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Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.

they could i guess revert some of the class buffs they did for wvw only if the problem persisted afyer they adressed resistance

Since WVW is treated as pve i dont think that will ever happen, one good way to deal with this would make every auto atack stop being a cleave + condi spam, less “splash” damage (i really hate when some guys are focusing on the target near me and im taking the same damage as well…), and focus only in one target, that would make less condi spreading and player focusing more one player to stack conditions.

not sure about aa not cleaving but id like that in a form.to be also in pve maybe like you deal to you primary target full the aa dmg bu to secondary targets you deal like 50% dmg then again tho not sure how condi builds classes work on wvw but wouldnt it take away fromzerg fights if somemcondi skills werent aoe?

I dont believe that wvw is treated like pve since there have been balance vhoices that worked against pve but aimed to balance wvw more like the soi change

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.

I mean how else were they going to sell people on Revs when the concept for the class wasn’t fully fleshed out. But seriously I wish resistance would be removed from the game already and have condis re-balanced without resistance in mind.

1 can hope for the next expac but still dought it.

was epi such a huge issue before resistance?

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Posted by: zealex.9410

zealex.9410

ez fix for WVW only:

+10 cd
only 5 stacks max (mby + remaining time -50% or something)
shorter range (cast and effect range!) + 1 sec cast time

there u have it a not op skill and not a dead skill WOW

its better to remove it than do all these not only it will be come useless with all these nerfs but it will also be so bad ppl will make it a meme and laugh about it for years

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.

they could i guess revert some of the class buffs they did for wvw only if the problem persisted afyer they adressed resistance

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

OP has a really bad L2P issue.

u what now?

There is nothing wrong with resistance. It can be stripped easily enough and conditions are a far bigger problem than resistance can dream to be. If you’re having trouble with resistance playing a condi build, you’re playing it wrong and you should probably move on to playing a power build.

u dont get the point of this in so many lvls

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

People with resistance and lot of conditions… should ask for condi cleanses, wich it feels what Anet gave by make players request lightfields during combat, the issue is Anet is expecting every one to run runes with durability and classes with resistance.

Theres to much condi aplyers if was harder to overstack conditions, epidemic would be less efective, and thus still good on condi pressure like it was on GW1.

but its resistance that makes it so.easy to over stack condis it better to more classes that can cleanse and less resistance that way you wont get epi bombed

was epi such a huge issue before resistance?

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Posted by: zealex.9410

zealex.9410

epidemic was a excellent skill on GW1… cause conditons were well designed… just saying… and players needed to have decent teamwork to play a condi nuke

Epidemic still works in the same way, its the conditions mechanics that is broken for pve reasons.

hkw was it in gw1?

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.

Reasonable, because people can’t deal with it?
Blockable = makes epidemic completely useless because of the stupid amount of classes that have passive blocks
Reducing the radius is stupid until you lower the radius of boon share at the same percentage. If you take away the radius from epidemic it will be useless because rev+guard have great boonshare, light fields and heals.
Increasing cooldown – look above.
Adding a condition cap. Ok, I can live with that IF we get a damage cap too. If conditions are capped again, there should be a cap on crit/ferocity or we end up in the stupid melee power stun meta – been there, done that.

And to be honest. I think it’s pretty funny that a guy who plays thief wants skills nerfed! Let’s talk about your class for a second.
Can we talk about dodge and block on daredevil, ghost thief, d/p and instagibs from your class before we touch necros? Just an idea.

you are my new favourite guy in this forum xD
dont even bother he stopped replying when i brought the rework they did to stability a while back and deleted his arguement

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

resistance needs to work this way cause it is to easy to overstack conditions and burn the condition removers, stop to blast light fields its dangerous and might be inefective due how easy is to condi bomb+aoe damage, the group that is blasting will need resistance to pause condi ticks and then blas heals to cover the direct aoe damage that was taking during the blast.

and theres to much aoe/cleaves spam… if u hit some with agood damage u will hit several players that u werent even targeting…. “to much splash damage…”

same thing can happen if its just a flat dmg reduction itgivesyou time to react and start cleansing.

i dont think that willd ever work… with what Anet pretend of this game, it is to easy to abuse(leech) from conditions… epidemic is just the way to spread what is already broken in larger scale, with just a reducer it still possible to achieve large amounts of damage.
When every one is taking alot of “splash” damage already and then takign damage from condi nukes.

