Who cares if this game becomes an esport? I don’t get why people make a big deal of this. If you like it, play it. If you don’t, then don’t.
Basically this. Get over the whole esports thing you neck beard.
I actually think flameturret > net turret. The blind field is amazing and is on a fairly low cool down. Not to mention it isn’t single target like the net turret.
I’m still trying to wrap my head around Ranger Beast Master builds where they just stand there and watch me while dodging and evading, waiting for their pet to take huge chunks out of me. Why are there builds in this game that have AI delivering more damage than players themselves?
When it comes to Mesmers, I either take them by surprise or I run away. That’s pretty much it.
Yeah beast master builds are pretty hard to kill too, but you can beat them as long as you get your hits in. And the AI (pet) is actually dodge able / avoidable.
agreed. it’s definitely avoidable. my problem is that I don’t know rangers well enough to be able to spot whether they’re BM or not until their pet has taken a huge chunk out of my HP.
I just don’t like the idea of building yourself to be as tanky as possible while waiting on the game’s AI to do what theoretically you logged in to do – i.e. PvP
You can usually tell by the weapons they use / how tanky they are / which pets they use. If they have atleast 1-2 signets they are almost 100% a BM ranger.
I’m still trying to wrap my head around Ranger Beast Master builds where they just stand there and watch me while dodging and evading, waiting for their pet to take huge chunks out of me. Why are there builds in this game that have AI delivering more damage than players themselves?
When it comes to Mesmers, I either take them by surprise or I run away. That’s pretty much it.
Yeah beast master builds are pretty hard to kill too, but you can beat them as long as you get your hits in. And the AI (pet) is actually dodge able / avoidable.
What class to do you play?
For me they are dangerous but there is a typical pattern… I play sword/p and shortbow thief so that’s all I can offer. But the mechanics might also apply… daze/blind.
The typical ones I run into are the GS and S/P.
When engaging them I watch for the hand raise of the iberserker coming. I either daze shot them or blind/go invis with blinding powder or black powder. This makes them miss it.
When they stealth I stealth if I have blinding powder or refuge still because this is when they hit you with the sleezy pistol shot from stealth then case the duelist on you. They seem to depend on that stealth time alot and if your not targetable then they cant do kitten.
If you cant stealth your gonna have to break that sun quick and dodge roll to evade a majority of the duelist attack.
They go down smooth when you get on them… I have a harder time with the more survivable ones that kill me with confusion and conditions from chaos armor.
I play engineer, and yes I’m aware that conditions melt mesmers but the thing is that I can’t even get close to a decent mesmer and far range grenade shots are complete guesses/ gambles. Not to mention I rarely play nades because I dislike the kit.
Anyone who thinks SD build is even half decent is probably a terrible engineer.
just sayin.
10 char
It just feels like there’s “too much to dodge”. Like literally. If you dodge iberserker you will get hit by something else shatter or some kitten. Then you take the next 5 seconds waiting for mesmer to unstealth while all the clones / phantasms are hitting you for free.
Before I begin, this is not a whine thread. I want honest advice on this.
I don’t know much about mesmer builds, but these builds seem to have solid damage on their phantasms and seem to stack conditions pretty well.
My problem fighting them (strictly 1v1 situation), if I try and down their phantasms I find myself at a SEVERE hp loss once I run around and kill the phantasms first, basically the mesmer gets free shots on me while I stupidly run around and down their phantasms. So I assumed I should go for the mesmer directly, but this seems even worse as the phantasms just rain down damage on me and by the time I pop their stun breaks / staff phase shift I’m basically already dead.
What is the best way of fighting these mesmers? It seems that no matter what you do you are in a lose/lose situation with them. Go for phantasms, mesmer gets tons of free shots at you, go for mesmer, phantasms kill you for free.
This always happens to me, I’m pretty sure it happens when you jump while activating it.
“nice 1v1” always gives me a good chuckle.
Basically the the glass cannon Static discharge burst build. Minus a toolkit. You could switch the tool kit for the battering ram. So you would have Goggles, rifle turret and battering ram.
I think this is the most underwhelming engineer build ever. Damage is mediocre, no condition removal, one of those builds where you find yourself spamming 1 more than you really should because you have nothing left.
If you run smolder sigil on the OH pistol, can you skip lyssa runes?
yes.
Ostrich is very modest
First of all id like to start with saying congrats to arena net for finally giving us the leader boards really stoked about that (and its going to make me start playing again
Now Perhaps we can start hoping for some sort of ’’esports’’integration please arena net can you make this happen?
EEEEEEEEEEEEEEEEEEESPOOOOOOORTS
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
Really…..why don’t you post your build and possibly a video of you losing to an engy?
because you don’t “lose” to an engi, he just stand on the point, healing off bombs, and never tanking ANY damage he can’t out heal. Bunker-bomb engi is just disgusting in this king of the hill “pvp” thing we have right now. It’s one of the highest skill ceiling classes but the best build it has right now is so lazy that a monkey could win while using it (and not even a smart monkey at that).
kittenoloololol
Thanks for the laugh OP.
