to actually bring down the horde of incoming reds just means that you might last a few seconds in an inital push.. but you will die.. its a given fact.

Frontline are meat shields… just like any other game, and their ONLY purpose is to guard the valuable players in the back, and get them into position where they can bomb.. Frontline are NOT meant to win the fight (hence the kitten damage they do because of toughness/vitality builds).

It is your backline people.. your pew pew blow em up rangers/druids, engies, elems necros and the like that win the fight for you and more commanders need to respect this.

Sometimes you have so many ranged that yes.. a few (who have the gear and are good at frontline) need to swap so you dont get bumrushed, but… making everyone (and i do mean they were calling for EVERYONE to get on frontline) is just stupid. Commanders that think that ALL you need is frontline, just simply isnt so.

So… Join together my backine friends.

Show them that WE are the ones winning the fights. Show the commanders what you can do.. show them that YOU are the one healing them, keeping them cleanesed and that YOU are the ones making the downs, not the frontline.. and we can win the day..

Or better yet.. just simply refuse to drop waters.. let the guardians heal themselves.. cleanse their own condi’s and make their own downs. It may work for a few seconds.. but as soon as they lose their rotation of cooldowns.. they will be dying and whining.

Also… Let them finish their downs also (if they actually manage to make any). I wonder how long it will take them to actually kill someone with good downed skills while the entire frontline is getting bombed by all their ranged, necros etc

(edited by trueanimus.4085)

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

Eh they are cancer in spvp

This is one reason i play them in WvW…

Unlike spvp.. most people who play WvW dont trait for straight up troll toughness etc so rangers/druids in wvw can just mow them down. If you think they are cancer in spvp against full troll builds.. try them in WvW.. its like candy..

If you DO run into someone running a spvp build that traits for toughness etc.. then you just drag them into the zerg and let them get eaten.

Its the circle of life my friend

(edited by trueanimus.4085)

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

Ranger could trait for piercing arrows even before the trait changes last June, it was just a different trait. And no, ranger doesn’t has better dps than other classes. Rapid Fire has a high total dmg, but you are ignoring that it is a) a 2 1/2 seconds long channel, which gives even players with slow reactions more than enough time to react and b) it is a projectile based attack, which can and will be easily countered in zergfights by projectile reflection/destruction if the opposing zerg is not completey trash.

CoR has less than half the cooldown, less casttime, is not a projectile, hits up to 15 players (which will result in higher total dmg than RF) and hammer rev has additional non-projectile hard hitting aoe skills, projectile destruction, overall better dmg modifier and boon support.

It is fine to play ranger and having fun doing so, but that doesn’t make it as efficent as other classes in zerg fights. And no, i don’t think the class will get buffs, because there are other playstyles (roaming/small scale) and game modes, where ranger/druid shines.

the funny thing is.. and i see this a LOT… especially in zerg fights.

I target someone in the mid or back. They start getting hit by the first part of the rapid fire chain, and its low damage.. 3k usually.. then its 6k then 9k then 15k etc… By the time they realize they are being targeted, they are down.

Now with a melee class, your in their face and they know they are under attack and dodging is almost instant. With 1500 range, they almost never dodge, drop a reflect wall or even try to evade.

Not saying its better or worse really.. just saying its a little easier to kill someone at range when they dont know where its coming from than standing on top of them and they can see the hit coming and dodge it.

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Posted by: trueanimus.4085

trueanimus.4085

Play what you want. We didn’t have squads for a long time in this game. Just play the old way with your ranger and tell the try hards to go F*** themselves. They can’t kick you out of the map.

Aye… i dont care what they say. I have fun on ranger and thats what i play. I consider myself pretty good at it also.. so .. meh.

Fun to see all the people saying ranger/druid sucks too.. hoping all the hate will get us another buff =)

Peace

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Posted by: trueanimus.4085

trueanimus.4085

Since when Dragonhunter is a clothie? Did you looked at the second screenshot my boi? 12k against a 2,9k Armor guardian is no crappy damage.

ah my bad.. saw the vamperic and marks etc and assumed you were a necro.. anywho.. you must be hella glass to get hit that hard.. lols learn to V key bro

besides.. i hear the “meta” is now hammer and anvil old school guardian.. might wanna get on that

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Posted by: trueanimus.4085

trueanimus.4085

oh and btw… https://wiki.guildwars2.com/wiki/Spike_Barrage does almost as much dps as my rapid fire (without the carryover from my traits)

Ranger/Druid Not part of Current Meta

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Posted by: trueanimus.4085

trueanimus.4085

Coalescence is 3 targets 1200 range and does crappy damage. 4 sec recharge

CoR is actually 3 impacts that hit 5 targets each. Also, here are some screenshots of CoR “crappy damage”.

ah.. against a clothie.. i can see why. But still.. if a ranger had hit you.. you would have been almost insta down so my point remains

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trueanimus.4085

How is anything i have pointed out misinformation?

Okay first off, piercing arrows wasn’t added with HoT, rangers have had that for a long time. Rangers dps is garbage, it’s the 2nd worst in the game. I know people like to argue that this doesn’t matter in a PvP setting and they would usually be correct but it does matter in a zerg setting because your high damage skills are useless against competent groups and your pets are dead after the first push (also ruining all the traits and self buffs that are tied into the pets).

Running longbow in a zerg is actually in a much worse place than it was pre hot because of all the projectile hate that was added to the game. A coordinated group will negate 100% of your projectiles. This is why people ask for necro’s, rev’s, ele’s, for damage.

I point you again to piercing arrows and the short cooldown on rapid fire. Five targets, full dps, very short cooldown.. far shorter than any other aoe in game.

^Can you seriously say with a straight face that this isn’t misinformation?

Piercing arrows was added June 2015 (with the prepatch for HoT) if im not mistaken.

Ranger dps that i have seen, far out damages every class in game if played correctly. Rapid fire is a 10 sec cd if not traited, but still 1.5 to 2 times the base damage of other classes and lands (with no delay now since they buffed arrow speed) instantly. Not only that but you have a pet landing hits, pulling stuns and conditions off of you plus breaking marks, giving you extra damage, buffs and even heals depending on the pet you run.

