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Ok, you know the skills, but did you know after exiting Plague (early), you still have the stability? Perhaps “perfect” is saying a bit much, but anything that gives response-time is all it can take for a skilled player. MM’s for example have quite the advantage of hiding behind their minions, condimancers have the advantage of high vitality + condition damage, and hybrids have their own strengths and weaknesses as well. That being said Plague can fit in with those builds just fine.
- I also can’t really defend some moves in WvW, because mobility is nice; and with flesh worm I’d definitely agree, it has no place in it. I am also more of a victory or death play style, so retreating isn’t always the best option for me.
Again, I will mention Plague Signet. (theoretically)There’s your first stun-break, and second, you have spectral walk (according to you); there’s your life-force needed to fear/blind/DS (or whatever works) and last another few seconds (giving you time to respond) <- My strategy is: plague signet, well of vulnerability, and spectral grasp (not always in that order) – just to add a more unique/difficult play style. Even if SG doesn’t pull, the extra life-force is much appreciated. (and spectral armor will activate at 50% health – with the 20 in soul reaping that I run.)
A specific thing that I like about GW2 and class diversity is that most skills available to each class, and the ways they can be empowered/traited makes sense. Ele’s have their ways of getting stability, and so do Necro’s and Mesmers – seems fair to me.
As for mobility, necro has perfectly decent access to swiftness, not so much with dashing attacks such as many other classes, but that makes sense, concerning the concept of the Necromancer – raiser of monsters, plaguer of conditions, inflicter of fear and corrupter of boons and statuses. (’nuf of that..)
Lastly, runes are the finishing touches to a build, it’s the finishing polish; and it’s also not the only way to “have what other classes have” – which isn’t even the point of the classes. So I would completely disagree and say that it definitely does increase build diversity. What ele runs Nightmare runes? and What engineer uses Traveler runes? Build diversity is very difficult to attain when the amount of exhibited, differentiated builds are so limited and rarely shared with many people. (because many people who theory craft their builds have pride in being different – myself included)
No leaving plague early removes the stability as you can test by pressing your elite twice. I would be very happy if this was the case because half the time I need to leave plague early, but unfortunately it isn’t. Every build has advantages obviously, warrior healing signet builds for instance have absurd regen, decap engineers have knockback. Plague does work pretty well for all of these builds.
Other classes don’t have to run 2 stun breaks to be effective because they have blocks, stealth, invulns, and dodges. We have to sacrifice our other great utilities so we aren’t cc chained.
Ele’s have mist form, and great mobility (although they are currently still underpowered often in survivability). Mesmers have invulns, reflects, vigor, and stealth, so equating our stability access to theirs is kind of ridiculous.
Simply put necros swiftness access is difficult compared to other classes. Spectral walk traited is amazing don’t get me wrong, but warhorn often slows you down ooc more than it speeds you up. Even then you have to invest in boon duration if you want perma swiftness that other classes get easily.
Runes are not the finishing touches to a build. The runeset your running is incredibly significant to your build. Runes of perplexity, balthazar, nightmare, and strength are often build defining. Sacrificing stats, and effects for swiftness, or vigor is extremely significant to your build. Saying otherwise is ludicrous to me. Build diversity is limited because of what works, and how lazy people are and nothing else. Many people never change builds because they are way to lazy, and say what they have works and don’t feel like changing it. The people who do actively build craft or even adjust to the meta use what is best. Currently as you can see in the tournament necros get focused down very easily because they lack easy access to stability. Very good necros have described necros as being completely dependent on their teammates to survive because they don’t have sustain, stability, active blinks, stealth, invulnerability, block, or vigor. Simply put until necros get stability, sustain, and more viable power weapons they will be forced to spec completely for damage in high level play. That isn’t build diversity. As for hot join, or spvp I could probably run any build and do alright because it isn’t competitive. WvW is similar.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

