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Profanity against teammates

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Posted by: uberkingkong.8041

uberkingkong.8041

There’s a difference between making mistakes, like dodging wrong, using utilities at wrong time, etc.
I call this common mistakes, not a big deal.

And then theres mistakes like, 2 guys down and your teammate is down, and instead of finishing or rezzing your teammate up, you just keep pew pewing the downed guys and they own your teammate and pop back up and now they kitten that dumb guy.
I call this stupid mistakes, game changing mistakes, idiot type mistake.

Or how about this one:

You’re playing ranked on Temple of the Silent Storm, you call out that Stillness is about to pop and you’ll be there to assist in a second, you just have to finish capping a point you just cleared after winning a 1 v 2. You cap the point, start running to Stillness, see the enemy team player there, channeling, and two of your teammates there standing next to him watching. Neither of your teammates hits the enemy channeler, and you see one guy attempt to channel over the enemy player. Is this even possible? Can you even start a channel when the enemy is channelling? I didn’t think it was possible, but my teammate said “I was trying to channel but he started first.”

It’s moments like these that are facepalm rage inducing game changingly obnoxious and there is literally no excuse in the world for being that bad in ranked.

Yes, that’s an idiot type mistake. I’d be pretty kittened off at that.

Also, when ele’s are downed on the node, and when they mist form and move off the node and become downed off the node.
Wtf, idiot.

Profanity against teammates

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Posted by: uberkingkong.8041

uberkingkong.8041

There’s a difference between making mistakes, like dodging wrong, using utilities at wrong time, etc., getting distracted by someone.
I call this common mistakes, not a big deal.

And then theres mistakes like, 2 guys down and your teammate is down, and instead of finishing or rezzing your teammate up, you just keep pew pewing the downed guys and they own your teammate and pop back up and now they kitten that dumb guy.
I call this stupid mistakes, game changing mistakes, idiot type mistake.

Also, when people let downed people decap the node because they finish off the node, or when people get off the node in a 2v1 fight and let the guy get a free decap.
More examples of stupid mistakes, yes they can be game changers too. Also, idiots do these mistakes.

When you get multiple people yelling at you, just eat those mistakes and learn to listen to others.

There’s one thing when someone just trolls you because they think you bad. Than there’s another when people or multiple people or multiple times you get called out for being dumb because you did one of those game changing idiot stupid type mistakes.

Just because your a certain profession, DOESNT give you any privileges for getting away with those mistakes. Every profession can finish, doesn’t matter if you don’t have stability or whatever, you need to learn how to watch animations and dodge and finish. If they didn’t want necromancers to finish, there wouldn’t be a finish option.

(edited by uberkingkong.8041)

Stop putting me back into the same match!

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Posted by: uberkingkong.8041

uberkingkong.8041

Heh, in the old days people were farming hotjoins 24/7 to get higher ranks because it was the fastest method. I’m not really sure which period of time you are describing here. Also, rosy retrospection.

Ya, but it was a fun grind, wasn’t about gotta win, it was about how many points can I get. More personal and not how my team is, is my team a winning team. Team team team. I could care less if I lost 20 games back than, than losing 20 games now. Both would make me angry because I lost 20 games, but back then, it wasn’t a huge deal.
Everything you do is your grinding rank.
Playing in paid tournaments and winning is grinding rank.

The fun factor back than… tremendously better than what it is now.
They didn’t even have fun maps like skyhammer too.
Skyhammer came a little too late, 8v8 10v10 skyhammer, I could see being extremely fun.

Stop putting me back into the same match!

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Posted by: uberkingkong.8041

uberkingkong.8041

Hotjoins nowdays are just dailies and people farming newbs who don’t realize people can farm them in PvP.

It isn’t like the old days where hotjoins were fun and good matches.
Best bet is to just do unranked and ranked.
Or learn about farming newbs in hotjoins and farm newbs too!

I can’t recall that. Do you perhaps post from another universe?

Maybe if you played years ago you’d know Mr. Oldest post from 8 days ago.

All I gotta say is, hotjoins was the casual play, people enjoyed it. Paid tournaments was more serious serious play. You could enter it solo, but hardly anyone did, most people took it serious and went full team into it.

There really was no need to do tournament play, hotjoins were too fun, only reason why you’d do tournament play is to really test your skills and team.

Now tournament play, really is nothing but a grind.
Hotjoins now, nothing but dailies and farming newbs, 4v5 3v4, 2v3 style.
It was a lot harder to farm newbs back in the day, and people didn’t look at it like that, only those people that were super serious about being on the winning team which was few.
Today… Practically everyone will not join a team unless its the winning team.

Sylvena Variel (JQ) - sPvP Community Apology.

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Posted by: uberkingkong.8041

uberkingkong.8041

This is the internet. I dont get why some people actually take insults seriously.

#Troll4Lyfe

I don’t even know that person too.
And I play the game a lot!

Thought it was going to be a rambling on how the community of PvP isn’t good.
All I been seeing lately is a lot of the community is bad type of threads. Makes me wonder if the GW2 marketing researcher is getting the same feeling. And presenting this kind of information to the development team. So the developers make more stuff towards bringing the community together and competitive.

Like star rating system I mentioned. (Fun way to compete with friends and keep track of how good you are in the community’s mind)
Incentives to get people to party in PvP. (Great way to get rewarded and building relationships with others, and eventually become competitive enough to do ESL).

Theres a lot of good players out there, but they have a mindset that, the current PvP leaders/ top players are too good. Those top PvP players and leaders aren’t that good, believe me, I’ve seen better.

(edited by uberkingkong.8041)

What teams will be in the WTS Qualifers?

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Posted by: uberkingkong.8041

uberkingkong.8041

The same teams with the same seeding because the competitive scene is tiny and there is 0 population growth!

Wahoo! Bye frands!

Well said.

I’ve been telling these developers how to improve on that for a good while too.
The only thing they listened too was get rid of solo arena and combine it into 1, but you still have unranked, pointless thing.

If people practice in unranked rather than “practice, regular server” whets point of practice servers then? I see of it, more as get rid of unranked.

The developers seem very indecisive as what they want to do.
Went from paid tournaments, to this and that, to this and that.
I expect it will change again in the next year.

Successful companies normally stick with the original idea.
Lemme tell you, hotjoins were fun back then.
Lemme tell you, paid tournaments felt more intense back then (more reason to win because something was on the line, you lose you gotta get your paid ticket again, it wasn’t just keep doing it over and over, grinding)

This new system reminds me of the QP system, which was a grind too, unsure why they didn’t just make it QP again.