And so what if the pet dies… swap pets.. its not that hard. I run a ranged dps pet (so he stays at range out of the marks) and a pet that has a melee knockdown and that can invulne when in danger and also is ground attacking so i can send him in to clear marks etc, then recall or swap.

You do extra damage while your pet is alive and they do serve a purpose. If they die.. swap.

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Posted by: trueanimus.4085

trueanimus.4085

Humm.. Coalescence is 3 targets 1200 range and does crappy damage. 4 sec recharge

Rapid fire is 1440 base damage, 1500 range and hits 5 targets (with multipliers i sometimes can pull off 30k on 5 targets in a single rapid fire. 10 sec recharge (untraited)

so.. they can hit 3 targets at 1200 range for about 1200 every 4 sec .. while i can hit 5 targets 1500 range once every 10 sec for around 16,000-30,000 damage… seems clear to me

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Posted by: trueanimus.4085

trueanimus.4085

blah, blah,blah, wall of text

Dude please just stop… your posts are so full of misinformation it’s embarrassing.
If you want to play back line pew pew then give a hammer rev a try. CoR is rapid fire on half the cooldown, it’s not a series of projectiles so it’s not completely negated by any competent zerg the same way rapid fire is.
To top it all off rev’s have a bunch of passive damage modifiers that will boost your damage, they have roiling mists which will let you build tankier and still maintain 100% crit chance, and they are passively crapping out a bunch of useful boons including might to help out everyone around them.

This is coming from someone that has mained his ranger for years, when people say there are better options for zerging it has nothing to do with an irrational hatred of rangers, it’s simply the truth. This doesn’t mean you can’t make them work and have fun with them, it just means if you are serious about group comp there are better options.

That being said… no pug zerg should turn away anyone willing to help, that’s just a sure fire way to kitten over your server and lose bodies.

How is anything i have pointed out misinformation? Im not saying that they are better or worse that rev.. im just saying that we can do just as well as rev and have more to offer in the way of heals and actual sustainability.

I was replying to peoples posts that druids/rangers are single target no dps insta kills.. which is just not the case anymore. They are viable dps, heals and support and can do it all from ranged while not on the frontline soaking up your precious boons as you get 1 pushed as frontline.

And yes.. TC is suffering because a few commanders have been notorious for turning away rangers, necros and others. That will change soon hopefully as the offending guilds leave (one already has).

As i said above.. Druids are not the single target class they used to be and people need to stop hanging onto the “meta” from years gone by. (all frontline hammer train with necro wells)

Druids (and every class for that matter) has a place in a zerg… the commanders are the ones i think need to learn how to play and utilize those classes and actually win fights.

Do you know how easily druids can drop necros or any mid or cloth class in wvw? If not.. you might want to try it and see for yourself the kind of dps and heals we can do before you follow the status quo and just bandwagon on the hammer train.

Then again.. i grant you, you may have fun playing frontline.. many do and i respect that.. however all i am asking is that people dont harass the classes that are actually supporting them with heals and stripping stab.

Im sure that you would agree that a push into an enemy zerg is better if it lasts 3 mins for example and we actually win when compared to a 20 min battle with no dps or sustainable heals and we lose. Watching some of these commanders demand fontline on all classes and then watching them run in circles for 20 mins or more and still lose because the other team has more dps and dots just gets old after a while.

(edited by trueanimus.4085)

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Posted by: trueanimus.4085

trueanimus.4085

The bunker build does plenty of damage; capped 25 might literally gets it around 3/4 of where a full berserker build would be when not running so much boon sharing. It’s not uncommon to take an RF for 7-9k from the bunker build. That’s a ton of damage from something built almost entirely defensively.

DPS means nothing in WvW, and ranger’s DPS isn’t the lowest, either – it’s got quite the lead on mesmer IIRC. Any mesmer will tell you that. The ranger has fairly decent access to burst damage despite its low AA performance across its weapon, and the staff’s AA is nothing to sneeze at – each cycle does more damage than the longbow, albeit a slightly lower DPS (but again, it doesn’t matter in PvP environments).

Prot + well-scaling Regen +Bark Skin + Heals + Stealth + Mobility + range and then very solid damage coming from the HoT pets pretty much mixes into a combination which cannot be bursted, cannot be sustained against, cannot be kited or reset, and cannot go all-in on. The boons come too fast for most removal capabilities, particularly since in order to strip boons, it requires stripping both the pet and the druid itself; realistically, only well of corrupting might be able to get a few boons, and that’s still pretty shaky.

The problem with this as well is that it pretty much creates an environment where the ranger and druid are going to stay weak in order to keep this build in line. Boon access across all classes should be substantially dropped – it’s not a problem exclusively with the druid, either – but having boons account for holes in the profession creates less build diversity by creating false choices; 25 might is pretty much always going to be better than any other trait line when it comes to damage. If bundled with defensive capabilities, it ends up being a very obvious choice. The contemplation of making the sacrifice to damage or defense at the gain of the opposite should always be necessary on every profession.

No. Even before the boonshare meta and before the druid nerf, they were at best a niche class to use as a healer. Fact is, they don’t do much AoE damage and they don’t provide much in the way of party support that can outclass what other classes already bring (while at the same time those other classes bringing more AoE damage). Use your druid for small scale roaming where it dominates. Don’t bring it into the zerg where it’s useless.

Before HOT.. totally agree with you but many people dont realize what HoT did for rangers/druids.

Piercing arrows is the biggest update besides the staff heals for ranger class.

Being able to now hit 5 targets just like everyone else was a real game changer and our heals (if played correctly) can save a push.

A ton of people dont realize that every shot, even knockback now hits 5 targets and this is where people call druids/rangers single target classes. This simply isnt true anymore.

Yes there are a few condi rangers still (single target roamers that just eat you with sustain and condi) but this is not what im talking about in this post.

I play full dps/heals Druid.. not frontline tank.. not condi bomb heal wall.

Yes i admit, i dont bring those big boons like guardian that last 2 seconds to a group.. but i do bring things like crit on hit, heal on hit, blind on hit, condi clears, bleeds and more to people around me (not just in my party).

