Killing enemies before they get close to you is generally > standing next to them while they beat you with a big stick. I can’t remember playing a game where the opposite is true.
Tolunart,
Really?? Do you play all FPS? I can rattle off tons of game, almost every fighting game as viable equal melee options, WoW, dark souls, dragon age, skyrim, are you new to video games or?
Um, no the dungeons are the essence of sub par. There not challenging for anyone who has played MMO’s before, they are drawn out, and generally unrewarding now that everyone can get a item in 3 runs or under 2 hours. But that isnt the problem the problem is they are trivial and mechanically boring.
If guild wars 2 is to survive challenging end game needs to be put in and a progression system as well because everyone loved lvl 1-79 because it was fun and you were progressing but then 80 comes and your like so what now I got what i want there’s nothing left to strive for……progression is needed in an MMO period.
Yes, best game ever is dark souls because it is HARD and CHALLENGING and you get rewarded for beating challenges not just farming your balls off easy mode mobs and dungeons…. fair well sweet guild wars you were great while you lasted(lvl1-79)
Playing the game for fun.
Radical concept, I know.
What fun? I saw all the content on 100% map completion I played all the dungeons which i regret doing because they are all very boring. I have the best looking items I want, which are all exotics. Now what I feel like this isnt an MMO but a large multiplayer story game that has an end. I mean its what a month in and most people have completed the game. The dungeons arnt fun enough to grind, the events are not fun enough to replay, the pvp is ok but mmo pvp isn’t for everyone.
I really think people are going to give the game up in a month or so I shelved it already because I was just down right bored and didn’t have anything to do but afk in lions arch. GW2 needs end game, MMO’s need fun challenging end game for their pve player they just do or people leave that’s the truth. Think about the most succesful MMO ever, how many of the players were max lvl months after it launched, I’d bet 70-85% where max level or alts of a person with max level. Anet didnt think it through putting out a game without end game content, it’ll make me sad if a game this beautiful and fun to level through fails because people run out of things to do.
(edited by wookie slayer.4259)
There is no prestige left in this game at all. Everyone can easily obtain anything they want, I mean the dungeon set armor is what like 2 hours max for the 200ish pieces 3 hours grind for the best pieces. I’d ask you for a piece of gear that is actually challenging to get. And no legendaries don’t count they are just a massive farm-fest just like everything in this game. The dungeon token items are laughable now u cant go 5 feet in lions arch without seeing someone full clad in them. Its an MMO for kitten sake, a large part of it is the shinnys that show the cool things you have done that others have not, it gives a sense of uniqueness which MMO’s need.
ps the dungeons are easy and very boring please do not say you need tatics
(edited by wookie slayer.4259)
ya i think they did a bad job of balancing lot in almost every aspect of the game champions, dungeons, and the giant event dragons that take 15ish min to kill and give u 5 blues 1 green or also know kitten silver
I hate too say it but I wish Anet should buy a month of wow and go back and play its dungeons and raids and just snag some mechanic ideas, WoW has some problems but dungeon mechanics are not one
^agree with everything jolly said, I don’t like the token system and think it hurts/takes fun out of the game
1)Make real boss rooms, with locking doors till group is dead to stop zergfests.
2) add mechanics/ enviromental mechanics(boss room)
examples:Just for an idea bosses i’ve seen in other games (WoW) ZG 5 man kill boss and keep pet down before it eats all your spirit rezzors, line of sight large aoe by spikes dropped from boss that u had to dodge, lava filling room mechanics that you need to get to high ground, red light green light mechanics, dps down ice block ally, tornado’s you must avoid, sleeping/disabled adds that must be killed before time/boss health drop, even a dps race, buff/debuff circles that you need/needed to get washed off if you get, adds that lock on to certain target that need to be kited and killed, boss lock on for certain time, objects that are dropped by doing certain things that need to be dont collected and used during fight. There are plenty too choose from and maybe seen in some bosses but in only 1 or 2 while most have no real mechanics, shooting aoe spawn normals adds arnt counted because there not fun, they can be used but are seen far too much and are too easy/generic to be engaging.
Archer is right to each there own, and im glad people do like them. I haven’t played many other mmo’s WoW being the only other. And I must say the dungeons were SO SO much better in terms of mechanics (in terms of story and looks GW2 dominates). I love fights where the environment plays in and there is a challenge other than kite boss till low dodge go heal and repeat. There are so many different boss mechanics that they could do but don’t or only do on one of a handful of boring bosses.