But when they implemented solo que, that just ruined the competitive scene. Too many people with solo only mindset. Also, theres not enough reason to win right now too. Theres no ticket to do ranked. If there was, there’d be a lil more incentive to win, because you don’t have to do other games to get it back.

Also, doesn’t really matter whose gonna be in this WTS.
Like a week or 2 ago, someone said Abjured won last 11 weeks undefeated. I assume they haven’t been beaten, so those guys will be going to the WTS. Everybody else doesn’t even matter because its no contest.

Profanity against teammates

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Posted by: uberkingkong.8041

uberkingkong.8041

Oh pls,
me uninstall?

Look at facts,
more than 1 person yelled at him
he recently started a necro
There is a place called Practice for practicing.

He asked for it the moment he started a new profession and went into a big boys game. Like I mentioned before its not about skills, its about awareness.

If more than 1 person yapping at you, YES you kittened up big time. Your team is not the reason why they lost, its because you messed up, BIG. And there goes your rotations.

Like I mentioned earlier, but people don’t read everything. All it takes is 1 or 2 moments and that will be game set.

You don’t hear it much anymore but back then, there was a saying, you lose the start of the game, you pretty much lost the game.

Rotations are a huge part of the game. Knowing where to be at is a huge part of the game. Being able to hold and stomp is a difference maker too.

People can hate all they want, make you feel good all you want. But fact is, you messed up, and I’m here to tell you exactly what anyone would do in this situation and not be nice and give you a pat on the back and say “oh its ok”.

You claim to be decent at every class but 2, you should know better than how to stomp, you should know you have to defend points sometimes even when your not the point holder.

Necromancers can hold points too, so don’t give me that crap a necro cant hold.
Only class that shouldn’t be holding is a thief, that really shouldn’t hold a point is a thief because they rely too much on invisibility and therefore bad at preventing others from decapping. A necro can go into its forms or fear off, etc. Don’t give me that crap.
I’m a champ phantom, so I know what I’m talking about, Champ at all professions.

The one thing I hate the most about other players I play with in ranked unranked ques, is those people that claim “I’m a team player, all I do is follow zerg, no stomps, no rezzes, no holding, I just follow around and tag people” type of players, those guys cant carry themselves, why you expect others to carry you?

And for those staff ele’s, the most team player of all type of players, lately, I’ve been seeing some really good 1v1 staff ele’s, like super long time to kill kind. So don’t give me that crap either.

(edited by uberkingkong.8041)

Stop putting me back into the same match!

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Posted by: uberkingkong.8041

uberkingkong.8041

Hotjoins nowdays are just dailies and people farming newbs who don’t realize people can farm them in PvP.

It isn’t like the old days where hotjoins were fun and good matches.
Best bet is to just do unranked and ranked.
Or learn about farming newbs in hotjoins and farm newbs too!

Trying solo lately - it's a sad experience

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Posted by: uberkingkong.8041

uberkingkong.8041

Have been playing since betas, used to play top100 soloQ, 6000 PvP games…

What happens? 500 AP (indicating a new player), ‘first time PvP’ players on my teams. They die to Svanir, they triple cap points, they don’t read the chat, they don’t look at the map. Absolutely horrid experience. SoloQ was okay at times, in the current system it would be more than fine.

But no… we have to get this…

Justin, I’m begging you – do something about it. I don’t care about ratings, esports and rewards. I just want to have fun after coming back from uni and the office…

All your recent solo games have had players near the same rank as you. Is there a specific game you have in mind?

Oooh, he burned you!

Should counter him saying his system is faulty and needs a player rated system instead because his system isn’t good at determining who is good and who is bad.

Cuz you don’t wanna be on the same level as the guys that lose to Svanir. I mean you can beat Svanir 1v1 right?? Or you one of those team only comps, and don’t fight Svanir or anything alone?

Need more details!

Profanity against teammates

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Posted by: uberkingkong.8041

uberkingkong.8041

We ultimately lost the game but then the guy wrote in team channel that it was my fault and said “don’t play unranked if you are not good” and the other one said I am “kitten”, and that I am supposed to tank for holding point (which is not my build), as if I am the only one who contributes to the losing. I was speechless.

If you got more than 1 person yelling at you, you probably did do something wrong and stuff happened like I said earlier, could’ve won but didn’t do something thus forcing your team into bad rotation.

All it takes is 1 or 2 moments in the game and its pretty much over.
Get the other team out of rotation and just slaughter them 3v1 3v2 4v2 4v3 4v1.

This is unranked so if I witnessed this, I wouldn’t get too angry. Unless there was someone on the other team I hated and you made me lose the game.

However, the developers made an arena called “PRACTICE” for a reason.

Profanity against teammates

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Posted by: uberkingkong.8041

uberkingkong.8041

Well, PvP games are really about the team fight, and if you fail to stomp or rez, and ultimately the cause of losing the team fight.

I’d yell at you too.

Lately I’ve been getting games with newbs, where 2 guys are down and I’m down, and my teammates just being dumb and pew pew or whatever, I die, they both pop back up. Own the kitten out of the dumb teammate of mine, we get out of rotation. Lose games.

They have an arena called “practice” for a reason.
Suggest you try that place out for awhile if your so good that you can play everything but necro and ele but still don’t know how to stomp.

When I lose games and I know for fact it was because dumb people didn’t know how to stomp and caused us to get out of rotation. I get mad, especially when we could’ve won it…. IF… ya stomped or rez.

Has nothing to do with being good at a profession.
Has everything to do with awareness, you could not know how to play anything but if you know you gotta stomp and you go for the stomp your better than the guy good at something but terrible awareness.

Also, I have no sympathy for those people that make excuses “I cant hold the node yada yada yada”.

kitten, if no one on the node and your going for the cap or whatever, defend that kitten, hold that kitten. Don’t cap it if you don’t plan to at least make sure nobody coming.

Cant rez, cant stomp, cant hold a node.
Yup you pretty detrimental.
Those people that claim “I’m a team player, I gotta be in all the team fights”, kitten when you get out of rotation there is no such thing as a fair team fight, its always gonna be 2v3 3v4 until you get back into rotation. And if you cant handle yourself, you reason why your team lost because they have to carry your weight since you cannot carry it yourself.

Not sure what it is in dungeons, but if you watch cutscenes, expect to be yelled at or booted. You doing a 30 fractal and cannot do something, there’s no excuse.
Game has been out for like 3 years like you said, people aint got time for people doing dumb things to make dungeons longer or lose because somebody didn’t go for the stomp in time, or wasn’t aware that the teammate was low on hp and will die before you stomp another guy.

