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Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

balance updates has proven that this is not a game worth spending a dim.

oh you mean the updates tha made more classes viable dps’ except from ele and condi ranger?

condi ranger dont need more damage its already a good conid burst, nor elementalist is in need of more damage, still they didnt adressed what needs to be adressed.

When ic some one saying viable dps i imagine that person screamming “i want to be carried by dps”.

Have you ever really heard someone scream that they want to be carried by dps (whatever that means) or is it all just imagining? That doesn’t exactly sound like something worth screaming.

But at the end it is what players want, and what i see what Anet is giving to them since HoT introduction.

so you are saying that nerfing powerhouse classes like condi ranger or ele hence allowing more classes to be played in their role is bad and hows that connected with ppl asking to be carried?

Hero Training Respec

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Posted by: zealex.9410

zealex.9410

If I’m not mistaken in order to research reaper you have to have all lines maxed. If you are level 80 you automatically get enough points to max all the core lines.

this^

56 asuras ugh >.>

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

balance updates has proven that this is not a game worth spending a dim.

oh you mean the updates tha made more classes viable dps’ except from ele and condi ranger?

condi ranger dont need more damage its already a good conid burst, nor elementalist is in need of more damage, still they didnt adressed what needs to be adressed.

When ic some one saying viable dps i imagine that person screamming “i want to be carried by dps”.

no you can run raids with guardians you can run them with dd you can run it with engis and with the 2 you listed other than the rev necro which should be adressed the rest of the classes can see play with no issue.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

stop acting like optional subscriltion is the mother of all issues if they handle it correctly and keep it optional and not something that alienates the player who doesnt use it i dont find a reason for it to nost exist esp now that thentop mmos have some kind of subscription whether its optional or mandatory. Also anet has been really careful on what could give advantage to someone and they have not added it into the game what makes you think an optional subscription could bring that.

Two words zealex, just two words:

INCOME STABILITY

not sure if you are refering to the consumers income stability or anet’s.

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Thats why i suggested that fractal legendary armor it we ever get one should be through cm’s and such and not the general t4 dailies. As for the pvp it was a mix of reasons 1 it was the backpiece a good jester sure but it lead to all that bs another and bigger imho problem was how bs and crap mm and the ranked was in general where everyone and their mother could get to legend that was what lead to the bad mm at that time.

The game for the most part has a horizondal progression on the end game so a big part of the end game is the cosmetic aspect and the fashion wars 2 so the more things to look forward to and to go for the better.

Entirely new CM’s would need to be made because the current CM’s are don’t pose nearly the challenge that would justify rewarding Legendary armor (in regards to quest-like and/or difficulty). Even the Nightmare CM can be casually done after a few wipes once you realize “oh, that’s a lot faster than I thought it’d be.”.

more cm’s will be made anyways due to popular demand. The feedback iirc was mostly from ppl wanting to see more and yes it can be cleared fast when you get it down same aplies to raids tho once the team has down their jobs and the tactic you gets clears pretty fast.

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

Wtb 15 flying quaggans to fix forum bug.

the wut bug?

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

We’re almost at a year and a half since the release of Spirit Vale and still no legendary armor, if they tried to make a separate set for fractals and pvp it would take 6 years.

id apreciate it if you could provide us with the nath that lead you to this.

6 years was a (minor) exaggeration.

However:

First wing was released on November 17th 2015. However this means that they had been working on the legendary armor since before then, and it was announced a couple months prior. So we’re just a bit shy of a year and a half since release. Now with the last release just happening we’ll get it at the earliest with episode 5 of the living story. So May/June for legendary armor at the earliest. Given that legendary armor was at least planned as early as August/September 2015 (when it was announced) we’re looking at just shy of 2 years for it. So lets say they finish the legendary armor in May and announce fractal legendary armor. Going from announcement to the beginning stages of implementation to release, you’re looking at early 2018 to actually get it and that’s with a very conservative estimate. Most likely mid to late 2018 or early 2019.

Alternatively, we would have to have an alternative method for obtaining legendary insights and the precursor pieces. But that’s a whole new can of worms of “how do we balance it, how do we make it fair, do we want to focus on a certain group of players again, etc”.

It’s not like they add a mechanical advantage to the game, so I don’t really see a need for the armor to be accessible outside of raids. Even if you can change the stats there’s still the whole mess of needing to slot in runes to match the stats. Fashion Wars argument? Okay, you got me there are armor skins are huge in this game. I will never understand why people dump their life savings into these things….

