Showing Posts For zamalek.2154:

Make Fight Timer 20mins There Tequatl Fixed

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

if you don’t think 5mins helps then your wrong and that is that

Troll thread spotted.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

GW2 End game Tequatl?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

I can’t actually disagree with this in any way. Come to think of it, this would have been a good opportunity for the jungle dragon.

Unless the masses do master the event and Tequatl does become just another event. It may not work out to be “end game” (even though the chances of that are slim).

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Make Fight Timer 20mins There Tequatl Fixed

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

no need to act big and make numbers up

Numbers are not made up: http://i.imgur.com/EOPgVhV.jpg – there was a screenshot of 2:34 which I am not bothered to find.

100 – (2 * 60 + 30) / (15 * 60) * 100 = 84%

lower pop severs can pull that off in 15mins ever when the event is over in 2weeks your kidding your self if you think it going to happen..

Never said I thought any such thing. I personally think this will become raiding content which I don’t have a problem with – there is plenty other stuff to do in Tyria besides Tequatl.

seems no one reads the mid and low pop have no Teamspeak with out the note of living story saying it up the event for people to go there the event will be dead

The original event had no problems with participants. There was no LS popup for that. http://us.gw2stuff.com/

on all but maybe BG SoR and maybe TC.

Deso, any server [TKS] guests, ER… The list is growing hourly. ANet also indicated (if I remember correctly?) that very low pop servers would be decommissioned.

Either way. An extra 5 minutes ain’t gonna bag you a kill. It isn’t enough if you are failing.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Servers that have beaten Tequatl add yours

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Elona Reach [DE]

Gratz! I was very clear that you guys never gave up – determination and German ingenuity pays off in the end.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Make Fight Timer 20mins There Tequatl Fixed

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

blackgate has a hard time even with it Teamspeak.

I would venture to say that this assertion is wrong. Once you have the mechanics nailed down Tequatl is easy. 2:34 left on the clock is not a “hard time”, far from it – the people that are succeeding are doing it in 83% of the time.

If you run out of time 5 minutes isn’t going to help you whatsoever (you know, unless you miss it by seconds – but that’s just rotten luck). More time won’t bag you Tequatl, coordination will.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Teq isn't the challenge organizing people is

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

[…]

[…]

I was making a jest. – I have seen the general sentiment on AG progressing through the 5 stages of grief though.

I have made attempts to help the PUGs on my home server (AG) and will continue to do so (while successfully completing the event time-and-time-again with [TKS]). Ultimately the stubborn PUGs are going to lose patience and forget about the event. I truthfully feel bad for them: everyone does deserve to succeed at this no matter the way they want to play – but the reality is that coordination (it might be possible without VOIP) is a requirement.

The determined PUGs will eventually filter through to the main map, and likely having read these forums, will mostly cooperate.

I don’t think that it’s unfair either. It’s one LS out of many. It’s one title that, even if you do kill Teq, you still may not get. If cooperation is not your game style then this content is not for you. There is a lot of other content in the game that doesn’t require cooperation: e.g. I often head to SAB when I feel like not cooperating with strangers in a game.

This isn’t high-end content, this is high-end socializing. These PUGs are not hurting the people who are trying to help them (such as me) they are hurting themselves by hiding behind a barrier saying that the helpful few that do bother trying to help their home world are being “elitist”. As I said: anger. The zeitgeist will progress on from there and we will see more cooperation happening in content like this.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

Teq isn't the challenge organizing people is

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Tequatl is teaching us to work together.

  1. Denial. “No, noobs, I don’t need to go on to TS3 to kill Tequatl.”
  2. Anger. “OMG everyone on the map is noobs. Gear correctly you idiots! Commanders such noobs!”
  3. Bargaining. “ANet needs to make the timer longer, decrease his HP.”
  4. Depression. “Nobody is going to play this content in a few weeks.”
  5. Acceptance. “Fine, I’ll download TS3.”
  6. My own bonus: Euphoria. “We killed Tequatl! It was amazing working together with 150 people. We need more content like this.”
Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Flawless Defense - Defend the Hylek Turrets

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Sry I meant “loosing” – not “using”! xD Cruel mistake – edited my post.

