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Can someone list me all the skills that drop the orb.
Very irriating when I use a skill and all of a sudden the orb is dropped.
Guardian scepter 3, does that drop orb and focus 5 drops it right?
Any other skills? Does virtue 3 drop it?
They NEED to have skills highlighted that drop the orb. I shouldn’t have to memorize all skills that drop orb.
Everyone saying “oh but there’s counters” and “you can do x/y/z to beat turret engies” that’s completely besides the point. The fact the build exists is the problem in itself.
Roll a staff ele,
Rain fireballs on those turrets and send them to oblivion!
Enemy commanders should be easily noticeable by the opposing team.
If Lu Bu went into battle and people saw him, they’d run
If Adolf Hitler or Saddam Hussein or Osama Bin Ladin went into battle, that’s whose everyone trying to kill, everyone knew what they looked like back in WWII, terrorism wars, etc by propaganda. Enemy commanders are no different and should
be easily spottable by the opposing team.
Sounding the alarm, you seen those medieval shows, where the castle is under attack
and the horns sound, to notify people that they need to rush back to the castle to
save it.
Also, when sounding the horn and you send in your first wave.
Also, when sounding the horn and you signal the retreat.
There needs to be a horn bearer that does all this stuff and when stuff like that happens your team/squad/whatever gets really good boons.
Should also be extremely loud that even people not in the fight should hear it, and that opposing teams can hear the other team do all this stuff as well.
Flag bearers, there should be flag bearers, perhaps a guild thing or just a WvW thing. That you get boons and bonuses if your around the flag bearer.
Also, if the flag bearer is near the commander, than the radius should be greatly larger than current and even more boons, if not by commander than boons are minimal.
When you watch medieval battles, theres normally a flag bearer, signifies the army
they serve, or the commander whose commanding.
Flags that flag bearer carries should be like warriors banner except 10 times bigger, it should be easily noticeable in the distance.
Theres just so much stuff that GW2 can do to make its WvW battles more epic, and more about strategy than what it currently is.
A lot of games are also moving towards the minecraft style, build whatever wherever type feel.
You should be able to dig holes, build hills so you can get defenses and stage a threat to keeps by making your siege more capable of hitting them. Dig holes as in making it difficult for the enemy to get to you or setting them up for certain doom. Heck, if you can build holes, you should be able to build bridges as well…. Sooo much you can do. And again many games are starting to go this route, the build whatever wherever is the next innovating thing about games. GW2 better recognize and take advantage of it.
You know how GW2 wants to be all about visuals?
Well that horn bearer, brings sounds, I believe GW2 should be about audio as well. Where players have to listen closely and they can tell where the fights are, you should be able to feel the ground tremble when being trebbed, or someone else is getting trebbed. You should hear the fights in a distance. There should be key audio signals that signify that keeps are under attack. It should be up to the players to signal these alarms. Opposing teams should be able to hear this as well.
People shouldn’t have to rely on bringing up map to see if orange swords are somewhere, they should be able to hear where the orange swords, white swords are at.
Back in medieval times, people didn’t bring up some map to figure out where battles were currently taking place, if anything that showed where battles were or where long drawn battles are at. They relied on hearing and sight.
A lot of people say this game got potential, and it does, its just a matter of if these developers will actually do work rather than talking the talk. “oh ya that’s interesting, I’ll think about it”…. Nah kitten, do work instead of thinking about it.
Oh and another thing, your server/world should be able to elect people who they claim as representatives/ world commanders. They should be able to do calls for your world, like a message comes across your screen, Jade Quarry keep on JQ borderlands under heavy siege, request reinforcements. That way people throughout your world (not exclusive to WvW, but to people playing PvE as well as PvP should get a message across there screen) is notified and therefore a reason to get into WvW and participate in the defense.
Lets face it, a lot of people want to contribute to there server, but when they get into WvW theres nothing going on so they leave, but if a message in middle of screen is asking you come to the aid and help your server out…. People are more inclined to help out, and being part of an epic battle is what people want to do in WvW. Not many people want to stay in WvW for long, they will however, spend 10 mins saving a keep. But when it comes to knowning when your server needs help… Theres nothing for that at the moment. They need to implement something to help notify people willing to spend a few mins to help out in epic battle to help out in an epic battle.
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Funny,
I remember a long time ago, people were complaining about facing the same competition over and over.
Your either playing teams where one team will faceroll or you play the same servers over and over again.
You choose.
A long time ago people chose to play different people.
Now you guys want to go back to the old way of facing same server again, well that’s what it seems like.
Be thankful your not playing against Jade Quarry, ‘Your will will be broken’ if you do. We are known to make other servers WvW population dwindle by complete domination of them through use of tactics and strategies equal to Sun Tzu himself.
All of you are lucky the developers decided not to show the server names on EotM, this is where we are extremely dominate in right now, that map relies heavily on strategy and tactics, perfect for Jade Quarry to show its true colors.
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Matchmaking is complete random though, like if two players from same lb rank que at sametime they wont necessarily be on same team, it was disproven a long time ago.
Nothing new for me in this post. Better tell me how they match people in a team, thanks.
If you already know that than you already know your answer.
Do you really want to stay in a que for hours because no other rank 1-100 leaderboard player is playing?
Or should the game assign you to random team based on whoever is queing up, even though chances are a 1-100 leaderboard player will be assigned to play with or against someone that’s like 95% on leaderboard.
Even though it takes 12+ straight wins to get from 95% to 1-100 on leaderboard.
So the gap isn’t small, that’s a huge gap even though it appears small. That’s a lot of consequective wins you have to make happen.
However, I’d rather have the game assign me with bunch of random people than have to wait hours in que. It’s not the game, its nobody queing up to make it so the system can work as intended. When you have less than .2% of the population that watchs MAJOR GW2 tournaments, that tells you about the population of PvP. Don’t forget, theres a lot of PvE’ers in watching too, which makes that % of population even less than how small it already is, .002 or .2%, 2000/1000000. ALSO, some of that is from European players, which don’t count towards NA player pool, so EVEN MORE small.
I have better things to do rather than wait in que for hours for the game to assign me a perfectly matched game.
Tier 1 is rough, be thankful most of you aren’t in Tier 1 WvW, because you wouldn’t last against Jade Quarry.
Indeed, but this is due to the lack on the most crucial “supply” in WvW
Coverage!
Yes, many servers wish they had enough “supply” to cover as much of the 24 hour day as possible, but unfortunately some of us dont bandwagon.
True, but when your server isn’t very good in strategy and continue to lose fights, that’s when your ‘supply’ dwindles because what the tarmini champ says “Your Will Will Be Broken”. Basically your server population stops playing WvW because the will to keep on trucking on those heavy defeats just isn’t worth it anymore.
If you look at servers like Sea of Sorrows and Sanctum of Rall, they duked it out with us, but eventually there will was broken, and went sent them back home to T3 and below servers because there players just stopped logging into WvW to get whooped. If people get a bad enough whooping, they just never enter WvW anymore.
