Hman , qwho, davinchi, kalifa, and even hiba. silare, shrubbybob, Dom, En Vain,
i havnt played in 4 days because everyone is gone. i been doing boring real life stuff like mountin climbing picnics , the club and disneyland. i dont know how much more i can take out there.
post who you miss the most and dont forget to put “no home O”
It is because we burned out early
I tried so hard mayyneee
Your not making sense. Read your previous post. We were discussing between running conditions or direct damage for bombs. I haven’t even suggested that bomb kit is a must have kit, I was explaining synergy with Direct damage.
That’s exactly what I’m getting at, do you have any reading comprehension? Reread my posts, I am clearly trying to say that bombs work a lot better with condition damage or even carrion.
Guise stop arguing with Chaith, he is number 1 esports engineer.
Let me ask you guys a question? What have YOU done for the engineer community?
Honestly would say bombs work better with conditions for these reasons:
1) All the other bombs are kitten with power and don’t scale with it
2) For bomb kit to do any significant damage you basically have to go all glass and spamming 1 with bomb kit against a zerg isn’t the smartest thing to doI’m sorry, but you are completely off your rocker on this one. The hardest hitting direct damage attacks are bomb #1. Only grenade #1 can out damage it if all grenades land. Take into affect big old bomb is all direct damaged base it lends credit that to maximize this kits potential is either go Knights or PVT. The reason why grenades work with condition builds is because there are 3 grenades that can effect up to 15 people and
that means 3-15 chances to proc extra bleeds. Yes bomb has conditions on it, but think about them as more utility then actual conditions. The fire AoE is nice to get might with BoB, confusion kills those that attack in succession and that blind gives you and AoE mitigation with no condition damage. Same with Glue Bomb.Also look at what bomb kit works well with. Take BoB, Magnet Pull, fire bomb. You get 3 stacks of might and a knockdown enemy that your #5 Rifle will have time to land.
Playing aggressively with bomb kit 1 while being glass is not worth it, have fun going in that range while being glass and doing pretty mediocre DPS. Yes bomb kit does most damage PER HIT, but the time it takes to explode + and be deployed is pretty kitten slow anyone smart is barely going to be get hurt by your bombs.
Skin that you can use in PVP combat is a easy one. Not sure why ANET hasn’t done this yet.
They say they want u to be able to recognize enemys by their armor light/medium/heavy.
I respect them for that but they should find some other ways to profit from gem store then.
Yet they are completely fine with asuras being midgets where you can’t even differentiate between all their animations. SEEMS LEGIT
Most satisfying kill is letting warriors go into vengeance and just running away so they die on their own.
so for you guys rtl is frustrating and “game breaking”. And a tanky ranger orb carrier with tonns of evades is ok?!
1 well timed immob and it’s good bye to that ranger. Ele has mistform and condi clears and heals up the kitten while it has that mobility.
edit:
Not to mention a tanky ele still contributes a kitten load to team fight, tanky rangers are crap in team fights
Skin that you can use in PVP combat is a easy one. Not sure why ANET hasn’t done this yet.
Yeah it’s like they don’t want money :p
I can’t even begin to explain to ANET how bad I want to kill people in PVP while wearing a top hat and monocle.
Honestly would say bombs work better with conditions for these reasons:
1) All the other bombs are kitten with power and don’t scale with it
2) For bomb kit to do any significant damage you basically have to go all glass and spamming 1 with bomb kit against a zerg isn’t the smartest thing to do
Skin that you can use in PVP combat is a easy one. Not sure why ANET hasn’t done this yet.
Legacy of Foefire 8/10
Double click
-Nothing Happens-
Let me try joining another room, oh I can’t join any room now.
-10 minutes later-
ERROR – This room is full blablablabla
Fix this stupid kitten please anet. I understand being slow with balance but how do you expect to balance a game when you haven’t fixed a simple bug like this in 7 months.
Zinwrath and I had some pretty hilarious duels.
If you find it fun its one thing, but that 200 toughness doesnt make up for lack of disengage or the fact our burst is half of other professions that build for burst.
“Fun” wasn’t factored into anything I’ve written here.
I never said the Flamethrower is a burst weapon, either. If anyone was “built for burst” they probably should look elsewhere (i.e., Static Discharge with the Rifle).
I just don’t see how anything you wrote here counters anything I said; you’ve simply argued that a Thief does more damage. So what? The Flamethrower (and Elixir Gun) offers enough control + survivability options passively in the way they’re constructed. Going with a Soldier trinket in sPvP is total overkill—using a Zerker/Rampager trinket works perfectly fine.
