I don’t really consider the turrets reliable enough…
sure they are its basically a 360 flamethrower knockback.
FUN FUN FUN
no.
u are stuck in the current meta bro, you have to believe to change the meta. this is the first step in the door.
I don’t really consider the turrets reliable enough…
sure they are its basically a 360 flamethrower knockback.
FUN FUN FUN
STOMP DENIAL ENGI TOOO STRONK (INCREDIBLE!)
best build in NA i promise, no one will ever beat you in neuting a point or stomping your friends ever again.
http://gw2skills.net/editor/?fcAQJAqelIqSW3yy5F1LJxIFcmxhUkYDLqQl/oQu0F;TgAA1CtogyAlAKLUOokQB
(edited by waka.9826)
MY FAVOURITE CHANGE IS NEW MAP
ORB CAP EVERY 10 SECONS
“INCREDIBLE!”
SOkitten#8217;KIN HYPE kitten
ITS LIKE IM PLAYING COD HOLYkitten#8217;K
I can tell you its actually fixed in this build, so I suspect that the patch notes are just missing this information. There are a number of bug fixes whose notes never got through the patch note process. We will try and get this list and update the notes, but for now this trait works in PvE so patch and enjoy!
OH kitten, IM ABIT EXCITED NOW.
not serious.
(edited by waka.9826)
If whatever this patch ends up actually being (since, ya know, it just came out…) gets players to start running multiple kits more, I’m all for it. I’ve been urging engineers to use 3-kits as much as possible; it’s really where this class shines.
I haven’t tried the new patch yet, but it suggests that my PvE build is going to see a bit of a bump in effectiveness (which it nice, but I already thought it was pretty good to start).
Traits: 5/30/0/25/10
Armor: Zerk
Runes: Sup. of the Engi, x6
Trinkets: Valkyrie, x6, with Emeralds, x6Elixir Gun, Flamethrower, Toolkit, Supply Crate
This discourages multiple kits…
Kit refiniment nerf is only thing they are nerfing on engi, otherwise its “buffs”. I use 4 kit build so it might do a little harm to that. Like.. a big one
It will just need more timing.
Too bad the other buffs are just junk buffs. Carry on
Lets see… Our 4 kit refinement traits
Cleansing Fire (Already 10 seconds)
Super Elixir (20 seconds to 10 seconds)
Melee Grenade Barrage (20 seconds to 10 seconds)
Box of Nails (10 seconds)Now lets say we connect with all of them for damage or something.
Box of Nails -> Cripple + Bleed
Cleansing Fire -> Purge 1 condition and some burning
Barrage -> DamageThis is overpowered how?
It honeslty seems like anet just wants us to use 1 kit. Thanks for our “unique” class mechanic that we already have to equip unlike ELE anet.
They say this every time LOL.
“The next one will be the HUGE PVP PATCH”
The next one :
“Woops sorry guys, when we said the next one we really meant the next one as in the next one after that one”
The change to kit refinement kinda feels like they want us to only use 1 kit..
Naw man, remember when anet announced that engineer is weak on purposed because we are really versatile. They are just nerfing us even more because we are too versatile mayne.
If you are always talking like that to people, no surprise you don’t come often.
Everything you don’t use seems to be for newb and kitten Everything that is different from you.
Didn’t you get my message about 100nade? The build will still work. The burst is still there. And a build with more then 20+ skills to use, and I mostly use all of them during a fight, is a newb build? A good playing won’t falll from a 100nade burst. You have to use everything.
So kit refinement was an OP ability? Please direct me to anyone that cried about it?
Let me be clear. The 100nade build is a very noob build to me. 1 click can kill almost anyone without any downside and it’s nearly impossible to dodge because it’s instant. It was also brought up in this thread before I ever even visited it. Yes, that is a bad build that should be fixed. Look at the history of patches in this game. Anet does not want builds that can do this, and good for them. This patch was a great first step to erase the 100nade build or at least fix it to not 1 shot so easily, but I’m willing to bet the jumping bug was unforseen to them. I bet it will be fixed soon.
There are many builds I don’t use that are great, most better than my own. I am under no illusions about my builds being supreme.
Kit refinement is a bit of a bummer, I’m under no illusions about that either. I will be able to get past it because while it was awesome to instantly cast 3 free skills every 10s or so, I didn’t really need more than one of them (Super Elixir most of the time). I can appreciate others may have needed them, but careful kit swapping will hopefully still let you get the most important one first.