The rune arguement will or will not be solved regardless of the legendary armor staying raid exclusive or not making a new one for fractals will not affect that. The balancing of how fast you get it is also meh because the method of aquiring the armor and the required stuff was in game long ago ppl already have all the mats ready and the items and w8 for the precursor that makes you think that balancing the process of making is not the hardest part and then why should it be considered as a main reason for not giving legendary armor else where? The biggest challenge of the armor is to design and materialise the god kitten thing lol xD

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

We’re almost at a year and a half since the release of Spirit Vale and still no legendary armor, if they tried to make a separate set for fractals and pvp it would take 6 years.

id apreciate it if you could provide us with the nath that lead you to this.

6 years was a (minor) exaggeration.

However:

First wing was released on November 17th 2015. However this means that they had been working on the legendary armor since before then, and it was announced a couple months prior. So we’re just a bit shy of a year and a half since release. Now with the last release just happening we’ll get it at the earliest with episode 5 of the living story. So May/June for legendary armor at the earliest. Given that legendary armor was at least planned as early as August/September 2015 (when it was announced) we’re looking at just shy of 2 years for it. So lets say they finish the legendary armor in May and announce fractal legendary armor. Going from announcement to the beginning stages of implementation to release, you’re looking at early 2018 to actually get it and that’s with a very conservative estimate. Most likely mid to late 2018 or early 2019.

dont forget they had to make some new tech for that armor which took time on each own and developing that wierd idea of a living armor for thefirst time was a challenge but i cant see why they couldnt refine and improve and reduce the time needed after that wjen they have the basics down. Pretty much like fractals at the start they said a fractal takes like what 4 to 7 months and since the season 3 we got what? 2 fractals 2-3 reworks a overhaul of infusions and new weapons as well. I also expect the next expac to behave the same since they have the systems down elite soecs masteries etc they can refine them improve and produce faster results and more.

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Ultimately, people are just after the “shiny of the month”…or in the case of legendary armor “shiny of the decade”. So, the game will naturally attract an audience if there where you can get your shinies the fastest.

  • Dungeon died once the rewards were taken away but saw a moderate return in players when they up’d the rewards and added the repeatable achievement.
  • Fractals died when they reworked the island system which simultaneously reworked the drop rate of rewards. It wasn’t until two months or so after the island rework that they up’d encryption rewards that you saw players coming back by the herd.
  • On top of the long term goal of legendary armor, raids themselves are a pretty good source of loot, but generally you pull a walk-in-walk out. As in once you get your loot you’re moving on to the next shiny.
  • Oh, and the PvP catastrophe of adding a legendary backpiece there. For one, I was one of those “PvP casuals” who thought he could get an easy shiny. And yes, I was terrible at the game mode. and I can only imagine the hardship on the players who indeed had to carry players like me who didn’t know what they were doing. I mean, you had entire match-making reworks that tried to accommodate the influx of casuals that came into the game mode looking to get the shiny.

All that to say that if it’s decided that new legendary armor is introduced (or at least a new way to acquire it) you will immediately see an influx of players shift over to that content. Even as casual as fractals are, there is a such thing as bad pugs, and you can definitely add to that pool if Legendary armor is introduced to that game mode. And please spare PvP from another influx of casuals ruining their fun because I can only imagine the amount of pain and misery they went through everytime they had a casual on the team saying “Oh yeah, I got this build off of metabattle and smacked a golem for a few minutes while waiting on the queue.”

At the end of the day, players will pick the path of least resistance for their rewards. If you want to avoid the herding? Just make Legendary armor V2 as painful and tedious as having to do raids.

Thats why i suggested that fractal legendary armor it we ever get one should be through cm’s and such and not the general t4 dailies. As for the pvp it was a mix of reasons 1 it was the backpiece a good jester sure but it lead to all that bs another and bigger imho problem was how bs and crap mm and the ranked was in general where everyone and their mother could get to legend that was what lead to the bad mm at that time.

The game for the most part has a horizondal progression on the end game so a big part of the end game is the cosmetic aspect and the fashion wars 2 so the more things to look forward to and to go for the better.

(edited by zealex.9410)

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

5 of 6 points are total nonsense.