I’ve fought it several times, as multiple professions. They dont have the control survivability you claim they do. Every EG/FT engineer i’ve ever encountered (that wasnt doing some weird full defence bunker build) is just a free kill waiting to happen…infact i usually single them out in a team fight because i KNOW they cant escape. The airblast is easily avoided EVEN without stability/blind, the cripple is too slow a projectile, and EG’s mini teleport….depending on the champ im playing i just teleport along with them. Difference is any of the profession i mentioned can do 6-10k with a single skill, and usually have about 4 others that do around 3-4k on their bar.
I mean feel free to friend me in game, and try it out on me if you think your better than the engi’s i fought, but from my personal experience…..they kill too slowly and global taunt everyone to just turn and burst them.
I’d like to fight you.
He was saying dont glass cannon in pvp..
And again: why not? You already have +200 Toughness from Juggernaut. I don’t usually use my Flamethrower in sPvP but when I do I use the Rampager trinket with it.
its simply theif/warrior/mes can do what you have to channel an entire attack to do instantly, then instantly 3-4 more times (sometimes they hit 2-3x as hard as your 2 1/2 second channel that is countered by retaliation). Even a rifle eng if he were to go full burst, would chain cc you while doing higher amounts of burst. (especially if hes Static discharge build) dont even get me started if he has 100 nades.
And mesm/theif/war can disengage easily. (well maybe not warriors depending on build).
Even burst gaurdian is gonna put your damage to shame, while condition wiping and since they basicly have perma retaliation no matter how you build them will just end up killing you off your own attacks.
If you find it fun its one thing, but that 200 toughness doesnt make up for lack of disengage or the fact our burst is half of other professions that build for burst.
I think this is a real case of L2P, because:
1) Why would I spam 1 with flamethrower when a Guardian has retaliation up
2) Why would I spam 1 in the first place
3) Flamethrower builds have a lot of CC, condi removal, sustain and spike damage
just wait 4 more days. Turrents get a big change next update.
lol don’t get your hopes up for these “big changes”. The only thing karl mentioned was cripple on thumper turret and more damage on rifle turret. And those fixes won’t even bring turrets close to being viable.
I’m thinking they’ll get some attention beyond what was stated. They’re intentionally vague with those sort of comments as people get stupid when you say something concrete. If they’re still tuning and debating on changes, they absolutely cannot say anything about it, or the sky is falling if you change your mind or find it doesn’t work.
It was quite obvious Karl in particular was unsure and guarded about what he was trying to say, for exactly that reason. I would reasonably expect a few more changes, in particular to Turrets as they apparently see them as the Engineer’s “intro” build and they want to make them work. But, not having a crystal ball, I may be completely wrong. I’m not holding my breath either way.
If anything they will be stupid / unnecessary changes like the last patch FT burn extending with FT 3 change.
March Turret patch notes :
All turrets now cripple on explosion !!
He was saying dont glass cannon in pvp..
And again: why not? You already have +200 Toughness from Juggernaut. I don’t usually use my Flamethrower in sPvP but when I do I use the Rampager trinket with it.
its simply theif/warrior/mes can do what you have to channel an entire attack to do instantly, then instantly 3-4 more times (sometimes they hit 2-3x as hard as your 2 1/2 second channel that is countered by retaliation). Even a rifle eng if he were to go full burst, would chain cc you while doing higher amounts of burst. (especially if hes Static discharge build) dont even get me started if he has 100 nades.
And mesm/theif/war can disengage easily. (well maybe not warriors depending on build).
Even burst gaurdian is gonna put your damage to shame, while condition wiping and since they basicly have perma retaliation no matter how you build them will just end up killing you off your own attacks.
If you find it fun its one thing, but that 200 toughness doesnt make up for lack of disengage or the fact our burst is half of other professions that build for burst.
The FT build I run far surpasses static discharge and is better than 100 nades overall imo.
Oh and who spams 1 on FT?
You go glass cannon?
Yes. Zerker and still has pretty good survivability and has some incredible sustain.
He was saying dont glass cannon in pvp..
And again: why not? You already have +200 Toughness from Juggernaut. I don’t usually use my Flamethrower in sPvP but when I do I use the Rampager trinket with it.
its simply theif/warrior/mes can do what you have to channel an entire attack to do instantly, then instantly 3-4 more times (sometimes they hit 2-3x as hard as your 2 1/2 second channel that is countered by retaliation). Even a rifle eng if he were to go full burst, would chain cc you while doing higher amounts of burst. (especially if hes Static discharge build) dont even get me started if he has 100 nades.
And mesm/theif/war can disengage easily. (well maybe not warriors depending on build).
Even burst gaurdian is gonna put your damage to shame, while condition wiping and since they basicly have perma retaliation no matter how you build them will just end up killing you off your own attacks.
If you find it fun its one thing, but that 200 toughness doesnt make up for lack of disengage or the fact our burst is half of other professions that build for burst.