Just for an idea bosses i’ve seen in other games (WoW) ZG 5 man kill boss and keep pet down before it eats all your spirit rezzors, line of sight large aoe by spikes dropped from boss that u had to dodge, lava filling room mechanics that you need to get to high ground, red light green light mechanics, dps down ice block ally, tornado’s you must avoid, sleeping/disabled adds that must be killed before time/boss health drop, even a dps race, buff/debuff circles that you need/needed to get washed off if you get, adds that lock on to certain target that need to be kited and killed, boss lock on for certain time, objects that are dropped by doing certain things that need to be dont collected and used during fight. There are plenty too choose from and maybe seen in some bosses but in only 1 or 2 while most have no real mechanics, shooting aoe spawn normals adds arnt counted because there not fun, they can be used but are seen far too much and are too easy/generic to be engaging.
One thing I learned from WoW is boss= boss room where you have room to work and add large fun mechanics, some bosses you get in a small room where its like roll back n forth and attck fun? Boss fights should be grandiose fun fights make them huge and memorable.
The best example of crap bosses I can think of is HotW, butcher path boss one champ mob troll attacks and does aoe smash in small room, wizard on steps does aoe and attacks, has way too much health(worst boss in game?), Butcher has totems that just make the fight longer and respawn rather fast, butcher just attacks basically a kite the boss and kill his totems if you want to go faster(most only kill one totem). The other paths I’ve only ran once and found none of the other bosses any good either, under water ones are terrible swim/kite is NO FUN same with summon add. Maybe some people like HotW now but run it 3 times over and you get bored really fast.
I’ve give up on them because there more chore than fun right now
Another problem I’ve found from looking over the forums is that having one main dungeon difficulty for so many players is not a good idea, some find the dungeons to hard( saw a thread about the first ac boss needing nerf) where as dome more veteran players of mmo’s find them trivial at best. I would love to see a harder mode drooped in, in the future to accomidate both styles as there are two (actually more) groups of players that find dungeons enjoyable on different difficulties. And harder difficulties are something to strive for after u do the first a bit of progression something gw2 lacks right now
With the recent increase in token drops many of the players that enjoy pve only and dont really care to have 8 alts, are starting to farm the items they want from the dungeons and without reward will not be going back. By lowering the amount of times people go through a dungeon to get a reward lowers the contents lifetime which really isnt a bad thing here because most dungeons are a bit boring and mechanic less. I think as people hit 80 get there gear from dungeons and play the content they will be bored this is an MMO there about 2 things fun encounters and rewards for your E-kitten
. I think it would be neat to have larger hard content that wasn’t designed to be pugged have some guild unity in pve and necessity to have a skilled cohesive group because that just isnt in the game right now I think 8/12 man raids would be a great addition and be a great way to keep player in the game people will get bored and leave if theres not some thing they can do thats fun and not “completed by them.” I want this to be the next great MMO for years to come and i think it would behoove you to do challenging group encounter(pref 2 modes so casual people can enjoy it just as much)
They need to get rid of tokens and return the “hey we did it we killed a boss what awesome item did we get? did it drop the super rare drop it and only it drops”(bags recipes, crafting mat ) come on anet this should have been there on release your dungeons are boring.
ps Most arnt that hard there just annoying and boring
Bring a gaurdian tell him to put his staff on and lead the way, problem solved. And btw there actually a god send, if you go down kill one your revive, pretty awesome
Ok this making sense now, too many money sinks in the game, and the dungeons are super hard, and repairs and teleports are very expensive, all of this to run the player out of gold so he would buy gems/gold from Anet.
I dont really think dungeons lose you money at all, tops you totally break and play 12s and get 26s plus items at end of dungeon some bosses even drop 15s so i don’t get how you lose money unless ur in there a few hours consistently dying
so you had no trouble with the pathway 1 boss in CoF explorable huh? with a PuG? do it again. you’ll never find a team with that much luck. there’s your challenge.
But thats part of the problem I’m not going to do the super hard path for the same rewards as the other two, nor will anyone else. These dungeons are boring and to me easy I havent been to Cof in awhile nut ive recently dont all AC and TA and they are EASY maybe its just those two but if so they are super easy all the paths
apparently there’s incentive to do the “super hard” path with the daily first time thing and whatnot. if you want the challenge, it’s in those difficult pathways. The “easy” ones are for those of us who don’t have a guild of 20 besties who all mic up, and have to make do with pugs. there’s something for everyone… but the actual token reward system, and this DR BS can go. it’s the real villain in all of this.
I could see doing it once for fun, but really hard paths are stupid hard not really cool intricate mechanics to learn they are cheap mechanics that are almost luck based. And even if it is the first run of the day if it is too much of a headache id rather just do the other 2 for there firsts and either redo them or just wait till tomorrow, rather than do the super hard dungeon…
I’m really in favor of abandoning tokens and making drops so you have to go certain places to get the gear
I REALLY Want to run dungeons in this game, but with how things are I just won’t do it anymore. Too many bugged events, the DR system not working correctly (I get 15 tokens in my first run of the day) and numerous other things.