You asked for feelings about that, I give you them.

(edited by uberkingkong.8041)

Hackers in SPVP

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Posted by: uberkingkong.8041

uberkingkong.8041

HAX!!!

See what I mean by thieves can cheat easily????

It was all….

#Skills

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(edited by uberkingkong.8041)

Hackers in SPVP

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Posted by: uberkingkong.8041

uberkingkong.8041

until now i have never seen a position-cheater, but if i see anyone i will post the video here. i record 90% of my fights, to see in which situation i made horrible things and how to do it better. i remember a strange thief, but i will first proof the video tomorrow before i say anything about it. cheers

I think thieves are most likely to be able to get away with hacks.

Because of there weird way of fighting, where they port across a zone and port back.

A thief could be cheating but you’d never know it.

Like at one time awhile ago, I’ve seen a thief, hit the trebuchet, port back on ground (off the trebuchet platform), teleport to trebuchet and port back on ground, rinse and repeat until it was destroyed.

Also, in match like foefire, on the graveyard node, this other thief, smack you, teleport all way onto ledge so you cant hit him, teleport back onto and smack you, teleport back on ledge where he’s too far away for you, rinse and repeat.

It’s very hard to tell if a thief is using a hack, and therefore they are the best class to get away with such a thing.

Permanent Finisher

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Posted by: uberkingkong.8041

uberkingkong.8041

Be nice, if somebody actually looked into this, and communicate.

full solo q pls

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Posted by: uberkingkong.8041

uberkingkong.8041

If they are crap players no amount of communication is going to make them win.

Well said.

What changes would you like to see in PVP?

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Posted by: uberkingkong.8041

uberkingkong.8041

Really?

That’s what you really want from PvP?

Not, new maps?
Better ranking system?
Better achievement system?
Better tournaments?

You want another balance patch?
Really?

One thing I learned from balance patch, everyone is still angry afterwards. Never pleases no one, so its just a waste of time.

2v2 3v3?
Really?
You can do that in custom arenas. And nobody does that kitten.

PvP community

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Posted by: uberkingkong.8041

uberkingkong.8041

I got yelled at and quit on far more in pve when I first started this game than pvp…. no one liked having a vamp knights necro for a dungeon party….. but the messages I received from speed running pvers were far worse than any thing anyone in pvp has sent me.

Speaking of PvE compared to PvP.

I’d say running into a node that’s already being capped and staying there until the cap is just as bad as doing a dungeon, and watching the cut scene when its a speed run.

Are leaderboards really just a grind?

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Posted by: uberkingkong.8041

uberkingkong.8041

Not really all grind.
You have to win games in order to get points.

Just because you played a thousand games and won only 100 of them, doesn’t mean your going to be top of the leaderboard when a bunch of other people played 300 games and won 175 of them.

Also, determined base on how good the match is set up.
If your having difficult games or close games (mmr wise) you get more points for winning.

If you play at odd hours and have crazy amounts of wins, you only get +1 because your playing at odd hours and avoiding all the competition just to make your win ratio appear good.

full solo q pls

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Posted by: uberkingkong.8041

uberkingkong.8041

I don’t think anyone really cares about Justin’s stats. I know I’ve had quite a few ridiculously lopsided matches vs. premades since the pvp changes. Solo queuers should simply NEVER be fighting premades. Getting steamrolled by some 5 man premade playing nothing but faceroll meta builds is not an enjoyable experience even if it is rare. There’s no justifying it, especially when we already had separate team and solo queues in the first place. If team queue wasn’t getting enough people to make reasonable queue times then maybe they should focus on improving pvp and making it more desirable instead of just ruining solo queue.

Just because you play bad, or your team plays bad… Doesn’t mean the opposing team is a premade.

Justin stats just show the truth in the matter, that most games its not vs a premade, but what it really is… People thinking they are facing a premade. Just because they got owned like a kitten.

There’s a thing called matchmaking.
Another thing called, one team is predicted to win.

If anything, you should be whining about unfair matchmaking and you being predicted to lose too much.

Premades have nothing to do with winning or losing.
Some of the people I face in solo que ranked, would destroy any weak/weak medicore premade (with a good matchmaking giving them more good solo players, medicore and possibly strong medicore players.. as in 1 good solo player can carry a victory towards the weak and medicore weak premades, but a couple like 3 strong players, can give medicore and strong medicore premades a run for there money).
Sadly, this game is terrible at judging the strong players, and like I’ve mentioned a thousand times, anet developers need to give players option to rank others after playing a game with them.

Just because your a premade doesn’t mean your going to be winning all the games vs solo que.

Believe it or not, people like Ostrich Eggs and Zoose. Actually do que solo. And Ostrich Eggs is one of the 5 players that won the WTS. So just because you see a good player doesn’t necessarily mean that there entire team is premade.

I’m sure Ostrich Eggs alone would carry a victory over a weak premade. Ostrich Eggs, Zoose, and another good player like Raplion. I’m sure they’d give medicore to strong premades a run for there money.

(edited by uberkingkong.8041)

Hackers in SPVP

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Posted by: uberkingkong.8041

uberkingkong.8041

Oh, people teleporting around in a weird manner.
Yup, I believe that, seen that.
Spirit Watch long time ago where someone would cap the orb in like 5 seconds.
Second time was like a month or two ago, downed warrior would not eat my finisher, teleporting like he was a downed thief, being able to move off node and back onto node and stealthed himself too. Oh and not just that, he was able to rez himself like he was a ranger, his hp would go up crazy fast after set amount of time.

I called both people out on it, neither of them chickened and dc’ed. The warrior laughed, and the ranger in spirit watch was trying to tell me how its some trait that allows him to do that.

(edited by uberkingkong.8041)

New To Game. Class Rundowns?

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Posted by: uberkingkong.8041

uberkingkong.8041

Go ranger.

Lots of tanky meta players, ranger is best at bursting them down.
Also, good mobility too, so decapping is easy.
Also, good for team fights.
1v1 is good too.
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger

Tell me how Ranger is good in ‘bursting’ tanky meta, when Ranger job is to hunt down squishies.
Most of time, there are no squishes, nothing but tanks, that’s why you use a ranger.
Tell me how Ranger mobility is good compared to Thief or Mesmer.
Read the Wind
Tell me how Ranger is sooo good in 1v1 against competent people?
self explainatory, just win, they have a lot of good stuff, pretty underrated right now if you ask me, plus not many classes have a nice knockback like they do, even more reason why to go ranger

All you need to really focus on is longbow 2 and 4. use 5 during cooldowns. use gs 3 to run away and decap nodes and gs4 to block attacks.