The FT build I run far surpasses static discharge and is better than 100 nades overall imo.
Oh and who spams 1 on FT?
The double explosion when not detonating is a bug. Please do be mature about this…
How is it a bug?
The first ‘hit’ is the projectile itself. The second hit is the explosion detonating.
1st hit —-—— 2nd hit
—————> >*<
The detonation hits twice.
The double explosion when not detonating is a bug. Please do be mature about this…
Yes and the extra condi duration on nightmare runes is a bug too. The build is good until ANET decides to fix it.
And looking at ANET’s history of fixing bugs I doubt it will be addressed any time soon.
Wrong, glass cannon FT works incredibly well. 11k Damage on FT 2 EVERY 6 seconds? Yes please.
Except that 11k dmg is exploiting a bug.
Yeah kind of like how nightmare runes on condi nades is exploiting a bug too right.
Don’t glass cannon a FT build. Get a good dose of precision, toughness, and some vitality; and slot at least 2 survival traits such as Protection Shield, Protection Injection, Self-Regulating Defenses (if you must), Stabilized Armor, whatever.
FT is about standing (mostly) still and calmly surviving the battle until you win.
What you’ll notice is that FT build damage ramps up over time. The first 1/3 of your enemy’s life bar will take an agonizingly long time to decrease… but the last 1/3 will drop almost instantly. Engi FT engagements are not a burst damage race, they will properly take a longer period of time, and over time you can outlast most other classes as long as they didn’t take you by surprise.
In sPvP/WvW, enemies instinctively try to burst you down immediately… which is a mistake, because that is right when your protective cooldowns will be most effective. You’ll notice their damage spikes at the start—I’m glaring at you, facerolling thieves of the world—and then they scuttle around waiting for their Big Awesome Skill to come off cooldown. Meanwhile your damage remains constant, and once their protective CDs wear off their health drops faster than you’d imagine. Plus you can continually hit them everywhere with just about any decent FT build, you can shove them around or immobilize at will, you can hold off on heals until the last second, or you can out-distance them as you run away (if you included that option in your build).
Glass cannon FT vs glass cannon everything else loses. 1/2 bunker FT vs glass cannon everything else is a longer, winnable battle.
Wrong, glass cannon FT works incredibly well. 11k Damage on FT 2 EVERY 6 seconds? Yes please.
The community has been asking for these for months now, some of us don’t want to PVP and just want to manifest ourselves into our toons. I want to have a family with an attractive sylvari and have beautiful children with her.
Can I make a server just for Role-Playing? I’ve always wanted to have intimate relations with a sylvari.
just wait 4 more days. Turrents get a big change next update.
lol don’t get your hopes up for these “big changes”. The only thing karl mentioned was cripple on thumper turret and more damage on rifle turret. And those fixes won’t even bring turrets close to being viable.
Regen ranger and stealth spam thieves are on the same level, auto class carry.
How to win with regen ranger :
Press f1 before the fight so your pet attack then just spam all your evades mindlessly until you win.
If you basically only take everything that accounts for Node-Control into your equation, I don’t understand why you rate the Mesmer so low, because the Portal is the most important and best Skill in this regard:
1) It allows you to not have Players on 1 Point (or even 2, if you run 2 Mesmers) defending it all the time to keep it safe.
2) It allows you to defend 1 Point instantly with the right amount of Players, making it harder to collapse on a Point.
3) You can use it both offensively and defensively.No other class comes even close to matching that Potential.
I like your name PowerBottom.
Neglekt pretty much said it all. You’d be just as frustrated if you were here.
That’s why I spend my days trolling the forums, trying to grab CC Eva’s attention (CC Eva, I love you (kisses and smooches)).
I see everyone is taking natural portman’s approach to the game.
This is great to see.
Elemantlist, Engineer, Guardian is top 3 class in this game.Thief, Mesmer and Warrior are still far too low in their comparative ratings.
Funny how you put engineer at top 3 when not too long ago they were considered useless.
lol @ tier lists.
I can never play a class with weapon swap after playing engineer, having a 10 second weapon swap cool down (or however long it is) just doesn’t feel right anymore.
I’m probably the only thief who shortbows as much as I do, but thieves put out the highest consistent ranged damage in the game. Poison is the most important condition for pressuring an opposing team, and cluster/trickshot hit multiple targets.
This I agree with 100% and it’s wrong, so wrong….
I don’t think Thieves are exactly in the right place at the moment, why should they put out so much ranged damage and still have the ability to step in finish and stealth out.
They are not a ranged class so why should they be able to out damage a ranged class?
What are the ranged classes now.
Well according to the last SOTG, ranger is the “long ranged skirmisher”.
lol.