You’re right I came off like a jerk, I get that and I’m sorry. It just really grinds my gears that a BROKEN build is trying to get fixed but people complain about it, saying it’s one of the only effective Engi builds. That takes SO much away from the profession. If people would stop trying to find the FOTM builds with every new patch and just explore the entirety of the profession I feel like it would be so much more rewarding. To each their own I suppose.
Wait, what is so instant about a engineer immobilizing you and casually walking to you and INSIDE your character model to MAYBE 1 shot you. Yes MAYBE.
Even with the tool kit pull method, the engineer still has to walk inside your character to pull off the burst which leave you time to use a stun breaker not to mention you can see the magnet squiggle lines.
lol @ this QQING about RTL.
Anet could have nerfed you guys 10x harder which would have been just as fair but they didn’t, you guys truly dodged a bullet.
Oh and the cooldown on RTL is still low, kitten you eles are greedy.
This is why I rarely come to these forums. So much doom and gloom. I do great without 100nade noobness in PVP and I do great without relying on 1 consumable in PVE/WVW, but these forums have shown me it’s pointless to try and be positive when anything in this game gets changed, or dare I say fixed.
I make builds that are effective without relying on 1 borderline broken aspect of the game. It’s actually pretty fun that way. Yes, no cooldown on life steal food was borderline broken, if you thought that was actually intended given how the rest of the game works… I’m sorry.
“PVE, WVW”
Bingo, you can get away with anything in both those modes. Oh and this nerf doesn’t only affect 100 nades so stop mentioning it.
1. my build s more tanker that nades
2 i dont see my build getting nerf
3 i still going on as a beast
This isn’t about if your build is still good or not, this is just making less builds possible or ideal which is exactly the opposite of what anet should be doing.
This probably the worst way to nerf Kit Refinement someone could come up with. It wrecks build diversity with kits and Kit Refinement in general. Managing more mental cooldowns isn’t exactly fun.
Before I actually watched the opponent to see if I needed to reset my burn on them with FT refinement, or if I had condis on me. Or if I was getting low on HP and had condis on me and my team mates I would use elixir gun refinement.
Now it’s just going to be me randomly swapping in and out of all my kits hoping one of them procs properly, yay thanks anet for this change.
I do hate to see the buff train with the nerf caboose, which seems to happen every patch.
But, realistically, I see this as a positive first step. I felt what Kit Refinement could do was a little much already — and if there are improvements in other areas, I can see the flood of tears incoming. The point is actually to use all those skills you take the Kits for, not to spam between them for the Refinement proc. I know it’s bitter medicine, but it’s necessary.
I think they’re going to be watching closely how these changes go, and use that data to move forward with this class.
Yeah and a 5 point deep trait to give you on demand quickness on pet swap sure isn’t OP either.
Maybe the change in the trait is a way the devs tell us to not use 100 Nades build, because it a lame build that show no true skill r use of what the engineer can really do
Oh, you mean the unreliable burst build that is basically a gamble and is just as squishy or maybe squishier than all the other glass builds.
Yapp.
Might as well give 100 blades a 5 minute cooldown since it’s such a “strong” attack.
Not at all.
I’m as mad as you right now.
Especially since I was considering switching to a multikit conditions build.
That is what I run and I can’t tell you how much it relies on every kit refinement to put on the condis.
I sense someone was angry that they’re point and click noob cannon 100nade build is dead. Except it’s not really dead as others have pointed out. You simply have to jump now. Jumping is unacceptable? Right… it’s better when you don’t have to think and can kill anyone with 1 click. I wish they would have gotten rid of it completely, it’s a terrible build. People that think “it’s the only good build for Engi” need to expand their horizons.
Changes look great! I’ve been tearing it up with Flamethrower, can’t believe it’s getting better! Also my tanky build with Elixir Gun got better as well. Great update, can’t wait to go try them.
People like you are the reason that ANET thinks they can do whatever they want such as lying to us about a “HUGE PVP PATCH” every month which they ALWAYS disappoint on.
Now think about this for a second. Do you honestly think jumping to get around this nerf is “working as intended”. Think about that one for awhile.