I could see what u say working but to make it healthy gameplay game should deppends less on aoe spam and players should have a more target to target combat then epi should be the condi bomb pressure.

if u condi someone whomisnt dying from it you exoect him to gather tones on condis of him then simply epidemic him and profit thats not condisnor epidmeic being broken that resistance giving such a big window for ppl to do this kind of staff. If resistance was 20% decrease in dmg taken then you would still die to is so not ejought time to get a kittentone of condi stack on someone and it would also give you time to cleanse them. Because now you can have resistance and not care about cleansing those conditions and the enemy team will ofc take advantage of that.

Fix Necro's Epidemic pls

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Posted by: zealex.9410

zealex.9410

the issue is not epidemic the issue is how resistance works and how it got in the game without proper testing.

Again, this is just very very wrong.

The problem here is that people are dying in 1-2 ticks of condi bombs, no?

Yes, we understand that resistance allows condis to be stacked to the ceiling and then be spread from epidemic..

But like I’ve said in all of the other threads involving your comments on epidemic and resistance, resistance is too fragile to touch. It is too involved with many different builds and skills across all professions. Epidemic is a single utility skill on a single profession.

Let’s say we remove resistance from the game entirely. Ok, balance goes into chaos and epidemic is still abused via downed bodies and lords/siege. Nice!

Let’s say we nerf epidemic. Ok, depending on the nerf we’re talking about here, epidemic either can’t 1-shot people anymore, or it becomes a bit harder to do so (either via reduced radius, increased cooldown, condi cap, etc.) Look at that! Problem solved!

we talked about it yeah but you havent answered to my response about how changing stability back in the game didnt break the game simply teaking resistance will do and we’ve seen example of boon tweaking work as for the lord and such they can tweak that and give the lord an invulrenable buff while theres players of the same server defending him etc so condis dont effect him.

a possible way to fix epidemic

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Posted by: zealex.9410

zealex.9410

@zealex.9410 how if they remove resistance this will solve th issue?

isnt resistance a pause for the overstacking conditions “have time” be removed/cleansed?

Resistance is countering productive if someone has resistance that someone becomes a perfect target for condis you can literally stack hundreds of condis on 1 person then pi that guy and everyone around him get the dmg its not as if wpi is broken its the fact that these condi can be freely stacked since the target wont die and can take the condis.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

resistance needs to work this way cause it is to easy to overstack conditions and burn the condition removers, stop to blast light fields its dangerous and might be inefective due how easy is to condi bomb+aoe damage, the group that is blasting will need resistance to pause condi ticks and then blas heals to cover the direct aoe damage that was taking during the blast.

and theres to much aoe/cleaves spam… if u hit some with agood damage u will hit several players that u werent even targeting…. “to much splash damage…”

same thing can happen if its just a flat dmg reduction itgivesyou time to react and start cleansing.

a possible way to fix epidemic

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Posted by: zealex.9410

zealex.9410

Epi isn’t a problem, deal with it.

Sure… not a problem… yeah…

the issue isnt condition aplication or anything the issue is the current form or resistance the boon is like an open door for this kimd of strats if tjey remove it from the game this problem will sieze to exist. Dont nerf a skill into the ground because of an easily exploitable and poorly thought out boon.

Easily exploitable? What, by 1 skill? Hahaha. Yea.

its not 1 skill you need a number of ppl to coordinate target someone with it and spam condis on him then corrupt and epidemic that target. It sure as hell workingas intended against condis.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

Resistance should just be -33% condition duration

not sure that would even be enough if many pll were hitting the same person still the stacks would go up fast it needs to be a dmg reduction so the person with it can still feel it and react accordingly.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

What exactly is counter productive about it?

It’s counter productive right now because people are just ignoring conditions and stacking resistance.

Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.

Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.

Seems like resistance is doing its job. Epidemic appears to be the problem.

ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.

I completely understand that resistance is one of the reasons epidemic can 1 shot people.

But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.

The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?

Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?

i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.

Better impact? No, I said larger impact. Big difference. It’s impossible to determine which one would have a ‘better’ impact without thorough testing.