Kinda similar to PvP, people coming to play PvP, they totally unaware that everyone is stacking team and farming them, whooping them so bad they don’t play PvP anymore either.
PvE is the only safe haven from getting whooped.
If you guys want to see true strategy of using all the elements of the game, a TRUE WvW dominant server, join Jade Quarry. You know what they say, if you cant beat em….. JOIN EM!!!
As i have never lost to a power ranger in a 1v1 before i will share my tactics with you:
Use rtl to get close or the earth 3 leap. Use stability if you think you cant dodge the knockback. Dodge 1x when they use rapid fire, not 2×. If they use barrage stay out of the circle and use breath skills. Burning works very good against them. Use ring of earth to block projectiles, very effective at close range. Chill kills their mobility so use your frost aura to chill them and to reduce 43% of the damage you take. You can also walk behind them to put their lb skills on cooldown when you walk out of their hit cone.
When they switch to gs dodge maul and avoid their block. Shocking aura is very goof against gs. Use stability against the stun if you can. When they use their invul burn them with drakes breath or cleansing fire when you dont need it.
Hope this helps you.
Just listen to this guy, he’s never lost against a power ranger before so he knows what he’s doing.
I mean, if you can get to rank 1 solo que and not lose to any power ranger 1v1 than your pretty good.
Think of it like this, 60 mins * 24 hours is how long a day is (1440).
If you have average games taking 20 mins of your time you have 72 games a day.
Now if you consider each rank to be 20000 rank points required (its less than 20000 from 1-39) and multiply that by 80, which will give you 1600000 points you will need.
Next all things being equal in a solo que game you win 50% of the time, so 1000*72/2 which gives you 36000 points if you play all day.
Now do 1600000/36000 and that gives you 44 and a half days and you’ll be a rank 80.
So if you go no sleep for 44 and a half days youll be a rank 80.
Now if you just plainly wanted to prove someone how fast it is to get to rank 80, legitly, you could go 6 hours sleep a day, so rest of day (18 hours) devoted to grinding out to rank 80. It would take you just under 2 months to get to rank 80 that way.
And if you are like a bunch of people I know, that aren’t super dedicated but, they live off there mom and do nothing but play GW2 but not hardcorely as 18 hours, but as instead 12 hours a day. It would take 88.9 days to make it to rank 80 if you devout 12 hours of your day to GW2 PvP.
Remember, that’s if ALL ranks take 20,000 rank points to get too, I don’t feel like doing math for ranks 1-39, so obviously it will look a lot faster if you take the easy ranks 1-39 into consideration.
ALSO, the formula I’m going off of, doesn’t give you any points if you lost, which when you lose you still get points, so you rank up even faster than the number which I’m giving you.
Also, just to keep in mind. Its been said for WvW, it takes 10 years to get titles such as Yakslapper, but for PvP it takes 3 months if your devoted to it, to beat pvp and consider yourself at end game pvp since your rank 80 and theres nothing left of it, which many of you assume that PvE’ers will go right back into PvE after there 3 months worth of PvP is done with because there just isn’t anything left in PvP after rank 80, which all of you seem to say.
It used to be harder than it is now to get rank points too, because you’d never get 1000 rank points in a game the old way. Used to take much more than measly 20,000 to rank up too.
Also if guilds decide to form PvP teams, and do team que, I’m sure that they would get to rank 80 even FASTER. Maybe if you lose team que games and collect 500 points and average 10 mins of time (wait and completion of game) heck, that’d equal to the solo que way of 50% wins.
“hey guys, just stomp us quick, we just ranking up”
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If people play to rank 80, that’s like 3 months worth, and if they stop playing afterwards, its only because this game has terrible PvP and not worth playing.
If this game has terrible PvP, it should stop focusing on eSports and focus on making its PvP better than focus on eSports.
If this game problem is that nobody wants to try PvP, than my incentive still stands better than any other thing they are doing.
Today i ran out of gold, siege and the will to spend one more dime on WvW.
unfortunately this means no more keeps or towers held during prime time and a starting tick of 0 each evening.Try asking in map chat for donations. A few times, after running through a few gold and earning nothing, I’ve asked someone else to run an expensive upgrade (to a keep or SMC) because I was out of gold and I got several gold from other players via mail in response. If other people appreciate your work, they might help you pay for it.
That said, I’ve suggested an upgrade completion rebate. Give players half the gold they spent to start an upgrade back if their upgrade completes, providing incentive to make sure it does.
Hell nah,
Part of strategy in this game is to make your enemy run out of supplies so they can be easily defeated.
Gold is a supply, its what allows you to do upgrades.
If your playing against a strong server like Jade Quarry you will learn harshly that we will take your kitten from you after you start with those goldsink upgrades. Tier 1 is rough, be thankful most of you aren’t in Tier 1 WvW, because you wouldn’t last against Jade Quarry.
Again gold is part of supply, and by all means it shouldn’t be made any cheaper, instead it should be more expensive because of how easy it is to get gold now. Taking out enemy supplies is part of strategy. Don’t start making WvW bland and less about strategy.
I do wish this game had a difference between bank gold and carried gold. I wish that you could loot your enemies carried gold.
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I gotta admit, I didn’t read any of this either.
Tired of people trying to tell me how to play this game.
All you need to know is, if your getting owned, that’s why your losing. You being owned is 20% determent to the team, makes pretty big impact of losing or winning the game. If your owning, than obviously you will lose some games but you will be more than likely to win more games than others.
I don’t need somebody yelling at me because I’m off node fighting. If I’m owning people off the node than I’m doing work, its your fault you cant handle your own self against the other people. If I’m beating up somebody I’m contributing, it don’t matter where its at. If you overly concerned about nodes than you go cap and win your own 1v1 or team fights. If I’m winning all my fights but your losing yours obviously you threw the game and not me.
I just recently found that good players will give up the node rather than hold it to death, if it means giving it up so you can win the 1v1 over losing the 1v1 but holding it, I’d give it up and let them neut and finish them anytime over holding it and dying.
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lmao
Med guards are too easily kited, but I like where this is going…….
Should be AH guardian instead.
I recently went back to AH guardian from playing med guardian.
Lemme tell you, as an med guardian I was dropping off the leaderboard fast.
Now that I’m playing AH guardian, I’m soaring up the leaderboard chain.
Having an AH guardian on your team is has a huge impact on your winning percentage because they so useful. Able to stack up that might in team fights, bunkering nodes, buffing everybody in team fights and curing conditions.
Why on earth would you not have an AH guardian on your team.
I’d be happy if I got a 4v5 game and had an AH guardian AI be acting as the 5th player, he’d probably do better than a live player anyways.
I think the EU team that’s going to WTS has an AH guardian and the NA team doesn’t. I already know whose going to win those games. I’d be willing to wager China is running an AH guardian on there team too. You have to be stupid not to have one on your team.