Any heal by me, be it water field, staff heal, flower wall staff 5 etc… all add a heal for you the next hit, increased crit damage as well as a target blind and i can reapply those every 3 secs.. (i think its every 2 maybe.. have to look later)

People also say we dont have the aoe needed.. as metor shower etc only effects 5 targets.. again.. i disagree. Im not even going to mention lava font because both you and i know people just walk around that. I point you again to piercing arrows and the short cooldown on rapid fire. Five targets, full dps, very short cooldown.. far shorter than any other aoe in game.

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Posted by: trueanimus.4085

trueanimus.4085

What people sometimes fail to remember about WvW is that it depends strongly on teamwork and group synergy. If you want to bring whatever class you like, and run whatever build, that’s perfectly fine, you are free to bring a level 2 toon with no gear if you wanted.

But keep in mind in order to maximize the force you have, there are certain builds, and professions that simply work better then others. This is not something made up by players, this is just how the professions are designed. The reason GWEN classes (and now Revenants) have dominated the meta for WvW in regards to zerg fights for so long is simply because it works the best, there is tremendous group synergy in those professions in terms of damage, sustainability, and support.

Rangers are not useless, they can do many things in WvW. They are good for pick teams, can scout, are great for roaming, and can use pets to eat up aoes, and now with druids they can bring a lot of support for groups that they could not in the past. That being said, all that can be outdone by other classes. Micromanaging a pet in zerg fights leaves people distracted, not to mention pets being pretty much useless in zergs. Ranger damage in zergs is no where near as good as revs, necros, or eles which can provide sustainable damage. Ranger healing can be outdone by an aurashare Ele which can be used in a frontline comp, that can also dish out damage and support like auras, and water fields. Pretty much any class can roam better then rangers, mesmers and thieves are much better at scouting, roaming, and ganking.

So again, its not that rangers are useless or that you shouldn’t play it if that’s what you like, just have to understand when it comes to wvw rangers are subpar, its not bias its just how the professions are designed. If a commander is trying to form a squad and has 20 rangers with them, well they might get a little understandably annoyed.

Totally forgot about the times i send my pet into clear all the marks, rings, red traps etc… maybe ill just run my range pet all the time and let the melee run though that so it eats all their stabo. =) thanks for reminding me lol

As far as their damage in zergs being no where near other classes.. i disagree.

My rapid fire is a few short cooldown, does GREAT damage and hits 5 targets. I can do it about once every 10 seconds or so.. while elem for example hit for maybe 5k a shot on fireball and everything else they have marks the ground so people with any brains just walk around it.

Revs are ok.. but they usually run frontline so they are up there getting stripped and bombed on by necros etc… their dps is good but no where near ranger from the ones i have faced. Yes they are a little tougher by build, but a full glass ranger can melt a rev and his friend in a hearbeat if he isnt on stack.

As far as healing, i tend to think of ranger healing as this.. if our elems drop all their waters and they other teams still bombing, thats when i jump in.. heal and get out. I am there to support the tag and frontline when needed while bombing them with full dps when im not. I have actually healed zergs with no elems and done rather well and im also there on the siege healing under arrowcart fire when the elems are too afraid to even get close to within range because of all the heat coming down.

Druids need more love. It’s not just a faceroll class … maybe in pvp.. dunno i haven’t done that in a while.. but it definitely takes some work to play it well in wvw and i think i do pretty good.

Ranger/Druid Not part of Current Meta

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Ranger not a part of current wvw meta? What wvw meta were we ever part of?!

Aye, i admit this.. Druid was the saving grace for rangers IMO. I also admit that until i came back a little over a year ago (was gone about a year due to health and pc issues) that i hated ranger.

Before.. rangers were so bad that i refused to even play them. Yes i had one, but bow and short bow or bow and sword were pretty bad.

IMHO druids are in a really good place right now but there are still many people that play them badly which is why people tend to down them in wvw.

They are amazing is played correctly however (as stated in my post above) and more people need to actually play them on TC.

I think the thing that used to kill ranger class for me was the shortbow build and the “thump thump thump” when you would shoot. It was literally so boring it would put me to sleep.

Now with piercing arrows and improved healing and (*yes i will say it) the few boons and procs we bring to allies nearby in longbow, staff and celestial form, druids make a really needed dps/heals/group addition to the group, no matter what people say.

Ranger/Druid Not part of Current Meta

in WvW

Posted by: trueanimus.4085

trueanimus.4085

With love!
- Tiff

Playing a backline druid is no where near dead weight. Sometimes i watch the frontline of the zerg enguage and never down a single player. Given… if they do this maybe twenty times you might get a down once in a while, but most commanders dont have the momentum to push through and actually kill someone. This is where the backline, mainly rangers and high dps classes come in.

Dropping to the side, rangers can be very effective in killing anyone in mid or backline and even sometimes downing 4-5 frontliners as you push through. Just because ranger doesn’t drop boons that get immediately stripped away in the first push, doesn’t make them any less effective. Actually.. druid are far more effective than any class at getting downs and finishing off downs in a zerg on zerg push, if they are following through and doing what they should be doing, which is killing anything that is low and nailing the downs so they they dont get a rez.

Boons are great.. stabo is great.. but really.. how long to they last in “todays meta” seriously. You push in (and ive seen this numerous times) and your boots get corrupted by any necro worth his salt and everyone starts dropping and yelling for waters… By this time.. the zerg has pushed through you like tin foil and has killed most of your clothies.. elems etc and the saving grace is the few druids that i see you running that jump in, drop waters and staff five and heal the zerg while blocking damage.

Btw.. all classes have an AOE limit of 5 targets.. just like druid does. Yes your meteors may hit for 5k a tick on targets.. but ranger/druid arrows having piercing which also hits 5 targets every shot.. and sometimes i do around 15k-45k per rapid fire. I have rapid fired into a zerg and watched 5 people drop immediatly.. something i doubt you have ever done on your elem.