What you need to understand about game balance is this: Huge changes are very unhealthy for a game. That’s just a fact. The current balance of the game is in a decent state, and the last thing you want to do is throw everything into chaos just because you want to keep your toy (epidemic.)

Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.

sure it needs nerfing but not most of these nerfs here id say only the radius and maybe the block other than that is fine wonna know why because if resistance was a % reduction and notgod mode then ppl would be like “oh im taking dmg better condi cleanse these stacks” and that would be it no drama no crying no nothing.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

What exactly is counter productive about it?

It’s counter productive right now because people are just ignoring conditions and stacking resistance.

Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.

Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.

Seems like resistance is doing its job. Epidemic appears to be the problem.

ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.

I completely understand that resistance is one of the reasons epidemic can 1 shot people.

But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.

The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?

Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?

i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.

Better impact? No, I said larger impact. Big difference. It’s impossible to determine which one would have a ‘better’ impact without thorough testing.

What you need to understand about game balance is this: Huge changes are very unhealthy for a game. That’s just a fact. The current balance of the game is in a decent state, and the last thing you want to do is throw everything into chaos just because you want to keep your toy (epidemic.)

Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.

We can its called game knowledge and bigger impact doesnt mean worse impact what you present would have big impact but a small kitten up would fall again into the same problem my solution fixes the problem at its core and we wont have to deal with it again. Oh big changes arent healthy for the game you say well what do.you.say about the rework they did stability a back before the expac? That change was huge but iirc didnt cauz anything bad to happen HMMMMMMMM.

(edited by zealex.9410)

Fix Necro's Epidemic pls

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Posted by: zealex.9410

zealex.9410

the issue is not epidemic the issue is how resistance works and how it got in the game without proper testing.

was epi such a huge issue before resistance?

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Posted by: zealex.9410

zealex.9410

it is the pve condition spam design that is to much in WvW(since classes are deigned to carry the players with damage output), epidemic is fine….

Epidemic is taking the blame due lack of balance…. and lack of healthy combat.
Theres to much aoe and damage ouput and it isnt that hard to ovrestack it on targets.

ahh so there werent so many condo focushed builds huh

was epi such a huge issue before resistance?

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Posted by: zealex.9410

zealex.9410

it is the pve condition spam design that is to much in WvW(since classes are deigned to carry the players with damage output), epidemic is fine….

Epidemic is taking the blame due lack of balance…. and lack of healthy combat.
Theres to much aoe and damage ouput and it isnt that hard to ovrestack it on targets.

imho the issue is resistance the boon is so powerful that it can easily be exploided and used against the user.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

Also ye it shouldnt also ignore the secondary effects of conditions like chill, slow, fear or poison.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

What exactly is counter productive about it?

It’s counter productive right now because people are just ignoring conditions and stacking resistance.

Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.

Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.

Seems like resistance is doing its job. Epidemic appears to be the problem.

ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.

I completely understand that resistance is one of the reasons epidemic can 1 shot people.

But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.

The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?

Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?

i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.

(edited by zealex.9410)

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

also on the part of removing world eater that goes against the whole point of the fight that skill makes the fight a dps check if someone goes to easy mode and completes it and the decides he want tomexperience the normal mode he will be treated with a metric kittentone of kitten from ppl because he wont knownhow to dps or what to do in that phase.

It’s when posters have conflicting opinions on what to use an easier version for, that things get complicated. Some want it to experience the story, others to train for the higher difficulty and others to access the rewards without ever trying the higher difficulty.

I think it’s safe to say that a “story mode” for Raids in a way that removes the most important mechanics won’t be used in any kind of training and that’s why it shouldn’t have any kind of reward like achievement kill awards or legendary insights because those can cause confusion on how someone got them.

If we remove training and those specific raid rewards, a story version to experience the story and the lore of the Raid would be both easy to add and provide access to the story to those who don’t want to Raid. And I call it “easy to add” because most Raid bosses already have an easy version, for example, Vale Guardian from 100% to 66% is the easy version. The question is if something like this is worth adding

i also take it that these ppl would do it once and then be done since they wxoerienced the story it doesnt give aby rewards or acgievement point then why repeat it. Are we sure we want devs to put their few resources on making a 1 time version of the raids?

was epi such a huge issue before resistance?

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Posted by: zealex.9410

zealex.9410

true condis got better and for that reason alone without the resistance you wouldnt be able to stack so many of them and proceed into 1 shotting 5 more players its as if they never tested resistance before adding it into the game.