Speaking of squishies. If I’m 1v1ing someone and I know they squishy, I’d play my medi guard.
If I know they a tanky class, I’d go ranger.

With tanky meta. You should go ranger. Only reason why I still play medi guard is because all those rowdy rough talkers play squishies and I enjoy destroying them.

(edited by uberkingkong.8041)

Hackers in SPVP

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Posted by: uberkingkong.8041

uberkingkong.8041

Called Judgment Intervention.
You knock him off but if he teleports in a timely manner he will be back up there.

Necro called
Sceptre Walk or something,
You knock him off, during it, he can instantly port back up.

Nothing but skills on the map that skills matter most.

Should be put back into Ranked Que.

New To Game. Class Rundowns?

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Posted by: uberkingkong.8041

uberkingkong.8041

Go ranger.

Lots of tanky meta players, ranger is best at bursting them down.
Also, good mobility too, so decapping is easy.
Also, good for team fights.
1v1 is good too.
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger

Do you think PvP is ever like this?

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Posted by: uberkingkong.8041

uberkingkong.8041

See picture,
All those people queing up WvW.

Do you think PvP is ever like this, where over 100 people queing up (Waiting in Que, due to servers full) at sametime, and cant enter into it because all servers are full?

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full solo q pls

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Posted by: uberkingkong.8041

uberkingkong.8041

See, this is what’s up.

I don’t remember who it was, but he said he plays against premades all day.

Just because you lost, doesn’t mean the other team was a premade.

Like I told someone before, a lot of good players, that are soloing (yes because GW2 is more supportive of solo que than people teaming up).
Unranked is where mostly baddies are playing.

Even premades will lose to ranked solo que’s. That is, unless your a good premade, not every premade is good.

If I was to judge player rating, I’d say ranked is 1800s, unranked is 1300s. I’d consider myself around the 1800s, maybe higher. (with like 2200-2300 being ceiling).

(edited by uberkingkong.8041)

Permanent Finisher

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Posted by: uberkingkong.8041

uberkingkong.8041

Hello,

So I submitted a bug report on the permanent finisher I got from Ultimate Wintersday Gift.

It gave me 2 Snowman Finishers, and since you cant do anything with the duplicate can you change it to Snow Globe Finisher.

I still have the Snowman Permanent Finisher in my inventory too.
I’d like to be reimbursed.
I’ve sent my bug report a week ago too.

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MMR question

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Posted by: uberkingkong.8041

uberkingkong.8041

To be honest I rarely get any ranked games against full premades, makes me think that PvP community pretty much has very very few guilds, which is true.

I assume you soloq? Because I teamq and I can’t remember the last time I had a match that wasn’t against a full premade team, I’ve bumped into several guilds. THis just shows that matchmaking isn’t nearly as bad as people say it is.

Just because you went premade, doesn’t mean you’ll win all the games, especially against solo que.
Lemme tell you, those solo que’ers in ranked would have good chances at destroying any kitten premade team.

Lets see some pictures and lets determine if they premade your facing or not.

MMR question

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Posted by: uberkingkong.8041

uberkingkong.8041

Should be the same MMR for both unranked and ranked (I mean it tells you how good you are, doesn’t matter if its a ranked or unranked game, you skill level isn’t going to change just because your unranked now), a lot more newbs play in unranked than ranked.
Probably works like this
Your MMR 1300
Ranked games people are like 1800, your 1300 so its going to be tough.
Unranked games people are like 1000 or 2000, its going to pit you against the 1000 folks and they going to feel like chumps, every now and than you’ll face that premade or the good players testing out there teams.

I don’t know why they don’t test out teams in ranked.
To be honest I rarely get any ranked games against full premades, makes me think that PvP community pretty much has very very few guilds, which is true.

Back in days I use to face guild teams all the time, even could tell the premades that weren’t guilds too, today, opposite mostly bunch of solo que’ers.

(edited by uberkingkong.8041)

When is the ranger going to be nerfed down?

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Posted by: uberkingkong.8041

uberkingkong.8041

You must be talking about rapid fire.
All you do is block for 2 seconds and there goes that attack.
I love having good rangers on my team, because it makes me worry less about those tanky kitten hp warriors eles and engineers.
I’ll kittening own all those necros thieves, mesmers for you, just take out those tanky motherkitteners for me is all I ask.

kittening warriors all I see is 0 0 0 0 0 0 0 0 0 0 0 0 0
kittening eles all I see is hp goes down, and comes back up constantly, goes down to 60%, back to full hp.
kittening engineers, get them to 70%, something happens I’m stuck, I get them to 40%, something happens I’m stuck again, they get back to 80%, I get them to 70% something happens I’m stuck, get them to 20%, he runs in circles and uses terrain and makes me get stuck again and has too much utilities to reset himself and back to 80% hp again.

(edited by uberkingkong.8041)

PvP community

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Posted by: uberkingkong.8041

uberkingkong.8041

It’s mostly due to the fact that there is really no legit PvP guild in the NA community.

People being nice in Lion’s Arch and other hometowns is because people belong to a big guild, and it’s disrespectful to be an kitten while repping a big guild because it leads to bad reputation.

The PvP community, however, people rep for no one, the development teams aka developers, wanted to put into everyones mind, that its ok to solo, solo is fun, don’t play party with others. Hence the downfall of actual PvP guilds and community. Which leads to people bad mouthing everyone else because they can and nobody is going to tell them off or look at them a certain way because they don’t rep for any guild, they just out there for himself, got nothing to lose by bad mouthing people.

PvP developers need to make a quick turn around.
ANTI SOLO play
LESS rewards for SOLO than party.
Get people to party the kitten up.
Incentives incentives incentives.

Not just party up with random pugs, but it needs a SYSTEM that can tell who you play with a lot, and better rewards the more often you play with your same click of people.

This way not to promote random pugs, but to promote people building relationships and friendships in the game.

There should be a friendship meter in this game, works in everything, PvE more magic find and drop rate when partied with friends, WvW more WxE and magic find when partied with friends, PvP more magic find and reward track experience when partied with friends. Bigger % based on how long (not how long you been grouped) you played with your friends. Like everyday for an hour you play with friends you go up x amount of points.

Because right now its just all solo hard PvP’ers hating everyone else, aint repping no one, no friends (hence why solo), hating haters.

Even world boss fights, its a go there solo, then ask for random pug. You have a friends list full of friends but most people barely even play with them.

