God, the self-pitying in this thread is crazy.
I don’t know how it could be more clear. This farm was taken away because people were exploiting it to a degree that was unsustainable.
You don’t want your farms taken away? Then freaking be smart about it and start caring whether your good time is ruining someone else’s good time. Yes, ANet absolutely could have fixed this in a way that was more fair. But that would take time and planning, and they clearly decided they had to take emergency measures because people weren’t able to get their achievements for this living story patch anymore.
And if running around collecting chests and snarking in the chat is your idea of the best possible way to play this game, I don’t know what to tell you. That’s definitely not what the point of the game is, maybe you should be playing Candy Crush Saga or something where pressing buttons and getting rewards is all you have to do.
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Or, you know, you could actually try playing this (quite profitable) map properly and contributing to its success rather than attempting to ruin it again.
Some of us were playing the map. I was on several where they defended all 4 forts, got defense up to level 4, and still farmed the kitten chests. But that obviously wasn’t “ok” with people.
You were the outlier that wasn’t the target here. Your reply sounds more like a victim mentality than anything.
Fact of the matter is that most chest farmers weren’t helping. They stayed at Amber -scaling it up, while the rest of the map was defended and upgraded by an all-too-scarce group of players. That’s what this quick fix targeted and that’s what I’d hope would be avoided in the future of this map.
Unfortunately the result will simply be killing the map, rather than forcing people to spread out. Had they simply spread the chests out so there were more at the other forts, I think they would have gotten a better result. Now, a lot of people will simply go back to whatever their chosen farming mode was previously, which doesn’t help the under populated defense events at all.
Well…. megaservers. The map survived before when people weren’t mindlessly farming, I’m sure it will survive after, the difference is that people there will be actually doing stuff. As stated above, this remains one of the more profitable maps in the game that imo doesn’t even really feel like farming.
To anyone saying to use the LFG tool to find a regular map, sorry but that’s bulkitten. 99% of the LFG is chest farm and LF Tormentor plx.
To be fair, that’s because as soon as an organized map gets posted, it’s full instantly. You just have to keep refreshing and people in the organized maps need to ABT, always be taxiing.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
Look at the prices they were at launch. Let’s have them reach those prices.
If you think that prices now are not normal then you have no idea why they increased in the first place and how natural that increase was.
And the massive increase you can see that happened since the September patch? Natural? Perfectly fine to continue unabated?
And you said yourself, people will keep farming it till it is not profirtable. If tier 6 material drop to 16 copper, I can just do a cof in 10 minutes and get 800 tier 6 matieral. Why Would I keep farming the chest.
Don’t think past a week’s time or bring supply/demand into this, that’s not in the spirit of this discussion.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
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Did somebody here like tie up all their gold in silk? I don’t know why you would get so bent out of shape about it. Silk does not drive the economy, it used to be absolutely worthless. If it drops in price, it will only be matching the drops we’ve already had from elder wood and mithril ore. And silk is, let’s be honest, overpriced.
Do not understand people, man. One minute it’s “Inflation is out of control, in my day Twilight only cost a quarter!” and the next it’s “Deflation is going to get out of control, Twilight is only going to cost a quarter!” Since I’m on the side that thinks prices are on the side of too high for most things in the game, I’m inclined to think there is no issue here that isn’t going to be resolved with small tweaks to the event. What, is there going to be some tragedy because more people start to make ascended armor now?
Is probably because I won all of them and they’re trying to figure out how to break it to everybody.
I know it will probably disappoint some people to learn that Arenanet actually wants them to do this farming and they aren’t getting one over on anybody, but I’m pretty sure this is the case.
I suppose I’m a bit biased, though, because I really like this map and have used LFG extensively to switch between chest farms and event chain maps. And honestly, the rewards are about the same both ways since you can still farm chests in between defense events and after breach.
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I don’t know why people talk about the developers as if they have no idea what they’re doing. As if they didn’t deliberately build huge numbers of easily obtainable chests into the game coded to provide massive amounts of ascended mats and even obsidian shards (!!!). Or if they didn’t create a single area that’s just filled with them everywhere you walk. Note that the area is deliberately designed to make it a massive pain to farm if you don’t complete the defense events.