Resistance is too involved with class balance to touch. It’s a boon that a lot of classes have access to. Nerfing resistance, a boon that a lot of classes have access to through a myriad of skills, is asking for trouble. And the devs already know that.

The problem is epidemic. It’s far more healthier and less catastrophic to fix the real reason people die to condis in 1 or 2 ticks, which is epidemic.

not really because after epidemic w/e else they release if it can stack many condis it will create the same problem again and tbh there arent so.many classes that have resistance. And in they end they dont need tk remove it just change it so its not total protection but a 20 to 30% condi dmg redction thats the way it should have been.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

Resistance is not fine. Its way too powerful to be a simple boon.

It should only be a % decrease in condi damage for the duration, and it shouldn’t allow you to ignore all CC effects from condis either. Or it should only protect you against condis’ “secondary” effects (CC and the heal/endurance refill reduction from poison/weakness) but not decrease the damage condis do to you.

But total immunity to both the soft CC and the damage from condis is bullkitten.

And I say it should be 100% negation from condis.

The only reason you don’t want resistance to be 100% negation is because you think it’s bullkitten.

Ok, I think that full trailblazer and dire gear is bullkitten.

Do you have any other reasons for nerfing resistance, other than you don’t like it?

resistance in its actual state its even bullkitten for the player tha uses it on himself if for w/e reason the condis ppl stack on him last longer than the resistance the moment it runs out the guy will get insta downed u call that WORKING AS INTENDED?_

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

What exactly is counter productive about it?

It’s counter productive right now because people are just ignoring conditions and stacking resistance.

Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.

Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.

Seems like resistance is doing its job. Epidemic appears to be the problem.

ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.

this jungle

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

The main issue is that new and returning players are jumping right into the HoT maps without being truly familiar with their characters and in some cases not being geared correctly.

Not being geared is likely a common problem. Unlike other MMOs, there’s no quests here to provide you with a proper set. For those playing the game like any other MMO and simply following the story, you’re going to be equipped in 80 rare equipment with no runes/sigils, no earrings and low level rings. It’s straight to HoT after, which would be balanced for full exotics. If you’re good enough however, it doesn’t matter what you have, as it can be done naked.

Core Tyria difficulty is a joke.

What people forget is that the core game wasn’t balanced for what you are now. Drop your 3rd trait line and limit yourself to rare equipment with no backpack and only minor runes/sigils at most and of course no consumables. That’s what Cursed Shore was originally balanced for. Play a zerker d/d elementalist for optimal effect. If you want to simulate the early crowd, further limit yourself to a mix of level 60-78 fine/masterworks with no accessories. It’s still not hard of course, but you’re going to be losing decent chunks of your health and not be able to 1 shot your enemies, making it far more challenging than what other MMOs offer in terms of open world solo content.

And still the issue i find is that they didnt properly scaled the coe tyria from lvl 1 to 80 and from the core tyria 80 to maguma and lw3 maps. And that gives a bad name to some of the best maps thry made imho

was epi such a huge issue before resistance?

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Posted by: zealex.9410

zealex.9410

true condis got better and for that reason alone without the resistance you wouldnt be able to stack so many of them and proceed into 1 shotting 5 more players its as if they never tested resistance before adding it into the game.

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

For direct damage there is a boon called Protection it gives 33% damage reduction.

For condition damage there is a boon called Resistance it gives 100% protection.

prot doesnt affect condi dmg right?
if so resistance should be its counterpart not a godlike version of it.

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

They proved clearly that they could add an easy mode for raids with little or no effort above what we saw with BOTP. Simply have the regular version be what is behind the challenge mote now and use the mote system to implement story or training motes instead.

On the contrary, I think that proves that it’s harder than it sounds.

The challenge mote is geared to an even narrower subset of the community than is the regular raid. It is always easier to design for smaller groups, especially when you can assume a basic level of expertise.

I firmly believe that you’re over-complicating it. It is almost always easier to subtract than it is to add something new.

