Showing Posts For uberman.2619:
Seems that way, right? You just gotta keep your cool and pay attention.
But you ALSO need to understand your class traits and skills well, and be proficient at moving around in combat. It’s a very tough fight, but not as hard as it seems.
I think our guild mesmer lives in Argentina and usually has a 30ms latency. He can still PBomb like a boss. I don’t know how he copes with it.
I used it today expressly to get back to town. I still think you should be able to WP back to a capital city for free without having to proxy through PvP or WvW.
But then you’d shooooooooot your magiczzzz through the glasssssss.
Invisible walls
First day of Jubilee, Ventrillo:
“Hey, I wonder if we can PBomb in lol.”
Then we forgot about it and went back to farming and talking about Canada or something.
The face turns me off.
I am mad
I’d like a precursor too. Precursors for all! (You can get precursors anywhere, it has nothing to do with the Crown Pavilion).
and have you thrown out your buttons yet?
No. I guess I tend to squirrel things away. Maybe it’s a neurotic thing? I think I still have some drops of magic glue around somewhere…
Speaking of which; What does the Blazing Gun guy do to knock me down? I just sorta blow up, but I don’t see him drop bombs or anything.
I tweaked my build to have lots of speed and endurance regeneration. Once you beat it, it will seem so simple. In Phase 2 I pretty much just moved left and auto-attacked from range. You just gotta pay attention to whats going on and keep your cool. Other than that, I recommend going to the warrior forum; there are probably lots of tips and builds there. Check the youtoobs too.
Liadra doesn’t need to be nerfed, other classes besides warrior needs to be buffed to warrior levels.
My Engie build got me through Liadra with perma speed and perma vigor. Not every class is a deeps machine.
Liadri was just that type of fight I needed in this game, something challenging, but wholly possible if you really take the time to understand the fight.
Although I am LOATHE to admit it, I think this kind of thing is great in moderation. I beat Liadri after about 30 tries, and even though it was a super triumphant feeling, I was glad it was over. I already have to work hard in the real world; I like to get rewarded for slacking off in game. If I want this kind of fight I’ll play Castlevania.
Incidentally, I really liked Mad King Clocktower, and that was a ballbuster.
+ 1. This build did the trick. I made few personal touches to mine.
I wore knights gear with some zerk accessories and zerk rifle. I used Prayer to Dwayna for heals and Supply Crate for my elite. Strafe to the side so you can continue firing while moving. Take out the orbs when you see them so they don’t suck you in. Rifle can’t hit them because of a bug, so use flamethrower.
This is very similar to the build I use during normal play. Engineers rock.
This fight isn’t blocking anyone’s access to content. Nothing is really at stake. This is just a challenge for the greatest of players. There is nothing wrong with saying “only the best of players can have this item.” There has to be something that separates the best from everyone else, otherwise we’re all just one big, homogenous mass.
A radio personality, I don’t recall who, said something like “you can be better than 90% of a population just through hard work. But to be in the top 5% is a dogfight.” He probably pulled these numbers out of his kitten , but I take it to heart.
That said, I haven’t beaten it. But I also don’t think this fight is that unreasonable. After 20 tries I could get her down to 50% as an engineer. I’m totally beating this tomorrow. But if I fail, I will complain about it on the forums and blow raspberries at all of you.
Also, you can totally rally off those orbs. That made me smile.
I’d like a waypoint closer to the arena so I don’t have a much time to contemplate my failure on the long walk back. Makes me kitten kthx.
You may be under the impression that the devs are elitist GW2 players. Being a GW2 dev just means you’re a developer, not necessarily a leet gamer. With the frequency new content is being released, I would expect at least several of them to be pulling 60 -70 hour workweeks, which leaves little time for playing.
Thanks for the hard work, ANet, BTW. I would have crashed and burned long ago in your shoes.
Yeah, dood. People die constantly in the Gauntlet, I can’t be asked to rez them all. Which is a PROBLEM because now I actually have to work for my achievements.