Everybody asks for a place to farm and here it is. It might get tweaked to encourage people to spread out either through moving chests or having them only able to open after the breach, but if you’re saying to yourself, “I can’t believe they didn’t realize people would farm it like this”…. well, they probably did.
I ask because it seems like she has chased a lot of stuff like this down. Honestly, getting Gaile to look into this seems like our best bet of getting a reply.
I can try. In fact I was writing a response without looking at the most recent posts. The fact that I can ask about this does not guarantee that we’ll be able to answer the basic question, which I sense is “Are changes coming for this situation?” right? But yes, I can certainly see if there’s info to share.
Thank you, Gaile, my wife was actually getting really upset about this yesterday because trying to use a makeover kit, almost all kits clipped with the hairstyle choices.
If I had to guess, I would say it will happen today before their EOD.
Costs 5 crests/key. Chests drop between 3-5 crests guaranteed and rarely drop 25.
You raise a good point. It should be changed so that all that remains for crests is the rare 25 drop. That’d fix that.
Never got a precursor ever. Only know like two people in game who had a precursor drop and didn’t buy it. I don’t really expect to ever get one unless they make changes to how this system works.
It’s easy for me. The negatives outweigh the positives. Therefor, not a good year for GW2.
What positives?
Another constructive comment I see.
Do you really expect people to believe absolutely nothing positive has been done with this game at all period? Nothing?
This is precisely the reason why it’s hard to take anything you say seriously. I’m in this thread saying this is a mixed year. I can only assume you’re not even playing the game.
It’s always fun to go back and look at negative people’s posts to see if they started out positive and how long it took for them to get that way. With all respect to KarlaGray, the reason I personally can’t take them seriously is because their negativity began from the first post they made… in November 2012.
Anet actually screwed up the reward system again. The most profitable thing to do in the map is to group up in the area north of Amber and dig up chests. Easy champ bags. No point in being anywhere else on the map.
Anyone who is only farming during the defense phase isn’t going to be farming for long.
Seriously. If people want to spend all their time farming chests then more power to them, I’m glad they have a place they can go and do that. Myself, I’ll be leaving their instance asap to find one where people are actually doing the (more profitable) events and farming chests after/in between.
I personally love the new loot system. Mobs drop mats and you get equipment chests for completing events. My bag stays just as full as it does farming in Cursed Shore but it feels more rewarding and less random (even if it really isn’t).
Positives
- Characterization in dialogue was very strong. Especially in spoken dialogue, but even the text dialogue felt like it was less about exposition and more about what the character might actually say in the moment.
- Bringing back old characters and icons was an absolute home run. There were so many people you could wander around and talk to in the first pact instance and, as many people have said, the library was full of interesting tidbits and a great way to introduce/reintroduce lore that might impact the game in future or tie up loose ends.
- Speaking of exposition earlier, so much was left hiding in plain sight. It’s a lot of fun to try and piece together clues about things and to learn about awesome easter eggs a few days later from a random poster on the forums.
- Once again, there were things you would only see if you were a certain race or class. This is always welcome.
Negatives
- Still not much in the way of user choice. I hesitate to even say this because the last patch was so well done, but having a little more in the way of “if user picks X, then…” might be interesting. What I’m trying to get at is that I would appreciate the chance to have an adversarial relationship with Phlunt. :-)
- The way that we could learn a lot from speaking to Ogden Stonehealer was really cool, but it shouldn’t be the way that we get all information like that, from one source in one specific circumstance.
Future Ideas
- I’d like to see more information like Ogden’s spread out across the world. If the game is able to tell that I’ve completed Dragons Reach Part 2, Pale Tree should probably be missing and Anise should have more to say than just “Nice to meet you, gotta go!”. I know there are concerns about changing a billion things in the open world, but since things like the throne room are instances that only I can enter anyway, seems like it might be easier to work with and an option for future development.
- Working in user personality options selected in the beginning might be too much work and/or awkward to reintroduce so far into the living story, but that still feels like something that could be used in future.
Was the best six months ever followed by two good months, two months of seriously wondering what in the world is going on, and now what tentatively seems like will be two final months of awesomeness.