6. the optional subscription fee is the only thing, if made and implemented right with the intention of making it an alternative supporting source of money income that gives players no advantages over others, while giving them access to unique fashion stuff and quality of life adds, is something completely different.
——

like Ardid did it:

Things for which i would spent money in the Gemstore, which seriously really would help in making the Gemstore stronger again, without being at all any P2W:

  • New Emotes (if aNet has no intention to improve this with Expansions where I’d rather see that stuff as part of them)
    - Eating Emote
    - Drinking Emote
    - Reimplementation of alot of missing GW1 Emotes
    - Interactive Emotes with other Players (Kiss, Hug, High5 ect. pp)
    In regard of Emotes are other games so much more caring and advanced, than GW2
    - more dances (How to Dance Vol 2.3.4 ect.)
  • New Music Instruments (and please fix the Bass Guitar, that sounds absolutely not like one, but like a wrecked car motor…)
    - Triangle
    - Cylophone
    - Violin
    and more
  • New Crafting Tool Kits that are improved to be really accountbound and shared with all characters automatically (I still want my Wind Spirit/Sonic Style Crafting Tools ^^)
  • Mounts and their Skins (useable only in PvE, outside of towns, unless stated by Anet where and how else) (Believe it or not, but people ask not for no reason for them sicne Game Release, there IS DEMAND FOR THEM and haters can try to deny that as much as they want, its just the truth they can’t accept)
  • Unique Skill Skin Sets that enable you to make your Weapon Skills, Utilities ect. look different, than usual. so that you can personalize your Characters with them more (Useable only in PvE/WvW)
  • Stuff for Character Housing if Anet ever implements that into the Game
  • Outdated old Black Lion Skin Weapon Sets as Direct Buy to become able to get them, without this RNG garbage from the Chests and their idiotic keys for tickets ect. (Direct Buy gives you the Collections with the few AP completed, but no Ticket Rewards if you use that)
  • New Class/Weapon Based Finishing Move Sets with not a “Stomping Design”, but that look more like martial artistical epic Special Attacks based on your Class and the used Weapon that show how your character finishes off your foes in a more realistical, but also special way, than such fun junk, like letting a chest fall on your foe, or letting a winter glass orb fall onto your foe to kill them… -I want to see my character perform a unique skill with his weapon instead, that just looks awesome and more appropriate to the situation in a Game like GW2, thanm to watch how out of a sudden a chest falls onto my fow or whatever else for weird thigns happening just out of nowhere after dunking a pin down to my foe on the ground.
  • Minigames (hey why not, they don’t r part of the main game, stuff like a very good designed Ingame Card Collection Game could be sold also as optional content via Gemstore, if Anet has no intention to design such things as ingame activities with achievements ect. then they could work on such fun things also as simple gemstore minigames, like for example that basketball minigame, that anet tested out, would be easily an minigame, that could be sold in the gamestore as such)

they could also allow mounts in wvw ground mounts ofc there nothing more awesome than charging into a zerg with your trusty steed ^^

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

stop acting like optional subscriltion is the mother of all issues if they handle it correctly and keep it optional and not something that alienates the player who doesnt use it i dont find a reason for it to nost exist esp now that thentop mmos have some kind of subscription whether its optional or mandatory. Also anet has been really careful on what could give advantage to someone and they have not added it into the game what makes you think an optional subscription could bring that.

(edited by zealex.9410)

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

i dont dislike long fractals some of my favourite fractals are the longer ones idk having it take longer makesnit feel more real more engaging and thats one thing i can respect about dungeons and i would like to see in fractals more “long” fractals that require you to do more thanwalkimg up a path to the boss.

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

We’re almost at a year and a half since the release of Spirit Vale and still no legendary armor, if they tried to make a separate set for fractals and pvp it would take 6 years.

id apreciate it if you could provide us with the nath that lead you to this.

<time taken so far> * <amount of grump> == <unreasonably high number>

It’s the classic forum math, just like “7 percent reduction in one ability damage” == “nerfed INTO THE GROUND!”

i cried when i saw this and kitten me i was in class gg man Cx

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

I think in the future aquiring legendary armor from diff modes would be a really cool idea and great insentive to do more of the content the game has. Imho fractals could benefit greatly from having in the future their own fractal themed legendary armor. Now i understand this would take time to materialise but again theres no real issue as fractals are easily accesible end game and ppl play it for the good rewards regardless. Adding a long term prestigious reward like that would be amazing. As for the li problems this could be easily be bipassed by having the items for it be farmable through challenge motes only like the existing ones (100 cm) so ppl are not gated from doimg their normal t4 clears. We saw this with the backpiece as well since ppl didnt ask for anything like that when pugging mai trin or w/e back when it was first released.