:D

Well according to Dulfy so long as you make it to at least one of the battery phases the achievement can be earned. That might be a bug though.

Again, it’s easy: just have 1 person at each making sure to keep the turrets at 100%. They actually don’t get damaged all that often – the usually die to neglect.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Flawless Defense - Defend the Hylek Turrets

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

It says you must kill Tequatl without using a Hylek Turret.
It’s pretty self-explanatory…

No…

Defeat Tequatl without allowing any of the hylek turrets to be destroyed

That means no turret can be completely destroyed for the entire encounter (you might get the achievement if the event fails and you reach at least the first 25%). The easiest way to do this would probably be to have 1 dedicated turret repair guy per turret group. He should keep the turrets at 100% at all times.

Edit: “Destroyed” means that the red gear shows up and the turret needs to be rebuilt as opposed to repaired.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

Servers that have beaten Tequatl add yours

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Umm, there is no trick. Those servers that have beaten him are currently the biggest overflow/guest zerg servers BECAUSE they’re the top pop servers.

Vabbi – lowest pop server in EU – 4th server where Teq was slain. One of the quickest times. Overflows do not count for a specific server. Overflows do not affect other overflows or the main map.

Or is it required to have 80-100 players on a third party communicating program to defeat sunless?

I would say that at the very minimum everyone involved in defending the turrets needs to be on VOIP and the PUGs need to understand the concept of stacking. That means eventually you should be able to do it with ~30 people on VOIP.

Sor just beat him

Grats!

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

"Zhaitan" was not dead, an interesting theory

in Lore

Posted by: zamalek.2154

zamalek.2154

I wanted to point out that viewing Zaithan lying prone in a body of water doesn’t really mean much at all. Consider that prior to waking another Elder Dragon was occasionally mistaken for a mountain range whilst lying dormant. Zaithan may be dead, he may be badly injured yet nonetheless “undead” or he may have simply returned to a state of hibernation. Whatever you choose to believe, viewing his prone body doesn’t mean anything. Without further clarification from the Devs we just don’t know…

You don’t really need to rationalize it any further than “glitched content is not canon” . Your argument is sound though.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Quickest kill yet?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

It was uncertain how fast [TKS] did it, but we were in the region of that – responses when I asked varied between 2:25 and 2:40.

No screenshot though, I’ll try to remember to grab one when we complete it tonight, we will no doubt bag him even quicker.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

The Real Problem is Time

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Ye, I am quite sure that Gunnars Hold will make it but will the same ammount of commitment be there for the rest of the game or will it linger in a few days and make this boss impossible due to do?

I’m pretty certain that it will effectively become raiding content. There will be the few PUGs that the guild can carry, but for the most party it will probably be a ghost town while organised groups are not present.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

It is time to Disable guesting

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

The solution is simple: guild overflows. For a mere 600 gems you can purchase 3 (500/150) overflows on a single map for your guild for 24hrs. 100 gems will extend the period by 24 hours. People not in the guild can be pulled over via the party mechanic. Guild members are given the option to join one of overflows in the same way that you are given the option to queue for the main map.

Alien guilds will no longer compete with natives on the main map because guild overflows are a more reliable way to get together on one map. Guild Wars 2 now has raid-able content. You now have another worthwhile gold sink or IRL money income source.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

JQ hit 75% with 9 minutes left

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

How?!?!?

Any specific strategy used or was it just that everyone was using the right food/stats?

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Why use precision/conditions/crit damage...

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Zerker: Defending turrets
non-zerker: attacking Tequatl

This.