I hate to admit this but SWTOR’s new operation came out today and I got together with 7 other guildmates and we had a BLAST learning the new instance!
Something I was really hoping to do in Guild Wars 2, but it just isn’t there!
I would be fine with 5 players instead of 8 but it’s so hard to get people online for a dungeon or a pug that knows what they are doing!I am being optimistic tho and hope they get this sorted out soon, where the dungeons will be fun again, and still offer a challenge.
And its only been a month since release, so I will give them another month. :P
I really miss learning dungeons not jusr face rolling them with whatever 5 ppl u find,
TA chest piece is pretty sweet you can add some cool colorings to it and it has giant thorns coming out the back and looks nice and meatly what more could you want
ya this code takes away from people who are dedicated to your game, it punishes people who want to go the extra mile for whatever thier farming
It may but ive heard someone did a study on it with 200 rares and it turned out thesame betwen them. Ecto’s are not rarer material they are another component of it. ive also heard claims that blacklion salavage kits are 100 percent so who knows
I’m right there with you on the screwed up pve and am quite bored/tired of it. Very confused about what your saying about gems tho? They give no play boosts at all the best thing there for is bag space. Honestly WoW is probably a better pve game right now, but it has had 10 years to sort through itself, I still have hope that Anet will make chances to its pve before people get bored/tired and leave because there not avid pvpers. Give it a month and see what they can do, I’ll be doing the same and if not I’ll leave, but regardless akittenfind game , just with high end pve problems
What bashful said^
O and pro tip for TA, staff guardian are like lawn mowers and if you go down kill a plant to rez up…so many ppl don’t do this drives me mad
so you had no trouble with the pathway 1 boss in CoF explorable huh? with a PuG? do it again. you’ll never find a team with that much luck. there’s your challenge.
But thats part of the problem I’m not going to do the super hard path for the same rewards as the other two, nor will anyone else. These dungeons are boring and to me easy I havent been to Cof in awhile nut ive recently dont all AC and TA and they are EASY maybe its just those two but if so they are super easy all the paths
For a while I have been grinding dungeons for gear and each time was boring and unsatisfying. I finally figured out what it was. The rewards, everyone goes into dungeons for the gear (99%). And when you do so just for tokens here’s the problem you get 1)grindy feel 2) speed running one path because all 3 paths are essentially the same reward 3)defeating a boss/clearing dungeon feels pretty unrewarding(especially the 2nd,3rd.4th time).
1. When your getting no real rewards other than tokens and more or less garbage drops each run just feels like something you have to do to and end sometimes days away.
Solution: Give bosses drops either token for a certain piece of armor or wep, or actually have the drops happen, throw in rare mini drops or fun items, like special recipes. This creates a feel of excitement each time what item will i get, maybe ill get a super rare item this run you never know and that adds tons of fun.
2. If each boss on each path drops different stuff speed runs and only one path parties are eliminated, as you’ll have to go where you need to get each item.
3. Right now bosses are just something you have to do to get to the end they drop crap and are too easy.
Solution: give them drops that make each fight feel like an accomplishment sure make them a harder so you have to work for the exotic by learning a hard fight or have only the first 3 bosses drop dungeons specific rares and have low chance to drop cool fun flavor stuff or recipes. And have the last boss have chance to drop certain exotics/exotic tokens.
Anet, by implementing the token system by way of trying to be more “fair” have taken the fun right out of dungeons the excitement of getting drops. You have made it into a grindfest the very thing you wanted to avoid. It gets very boring when its run dungeons X times over to get items. Even if you run it X times to get your piece each time as you go there is still that excitement of maybe ill get it this time and that keeps you going not the o hey hes more tokens..
Hope you take this to heart either for these dungeons or the next ones but Ithink this would be a vast improvement.
The token grind system put in is to blame for this, if you guys would have made each boss hard and mechanically sound and gave a piece of dungeon gear or a hand, feet, leg ect. token for beating a hard boss not only would it kill the repetitive grinding but it would give some excitement after each boss kill and a good reward for a tough fight, not just speed run dungeon get tokebn repeat. And if each boss only dropped certain things people would be inclinded to see all the dungeon if they wanted all the gear. problem solved
Dungeons are too easy please quit saying there hard, I have 5 full grinded dungeons pieces from 4 dungeons, and they were all easy, and that was before the 60 tokens bump up(all with pugs). If you got lumped in with the only 4 people on the server that cant handle the dungeon ditch them find a new group, and plow the place like everyone else
So leveling was good, but dungeons are not. I’ve grinded gear from Hotw, TA, AC, and CoF, completing the first three and have tried all the dungeons.
The biggest problem with the dungeons in mine mind they are boring. I pug and never have a organized group and rarely have a boss reset, this right there is a huge problem. Bosses should be hardish and if you do something wrong too many times you should fail. Right now most bosses are hardly lethal and if you die it is often very easy to rez or just die and run back.