Adding legendary armor to other types of content would be really nice indeed, in a very similar way when the first Ascended items were added to the game (rings) they were exclusives to Fractals and now they are spread around a lot. I wonder what they have in store for Fractals in the future.

We’re almost at a year and a half since the release of Spirit Vale and still no legendary armor, if they tried to make a separate set for fractals and pvp it would take 6 years.

First, a new Legendary Armor skin for any other game mode won’t start development until after the raid armor is ready. And if they go that route and select, let’s say Fractals, the pvp legendary armor will be developed after the Fractal version is complete. It only makes sense to do them in order so one does not hinder progress on the other.
Second, how long it will take is irrelevant. Once they decide to make new legendary armor skins, they might assign more resources to it.

My point pretty much, looking at legendary armor like that is not healthy for a game ppl should be getting excited in the thought of more stuff to look forward to in their favourite game modes regardless of how long it takes to implement (well sort of they gotta refine how they make armors in this game).

Changes wvw needs - let's be constructive

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Posted by: zealex.9410

zealex.9410

legendary armor for wvw xD

a possible way to fix epidemic

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Posted by: zealex.9410

zealex.9410

I was thinking about it and it sounded awesome in my mind basically you can see all the radious that epi covers like the big orange aoes in 100 cm if ppl are familiar. Basically that circle spawn around the target that get epi’d and it doesnt go off instandly instead it has like a small delay like 1 or 2 sec before going off and if ppl time it correctly they dodge it avoiding the condis and all, but that would prob not work perfectly with the server lag and all and nerding it into oblivion would be easier. Oh well food for thought.

I have no idea what's going on.

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Posted by: zealex.9410

zealex.9410

In short, to fully understand the story from Heart of Thorns expansion, you need to:
1. Finish the personal story from the core game. Preferably you should do the first, starting chapters from each race. Barring that, i’d advise to pick sylvari storyline, as it’s most relevant to the expansion (which used story that was strongly tied to that race).
2. Watch the Living Story season 1 movie/recap.
3. buy the Living story season 2 unlock, and play through it.

You know, I have to wonder why Anet doesn’t inform new players of these things. Currently the only way a new player would know that there is story missing from their normal progression of playing the game is through word of mouth, coming across that information online, or coming across that information in the H interface.

u get a mail about season 1 trailer not sure you get notified about the existance of lw season 2 tho

After so many class nerfs

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Posted by: zealex.9410

zealex.9410

there are quite a few builds outside of elite specs that are useful and even thrive in certain sitiuations

I have no idea what's going on.

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Posted by: zealex.9410

zealex.9410

I notice that people have been mentioning seasons. I have no idea what you’re referring to here. Is it another DLC like the whole Heart of Thorns thing? Because that’s the only one I’ve seen advertised. I thought I had completed the main story, do I need any of this additional stuff for the things I’ve already done to make sense?

seasons are basically free story update that progress the story between the personal story and the expansion there have been 2 seasons first which isnt available and second season which you can buy to play second season isnalso the introduction to the hot story.

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

We’re almost at a year and a half since the release of Spirit Vale and still no legendary armor, if they tried to make a separate set for fractals and pvp it would take 6 years.

id apreciate it if you could provide us with the nath that lead you to this.

A "new" expac idea

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Posted by: zealex.9410

zealex.9410

Let us take a secondary profession, ala’ gw1. It wouldn’t be power creep and potentially a lot of fun.

a thief that can use meteor shower yes that sure will be balanced or a chrono that can give gotl with healing aka perma gotl

Chrono druid would be an awesome tank. Gear up in minstrels, be able to full heal people with ease while still providing perm quickness and high alacrity uptime, on top of GotL. Yup, can’t see a problem with this idea

rip any future tank ish elite specs anet releases in the future.

Signet of Inspiration/Chronomancer

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

How are you going upkeep quickness on teammates and yourself otherwise? xD

signet now is only a quckness stack it contibutes towards the final amound of quickness you provide, it doesnt in it self do anything more than well of action does. Its good to have but just to get the quickness stack not like in the past where you’d share your stacks to others.

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Lol PvP has a lower population because it’s a stale game mode, I’d be willing to bet outside of the league seasons WvW is more played than PvP. That’s without mentioning class balance atm which is pretty horrific in both those game modes.