Don’t take serious amount of skills to play AH guardian, just bring protection up, stack up that might on your team, than when you notice the other team is pouncing on your team or you like a mad dog with all those condi’s and burst damage, that’s when you spam all your utilities and virtues and go for elite virtue renewal and spam your virtues again and use focus to get invulnerable and pray your team is pounding them just as hard. Also, gotta love that bubble knockback from rezzing downed teammate. AH guardian is awesome, love playing it, so much fun watching other team get mad because your team is getting pounded so hard and looks like the other team won but then all sudden your team makes a comeback in the fight and now with crazy amounts of buffs too.
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You do, its called real life karma.
If your the only one spending all your gold on upgrades, your real life karma increases.
If your the stingy one that never does upgrades and demand others to do upgrades, your real life karma decreases.
Oh, I never thought of the black lion keys.
They should just remove those keys from personal story than.
See that’s what this game issue is, PvP conflicts with PvE.
In all seriousness, if you made it so if you get to get to rank 80 pvp, that all your pve toons would become level 80, than this entire game would be familiar with PvP, but fact is a majority of this game doesn’t even look at PvP or even attempt to familiarize themselves with it.
GW2 has a good size population of players compared to other games out there, but when its goal is to become esports, and only 1% of that population even watch the major finals, than you know something is a little fishy.
You hear people complain about solo que playing the same people over and over again. The game population is massive, yet the population of this particular part of the game is so tiny compared to the whole that we are seeing the same people over again.
I see having rank influencing your minimal level a good thing because it will get people to play, and it does take a long time to get to max rank in pvp, although it may seem short. Having devoted all that time in PvP its hard to not become familiar with what’s going on.
Obviously the reward tracks didn’t bring people, and I’m sure this type of system will, because some people just get tired of having to relevel all way to 80. Also, the content in this game is designed that 80s go back to level 1 zones for map completition, so it will not impact zones appearing empty because majority is higher than level 1. Also, in all MMO’s after a certain age, low level zones just feel empty because its not attracting new players and there’s better ways to level up than doing queensdale quests. If this game is really worried about keeping low level zones full of life they doing it wrong.
Rather than doing the EotM train, people will be playing PvP instead. After all that time in PvP, if they leave its because it sucks, they AT LEAST tried it for a good amount of time, rather than join hotjoin get roflstomped in 3 games due to stacking teams and never return.
But yeah, get rid of black lion key from story, its not even good idea because people shouldn’t be farming like that anyways, they should add it in fotm instead, give people more reason to do fotm because that’s dying too. Also, add it in PvP boxes, because I’m sure PvP’ers want chance at styling kits.
Have to play a good build, just because you die all the time doesn’t mean the other players are bad.
Matchmaking is complete random though, like if two players from same lb rank que at sametime they wont necessarily be on same team, it was disproven a long time ago.
However, it has been shown lately by other players evidence that some teams will get stacked with high lb rank players vs players barely on leaderboards.
I find that most times if you play an op build and do good yourself, you will influence your team to do good as well, this usually happens.
So if your playing some kitten build like med guardian, and dying in matter of seconds because they glassy and squishy, that’s why your losing games because you get owned way too fast and not contributing to fight due to you getting eliminated off the bat and making a 4v4 into a 3v4. Suggest if your playing guardian to goto AH build, much better in team fights, however if your team goes stupid on you and leaves you to 1v1 someone, especially when they can knock you off the node every 30 seconds or so, well that’s pretty much the only weakness to AH guardian, being stuck 1v1 vs some ranger with stupid knockback or engy with knockback or some class that’s a 1v1 strong. AH guard aren’t meant to 1v1 but your team don’t know so, you gotta play to what your build is, sometimes you just have to give up a node even though your team is going to get kittened because 1v1ing all day long isn’t going to get you anywhere as an AH guardian.
You have to play good, to make your team good, if you play bad, your team becomes bad. You have to remember your 20% of that team.
Ascended equipment can also be found in monster loot.. but lucking into a complete set in the right stats could take years.
in the ~1000 hours I’ve played since it was added, I’ve gotten 2 ascended drops.
I’m not sure how many hours I’ve played since weapons/armor were put in, but I’ve gotten zero Ascended drops. Based on that rate, my chances of getting a full kit of Ascended for even one of my 8 80’s approaches negative infinity.
Interesting, so far I’ve gotten 2 armor chests and a weapon chest from pvp boxes, 2 rings from wvw, a weapon chest from tequatl, and I haven’t played nearly as long as you guys have.
I’m also fractal level 32, if that makes any difference at all.
If you want people to PvP, all you gotta do is make it so if your a rank 50 in PvP, all your PvE toons will be at least rank 50 or higher.
Therefore incentivizing people to get to rank 80 PvP, so all there toons are automatically highest level, and by the time you get to rank 80 in PvP you pretty much can watch a twitch video of WTS and know whats going on and have some sense of PvP, unlike right now a lot of people don’t even bother PvP.
This game has a bunch of lvl 80 people in low level zones, so it wont change anything in that type of nature, the only thing it would do is incentivize people to play PvP other than getting loot rewards.
Med Guard is pretty much useless in teams. (It’s actually worse than useless in that it needs escorting and doesn’t bring anything to justify it)
I totally agree with you.
I think Med guard has an extremely high skill cap to play it as powerful as people make it seem, its not easy to play.
I have champ title in all the other professions and if I cant play a stupid med guard than the skill cap is too high, so stop yapping about ‘oh its a build anyone could play and own people without skills’
What somebody else said, cant remember who, but if you can survive and dish out damage than the build is strong… Med guard is so squishy that it couldn’t even hold a point so they are defiantly not op.
I like hambow the most, just fun to have good survivability, stuns, and dish out damage too. Med guard requires too much knowing if your enemy is burning, knowing if you have aegis up. Too much looking at the condi’s on your enemy and looking at your boons and not enough of actually playing the game. I’m not someone who constantly looks at condi’s and boon’s and I assure you the majority of players don’t do that either. Now I’ll glance quickly to see if they got stability and stuff like that up, but constantly making sure that they burning, and seeing if I got aegis and looking at there position to see if I can do something on them, that’s a lot of stuff, you gotta be pro to play this build. High skill cap build. I’m just trying to get the friggin champ title. I’m going back AH guardian, a lot easier to play, I just focus on giving boons and running in circles surviving and not watching my enemy’s condi’s, my own boons, and there positions.
I thought this game was where you see everything, I might not notice but if you can see them burning I don’t notice it (well sometimes), if you can see yourself have aegis I don’t notice it. If that’s a problem it needs to get addressed, that way I can play that build better because I’m not constantly trying to look at 3 different things and rather just look at my enemy and I’ll oversee the boons I currently have without looking at the boon bar.