So I suppose arguably it was the best year ever for the game. But those two months of nothing but a middling feature pack (most of which was recycled from Chinese version and) might have been the darkest ever. And I hate to say this, but the fact that they actually removed popular chapters from the personal story arguably makes the feature pack a net negative. #WheresTonn
But past is past, and I hope that in future, things will be better. This last update leaves me eagerly looking forward to the rest of the year. And since I’ve never played Wintersday before, I’m looking forward to that too.
Team at ArenaNet seems really strong right now. And they seem incredibly confident that there’s bright stuff ahead, so I’m inclined to say next year might be the best yet.
Would suggest lfg tool. That’s what I use.
- - Be transparent with how you are developing this. Don’t go away for 6 months, come out and say BTW we got raiding coming and this is what its going to be like. In the spirit of collaboration and CDI, keep a continuous dialogue open with us. Tell us how you are going to begin development on it, and keep us updated. This way we can give you feedback early on if we will like it or not, rather than after its implemented and now annoyed with a rage storm. Let us build it with you.
This, this, and more this.
To add to this, I think it’d even be worthwhile to introduce small prototypes/proofs-of-concept for us to test out and give feedback on — like a new instance in DR/LA/anywhere with a temporary 12 man raid boss. This could be used as a testing ground for anything from new attack animations, new CC/defiance models, or even environmental puzzles. Nothing fancy, just an empty, untextured room with a boss. Don’t worry about the art, just test the mechanics. We could provide feedback (rather than making you guess) and would have a sense of where things are going.
A valid concern is that unpolished content shouldn’t be put into the open world — maybe hide an option in the settings menu to enable/disable a shortcut that would trigger the instance (like how we enter HotM).
ArenaNet has been keeping absolutely everything behind closed doors until last minute, and as they’ve seemed to realize over the last few months, it hasn’t worked out well. Players are suspicious that development on “X” aspect of the game has stopped, new additions are very poorly received (Aetherpath, EotM, etc)…these problems can only be solved by being more transparent.
Lately we’ve started see a lot more red activity on the forum, and that’s great! But it’s typically just a post saying “Keep up the discussion guys, we’re listening!”, and it often feels like lip-service when there’s no meaningful information coming back our way. I know ArenaNet has some draconian policies in place that prevents community liaisons from sharing information. It’s time for this to change.
I know we’ve had threads about this already, but I’d like if we could dive into this as a topic. I feel like we could nail down an imperfect compromise that would ensure good relations for a long time (by which I mean 2 months).
Hi Brandon, I know you can’t comment on future development, but is this area something that might be revisited sometime or is it mostly just a suggestion that has to wait?
I have barely been involved in this round, but I agree that every time I try to catch up, it’s just a sea of people arguing. It’s not productive at all, and it only shows the faintest signs of being productive in future. I think everyone should get in whatever last posts they can, then we should sadly close this up and, I hope, move on to the next phase, maybe GvG or something else entirely, even if it’s just offering your ideas for what the next CDI should be about.
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Phantasms can only be summoned on a target, unfortunately, so it doesn’t work that way.
Definitely won’t say it’s impossible because hey, I did it with my Mesmer. I won’t say it’s almost impossible even, because it just took extra time. But I challenge anyone here to try and tell me it’s not much more irritating than other classes to complete. If it were timed, it really would be impossible.
It definitely was noticeable and a little strange, but a brilliant choice that completely conveyed emotions. I don’t know if I’ve ever connected to a character that way in this game.
Dunno if you saw, but now there’s an abundance of info because they told a bunch of gaming websites this info ahead of schedule.
It’s really awesome stuff, only dampened by the fact that I spent two weeks alternating between “eh” and “probably cool” irt the new patch when I could have been really excited. I don’t like not knowing stuff. And frankly, the only things that got me really and truly excited before today were leaks from the Chinese company that Arenanet made them take down. Just really counterproductive announcement strategies; I don’t know if Arenanet knows that the trailers just don’t excite quite a lot of people without some baseline information to go on.
For a discussion where I think just about every single participant has disagreed with one or more other participants, this is all remarkably civil.