I also think it’s a little rediculous asking for legendary armour for fractals, they’re little pieces of content you can run for a bit of fun and a little reward like dungeons used to be. A unique fractal armour skin that isn’t too flashy similar to the ones linked above would be nice especially as PvP has the glorious skins and WvW has its own unique skin too. However if you broaden it to include all of PvE there’s far more skins in PvE than either PvP or WvW.

Not every game mode and type of content needs legendary armour and considering the huge amount of work that’s going into designing them to be worthy of the legendary status I don’t think we should have any more than 1 set.

These “little pieces of content” are more popular than pvp or raids, and most probably are more popular than both of them put together.

I can see why too, I can hop online right now and so long as I have 3 friends I can do the daily T4 fractals inside 30 mins. I can even hop on and just do one of them in 5 mins or a little longer if pugging and they aren’t amazing.

This cannot be done with raids, they are long term content you have to practise and learn to play your role within the group. I will still be raiding when legendary armour is done and it’s one of the only things keeping my friends interested in the game. In fact I only started raiding and by extension commanding our raids because many of my WvW friends were logging into the game less and less and this was my effort to keep us together which sort of worked.

As for PvP, it has a lot of things wrong with it, you can’t really hop into a match and play casually at the press of a button and earn the rewards you want. It also has a lot of balance issues when the elite specs were launched while not changing much over then last 4 years leading to it feeling stale.

It took time to practice and learn to do the challenge mode too ppl didnt just op in and be done in half an hour. Once you get the fight down you can simply go in and clear it with no much trouble for raids the long term aspect is created by the existance of legendary armor which keeps you doing them with a gold in mind and ppl from there can decide if they want to do it after or not the same thing can easily aply to fractals if in the future more cm’s like the 100 cm give gredit towards getting the legendary fractal armor making it long term after that one can decide if they will stick with doing the challenge modes or not. I do agree that wvw and pvp need to be properly refined and balanced before giving them such a reword since ppl would complain that they play an unbalanced and unfun mode for the rewards. But iv also heard from alot of ppl that the main thing wvw needs are rewards like legendary armor and such

I say raids are more long term as you can’t just get a few friends and clear raids, it takes weeks to get to the point where you might be clearing a wing if not longer based on your friends. You could pug and join training runs but even then it takes a lot more commitment to get to the point where raids are weekly clears than fractals.

Even then raids are very rewarding giving a decent amount of gold and the magnetite is a great way to get HoT stats with exotics guaranteed.

Also yes some people did hop into nightmare fractal challenge mote and do it in just over half an hour. The thing that made my group take a long time was we had 1 guy who was essentially useless and another who was lagging out most of the time to the point he could barely do anything. However another group of my friends did do it in about 30 mins or just over for the first time. Did it the other day with some friends and it was done reasonably quickly, druid as always carrying very hard.

that fact that in raids it takes time to make the first clear is also becaise there will be ppl who cant do something right prime example was deimos nrmal mode where ppl couldnt understamd that you stay away from the blacks. And that depends on player skill just like the cm 100 ofc it will be cleared faster since getting 5 ppl is easier than taking 10 but depending your firends the clear can take days as well in the cm 100 and no it doesnt take weeks to clear the whole wing that depends onyour friends skill and ability to avoid kittening up u could also at release keep kittening up 1 of the various mechanics the bosses has in 100 cm and lose the fight.

(edited by zealex.9410)

Agony resistance for beginners?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

So that suggested AR can be trusted? I won’t be a liability to my group if that’s all I have?

you will be a liability if you cant handle the mechanics if you have tho the required ar for the fractal you want to run the you got 1 less mechanic to worry about

A "new" expac idea

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Posted by: zealex.9410

zealex.9410

In fairness, he isn’t wrong to say that it wouldn’t be power creep. But that’s only because it would be a full on power lunge.

there was power creep in gw1 too fro it tho when certain skills from other classes made you deal stupid dmg or never die i cant see how it would not be here but yes you are correct

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

Lol PvP has a lower population because it’s a stale game mode, I’d be willing to bet outside of the league seasons WvW is more played than PvP. That’s without mentioning class balance atm which is pretty horrific in both those game modes.

I also think it’s a little rediculous asking for legendary armour for fractals, they’re little pieces of content you can run for a bit of fun and a little reward like dungeons used to be. A unique fractal armour skin that isn’t too flashy similar to the ones linked above would be nice especially as PvP has the glorious skins and WvW has its own unique skin too. However if you broaden it to include all of PvE there’s far more skins in PvE than either PvP or WvW.

Not every game mode and type of content needs legendary armour and considering the huge amount of work that’s going into designing them to be worthy of the legendary status I don’t think we should have any more than 1 set.