As an example, if they wanted to make Gorseval more difficult, they would design a brand new mechanic to add to the challenge mote. Alternatively, to make it easier, they could probably just do away with the world eater and maybe one other mechanic in the story mote. The second really seems like it would take a lot less development time compared to the first.

not really you dont akways need to add mechanics to make it harder they could just make the spirit immunie to imob and that would make the fight much tougher

also on the part of removing world eater that goes against the whole point of the fight that skill makes the fight a dps check if someone goes to easy mode and completes it and the decides he want tomexperience the normal mode he will be treated with a metric kittentone of kitten from ppl because he wont knownhow to dps or what to do in that phase.

its kinda like with fractaks when you ask for exp players to join for lets say urban battleground and you got someone that did the fight last time in t3 and comes he doesnt know kitten about what to do and how to play.

(edited by zealex.9410)

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

OP has a really bad L2P issue.

u what now?

Resistance needs to go. (or be reworked)

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Posted by: zealex.9410

zealex.9410

I say it needs to get resorked. It’s making people lazy.

Also complete immunity to conditions is a bit much.

exactlty and with how strong condis are on their own wothout it ppl would not be able to die that fast because condisnhave a ramb up time to stark kicking off

was epi such a huge issue before resistance?

in WvW

Posted by: zealex.9410

zealex.9410

Good points in this thread.

you will find only the best points in my threads (well sort of, not really, no)

Resistance needs to go. (or be reworked)

in WvW

Posted by: zealex.9410

zealex.9410

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

Resistance needs to go. (or be reworked)

in WvW

Posted by: zealex.9410

zealex.9410

It’s kinda funny that the anti condi boon is actually making condis even more of a problem, revenant and warrior are #1 epi targets for me because they never actually cleanse their condis, so you can just stack huge condis on them and epidemic the people around him to kill.

Yes that. Theres no reason to nerf abilities that dont need nerfing as building these condis and then epibombing them takes more time. The actual broken part is the resistance

Resistance needs to go. (or be reworked)

in WvW

Posted by: zealex.9410

zealex.9410

Resistance in its current form is coumter productive instead of countering condis it allows for cheesy strat like the epibomb to exist. I believe that it should either be removed for this to stop or simply be a flat 20% condi dmg reduction but then again to big of a % and ppl will still be able to epi bomb so yeah remove it from wvw and be done with it.

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

Epi isn’t a problem, deal with it.

Sure… not a problem… yeah…

the issue isnt condition aplication or anything the issue is the current form or resistance the boon is like an open door for this kimd of strats if tjey remove it from the game this problem will sieze to exist. Dont nerf a skill into the ground because of an easily exploitable and poorly thought out boon.

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

Epi isn’t a problem, deal with it.

Sure… not a problem… yeah…

Getting hit for 15k by a thief is a problem. You still can cleanse those condis, you can share resistance, you can spread out but you can’t avoid that initial damage from thieves..

You can avoid epi bombs by staying away from siege or lords that have condis stacked and you can stay away from people in downstate (which most likely die before you can epi off them)

And why should epidemic gets a nerf, when most of the condis don’t even come from necros? Let’s talk about condi application in general?

the issue isnt condition aplication or anything the issue is the current form or resistance the boon is like an open door for this kimd of strats if tjey remove it from the game this problem will sieze to exist. Dont nerf a skill into the ground because of an easily exploitable and poorly thought out boon.

was epi such a huge issue before resistance?

in WvW

Posted by: zealex.9410

zealex.9410

yes i believe the issue here is more the resistance rather than the epidemic if the person that get all the condis cant die from the then it makes sense that they will stack it seems like a better solution to make resistance like protetion a flat % decrease in condi dmg or flat out remove it from the game. Because we are at the point were resistance makes condi better than proper power burst… which is ridiculous

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Yes, I’d probably be surprised if it’s that many at Bloomy. Unless you can be in four places at the same time. No, illusions don’t count towards that goal :P

Say what now? I’m actually in favor of taking them both on at the same time. Makes the fight shorter, less time to make mistakes and go down.

Me too. I just don’t think most of the pugs will be able of doing that.

meh a mesmer can always get 2 out of the 4 wisps even 3 if hes fast enough and he can also solo the first part of the fractal

this jungle

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

man… i cannot even begin to tell you how much i HATE the HoT maps! the many layers that it has, these so called “biodomes” and the extreme difficulty of the mobs compared to core Tyria maps is just brutally unforgiving.. and INSANE!

i really hope they do not keep this trend for upcoming expacs.. please bring back core Tyria difficulty..