But med guard op? Nope, just like a thief, it could be good but requires high skill level of playing. I don’t like dying in a couple seconds either, I prefer bunker type build where I can at least survive for a good 30 seconds or so when getting pound town by enemy team. Med guard is just asking for roflstomp if you aint skilled, stay away from this build unless you have a high skill level and good at looking at many things at once and knowing combos to do. Heck its even like playing fresh air ele, takes a lot of skills.
What needs to happen is on the WTS finals, this map needs to be played, so everyone can copy the meta builds for Skyhammer and with that people will have a build to play on Skyhammer.
Currently, there is no meta Skyhammer build, well none that people are willing to share and that’s why people hate Skyhammer because they don’t know how to make builds and keep getting owned by good players and getting owned really fast because they aren’t that good which makes them frustrated at the map. Its just people aren’t used to getting owned so fast so they hate it, they like normal maps where they can do random things and randomly win rather than play on a map like Skyhammer which skill is the primary factor and theres a lot of people out there that are terrible where a good player can just run all over the map owning people all night long and not die.
And yes, I’m perfectly fine with a good player running all over the map and not die, it rewards skills, unlike the other bland maps where you can be a terrible player and still win.
More maps like Skyhammer please!
There should be a PvP map with 90% of the map being glass panels. It would bring more fun back into PvP, because right now its just too serious, theres no fun in PvP, just seriousness and games that focus on seriousness over fun don’t end up well.
I don’t go to EotM very often, but the very few times i been there the chat is full of trashtalk and i mean really horribly bad trashtalk. Racist talk, pedophile talk, people using language i would not repeat in a dark closet, people raging at other people in a way that is totally ridiculous. There simply is nothing good with this map just endless killing of pve champs whilst people get heavy insulted in the chat.
I don’t get why A-net let it go on like that without doing anything about it and just let this area throw a really dark shadow over the sk friendly community. EoTm is anything but friendly, it is brainless farming whilst being heavy insulted.Last night my raidleader wanted to try something but our borders was empty of enemies, so we move to EotM. Did not take long until we got badly insulted and we did not in any way interfere with them, we rather wanted to be as far away from the champ train as possible. It’s sad really.
You probably got insulted because your raidleader or someone from your guild tagged up. Borderland commanders are no where near as good as EotM commanders. Also, if your just trying to fight the enemy zerg that’s also a big no no. In WvW, you play to win, its all about PPT. EotM commanders know full well about wanting to win, that’s why they try to take the other worlds stuff faster than the other world takes there stuff that way they get good PPT.
EotM players are like excellent chess players, where they know if a world takes one of there stuff, in that time it takes for that world to take there stuff they can take 2 of theres, therefore have a better turnout, hence why you don’t see many pvp battles in WvW. Now bordlerlands, those guys just doing stupid stuff, they down points and they spend time risking fighting enemy zerg. If you fail, you just wasted time. Better to let a EotM commander run borderlands than a borderland commander because EotM commander knows how to take towers down fast unlike borderland commanders. EotM commanders are faced with a lot more challenges than borderland commander and on Jade Quarry you got the finest EotM commanders there are, extremely organized. Blackgate and Tarnished Coast may seem to be winning because the good commanders went EotM because its a lot tougher battlefield of WvW than borderlands, BG and TC should be thankful EotM is part of WvW because if it wasn’t, those two servers would be getting smoked all night long. Heck, we’d be camping there spawn, trebbing it hard and those 2 servers would quit playing and get the heck out of Tier 1 because we so kitten good to kitten with.
But yeah, you have to remember this game type is WvW, its about taking stuff faster than others and then hold it, the only people playing WvW wrong is the people on borderlands. If they just want to fight other people all night long, go tpvp. Start requesting open world PvP if you just want to gank people all night long too. Yall need to stop hating on EotM because its being played as WvW is intended to be played. Also, yes we have zerg battles but they don’t occur often but when they do, its freaking epic, more epic than borderland zerg battles. Takes more skills to be a successful EotM zerg than a borderland zerg because you have a lot of other factors to include, one of many factors is that knockback or fear off of cliff. Yall look at tpvp and its Skyhammer map, a lot of people hate it because they aint got no skills, that map allows skillful players to kill unskilled players faster which causes frustration but its all because they aint got no skills. Probably why borderland people whine about EotM, EotM takes a lot of skills to play on compared to borderlands.
That person said the person in top 100 and a non leaderboard player is close together.
The deviation I currently see is 100 difference.
In order for a rank 96% player to get to top 100 is 10+ wins (consecutive wins) like I said, that’s nowhere near close (or easy to do).
Yes in general 96% tile being people 1100-1300 (not listed on leaderboard) is close to top 100, but to get to top 100 the gap with the deviation of 100 is pretty dang longshot.
Also, ask yourself how many active continuous/casual PvP’ers the community has, do you really think there are 1000 active continuous/casual PvP’ers out there?
By the discussion I’m seeing, it seems based off peoples observation (playing with same pool of 20 people constantly, stuff like that), it seems off that observation that there is nowhere near 1000 active casual pvp’ers out there (not as a whole, but on NA, or only EU, not both combined).
If there is 1500 total active pvp’ers out there, than being 96% tile is like being all the way to the other side of a normal distribution curve, because 96% is 1100-1300 (in theory of moving up and down by deviation 100 ranks, which is happening currently).
So you are wrong bud, that’s a huge gap, not a narrow gap.
Its just that my theory of way not many people play once on leaderboards, and abusing decay to continue to look good on leaderboards (get to top 100, let decay 10 days to off leaderboard, play 1 game, back on top 100 or if lost you are in top 200 (which is still a good leaderboard rank)).
Like I said, they need to get rid of there stupid fake decay and get a real decay, they need a new system (leaderboard ranking system) because this current system is being abused to the max, just show the real rating and not this fake rating. Pay big bucks to starcraft and use the rating the have, pay big bucks to some mathematician to figure out your problem.
Also make losing less harsh to encourage people to keep playing.
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It use to be that in PvP to get dragon rank would take 2 years worth of playing (not too bad considering its highest rank in game), but now its only 3 months worth of PvP to get to dragon rank in PvP.
Also, adjusting the amount of yaks you have to kill is a huge deal in coding, you have no idea, so of course its going to take a few years worth of coding to make Yakslapper title more doable.
I would also add my voice to those who are annoyed and frustrated with the lack of waypoints. No waypoints and above average difficulty foes really makes for a frustrating experience.
Wait is this end game?
Is end game suppose to be easy or average or should it be somewhat challenging???
Ask yourself if everything is easy will you start to lose interest faster because you have everything due to how easy everything is?
Matter of fact people that play EotM are better than people who play on borderlands, they are more likely to capture something over a borderland commander who usually wipes trying to capture something simple like a tower.
Umm, better because they avoid fighting enemy players?
Yes, capturing an objective that’s actually being defended is an order of magnitude more difficult and can result in failure as compared to taking one with just NPC’s guarding it.
I’d hardly use that as a criteria to determine that EotM “people are better” o.O
Well, we can say the NPCs are better on EotM i guess… haha
@Kuldebar, they are just trying to see who can take the other persons stuff faster, showing the other worlds they know how to work together to quickly build siege to take down walls fast.