These “little pieces of content” are more popular than pvp or raids, and most probably are more popular than both of them put together.

I can see why too, I can hop online right now and so long as I have 3 friends I can do the daily T4 fractals inside 30 mins. I can even hop on and just do one of them in 5 mins or a little longer if pugging and they aren’t amazing.

This cannot be done with raids, they are long term content you have to practise and learn to play your role within the group. I will still be raiding when legendary armour is done and it’s one of the only things keeping my friends interested in the game. In fact I only started raiding and by extension commanding our raids because many of my WvW friends were logging into the game less and less and this was my effort to keep us together which sort of worked.

As for PvP, it has a lot of things wrong with it, you can’t really hop into a match and play casually at the press of a button and earn the rewards you want. It also has a lot of balance issues when the elite specs were launched while not changing much over then last 4 years leading to it feeling stale.

It took time to practice and learn to do the challenge mode too ppl didnt just op in and be done in half an hour. Once you get the fight down you can simply go in and clear it with no much trouble for raids the long term aspect is created by the existance of legendary armor which keeps you doing them with a gold in mind and ppl from there can decide if they want to do it after or not the same thing can easily aply to fractals if in the future more cm’s like the 100 cm give gredit towards getting the legendary fractal armor making it long term after that one can decide if they will stick with doing the challenge modes or not. I do agree that wvw and pvp need to be properly refined and balanced before giving them such a reword since ppl would complain that they play an unbalanced and unfun mode for the rewards. But iv also heard from alot of ppl that the main thing wvw needs are rewards like legendary armor and such

(edited by zealex.9410)

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

The thing is that just isn’t feasible considering how long it took a team to come up with the set of legendary armour that was promised with HoT. I mean it’s been nearly 2 years assuming they started development before HoT came out and we still don’t have it in game.

Well, if they spent so much time and effort on it, and it would end up as content only for a tiny minority, it would be a work mostly wasted.

thing is the wvw population ahs no rewards and and season pvp arguable has more population and fractals are the main pve content end game according to what devs want it to be so it makes sense

legendary armor in fractals

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Posted by: zealex.9410

zealex.9410

Lol PvP has a lower population because it’s a stale game mode, I’d be willing to bet outside of the league seasons WvW is more played than PvP. That’s without mentioning class balance atm which is pretty horrific in both those game modes.

I also think it’s a little rediculous asking for legendary armour for fractals, they’re little pieces of content you can run for a bit of fun and a little reward like dungeons used to be. A unique fractal armour skin that isn’t too flashy similar to the ones linked above would be nice especially as PvP has the glorious skins and WvW has its own unique skin too. However if you broaden it to include all of PvE there’s far more skins in PvE than either PvP or WvW.

Not every game mode and type of content needs legendary armour and considering the huge amount of work that’s going into designing them to be worthy of the legendary status I don’t think we should have any more than 1 set.

fractals are a much bigger part of the end game than raids for the majority of players :/ Its not a question of does this mode need a legendary armor its more of a question how much would benefit the game if more game modes had legendary armor and imho both pvp wvw would benefit massively as well as fractals as its the content ppl in pve run the most

(edited by zealex.9410)

My god these last current events * u * .

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zealex.9410

My Sylvari ranger now is running Sword+Dagger/Greatsword, because one can never have too many Caladbolgs.

AYE ^^

legendary armor in fractals

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zealex.9410

@Astralporing.1957: fractals are pve, raids are pve; there is huge difference between those and pvp. Your average Joe is not interested in pvp, this is reality, where killing scripted bosses is by far easier and more satisfying for majority of the player base (i dare you trying to argue that pvp has bigger population than pve).
Fractals would be threat to raids, because once again, overall they are easier, alone from organization stand point – you need 5 people for fractals, you need 10 people with specific specs for raids. A lot more things can wrong in raids, some mechanics require you to have certain amount of people, where some fractals can be actually… soloed.
Then we have issue with raid rewards being time gated with 1 week, where you can get rewards from fractals 24/7, and even if we take dailies as time gate, it is still daily, not weekly time gate.

I think it’s a good idea….. Legendary armour from PvP and from fractal and from raids all different skin ofc. Just like the back piece I am glad to hv collected both

No, this actually really really bad idea. You know what happend when Anet added ascended shards to pvp? Mass of pve’ers flooding ranked, afking at spawn all match, ruining games for actual pvp’ers and collecting shards for easy ascended pieces.
Same issue was with backpiece, bunch of pve’ers flooding ranked with 0 idea about game mode, doing their matches on classes they never played in their life for the backpack collection while actual pvp’er is forced to carry such players if they actually want to win.
Anet should have gated those items behind the wins but they would never do it because GW2 is casual friendly.