The other thing that makes bosses boring is they are not engaging, 1/4 of them you can just sit back afk and auto attack, or at least some of the team can. That just CAN’T be if you want the boss to be fun. The best boss fight in my eyes was between the golem guy in SE story, the final SE boss story, or the first AC exp boss. These bosses all had tricks to them, that you had to watch for or beware of or you will die and have a good chance to wipe on. Each and every boss should have mechanics like these.
And on the note of them being too easy, and giving now 60 tokens per run. When I first heard about guild wars 2 i was excited because there were these hard explorable modes that rewarded you with dungeon sets and weapons that were supposed to hold some type of prestige, but with how easy they have gotten they hardly hold any anymore.
Now I know its not all about who has the coolest gear, but this is an MMO which are successful by having fun content that gives rewards so there is a progression and something to work for. By making the dungeons easy and highly rewardful you just end up with UN-FUN and no real sense of achievement for getting the cool gear skins associated with the “hardest” thing in game.
I just want the game to do well and not having challenging fun (PVE) content for people to do, complete with cool rewards to distinguish people who have done them is going to get boring and have a lot of people going “so what do I do now?”
P.s. please dont say go pvp or chase a legendary because some people dont like pvp and most wont want to spend the 200 plus hours or grinding it takes to get legendaries
They arnt hard either easy as balls ive never not finished a dungeon, only a few times that actually took effort cause of other people not doing so well. And what about them is fun half the boss fight there is no real chance of dying and if you do you just run back or have a teamate rez u because the boss only hurts one person at a time. 1/4 of the bosses u can afk during and auto attack for the win.
The dungeons are too hard? I pugged all 3 TA in about an hour and a half and got 180 tokens. You can do AC in about the same time. I dont understand what u want. In my opinion the dungeons have become too casual, and rewards too easy. The dungeon armor was supposed to be pretty special thing in a game that is skin driven and it is very easy to get now. I don’t want the entire game to be “causal” as in takes no group cohesion or personal skill other than dps till your health is low roll out heal and go back in, and thats all the dungeons are right now. I would like to see good solid but hard mechanics (not stupid hard but onces where u need to know what to do), and once hard given a good reward for doing so.
First off great game, pve level’s 1-79 awesome, second to none. With that being said the Dungeons Exp modes leave something to be desired.
The most annoying thing about Dungeons is the bosses/champions health levels. Many of the fights are easy with few mechanics and know you will kill the boss by 85% health but have another 5+ boring minutes of hacking away till he actually dies. I’d like to see more deadly, less tanky bosses with better mechanics. Boss should hit hard and punish you for your mistakes, however if you know the dance and do it well it should not take you 7 minutes plus on some bosses to kill it. Champions are even worse often just straight i hit hard attackers and it takes the whole party beating them in a corner for 5 mins just to kill them. THAT’S REALLY BORING! Sure they should have more health sometimes so your forced to leave them last but not take five minutes after the silver mobs are dead.
Next Big thing is boss mechanics or lack of. Some bosses are well designed, many of the story modes were challenging and fun. Like SE finally boss was good, even the golem dude was fun even though he was like 4 bosses in 1. TA final boss was good. TA exp first giant wurm boss was good adds and aoe to watch for. Cof story last boss was pretty fun, too easy but fun, AC exp with the gravling horde is a great boss probably best I’ve done. But then there are the Exp mode bosses I just finished all of HoW explorable and was wow’d how boring the entire 3 routes were. Every boss was easy, had tons of health, and next to zero mechanics. Ice troll hits hard, mage on steps aoe’s and attacks you shouldnt die here, butcher totems respawn to quick and is a slow kill, frozen oakhearts kites fest with millions of Hp, twice lol. The under water bosses even worse no way you should lose but its going to take forever.
The next thing that I think was a bad choice was tokens. Tokens are just grind fests, that encourage players to find the easiest of the 3-4 routes and grind that to death. This would be made ok, if all the paths were even difficulty and time. This is far from the truth as CoF is a glaring example being able to be done in 15 mins. HotW butcher another good example as it is much easier than the others. I think specific drops from each boss would make players do different routes to collect their gear, tokens could be kept as well for other things. Even if bosses only dropped rares or a token for one rare that could be upgraded later by current tokens to exotic.
My suggestion is for future content make it hard not artificially extended due to hp bars that take forever to drop. People want to see bosses that are memorable and fun. Many boss rooms are too cramped and lacking mechanics. make them big where its not just the boss but sometimes the environment you have to watch for. I would like to see boss that die in 3-5 minutes or wipe your group by then because the group failed the mechanics. And please please lower champions health there’s nothing more boring than the champions that do nothing and just have huge health bars. Anet, you have the best game I’ve played with the exception of the pve EM modes, if you could fix these the game would be amazing.