And as for your static field… they can see the rings and usually walking or roll right through that, stripping no stab while barrage hits a larger area (unless your traited for large spells) and strips stab not once on impact.. but every pulse with cripple which is why i drop it on the push most of the times or to cover downs so that anyone coming in to rez gets stab stripped and is an easy target.

And i can see where people swapping classes is great and i encourage people to do that if they can but unlike many, i dont have time to the cash to learn new classes the way i have learned ranger. Do i have other classes? Yes.. i have one of every class besides thief (cant stand the energy playstyle) yet i choose to play ranger/druid because i am very good at it and when played right i think it brings more than just another meat shield or water bot.

For any commander to kick or threaten a Druid who is doing seriously high dps and healing the team is beyond me. When you have 50+ people on you all playing what they like and actually doing well, I would personally think that you would encourage people to play high dps classes that can actually kill or finish the downs you make, if you actually make any on inc.

Having a full zerg of fontline will get you no where. You will eventually be killed by condi unless you have enough dps to counter the bombs they drop, and those are usually dropped right on top of the commander and the frontline. Watching melee train around for twenty minutes in a circle and eventually lose because they have no dps at all is not my thing and is really what is wrong with people on TC. Yes you need a strong frontline to protect mid and clothies,, but you need mid and clothies to actually win the battle.

Most importantly people need to realize that this game is intended to be fun. Dont let someone force you to play a class you do not like. You paid for the game, play what you want as long as you are good at it. Too many times i have seen people swap to frontline from a class they play very well, only to get smashed and yelled at by commanders for not knowing how to play the class or just making simple mistakes that are common because they do not know the class as well as people who play it more.

If you want a more effective group (and i think you have seen this in the last few weeks as i have played with you and others as well) allow people to play what they want and what they are good at. I would much rather see people playing classes they know well than 30 people running around dying because they get boon stripped and dont have the sustain to counter bombs on the first push.

Ranger/Druid Not part of Current Meta

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Rangers never was the part of the meta. I changed after a year

I agree there to a point. I refused to play Ranger back in vanilla because it was just boring. The sword leap was especially troubling because for faster targeting i left auto target on and when I would leap to escape… BOOM.. right back in the middle of the zerg.

With druid however that all changed… i rolled ranger when i came back (anticipating the changes they had coming for HoT) and i can say i love mine.

I can stand under at least 3 arrow carts full fire and heal my squad with waters and celestial skills and keep them up. I can block incoming snipes to the commander with staff 5 and run in, drop water for them to blast and then escape if needed, and i am full glass.

My heals (even small ones from my staff through the squad, give every member i heal another 600 point heal when they attack and also blinds the target (if you kite right, thats a lot of heals and blinds going off)

The damage from my longbow with rapid fire can down 5 clothies at range and cripple on barrage is great for slowing a push, stripping stab or even just slowing the runners down as they escape.

My water field also clears conditions every pulse and i have 2.. Staff 5 and well spring. Both are blastable but only spring clears condies. My weapon swap (because of the sigil i run) also heals, and my staff 3 does about 3k heal on completion to all around me.

Pets are good also as i run guard.. i know they die fast but with guard, if i send in my wyvern… he gets to you and does a aoe knockdown plus with guard popped.. every time he gets hit i get might…. so in a zerg when i know hes going to die.. i send him in to pop wells, marks etc.. get 25 stacks of might in like.. a second sometimes and i hit like a truck.. all while skirting the outside and usually never taking damage.

I use the bristleback for ranged dps since he always stays at range and his skill does almost as much damage as my base longbow rapid fire, without the bonuses, and leaves a bleed on the target. He also has good armor and takes a while to kill.

Ranger downed skills are also nice.. i can usually get myself up as well with pet heal if i last long enough to get it off. Swap to staff and get away as soon as im up.

I could go on.. but you see my point. I know the class.. know how to play, yet people say they are not viable.

Maybe it is just the few toxic commanders.. as the groups i usually run with seem to love the heals and the fact that im verbal on TS when doing them.. the damage i do alone (even without the heals) seems to make the class very strong.

(edited by trueanimus.4085)

Ranger/Druid Not part of Current Meta

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Few things:

There is more than one meta right now. Druids play a part in some.

TC has grown, but has a lot of toxic commanders, from what I hear. There must be a guild you can join that will be more welcome to you. I doubt they are giving reapers a hard time, though.

Druids are amazing support class with decent damage and great CCs, but they’re best utilized in zerg fights as frontline. As everyone has said over the last 4 years, the longbow is a fine weapon, but as far as overall dps, other classes do it better. If you’re pew pewing a single target from the sidelines, then, no, you’re not contributing as much as you could dps wise. Your pet is useless, so your classes “special” stuff can’t be utilized. A staff is best utilized at a 900 unit range minimum. Glyphs are awesome, but they have a short range, so you need to play on tag.

I’d suggest looking at your build, changing to a frontline druid and advertising yourself as such. They do medium dps with amazing support with 0 healing power. If you insist on playing druid, and still are getting crap from every commander on TC (statistically unlikely, but I don’t play on that server) then change servers.

I am in 3 of the top guilds on TC and they have no problem with me or my playstyle. I do sometimes get yelled at to change classes, but then its only by maybe two of the commanders in one specific guild, and only then because we are losing when outnumbered.

As far as running frontline, i tried it and didnt like it. I run full glass and honestly (not tooting my own horn here)…. im usually one of the last if not the last person to go down.. most of the time.

The problem is as i said, with those “toxic” commanders on TC that make it impossible to play because of their constant ranting about medium and light armor classes.

And to the person that said “i doubt they didnt want necros” or whatever.. yeah.. these commanders are not even allowing most necros to run with them usually. I have a few necro friends that got kicked the same day i did, and again several times the following weeks.

They want only Guards, Warriors, and staff elem. They have even threatened to kick people from TS when they asked why they were kicked from Squad after joining. The thing that bothers me is that they are so concerned with the “Meta” when that what they are actually running would seem to me like the old “Hammer and anvil” meta from years back… full melee train GVG style stuff.. but.. then again thats just me i guess.

I reported all that happened to the guild leaders and TS leaders and nothing happened, it only got worse because they chose to defend them saying that “it’s their raid, they can do what they want.”