Also, for your comment about taking down objectives with nobody inside… Well that’s what they do on the borderlands, "hey guys JQ is at TC inner keep, lets go sack there tower real fast since we cant beat JQ head on (this is what BG does), quickly builds rams and white swords up at our tower and we in combat so cant get back in time…. BG has our tower, no fight involved, which makes EotM no different taking stuff with no one there to fight. I cant speak for your server but I know for Jade Quarry we defend our keep in EotM so don’t even say that no objectives get defended. Might just be that your commanders aren’t used to quickly devising tactics on the go like Jade Quarry commanders do all the time, which makes your worlds uncapable of defending your stuff not because you cant but because your commanders aren’t skillful as commanders like T1 especially long running T1 world like Jade Quarry.
@Jeknar, yes the NPC’s in EotM are harder, its one of the hardest lands in WvW to take due to the unique abilities the NPCs have, well I’d say SMC is pretty hard to take as well due to it being in middle of map and easy access for all three worlds clashing together. Unless some world comes by and sneak attacks it fast and takes it with no other force opposing them which happens a lot. So don’t even talk about EotM the only land that is fought without any opposing force trying to stop them.
EotM is part of WvW, just deal with it. The only reason why you earn WvW xp faster in EotM is because most commanders prefer offense over defense (take stuff faster than other worlds to win), rather than defensive approach. Which is nothing wrong with that. EotM is the king of the borderlands now, it use to be EB but its EotM, it has harder NPC’s more unique ways to die, more unique strategies to devise, rather than a simple treb the walls and storm the lord like you see in regular borderlands, its more complicated than that in EotM.
Isn’t it sad that the MMR of a top-100-ranked player and a non-leaderboard player are so close together? Because that’s the explanation for this phenomenon and why it’s so common. Just as the OP said – everyone who plays soloQ for any amount of time experiences matches such as this. SoloQ desperately needs a bracketed ladder system and seasons. There need to be other factors that separate players besides just MRR based on win/loss. The current soloQ match making system is so rudimentary it’s beyond insulting, and the customer experience sucks donkey dinkey. No wonder the churn among PvPers is so huge.
The top 100 and non leaderboard players are not close together.
In order to get to top 100 from being 96% on leaderboard you’d have to win 10 games in a row (96%>900s>800s>700s>…>top100)
That glicko system they yap about, where if you beat someone at 50 on leaderboard and your not on leaderboard therefore you earn more than usual spots and the leaderboard person drops more than usual spots is all bullkitten, show me some proof if it aint.
Now, if your talking about the top 100 and non leaderboard players are close together because they are in same game together, its because the pvp community is in a decline and not many people are playing.
Another reasoning is that when people get on the leaderboard, if they don’t play they stay on the leaderboard, so they look good towards there friends (not like they checking your leaderboard rank) but also if you play another game due to solo que being so risky that you could easily drop off the leaderboard.
So most people when they make leaderboard they stop playing.
They need to encourage people to keep playing when they are on the leaderboards. Making a higher leaderboard rank isn’t good enough.
A nice incentive could be having the leaderboard rank next to your name. Ex. Uberkingkong 773 (773 on leaderboards), would also make people respect you more because you made it to leaderboards, but than again it wouldn’t encourage people to keep playing once they made it, I think that if they stop making losses so harsh it would encourage people to play more.
Rather than having win moving up 100 and loss moving down 100, it should be a win moving you up 100 and a loss moving you down 25. That way people who constantly play a lot of games would get rewarded and those people who get to rank 1 and stop playing would get knocked off. Having losses not being so harsh would get a lot more people to continue to tournament play when they are on the leaderboards. Also, closer you get to the highest spot on leaderboard you should have to win more games to move up, like instead of moving up 100 from a win it should be like 50 than 25 than 5, than like top 10 should be something like a win moves you up 1 spot a loss moves you down 5 spots. Nothing drastic like 100 spots down per loss. Maybe moving up 100 spots is too much, and should be 50 spots instead, in order to slow down other people knocking you off the leaderboards. But one must wonder how many different people play pvp, is there really 1000 active casual players?
Thing is, this top 1000 leaderboard isn’t accurate and faster people move up and not get penalized drastically for losing games will weed out the inactive players and make it seem more real so that spread wont seem to be so far apart because there is a lot of inactive people on the current leaderboard, well 1 game a week type people or something like that. (rank 200, let 7 days go by, get to 900, win a game due to it being a week, now at 150 or whatever, if a loss now at 300, went from 900 to 300) That kind of stuff needs to be looked at too. To me it incentifies holding your rank and not risking any losses but wait a week and let decay happen than play another game and retain your rank. Not very competitive at all, just cheaply using the system to me.
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Wow yall taking hotjoins way too serious.
Penalizing people for leaving or going spectate? Its a hotjoin, not a serious game like the tournament games.
For the person that said “why should I stay on losing team”, you shouldn’t, if your getting whooped 300 to 70, you by all rights should leave because game is obviously a stacked game and people on winning team are farming you. I’d leave that game, too smart and know what’s going on, to stay and get farmed.
Problem is that the rewards, it only benefits those that win so everyone plays hotjoin to win rather than to have fun like it was originally intended for. Also that its 5v5 and because its play to win nobody is going to join a game that’s 4v5 60 to 200, to even it out because they just asking for a loss, and people aren’t that dumb to enter game like that. The complaints have risen dramatically about unfair games ever since hotjoins went 5v5, it should go back 8v8, I don’t ever recall any complaints except that people whining people bad at solo que because its hotjoin’s fault for not being like solo que…
Guess what folks, people still bad at solo que, cant put blame on hotjoins not being like solo que anymore.
All you see now is more excuses like “solo que is lame because of skyhammer and spirit watch” you remove those maps…. Another excuse arises. People just like to make excuses for sucking at this game is all. And these developers sure are buying into it and its not making the game any better.
To be honest, the new way to earn rank is one of the problems with hotjoin, because the new system encourages winning over having fun. I personally don’t see why they wasted there time making a whole new way to make rank especially now that rank is so easily earned and that earning rank is faster than before.. 1-1.5k rank a game sure beats stepping up your tag and run game and averaging 300+ ranks points. All that happened was easier ranks and lots of time wasted. I know they listened to a lot of the popular preppy people that whined rank would take forever.. Now you see them whine that rank is too easy. Now you know why not to listen to them. Thanks to them, lots of developer time wasted.
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EOTM = cancer of WvW
Let’s start by not calling EOTM WvW. They are not the same.
I’d like to see one small change: Achievements in EotM should not count towards daily or tournament awards.
EotM is WvW, its under the WvW tab henceforth fact EotM is WvW.
You do the same things you do in the borderlands on EotM, just more emphasis on capturing rather than engaging the enemy zerg. Matter of fact people that play EotM are better than people who play on borderlands, they are more likely to capture something over a borderland commander who usually wipes trying to capture something simple like a tower.