So you guys know, we already split some skills. And, what’s most pertinent to the current thread, we plan to do this even more.
When we first shipped, it was awesome to have a lot of the balance be the same between PvE/WvW/PvP. But, as you guys have really started to push the game types to their limits, classes and specs that work in one areas of the game are sometimes ineffectual in others.
Due to this, we’ll have to do more splitting of skills to better balance the various areas of the game.
TL:DR – We already do this, and we’ll be using it even more in order to balance the different areas of the game effectively.
Thnx Jon love your face love your soul.
elixir U + ft 2 = PEW PEW!!
Why would you use elixir U just to use ft 2 ..?
I don’t wanna PvP but I wanna be rank 1, how many gems ANET.
i do see it as in issue. but sometimes i want to get a quick game in. afterall, games are for fun right? as competitive as they are. or i might not be able to be on with the usuals i tPvP with in the past. or they’re not all onlnie beacuse of IRL stuff.
then i solo join. and i don’t take it as far as seeing how it affects rank, etc. if we get pit against a pre-made. then oops. but we still play our best. in pugs, have beaten pres before. and have been walked all over by pres as well of course. it happens.
when i DO have the time and i know i’ll get to be sitting there playing for a while, then i’ll try to premake. or keep adding peolpe that we played together well in solo joins.
Well yeah games are for fun, but it’s not really fun when you play for something (X goal) and it just goes down the drain when you solo Q when you have no friends to play with.
I don’t know how solo Q and premades are not seperate yet.
Engi’s are quite good condition stackers… Even in my anti condition guardian build (runes of melandru shouts convert conditions to boons) an engi has the possibility of roflstomping me with conditions from bomb kit tool kit and/or elixir gun… Rarely see them running grenade kit anymore because the AOE portion of it is kinda hard for them to pull off…
I didn’t know engineers used elixir gun for condition stacking.
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
You do realize that that would just turn us into another warrior right. It’s honestly the only build we have at the moment that good enough to be in tournament, but at the same time yes I agree it’s really strong.
I could tell any one of you that it’s possible to dodge a bullet in real life but is that realistic? Nope.
Which would you rather dodge, a burning speed, a heart seeker, churning earth or a treb?
Take your pick.
But yes, destroying a treb should be more significant. More than often you need atleast 2 people to come fight the person using the trebuchet (depends on the class). And it’s usually a waste of time as they just repair it a second after.
(edited by waka.9826)
Everyone defending the treb makes it sound like everyone has infinite dodges.
Share the same balance, sPvP will never be balanced.
Buff something for sPvP, becomes OP in WvW etc.
(just one example of how this system will not work)
I hope you guys at ANET realize this.
(edited by waka.9826)
Grouch please invite me to SOTG. The community needs nattys input.
Oh and devless is probably better because having devs just wastes time with them being wishy washy with their responses.
kill shot, 100 blades and eviscerate should all be 1 hit kills.
This is the exact same argument as the “is thief burst op” argument. You can technically tell someone to dodge everything and anything, but is that realistic? Nope.
And no I don’t think thief burst is op, I just think the idea of getting bursted that quickly in any game is not fun for casuals.
last 2 they said same exact stuff so no point
basically this.
No, they didn’t.
Yes they did. Last 3 SOTGS =
These are the things we want to do, they are not ready yet but they are in the works.
We have thought about it but have not begun making any action for it.
We have lots of notes on class changes yet we dodge the questions by explaining to the players what the classes are.
Oh and most important of all, ranger is a long ranged skirmisher.
(edited by waka.9826)
last 2 they said same exact stuff so no point
basically this.
It seems that pistol 1 at a perfect range (at around 700-800 range) hits twice and actually applies both bleed. Is this a bug or intended?
Coated bullets is kitten because pistol is an kitten main hand weapon.
I’m guessing this is sarcasm but you shouldn’t mislead new players like this.
Not being sarcastic, you don’t spam pistol 1 long enough for coated bullets to be even remotely worth taking as a 30 point trait.
Unless we are talking about pve and wvw then do as you please because you can get 10000000000000000000% condi duration and all that jazz.
I think he was referring to the part where you’re saying that pistol is a kittening main hand weapon, not the coated bullets trait as such…
I’m saying pistol isn’t a good enough standalone weapon to justify taking coated bullets.
Let’s look at this from a logical point of view:
Coated bullets really only affects 1 & 2 on pistol. How often do you use pistol 1 spam to spread bleed? Not to mention the duration on the bleed on pistol auto attack is terrible, even with quickness you can barely reach 8 stacks with max crit/ earth sigil
But go ahead and make a viable pistol only build, I’m sure it will work out.