The only problem is that there are more zerkers than are required to defend the turrets. Too many defenders and you will fail to DPS.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

The Real Problem is Time

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Like the server I play on (Gunnars Hold), imo we did a darn good job yesterday when I was playing, we had everything, a leader for each possition, good communication and 50+ where active on mumble (what I know of, I wasn’t one of them -_- sorry)…
We where able to get him down to about 51-55% …

Keep trying, you will get him to the 25% mark quite easily with that determination. Once you get there 0% is basically guaranteed in a few more attempts (the trick is balancing DPS with defense, TKS found that ~10 at each turret group was a nice balance).

50 on Mumble might be something you need to work on though. 100% of the turret teams/defenders need to be on VOIP at the very least.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

The Real Problem is Time

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Groups are killing it with time to spare ([TKS] had 2:24), once everyone is coordinated 15 minutes is actually a generous amount of time. The issue is communication (message suppression).

Every World Bosses now have a 15 minutes time limit

Jormag is 30min (again, dirt easy once you coordinate and focus on the mechanics). It’s nit-picking your argument but it does go to show that these numbers are based in reality.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Who's Idea was it to make it so hard?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

[…]

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requires a bit of effort appears -> people complain that it is too hard -> games get nerfed -> games are too easy.

Fixed it.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Messaging Suppression

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

I’m ecstatic that you have made PvE content that requires this level of coordination. The problem is that the messaging suppression system makes it impossible to coordinate at this scale in your game.

After finishing Tequatl on Vabbi last night I decided to see if I could help out with turret defense commanding on my home server. I have come to make peace with the fact that unless you are very lucky (BEEEAAST GATE) PUGs are simply not going to join TS3, ever, figure something else out.

With only about 50 people in TS3 I decided to make an attempt at it anyway. 5 minutes into the fight I was suppressed because of my repeated “cleanse left”, “cleanse mid”, “cleanse right”, “incoming” and the defense attempt completely snowballed from there on. Me attempting to explain the strategies before the event started (and nagging people to join TS) may have also contributed – but everything I typed into the chat was in the spirit of helping the PUGs succeed.

Eventually the general populace will learn how to keep an eye on their fellow turrets, stack up in a tight group, leave the batteries early and all the other stuff – unless they lose hope before that. Right now messaging suppression is actively sabotaging our efforts to coordinate and organize the PUGs.

This makes the content infuriating, especially for those simply trying to do good on their home server (the language barrier as well – but that’s impossible to fix). Everyone gets angry with each other, flame wars erupt, gear starts getting blamed, commanders start getting blamed, people start uninstalling the game: when the ironic truth is the only reason the failure happened is because of the lack of the ability to communicate effectively.

The fix: During events like Tequatl (only when the event itself is active) disable messaging suppression for commanders. Even if it’s only for /say.

I am aware that squads work around the messaging suppression, but getting people to join your squad isn’t that much easier than getting people to join TS3 (I think they simply don’t see the point). We’ve also been complaining about this in WvW for ages, so it wasn’t hard to see this one coming.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

achievement hunting!

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

0%, You successfully downed him.
100% Chance to drop a random Ascended Weapon Chest. (of any stats.)
33% Chance to drop the special new Tequatl Weapon skins.

I like your other balance suggestions, this one will be farmed. [TKS] stopped attempting Tequatl after our first success last night (it was late, bed had to happen). I get the idea that we are probably going to be killing him a few times a night now that we have the hang of it.

How about:

0%, You successfully downed him for the first time on your account.
Add these as a reward chest to the achievement?
100% Chance to drop a random Ascended Weapon Chest. (of any stats.)
33% Chance to drop the special new Tequatl Weapon skins.

0%, You successfully downed him but have before on your account.
100% Chance to drop an exotic.
25% Chance to drop a second exotic.
10% Chance to drop a random Ascended Weapon Chest. (of any stats.)
7% Chance to drop the special new Tequatl Weapon skins.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Gratz to all who have succeeded at this. Now, the big question: once the thrill of victory wears off, will you keep at it?

Hell yes! 150 people working together in this event is something awesome to be part of.