(edited by uberkingkong.8041)

We need ability to easily swap builds.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

guild wars.

the game is mis-named btw, there is no gvg so……

No its legit name,
The guilds its referring to are the PvE aspect of the game.
Vigil, Order of Whispers, Priory
PvP is nothing but a tiny fraction of the game, not heavily emphasized, that’s how most MMORPG’s balance it out, PvP 5%, PvE 95%, this game however has WvW, so I’d say 5% WvW, 90% PvE.

Just have to give it time for the game to build up to the guild wars.
We are going to go to war with Slyvari, so if you playing Slyvari your going to have a lot of enemies and there’s not going to be many safe zones for you in PvE.

Unless of course, you build up your faction by killing centaurs, Clan Crushbone orcs, bandits, Blackburrow gnolls, pirates, etc.

Enjoy being kos to mostly everyone if your playing a Slyvari.

Guild halls

in WvW

Posted by: uberkingkong.8041

uberkingkong.8041

Could make Guild Halls in WvW, be pretty fun. More incentive to defend.

Oh what about having supplies randomly distributed in WvW and you have to go out and get them for construction on your Guild Hall?

kinda thinking Age of Empires, where you gotta collect stuff to build stuff.

Be cool if they implemented construction of keeps/ guild halls/ etc in WvW.

Have a living world like they claim.

I know EQNext is promoting this, where players create the world around them and its not just same stuff in same place all game long.

Playing ranked should have requirements

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Yall talk of nonsense,
like you didn’t even do any research or participate on the forums.

They already stated they do MMR based on profession. It’s already being done, its just the PvP community is so small that you stuck with whoever is queing and it isn’t a lot of people.

https://forum-en.gw2archive.eu/forum/game/pvp/*Are-Profession-Ratings-back*/first#post4702746

Like I stated before, the validity of there system is off, it assumes one guy is good which he could be bad. That’s why you need a player ranking system to validate the good players from the bad players.

Another thing, you guys talking of having to play games to meet a criteria to PvP. That’s nonsense too, because this game is around 2 years old, and most of the people playing it that will ever set foot in PvP are of decent ranking, like a wolf… People, PvP rank doesn’t decay.

The best solutions is player ranking system and bringing back tournament tickets.

https://forum-en.gw2archive.eu/forum/game/pvp/Are-Profession-Ratings-back

Well, still contradicts your opinion because if people can profession swap, rating on profession is useless.

That’s not even an effective method either, because STILL you can get lucky games and get carried and be considered good by the system, but when others judge you, your a terrible player. Your the team MWP (Most Worst Player).

i have no opinion on anything wrote on this forum,except its written by a dev, just pointed out that you were wrong about proffesion mmr, so the misinformation dont spread

If you read that thread title it states “Are profession ratings back”
Even in the link it says it, https://forum-en.gw2archive.eu/forum/game/pvp/Are-Profession-Ratings-back/first#post4702746
Meaning it has been done like I told all of you guys, you need to learn how to read pal.

Was changed due to allowing profession swapping, like I said, rating on profession when people can swap is totally useless.

Learn how to read, before you accuse me of misinformation.

(edited by uberkingkong.8041)

We need ability to easily swap builds.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Should work in PvP, WvW, and PvE.

Why not?
All it does is encourages fair fights and you fighting at your best. Makes fights more interesting because both players are ready to fight.

As long as your out of combat you should be able to swap. In PvP, ya know what, I really don’t care if you can swap during actual game too. All it will do is make fights more fair and interesting. Also is like chess because you can see a mid fight lots of people going at it, and go an AH guard because its a team fight, than when you get into a 1v1 scenario switch to medi guard.

The only thing I see that will hinder this is the utility skills. You cant change utility skills if they on cooldown, so having a template change issue is probably going to happen most with the utility skill. And I say to that, keep whatever cooldown (if 120 second cooldown, keep it at 120 seconds cooldown but allow changing to whatever utility) its on and change the utility. Can only be changed when out of combat.

Playing ranked should have requirements

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Yall talk of nonsense,
like you didn’t even do any research or participate on the forums.

They already stated they do MMR based on profession. It’s already being done, its just the PvP community is so small that you stuck with whoever is queing and it isn’t a lot of people.

Like I stated before, the validity of there system is off, it assumes one guy is good which he could be bad. That’s why you need a player ranking system to validate the good players from the bad players.

Another thing, you guys talking of having to play games to meet a criteria to PvP. That’s nonsense too, because this game is around 2 years old, and most of the people playing it that will ever set foot in PvP are of decent ranking, like a wolf… People, PvP rank doesn’t decay.

The best solutions is player ranking system and bringing back tournament tickets.

https://forum-en.gw2archive.eu/forum/game/pvp/Are-Profession-Ratings-back

Well, still contradicts your opinion because if people can profession swap, rating on profession is useless.

That’s not even an effective method either, because STILL you can get lucky games and get carried and be considered good by the system, but when others judge you, your a terrible player. Your the team MWP (Most Worst Player).

That’s why you need real data, the video game industry is slow.

You look at the hotel industry, hotel’s ratings aren’t really looked at by the critic reviews, or system reviews. People prefer the basing on how OTHER people judge those hotels because its more accurate… People give them 5 stars or 1 stars and averages out.

Video game industry slow as kitten, needs to keep up with technology and INDUSTRY TRENDS.

(edited by uberkingkong.8041)

GW2 is the best at wvw in all mmo... but

in WvW

Posted by: uberkingkong.8041

uberkingkong.8041

The 3 big WvW/RvR MMO’s is DaoC,WaR and Gw2 and yea its improved both in gameplay and map-quality (tho EotM was a setback) and well atm Iam just getting Expansion to stretch out the time to Camelot Unchained tbh.

ESO WvW may have a good concept however with the worst UI ever seen in a MMO it wont help.

I wont be going to ESO strictly for WvW.
That games looks more like a traditional MMORPG, and if everything is free, (none of this silver memebership restricted this and that unless you pay $15 monthly fee for gold membership… what everquest does). As long as its buy it once, and don’t pay anything else except for expansions, I’ll play it.

To be honest I don’t consider GW2 traditional MMORPG style. Not because you don’t have healers and tanks, but because everything is so far away, so much 3rd person. Traditional MMORPG, is more 1st person, or you are really up close and feels more 1st person in 3rd person view than in 3rd person in 3rd person view. Feels like I’m playing a strategy game due to how far away the look is. Not only that but other stuff too, I actually do having 2 different sets of gear, raid gear and group gear.

But what WoW and EQ do, its free but limited, that’s just stupid, you gotta be everything free (cept expansions) after purchasing the game.