If someone is running an open raid on and open map with open join, shouldn’t that mean that all classes are invited… yet when people join they get kicked, told to reroll or uninstall. And it didnt stop there… i have been constantly harassed in the past few weeks (as well as many others) by members of these guilds in open chat and in private tells.

Maybe its just the few toxic commanders we have… but i would like to know if there will be any fixes to make these classes viable. It seems that this has gone on for years.

As i said before.. i wont mention any names, i just want to know if there are any plans to buff medium and light armor classes so we wont get this kind of harassment in wvw gameplay.

Someone said also.. " The OP must be new to WvW" On that i say no. I have been playing wvw since day 1. But I am only rank 2700+ because i left for a while.

Before.. I played staff elem only and was a water bot for my previous guild… which as you know, got you almost no rank before the changes a few months back. (didnt get credit for any of the kills like you do now)

I took a year and a half off from the game because of personal health issues and the loss of a PC, but i have been back for a little over a year now.

Ranger/Druid Not part of Current Meta

in WvW

Posted by: trueanimus.4085

trueanimus.4085

I play druid exclusively and i was wondering if we could get a dev to answer on this.

As it stands now (on Tarnished Coast at least) Rangers/Druids are being insulated, harassesed and even shamed in wvw and even in Teamspeak …. and i’m frankly getting sick of it. Not only druids, but some other classes as well such as necros/reapers and mesmers.

Not going to mention any names.. but here is whats happening. And trust me, I am not the only one thats seeing and hearing this. Personally, I choose to ignore these people, but it is becoming more widespead and i want to know what can be done besides ignoring/not following these people.

I log in… get into wvw and start checking for a tag. There will be a large group running in WvW and i get on TS and join squad.

I am a team player. I always try to be on tag if there is a large group running. I play backline glass very well… skirting the outside, dropping people at will… if the frontline needs heals.. i run in, drop water and use staff 3 to blast it or escape while dropping my staff 5 for protection and go back to sniping from the outer edge.

After a few minutes the commanders either start shaming druids or i hear the squad leaders start telling people running druids to roll another class or leave squad because Ranger/Druid is not part of the current meta. (even though we are winning, and the druids are keeping us up.. and none of them have died, etc)

It seems that not many people play elementalist now (still more than play druid however) and most of these play melee style so they dont really drop waters etc. Druids are the only healers usually.

I know that druids have a TON of helpful skills like area cripple with barrage, piercing arrows, water field and heals in druid form. Our heals also give an extra heal and blind for every target we heal (if traited) and we can also do some serious damage.

However… Most of the commanders seem to think that there is no place for Druids in wvw and they start screaming and harassing players to get on a class that matters like guardians, revenants or warriors.

Are druids part of the “Meta” ( i would defiantly think so) and btw.. exactly who gets to decided what the “Meta” is?

Sometimes i tag up and in my squads i let people play what they want, no matter what class they run as long as they play the class well and are having fun. This is what the game should be but because of the current state of the game, things like this are happening more often.

WvW is meant to be all inclusive i would think and i would like to know if there are any plans to include rangers/druids in the current “Meta”

I feel badly for my mesmer friends also because in groups they are reduced to gravity well/veil bots and very few people play those as well. You may see maybe one or two mesmers per raid, otherwise they too are getting yelled at and told to get on a class that matters.

Are there any plans in the works to buff/fix these problems that would make rangers/druids part of the current meta?

Thank you
True

Presence of the keep- NOT FIXED

in WvW

Posted by: trueanimus.4085

trueanimus.4085

There is a work around..

but only if the keep isnt being attacked

Run from spawn and it will let you pick up the +10

Outmanned on Reset with qued EB

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Good question but i dont think that is the problem, especially with TC commanders. I know that almost every squad im in, we have a LT that kicks offline people from squad because we have had problems with people joining squad and then getting disconnected or logging off.

I would think that it has more to do with the player cap especially after seeing some of the groups we are up against while we have a que.

Some rumors have popped up that most of the devs play on other servers (ones we fight against) and that is why the pop ques and we are still at low numbers, but i dont think thats the case either since i have seen numerous anet tags running on TC at different times… it has been a while but i know there are some.

Outmanned on Reset with qued EB

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Update

I logged in a few times yesterday and each time i saw a max of about 30 people on TC EB and at times we were facing at least 2 groups of map blobs. We would run in to take a camp or a tower and get completely ran over by groups of 50+.

One fight at quenton lake around 8 pm lasted almost two hours last night while our group of 10 was fighting with another group of 15 or so against FA with a full blob of 60+ and BG with about 40+. In the end, we couldn’t do anything and finally let them have the tower and they continued to cap most everything else.

With that said, there was no outmanned buff but we did see a few fake ques (would say a que of 3 or 5 one time) but you could log straight in.

I think the population que is messed up somehow since we always seem to be outmanned and we do have fake ques popping up more often than usual.

Thank you for the reply, it is great to know anet is actually looking into it.

Thanx

Truely Purrfect

Outmanned on Reset with qued EB

in WvW

Posted by: trueanimus.4085

trueanimus.4085

Ok so.. let me start by saying last week (the week prior to the new scoring system) on reset night… ( i play on tarnished coast btw )… we had a major que for EB sitting around 30-50 at most times for the first 3-4 hours of the reset.. and for almost the entire night we had the outmanned buff.. It finally dropped about 5 hours into the reset (1:30 AM EST) approx

so.. with that said.. i have a few questions.

Most of the time when TC ques a map.. we all notice that the enemy zergs seem to still outnumber is 2 to 1 or sometimes even 3 to 1… in appearance anyway. We will have a group of maybe 20-30 facing two enemy groups (from the same server) of 30+ most of the time. Meaning that when fighting BG for example.. we will be fighting one group of 30-40 and another group of BG will flank us with 30-40 more players.

So i guess my question are..

1 Is there any way to physically check the map population so that we can see if our server is bugged or if it is actually full when we have a map que? I know that TC doesnt usually map blob so we may not be seeing ALL the players on the map when we are in a group, but when running on a tag we hardly have any scouts, roamers or anyone else and our population most of the time seems really low. We may have a max of 20-30 on one tag with another support tag of 5-10 with very few standing in spawn or roaming.