There are also the achievements… Running around with Sunbringer is one way to prove to the PUGs on my home server that they need to join our TS.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Elona had him down to 1% for the third time now… that’s the end for us today. But tomorrow the kitten will die!

Keep trying! It seems like THE most important thing (well, apart from the turrets) is to leave the batteries as soon as you can. Those few seconds of DPS on his left leg are invaluable.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

[TKS] succeeded. Making Vabbi the second EU server.

Edit: 2:25 left on the clock

Attachments:

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Contact e-mail for Level 3 London/Frankfurt?

in Account & Technical Support

Posted by: zamalek.2154

zamalek.2154

You might try tweeting them: https://twitter.com/Level3
Alternatively: EUROPE, MIDDLE EAST AND AFRICA, Technical Support Center, Voice: +44 (0)20 7954 5454

The chances of them taking you seriously are slim. If someone from the NCSoft data center complained at them maybe they would start looking at it…

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

The warping lag is extremely bad.

in WvW

Posted by: zamalek.2154

zamalek.2154

https://forum-en.gw2archive.eu/forum/wuv/wuv/on-new-BL-map-changes/first#post2866037

1) The lag is an issue we are aware of and a result of a bug we will fix as soon as possible.

Related: https://forum-en.gw2archive.eu/forum/support/tech/Lagging-This-May-Help/first#post2864066 – it has also improved my situation in WvW.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

[TKS] (currently guesting Vabbi) got him to 27%. Second attempt.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Thanks Anet. And by "Thanks" I mean "Whyyy?!"

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Fast forward one month from now. Tequatl is spawning on your server. Will you show up?

You might find they nerf him after the achievement incentive is removed.

Remember though, you can take him on with 80: that’s a medium-sized guild, so they will probably show up. There’s the raids that everyone has been asking for.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Sounds like TS is a requirement for this…

Either way I’ll be sending a /w when I get home. Maybe we can pull it off with /m.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Thanks Anet. And by "Thanks" I mean "Whyyy?!"

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

That said, participation is already seeming to fall off. We’ll see tonight.

I’m leaving it until the facetank PUGs give up (basically when the overflows disappear).

Which probably won’t be tonight: there are probably going to be loads of people who were not able to try out the new content last night. Next week might be a worthwhile time to try the content for people who can work in coordinated groups with strangers.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Thanks Anet. And by "Thanks" I mean "Whyyy?!"

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

If you want rares you should really look into the invasion events. They still happen. Minute-for-minute they orders of magnitude more lucrative than the old Tequatl, even if you fail them. Actually, they are probably more lucrative than Tequatl Rising. Or anything else in the game for that matter. Especially now that greedy champion farming in them is viable (as people are not achievement hunting).

If you want to farm choose your content carefully. Tequatl is a supposed “boss” and it’s high time he became one.

I will concede to the argument that it makes precursors unfairly difficult and frustrating, but if you want rares do invasions.

I also agree with your assertions about what a challenge is – a lot of the content in GW2 is RNG-death (see spider in AC) which isn’t challenging at all. In the limited 2% my overflows managed I didn’t see much RNG-death (although a lot of opportunity for lag death).

I’m not sure if you could rinse-and-repeat Tequatl in the way you describe, but I do think there could be more challenging mechanics than a timer (e.g. allowing the timer to be extended via some side event).

I also think that ANet getting people to work together in an event like this is important. The soon-to-be-released LFG tool is going to make the game incredibly antisocial and content like this will help counteract that.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

The "story" of Tequatl Rising

in Lore

Posted by: zamalek.2154

zamalek.2154

My opinion: Living World != Personal Story.

I would say that Tyria/overworld (outside of your story) is allowed to progress in isolation to your story in exactly the same way your story progresses on without Tyria: zones are frozen in time (with Arah Exp being the only zone that is post-Zhaitan) from a personal story standpoint.

Sparkfly Fen is level 65-ish which means that it should be a representation of Tyria at the time of personal story 65. So Zhaitan does live, the only real difference is those players still doing their personal storyline now have a slightly different Sparkfly Fen.