Another possible mechanic I can see as interesting, at least for ele’s is the idea that if two ele’s are present neither can be in the same attunement. If they are damage from both are negated. It can be an environmental effect or an effect from an AoE with timer.
What if you have to actually hold an enemy inside a water field or fire field? Or execute a specific blast finisher? Maybe force you to shadowstep/blink/lightning flash to something? What if an enemy was invulnerable to damage without a certain condition being maintained, or if they built up a deadly deadly stacking buff that had to be wiped away every so often by causing confusion or fear?
I think raids that make certain classes and skills all but essential to different encounters are a good idea and a good way to prevent the usual metas that form.
I also really really like the idea of using things like toys and unlimited tonics as rewards, provided they’re cool enough and not tradeable (though they should probably be an ingredient in mystic forge to get other stuff once you already have it). Varying the types of rewards you get in the game is a fun way to shake things up, it doesn’t have to be a new weapon/armor skin. One of the most exclusive and prestigious pieces of headgear in the game is a baseball cap.
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I’m just going to throw something out that I think might shake up the entire thread…. Super Adventure Box Raid.
Gaile locked off most of the threads where this would make sense naturally, but yeah, thanks to the devs for the hard work. I assume you saw where it still has rounding errors, but I know you were just trying to get it out so it could be used as soon as possible, which couldn’t have been the easiest given what I assume is lots of last-minute work for the big Tuesday update.
The attention that has been paid to this from the beginning has been excellent, I don’t care what anyone else says. We’ve had response and communication at every step, and I’m really happy for that. It would have been nice to have had some advance warning so we could have worked this out earlier, but it seems gauche to harp on that when you’ve made such an effort to try and make us happy after the fact.
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I bolded a section of this that I wanted to inquire about. Do you think the fact the game has been live for over 2 years now change your thoughts on this? This is definitely a common occurrence with new MMO’s that launch with raiding, but what about a game that didn’t launch with raiding? Is there still an issue of players “rushing to 80” when a large percentage of the player base already has at least one 80? Thoughts?
You guys DID just put a lot of emphasis on trying to bring in new players… :-)
And among those new players, a common thread I see is trying to rush to 80 and getting advice to level via EOTM, which usually just leads to the complaint “no endgame” when they haven’t even unlocked more than 3-4 maps. Also complaints that they get wrecked in dungeons, but I digress.
That being said, I do agree that the raids should be treated like level 80 advanced dungeons the way that Fractals of the Mist are. I don’t think more people would rush to 80 without playing the game than already do now.
Just going to list some bullet points
- The biggest things that create controversy come from a release patch. So (and I don’t mean this to suggest you don’t already) make sure you know what those changes are ahead of time. It’s not too hard to identify stuff that you suspect may be controversial, so to have an answer ready for why something was done is an excellent way to head off the worst of the reaction.
- The “ask John Smith” thread is pretty fantastic as it is really a single place you can go to get his insight on a particular topic. The rules are stated clearly up front that it is not to screw around or yell at him or debate stuff, it’s to ask questions and get answers. The end result is that people are largely appreciative of his efforts and respectful of his time. One of those would be helpful in every forum that one or more of the team specialists could answer.
- As far as types of answers go, note that a frequent answer from John in that thread is, “I can’t tell you that because of X” . That’s acceptable and a better answer than just pure silence, as long as it isn’t the most common answer. Similarly, your answer about why human female animations can’t be changed easily was spot on. Sometimes things seem like they should be an easy fix, and knowing why they aren’t calms people down.
- In the event of something like the previous idea, where there’s no quick fix, opening up a new thread to ask for suggestions and look for something that IS doable that would fix an underlying issue is one of the best things that ever happen on these forums. One example I can think of involved first person camera and the problems involved. The only thing wrong with those discussions is that they usually don’t wind up with much in the way of resolution, either through a “i will suggest that we implement this in the next feature pack” or “i don’t think we’ve found a workable solution yet”. So it can easily seem like the discussion just ended and was forgotten about. And as always, include a very healthy dose of, “This is not a promise, it is what we are going to try.”