Can’t disagree more, as I suspect many others will. As the game progresses and player skill increases the challenges need to keep up. Core Tyria difficulty is a joke.

The main issue is that new and returning players are jumping right into the HoT maps without being truly familiar with their characters and in some cases not being geared correctly. Metabattle and other build sites are focused on raids, fractals, PvP and WvW not PvE mapping and events. People to adjust their builds to what works for them for the content they are doing.

i see your point, it is my lack of skill and perhaps wrong armor or traits that prevent me from enjoying HoT maps but.. i also have enormous difficulty with getting elite specialization for certain more squishier classes and some Hero Points are temendously over powered.. and it’s just not fun for me to progress my characters because i feel like i’m being blocked off since i lack the correct skills to traverse the jungle for example reaction time and correct dodging etc.. that’s just my issue though.. not saying that everyone has the same problem like me, but i just wanted to point out my Cons with HoT maps :>

u can do what he suggested tho before going in that is getting more tanky gear changing your build skills abot etc after all the combat in this game is dynamic and adapting is key also theres many hp trains that happen on a daily basis

this jungle

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

I recently went back to the maps to get the currencies for a legendary im making needless to say i managed to solo def my outpost on vd and achieve t4 on that map and start the whole north watch on ab and get it to a certain point and all that with my sword focus mesmer… not sure how on thief you cant one shot everything with a vault and an AA i mean after all the hp nerfs they are basically 3 hits and dead lul cory tyria had nothimg that could kill you it felt like an amousement park. Maguma is a jungle and jungles should feel and be dangerous but after all the berfs not even sure if its even that.

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.

I cannot stay with you because: a) You don’t bother to use any punctuation, so your thoughts cannot be followed; b) You put the 16€ in the middle of the story instead of at the start of the story.

Anet gets cash before anything else. After Anet gets cash, players can trade gems with other players. The cost of gems from Anet doesn’t change. The cost of the Living Story doesn’t change. Therefore, any time a Living Story is purchased with gems, Anet has already made 16€.

Anet has everything to do withnthe currency exchange since they are the ones who provide gems in the first place. What im saying is that lw packs give more oportunities for anet to get rl money and give the buyer gems and the buyer gt more oportunities to trade those for gold. My whole point is that. the. lw pacs. creates more. opporunities for these curency exchanges and therefore more money for anet.

Fractal versions of the Raids?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

quoted from somewhere else.

"""

The problem with farbstoffs condi necro rotation is, a big part of your damage relys on combo finishers in chill fields. You will almost never be able to do combofinishers in a real raid where you have constant light, fire and ethereal fields underneath you. Also necro reached only 30k with UNREALISTIC buffs which is still lower than for example a condi warrior with realistic buffs. So what would be the point at bringing a necro ever?

"""

iirc condi warr realistic does 26 27k dps

Fractal versions of the Raids?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Necro dps 30.6k DPS:
https://www.youtube.com/watch?v=4xGFf92ZzS0

It’s not so bad.

ppl should stop looking at the testing area and takimg what they see to heart… in a raid scenrario this is far from the truth the dps in that area is to show you how well youdo your rotation not what your dos will be in a raid or fractal scenario.

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

You want pugs to actually think through fights and do stuff that makes sense? What is wrong with you? /s

Hope…till it’s over. xD

Hope is the first step on the road to disappointment :P

I’m with Ori. If the majority of pugs can’t even do the fight without regularly going down to Bloomy alone, how are they supposed to do him and the oakheart at the same time? In melee, the oakheart can be nasty if you don’t pay attention in the wrong moment.

you will be surprised with who many pugs can a decent mesmer carry xD or good dps

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Like phased gorilla of a bloomhunger

Bloomhunger could actually be much shorter in pugs if people

1. stop separating Bloomy + champ after 75% and 50% and fight them together or at least focus on Bloomy, the champ is neither dangerous nor important to kill.

2. run consistently and faster into the green fields to pull Bloomy.

You want pugs to actually think through fights and do stuff that makes sense? What is wrong with you? /s

and thats why easy mode raids arent a thing xD

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

It is way past time for them to do this.

Every communication we’ve seen from developers in the recent past is hyper focused on raids – from the story to interesting design (which we didnt see for the open world stuff – where is that team and why arent they doing this kind of stuff?).