2 Was this reset night a bug? Something to do with the new linking? or what happened to cause a qued map to roll outmanned for hours on end? We did ok but we were heavily outnumbered in most fights as i stated.. with a fully qued EB map.

BTW.. i dont know if this was reported on the bug forum but if we could have a dev check into it, it would be great. Should i post over there as well so maybe someone will look into it?

Thank you

Truely Purrfect

Druids are overpowered in wvw

in WvW

Posted by: trueanimus.4085

trueanimus.4085

this thread actually made me giggle a little bit .. thanks for the laugh this morning.. i needed it

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

OK.. please disregard this post.. My son called a few minutes ago wanting to know why he had gotten 30 texts from arenanet.. it seems i signed up with my old cellphone.. the one that i gave him a few months ago. So everything is fine.. shes able to log in.. =)

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

i know your not supposed to file a second ticket.. but i did and made sure that i had all the information correct. The more i thought about it i think had the CC names mixed up.. i used hers for mine and mine for hers when i signed up as an added precaution.. couldn’t remember.

(2236982:SMS authentication number not arriving by phone) has been received,

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

Thanks for contacting us! Your request (2236906:SMS authentication?) has been received That is the reply she got in an email after submitting a ticket..

How long do things like this take? shes really mad atm lol

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

ok i removed the email but i want to leave her char id up so they know which account i am talking about.. since that is visible in game i dont think should be that much of a risk.

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

If i goto “forgot password” below the login and try to recover the password that way, it asks me for the email. I type in the email and this is what i get.

We were unable to reset your password using the information provided. Please check your information and try again. If you’re having trouble, please visit our support site for help.

Try againReturn to login

Someone…. Anyone?

I called the number you have listed for arena net support, but it just refers me back to the guild wars 2 page and how to submit a ticket

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

Hello.

i had a problem with our router today and had to change our router. When i installed the new one my wife tried to log into her account and got a message that she has to enter an SMS that was sent to her phone. (she does not have a cellphone)

When i tried to log in, i got the same thing only the house phone rang a second later and a voice gave me a number to type in, which worked fine.

Now when i go to the login on the launcher and try to log into my wifes account, it is no longer asking me for the verification number, but rather telling me that the connection failed as soon as i hit log on.

I tried resetting the password but it tells me that the information provided is invalid.

I submitted a ticket and at the bottom it still has our home phone number listed for the sms verification number (home landline not a cellphone) which worked for mine, but its telling me that the login and password are invalid like the account is not even there anymore.

Her user email address is ____________ and her id in game is Autopsie.6159

She has both the standard and HOT expansion.

Can someone please let me know how to fix this asap!

(edited by trueanimus.4085)

All Metas and WvW causing crashes [Merged]

in Bugs: Game, Forum, Website

Posted by: trueanimus.4085

trueanimus.4085

same here.. crashing every 30 seconds, sometimes even on load into the bls

please fix, wvw is completly unplayable now

since last patch, druid armor nerf?

in Ranger

Posted by: trueanimus.4085

trueanimus.4085

so no one has noticed any extra damage being taken or anything… must just be me then.

since last patch, druid armor nerf?

in Ranger

Posted by: trueanimus.4085

trueanimus.4085

I know this may be a silly question but since last patch, i can barely seem to cap a camp solo anymore… well sometimes i can… but.. Before patch i never had any problems with any guards or camps… but now i find myself running in to a camp and getting mowed down by the guards in a few seconds and i am starting to believe there is a bug or something.

All i do is WvW, so im asking this specifically for WvW players. Haven’t tested it in PVE since i don’t know what the damage would be in the PVE world anymore.

I have checked my armor, all repaired etc… removed it, re-equipped it and nothing helps. I have also checked to make sure the camp wasn’t buffed (no RI of course or iron guards etc installed) and no one hiding in the shadows hitting me that i wasn’t seeing.

It doesn’t happen all the time, just select camps at random times.. like south camp on the blue BL the other day. The guards hit me for 14,000 hp almost every hit and they 2 shot any pet i try to use. The camp guards were simply unkillable except with a large ranged group. We killed them later that day, but with 6-10 people and still a few of us got downed right off the bat as we ran in.

I am max traited in all WVW skills etc as well…. just encase you were wondering. Rank 1989 i think.. or something like that.

Has anyone else noticed that they are taking way more damage now? Or maybe is my character bugged or something… have never taken damage like this from any npcs before in wvw. Kind of wondering if there was an unintentional nerf to leather armor or a bug in wvw guards that’s doing this.

I seem to also take slightly more damage from players than i used to as well.. but nothing has changed with my setup or equipment in a while since HoT (if anything it has gotten better as i replaced a few exotic trinkets with ascended onces)… I am still running the same ascended armor i have had for a while.

Thanks in advance

True

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: trueanimus.4085

trueanimus.4085

confirmed…. deleting the cache folders fixes this issue.. thanx

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: trueanimus.4085

trueanimus.4085

still happening… just thought i would bump this. =)

32 bit client is affected as well

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

if you cant play now, you def wont be able to run the new maguma areas as they require slightly higher cpu and gpu load (or so it seems.. people are getting lower fps there than anywhere else in game besides wvw etc)

The expansion is nice.. but these problems should have been fixed way before it left beta.. i personally know a few people who have quit the game already because of the OOM errors and disconnects because all the chances to make any gold in game off new items or level up your master skills when you crash every few minutes is just impossible.

As for your client not loading.. restart your computer then run the GW2 launcher with -repair on the end to maybe repair the client… might have a corrput file or something. I dont own a mac so i dont know if thats possible on that OS.

As for the mac client.. i dunno. I know someone in guild who has been working with anet to fix the mac client for almost a year, and they had just got the crashing problem solved when hot hit and now hes been getting the oom crash and model error crashes also (i think thats what he said) and they are working on it but no luck. Havent seen him on in a while either, but if i do ill ask him how its going and relay what he says.

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: trueanimus.4085

trueanimus.4085

bumping this again.. still doing it this morning when i logged on.