- I know I’m a broken record on this, but not being able to even come close to discussing things in development is a HUGE buzzkill. Being vague and non-committal about future development is better than just saying “we can’t discuss it, and this conversation is over”.
- Finally, Roadmaps might be a thing of the past, and I still think that’s a mistake, but occasional notes of what sort of things the developers are currently working on would be nice to know. Doesn’t need to be a list updated constantly, just every once in awhile throw it out there during a down time when it seems like nothing is happening. You are, I’m sure, surprised when you see people say that Arenanet has no developers given that anyone can see you’ve been hiring them from your careers page. But the reason is just because the last real update we had on that front was hearing the living story team was shrunk down, and so the question becomes where did everyone else go?
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As a longtime player but by no means ‘hardcore’, I would hope that any instanced raiding implementation would also have a ‘normal’ mode. Otherwise, you guys will be putting out new instances/areas/mechanics/etc that only the top 10% (for example) will ever be able to experience. This would also help any raid-related releases generate excitement for all players, because even if you don’t have hours at a time to spend raiding, you could still somehow enjoy the content in a more relaxed way. (with obviously significantly reduced rewards).
Or potentially if some large scale events happened in the open world at a ‘decently hard’ difficulty, with the potential for guilds to create instanced ‘hard’ versions of those events.
No. Too much is already catered to casuals and new players. We want this to be confusing and difficult.
Yes, and you will get the confusing and difficult. I am asking for a separate version that is catered to the casual player that will have absolutely no negative impact on the real raiders. Think about regular vs hard mode in GW1. You can play hard mode and not even know that regular mode exists. Why would you be against everyone else being able to play a toned down (in terms of difficultly and reward) version?
The only reason I would be against it is more work for the team. Other than that, I don’t have a problem with it. Seems like double the work to me though, just saying.
I’m also a less than hardcore player, but I feel like I’d have to agree. I mean, sure, you could have an easy mode with lower rewards, but at that point it is of no benefit to anyone beyond just seeing what it’s like. I mean, if you do something that’s much more work than a dungeon, gets roughly the same amount of reward as a dungeon, and leaves you with a stigma from playing “easy mode” and not working towards the real rewards you can get, then is that really something you want to do over and over?
If it’s going to be a trivial matter to implement, then sure, make it scale difficulty and rewards! But if it’s going to be something that requires sacrifice in other aspects, definitely just make the hard mode and wait for the players to adjust.
I saw the test of the new interface today and it looks solid to me. (I also happen to think it’s very attractive, but maybe that’s just me.
)
The interface and Custom option move into testing now, and the text is already headed to Localization.
The dev team is keenly aware that there are Halloween items available only during a specific period (through November 4) and therefore they intend to do their darnedest to offer the new options in the next few days but certainly in advance of November 4th if humanly possible. (I have confidence this will happen.)
This is so helpful! And very glad to know they are trying to be mindful of the deadline for the sale, that’s nice.
And I like the interface of the new system a lot more, personally, just wanted the flexibility of the old one. And I know that it’s sometimes just not possible to integrate an old and new system together without even more work. So I’m looking forward to see what you get in place.
Definitely definitely prefer something specific to soon. I mean, if you give us an estimate and then notify us that its changed, that’s twice we’ve heard a real honest answer. :-)
DAAAAAAAAAAAAAAAAAAAAAAAAAAAG. That was ice cold.
Thank you for being on top of this, Gaile.
Do you know whether the mini will still drop from the Trick or Treat bags after the event is over?
Seems a little far-fetched though? I think it’s more likely that people who don’t get drops are just frustrated with those who do, and label them liars or whatever. I can understand that frustration because I’ve never had a precursor drop either.
It’s not farfetched, the simple fact of the matter is that precursors are counted in the loot tables as nothing but exotic weapons. If something drops exotic weapons, it can drop a precursor weapon. But these are not the type of bags that drop weapons, you have no more possibility of getting a precursor from a trick or treat bag than you would from a heavy moldy bag.
Also, the bags already have a super-rare, super-valuable drop. Not sure why people feel they have to sweeten the pot.
You get armor/weapons from the champion ToT bags, as I recall. That might be what they’re talking about.