Edit: This trait would good if pistol 1 actually spread bleeds through the explosion like the tool tip says it does but sadly it does not.
(edited by waka.9826)
Coated bullets is kitten because pistol is an kitten main hand weapon.
I’m guessing this is sarcasm but you shouldn’t mislead new players like this.
Not being sarcastic, you don’t spam pistol 1 long enough for coated bullets to be even remotely worth taking as a 30 point trait.
Unless we are talking about pve and wvw then do as you please because you can get 10000000000000000000% condi duration and all that jazz.
We have:
- grenadier: soooo strong as trait that it totally makes or breaks grenade usage.
- HGH: like grenadier, builds are build upon this one. I never use it, but it’s pretty awesome of course.
- juggernaut: strong, but under debate because it punishes us for swapping out of the FT while not being strong enough to stay in the FT…
- coated bullets: many like it, but it’s not a must-have trait. Also odd that it’s all it does, while rifle gets this baseline…
- elixir-infused bombs: not bad at all, but when push comes to shove, our healing bombs are not healing enough to make it a real awesome GM trait.
after 2 great ones, 2 or 3 debatable ones who are still good… I’m stuck a bit.
I was hoping for more good ones, but I can’t list any that I know are build defining… or even used a lot.This is NOT a terrible result by the way.
But it’s a bit sad the Tools GM traits aren’t worth mentioning as ‘build defining’.
For me our GM traits either need a few tweaks (coated bullets, juggernaut, maybe even elixir-infused bombs) and a few need straight hard buffing.Grenadier on the other hand is too strong as trait: grenades need to be better baseline, so the trait (and the 25 trait before) are needed less to make grenades work.
End result should not be weaker, just less emphasis on the trait itself.
Coated bullets is kitten because pistol is an kitten main hand weapon.
Ultimately Kit Refinement was too powerful as a tier 1 trait, and so far we’ve been avoiding swapping the tier a trait is in. Other considerations were improving the weak kit refinement skills on Bomb Kit and Med Kit, reworking the really strong skills of Grenade Kit and Elixir Gun, and also any kit refinement proc that gives a skill that’s already on that kit, like the Caltrops on Tool Kit.
And giving rangers quickness EVERYTIME they pet swap as a FIVE point trait isn’t “too powerful”? I honestly try to understand where you devs come from but some decisions you guys make don’t really make any sense what so ever.
Kit Refinement wasn’t too powerful at all, if anything 2 of procs were useless (looking at you medkit and bomb kit) 100 nades was a crap shot one trick pony build that basically is rendered useless after you do your burst. If you want to nerf something, nerf that kitten HGH nade spec. But I guess I don’t have to tell you guys that because you are probably already planning on nerfing our very last tournament viable build to the ground as well.
Please rephrase your statement to “We thought grenade barrage burst was too powerful so instead of taking the time to redo the damage numbers we just completely erased a fun trait engineers loved because it rewarded constant kit swapping because we are too lazy”
Sorry gotta be blunt with this one.
(edited by waka.9826)
Hows that invisible cooldown on kit refinement treated ya? I think your the last engi to still have it…..
It’s not perfect, but it opens up some interesting play possibilities, especially while stunned. I don’t have a stunbreaker in this build, but I can still swap kits while stunned, which allows me to pop a clutch magnetic aura while being pelted with projectiles, or a magnet bomb to interrupt a melee spike.
How do you do against rangers with that build? For some reason I feel like ranged builds would have the upper hand against you
I don’t love fighting rangers honestly. Though I’ve got multiple magnetic auras to reflect projectiles, and a lot of ways to stall for time and keep them off a capture point. So I can give them a good long fight, and even occasionally get the victory.
I’m sorry but the new 20 second ICD on KT is exactly why we CAN’T have those clutch moments. You do realise with how it’s setup it’s basically impossible to get these KR procs when we actually want them right.
Go turrets! Someone asked me to post my turret build, so this seemed like a good place for it:
http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.33.0.0.0.80.94.85.86.102.8.8.12.228.234.0.0.0.0.256.0.0.276.271.0.289.291.0.20.0.10.20.20
hey look first time a dev has posted in engi forums in the past 8 months
well, first of all, i would clarify that they are not “on demand” effects, but rather they are bound to a twenty second timer.
secondly, let’s say that, for whatever reason, at second 15, i swapped in to medkit because i really needed a heal, and at second 20, i still needed a heal and i wanted to reflect some projectiles because that ranger is a kitten.