Not to mention that I don’t remember anyone ever mentioning Tequatl specifically in the storyline. It’s an even surrounding it, but you can quite easily progress past Sparkfly Fen/65 without ever fighting Tequatl (just like the Temples and hundreds of other events).

Edit: This, obviously, isn’t stated by ANet but is an obvious corollary of their personal-story-paradox-consistency rule.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

If zhaitan died how did Tequatl evolve?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

The only place where Zhaitan has died is in the instances of your personal storyline. Your personal storyline doesn’t affect the overworld. Tequatl is a level 65 event, so its lore is frozen in the level 65 personal story timeline (Munition Acquisition/To The Core/Volcanic Extraction/Fixing The Blame/Intercepting the Orb/Willing Captives).

Everything in Tyria apart from Arah Explorable is as though you have not yet defeated Zhaitan.

This also belongs in the lore subforum.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Lagging? This May Help

in Account & Technical Support

Posted by: zamalek.2154

zamalek.2154

During my first Tequila fight none of my abilities fired for the entire 15min. After much experimentation I have been able to significantly improve my situation (although not eliminate skill lag altogether). Any advice given here is obviously taken at your own risk entirely.

WiFi: Seriously, buy an Ethernet cable.

Nagle’s Algorithm: Nagle’s algorithm works by combining a number of small outgoing messages, and sending them all at once.

I disabled this as a cautionary measure. There is a good chance that GW2 is setting NODELAY on the socket (meaning that they have effectively made this change already). Changing this will affect all applications, undo the change if you do not notice an improvement.

http://b.rideekulo.us/2009/09/windows-7-nagles-algorithm-and-gaming/

I had disabled this before my first Tequila fight, but it’s still worth trying if you are having latency issues.

TCP offload engine: TCP offload engine or TOE is a technology used in network interface cards (NIC) to offload processing of the entire TCP/IP stack to the network controller.

This is not supported by all NICs, so you may not be able to enable this (most Intel mobo built-in NICs should support it). The idea is that you delegate most of the responsibility of network communication to your network card (instead of having your CPU do it). My first Tequila fight nearly pegged my CPU at 100%: enabling TOE in those circumstances may (and in my case did) decrease packet loss. Some applications really don’t like TOE (from my testing GW2 doesn’t have an issue). Also some TOE implementations are dreadful, so enabling it may worsen the situation; basically YMMV.

  1. Print out these instructions or save them to a .txt document on your desktop.
  2. Open My Computer/Windows Explorer
  3. Right click on Computer (Windows 8 ) or My Computer (Windows 7).
  4. Select Manage
  5. On the left select Device Manager
  6. On the right locate Network Adapters and expand it.
  7. Locate the NIC that you use to connect to the internet under Network Adapters.
  8. Right click the NIC and select Properties.
  9. You will need to dig around in the tabs (the buttons at the top) for a list of enabled features on the NIC (you will usually find it under an Advanced tab).
  10. Within the features find any feature that has the word “offload” in it. Take note of the current settings. If you don’t have any offload features (or a feature tab) skip to step 13.
  11. Enable all offload features on the NIC, specifically for IPv4.
  12. Press Ok and close device manager.
  13. Open an UAC-elevated command prompt.
    1. If you have UAC disabled: press WINKEY+R, type CMD and press Enter.
    2. If you have UAC enabled: press WINKEY, type CMD, right click on it in the results and select Run as administrator.
  14. Type in the following: netsh int tcp set global chimney=enabled
    1. To revert the change: netsh int tcp set global chimney=disabled
  15. Restart your PC

Test GW2 and see if the lag situation improves. You should do an apples-apples comparison (e.g. do a Tequila fight) If it doesn’t revert all the changes made (it’s best to leave TOE off if it doesn’t help because of aforementioned incompatibilities).

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Bloodlust [merged]

in WvW

Posted by: zamalek.2154

zamalek.2154

Getting rolled by 50+ in the ruins and ofc they already have the +150 Buff.