That’s actually somewhat plausible, I got an exotic warhorn from one yesterday.
By the time the meta data is analyzed, the raid material constructed and the content is released, there will be other games more interesting.
AKA Too little too late.Yes Storm perhaps your right. Maybe we should not discuss raiding at all or any other evolution of the game for that matter.
Or perhaps we should have a think about the impact that CDI has had across all aspects of the game in what can only be described as a swift manner in development terms.
So why am I taking the bait? Because it is an opportunity once again to make a few things clear. CDI is of a massive benefit to the team and community, but if you don’t believe that then you don’t have to be part of it. But please don’t bring others down because your thoughts differ from theirs.
And to be clear this is in reference to a number of folks posting in the thread and not just you.
Finally the CDI is a dev tool and if folks cannot respect that and find it difficult to be collaborative and valuable in this kind of design environment then they will have their oppurtunitu to be part of the initiative taken away from them. Of course they will still be allowed to give their opinion elsewhere on the forums but not in the CDI.
In the Design Dept. we have three golden rules:
1: Postive attitude toward problem solving is a key requisite of a great designer.
2: collaboration is king
3: Respect for others is paramount.Hopefully it isn’t to much of a stretch therefore to see how I also believe these tenants to be true for the CDI.
Thanks,
Chris
….Chris, I really appreciate the CDIs. I love the way that you constantly try to ensure you are making the best game you can.
But the word is tenets and that is killing me.
also it is limited to celestial stats…
so only elementalists and maybe engineers are allowed to use it without having useless stats ?? (for pve its definitly useless stats)
To be fair, we’re talking the upgrade slot on a trinket, not replacing a set of runes; I think that you’ll get by without the extra +8 power.
If it’s working as intended, I suppose that’s fine. But history shows that sometimes things that create videos like “how to get tons of gold in five minutes” are patched up. And I’m just hoping to preemptively offer a suggestion for how it could be patched without losing the fun aspect.
And now I’ll just sit back and wait until I see that the cool kids have spraypainted NARC on my locker… :-(
I think the Maize Balm functionality is awesome, even if it is clearly something that is able to be exploited. It’s possible this will be left alone, but I would hate if the creatures made didn’t drop any trick or treat bags. It’s fun to create your own mad king door out in the open world, especially for players that haven’t tried the labyrinth or aren’t leveled up enough to survive there.
So IF you must nerf it, instead of making it so that they don’t drop loot, please just put a timer on the use of these like what exists for things like the Ogre Pet Whistle. Something like only one balm every 15 minutes or so. That mostly kills the use of it for hardcore farmers but keeps the spirit of the item alive.
(edited by wwwes.1398)
Well, the negativity surrounding changes doesn’t help, neither does the negativity about things they just haven’t had the time or ability to change. Nor does the way that a lot of people accuse every single change they make of being towards trying to “trick” players into buying gems.
But the transparency simply has to be there. It doesn’t have to be to the entire community, could just be to a trusted source with a lot of knowledge of how things in the game work and would know what changes would raise red flags from people who spend all their time with the game as a player.
I hope that they realize the fires that come from this sort of thing can easily get out of control. This was an easy one because they are able to change things back. But man, the NPE changes consumed an entire week or two of discussion and made the devs work overtime. And it can easily keep getting worse. They simply have to start preemptively dealing with this stuff. That’s not an opinion, it’s a factual statement, the atmosphere will just get too corrosive to survive.
(edited by wwwes.1398)
If you would like to know how this sort of thing works, might I suggest a movie called Charlie and the Chocolate Factory?
I guess you could say the game is truly now a PAY to WIN game.
Least we all know now how the Christmas event will be going.
You don’t WIN anything except an appearance. This is pay to look cool, which is normal. And had you been around in 2012, you’d not have to pay to look cool at that point.
I don’t love this plan, but it strikes me as being fair enough. I can’t see anyone possibly spending enough to guarantee a win in something like this.
This is a lottery and we all get the ability to earn free tickets. Sounds fine to me. Without it, we’d probably not even have the skins available this year. :-(
(edited by wwwes.1398)
There is no concept in gaming that makes my eyes roll more than exclusivity.
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