If ppl are playing raids to ge the legendary armor then they will stop raiding regardless giving a diff asc armor in fractals wont hurt raids much like how raids havent been a threat to fractals now and fractals havent been a threat to raids up until now with atributed infusions and the daily cm 100 rewards. Both pve game types co exist.

The asc shards issue was because it was poorly implemented ofc ppl will go for the free asc what are you comparing here? We are not talking about legendary armor that will be acquired like that we are talking about something that will take time and dedication to get kinda like how legendary back piece was balanced between pvp and pve both being hard in a diff way that fits the game mode… as someone mentioned above….

For the time gate you are saying fractals dont have ofc fractals have time gate the new 100 cm is daily locked and with more added they could make the (fractal li) farmable from that and ofc balanced appropriately to take the same amount of time for both…

Also fractals can be low manned that means anyone will go do them that way to get the legendary armor? Ofc not same thing with fractals why would someone go solo the fractals to get the armor that way they can sure but its not advised and it will not devalue the armor.

(edited by zealex.9410)

A "new" expac idea

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zealex.9410

Let us take a secondary profession, ala’ gw1. It wouldn’t be power creep and potentially a lot of fun.

a thief that can use meteor shower yes that sure will be balanced or a chrono that can give gotl with healing aka perma gotl

legendary armor in fractals

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zealex.9410

I think it’s a good idea….. Legendary armour from PvP and from fractal and from raids all different skin ofc. Just like the back piece I am glad to hv collected both

yeah gives more plqyers more stuff to look forward to and set goals to achieve.

Ascended crafting/buying comparison

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zealex.9410

I wonder if they could for fractals at least since raids dont really have an asc armor gate if they could downscale the requirements for asc armor with eqch scale or only at t4 kind of like how the vendors in dry top work when you get the map to higher tiers.

Ways to increase dev resources quickly

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zealex.9410

So… would you pay for a DX11 upgrade?

you wouldnt have much of a choice they’d have to remake the whole game its like buying it from the box again

Gift of Battle Reward Track

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zealex.9410

sure lets completely kill wvw

Changes wvw needs - let's be constructive

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zealex.9410

i think it would might help if instead of having all the servers queing every time and having to link servers to create a population balance if we could have a faction like system like in wow and eso bu the factions here are made by the servers and they all join and form 3 big factions that do wvw it would certainly make the game mode feel way more alive and also start creating the faction alliance pride that the mode needs also it would work nicely with the tournaments.

My god these last current events * u * .

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zealex.9410

I dunno i was a little disappointed with the weapons. I was hoping there would be a staff in there the potential for a beautiful staff was great but there wasn’t one.

There wasn’t a hammer, axe, or horn either, so it wasn’t useful for the one character I finished the story with.
Or rifle, or longbow, so even having it as my ranged alt wasn’t going to happen.

Still, I’m glad the event exists and that the writers cinched up something many players had concerns about the memorial.

power druid runs sword tho

legendary armor in fractals

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zealex.9410

The point was directed at the person saying people doing raids just for the rewards in bad game design. Where a large portion of the players do the exact same thing for fractals.

ahh ok would help if you replied instead of making a new post each time

legendary armor in fractals

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zealex.9410

Fractals are also a very reliable way to get ascended gear boxes.

If you ignore people who do the daily 3 fractals and thats it for the day, your population is going to go way down. Thats not too different from raiding just to get legendary gear…

Dont really get your point about the ppl that do the 3 daily fractals. Yes fractals are good for aquiring of asc gear same thing for raids tho.

legendary armor in fractals

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zealex.9410

Can you get legendary backpack from raids? No.

Can you get legendary backpack from other source than fractals? Yes.

Also, it would kill raids if players could obtain legendary armor in other ways.

If that’s true, it only speaks badly about popularity of raids themselves. Any content so unpopular should be better just left off to die.

Though, as it has been mentioned already, legendary backpack being available through pvp didn’t kill fractals, so maybe it’s possible that your argument is completely groundless.

raids =/= pvp
fractals =/= pvp
pvp actually kind of died once ppl got their backpacks… pvp was never threat to any game mode

i would bet that 95% of gw2 population is pve’ers and would rather smack scripted bosses than fight other players

both fractals and raids coexist in the game theres no need for 1 to die if the other gets a good long rlterm goal we saw that with raids and legendary armor there and same thing will continue to happen regardless of which mode other than raids will get legendary armor.