For one moment let’s pretend the trait HGH did not exist and might stacking runes did not exist, maybe even grenade kit. Wat do.
I feel like the engineer can’t do any amount of damage without HGH or grenade kit.
When I read posts like this and people think the Grenade Kit is all we have, it makes me sad.
Don’t assume things, I play a flamethrower tool kit build.
But yes I still rely on might stacking. So your point is still bunk.
Well, if you aren’t doing then you aren’t reaching the class’ full potential.
That’s besides the point. What I’m trying to say is I doubt ANET intended for this to be the way engineer has a good build.
I’m not really complaining but does any other engineers feel like we have to “abuse” might stacking to have decent damage specs?
For one moment let’s pretend the trait HGH did not exist and might stacking runes did not exist, maybe even grenade kit. Wat do.
I feel like the engineer can’t do any amount of damage without HGH or grenade kit.
Why do you refer to yourself in third person?
Because he is number 1 mesmer in NA
I’ve always been a supporter of slick shoes, a highly underrated engineer skill.
Bomb kit isn’t up there because of its risk/reward style. Med kit with in tools is possibly our strongest heal, but it’s hard to say which is the strongest, since H also gives boons and removes more conditions, while HT can be used offensively. Basically, those three are too close to call.
Elixir gun… Hmm, strongest support? Right, adding that.
Elixir R fills the same role kitten but not as well and with longer cooldowns (you can revive while tiny/stealthed, 2 dodges and a stunbreak versus 3 seconds of invuln and a stunbreak)
Thumper turret is short ranged and effected by stability, however, if this upcoming patch make it better at cc than the net turret, it’ll replace it.@waka
Say why you disagree please. Are you saying we have more cc’s in one button than net turret somewhere? Do we have a better jumping puzzle skill? And is rifle turret not our most viable offensive turret?I’m open to discussion here, just give some reason as to why you disagree.
Taking rifle turret just for it’s utility belt slot is a complete waste (I’m assuming you mean for a static discharge build)
Net turret isn’t bad, it’s just REALLY ureliable. The turret is single target, reacts strangely, doesn’t know what to target and also too high of a CD for it to be worth taking imo.
And jump shot if you just mean in JQ’s alone sure I agree with you.
Agree with 1-5, completely disagree with 6-8.
You would have to severely nerf all the turrets to the point they are worth one utility slot. The difference between this and OTHER kits is other kits are only helping you while they are replacing your weapon skills. This would continue to aid you outside of holding the kit. (medkit doesnt count, the impact is has is minor and the bandages dont last long on the ground)
Your solution creates more problems than it solves when the solution is much easier.
My thread better solves the issue. Turrets should take a utility slot and be worth a utility slot. If you see an engineer with a turret, that means he is bunkering. The rifle turret is the only turret that is not necessary to bunker with thus it has a short CD and is not tanky. Its for those who want to have an extra dps pet in dps specs.
Also, they already said how they’re buffing rifles damage so it can better serve that role, and how thumper is being given more CC so it can fullfill its role better.
lol no they wouldn’t. turrets are in such a bad place right now that putting them in all 1 kit would be balance.
:) We had fun with it too! Thanks for the idea! Mm…..apple juice…
Atleast the devs have a sense of humor.
Maybe the state of GW2 right now is just a huge joke ANET devs are playing on us and randomly reveal the actual game next year.
Idk why people have to bring everything back to berating the devs all the time. It is so tiresome dude just give it a rest. It is also extremely impolite and reflects badly on you.
lol.
15 characters.
INB4 dev saying “please do not talk about other games, this thread is now closed”
:) We had fun with it too! Thanks for the idea! Mm…..apple juice…
Atleast the devs have a sense of humor.
Maybe the state of GW2 right now is just a huge joke ANET devs are playing on us and randomly reveal the actual game next year.
Wait is our rifle weapon damage going to increase, or rifle turrets? It is kinda unclear.
they said rifle turret.
that feel when I got banned from the stream chat the second I stepped in there.
SUCH IS LIFE…
might stacking + rampager works really well.
Just say “I don’t know maaaainnnnn, I’m not even tryin mainnnnnnnnnn”
That way you don’t need to try because everyone knows you ain’t even trying
maaaaain.
Hey guys,
Just a reminder. The show is at 12pm PDT. Daylight savings and all.
Are there going to be cat ears this time.
Complain about every build that isn’t yours, that way everyone gets nerfed except you.
this too. 15 char
i had playing like over a mouth and i feel that im not learning much, i did till some point but know im struck in a mediocre level of play
If it’s playing your class that’s the issue, learn all your attacks know what they do and when you should use them. And learning every other class is just as important as learning yours, know what to dodge how they play etc
If it’s how to actually play a tournament that’s the issue I would watch a few streams see what the good teams do (rotations etc)