GW2 is like confused to whether it wants to be a RPG or MMORPG. Its like Diablo 2 and 3, so much 3rd person you don’t really have the connection with your character like the feeling you get with real MMORPGs, which is a more 1st person view type feeling.

Also, like I said I have more love/brand loyal towards elder scrolls than I do to arenanet/guild wars whatever they call themselves.

Elder Scrolls actually I feel like I know what’s going on lore wise, this game GW2, its like all over the place, I try to pay attention but its not clicking.

I feel like with there lore/theme, it went from young adult storyline type mode (original game), didn’t play episode 1, but this episode 2 or living story 2, it feels so much kid mode. I highly doubt the GW2 population is a bunch of kids, they should really relook that.

Playing ranked should have requirements

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Yall talk of nonsense,
like you didn’t even do any research or participate on the forums.

They already stated they do MMR based on profession. It’s already being done, its just the PvP community is so small that you stuck with whoever is queing and it isn’t a lot of people.

Like I stated before, the validity of there system is off, it assumes one guy is good which he could be bad. That’s why you need a player ranking system to validate the good players from the bad players.

Another thing, you guys talking of having to play games to meet a criteria to PvP. That’s nonsense too, because this game is around 2 years old, and most of the people playing it that will ever set foot in PvP are of decent ranking, like a wolf… People, PvP rank doesn’t decay.

The best solutions is player ranking system and bringing back tournament tickets.

Playing ranked should have requirements

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Believe it or not, most people are somewhat decent rank, they just play bad, playing a profession they don’t play at all, they just suck.

Game has been out for like 2 years, I’m sure those hardcore pve’ers and rarely do pvp type people are at least rank 30 or around that. (PvP rank doesn’t decay ya know)

Also, some people just never get better too, it is sad too.

Lastly, you know you can easily post pictures using the ‘More posting & formatting options..’, I always wonder why people gotta use some other website to share a picture, just freaking upload it and save us time for going through 2 or 3 clicks to see some silly picture.
This forum is pretty good at posting pictures, you don’t need to remember all that coding to post a picture, this aint no myspace where you gotta learn a bit of coding to do fancy stuff.

Also, matchmaking can be bad, I’m pretty good too but I keep going against stacked teams, I’m in a x>50% win rate right now, but I normally hit that massive losing streak, like 90% losing like you mention, its defiantly matchmaking, when you get to know whose good and whose not, you can easily determine the match before its even played. All you do is look at teams and be like “oh that one guy, carries insanely hard, going to be a tough game, oh kitten he has that guy too, and my team bunch of nobodies… kitten gg”.

Need to be able to rate players, because the validity of there system is bad, its reliable but doesn’t mean they are actually what they assume to be.
You need real players to rate others, and validate, yes that person is the real kittening deal.
This way you get a good matchmaking system and less games with stacked motherkittening teams. Also, I believe this would get real good players solo que together and give those premades run for there money.

I don’t know why they always gotta randomize it, if one team wins really strong and they all que again, make them go against the premade rather than bunch of scrubs with 1 actual good player or none at all. I see nothing wrong with people that win games getting qued together again. Now if you lost the game, obviously most of time you don’t want to be que’ed/be on there team with those ‘scrubs’ again.

(edited by uberkingkong.8041)

We need ability to easily swap builds.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Don’t worry brah,
an anet developer mentioned in a sotg a year ago, telling the community would we like it if they made us a pvp template to easily switch builds and the answer was yes (was in reference to either spirit watch or skyhammer hate, due to this not being implemented yet, they are not in the ranked que).

So brah, they working on it, but you know how coding is, very very difficult, its not like they have 4.0 PH’D students from MIT in computer science and programming fields working for anet.

Anet budget cant handle those kind of people, so they gotta make due with what they can handle, so just wait it out, whenever the developer can figure out how to do the coding for it, it will be done.

These developers aint dumb, but they aint the best in the business so you gotta work on how skilled they are, not everyone can afford the best coders in the business and get work done in a timely manner.

The developers are most likely,
Working on it.
Timeframe, whenever we can figure out how to code it. This aint no 1+1, this is some serious stuff, very difficult for average person to do, cant youtube this kitten.

I mean its kinda obvious they started on it (a tab called PvP builds), but actually making the code so you can easily swap traits sigils, runes, weapons, etc. (to whatever build you want to play, ex. AH guard, medi guard, support guard, skyhammer guard, spirit watch guard). Now that’s some serious stuff. That making a tab called PvP builds, you can youtube that and figure it out, but the other stuff, requires critical thinking skills, applying all that you’ve learned together and making a miracle.

You know why expansions take a long time to come out? Nope not because of graphics/art making zones and such. Its all the coding not related to graphics/art.
Coding isn’t no easy thing to do, theres not many coders out there, and 4.0 college degree coders, good luck finding those. I would imagine they charge 5 figures an hour to help you with coding.

(edited by uberkingkong.8041)

GW2 is the best at wvw in all mmo... but

in WvW

Posted by: uberkingkong.8041

uberkingkong.8041

IF ESO does go F2P, I’ll most likely be one of those people that change games.
Very big fan of Elder Scrolls.

They have announced it will be buy to play from 17 March 2015 ie no sub required.

Nice I just needed a reason why to play it. Knowing that I can play it whenever and not have to pay a monthly upkeep is enough of a reason to play it.

So, do games like this give you +3

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Are people still trying to climb the leaderboard?

You know for someone who avocates time played above skill should be top of leader board. Has me perplexed on why you think you should get bonus points.

Hell both of you guys should get the same that way everyone is happy and we can just have fun. Yayyyyy!!!!!

Time played should be a big factor in leaderboard, but you should also be able to get more points by doing hard to do things like 500+ to 0 a game.

As it rewards players greatly, it should also hurt people harshly, as in -3, to prevent match manipulation and freebee points. And if people DC during a 500+ to 0 game, those guys should get -5 points.

I think we need clear infomation about everything about Ranked PvP on website AND ingame.

I agree.

Yes, the leaderboard isn’t very clear although there’s a few defenders of it saying it is clear.
The leaderboard should be just as obvious as it is that if you kill someone you get +5 personal points, cap a node you get +10 personal points, it needs to be that obvious, not unusual as it is now, that you gotta goto the leaderboards, do a google search on it, read and put on your thinking cap and figuring it out, nah that’s too much work.

Anet doesn’t pay you to make stuff that makes people think too hard to understand something that should be easy, they pay you to make to make the hard to understand stuff easy to understand.

You know what. This game is rated T for Teens right? A 13 yr old should be able to know what’s going on. You want to censor words because “my kids are playing this, my kids watching this” well than you developers better make the content easily understood so “the kids” can understand it too.