Jade Maw Need to be reworked

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zealex.9410

before they rework jademaw, they should remove molten furnance fractal since its by far the most cancer fractal. You just waste your time and have literally 0 challange.

you say it has no challenge but brobo still dies to the fire elemental on the tunnel ^^

Fix the Chak egg sac

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zealex.9410

did it like some hours ago with at least 20 ppl in each lane

Jade Maw Need to be reworked

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zealex.9410

No, they are about the same to me.

That doesnt make them the same difficulty.

They are though. Once you know the mechanics the fights are roughly the same. You seem to be comparing chaos to the challenge mote in nightmare, which is not what I was referring to.

no i dont but 100 has more things that can kill you and has more personal responsibility for like the bullet hell phase etc.

Jade Maw Need to be reworked

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zealex.9410

No, they are about the same to me.

That doesnt make them the same difficulty.

legendary armor in fractals

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zealex.9410

Can you get legendary backpack from raids? No.
Also, it would kill raids if players could obtain legendary armor in other ways.

…Can you get legendary armor from any other mode? No.
Also, would it kill pvp or fractals if you could get legendary backpieces in other ways? No, the majority of ppl who does raids does them because of the rewards and because the like them hence why the dont want them to get easier.

legendary armor in fractals

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zealex.9410

Which means the only hope you have of getting it in other modes is getting the set that will come from raids. Notice how people are already crying they dont want that to happen.

Well, it’s either an alternate set, the raid set available outside raids, or the raids made easier. One of those is going to happen eventually.

Which one would you prefer?

Alternative set tbh so there can be options for ppl to go for like with how we got 2 sets of legendary weapons for ppl to choose from.

legendary armor in fractals

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zealex.9410

Theres also something to be said of by the time youre actually able to craft the kitten stuff youll probably be able to make 1 set from doing vg/escort and slightly more than that for the last year and a half…

Hardly the “epic challenge” alot of people want to claim raiding is.

also while I could care less if they put the legendary fractal back skin on the raid vendor, im not sure its an accurate comparison. it doesnt take nearly as long to make a back skin, and its taking them to make this armor.

of course Im also probably in the majority, I dont give a crap what it looks like, only going to use it for the minimal use of stat changing and will transmute mine seconds after putting it on anyway.

And how all this is against having more legendary armors in diff parts of the game?

Its not, but if you think theyre going to spend months of design team making new legendary armor skins when its taking them this long to make the first set. Youre delusional.

Which means the only hope you have of getting it in other modes is getting the set that will come from raids. Notice how people are already crying they dont want that to happen.

You can hope for a fractal or wvw or whatever set all you want. Its just an unrealistic expectation sadly. You can feel free to come tell me I was wrong if it ever does happen though…. good luck with that.

giving legendary armor gives massive replayability value to content which always is good

Agony resistance for beginners?

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zealex.9410

hmm u should start farming them find easy fractals and repeatedly run them to get enough ar to make +9s and put them into your trinkets or weapons.

Fractals are conceptually better than Raids

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zealex.9410

pre hot ftfy was better than 100 cm? or 100 in general?

Pre Hot fractals weren’t focused on bossfights. They were like dungeons where you could safe alot of time with good portals ect. Also pre HoT the fractal bosses killed you if you were ignoring the mechanics completely, what i cant say about fractals in current state with the tonics that reduce incoming damage. Also the randomness kept them interresting.

not sure you will live through bloom hunger subject 6 gladiator or any nightmare boss if you ignore the mechanics but yeah the randomness gave them some fun aspect but a prefer being your own fault you died rather than what it use to be

Jade Maw Need to be reworked

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zealex.9410

Expect similar difficulty to the Chaos and Nightmare fractal.

highly depends the nightmare fractal is obviously added as a stepping stone to raids and i guess in a way same with chaos that doesn’t mean the next one would be on the same lvl with these 2 or even higher in terms of difficulty.

Well the team has said that they want T4 fractals to be a stepping stone to raids. And Chaos is about the same difficulty as Nightmare fractal, even though 1 is a boss fractal and 1 isn’t. So I thnk its safe to say the new one will be about the same difficulty.

chaos fractal is leagues easier than nightmare what are you talking about?