Result: Mission failed.

Zerging is exactly the wrong way to be capping ruins, and I would be less concerned about how stupid you think bloodlust is and rather how stupid the opposing server is for attempting to do this.

Only complaint from me: the “buff changing” effect on bloodlust is quite annoying/distracting. Maybe just make it switch between 4 different colors (for 0, 50, 100 and 150) without any of the usual buff transition effects.

I am looking forward to see how this mechanic matures and what balance changes come – I saw a lot more people from AG roaming around; giving the enemy a good spanking because they were stupidly attempting to zerg the ruins. Good job ANet, this is progress (sadly you have ruined the game for GvG’ers).

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

(edited by zamalek.2154)

Great Job Anet - and I'm very sincere!

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

My map (well all three of them after DCs) failed. For freaking once! It’s time we had bosses worth the name “boss”.

Good job ANet.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Mr Foreman, you have a full inbox. :)

in Super Adventure Box: Back to School

Posted by: zamalek.2154

zamalek.2154

I’m going to use this as a SAB praise thread.

You have officially ruined the open world jumping puzzles for me :P. After finishing up to W2Z1 TM last night I joined my friends for some normal JPs for the first time, and, er, that was WAY too easy. I found I now have this strange tendency to jump onto edges and avoid the ground whenever possible.

TM reminds me of that child-hood game where you can only stand on tiles with the same color. Brilliant.

F!#%&!’in monkeys.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Lag is officially out of control

in Account & Technical Support

Posted by: zamalek.2154

zamalek.2154

Last night it seemed to improve for me, there was still lag but it wasn’t crippling (sadly, the minute ANet support asks me to run diagnostics the situation improves). Has anyone found that it deteriorates the longer you play?

Either way, support asked me to use Ping Plotter to troubleshoot the issue. So maybe have this available for the support team if you intend to make a ticket.

1. Please download and install the standard version of Ping Plotter from the direct link below:

http://www.pingplotter.com/download.html

Note: There is a trial period for the Standard version but you will not be obligated to make a purchase

2. Run the program, and in the upper left corner, you will see an “Address to Trace” section.
3. Next, log into Guild Wars 2 and type in /IP in the chat box. Doing so will display the IP address of the server you are currently connected to. Put that IP address into the “Address to Trace” section in Ping Plotter. Make sure you leave off the :0 at the end or the test will not be able to be run correctly.
4. Click “Trace” and allow the tool to run for at least 30 minutes while playing Guild Wars 2 and preferably during the timeframe you experience this issue. Also, please keep the trace running for a minimum of 30 minutes even if you get disconnected from the server.
5. Once you have run the trace for at least 30 minutes, click on “Stop” then “File” → then “Save Sample Set” and save the file to your computer.

I would really think twice about uploading your tracerts (and ping plots) to forums.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

SAB-Tribulation Mode Titles coming?

in Super Adventure Box: Back to School

Posted by: zamalek.2154

zamalek.2154

After making the king toad warhorn I figured titles aren’t really necessary (contrary to my previous post ).

Unlike titles they will HEAR you coming long before they see your title.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

World 2 Zone 2 too long

in Super Adventure Box: Back to School

Posted by: zamalek.2154

zamalek.2154

I had to give up W2Z2 after I started lagging. Now, I’m a patient person (I farm W1 Z1/2/3 TM for baubles) but W2Z2 is just completely nuts (I can’t even begin to imagine what it’s like in TM).

That being said, there were some really, REALLY nice puzzles to figure out there. I would enjoy them much more if they were split over two zones and I wasn’t victimized by lag/time/work/sleep/<insert IRL situation here>.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

WvW Commander Chat

in Suggestions

Posted by: zamalek.2154

zamalek.2154

Squads were designed for this… But, nobody joins squads.

Nice feature request, +1.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Downscale ascended to exotic for WvW

in WvW

Posted by: zamalek.2154

zamalek.2154

By extension legendaries should be nerfed in WvW as well.