Toolkit magnet + 100nade is still usable if you jump while switching to toolkit. But kitten it’s gonna be annoying
And you think this is how it’s supposed to work LOL?
On the kit refinement nerf
Once again you are punishing the engineer class for being “versatile”.
Let me get these things straight : You DON’T want us to use multiple kits, you DON’T want us to swap in and out of kits during a fight, You completely kill the many ways the engi could kill a player (For example : tool kit magnet into 100 nades burst).
What else are you planning for the engineer class Anet?
Suddenly FT and EG are back on the menu.
I love the idea of acid bomb being a blast finisher. I mean… it’s a bomb!
I don’t lol. I’d rather it be a stunbreaker seeing as none of our kits have one.
Engineer
Stow Med Kit: Now works in PvE.
Elixir U: Quickness is now consistent at 5 seconds.
Acid Bomb: This ability is now a blast finisher at the start of the ability.
Super Elixir: Now detonates properly underwater.
Super Elixir: Increased impact base healing as well as scaling with healing power by 100%. Increased base heal multiplier by 50% and healing power scaling by 100%.
Flame Blast: This ability is now able to be detonated by a secondary ability.
Flame Blast Detonate: This new ability will detonate the napalm ball that is launched by Flame Blast.
Air Blast: This ability now extends burning duration of enemies that are already burning by 2 seconds.
Flame Jet: This ability now deals an extra 10% damage to burning enemies.
Pry Bar: Increased the number of confusion applications from three to five and increased duration of confusion from 3 to 5 seconds.
Tool Kit: Abilities that heal turrets have had their potency increased by 100%.
Kit Refinement: This trait now has an internal cooldown of 10 seconds globally for Flamethrower, Elixir Gun, Grenade Kit, and Tool Kit.
kit refinement internal cooldown globally is pretty hard nerf..
IMO everything is a junk buff and they gave us a huge nerf on kit refinement
IIIIIIIncredible!!!!
Nice to see that GW2 is slowly evolving into COD. Next patch hopefully we will get RC CAR kill streaks.
Dota 2 is in beta…
gw2 spvp is also in beta
ahahahahahahaha
mmr should def be visible.
I remember when I was a 1300 rated chessplayer, I made the goal to hit 1700 rating. Had I not had the simple rating goal to see my progress I would most likely never have committed to chess the way I did
And boy, I’m glad I did. Chess is my favorite thing.. ever!
I actually have a printed out picture of you on my ceiling and I fall asleep staring at it every night because one day I want to have beautiful hair like you. That is my goal.
ive started using it in pvp and i have to say its greatly underrated and its amazing.
haste stomp.
/thread
This.
Why don’t you use poison + damage or just simple knock him out of it lol.
crit and swap sigils share cd so it’s useless to have 2 of them in 1 weaponset
what exactly is the CD on earth sigil though..?
for example earth + geomancy?
I think “Guild Wars Soon” is a more fitting name for this game.
Keep it up ANET guise, you are killin’ it.
pistol 1 is absolutely useless in pvp, and the piercing trait is even more useless because it’s kitten at applying condis. Why go 30 deep into a tree that makes a horrible attack slightly less horrible when you can just pick up grenade kit and apply condis 50x better.
lol how are you complaining about this trait as a warrior. Attack where you last saw him and you will still kill him..
I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),
How in the world does concussion bomb + Acid Bomb triple your dps?
5s of confusion @ 180 radious (melee range btw)
pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?
Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….
not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.
If those numbers please you, then i can see why you think the engineer problems are a player issue.
Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4kcombo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo
there are lots of on engi! find them
kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs
Smoke bomb is far from perma blind, it got nerfed to trash
I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD), we have different kits that allows to fight and switch when on cooldowns so DPS shouldnt be a problem..
if you’re playing support, we have plently of it and different AoE boosters not to mention med kit can abuse any runes and sigils
Rifle is the best control weapon!! but sadly requires you to watch your cooldowns, if you’re looking for a class that presses 2 and does 20k damage, go play warrior!! Rifle is used for control to set up your spikes as well as deal great damage, if you have even played your class then you would know auto attack itself is really strong and it pierces so as an engi you should play with positioning
also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..
personally, i love my engi and that is why i can say that the problem is not the class, its the players playing it, you’re all expecting to press 1 2 3 and make wonders and that’s not gonna happen.. you have to play the class, learn the skills and experiment with all the different with Combos!! which are a big part of the class.. if you’re not doing combos with your engi then you’re not playing it right
Combo’s allows our playstyle to be more flexible and allows us to handle any situation. as well as maxing out our DPS and develope skill..