Problem with medi guard is that they die too fast, I take so much damage that even when I down the npc engineer his autoattack from down state takes out 50+% of my hp real fast. You mess up or something you dead fast. Nothing op about it because its so easy to mess up.
Problem with AH guard is that they suck 1v1 and not reliable bunker especially when Mesmer or somebody specializing in damage dealing comes along and you do nothing to them while they slowly own you.
I find AH guard better in solo que than medi guard. Medi guard you get owned so fast in 2v2 or 1v2 or even 1v1 you don’t even contribute anything.
All this fuss for one skill, just unlock everything else and buy that one.
Personally I think that the new trait system really sucks but it isn’t going to change any time soon. I just by pass the entire experience and buy them so I don’t have to do all these annoying little things.
I agree this new system sucks.
Whats funny, is that it was perfect before, but they wanted to waste time fixing something that’s not broken rather than doing other things.
How do you guys feel about developers time being invested in something that was perfectly fine the way it is, instead of using that time to do something else, more useful?
An example of something useful would be, templates as in switching gear and traits with a click of a button, go from 1v1 mode to sprint mode to zerg mode all in a single click and no hassle of going into inventory and moving stuff around.
But don’t worry PvE and WvW’ers who suffer from it, they did similar thing to PvP. Perfectly glory system, revamped so many times and then eventually deleted. All that time wasted on stuff that’s working as intended.
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Simplest fix is go back to 8v8.
What this person said.
A 7v8 is less dramatic than a 4v5.Also, whoever mentioned remove hotjoin. That also means to remove custom arenas because that’s what a hotjoin is. Be stupid to remove hotjoin since they put so much work and effort into it.
Than again, these developers are known to remove hard work and effort they put into things such as QP, glory, glory vendors, etc.
8v8 won’t teach you how or what will work in a 5v5 match, so I agree with them on removing it.
I agree, I don’t think that it needs to be removed altogether. It’s good that there is an unranked area to play/test/learn in. It’s just the current form of hotjoin that’s horrid because of the achievement/reward PvE abusers that have come in specifically to do this outnumbering team rubbish that needs to end.
I have no issues with the new rewards themselves, it brought in new people. That’s good. Unfortunately hotjoin currently encourages/rewards bad behavior and that behavior turns away people who might have had an interest in pvp.
You have a wrong statement in what you just said. PvE’ers don’t abuse hotjoins…. PvP’ers abuse hotjoins.
PvE’ers have no clue they are being farmed, no clue about why they keep losing. PvP’ers know full well how to stack team and be on the winning side.
Also, the original purpose of hotjoin wasn’t to mimic tournament play. It was originally designed for people to just mess around in. 8v8 is good for messing around in because 7v8 doesn’t really have too much impact. However, making all games serious 5v5 and serious tournament player, it defeats purpose of having a hotjoin because solo que and team que already are serious enough so why make hotjoin serious. They listened to the wrong people and now look at hotjoin, its horrible state like you said. Back when it was 8v8, (you probably wasn’t born yet) it was in a good state, like I said earlier there was plenty of servers full and players actively playing and enjoying the game.
I main a Mesmer here.
Med Guard > Survival Ranger > Thief
If I cant play med guard and own people easily, most of you guys cant do it either.
Just because you can’t play a build doesn’t mean it’s hard/sucks. I doubt your skill level is so supreme that if you can’t play it nobody can.
I have over 2k games played and better than 50% win history so you be surprised.
I actually think my issue is that I’m or was so high up on the leaderboard that its not possible to own people without knowing what your doing ( I got that high playing AH guardian actually, when I switched to med guard, lost 6 games win 1 game). But yes, that aegis, burning combo or whatever on med guard is very difficult to pull off, and its not easy so don’t go around saying “oooh med guard so op, requires no skills too”. Pulling that off is same skill level as playing a good thief.
So are they going to get 15000 seats sold at $199 per seat, also have 5million plus viewers online?
League of Legends has done it http://www.polygon.com/2014/9/1/6094129/league-of-legends-world-championship-poised-to-sell-out-sangam-stadium
World of Warcraft has done it
StarCraft has done it http://us.battle.net/blizzcon/en/event-info/tickets/ticket-overview
Also, are there going to be people retiring from game and go into streaming and make $800,000 a year just streaming?
A player from League of Legends is doing just that. http://kotaku.com/league-of-legends-player-retires-goes-from-40k-a-year-1653830074?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
Time for GW2 to start stepping up, so streamers can start racking in $800,000 a year, and tier 1 players can start making nice salaries (6 to 7 figures) a year just by playing this game.
If other people can do this so can you!
Also, you guys have the experience to make things like this possible… Guild Wars 1 was successful in my mind. This is Guild Wars 2, you have to step it up twice as hard!
Make everyone know Guild Wars 2 is where esports is at. Get 10 million viewers and show them whose king!
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I agree with everyone, it should be removed, should be changed to ‘Capture Stonemist Castle’, or something that people actually do in WvW, nobody goes after this grub anymore. No such thing as karma trains in EB since EotM was created.
Oh this game will become more empty as time passes by trust me. Its called depreciation, the more time goes by the less value this game will become, it happens to all games and MMO’s. A lot of MMO’s homecities are empty. Take a look at Everquest, a game that just released its 21st expansion last month, most if not all the homecities in that game appear empty.
What happens is, everyone migrates to a central spot, for example in Everquest its the guild lobby and in GW2 its Lion’s Arch. I predict that Divinity’s Reach will last for a good while but the other homecities will not fair as well.
Also, you will notice that zones 15-70 will appear empty as well. Nothing to do with game, its just majority of people have reached end game or making a new toon.
I main a Mesmer here.
Med Guard > Survival Ranger > Thief
Med guard serious?
I tried and cant kill nobody with Med Guard, I read description, says you gotta have aegis up, gotta burn foes. That requires too much work, too much knowing what buttons do what. Also to use that teleport skill when another skill is activated like hammer 2, guardian just moves way too slow. I prefer the warrior type, 100b quick dps over this slow terrible dps like hammer 2.
So don’t none of you say “playing med guard requires no skills”, if anything, its like playing a thief excellently and that’s hard to do.
If I cant play med guard and own people easily, most of you guys cant do it either.
Simplest fix is go back to 8v8.
What this person said.
A 7v8 is less dramatic than a 4v5.
Also, whoever mentioned remove hotjoin. That also means to remove custom arenas because that’s what a hotjoin is. Be stupid to remove hotjoin since they put so much work and effort into it.
Than again, these developers are known to remove hard work and effort they put into things such as QP, glory, glory vendors, etc.
Keep going! I hear the more times you do mystic forge the better your chances are at getting something nice. You’re at that percentage of getting something nice so don’t give up like many do!
He probably participates in ESL or ToL and does remarkable in them.