You guys talk about how easy it is for abjured to get flawless victories, well than implement the flawless victory +3 to winners -3 to losers, and lets see how they fly up the leaderboards.

The leaderboards is totally fine, it just needs more incentives for people to ALWAYS be able to get more points than they should. It should never be, “well most you can get this game is +1, tough luck getting +2, +3”.

Also whoever said matchmaking was way off if someone wins 500 to 0, yup it sure is way off.
And to think there was no SET teams, the system they had could’ve easily moved 1 or 2 of my teammates to the other team to make it fair. But nope, they wanted one of those “95% win rate to one team, 5% win rate to the other team” scenario.
I mean its not like I’m a top ESL team facing off solo que’ers, which I could understand a 95% to 5%, but 10 random, single, able to change them around people, and the results come 95% to 5%, that’s silly.

But nope that game was not due to 95% to 5%, that game was totally me trebbing the kitten out of those guys, and that guy at far playing it right and luring the enemy into the treb shots. I deserved a +3 points from that game, I was even the top scorer (usually am, #skills/flex).

Anyways keep the current leaderboard, just add weekly (ex. every Saturday) IN GAME DEVELOPER/GM hosted tournaments that lets people easily enter into, have a big amount of points towards leaderboard for winning games in it and winning the tournament, more ways to get points (flawless victory, other stuff, losing by 300 and coming back and win game, “well they scored a point, we know we too good, so lets give them a 300 point lead and squash them for the +3 leaderboard points”.

GW2 is the best at wvw in all mmo... but

in WvW

Posted by: uberkingkong.8041

uberkingkong.8041

GW2 is the best at wvw in all mmo…

No its not, Dawdler has it right about ESO. The ESO design is clearly superior.

IF ESO does go F2P, I’ll most likely be one of those people that change games.
Very big fan of Elder Scrolls.

Wake up! We’re here!! We’ve reached MORROWIND!!!!! I’m sure they’ll let us go. Quiet here comes the guard!

You know games are good when you can easily recite stuff in the game. And someone talking to you about a game and you can visually picture it and play it in your head.

Stronghold will fail.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

GvG in GW2 needs at least 10 players to make viable splits and to overcome bunkers, and personally I’d prefer a larger map with 15 or 20 (but minimum 10) so that you can play various splits and have much more tactics involved, and designed so zerging as a full 15 fails every time.

I would say that bunkers would be rather useless in a mode that will only end when a specific NPC is killed tbh, seeing as the bunkers lack the damage needed to stop people from killing said NPC.

Bunkers works well in order to hold cap points. You will not hold cap points in Stronghold.

Not unless theres something you can bunker. They could make generators/supplies nondestructable but rather decappable and capable, and having a bunker on that area prevents the decap of the supplies.

If they don’t use supplies, they can use autoaiming treb that is not destructible, but to make it stop hitting your team you gotta decap it and cap it to help you instead of hurt you.

Plenty of ways they can make bunkers useful, and these are just some ideas and ways how.

So, do games like this give you +3

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

The point you totally dismiss is the winning chance..
If you got a 95% to win a game and land a flawless victory, why should you get +3?
They never had a chance. Just imagine you are playing against 5 newbees. It is not that hard to smash them.
Actually, the only possibility to gain +3 is if YOUR win chance is under 20%.
https://www.guildwars2.com/de/news/finding-the-perfect-match/ < look at this page.

The problem is the amount of players. There are not enough at the same time with the same MMR – so the chances will vary and lead to blowouts. And i dont think blowouts are fun for any side of the team..

Lemme counter you claim,
Both teams ARE solo que’s.

Do you think its good practice for the developers to make matchmaking full of 10 random players and completely 1 side it so one side has 95% chance to win?

Its not like I’m Abjured going against a bunch of solo ques. I can understand a 95% win rate from that, but all 10 solo que’ers and matchmaking makes it so a team has 95% win rate, is that acceptable?

Is that the case in my game? Nope I just consider I had one guy really good at going far and due to his success and my success trebbing we flawlessly won the game, and I should be awarded +3 points from that.

You need to look at both sides of the argument:

Should you be awarded +3 for the enemy players’ inability to dodge the trebuchet and hold their ground at the home point? Trebs are only used <5% of the match in high tier games because it’s so easy to dodge and even if they don’t, you’ll only hit 1 person due to good player positioning.

Yes this is an exaggeration, but you get my point.

How many people are in the so called “high tier”
How many people are not in the so called “high tier”

Yes the treb is very effective to the majority.
I rarely even see these “high tier” players in my games.
I’d say theres 30 people considered “high tier” and the PvP population is like 1000.
30/1000 is my chances of seeing a “high tier” player.

So, do games like this give you +3

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

The point you totally dismiss is the winning chance..
If you got a 95% to win a game and land a flawless victory, why should you get +3?
They never had a chance. Just imagine you are playing against 5 newbees. It is not that hard to smash them.
Actually, the only possibility to gain +3 is if YOUR win chance is under 20%.
https://www.guildwars2.com/de/news/finding-the-perfect-match/ < look at this page.

The problem is the amount of players. There are not enough at the same time with the same MMR – so the chances will vary and lead to blowouts. And i dont think blowouts are fun for any side of the team..

Lemme counter you claim,
Both teams ARE solo que’s.

Do you think its good practice for the developers to make matchmaking full of 10 random players and completely 1 side it so one side has 95% chance to win?

Its not like I’m Abjured going against a bunch of solo ques. I can understand a 95% win rate from that, but all 10 solo que’ers and matchmaking makes it so a team has 95% win rate, is that acceptable?

Is that the case in my game? Nope I just consider I had one guy really good at going far and due to his success and my success trebbing we flawlessly won the game, and I should be awarded +3 points from that.

Stronghold will fail.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

See even this guy pulls random number out of kitten and came up with same thinking as I did, https://forum-en.gw2archive.eu/forum/game/wuv/The-GvG-situation
15v15 20v20.
But I think it should be 8-20 and you issue challenges and make agreements on how many players. I think more points should be awarded to bigger fights too, because more factors to consider so more difficult to win.

Also, it wasn’t GvG, but when GW1 added that faction fighting, a lot more people involved than standard 8v8, I found much enjoyment in that and I’m sure many others did as well. So don’t be looking narrow minded and thinking 5v5 and 8v8 is the only way… It wasn’t a WvW either, I cant remember but I think it was 12v12 and didn’t seem bad at all, it was a lot of fun.

GW2 I’m sure is bigger than GW1 at that time, and I’m sure theres a lot more massive guilds that are active than what GW1 had. Hence it can support a large fights 8-20.