—> I would just double tap my medkit key on the 0.6 second delay. it literally takes less than a second to stow and equip a kit. boom, magnetic aura.
now, one of the other concerns is that if i swap kits i might trigger the wrong effect while swapping around.
ya, that is a concern. so I play smarter. if I know the timer is about to pop, I either don’t risk the kit swap or stow it (like above) and use my weapon for a moment (chances are, its abilities are available).
it is up to me as the player to be conscious of what rotations I am following through my kits given whatever kind of scenario I am fighting in. adaptively, I can change rotations on the fly, like if I normally would ft3 -> medkit 5 -> net shot (toolbelt) -> ft 2 (pop) as a combo, but the timer is going to arrive sometime between medkit 5 and ft 2, then I might switch to my rifle after net shot (toolbelt) and blunderbuss then rifle 2 before picking which kr proc is most effective.
Since KR is going to get used on whatever kit swap I do after the timer is up no matter what, it is beneficial to work the KR timer into my rotations so that I can play around it. likewise, it is also sensible to now consider KR to be a proc I want to use as fast as it is up as often as it is up instead of hording it.
edit: if the new KR would proc on stow as well as equip (ie function like Enhanced Performance with medkit), would that solve much of the angst? (yes, i am aware that i was previously mistaken about this. i must have been tripping kittens in my excitement and zeal on patch day)
Might as well make everyones utility skills share a global cool down too right, so we have to play more consciously and for it to be more “skill based”.
TLDR:
Multi-kit swapping is a defining feature of the Eng class and very popular with many Eng players. With the KR change, ANet effectively eliminated support for this from the Eng’s trait tree. – That’s the problem.and this is precisely what I disagree with.
kit swapping is much more than just proccing effects between swaps. the reason you are swapping kits is, and should be, imho, to access the abilities within the kits. an effect on swap is butter or icing, however you want to look at it.
the old KR was abused to the point that the kits were being marginalized by the effects of the 10 point KR trait. How many people had EG just for double SE, and used the other abilities as the butter and icing instead of the kit itself? Nade users get a sort of bye because the grenade kit is still their main utility. How many threads included posts like “FT is worthless but i take it for the KR proc” ?
The trait was broken, and it marginalized what you claim to be the bread of our class, using multiple kits. KR was abused to gain procs and stay within one main kit.
TLDR;
kit swapping remains unchanged, unhindered, and unaffected by the KR change.
The new KR encourages the use of abilities within the kits rather than frantically waiting to get that next proc.(edit: example: look at all the threads about the FT now that people are actually using the kitten thing and admitting it, rather than having just taken it for a single cleanse)
Tell me how you expect to use on demand proc effects such as the reflect on medkit KR when you are swapping kit’s up the kitten during a fight. 9/10 times your KR proc is going to be wasted unless you purposely stay out of a kit for 20 seconds which is not how a engineer is supposed to be played.
Engis have it the worst ;_;
I remember when 100 nade existed, the burst insta killed you if they had retal lololololol.
I’ve removed HGH since posting this, I now have 409 and Deadly mixture. I now focus on using the FT’s knack for applying crit based conditions like burn, bleed, and vulnerability. This is something the nade kit can’t do as well because it doesn’t have any sills that can crit 5 times a second. The double pop is dead but it is still a good skill to use after pushing someone back with FT3, let it hit them then pop and it does some good damage. I think a lot of people have been trying to use it as a purely power kit when it seems much more suited for conditions.
FYI traited nades hit 6x per sec while FT hits for 5x per sec.
How so? I know that if you trait it you get 3 nades per toss but aside from Barrage but even so it takes half a second to cast a toss and then there’s the time it takes to land. Even if you throw them inside yourself it takes about 1/4th of a second to land. Anything at a reasonable range takes longer.
There’s more reliability in the FT too as far as hitting your target, outside of PvE that is.
I think he means you can throw 2 grenades tosses in the time that flamethrower 1 ends.
4 tosses.
probably I wouldnt be surprised. FT kit is kitten now.
I’ve removed HGH since posting this, I now have 409 and Deadly mixture. I now focus on using the FT’s knack for applying crit based conditions like burn, bleed, and vulnerability. This is something the nade kit can’t do as well because it doesn’t have any sills that can crit 5 times a second. The double pop is dead but it is still a good skill to use after pushing someone back with FT3, let it hit them then pop and it does some good damage. I think a lot of people have been trying to use it as a purely power kit when it seems much more suited for conditions.
FYI traited nades hit 6x per sec while FT hits for 5x per sec.
How so? I know that if you trait it you get 3 nades per toss but aside from Barrage but even so it takes half a second to cast a toss and then there’s the time it takes to land. Even if you throw them inside yourself it takes about 1/4th of a second to land. Anything at a reasonable range takes longer.
There’s more reliability in the FT too as far as hitting your target, outside of PvE that is.
I think he means you can throw 2 grenades tosses in the time that flamethrower 1 ends.
can someone please tell me how to detonate the mine that the granade kit drops
thanks
You can’t
15 char
This trait is completely useless now if you want perma swiftness (basically every engi)