Game works fine.. launcher text in the window still isnt loading

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: trueanimus.4085

trueanimus.4085

Both I and my wife logged on earlier and the login button pops up as does the PLAY button.. and i can log in and play.. but where the text should be (the news secion) on the launcher, all we get is a spinning circle.

Anyone else getting this?

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

Just reporting that my wifes crashing problems have subsided a bit.

She logged on earlier and was able to stay on for about 2 hours but then crashed again with the oom error.

The OOM error is still there so the fragmentation problem hasnt been fixed… but at least she can get on and play some now.

Still need to keep working on this problem if the game is still crashing at all… but this was definitely an improvement.

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

The blue green effects seem to be common with this crash. They seem to be a result (or a precursor) of the memory getting close to full just before the crash happens. My wife hasn’t gotten any artifacts like this.. BUT.. she did have the box pop up while the game was still playable in the background.. She could actually move around etc.. for about an additional 2-3 minutes before the game completely closed.

Anyway.. Bumping this post because we need to see an answer or a fix soon.. or anet needs to start offering money back to people who simply cannot play because of this issue.

One of the support devs wrote her back in the letter i mentioned in a previous post and said “This is the same memory fragmentation issue that has plagued the game over the past 3 years. We are working on a fix, but it may not come any time soon. The problem is memory fragmentation, not out of memory errors.”

Three years working on this and now its made it to this level?

Please tell me this isnt going to take forever to fix.. TONS of people are getting this.. Revert the patch if you have to.. but it should NOT take this long to fix something in the small amount of code you added on 11/17

Anyway.. How much this guy knows is questionable.. memory fragmentation is why you get the OOM error (out of memory) and he made it seem like saying it was out of memory was wrong.. it was just a fragmentation problem. yes i know fragmentation leads to the error… but… you know what i mean.. it just sounded wrong in the letter..

Also.. her system and the game were perfectly fine before the release of HoT and had never had crashes like this except right at the end of Vinewrath (getting disconnected when the chest popped up now and then (maybe 30% of the time).. which seemed to be a common bug that still hasn’t been fixed)

Hope they fix this soon.. is all i can say.

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

For all 32bit OS there’s probably a solution:
- run Command Prompt as administrator
- run this command: bcdedit /set IncreaseUserVa 3072
- restart your computer and play GW2
I was able to play HOT content without any crash after this. And I don’t have to use the lowest graphic settings.

Someone posted that on page 10, and it worked for me.
Since this I can play around 2 hours before crashing, and around 30min in the new HoT areas. It’s not optimal yet, but it’s a huge improvement because I used to crash every 1-5min.

I heard that this could make your machine unbootable.. i would recommend against it unless somoene can explain exactly what it does.

If this does help, then maybe they can find out what is causing the crashes.. the fact that you still crash means that the problem is still there, in the game code.

The fact that there was an emergency patch last night to remove the air ship from the guild halls that havent reached the level to get it yet tells me we will be waiting a LONG time for a fix for this.. simply because it doesnt seem to be a priority.

Maybe we should all start demanding our money back unless we get some kind of assurance that they are at least working on the problem and will have a fix soon.. my wife is crawling the walls with withdrawl.. and even talking about going back to WoW… please fix this asap!!

EDIT: Just looked up what the bcdedit is.. its a boot configuration too from MS built into windows. No.. dont do that.. unless you really know what you are doing. Changing any boot settings so that this game will not crash is futile since it is NOT the OS but the game itself. The person that said they used it and got the game running…. well thats on them and good for em, but to tell people to change the boot commands for a game flaw just seems a little over the top. Anet should fix this now. People are getting really desperate it seems.

(edited by trueanimus.4085)

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

humm thats strange.. mine now says Guild Wars 2 Game Client… doesnt say 32 or 64 …

(usually run the 32 bit because it just runs better.. dunno why)

But.. as i stated.. 2 days ago the 64 bit version was saying GW2.exe 32 bit process not 64… Maybe the reason you are seeing 64 bit on yours is your version of windows.. OR it may be what you have the short cut named.. dunno

Im running the newest.. windows 10 1511 version updated last tue.

I Dunno…

all i know is you will still get the errors until this is fixed.. just may take longer to fill up your ram.

As for her ram.. shes running windows vista home 32 bit with 3 gig ram and 1 gig video.. and has NEVER had a problem with the game til the HoT release.

And they were NOT asking to swap out the ram to test.. they were telling her to remove ram because windows cannot see more then 2 gig on 32 vista.. which is just… whatever..

Anyway.. i know a guy in guild that has spent over 800$ trying to “fix” his new machine with new ram, new Mobo etc.. the thing i tried to tell him is that this is a problem with this game.. he has NO problems running anything else.. yet he refuses to believe anet is wrong. It is just.. beyond me.

(edited by trueanimus.4085)

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

Ok let me clarify my last comment….

The 64 bit client is nothing more than a 64 bit LAUNCHER… the game itself is still 32 bit..

Proof.. Open processes when the game is running.. it will say Gw2.exe 32 bit process.. NOT 64.. The extra files it downloads are ONLY your settings via the server and the files needed for the game LAUNCHER.. The game itself is the HUGE GW2.dat file in the folder.

The ONLY files that it downloads when you install the 64 bit client are the LAUNCHER files.. it does NOT change the game in ANY WAY. Thats why it installs so quickly. There is NO 64 bit version of the game files… the actual game.

The ONLY thing that the 64 bit LAUNCHER does is give the game a slightly larger memory string.. which is why people STILL get the OOM crashes. It just takes a little longer for the game to fill up the extra space in memory, but then it WILL still crash… and will continue to do so until they fix the game itself. There is a problem in the code. Throwing more memory at it doesnt fix it.. it just makes it last longer before you crash.

OK.. with that said… Understand… it will STILL crash.. as soon as it fills up your maximum memory.. then BOOM.. it crashes.

This is in NO WAY a fix… just a work around for a busted game.

My orginal point still stands…

The game was programmed as a 32 bit game, marketed as 32 bit and sold as 32 bit.. the specs for the game HAVE NOT CHANGED.. at least up until launch. If they changed them after launch, then that could be considered false pretenses i would think, but i wont go there. I just want them to fix the game so it is playable for all.