I’d say if you don’t participate in ESL or ToL than you’d be considered a tier 5 player or tier 6.
Do you participate in ESL or ToL?
If not be thankful he gives you respect to some degree of skills.
If I wanted to get ebola I’d got to Africa, thanks. I just want a team of people with approximately the same understanding of the game if i que up, but if there is no chance for that, at least add variety by letting us play with different people, not just a pool of 15-20 for hours. When I’m repeatedly on a team with players runnig specs like a turret engi, phantasm mesmer or P/P thief (none of them ranked in top 1k) against a team that has members of TCG, Purple Smokers and 55hp Monks then I think I have every right to doubt that the matchmaking is legit.
Odd, that you want to be playing with people equal skill level than you.
Fact is that pool your talking about is the people with the skill level around you.
Odd, your solo queing and always facing members of skilled teams.
What is happening is most likely your skill level is trying to get to a higher skill level but most likely not happening because your not ready for that skill level yet to be playing with top dogs like the teams you mentioned.
@Mjgander.1905
Odd, its just your same skill level as those people so you are qued with them and constantly playing them. When you get better or they get better you will start seeing those same people less.
Quick fact, in PvE theres millions and I don’t think I could ever say “hey I know you”
However PvP community doesn’t consist of millions so you are stuck with same people.
Its not that solo que is forcing you with same people, its that its your skill level and mostly because that’s whose playing.
Quick fact, ToL had 2k viewers on twitch, before they hyped it with precursors and llamas. WTS qualifiers had same or worse viewers (1600-1700 was peak for NA, ToL was 2k if I recall). Also that WTS was hyped with precursors and llamas. So WTS had more people who watched not to support PvP but for precursor and llama and ToL was mostly people who supported PvP community and was active PvP’er. Just shows how the PvP community is declining.
Quick fact, hotjoins had more active servers with full teams fighting each other a year ago than compared to today.
PvP community is in decline, its not that the solo que system is bad, but when you have small number of people to choose from, you a rank 91% will have better chances at facing a rank 100 than compared to a huge massive pool of people for the system to work with making it more level rather than huge deviations.
Quick fact, even if you a 91% beat a 100 ranked leaderboarder on solo que. You will only go up 1% (be 92%), and that 100 ranked will most likely drop 100 spots. Whatever there glicko system, if a bad player beats a good player he gains crazy amounts of points, is not in effect. Its if you win you go up you lose you go down, same percentage and I cant speak for top 25 since I never been there. But they stay top 25 for a long time because not many people can win consecutively that much to get on the top 25.
So the truth about when you get to top 25 and don’t play anymore you stay at top 25 is still true. That decay you see is mostly from other players knocking you down and I’m not sure when the decay really happens.
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Odd…
For years, anet has had only one tournament system. However people requested there be a solo que leaderboard. Now the people got what they wanted, and now, they already want it removed. Its like a circle.
I want this
Remove this
I want this
Remove this
Just wasting developers time is all that is being done.
But, on a real note. Just do hotjoins if you don’t want to be apart of ranked matches.
Med Guard.
Doesn’t matter how hard you suck,meds will fix it and punish your oppenent as twice hard as he does.
Atm theres no class around which has so easy acces to burst ( 2 bottons while 1 is an instaport lol) and has got insane survivability,though.
Even Warrior requires more skillDD-celestial ele
But I guess, it’s more the celestialamu than the elementalist itself.
Med Guard sucks,
I played this build right here, http://metabattle.com/wiki/Build:Guardian_-_Meditation_DPS_Variant
Its a kittening joke, that build sucks, you die so fast, also you don’t even deal enough damage.
I’m going back to the AH build, its far more reliable and better than this stupid Med Guard build.
Perhaps that med guard build is good, but you said it doesn’t even take skill to play it, well I don’t have any skills and I cant even win with that stupid build, compared to HAMBOW, that’s a good build, easy and no skills, the build for me!
Med guard takes too much of knowing what your traits does, what skills activate what traits, way to complicated stuff, I prefer just start smashing and spam every single cooldown.
Either that site meta builds is a joke because there build is crap, or maybe I’m just playing the wrong med guard as well.
I mean it recommends travelers rune, that rune is good for newbs who like to run from fights right? so why on earth would they have traveler rune on that meta build site.. modified 2 days ago, probably some newb. Also, I was playing the hammer variant, maybe that’s why I wasn’t doing so good, hammer sucks. Guardian hammer needs more buffs.
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Yeah that Halloween track is pretty lame.
I did labyrinth runs and under an hour I got 100 trick or treat bags. 1000 candy corn too. So pretty much 3 hours I get pail in PvE, but in PvP, its normally like 10 hours to finish a reward track.
Non orb skills need to have something to indicate if you use the skill it will drop the orb.
Perhaps highlighted or in a different color too.
Really annoying dropping the orb because you didn’t know the skill drops orb.
You have to realize, that there was a time/ original idea, was that there was 2 tournaments, and people would not even consider about doing those tournaments until they got somewhat good. Hotjoin community was thriving.
Now, the developers changed the original idea to making solo que the norm, and hotjoin just some random place to do stupid stuff.
Sometimes you wonder why people complain about people in solo que and team que not knowing what they are doing… Because the developers encouraged players to solo que and team que over hotjoins.
I remember playing over 500 games of hotjoin and having fun at the same time before even considering tournament play, now it’s go right into solo que and team que and get your feet wet and take the rage from some people of them getting mad you are terrible.
Lol, leaderboards.
I agree,
Also agree with top 25 people staying up there consistently while everyone else gets hit by decay.
Anet makes serious effort to promote the game for new comers. It is strange that the excellent casual friendly hotjoin is driven on to its current sad state. Out of 20 matches you go into propably 1 or 2 are ending in range 500-300 and have 5 v 5 in the end. Out of those it is very unlikely that either would continue next round with better than 2 v 3.
When I started my casual pvp career I could stay like hours on same server and had close matches almost all the time. I dont know any legit reason for team swap during game or even selecting sides to exist.
They wanted people to play with there friends, however there system is still broke because you still cant even play on same team with your friends, well in other words its not easy because you cant just outright pick the team you want, you have to pick based on teams being even which kinda defeats the purpose.
Yes, I know about that staying on same server for hours, I was in the same boat, hotjoin was so much fun back then I literally couldn’t stop playing it.
2 things that brought hotjoins to its current state
1. the pvp reward system, not reward tracks but how you earn pvp rank points. It used to be individual based, but now its strictly team based. This totally defeats having fun in hotjoins, your now forced to strictly play like it would be in a ranked match. All the popularity preppy kids, wanted it to be like tpvp, strict, no fun, play to win. You know what? Those dumb developers listen to the wrong people like I been telling them for years, they keep doing that. So henceforth those popularity preppy kids got there wish and not, so now hotjoin is played in that kind of manner, and if your playing to win, you don’t join a 4v5 game and make it even, especially when they down 50 or 100 points. Which therefore leads that entire game handicapped and domino effects when someone gets mad, which brings another issue called autobalance, a lot of whiners whining about this currently. Autobalance itself isn’t the issue, its hotjoins that is the issue.