No.

As an XvX player the irony is that WvW has been dropping LOADS of empyreal fragments etc. compared to PvE: to the point where I would hypothetically recommend PvE players farm WvW for them. I really don’t know where this complaint comes from because it’s not based in reality.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

I don't trust these shop keepers

in Super Adventure Box: Back to School

Posted by: zamalek.2154

zamalek.2154

Try visit their shops in TM, they will have their revenge.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Dear ANET, Tribulation title

in Super Adventure Box: Back to School

Posted by: zamalek.2154

zamalek.2154

I find it hard to disagree with this. Epic PvE fighters got the mini, so it goes to say the epic PvE jumpers should get something (if not the title, then a mini).

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

I'm.. not sure what I got here.

in Account & Technical Support

Posted by: zamalek.2154

zamalek.2154

Checkerboard means you might be missing resources in gw2.dat (checkerboard is often used as a placeholder/fallback texture). Run the game with -repair on the command line.

However, from your other evidence:

  1. The screenshots look like lighting artifacts. This may be caused by problems with your graphics card.
  2. The “worsens over time” nature (where it only occurs after some time) means it could be a memory issue (RAM or Graphics RAM).

Both of those could be caused by damaged hardware (sorry ) , or just not adjusting voltages accordingly when overclocking. If you have OC’d undo it and see if the situation improves. It also looks like you are using a laptop? Combined with the fact you are using a TV means that it’s likely you are playing GW2 in bed? Put a tray under/solid surface under the laptop – it will improve the airflow. Blankets are great and killing cooling performance on laptops.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Lag is officially out of control

in Account & Technical Support

Posted by: zamalek.2154

zamalek.2154

Server: Aurora Glade
Perceived Latency: Upwards of 4s
[snip]
17 190 ms 191 ms 192 ms 64.25.47.120
[/pre]

Looks like the issue for you sits on level3’s side.

I’m used to the 400ms, I’m NEVER going to get away from that, however the perceived latency (pressing an ability and counting seconds until it fires – e.g. the SAB shovel) is 4 seconds (sometimes 10). Tracerts are just part of a good latency support post (they really care about hop 14 onwards) – and reading into them means that the connection between my computer and 64.25.47.120 looks completely normal, it’s server-side lag. Level3 looks bad to you because I’m crossing an ocean and you are not, plus my guildie in the UK said that he was having the same issue.

I’m going to see if it improves at all tonight.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Lag is officially out of control

in Account & Technical Support

Posted by: zamalek.2154

zamalek.2154

Server: Aurora Glade
Perceived Latency: Upwards of 4s
clientport 80 does not resolve the issue

Connections

Remote Address	Port	Packet Loss (%)	Latency (ms)
64.25.47.120	6112	0	400
206.127.159.77	6112	0	400
206.127.146.61	6112	0	210

Tracerts

Tracing route to 64.25.47.120 over a maximum of 30 hops:

...
  6   189 ms   187 ms   187 ms  168.209.201.89
  7   186 ms   183 ms   182 ms  168.209.246.66
  8   187 ms   186 ms   187 ms  195.50.124.33
  9   196 ms   198 ms   196 ms  vl-3601-ve-225.csw2.London1.Level3.net [4.69.166.145]
 10   191 ms   192 ms   190 ms  ae-56-221.ebr2.London1.Level3.net [4.69.153.129]
 11   199 ms   199 ms   198 ms  ae-22-22.ebr2.Frankfurt1.Level3.net [4.69.148.190]
 12   200 ms   200 ms   201 ms  ae-72-72.csw2.Frankfurt1.Level3.net [4.69.140.22]
 13   237 ms     *      196 ms  ae-2-70.edge6.Frankfurt1.Level3.net [4.69.154.74]
 14   198 ms   197 ms   197 ms  195.16.161.58
 15   190 ms   191 ms   191 ms  206-127-157-86.plaync.com [206.127.157.86]
 16   203 ms   201 ms   202 ms  206-127-157-102.plaync.com [206.127.157.102]
 17   190 ms   191 ms   192 ms  64.25.47.120