Have fun hitting people with acid bomb or concussion bomb.
Bomb kit is our hardest hitting raw damage over time weapon. At least from the auto attack.
However it only has 2 raw abilities and one scatters mobs. Grenade Kit has the advantage of hitting 3 times per ability (meaning 3 vuln / 3 shots at shrapnel), and has 3 non-auto abilities that do very strong damage. BoB scatters mobs and trolls your group. I do feel Bomb Kit could hit a bit harder though, given the damage increase compared to grenade kit is minimal at best.
It’s just way too much of a hassle to do the damage with it, you will just end up on a suicide mission going in range with that if you are trying to deal damage with bomb kit (which also implies you are fairly glassy).
That’s a bit of an odd assumption. In fact, most bomb builds I’ve encountered/used are not glassy at all. That tends to be an attribute found more commonly on grenade builds. I haven’t been doing a lot of tPvP lately, but I still see bombs fairly often in hotjoin.
Additionally, the fire bomb can be useful for getting might stacks (can do a self-combo with fire bomb -> BoB), and the concussion bomb can stack some serious confusion, especially if used in conjunction with static shot and prybar (you can actually exceed mesmer levels of confusion with these three). Smoke bomb also comes in handy, it’s just a bit hard sometimes to tell exactly how handy it is because it’s not always obvious what you caused to miss.
The kit doesn’t really reach it’s full potential until you get some traits into though. But even if you aren’t traited for bombs at all, it’s still a nice source of raw damage that you can swap to in PvE (I use it all the time for the Jade Maw fractal).
Talking about strictly PVP here, No one is going to stand in concussion bomb or fire bomb. Not to mention bombs take kittening long to explode once your put them on the ground.
It’s just way too much of a hassle to do the damage with it, you will just end up on a suicide mission going in range with that if you are trying to deal damage with bomb kit (which also implies you are fairly glassy).
Being in melee for brief moments is rarely an issue, except in particular situations – Lupicus (at least as an engineer), high-end fractal bosses, uh.. Kohler? I can’t think of a ton. But for most, my kitmaster engineer is in melee, using prybar and acid bomb and jump shot and etc. With larger bomb radii, it’s not too hard to deal solid damage and stay at a close, but not too close range. I won’t pretend I like bomb kit though – again, for the damage output, the lack of range on it is awful. I was hoping we’d get more grandmaster traits – one for each kit. One that makes bombs have range and instantly detonate upon landing, one that makes elixir gun do.. something creative, etcetera.
I wish bombs blew up faster and had a bigger range by default. And im speaking strictly pvp here btw guys
Bomb kit is our hardest hitting raw damage over time weapon. At least from the auto attack.
However it only has 2 raw abilities and one scatters mobs. Grenade Kit has the advantage of hitting 3 times per ability (meaning 3 vuln / 3 shots at shrapnel), and has 3 non-auto abilities that do very strong damage. BoB scatters mobs and trolls your group. I do feel Bomb Kit could hit a bit harder though, given the damage increase compared to grenade kit is minimal at best.
It’s just way too much of a hassle to do the damage with it, you will just end up on a suicide mission going in range with that if you are trying to deal damage with bomb kit (which also implies you are fairly glassy).
Bomb kit should be stronger, alot stronger. At the moment there is literally no pay off going into melee range with it when I can use grenade kit and do more damage with that from 1200-1500 range.
That being said, bomb kit is still my favourite kit.
Would anyone Suggest me making an engi?
Yes. However, engineers are difficult to play. Hard to learn, hard to master. But they are, by far the most fun class to play. Throwing around grenades, smacking someone with a prybar, planting mines all over the place and spraying your enemy with flames…
Hell Yeah.
Too bad our mines and flames hurt less than pool noodles.
Grants Double Speed while in combat which is faster than just swiftness.
while out of combat Super Speed is the same as swiftness.
The advantage of the skill is when it is used in combat because you will be able to get away/gain on other players with just swiftness.
This.