Anyway..

I know they said once that they are aware of it.. and are working on the problem.. BUT the thing that worries me is that the same dev that replied to that thread… also posted that someone was running a 32 bit windows 10 about 5 lines down from the “we are aware” post. i mean come on.. that doesn’t even exist.

They also said in the reply that my wife got from the support team, that they do all their testing on windows XP..

Windows XP isn’t even supported by MS anymore.. the lowest they should be testing the game on is windows vista, which is what my wife runs.

Although, i guess it is valid for them to test on XP, since that IS what the game was made and designed for.. a 32 bit OS which was the current at the time this was released.

Now don’t get me wrong and don’t take my reply the wrong way.

I am not calling anyone out nor do i claim to be a windows programmer.. but when you install a new launcher and it still runs the game as a 32 bit process, without downloading new game files or changing anything other than a few memory strings, that tells me that it isnt a 64 bit version but a band aid.

Now .. also understand that I myself, have never crashed once with OOM errors.

I am on windows 64 (windows 10) … which i know a lot are and are still getting the errors.. BUT here is the kicker.

Im running this on a x511ma Asus laptop. Min settings.

INTEL HD UMA graphics.. which may be the key.

A ton of people are getting the OOM error.. OR they are getting a MODEL error crash.

Everyone who is crashing seems to be running Nvidia or AMD (ATI) graphics.

Now i dont get fantastic FPS on my laptop.. BUT i never crash.

The ONLY crash i have gotten is the bouncy chest in maguma crash (because i had the UI set to large.. changed it back to normal and its fine)

Something is screwy in the UI/Video overlay.

The game crashed for my wife a TON during the launch of HoT .. but i think that was because of the halloween event.. it changes the UI in some way (if nothing more than the little overlay for the quest)

Now .. with the new 11/17 update.. they added 2 things.. Squad UI (which was hella buggy before in beta.. i crashed every time i jumped into the water when it was active last beta) and they also had some kind of tournament accouncement up on the right hand side under quests.

Maybe these are triggering the crashes somehow, since when the halloween event ended the game was playable for my wife.. Something some where in the code is causing this.

They simply need to track it down.. maybe disable the squad ui stuff or something, until they find the cause. just sayin..

anyway..

later.. True

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

They made, marketed, and sold this as a 32 bit game.. the min specs did NOT change (unless they have changed them in the last few days) and therefore they should fix this asap. If the specs for HoT changed, then they have done that since release.. not before.

Also, the 64 bit client… isnt really 64 bit… it doesnt change the game files.. IN ANY WAY. The process is still 32 bit, the game is therefore still 32 bit.

This has been happening since launch, and should have been fixed WAY before now.

It was bad like this during the halloween event, prob because of a code mismatch… something in the halloween event was interfering with the game and causing people to crash every 5-10 mins..

After the halloween event ended, the game was playable .. for most, as the crashes settled down some. My wife would stil crash every few hours with the oom error.. but it was no where close to the crashes she was getting with the halloween event active.

NOW.. the last update on 11/17 has made the game completely unplayable for her… she crashes every 2-3 mins or sometimes even while logging in.

PLEASE FIX has been the plea of people since HoT released.. but im starting to wonder if they even read these forums, as the ONLY reply i got on the issue was from a thread i started on the Reddit Forums..

Suggestion.. Maybe goto reddit and post about this.. maybe it will get an answer there.

Also.. make sure you file a support ticket.. yes, i know… the support team doesnt have a clue ( they told my wife she should upgrade to 64 and that would solve all her problems, and to remove ram from her computer because it had too much… i mean seriously.. wtf) … But maybe if they get enough tickets filed they will HAVE to do something..

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: trueanimus.4085

trueanimus.4085

my wife is crashing every 2-3 minutes. The game is totally unplayable. she logs in.. crashes. Sometimes she doesnt even make it into game.

before hot she crashed maybe once in 8-10 hours of play. or at vinewrath after the fight, a known bug.

During the halloween event(when HoT was released) she crashed a ton.. being able to stay on though for around 5-10 minutes

After the halloween event ended, she was ok… it seemed that the halloween code was messing up the game.

After the 11/17 patch … she cant stay on more than 2-3 minutes. This makes the game totally unplayable again.

Can we please get a fix or at least a dev to axknowledge that this is happening or a fix is in the works?

Btw, she is running windows 32 with an nvidia graphics card… no.. upgrading to the 64 bit client isnt an option, and also is NOT a complete fix.. as people with 64 bit windows are getting the same crash.

Meanwhile, i on my little craptop with windows 64 and intel uma video have never crashed once.

Something tells me there is a problem in the video coding for nvidia and amd cards.. since intel UMA never gets the crash.

the ONLY time i have crashed is back when the second beta was in with the new squad UI. Every time i would enter the water, i would black screen.. but that hasnt happened since the release of the squad stuff 11/17… so… who knows.

Hope they fix this soon.. shes furious!

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: trueanimus.4085

trueanimus.4085

can we PLEASE get an answer on the crashes?

My wife is crashing every 2-3 minutes on her desktop (with nvidia geforce card) … meanwhile.. my little craptop with intel video is running ok (fps is a little lower than usual but i never crash)

she was even getting crashes with a windows popping up saying that the game encountered an error and would have to close, but she could still play behind it… now its just closing and not even giving her a box to send a report.

I know that anet added a 5 min post “cooldown” timer on forums… but did they also do that for the error reports so people cant sent them in?

BTW.. i have already ran repair on her game, uninstaled, reinstalled, changed settings etc.. nothing fixes it.

It was crashing every 5-10 minutes at HOT launch with the OOM error and when the halloween event ended, it seemed to go away (or at least subside some) but since the patch on 11/17 its gotten horrific. She can no longer play at all… she logs in.. crashes.

The most she is able to stay on is 2-3 minutes.

Since the halloween event seemed to be triggering most of the crashes, could the new squad UI code be doing something that is causing this issue with a ton of people?

please fix asap.. she is furious!!!