Tracing route to 206-127-159-77.plaync.com [206.127.159.77]
over a maximum of 30 hops:

...
  6   189 ms   187 ms   186 ms  core2b-dock-pos-0-3-4-0.ip.isnet.net [168.209.201.65]
  7   182 ms   181 ms   182 ms  195.50.124.33
  8   190 ms   191 ms   190 ms  vl-3603-ve-227.csw2.London1.Level3.net [4.69.166.153]
  9   191 ms   193 ms   190 ms  ae-57-222.ebr2.London1.Level3.net [4.69.153.133]

 10   195 ms   194 ms   194 ms  ae-23-23.ebr2.Frankfurt1.Level3.net [4.69.148.194]
 11   195 ms   194 ms   193 ms  ae-92-92.csw4.Frankfurt1.Level3.net [4.69.140.30]
 12   190 ms   190 ms     *     ae-4-90.edge6.Frankfurt1.Level3.net [4.69.154.202]
 13   192 ms   193 ms   192 ms  195.16.161.58
 14   191 ms   186 ms   186 ms  206-127-157-86.plaync.com [206.127.157.86]
 15   196 ms   196 ms   198 ms  206-127-157-102.plaync.com [206.127.157.102]
 16     *        *        *     Request timed out.
...
 30     *        *        *     Request timed out.


Tracing route to 206-127-146-61.plaync.com [206.127.146.61]
over a maximum of 30 hops:

...
  6   180 ms   180 ms   180 ms  core1b-dock-pos-0-3-4-0.ip.isnet.net [168.209.201.61]
  7   180 ms   179 ms   180 ms  168.209.246.3
  8   181 ms   181 ms   182 ms  195.50.124.33
  9   191 ms   192 ms   191 ms  vl-3604-ve-228.csw2.London1.Level3.net [4.69.166.157]
 10   191 ms   190 ms   191 ms  ae-57-222.ebr2.London1.Level3.net [4.69.153.133]

 11   194 ms   210 ms   193 ms  ae-21-21.ebr2.Frankfurt1.Level3.net [4.69.148.186]
 12   195 ms   196 ms   195 ms  ae-62-62.csw1.Frankfurt1.Level3.net [4.69.140.18]
 13     *        *        *     Request timed out.
 14   194 ms   192 ms   214 ms  195.16.161.58
 15   186 ms   186 ms   186 ms  206-127-157-86.plaync.com [206.127.157.86]
 16   198 ms   197 ms   197 ms  206-127-157-102.plaync.com [206.127.157.102]
 17     *        *        *     Request timed out.
...
 30     *        *        *     Request timed out.
Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

The Pale Tree's Master Plan (spoilers!)

in Lore

Posted by: zamalek.2154

zamalek.2154

[…]And soon, so very soon, this old world will at long last bloom!

This won’t end well,

Trahearne

Fixed it for ya. I like this line of thinking, — I think it could be a some form of an area denial, which is basically saying the same thing as you.

Alternatively someone like Scarlet Briar could come along and change the nature of the spell (she may have attained enough power to do so), setting up another off-shoot of the Sylvari based in Orr. Possibly making a tree out of herself. I don’t exactly like the idea because I don’t like Pale Tree, but it is an interesting story arc.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

Will Tequatl maintain the 2½ +½h spawn timer?

in Tequatl Rising

Posted by: zamalek.2154

zamalek.2154

Because he will be tied to the living story it’s extremely likely that we will get a “Tequatl has Risen” notification, similar to the invasion ones – and the same improvement that Hexgame points out will probably also apply.

Only problem is if in my overflow there aren’t 80 players

The boss events have always scaled, you don’t need 80 players (it’s a group event so you can’t do it solo either). It just seems that way because the boss events are ALWAYS overcrowded.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.