2. second reason is that they made all servers 5v5, 8v8 was the original idea, 8v8 was great. Hotjoins were thriving, several servers maxed out. However, developers being ignorant of the community and listening to only popularity preppy kids, and that those kids wanted every single thing in PvP to be exactly like tpvp play, so they made the servers 5v5.
If I’d blame anyone, its those popularity preppy kids thinking they know all and there influence on the developers.
If you ask me about PvP developers though, I’d say “running around with heads chopped off”. Cause look, here are the facts, tournaments in GW2 was revamped so many times I don’t even remember how many. They introduced QP, and got rid of them and now something else and another. They had glory, vamped it like multiple times than finally got rid of it totally. PvP rank use to take a year and then some to get to rank 80, now its achievable in mere months, and this game has been out for years, so you do the math of how many people running around with max pvp rank. Also if you look at hotm it use to be full of life with PvP NPC’s, now its pretty much a PvE sell your gear and return to PvE zone and most of original PvP NPC’s gone. Glory is gone. Tournament tickets gone. PvP related items like the backpack gone. All I see is the original idea of PvP being tossed around like a rag doll. So much of it has been ruined in other words deleted. We are still in this circle of uncertainty as well. Like many things were promised years ago yet, to this day uncertain if they will make up there promise. Like PvP build templates, QP being obtainable and worth something, a nice end game chart showing you how everyone did and who contributed most to team and what not, there’s so much they promised, but I guess these developers go on breaks during tournament season and just do nothing till the tournament ends before deciding to go back to work and do stuff promised to us.
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You know whats 10x funnier??? – PvE’ers defending the current state hotjoin is in now…
You know whats infinitely funnier?!??!? – Anet will soon say hotjoin is fine in the current state. Because there is also a percentage of the community that likes it. Just like Skyhammer.
I challenge you to come up with something funnier than that.
I challenge the hotjoin defenders to play hotjoin without skipping teams, unless you are farming your glorious armor and R80 of course. Which is more important than this broken system you will abuse anyway.
What’s funnier is how dumb you are.
First of all you contradicted yourself saying PvE’ers will defend current state, and how later the developers will say its fine, both instances are in agreement and there is no argument based on what your saying.
You are right in the way saying small percentage of people like it, in the current state I’m not part of that tiny percentage. When hotjoin was originally designed I was major part of that tiny percentage you speak of, I enjoyed hotjoining over tournaments.
You know why small percentage of people like Skyhammer? Because small percentage of people are actually good at PvP and a large of people die instantly because people are too good and they hate dying real fast to good players. Skyhammer is a high skill cap map which many people don’t like because they all newbs. Skyhammer SHOULD be in Team Arena. Skyhammer SHOULD be on the WTS, PAX, ESL, etc tournaments as the third map on the best of 3.
You claim hotjoin defenders liking hotjoins, so why would they skip a map? They PvE’ers, they don’t know they are being farmed. I’m a PvP’er guess what I don’t skip a game either, I join the team I know is going to win, because its so predictable.
I would never chose hotjoins over solo que or team que when it comes to grinding to R80 or glorious armor or whatever you mentioned. The new system ENCOURAGES people who are mainly PvE’ers who AP farm, to do solo que because the rewards are better even when you lose, and great when you win. Its a fair game too, most of the times. Why on Earth would someone go do a hotjoin?
That’s why its broken, there’s no reason at all to hotjoin.
Current grading system encourages winning, rather than having fun, so exclude having fun from hotjoins (my main reason why I LOVED hotjoins).
Current team limit is why when one team has 1 more than another team the effect is so dramatic. Back when game was released you would have games Team 1 with 7 and Team 2 with 8…. Autobalance wasn’t a huge deal back than, if anything it was so minor nobody cared about it. Being down 1 person in a 8 team isn’t that dramatic as to compared to 5 person team.
Anet listened to those popularity prep kids, that think they all knowing, that’s why the current state of hotjoins is bad. They continue to this very day, feed the developers bad ideas.
Look at facts, a year ago twitch stream, back when game was new and fresh everyone trying it out, high population, got 2-3k viewers at a tournament.
This year, hard pressed incentives to watch twitch like 7 llamas and precursors per stream (holy crap….. I never won one, must be giving to there friends (I know all about that circle of popularity preppy kids)) and after all that market hype, STILL 2-3k viewers.
If you ask me about the differences is that, 1st tournament was more fresh and had faith in esports, little to none market hype. This tournament a couple days ago, so much market hype all I see in the login screen is PvP related things, so many freebies (they go about them the wrong way), etc…. Only that the faith in esports is dwindled and pretty much certain there wont be esports.
But Anet you keep listening to those popularity preppy kids, its your grave and not mine. I’ll let facts be facts.
Hotjoin has been totally destroyed by allowing players to change teams at will. I always thought hotjoin was a good idea for some fun casual spvp or to test builds and such, but now it is just terrible.
People keep saying “it’s just hotjoin” as if that is a good reason to have a broken system. It seems almost crazy that this situation has been allowed to continue to worsen. Is the aim just to kill hotjoin?
Yup I agree.
I remember I use to ENJOY doing hotjoins.
Use to do hotjoins on the daily, loved every minute of it, loved the 8v8, loved competiting to get better score than others.
Now its no fun, score doesn’t mean anything anymore, its just who wins and who loses, no fun involved.
They listened to the wrong people and hence hotjoins are terrible.
Why can’t we open them in pvp? like crafting bag from reward pve-leveling in pvp
bug?
Its a PvE thing, just like people earning money in PvP. What you need money for, you don’t barter or none of that stuff in PvP.
Now if your going to say for gear and such, they should just do the old system where they gave you gear and such.
I get feeling that whoever started this game did there job and left and the new people going with a different idea making pvp all garbled, junky and stuff.
You know that big staircase? For you young owns that’s where the high ranked people went to get high ranked stuff. You young ones wouldn’t know a thing about high rank because rank don’t mean anything now. Use to give high rank people a good feeling too because only them and other real pvp’ers could do stuff there, do stuff with a high rank npc.
HotM shouldn’t be your PvE chilling place. I’m glad you cant open your tot bags, I’m glad they don’t sell mining picks, wood axes and gathering scythes. Although these new guys who put there ideas over the original idea are in a way making it feel more like a pve zone because you can get salvage kits and few other pve stuff. You don’t salvage anything anymore in PvP, salvage kit is pointless. Those NPCs changed roles as well, that guy that sells PvE salvage kits wasnt originally thought of as a PvE friendly NPC, he was designed for giving you PvP amulets.
These new guys who took over for the original thinkers are pretty lazy to me, HotM feels so garbage and junky, they removed so much, that’s there’s so much pointlessness in the zone, if they wanted to change there idea over the original idea they should have made a new zone period.