this is a more modern outlook in gaming where only a ‘winning’ reward makes a thing worthwhile. Even in losing a meta you get the gameplay, loot and xp you got on the way, but people don’t see this, they just lament that final prize.
MMORPG’s are a group game, and within GW2 the Metas are designed for large groups. Meta events take time, they are meta, if its a good meta you should have a mix of failures and successful attempts, and its this that makes it more interesting than non meta events.
Personally I’m also extremely busy and mostly have no time for big metas like the new ones which I wish was different
, but occasionally I do, and that’s what makes them fun for me. You have to look at things within the context of the full game, not just in isolation, and in this case GW@2 is mostly solo able content or easy group events, with a small number of metas available that can be failed.
The alternative is short meta’s, except we have these In GW2, or meta’s that guarantee a win, which we also have, and are ultimately dull face rolls.