The chest near Alter Brook Trading Post in Queensdale was already opened when I walked up to it. It was the second balloon tower I went to. I’m fairly sure I heard the chest open right as I was climbing up the stairs, but that could have been another player.
Doing a quick tally on the results from this thread, that means the ticket drop rate from Dragon Coffers is over 0.1%.
That’s not bad at all.
It’s still there in Rata Sum. I imagine it would have been removed if it wasn’t going to be open for another year.
Yeah, lots of people will spend money on things like that. I’m sure there are more to come.
Dood, you have a tiny monitor.
There is still that hud of unfinished asura gates in LA. They gotta lead somewhere eventually, doods. There’s going to be plenty of new stuff, don’t worry.
I’m someone who doesn’t like particle effects on my character. You realize they make your character more indistinguishable and sloppy when viewed among groups or from a distance.
Looking rad in the hero window and looking cool in the world are two different things, dawg.
1) AC nerf
2) Make trebuchets unable to hit one structure from another structure
3) Ability to rally off of killing a pet
Better yet, scrap the whole Southsun idea, and engineer a scenario where Canach HACKS SAB.
You have to enter the virtual world and find Canach who has implanted himself as a virus in the game, only this time, the game is REAL. CAN YOU HANDLE IT?
The final boss is a giant angry face that tries to squash you with big fists. If you beat him, you get a weapon skin and 25 silver.
Some of the open-world dialog explained parts of what was happening. Canach was name dropped a few times by the inspector. But I agree, the story wasn’t presented very well. However, I DO like how the subtext of the flower back piece explained part of the mystery.
I didn’t notice that the boss was detonating the mines until about 15 minutes of fighting because I wasn’t watching the chat.
Canach didn’t give me many problems. He would occasionally knock me down and then stare at me like he forgot what he was doing. Then he stepped on a bomb and lulz ensued.
The setup of having to avoid a constant barrage of AOE while pouring on the DPS is what makes GW2 boss battles come to life. The Legendary Effigy, Subject Alpha, The Archdiviner, and Old Tom are good examples of such battles.
But I feel that NULL misses the point. In a good boss battle, my camera is focused on the boss. It’s almost exclusively the boss and the bosses attacks that I’m focused on dodging, unless the focus of the battle shifts elsewhere. In the battle with NULL, I am being attacked by the boss, the ground, and moving invincible AOE nodes constantly. These things can all be used, but they should be deployed in a more controlled manner, like how the Lava Elementals spawn during the fight with the Imbued Shaman.
Good or Evil, I want to be drunk on insanity pollen, too. How does one get started with that? Canach better post a ‘how-to’ on Yahoo.
NULL was assigned to Noll as like an attendant/monitor by the Consortium. Canach stole it from him to do bad stuff I guess.
Rox and Braham’s instances were advertised as instances. Canach’s instance was advertised as an “all-new story dungeon” and a “challenging all-new group adventure!”. I have a right to be disappointed.
Precisely. If I was promised an “interactive cut scene” I wouldn’t have been so disappointed.
Historically, video game heroes tend to be more attractive while villains are less likely to be pretty. I’d like to see an attractive female antagonist who doesn’t have an icy personality or spider legs growing our of her torso.
I think single player content has an audience (I am part of it), but the Canach instance was super lame. It was more like an interactive cut-scene than a dungeon.
I wouldn’t have minded so much, but I was promised an “all-new story dungeon,” and was left feeling disappointed.
I enjoyed crab toss. It was nonsense fun that didn’t require much thought. I didn’t go in expecting fat lootz.
I have not seen this explicitly asked, so I will pose the question:
Is attacking through a wall a bannable exploit? Specifically, there are places where obstacles are thin enough that certain aoe attacks can penetrate, such as my flamethrower reaching through the wall here.
No, it wasn’t OP. There were plenty of times an experienced team of pie-eaters wiped in a nasty dungeon. It made you tough, but not invincible.