They are pushing raids harder than we ever expected them to. they obviously want them to be a centerpiece of the game moving forward.

So now they need to decide what kind of player they want to keep in the game. Who do they want to design the game for? It’s hard to remember the last time they did anything for organized groups over 10 people for example (eg guild missions, tequatl style open world bosses, etc).

The next year will be very telling – as will the next expansion. My biggest fear is that we are going the direction of WoW or Wildstar, just without the dev realization regarding how raids need to work regarding the larger game community.

It’s hard to log in right now for a lot of people – and the hyperfocus on raid (no matter how big the team is) in current game promotion is a big part of that (people seeing them boast about things obviously designed for a small percentage of the population).

for open world stuff i could think of 4 maps that were for organised mass player groups but ppl did not like them and so they went away from that not sue how they hyperfocushing on raids when in a spam of a year + we got a raid and a wing and 4 open world maps with asc mats for everyone to enjoy new legendaries (in a really really slow pace) constand refining and new updates to fractals countles bug fixes to all modes and qol chnages. compaired to all that 4 wings in the spam of 1 and something year doesnt seem like an raid centric game to me but yeah i might be missing something.

Raids get alot of atention from the community since they cause a needless fight between the community as to if raids should get a tier system like fractals when they dont need one. Raids are and were advertised as challenging content for those who want to experience that, and yes a fight with no dialogue and a untextured cube for a boss is something that no one would do you need a setting a narative to create a feeling and immerse the player and thats what raids do and thats why ppl love them for.
How come before the expac when they talked in more dpeth for raids nobody said “no we dont want them to be hard make them easy”?. We all knew we would be getting challenging group content and if not for raids thse stories would never get a closure (wing4).

Raids are hard to tune down because its not just the boss that does too much dmg its a mix of mechanics and player cordination that makes them hard yet so rewarding.

The developers made the raids with a set dificulty in mind and said “this isnthe dificulty they should be exoerienced at” that dificulty will provide challenge and the feel of accomplishment and the apriciation for the story they wanted to tell.

On a diff note tho i too want to see open world bosses make a return but who knows maybe in the next expac if its in elona we will be fighting a massive junundu (or w/e the name of tha wurm is xD) but simply because that area of the game is not their main focus that doesnt mean raids get all or the most attention.

(edited by zealex.9410)

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

All we can do is to keep bringing it up so they will know there’s a need for this.

So if I keep bringing up that I want all legendaries, Anet will know there’s a need for that and just give them to me? I don’t think that’s how it works mate.

There is absolutely no need for easy mode raids. Toxic casuals want it because they feel entitled to all rewards despite not putting in any effort whatsoever.

Lets not get emotional here its true theres no need for raids to be easier as theres 5 man content that works a a bridge to raids and thats some of the t4 fractals. After that tho you should expect to dedicate some time of your life learning the encounters, improving and then you can start going for eay clears and such. We all went through that process even ppl without “Loads of free time”.
I myself have a firend who had 2 hours a day and he decided to spend that practicing the raids until he got confortable with it and now he does weekly clears in 2 days 2 wings each day. His a doctor with a wife and a kid if he was able to do that i sure as hell believe everyone can.
Now im sure this will come out as a thing an kitten would say but if someone cant be kitten d to spend x amount of time learning the encounters and then progressing the story like everyone else then that content isnt for him or he doesnt want it bad enough.
And thats no reason to devalue the hard work others went through to experience it because in the end everyone who went there for the story will tell you that because the fight were hard the outcome was so satisfying.

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Anet has respawnded to similar post in the past.
I think it went like this “we are not considering adding more dificulties to the game mode we made it as the hardest pve content in game and it will remain as such” but thats how i remember it from a while back if someone can find the exact post and pasta it here that would be cool.

Actually, the response went somewhere along the lines “we didn’t plan for it when we started designing raids”. It didn’t say they are not considering it now, and it definitely didn’t say they won’t change their minds later.

Still, at this moment a definite “yes” is unlikely. All we can do is to keep bringing it up so they will know there’s a need for this.

it said tho that it is and should remain the hardest pve content

Macro for helmet on and off?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

not an rper but id imagine that opening the hero panel for it would be immersion and rp breaking right?