The skill is one of the best tool belt skills we have, everything else is pretty kitten (maybe except big ole bomb and grenade barrage). Not to mention is ignores cripples chills.
New engineer kit in the February patch
RNG Kit : all 5 skills can give you any of all the skills in the whole game at random.
remember everyone laughed at the idea of League of Legends becoming an esport back before the s1 $100k tournament prize at dreamhack in 2009.
Coincidentally, everyone laughed at it because it was ridiculously unpolished, so let’s hope there’s still hope for GW2 PvP with its current state.
I’m not laughing at GW2, I’m laughing at the people who play GW2 solely for the fact that the game came with the label “E-SPORTS”.
The give us this instead; Alchemy minor trait
Evasive elixir toss: When you dodge in combat you either toss elixir U or elixir C at your current location.
RNG the RNG
lmao great idea.
I wonder what they were thinking for the kit refinement on med kit.
Interesting. That’d be a GREAT place to take an unimaginative skill out and put a stun break in. Obviously it’d need more of a cooldown, but imagine a “stim” that cures one condition and breaks stun. That’d free up a utility slot right there for anyone using refinement and med kit.
eh, that still wouldnt be a good enough reason for me to not take a stun breaker for 2 reasons.
1)You go into medkit too often to use your medpacks / peram swiftness so you would essentially waste your stun breaker and be caught off guard without it often.
2) Stun breaks that only simply break the stun and nothing else usually never save you because of multi stuns / stuns like basilisk venom.
I would still feel the need to take elixir s
Elixir S is amazing, can’t leave home without it. I don’t see why kit refinement for medkit doesn’t just cleanse a condition, or give regen, or, you know, something somewhat associated with what medkit is for lol
No choops you are being illogical here! Obviously bandaids are made to explode, never question ANET logic.
I wonder what they were thinking for the kit refinement on med kit.
Interesting. That’d be a GREAT place to take an unimaginative skill out and put a stun break in. Obviously it’d need more of a cooldown, but imagine a “stim” that cures one condition and breaks stun. That’d free up a utility slot right there for anyone using refinement and med kit.
eh, that still wouldnt be a good enough reason for me to not take a stun breaker for 2 reasons.
1)You go into medkit too often to use your medpacks / peram swiftness so you would essentially waste your stun breaker and be caught off guard without it often.
2) Stun breaks that only simply break the stun and nothing else usually never save you because of multi stuns / stuns like basilisk venom.
I would still feel the need to take elixir s
even if you made wow population the same size as guild wars 2, the wow PVP scene would be much bigger by a large margin
Well thats because skill based pvp tends to draw people away because they cant steam roll anyone because of gear or etc. Thats why the pvp here is not liked so much because in all reality people aren’t as great at mmo pvp until they are put to the true test of skill based pvp.
You can’t honestly believe that’s the reason why not many people PVP in gw2 right?
But anyway back to the OP, yes they do need to do something, as engi fails miserably in being versatile, so making more traits kit-wide would be a start, though I think putting the elixirs in a kit would be OP.
Given that they are unlikely to have a complete makeover so soon after launch, I think the easiest solution would be to give engies an extra utlity slot.
Agree on both these counts. No kit has a stun break, so all engineers are required to dedicate one of their three slots (and the corresponding toolbelt slot) to that function. That all by itself cuts the possible builds by a lot, and it hurts us more than other professions because again, you’re dedicating BOTH the utility slot AND the toolbelt slot to a utility you otherwise wouldn’t take. I’m pretty sure when devs discuss among their-selves how “versatile” we are, they’re counting both those slots towards that versatility.
If we had a good selection of stun breaks to choose from to complement our build, that’d be less of a problem. If most kits had a stunbreak in either the main or the toolbelt ability, it’d be less of a problem. Heck, if we had a useful stunbreaking TRAIT to alleviate the problem, we’d have some versatility back. Any of these would free up a slot so that we wouldn’t need another utility slot to be “versatile”.
Kit refinement is an example of how to do multi-kit traits right, although even it is weak with some kits… especially bomb kit. Many of the other traits are just prereqs for the kit to be useful at all, and don’t function as actual choices.
I wonder what they were thinking for the kit refinement on med kit.
Who still thinks swiftness is useful…poor guy you need to discover perma swiftness.
swiftness + ride the lightning = GG
It will just need more timing.

there are lots of on engi! find them