(edited by uberkingkong.8041)

Stronghold will fail.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

That’s why I mentioned 8-20 and not just 15.
Also, its predicted this is GvG because they said something about Guild leaderboards.

GvG is something a lot of people have wanted for a long time, as with Guild halls. This new expansion is giving us what we wanted for a long time.

Those real guilds, do you think they expect a 5v5 guild battle? I highly doubt they do. Hence 5v5 is stupid.

Due to information already out, that guild leaderboards will be set into motion, I suspect this is GvG.

PvP and GvG was separate in GW1, so don’t go assuming that because its GvG it has to be PvP. Just like how WvW is different than PvP. Same concept, smash people, but different thought processes. Capture nodes, capture towers and keeps, GvG (kill lords?).

If kill lords I see it as this, you got your healer type classes around the lord while your dps and what not are attacking the enemy. Roamers killing stragglers and helping out with lord kills.
Should be awesome and I’m looking forward to it.

So, do games like this give you +3

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

If flawless victories have more points people like noscoc would have 300-400 points in 100 games

Oh ya… Sure… Like I said before, mine was a solo que vs solo que.
Wasn’t a premade vs solo que.

Also, I doubt he gets many if any flawless victories against other premades. Probably 1 or 2 tops.

They should, and I’m assuming they do, if you lose by other team flawless victory over you, you should lose just as many points, as in -2 or -3. Should be incentive to keep playing and try instead of throwing in the towel at the moment game begins.

Haha don’t quote me but I would bet 90% at least of abjured teamqs are 500 0

Aint hard to get at least 1 point.

That’s where I would have to disagree, if Abjured was q-ing full strength and with their meta builds there are unlikely to be people in queue who can take a single point from them.

Luckily you often will have swap outs (like phanta playing d/f fresh air, or nos on power necro etc.) which will allow you to break out of bottlenecks! Also from what I’ve seen it’s rare to have full abjured doing team q’s – from what I’ve seen scrims and 2v2 practise are more common).

Oh i have a picture, not on this comp we scored 100+ points against them, true maybe not full team but there was at least 3 of them.

Scoring 1 point on the team score isnt hard, even if you the best team in the game still doesnt make it kitten

ly way its possible is if the opposing team gives up completely or you play really good.

I’m sure if that team I got flawless victory on if they knew they had to score 1 point they would’ve scored 1 point. Maybe not because I treb real good.

All you gotta do is kill 1 guy or get a tick off a node and there goes the flawless victory.
Those necro’s on Abjured wasnt impossible to kill either, at least 1v1. I made them panic, and there boy toker comes to rescue all the time.

Get toker out of rotation and I’m sure they’ll be defeatable.

Kinda reminds me of watching Hman back in warrior days, all I remember was him going node to node and raging over the people he killed. Get that guy who goes node to node and owns people out of rotation, they become defeatable.

Stronghold will fail.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Lemme ask you something, how many PvP guilds do you know of?
Now, how many WvW guilds could you easily become aware of?
Also, of those WvW guilds, how many players are they consisted of.

I hardly know of any active PvP guilds, pretty much Abjured and GASM, I know other great players are in other guilds, like Radioactive, but how many people that dont come to the forums do you think would know radioactive or whatever guild caed plays in?

Now goto WvW and ask there playerbase about there guilds. I’m sure youll get a list of active guilds, I can already think of a bunch for my server, a real server, hardly any transfers and #1, the Jade Quarry server.

Do you think they should focus this GvG on the tiny guild population of PvP…. Or the massive guild population that WvW and PvE has?

Obviously they should focus on the biggest guild population which really isnt tiny 5 team, hardly any guilds PvP population.

Doesnt matter if its in PvP, this is guild based, you look at guild data not what a solo queing PvP’er wants. (yes most yall solo queing, because I hardly even know of any active PvP guilds, hardly even see any guilds in PvP let alone itself.

If this mode is intended for GvG, than you look at what guilds want. Not what PvP’ers want.

Stronghold will fail.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

5 people can represent a guild of 200+ people
but you will never find 6 people to represent a 5 men guild

get it?

I dont really consider 5 people a guild, I consider that a team under a name.

Also, its better to get a bunch of people together than it is to get a few people together.

I see 10, 15, 20 people a reachable and easily maintained number for fights.

More people that play together (in an actual guild/party, not solo que with other randoms and play many games with the same people, not a random pug), the better the community is, the more fun they are having.

There should be a thing in this game that promotes that, like friendship. If you play with friends you get bonus like +10% reward track, +10% gold, +25% mf, etc. max. Should judge your friendship. Should make something like friendship grinding, keep playing with friends and see how far you can make your friendship go (have something to measure it).

This is an MMORPG, needs to promote people playing together and not bunch of solo que’ers, they can go play single player games. I dont mind people solo queing every now and then, but if they have a friend on, there really should be incentives that make them play together.

Stronghold needs to be more than 5 people, should be 8 minimal. Should get more points based on larger fights like 20 v 20, to promote larger battles because they obviously require more thinking and strategy due to larger amount of people.

Anything more than 20 I see hard time having 21+ people actively engaged in something and not being interrupted, unless its full of hardcore players. Safe to stay 8-20 range.

Your game mode you are describing is for a different target than competitive pvpers.

I would challenge you to find any successful competitive PvP game or even live sport where there are 15+ players of the same team actively on a playing field.

GW2 is what really started the WvW movment, you see other games trying to manipulate it.

Just because another game hasnt done it yet, doesnt mean all other games should follow what the current standards are.

Also, FPS games can run with massive players going at each other.
You have to realize that this mode, is GvG or thats what I’m assuming. It isnt no standard PvP. We already have standard PvP. If they making a GvG leaderboard than it pertains to guilds, and lemme tell you, theres a lot of big guilds out there.

Just because you stick with the 5% of the GW2 population which is PvP doesnt mean you know about the rest of the 95%.

Just because teams/some people consider guilds like Abjured is pretty much 5 man team, doesnt mean all teams should hold there standard of 5 man team and therefore GvG be based on 5 man team. Theres a heck of a lot of WvW ‘real guilds’ that host a huge number of players, more WvW guilds than PvP tiny 5-12 team guilds.

More WvW massive guilds than tiny 5-12 PvP team guilds (or actual guilds).
Shows how small this PvP population is and how people dont play together, cant even have more guilds that PvP than compared to massive 100+ people guilds that WvW is just sad.

Stop looking narrow minded and look at the big picture. 8 – 20 teams for this GvG mode is what I believe in, and believe should happen.